Hey guys, it's me again. (Sorry to keep on bumping this topic up. And I'm really sorry for the intrusion, BLaw.)
It's just that, when this Forge mod was launched by BLaw, he mentioned it uses a few boltons by iammingy (the desert eagles and the m4 gun). This 1.1 version came up with both of them, but not with the m4 bolton you can add to his back (because, of course, it is entirely optional). So if anyone is interested on this mod having this feature, here is a quick guide:
(1) The link to download the m4 gun to be added on his back:
http://www.mediafire.com/file/wwd55rhd24dauvw/M4-Carbine_R-handed%2526Back_DXT1%25263.zip/file (use the DXT1 file if you own the PC version of the game, and paste it on the models/bolton folder) (thanks, imammingy, for the file, and thank you, baconwizard17, for the mediafire link)
(2) The lines to be entered on Forge's section of the herostat.engb file, before his first Multipart lines, are:
BoltOn {
bolt = Bip01 Spine2 ;
model = models/bolton/m4_back_DXT1 ;
slot = ebolton_tail ;
}
Save the file, compile it and paste it inside the data folder. Start a new game after we're done with these steps.
(3) Now we must edit his powerstyles file (ps_forge.engb) so the m4 gun will disappear from his back when he uses his 2nd power (shot gun):
3.1: Look for the event called "hide_m4". It'll show up just like this:
event {
bolt = Bip01 R Hand ;
boltslot = ebolton_clawright ;
name = hide_m4 ;
removebolton = true ;
type = ce_bolton ;
}
Below that, add these lines to declare and set our new "back" events:
event {
bolt = Bip01 Spine2 ;
boltslot = ebolton_tail ;
model = models/bolton/m4_back_DXT1 ;
name = show_m4_back ;
replacecurrent = true ;
type = ce_bolton ;
}
event {
boltslot = ebolton_tail ;
name = hide_m4_back ;
removebolton = true ;
type = ce_bolton ;
}
3.2: This mod shows and hides the m4 gun on Forge's hand using two events ("show_m4" and "hide_m4"). We'll now locate inside the powerstyles file when these events are triggered so we can hide or show the gun on his back. This way it won't appear twice (hand and back). You look for the line when the "show_m4" is triggered:
trigger {
name = show_m4 ;
tag = 3 ;
time = 0 ;
}
Then, below that, you add the lines:
trigger {
name = hide_m4_back ;
time = 0 ;
}
Now you locate when the hide_m4 event is triggered:
trigger {
name = hide_m4 ;
time = 0 ;
}
And below that you add the lines:
trigger {
name = show_m4_back ;
time = 0 ;
}
Save the file, compile it back to ps_forge.engb and paste it inside the data/powerstyles folder. Like I said before, start a new game.
Again, this is entirely optional and I'm just mentioning it in case someone wants this gun to be seen on his back during gameplay. I really don't consider it a correction or an improvement. Again I hope I'm not crossing any lines here.
Many thanks to BLaw for this improved mod, it's really nice to have it on my current roster.
