Ok she doesn't crash, her menu portrait is good, but she doesn't display any powers or a 3d hud head. I assume it is the package files. Can somebody have a look see please. I wonder if it is because I used the number 02.
XMLB packagedef {
actorskin {
filename = 0255 ;
}
actoranimdb {
filename = 02_goblinqueen ; (I also tried 02_goblinqueenphoenix)
}
texture {
filename = textures/ui/goblinqueen_icons1 ;
}
xml_talents {
filename = data/talents/goblinqueen ;
}
model {
filename = HUD/hud_head_0255 ;
}
model {
filename = ui/HUD/characters/0255 ;
}
model {
filename = ui/models/characters/0255 ;
}
effect {
filename = char/gobqn/p1_charge ;
}
xml {
filename = data/entities/ents_goblinqueen ;
}
effect {
filename = char/gobqn/p1_impact ;
}
effect {
filename = char/gobqn/p1_trail ;
}
effect {
filename = char/gobqn/p2_charge ;
}
effect {
filename = char/gobqn/p2_impact ;
}
effect {
filename = char/gobqn/p2_power ;
}
effect {
filename = char/gobqn/p2_release ;
}
effect {
filename = char/gobqn/p3_armor ;
}
effect {
filename = char/gobqn/p3_charge ;
}
effect {
filename = char/gobqn/p3_confuse ;
}
effect {
filename = base/powerup/pu_converted ;
}
effect {
filename = char/gobqn/p3_power ;
}
effect {
filename = char/gobqn/p4_power ;
}
effect {
filename = base/powerup/pu_weakened ;
}
effect {
filename = char/gobqn/p5_aura ;
}
effect {
filename = char/gobqn/p5_charge ;
}
effect {
filename = char/gobqn/p6_aura ;
}
effect {
filename = char/gobqn/p6_charge ;
}
effect {
filename = char/gobqn/p7_aura ;
}
effect {
filename = char/gobqn/p7_charge ;
}
effect {
filename = char/gobqn/p8_aura ;
}
effect {
filename = char/gobqn/p9_charge ;
}
effect {
filename = char/gobqn/p9_impact ;
}
effect {
filename = char/gobqn/p9_power ;
}
effect {
filename = char/gobqn/p10_aura ;
}
effect {
filename = char/gobqn/p10_charge ;
}
effect {
filename = char/gobqn/p10_power ;
}
effect {
filename = char/gobqn/p11_charge ;
}
effect {
filename = char/gobqn/special_bamf ;
}
effect {
filename = char/gobqn/special_burning ;
}
effect {
filename = char/gobqn/special_confused ;
}
fightstyle {
filename = data/powerstyles/ps_goblinqueen ;
}
}