Thanks should I also make 3 more of these renaming 11, 12, and 13?
trigger {
class = callevents ;
life = %gob_demons_lif ;
name = powerup ;
no_shadow = true ;
remove_on_death = true ;
tag = 10 ;
time = -1 ;
FunctionEvent {
function = activate ;
triggertag = 19 ;
}
FunctionEvent {
function = deactivate ;
triggertag = 20 ;
}
special_fx {
effect = char/gobqn/special_burning ;
how_used = deactivation ;
}
affecter {
affect_type = scale ;
attribute = atk_damage ;
level = %gob_demons_dmg ;
}
}
trigger {
effect = char/gobqn/p11_charge ;
fxlevel = 2 ;
name = effect ;
tag = 19 ;
time = -1 ;
}
trigger {
name = remove ;
tag = 20 ;
time = -1 ;
}