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Author Topic: Magneto mod version 1.9.1 (Z) (fully compatible with OC 1.2)  (Read 156441 times)

Power Cosmic
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Re: <UPDATED!> Magneto mod version 1.6 (Z) (lots of improvements)
« Reply #195 on: December 23, 2008, 05:31am »
Dark_Mark, i need some help, how do i gonna make Magneto & Sabretooth breaks & announcer sounds works on x_voice, Magneto_Hero & Sabretooth_Hero has that full work announcers & breaks in there. What should i do on zsmeditor.

Offline Teancum
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Re: <UPDATED!> Magneto mod version 1.6 (Z) (lots of improvements)
« Reply #196 on: December 23, 2008, 07:15am »
This will be fixed in the next version of the Official Characters Mod.  There's no need to worry about it right now.

Power Cosmic
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Re: <UPDATED!> Magneto mod version 1.6 (Z) (lots of improvements)
« Reply #197 on: December 23, 2008, 09:56pm »
Use my x_voice, it better be worked, because it obtained Shaba's.
« Last Edit: December 25, 2008, 06:38pm by Power Cosmic »

Jacques
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Re: <UPDATED!> Magneto mod version 1.6 (Z) (lots of improvements)
« Reply #198 on: January 07, 2009, 09:07am »
Well how unfortunately is that, I've tried the whole afternoon just to download the file but everytime it failed by the last 0.2 Mb, and rendered the file unreadable either the zip or 7z. I'm really fed up with this, anyone downloaded it successfully recently? :ghostr:

Offline Dark_Mark

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Re: <UPDATED!> Magneto mod version 1.6 (Z) (lots of improvements)
« Reply #199 on: January 07, 2009, 09:20am »
Well how unfortunately is that, I've tried the whole afternoon just to download the file but everytime it failed by the last 0.2 Mb, and rendered the file unreadable either the zip or 7z. I'm really fed up with this, anyone downloaded it successfully recently? :ghostr:

Yup, just downloaded it at 120 KB/s. Maybe it's your Internet provider having problems?
You may freely use and modify my work as long as you give me proper credit - there's no need to ask for my permission.

Jacques
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Re: <UPDATED!> Magneto mod version 1.6 (Z) (lots of improvements)
« Reply #200 on: January 07, 2009, 09:45am »
      Right, Torpark no longer works for Mediafire here in China, to get around the Great Wall we have to use something else. Just tried Hotspot Shield, worked like a charm!! Downloaded successfully and complete. Can't wait to see your great work!! For friends on this side of the globe like China and Russia Hotspot Shield is a must have !! And thank you Dark Mark for your speedy response!!  :bheart:

Offline Dark_Mark

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Re: <UPDATED!> Magneto mod version 1.8 (Z) (altered game plot)
« Reply #201 on: January 24, 2009, 08:31am »


Changes in this version:
- By having Magneto on team in Mephisto's Realm, you can now save both Jean Grey and Nightcrawler!
- Changed the battle with Mephisto
- Slightly different game ending.
- Added alternative Rapidshare link.

Head for the first page for download links! :D
« Last Edit: January 24, 2009, 08:34am by Dark_Mark »
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Offline Rasdel

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Re: <UPDATED!> Magneto mod version 1.8 (Z) (altered game plot)
« Reply #202 on: January 24, 2009, 03:09pm »
ONE WORD...

AWESOME!!!

Cheers

Offline Venom
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Re: <UPDATED!> Magneto mod version 1.8 (Z) (altered game plot)
« Reply #203 on: January 24, 2009, 06:26pm »
ONE WORD...

AWESOME!!!

Cheers

Agreed :D
Your mods are getting more and more awesome.

Offline xlehnsherr

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Re: <UPDATED!> Magneto mod version 1.8 (Z) (altered game plot)
« Reply #204 on: January 24, 2009, 07:29pm »
Changes in this version:
- By having Magneto on team in Mephisto's Realm, you can now save both Jean Grey and Nightcrawler!
- Changed the battle with Mephisto
- Slightly different game ending.
- Added alternative Rapidshare link.

Did you mean it's possible to save one and then another, without leaving any of them fall? How? And how does it alter the ending? Now you've got me curious!
What Would You Do... If You Only Had... One More Day?

Offline CosmoChakra
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Re: <UPDATED!> Magneto mod version 1.8 (Z) (altered game plot)
« Reply #205 on: January 24, 2009, 11:45pm »
I assume that Black Widow , and the other NPC's in Asgard have changed also(their conversations, that is)???
« Last Edit: January 24, 2009, 11:48pm by CosmoChakra »
CosmoChakra's mods !

Skins of HULK,PUNISHER,LUKE CAGE so far!!!

http://marvelmods.com/forum/index.php?topic=3114.0

Offline Dark_Mark

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Re: <UPDATED!> Magneto mod version 1.8 (Z) (altered game plot)
« Reply #206 on: January 25, 2009, 02:57am »
Did you mean it's possible to save one and then another, without leaving any of them fall? How? And how does it alter the ending? Now you've got me curious!

I will only say that you get a different conversation depending on which character (Jean or Nightcrawler) you approach first. Find out the rest on your own :D

I assume that Black Widow , and the other NPC's in Asgard have changed also(their conversations, that is)???

Your assumption is right :D
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Offline xlehnsherr

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Re: <UPDATED!> Magneto mod version 1.8 (Z) (altered game plot)
« Reply #207 on: January 26, 2009, 05:53pm »
I will only say that you get a different conversation depending on which character (Jean or Nightcrawler) you approach first. Find out the rest on your own :D


I just reached and defeated Mephisto! I got pretty surprised with the conversation! It's cool!

Oh, and BTW, I had The three of your mods all the way through plus Cyke and so far I haven't encounter any problems!

Very well done man!
Cheers
What Would You Do... If You Only Had... One More Day?

Offline xlehnsherr

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Re: <UPDATED!> Magneto mod version 1.8 (Z) (altered game plot)
« Reply #208 on: January 26, 2009, 06:40pm »
Hey, Dark_Mark
I had a certain very weird, not to say disconcerting issue with Magneto after fighting dark cyke and dark psylocke! He just stood there fainted and stun and looking very stupid! Won't move at all. Although when I fired the extreme powers, he used his as well, but then got stupid again!
See scrpnt!

http://www.box.net/shared/ophr7kk48f
http://www.box.net/shared/hob558uhva
http://www.box.net/shared/87xcp390as
http://www.box.net/shared/0jxt4umzcf
http://www.box.net/shared/fn8xx16dz9
What Would You Do... If You Only Had... One More Day?

Offline Dark_Mark

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Re: <UPDATED!> Magneto mod version 1.8 (Z) (altered game plot)
« Reply #209 on: January 27, 2009, 10:43am »
Hey, Dark_Mark
I had a certain very weird, not to say disconcerting issue with Magneto after fighting dark cyke and dark psylocke! He just stood there fainted and stun and looking very stupid! Won't move at all. Although when I fired the extreme powers, he used his as well, but then got stupid again!

I'd say that it is a random bug, as it has never happened to me. Sometimes (especially when the framerate drops randomly) some special effects miss their countdown cycle and result in odd game behaviour (like powerup SFX staying on after executing a special move). If you load a previous save, you should be able to progress without issues.
You may freely use and modify my work as long as you give me proper credit - there's no need to ask for my permission.