Yeah I think the shild should work. Invisible woman's was too different from XML2 that it probably won't work. But looking at the dodge passive and magneto's shield we can see similarities.
Dodge Passive from Magneto's Talent file:
powerup {
life = -1 ;
affecter {
attribute = def_dodge ;
level = %mag_mag_def_pct ;
scope_attack = projectile ;
}
Dodge powerup in Magneto's shield:
trigger {
life = %mag_pol_shield_lif ;
name = powerup ;
powerusage = %mag_pol_shield_pwr ;
time = 0.5 ;
special_fx {
effect = char/magnet/p1_aura ;
}
affecter {
attribute = def_dodge ;
level = %mag_pol_shield_pct ;
}
What I did for Polaris:
trigger {
life = %pol_pshield_lif ;
name = powerup ;
powerusage = %pol_pshield_pwr ;
time = 0.5 ;
special_fx {
effect = char/magnet/p1_aura ;
}
affecter {
attribute = def_dodge ;
level = %pol_pshield_pct ;
scope_attack = projectile ;
}
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In theory it should work cause passives in the talent files are very similar if not virtually the same as powerstyle boosts. Lets cross our fingers that it works!!!
