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Author Topic: Converted XML2 Skins Galore  (Read 101993 times)

Offline BliZZ

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Re: Converted XML2 Skins Galore
« Reply #30 on: December 30, 2006, 02:17pm »
http://www.momoshare.com/file.php?file=0d24a4f8c026bebfad847b1fe0726592

3 New Skins: AoA Rogue, AoA Jean, Ultimate Magneto (No Helmet)

Problems: Mags' cape is surrounded by a white line ??? And when fullscreen effects are off, Rogue has black spots. Don't know why, as I mapped all the way down to the 16.

EDIT: http://www.momoshare.com/file.php?file=581ddb4d7aa1336697ba7d0ebdd693c0
AoA Toad, baby.

Still more to come, but probably not until late tonight.
« Last Edit: December 30, 2006, 02:57pm by BliZZ »

Offline BliZZ

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Re: Converted XML2 Skins Galore
« Reply #31 on: December 30, 2006, 09:35pm »
http://www.momoshare.com/file.php?file=71899472feb5f13d33cffb2bad4fdfcb

Ultimate Toad (Blue) & Ultimate Toad (Brown)

Again, they have black spots if fullscreen effects are off. This is due to the dxt3 textures. However they will not have blue lines, as all 6 I have made are defined all the way to the 16x16 texture. Some of durfal's are not, so they may have them.

Offline BliZZ

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Re: Converted XML2 Skins Galore
« Reply #32 on: December 30, 2006, 10:55pm »
One more for the night, then I'm out.

http://www.momoshare.com/file.php?file=dca0a52c1794da53f744205ca50be519

Ultimate Sabretooth and Classic Sabretooth.

Once again, done to the 16x16 in order to hopefully avoid those pesky blue lines.

dhampyr246
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Re: Converted XML2 Skins Galore
« Reply #33 on: December 30, 2006, 11:45pm »
is there any chance you could do the sabretooth AoA down to the 16 as well. I know it takes time but my graphic abilities are quite limited. thanks for the skins.

Offline BliZZ

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Re: Converted XML2 Skins Galore
« Reply #34 on: December 30, 2006, 11:51pm »
is there any chance you could do the sabretooth AoA down to the 16 as well. I know it takes time but my graphic abilities are quite limited. thanks for the skins.

I'll try to get to it tomorrow. I just finished modern Pyro, but no more onesy releases. I'll release him in a multipack tomorrow.

If durfal could post how far down the line he went with each individual skin, I would be willing to get the small portions done on most (maybe all) of the ones he did. It will, as you said, take time, though.
« Last Edit: December 30, 2006, 11:55pm by BliZZ »

dhampyr246
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Re: Converted XML2 Skins Galore
« Reply #35 on: December 31, 2006, 12:26am »
That would be awesome, I am working on making a weapon x team and I really dont have any way to do that sort of thing on my laptop.

Offline BliZZ

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Re: Converted XML2 Skins Galore
« Reply #36 on: December 31, 2006, 10:55am »
http://www.momoshare.com/file.php?file=5d886786b13fe927c37c65a21c8f4920

Modern Pyro, Modern Sunfire, Modern Juggernaut, and Ultimate Rogue

Offline BliZZ

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Re: Converted XML2 Skins Galore
« Reply #37 on: December 31, 2006, 02:04pm »
http://www.momoshare.com/file.php?file=8729104039d29ae423244d6e34ff1812

Apocalypse, Ultimate Beast, and AoA Sabretooth

Yes, durfal did the last two, but these versions are mapped fully to the 16. These are it for tonight, I've got a New Year's party to go to.

Offline BliZZ

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Re: Converted XML2 Skins Galore
« Reply #38 on: January 01, 2007, 12:06am »
I know I said those were it, but as a special New Year's treat, I've got more.

http://www.momoshare.com/file.php?file=225e310ab1e79bdf6e5748721fa039a7

AoA Bishop, AoA Colossus, AoA Cyclops, AoA Gambit, AoA Nightcrawler, AoA Storm, and AoA Wolverine

Have a happy New Year, everyone!

Offline Noelemahc

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Re: Converted XML2 Skins Galore
« Reply #39 on: January 01, 2007, 12:21am »
So, did you convert the XML2 portraits too (the dialogue iconses) or should someone (::)) make some? I've got art for most of those that can be styled to fit in with MUA's style, so, while I'm still on the horse...

Crimson Dynamo says:
In Soviet Russia, the games mod YOU!

If anyone needs any art for icons or portraits, feel  free to ask, I'll see what I can do.

Offline BliZZ

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Re: Converted XML2 Skins Galore
« Reply #40 on: January 01, 2007, 08:48am »
I CAN convert them. Did I? No.

The problem is most XML2 stuff is dxt3, so there will be black spots. Plus, they won't be in the same style (with the metal background).

For now, I have a lot more skins to convert. When I'm done, I'll see what I can do. (That is, if you haven't done it already ;D)
« Last Edit: January 01, 2007, 09:26am by BliZZ »

dhampyr246
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Re: Converted XML2 Skins Galore
« Reply #41 on: January 01, 2007, 10:38am »
thanks a ton blizz, you are poppin these things out like crazy.

Offline Noelemahc

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Re: Converted XML2 Skins Galore
« Reply #42 on: January 01, 2007, 12:04pm »
Quote
The problem is most XML2 stuff is dxt3, so there will be black spots. Plus, they won't be in the same style (with the metal background).
Let me paraphrase my question then.
1. ARE you going to convert the XML2 portraits or make new ones that fit the MUA style, or you're not going to do anything? (Correct answer: "Not going to do anything")
2. Would you mind if I started making MUA-styled (256x DXT1 with the fraggin' metal grating background) pics of all of these? (Correct answer: "No, of course not, I would love it if you made some")

:D

Crimson Dynamo says:
In Soviet Russia, the games mod YOU!

If anyone needs any art for icons or portraits, feel  free to ask, I'll see what I can do.

Offline BliZZ

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Re: Converted XML2 Skins Galore
« Reply #43 on: January 01, 2007, 12:16pm »
 :-[

1. Not going to do anything.
2. No, of course not, I would love it if you made some!

 ;D

In other news:
http://www.momoshare.com/file.php?file=f373a3513a892efef190c490a531079c

Original Cyclops, Modern Gambit, Modern Mystique, Classic Jean (Green Phoenix), and Classic Rogue (Trenchcoat)

Offline Noelemahc

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Re: Converted XML2 Skins Galore
« Reply #44 on: January 01, 2007, 12:22pm »
Okay then :P
Once I'm happy with what I, or anyone else who tries to do it, manage with the PSPers; I'll get on this case. Which means, for starters, cataloguing every costume version you've covered so far so I'd know what art to seek out :P

Crimson Dynamo says:
In Soviet Russia, the games mod YOU!

If anyone needs any art for icons or portraits, feel  free to ask, I'll see what I can do.