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Author Topic: Tony Stark's Workshop  (Read 620912 times)

Offline Tony Stark

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Re: Hyperman360's Nuts and Bolts
« Reply #465 on: August 24, 2012, 07:59pm »
Look good Hyperman! Keep up the fantastic work :D
Ooohh! That skin looks amazing ! :D

Thanks so much guys! I just finished, and I'm sending it to BLaw. In the meantime, here's some screenshots of the skin on the non-MUA model!

Front and isometric:


Back (covered by cape) and side:


This one has the cape flying up so that you can see what the back looks like, including the disc:

Offline Midnightphoenix

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Re: Hyperman360's Nuts and Bolts
« Reply #466 on: August 24, 2012, 08:25pm »
That looks awesome, lol I meant lookin good on my last post, but I guess I forgot the "in" part. So Lookin good Hyperman :D your Tron skins are always so awesome!


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Offline Tony Stark

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Re: Hyperman360's Nuts and Bolts
« Reply #467 on: August 24, 2012, 08:40pm »
Thanks mp! I'm thinking this may be my last one though. At least for a while. Oh, also I forgot to mention, while the skin isn't ready for MUA yet, I made a HUD and put it up.
« Last Edit: August 24, 2012, 08:43pm by Hyperman360 »

Offline Midnightphoenix

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Re: Hyperman360's Nuts and Bolts
« Reply #468 on: August 24, 2012, 08:45pm »
Well all your skins are great, and its to bad you wont be making any more tron ones, its just means people must savor the other ones even more :D


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Offline BLaw

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Re: Hyperman360's Nuts and Bolts
« Reply #469 on: August 25, 2012, 03:00am »
It looks awesome. I will include it as a bonusskin with its own number. The mod should be done soon. In my next weekend (tuesday or so)

Offline fox456

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Re: Hyperman360's Nuts and Bolts
« Reply #470 on: August 25, 2012, 09:51am »
Hyperman,

Your skin will be a great addition to BLaw's Batman mod!
Use this poll to tell everyone where you are from:

http://marvelmods.com/forum/index.php/topic,3929.msg73927.html#msg73927

Offline BLaw

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Re: Hyperman360's Nuts and Bolts
« Reply #471 on: August 25, 2012, 11:44am »
Here's a preview of the NEW Tron skin by Hyperman. I used all of his textures and combined it and made it all high def.



This is the end result. Looks less plastic now does it? ^_^.

His model will be included as a bonus in my Batman mod.

Offline Aventureiromax

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Re: Hyperman360's Nuts and Bolts
« Reply #472 on: August 25, 2012, 11:56am »
Wow is amazing  :rockon: . Both did a great job  :thumbsup2:
Marvel Skins Here

DC Skins And Others Here

Offline Tony Stark

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Re: Hyperman360's Nuts and Bolts
« Reply #473 on: August 25, 2012, 12:12pm »
Thanks everyone! I'm really excited to get to see it in action!

And the finished version is looking great, BLaw!

Offline Drax207

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Re: Hyperman360's Nuts and Bolts
« Reply #474 on: August 25, 2012, 01:17pm »
Awesome work guys !!!

Offline anonymouspunk89

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Re: Hyperman360's Nuts and Bolts
« Reply #475 on: August 25, 2012, 03:35pm »
Here's a preview of the NEW Tron skin by Hyperman. I used all of his textures and combined it and made it all high def.



This is the end result. Looks less plastic now does it? ^_^.

His model will be included as a bonus in my Batman mod.
That looks cool, a Tron Batman. Great work guys

Offline Midnightphoenix

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Re: Hyperman360's Nuts and Bolts
« Reply #476 on: August 25, 2012, 03:37pm »
It looks awesome!


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Offline Tien shinhan

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Re: Hyperman360's Nuts and Bolts
« Reply #477 on: August 25, 2012, 08:12pm »
tron batman looks fantastic.great job you two!great team work.

I might just be a pothole in the road to you big guy, but it's going to be one heck of a deep pothole!

Offline Tony Stark

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Re: Hyperman360's Nuts and Bolts
« Reply #478 on: August 26, 2012, 09:32am »
tron batman looks fantastic.great job you two!great team work.

Thanks!

Offline Tony Stark

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Re: Hyperman360's Nuts and Bolts
« Reply #479 on: August 26, 2012, 08:06pm »
Hey, I have a snippet of code that resides within the powerstyle file:

      trigger {
      anim = models/bolton/robincape_anim ;
      bolt = Bip01 Spine2 ;
      boltslot = ebolton_cape ;
      model = models/bolton/Robin_yellowcape ;
      name = bolton ;
      skin_filter = 4607 ;
      time = 0 ;
      }

Under the idle fightmove section. This is for a modified Magneto XML1 cape. The cape simple doesn't appear. This works fine if I change the cape to something else within the bolton directory and remove the anim line. Ideas to get the cape to work? (Note: both files are present in the bolton directory.)