BLaw's Mods - Updated Models (2019)

Started by BLaw, April 26, 2012, 04:47AM

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I've finished the Reais bill, but I'll upload it later. I need to get to work on Bane again lol.

The paper currency is so cool -- yet another novel idea.  Thanks, BLaw.
Use this poll to tell everyone where you are from:

http://marvelmods.com/forum/index.php/topic,3929.msg73927.html#msg73927

Quote from: fox456 on September 24, 2012, 09:04PM
The paper currency is so cool -- yet another novel idea.  Thanks, BLaw.

I'll update the Dollar bill soon, with a 360 rotated bill, and I've fixed the second side too (because it was only showing the Washington side).

Anyway, talking about incoming updates:




Batman v1.1 update:
- New skins: Batman - Sinestro Corpse (DCUO model), Armored (Arkham model).
- Fixed passive iconset bug
- DXT textures for weapons
- Lower resolution textures for skins
- Small talent fix

Joker v2.1 update:
- New skins: Joker - Red Hood (aka his first appearance ever!), Sick (Arkham City)
- Fixed passive iconset bug
- DXT textures for weapons
- Lower resolution textures for skins
- Small talent fix

Superman v1.1 update:
- New skins: Superman - White Lantern, New 52 Bizarro (Custom design), Eradicator, Clark Kent (Custom model).
- Fixed passive iconset bug
- Lower resolution textures for skins
- Small talent fix




The above will follow soon.

Except updates in the future for all my older mods too. Which include:

- Firestar - Will get an overhaul to version 2.0
- Forge - Will get an overhaul to version 2.0
- Green Goblin - Will have model adjustments so the X-Treme and menu_goodbye will work
- Penance - Gevth's fix and other additions
- Sandman - Small fixes including powers
- Scarlet Spider - Will get an overhaul to version 2.0
- Ultimate Green Goblin - Small fixes

And as for releases, Bane will be released soon :)


Features
1. Unique powerset with iconic trademark abilities
2. Custom models
3. 1 Bonus skin
4. New and custom effects
5. Two fantastic loadingscreens
6. Two custom made iconsets
7. Own mannequin
8. Skinlist for your convenience
9. For sounds, a Bane impression by me

Future Update features
- Dark Knight Rises skin (with handmade mask)

Known (Possible?) Bugs
- Not really a bug, in the readme it says o0Crofty0o for the Arkham model. It's by RaZKurdt.

Credits for this Mod:
Support by people at MarvelMods.com.
Hyperman360 for the Batman - The Batman skin & hud.
RaZKurdt at XNALara for the Arkham Asylum Bane model.
Someone for the Bane DCUO model. I forgot who. -_-
The creators of Arkham Asylum/City for inspiration.
Same for the Batman the Animated Series.
Detective Comics for Batman & Bane, ofcourse ^_^.
Everyone else I forgot.
You for downloading this. And I hope you enjoy it!
Detective Comics for Batman, ofcourse ^_^.
Everyone else I forgot.
You for downloading this. And I hope you enjoy it!

You released it ! That didnt take that long to make him :o I'll have to try him out sometime ^.^


September 25, 2012, 06:05PM #201 Last Edit: September 25, 2012, 06:43PM by aventureiromax
- In power "Bane Rush",beating in the wall he gets stunned, this is normal?
- By using the power "Facetime" in the wind, Bane is slow for a few seconds.
- The sound of power "Landmark" only worked when i loaded Colossus along with Bane.

BTW, good job with Bane(as usual). Did you use powers of Colossus (one of my favorites :D)

Thanks for this great release my friend.
Marvel Skins Here

DC Skins And Others Here

I suspect it is intentional, and is a throwback to Arkham Asylum the game.

You are on a roll, these look amazing
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Awesome! Quick question: I see you're including a Joker Red Hood skin in your future Joker update; may I use that skin in my future Red Hood mod?

 How did you fix the passive icon bug? I have a few other mods that I have the same problem with and would like to fix. Thanks for all the great mods lately you been killing it with these DC's. Again you have given everyone an early Christmas

Quote from: aventureiromax on September 25, 2012, 06:05PM
- In power "Bane Rush",beating in the wall he gets stunned, this is normal?
- By using the power "Facetime" in the wind, Bane is slow for a few seconds.
- The sound of power "Landmark" only worked when i loaded Colossus along with Bane.

BTW, good job with Bane(as usual). Did you use powers of Colossus (one of my favorites :D)

Thanks for this great release my friend.

1) Yes. this is like the Bane Boss in both Arkham games. He rushes towards the enemy (in the games Batman ofcourse), but when he is blinded he'll crash into the wall, being stunned temporarily.
Quote from: pr1983 on September 25, 2012, 06:09PM
I suspect it is intentional, and is a throwback to Arkham Asylum the game.

^-  That. + It was mentioned in my workbench.
2) Yes, the slow part is intentional. The term "Freeflow" also derives from the Arkham games, where batman can counter anything if you press right. Although in THIS game, you don't have to press, I like how he goes slow on the final blow. I did the same with my Batman mod :) And why the hell would you want to slam the wind :|!!!!!!!!!!!!!!

3) I used Colossus his skeleton and could keep the animations very limited to him and Hulk. And weird that you HAVE to use colossus for his second power, I didn't even notice it, worked fine here. No worries though, I'll check it out more later on.

Quote from: nodoubt_jr on September 25, 2012, 06:21PM
You are on a roll, these look amazing

Thanks!

Quote from: Hyperman360 on September 25, 2012, 06:55PM
Awesome! Quick question: I see you're including a Joker Red Hood skin in your future Joker update; may I use that skin in my future Red Hood mod?

Ofcourse!

Quote from: ndp on September 25, 2012, 08:19PM
How did you fix the passive icon bug? I have a few other mods that I have the same problem with and would like to fix. Thanks for all the great mods lately you been killing it with these DC's. Again you have given everyone an early Christmas

By hexeditting the iconset. There's only 1 entry in the iconset, and it's that entry that loads the icons. It looks something like this
Quote/directories/anotherone/anotherone/drstr_icons.png

Just look for "drstr_icons.png" and change the "drstr" in it to something similar but then mod related. For example, for bane I changed it to "bane_icons.png". The last "g" in the entry was changed to a "." but you can keep it that way, the game just has to recognize it.

Can you describe this "passive icon bug?"  Do all mods have it and need to be fixed?
Use this poll to tell everyone where you are from:

http://marvelmods.com/forum/index.php/topic,3929.msg73927.html#msg73927


Ok for Bane then  :thumbsup:.

I'm finding that the "Fixed bug Iconset passive" Batman, Joker and Superman, will fix my problem "Batclaw" (when I play with 4 characters from DC). I'm excited for this :D.

Marvel Skins Here

DC Skins And Others Here