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Author Topic: Goblin Queen  (Read 33337 times)

Offline matt710

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Re: Goblin Queen
« Reply #15 on: July 10, 2007, 12:35pm »
I know and she doesn't have any powers either.


  From the Ashes she will rise.

Offline matt710

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Re: Goblin Queen
« Reply #16 on: July 10, 2007, 12:42pm »
I just tested to see if it was the talents file by renaming it darkphoenix.  But everything displays with her.  So it has to be the package file.
  From the Ashes she will rise.

Offline matt710

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Re: Goblin Queen
« Reply #17 on: July 10, 2007, 01:00pm »
I tested her with dark phoenix and came accross a few problems.  It could be because I am not using the correct character so I won't go try and fix it until I can get the powers to work with Goblin Queen.

Psionic Blasts (Only 1 fires, there are supposed to be 3)
Telekinesis (Works)
Demonic Slavery (works)
Mental Amnesia (works but it shocks them?)
Mental Paralysis (no shock)    
Induce Pain (doesn't work)
Astral Warp Chaos (works)
 
 Telepathic Cloak (doesn't work)
   Psionic Shield (doesn't work)
   Telepathic Link  (works)
  
PSIONIC INFERNO (doesn't work)

DEMONIC CALL (works but only spawns 1)
 
  From the Ashes she will rise.

Offline nodoubt_jr
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Re: Goblin Queen
« Reply #18 on: July 10, 2007, 01:40pm »
minion only spawns one because of this

Quote
demonic call only spawns 1 becasue of this

     trigger {
      minioneventtag = 10 ;
      name = spawnminion ;
      skin = 0281 ;
      time = 0.5 ;
      type = ce_spawn_minion ;
      }

      trigger {
      minioneventtag = 10 ;
      name = spawnminion ;
      skin = 0282 ;
      time = 0.5 ;
      type = ce_spawn_minion ;
      }

      trigger {
      minioneventtag = 10 ;
      name = spawnminion ;
      skin = 0283 ;
      time = 0.5 ;
      type = ce_spawn_minion ;
      }

      trigger {
      minioneventtag = 10 ;
      name = spawnminion ;
      skin = 0284 ;
      time = 0.5 ;
      type = ce_spawn_minion ;
      }

the all share the same even tag, try 10, 11, 12, 13 an individual number for each
Please search the forum before asking a question. I dont answer
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What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Offline matt710

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Re: Goblin Queen
« Reply #19 on: July 10, 2007, 02:16pm »
Thanks should I also make 3 more of these renaming 11, 12, and 13?

trigger {
      class = callevents ;
      life = %gob_demons_lif ;
      name = powerup ;
      no_shadow = true ;
      remove_on_death = true ;
      tag = 10 ;
      time = -1 ;
         FunctionEvent {
         function = activate ;
         triggertag = 19 ;
         }

         FunctionEvent {
         function = deactivate ;
         triggertag = 20 ;
         }

         special_fx {
         effect = char/gobqn/special_burning ;
         how_used = deactivation ;
         }

         affecter {
         affect_type = scale ;
         attribute = atk_damage ;
         level = %gob_demons_dmg ;
         }

      }

      trigger {
      effect = char/gobqn/p11_charge ;
      fxlevel = 2 ;
      name = effect ;
      tag = 19 ;
      time = -1 ;
      }

      trigger {
      name = remove ;
      tag = 20 ;
      time = -1 ;
      }
  From the Ashes she will rise.

Offline nodoubt_jr
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Re: Goblin Queen
« Reply #20 on: July 10, 2007, 02:20pm »
i dont really know, ive never done one of the minion one, ive just done duplicates
Please search the forum before asking a question. I dont answer
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What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Offline matt710

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Re: Goblin Queen
« Reply #21 on: July 10, 2007, 09:16pm »
I just rewrote her packages and it still didn't work!  This is really annoying!   :banghead:
  From the Ashes she will rise.

Offline matt710

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Re: Goblin Queen
« Reply #22 on: July 10, 2007, 09:36pm »
I know that I am probably annoying by now with this mod.  But Eurika I found it!  It was a mistake in my herostats the whole time!!!!  I am kicking myself right now!  But afterwards I feel like this now: 

 :laola:

I tried putting her back to the 02 slot, but it didn't work and crashed the saved game.  155 didn't crash the saved game.  02 works new game.  I decided to keep it 02 so that it keeps 155 open.
« Last Edit: July 10, 2007, 10:11pm by matt710 »
  From the Ashes she will rise.

Offline matt710

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Re: Goblin Queen
« Reply #23 on: July 10, 2007, 10:27pm »
Tomorrow I will fix the moves that don't work.  Also I decided that her npc (for the dangerroom for those who choose not to have the playable version but still want some of her) will have Demonic Slavery, Demonic Call, and Telepathic Cloak.  I am undecided on the 4th move... I will decide when all the moves are working. 
  From the Ashes she will rise.

Offline nodoubt_jr
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Re: Goblin Queen
« Reply #24 on: July 10, 2007, 11:39pm »
cool, cant wait
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Offline matt710

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Re: Goblin Queen
« Reply #25 on: July 11, 2007, 09:17pm »

Psionic Blasts (Only 1 fires, there are supposed to be 3) still the same
Telekinesis (Works)
Demonic Slavery (works)
Mental Amnesia (works but it shocks them?) (fixed)
Mental Paralysis (no shock) still the same   
Induce Pain (doesn't work) fixed
Astral Warp Chaos (works)
 
 Telepathic Cloak (doesn't work) fixed
   Psionic Shield (doesn't work) fixed
   Telepathic Link  (works)
  
PSIONIC INFERNO (doesn't work) desired effect doesn't work but damage works

DEMONIC CALL (works but only spawns 1) still
 

Pretty soon, after the rest of the things are fixed, I will release the character and fix the ref to the talents for the boss.  Then off to the dangerroom she goes.  Also it is going to be psionic blasts for the other npc moves, once it works that is.
« Last Edit: July 11, 2007, 09:20pm by matt710 »
  From the Ashes she will rise.

Offline nodoubt_jr
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Re: Goblin Queen
« Reply #26 on: July 11, 2007, 09:28pm »
Psionic Blasts, what is that like? "count = 3" might work, depending on what type of attack it is
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Offline matt710

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Re: Goblin Queen
« Reply #27 on: July 11, 2007, 11:13pm »
It is fixed, actually every move but the xtremes are fixed.  If you can imagine a mental dart that has a chance to hit up to three times.  Sometimes it all hits on one enemy, but if enemies are cluttered the other 2 can hit others.  Do you think the count would work for her spawn?
  From the Ashes she will rise.

Offline matt710

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Re: Goblin Queen
« Reply #28 on: July 11, 2007, 11:35pm »
Nope count 4 doesn't work.  Oh well.  With the moves I only have xtremes left.  I also have to fix the animation in her psionic blasts.
  From the Ashes she will rise.

jonchang
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Re: Goblin Queen
« Reply #29 on: July 12, 2007, 01:10am »
Can I get some screenies? I've never heard of Goblin Queen (forgive me for my incompetent ignorance). Is she Madelyne Pryor?
Oh and :wtflol: on the Cyclops's Love Interest team.