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Author Topic: Magneto mod version 1.9.1 (Z) (fully compatible with OC 1.2)  (Read 167651 times)

Offline xlehnsherr

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Re: <UPDATED!> Magneto mod version 1.6 (Z) (lots of improvements)
« Reply #180 on: November 10, 2008, 08:40pm »
Dark_Mark:

Thanx for upgrading the Magneto mod! Just one quick question: I just unzip the pack and replace all files from previous release, right?
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Offline CosmoChakra
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Re: <UPDATED!> Magneto mod version 1.6 (Z) (lots of improvements)
« Reply #181 on: November 11, 2008, 12:32am »
Fantastic Magneto Mod, Dark_Mark!

I'm right now downlaoding the latest version,but I have a question about removable helmets. How do you remove the classic helmet or Ultimate helmet for regular gameplay?
CosmoChakra's mods !

Skins of HULK,PUNISHER,LUKE CAGE so far!!!

http://marvelmods.com/forum/index.php?topic=3114.0

Offline xlehnsherr

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Re: <UPDATED!> Magneto mod version 1.6 (Z) (lots of improvements)
« Reply #182 on: November 11, 2008, 12:40am »
Fantastic Magneto Mod, Dark_Mark!

I'm right now downlaoding the latest version,but I have a question about removable helmets. How do you remove the classic helmet or Ultimate helmet for regular gameplay?

From mod pack's readme file:

"< REMOVING THE HELMET >
Classic, Ultimate and X-Men Legends versions have helmets which can be removed by editing the following lines in your herostat.engb:

      Multipart {
      hideskin = //ClassicHelmet ;
      }

      Multipart {
      hideskin = //UltimateHelmet ;
      }

      Multipart {
      hideskin = //XMLHelmet ;
      }

Basically, this piece of code tells the game to hide specific parts of a model.
Simply remove the "//" before the helmet's name to make it hidden in the game. Change it's name to anything else to make it reappear.
For example, if you want to remove the helmet from the Classic version,
change "hideskin = //ClassicHelmet ;" to "hideskin = ClassicHelmet ;" in your herostat.engb, then compile it."
What Would You Do... If You Only Had... One More Day?

Power Cosmic
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Re: <UPDATED!> Magneto mod version 1.6 (Z) (lots of improvements)
« Reply #183 on: November 11, 2008, 03:08am »


Changelog:
- Greatly improved models
- Better textures
- Corrected some animations issues
- Fixed Murderworld conversation bug
- New feature: Magneto now removes his helmet while visiting safe places (does not apply to Age of Apocalypse skin)

Go to the first page for download links! :D

Does it same as XBOX 360 console, but keep up the good work. &, i need a little help to Magneto into Magneto_Hero on coversations & scripts folder & actually, the Toss does'nt have a bounce's(p2_impact).
« Last Edit: November 11, 2008, 03:18am by Power Cosmic »

endedel
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Re: <UPDATED!> Magneto mod version 1.6 (Z) (lots of improvements)
« Reply #184 on: November 11, 2008, 04:09am »
please Dark_Mark make ronin,capitain marvel and blackwindow in better texture ! you is the best (bad inglish)

Offline CosmoChakra
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Re: <UPDATED!> Magneto mod version 1.6 (Z) (lots of improvements)
« Reply #185 on: November 11, 2008, 05:56am »
Thanks man!
From mod pack's readme file:

"< REMOVING THE HELMET >
Classic, Ultimate and X-Men Legends versions have helmets which can be removed by editing the following lines in your herostat.engb:

      Multipart {
      hideskin = //ClassicHelmet ;
      }

      Multipart {
      hideskin = //UltimateHelmet ;
      }

      Multipart {
      hideskin = //XMLHelmet ;
      }

Basically, this piece of code tells the game to hide specific parts of a model.
Simply remove the "//" before the helmet's name to make it hidden in the game. Change it's name to anything else to make it reappear.
For example, if you want to remove the helmet from the Classic version,
change "hideskin = //ClassicHelmet ;" to "hideskin = ClassicHelmet ;" in your herostat.engb, then compile it."
CosmoChakra's mods !

Skins of HULK,PUNISHER,LUKE CAGE so far!!!

http://marvelmods.com/forum/index.php?topic=3114.0

Offline Dark_Mark

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Re: <UPDATED!> Magneto mod version 1.6 (Z) (lots of improvements)
« Reply #186 on: November 11, 2008, 11:26am »
Just one quick question: I just unzip the pack and replace all files from previous release, right?
Correct! :thumbsup:
You may freely use and modify my work as long as you give me proper credit - there's no need to ask for my permission.

Offline xlehnsherr

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Re: <UPDATED!> Magneto mod version 1.6 (Z) (lots of improvements)
« Reply #187 on: November 11, 2008, 11:19pm »
Dark_Mark:
I gotta ask! What's the difference between your magneto mod and the one from the official pack V4?

Honestly, i preferred yours, so after installing the V4 pack, i simply delete all magneto files and then add the ones from your mod!
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Offline -DK-

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Re: <UPDATED!> Magneto mod version 1.6 (Z) (lots of improvements)
« Reply #188 on: November 12, 2008, 09:06am »
Awesome. Finally I can get past Jean Grey in Murderworld tent. That convo bug was giving me a serious headache.



Offline Dark_Mark

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Re: <UPDATED!> Magneto mod version 1.6 (Z) (lots of improvements)
« Reply #189 on: November 13, 2008, 06:24am »
Dark_Mark:
I gotta ask! What's the difference between your magneto mod and the one from the official pack V4?

The official characters pack uses some files from the previous version of my mod. Sounds and powers should be the same, but it has fewer skins (only four) because it tries to mirror the DLC version of the character.

SLICK!

Fantastic Magneto Mod, Dark_Mark!

Honestly, i preferred yours, so after installing the V4 pack, i simply delete all magneto files and then add the ones from your mod!

Thank you. Positive comments like these motivate me to make my mods even better!
You may freely use and modify my work as long as you give me proper credit - there's no need to ask for my permission.

icematta
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Re: <UPDATED!> Magneto mod version 1.6 (Z) (lots of improvements)
« Reply #190 on: November 13, 2008, 12:54pm »
WOW, Darkman, you're the man, the design of the skins, superb, awesome, I totally wasted my time playing with the magneto from the other pack. Keep the good work and you have a good number of fans. Now I know why. :hulk_icon: :hulk_icon: :hulk_icon: :stooth: :stooth:

Offline xlehnsherr

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Re: <UPDATED!> Magneto mod version 1.6 (Z) (lots of improvements)
« Reply #191 on: November 14, 2008, 07:08pm »
Hey Dark_Mark

I've been looking around and just wanted to ask you: The mods you made are Magneto, Venom, Hulk and Hawkeye right? Are there others? And oh, the main doubt is: what is the difference between your mods and the ones included in packs?

As I said before, I do erase Magneto from the official pack and replace it with yours but really haven't seem the differences!

Could you highlight them for comparison?

Thanks a lot!
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Offline nodoubt_jr
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Re: <UPDATED!> Magneto mod version 1.6 (Z) (lots of improvements)
« Reply #192 on: November 14, 2008, 07:27pm »
The official characters pack uses some files from the previous version of my mod. Sounds and powers should be the same, but it has fewer skins (only four) because it tries to mirror the DLC version of the character.

he already answered your question about Magneto 3 post above this one
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Offline xlehnsherr

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Re: <UPDATED!> Magneto mod version 1.6 (Z) (lots of improvements)
« Reply #193 on: November 14, 2008, 07:48pm »
Yup! That one was answered alright! Forgot that! How 'bout the other mods?
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Offline Dark_Mark

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Re: <UPDATED!> Magneto mod version 1.6 (Z) (lots of improvements)
« Reply #194 on: November 15, 2008, 02:31am »
Yup! That one was answered alright! Forgot that! How 'bout the other mods?

As I said, the Official Characters pack tries to make everything possibly close to DLC standards. Therefore some of the character's skins are from different authors and some details (sounds,icons) may vary.
You may freely use and modify my work as long as you give me proper credit - there's no need to ask for my permission.