Hello

Welcome, Guest. To unlock the rest of the forums
please login or register.
Did you miss your activation email?

Author Topic: Ceamonks890's Character Mods  (Read 127262 times)

Offline TheMK

  • Incredible Member
  • *****
  • Posts: 516
  • Upvotes: 10
Re: Ceamonks890's Character Mods
« Reply #285 on: October 29, 2022, 08:25am »
Yes! This is incredibly awesome!

I love John Wick; I'm eagerly awaiting the fourth movie set to come out next year. That series is full of my top favorite action movies; a close second are Nobody (made by some of the same creators as John Wick!) and the first Taken movie (I didn't care for the sequels, they got too cartoony for my taste).

Thanks for bringing one of film's coolest action heroes to MUA!

Offline Ceamonks890

  • Admin
  • Incredible Member
  • ************
  • Posts: 799
  • Upvotes: 53
Re: Ceamonks890's Character Mods
« Reply #286 on: November 05, 2022, 05:50am »
MOLECULE MAN

Born a very small and frail child, Owen Reece found himself an easy target for bullies throughout his school years while being raised by an overprotective mother, dreaming to be a magician one day.

But as Owen aged into adulthood, these childhood dreams would gradually fade as he began working at the ACME Atomics Corporation for the next twelve years as a lab technician beneath the notice of most, hoping to one day be properly recognized for his hard work.

However, tragedy would soon strike as a 'trillion-to-one' accident occurred during Owen's attempt to fix an atomic powered device as he was unknowingly bombarded by dimensional radiation through beings existing out of time and space itself known as the Beyonders.

Created by the Beyonders to unwillingly serve as a walking universal singularity for their twisted amusement from afar, Owen discovered that he could control the molecular structure of nearly anything on a whim and decided to attempt taking over the world upon being fired from his job as a byproduct of the accident, deciding to call himself the 'Molecule Man'.

This limitless power however would come with a terrible price on Owen's mental health as years of untreated psychological problems would cause him to fluctuate between the mindset of a scheming villain and a more well-meaning anti-hero on a whim if he exerted his new powers too much, placing subconscious blocks within his mind to limit his powers to render him unable to affect the molecules of organic lifeforms and avoid accidentally killing anyone.

Ultimately outsmarted in his first conflict with the Fantastic Four through a timely intervention by Uatu The Watcher, Owen would be imprisoned within another dimension by Uatu where time moved much more rapidly, hoping that he would die safely of old age to prevent his unrestrained power from potentially being unleashed across the universe.

Yet against all odds, Owen would survive and used his powers to create a cloned 'son' body that survived long enough to escape the dimension he had been imprisoned in, channeling his original consciousness into a wand-styled device that would be the cause of much distress for Earth-7150 long after the cloned body was destroyed by being away from the power-channeling wand too long, forcibly possessing the bodies of numerous innocents before a chance encounter with the Silver Surfer forced Owen to try and recreate a body from scratch using nothing but the wand his consciousness was trapped in to achieve this feat.

Succeeding and returning to the land of the living proper at last, Owen would continue to battle the Fantastic Four and the Avengers before being pulled alongside plenty of other heroes and villains to the strange 'Battleworld', forced to battle for the amusement of one of the Beyonders originally responsible for granting him his powers.

Meeting and falling in love with a recently assigned new ally to the villain ranks known as Marsha Rosenberg (now going by the plasma channeling Volcana), the two formed a fast relationship which lasted long after they returned to Earth, deciding to retire from a life of villainy as Owen gained much better control over his incredible abilities.

Though while this relationship would inevitably not last in mainstream Marvel continuity and the Molecule Man's mental stability would continue to decay once more, this would not be the case at all on Earth-7150 as Owen finally recognized that his childhood trauma needed to be properly treated accordingly and did what he could to make amends with his former enemies over time, Marsha remaining by his side through thick and thin as the two's love for each other grew all the more durable from sharing their mutual life experiences during therapy sessions with the legendary therapist known as John Cereus.

Unfortunately, the rogue Beyonder that had previously abducted him and countless others from Earth to Battleworld would reveal to Owen's horror, that he and himself were in actuality sentient Cosmic Cubes as the Beyonder prepared to destroy the universe of Earth-7150 for good after several prior failures at learning to better understand humanity.

Understanding what he ultimately had to do for the sake of everyone else's survival, Owen would give his now wife Marsha a tragic goodbye kiss before informing Mr. Fantastic to fire a device that would in theory merge the two walking anomalies into a complete Cosmic Cube as he held the Beyonder in place long enough for the energy blasts to strike successfully.

With Owen and the Beyonder now nothing more than an extremely powerful complete Cosmic Cube with no sentience of its own, Mr. Fantastic would ultimately hand it over to Uatu the Watcher once more to look after for safekeeping, as the heroes took time to mourn the Molecule Man's brave sacrifice for the greater good.

Fast forward a year later however and Doctor Doom has begun to enact his grand plans to take the power of the Asgardian god Odin for himself, his seemingly inevitable future actions causing much untold damage to the space-time continuum as countless heroes, villains and gods from many different worlds and realities across the omniverse found themselves all displaced at different points to Earth-7150.

Existential stability gradually tearing itself apart, this would eventually prove enough to successfully free Owen from his imprisonment with the Beyonder within the Cosmic Cube, discovering his previously subconscious barriers which had previously prevented him from altering the molecular structure of organic beings to be entirely gone.

Brought up to speed by Uatu (who had spied on the Masters of Evil's recent meetings during his non-interfering duties to merely observe), Owen proceeded to use his powers to transport himself quickly back to Earth within Stark Tower and use his temporarily renewed freedom as a result of this vast existential crisis to set things right again, knowing full well how much of a liability he himself posed to proceedings if he wasn't careful...

DISCLAIMER: For the sake of staying true to his overpowered nature in the comics but maintaining a proper sense of gameplay balance, Molecule Man's powers are intended to be utilised more strategically than most characters (costing varying portions of health instead of energy to use a given ability in reference to the strain his powers place on him in the comics if used too much). You won't get anywhere fast and will effectively turn Molecule Man into a glass cannon if you choose to spam his powers with reckless abandon, so ensure to use his incredible power wisely!

FEATURES:
-4 powers, 3 boosts and an Xtreme
-Ability of 50% chance of resurrection
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Darin De Paul's voice for Ardyn Izunia from various Final Fantasy games.
-Uses assigned number #43 (will clash with Hulkling, Drax the Destroyer and Kamisato Ayaka in mannequin).

MOVESET:
1. Molecular Shock: Owen expels a damaging portion of his powers upon enemies as a potent blast of energy, stunning all enemies across a specific radius for a full minute at the cost of 10% of his health.
2. Molecular Rumble: Owen leaps into the air and stomps the ground hard, dealing radial damage as enemies are knocked back from the impact generated by his unique energy, at the cost of 30% of his health.
3. Molecular Instability: Owen uses his powers to generate quick blasts of energy underneath enemies, sending them flying into the air as they're slowed down for a full minute, at the cost of 40% of his health.
4. Molecular Deconstruction: Owen uses his powers to generate an extremely powerful outward blast of energy, damaging enemies across a specific radius as they start burning to dust, at the cost of 60% of his health.
5. (Boost) Molecular Strengthening: Owen uses his incredible powers to generate impenetrable shields for entire team which last for 30 seconds at the cost of 80% of his health.
6. (Debuff) Molecular Twists: Owen uses his incredible powers to mess with the minds of enemies, dealing mental damage as they run away in fear of Molecule Man at the cost of 50% of his health.
7. (Boost) Molecular Reconstruction: Owen uses his incredible powers to raise health regen rates and remove active status ailments for entire team, reviving any fallen teammates at the cost of 70% of his health.
8. (Xtreme) Molecular Wipeout: Putting himself at great risk, Owen uses his incredible power to instantly wipe out all enemies on-screen across a specific range at the cost of 90% of his health.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
ak2yny- Invaluable assistance with power health cost coding
Agent Bachello- Mannequin
Waggens7uP- Skin, HUD

Download link: https://www.mediafire.com/file/hf167t3ubs5awyk/Molecule_Man_%2528Fantastic_4_villain%2529-_Ceamonks890.7z/file

Offline Ceamonks890

  • Admin
  • Incredible Member
  • ************
  • Posts: 799
  • Upvotes: 53
Re: Ceamonks890's Character Mods
« Reply #287 on: November 15, 2022, 04:39am »
KING KONG

Long believed to be merely a fictional creature crafted for what would later become a classic film in 1933 that spawned a vast cinematic franchise, the giant gorilla known as King Kong in fact did exist during the early 19th century on Earth-7150.

Unlike what was traditionally shown off on the big screen however, Kong would not be killed off by biplanes from on top the World Trade Center and was swiftly dealt with and saved by the immortal, unseen defenders of humanity known as the Eternals, using their Uni-Mind to wipe the minds of everyone in New York of King Kong's existence, living on solely as an idea within the mind of a young filmmaker named Merian C. Cooper who dismissed the news stories over the radio as merely acts of inspirational fiction.

Psychically knocked unconscious by the Uni-Mind, the Eternals worked together and used their vast superhuman strength to fly the king of the jungle back to his original home in the Savage Land, carefully placing him on the ground in a confirmed safe zone and flew off to leave Kong in peace once more.

Awakening back in familiar territory while wondering what became of his 'blonde bride', Kong would gradually forget about his time among humanity and returned to fending off invading dinosaurs which attempted to impose upon his territory for many human decades, Kong's unique physiology allowing him to live potentially for thousands if not millions of years.

But one day, Kong would find himself facing humanity once again as he came under attack by a team of HYDRA agents, being ultimately no match for their superior weaponry as he was captured and experimented on, blasted with various rays till he was shrunk down a significant amount from his original size to that of a normal gorilla but still possessing a great chunk of his enhanced strength and durability.

Saved by the human defender of the Savage Land, Ka-Zar and his sabretooth tiger, Zabu, Kong would put his differences aside as he fought off the surviving HYDRA forces with his mysterious new allies, forming a great respect for the human who selflessly put his life on the line to save his own.

Ensuring to never forget this deed, King Kong would come to Ka-Zar's aid when called upon through a distinct horn against threats Ka-Zar couldn't easily confront alone.

Contacted by Ka-Zar to join the vast omniversal task force created by SHIELD to combat the major existential threat of the Masters of Evil, King Kong silently acknowledges him as he follows the various defenders of the Savage Land on all fours to an Avengers quinjet...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Ability of might
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived sounds from the 2005 King Kong movie game on PS2
-Uses assigned number #36 (will clash with playable Loki, Mikhail Rasputin and Captain Planet in mannequin).

MOVESET:
1. Unrestrained Smash: King Kong throws a powerful punch, dealing physical damage to struck targets. Charge attack for max damage!
2. Frustrating Rumble: King Kong pounds the ground with his fists, dealing physical damage to enemies across an increasing radius.
3. Soaring Slam: King Kong leaps into the air and comes back down, slamming a fist into the ground as radial damage is dealt to surrounding enemies.
4. Speedy Gorilla: King Kong charges forward, tackling an unlucky enemy to the ground as they're beaten without mercy, receiving physical damage.
5. Drilling Monkey: King Kong leaps into the air and drills into the ground, dealing physical damage to surrounding enemies.
6. (Debuff) Intimidating Presence: King Kong lets out a terrifying roar, causing nearby enemies to run away in fear of him as their overall defence is reduced.
7. (Boost) Empowering Fury: Enraged by the relentless barrage of enemies, King Kong is able to return to a bigger size temporarily as his overall speed, strength and defence is increased.
8. (Xtreme) King of the Jungle: King Kong leaps high into the air and comes back down, slamming his fists into the ground as heavy radial damage is dealt to surrounding enemies.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Aventureiromax- Generic DC Comics Gorilla Grodd model, mannequin
iscreamer1 (Deviantart user)- Cleanly ripped audio from King Kong 2005 movie game

Download link: https://www.mediafire.com/file/fzjnpe4iqsvfarr/King_Kong_%2528Ceamonks890%2529.7z/file

Offline Ceamonks890

  • Admin
  • Incredible Member
  • ************
  • Posts: 799
  • Upvotes: 53
Re: Ceamonks890's Character Mods
« Reply #288 on: November 22, 2022, 02:24am »
AARKUS

An official 'Keeper of Law' within the dimension of Smokeworld, the being known as the Vision (no not that one), was looking for a suitable place of banishment for a murderer who had committed the first killings in centuries within Smokeworld.

Luckily, he managed to come into contact with a scientist on the planet Earth during the middle of the second World War by the name of Markham Erickson, who had managed to successfully pierce through the dimensional barriers between Earth and Smokeworld, asking the Vision if he could act as a guardian over humanity.

While the Vision's first attempt to arrive on Earth resulted in him landing on Jupiter instead where he left the Smokeworld murderer to perish on, the incident inspired him regardless to continue fighting crime.

Adopting a human guise of 'Mr. Aarkus' upon successfully arriving on Earth and saving Erickson and his co-workers from loanshark mobsters, the Vision would soon drop this disguise after some time among his new friends, in his continued quest to battle evil beings on Earth (becoming a mysterious guardian to those in need who disappeared as quickly as he aided him).

Eventually however, the Vision desired to return home to Smokeworld after aiding Captain America, the Invaders and a whole host of other active superheroes during an assault on a Nazi stronghold (taking poisonous gas back with him to Smokeworld where it could be safely dispersed without harming any of his allies as he was never heard from again for decades).

Arriving back in the modern era from Smokeworld via reliable methods all his own decades later, Aarkus was fascinated by all the changes which had transpired since he had last been present on Earth in the 1940s, cautiously exploring his new surroundings while being mindful to not draw too much attention to himself among the general populace.

Spotting mysterious battleships controlled by robotic sentries on nearby rooftops from high above as a strange green beast stowed away in one of the ships, the Vision decided to covertly follow them and see where this mystery ultimately led...

FEATURES:
-5 powers, 4 boosts and an Xtreme
-Abilities of might, flight, immunity to mind control, radiation and psychic damage
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Fred Tatasciore's voice for Soldier 76 from Overwatch
-Uses assigned number #44 (will clash with Silver Samurai, Grizzly and Mortal Kombat's Goro in mannequin).

MOVESET:
1. Billowing Cloud: Aarkus uses his control over smoke, gas & vapor to generate a projectile of smoke that he throws at a target, dealing physical damage as they're flung into the air and stunned.
2. Blizzard Blast: Aarkus uses his innate powers of cryokinesis to generate a beam of cold, freezing enemies temporarily as cold damage is dealt. If a frozen foe receives a critical hit, they will completely shatter!
3. Invader Combo: Aarkus uses his incredible agility and strength to his advantage, performing a six-hit combo attack that deals physical damage to struck foes.
4. Smokeworld Officer: Aarkus takes to the skies, immersed in smoke, as he proceeds to charge forward and slams an unlucky enemy to the ground, before beating them up with his fists as physical damage is dealt.
5. Gaseous Transport: Aarkus uses his control over gas, vapor and smoke substances to teleport between foes at incredible speeds, dealing physical damage to struck targets.
6. Hypnotic Control: Aarkus uses his innate abilities of hypnotism and mind control to turn enemies into allies on the current map.
7. (Boost) Astral Telepath: Aarkus uses his innate abilities of telepathy and astral projection to scout out the area, sharing enemy positions with his teammates while increasing overall team resistances for a time.
8. (Debuff) Terrifying Images: Aarkus uses his innate powers of telepathy to generate terrifying illusions into the minds of surrounding enemies, causing them to flee in fear as their overall defence is reduced.
9. (Boost) Chilling Shock: Aarkus uses his innate powers of cryokinesis to grant entire team ice gloves temporarily, adding additional cold damage to melee attacks with a chance to slow enemies down by 50%.
10. (Xtreme) Keeper of Law: Aarkus uses his innate powers of cryokinesis to generate a massive radial blast of cold, damaging and slowing all surrounding enemies with a chance to freeze them solid!

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Guiguis_12- Converted Aarkus Vision Contest of Champions skin, mannequin

Download link: https://www.mediafire.com/file/n415i8uw9y9pizg/Aarkus_%2528Golden_Age_Vision%2529-_Ceamonks890.7z/file

Offline Ceamonks890

  • Admin
  • Incredible Member
  • ************
  • Posts: 799
  • Upvotes: 53
Re: Ceamonks890's Character Mods
« Reply #289 on: November 24, 2022, 04:11am »
INDIANA JONES

Born on July 1st, 1899, Doctor Henry Jones Jr or 'Indiana Jones' as he prefers to be called, started life from an early age completely fascinated by ancient legends and history.

But as he aged into adulthood, Indy would participate in many important events in history and encounter all sorts of unexplainable scenarios as he participated in the Mexican Revolution, three years of World War 1 and the entirety of World War 2 during his many escapades as an archaeologist in-between his teaching job at Marshall College.

Discovering countless legendary finds over the course of his long career such as the Ark of the Covenant, the Holy Grail, the Pa Cheng and even discovering the lost city of Atlantis to name a few of his many accomplishments, Indiana Jones has often found himself caught in the middle of conflict as opposing enemy forces fought for control over the latest archaeological find.

However, this latest adventure of Indy's would prove to be his most challenging one yet as he finds himself unexpectedly pulled from his original timeline to the very far future of an alternate Earth as a byproduct of dimensional tears across all of time and space.

Waking up on what looked like an incredibly advanced airship, Indy would be swiftly saved by a random agent of an organization known as SHIELD and brought quickly to the bridge to escape the bombarding missile attack.

Learning through the 'SHIELD' commander known as Nick Fury, Indy would discover to his combined amazement and horror that he had somehow ended up in an entirely different universe where fantastical heroes of fictional comic books created to boost morale during the war effort on his world, actually existed in mass abundance while he was in turn, a fictional hero that existed solely in blockbuster films, played by an actor called Harrison Ford.

Ultimately agreeing to assist during the oncoming battle in exchange for a way back to his own world and timeline, Indy prepares to aid the newly formed omniversal strike team in any way he can, to combat the major threat known as the Masters of Evil...

FEATURES:
-4 powers, 2 boosts and an Xtreme
-2 hex-edited skins and 1 whip model, HUDs, loading screen, icons and voice/sound file using archived audio of the late David Esch's voice from Indiana Jones and the Emperor's Tomb
-Uses assigned number #45 (will clash with Kang the Conqueror and Witchblade in mannequin).

DISCLAIMER: This mod uses one minute worth of music from the Indiana Jones movies composed by John Williams. I take no credit for the use of it.

MOVESET:
1. Brutal Lashing: Indy pulls out his trademark whip and lashes it forward, dealing physical damage to struck targets.
2. Tommy Shootout: Indy pulls out an old-school tommygun and fires away, dealing physical damage continuously so long as button continues to be held down!
3. Combative Rush: Indy puts his left elbow in front of him before quickly charging forward, physically damaging any enemy in his path while knocking over human-sized enemies.
4. Quick Shot: Indy pulls out his revolver and fires shots at enemies, dealing physical damage. 25% chance of instant KO, but will increase to 50% if targeted enemy is stunned beforehand!
5. (Boost) Resilient Fighter: Having fought off many common thugs, hunters and Nazis in his career, Indy's overall defence and evasion is increased for a time as his iconic theme song plays.
6. (Boost) World Famous Archaeologist: Being a master treasure hunter, Indy searches the surrounding area and has a 50% chance of finding a rare item which will benefit entire team.
7. (Xtreme) Vicious Lacerations: Indy pulls out his whip and performs two 180 degree crowd control strikes with it, dealing heavy physical damage to struck targets.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Outsider & UltraMegaMagnus- Tommygun and revolver weapon models
Raven Software- Hussar whip weapon model
Waggens7uP- Indiana Jones skins, mannequins, HUDs

Download link: https://www.mediafire.com/file/jd0b0lp8ozy51ag/Indiana_Jones_%2528Ceamonks890%2529.7z/file
« Last Edit: November 30, 2022, 06:42pm by Ceamonks890 »

Offline Ceamonks890

  • Admin
  • Incredible Member
  • ************
  • Posts: 799
  • Upvotes: 53
Re: Ceamonks890's Character Mods
« Reply #290 on: November 26, 2022, 04:06am »
AMADEUS CHO

Starting life as a normal human who was born with an extraordinary level of intelligence from an early age, the young Amadeus Cho has been through a lot in life.

Tragically losing his beloved parents with the explosive destruction of his house as a byproduct of an online quiz game devised by the morally evil Pythagoras Dupree to kill off anyone he deemed as an intellectual rival, Amadeus would find himself on the run with a coyote pup named Kirby.

Encountering and befriending the superheroes Hercules and the Hulk, Amadeus would join them over the course of many adventures, coming to terms with the accidental deaths of his parents by encountering their spirits in the Grecian Elysian Fields before eventually learning that his older sister, Maddy, was still alive and had been kidnapped by an organization known as the Excello just before the original explosion at his home.

Determined to save her, Amadeus worked with Hercules to free Maddy from captivity and was soon reunited with her.

A few years later however, Amadeus ended up putting his own life on the line for once, selflessly transferring a dangerous amount of an unknown radiation type that the Hulk had been struggling to contain to prevent complete nuclear disaster into himself, utilizing special nanites to safely absorb a portion of Bruce Banner's gamma radiation during the transfer and ultimately became a Hulk himself, in spite of Bruce's objections.

Going by the codename of the 'Totally Awesome' Hulk for a while, Amadeus would use his new abilities to protect the innocent (often letting the power go to his head as he frequently did more harm than good at the worst of times, as his older sister Maddy did what she could to keep him on the right path).

Unfortunately, Amadeus realized too late that the original absorption of Bruce Banner's gamma radiation brought his more darker personality traits to the surface, forming its own sense of self within his mind as it plotted to take control of his body behind the scenes through strategic blackouts.

Knowing the severity of the situation themselves (having gone through a similar scenario years prior), Bruce Banner and the Savage Hulk persona worked together, bringing on Jean Grey and Charles Xavier to have them enter Amadeus Cho's mindscape and help him confront his inner demons once and for all, the Savage Hulk doing what he could to protect Amadeus Cho from his own more malicious Hulk side by fighting it to a standstill.

But before he was ready to land the final blow on his darker side himself, Amadeus looked at Bruce and the Savage Hulk for a moment (realizing that for everything his Hulk persona had done to him and his life over the course of many months, it was still a part of him and that it wasn't right to take away the life of another, no matter what form it may take).

Deciding instead to merge his core personality and sense of self with his Hulk side, Amadeus and Bruce came out of the shared mindscape anew as Amadeus decided to take up the codename of Brawn and use his powers more responsibly, making Bruce proud of the man that Cho had grown into as Amadeus joined an offshoot team of the Agents of Atlas to continually protect the world.

Now however, the 'New Agents of Atlas' have been informed by SHIELD of a grave threat involving the villainous Doctor Doom and his newly-forged group calling themselves 'The Masters of Evil'.

Confirming that they would arrive at Stark Tower as soon as possible, Amadeus left his shared base of operations with the other members of the 'New Agents of Atlas', ready for whatever gets thrown their way...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might and healing factor
-2 hex-edited skins, HUD, loading screen, icons and voice/sound file using archived audio of Brandon Routh's voice for Superman from the Superman Returns movie game
-Uses assigned number #112 (will clash with Okoye, Supergirl and Saien in mannequin).

MOVESET:
1. Dizzying Punch: Amadeus throws a damaging punch that stuns struck enemies temporarily. Charge attack for max physical damage!
2. Rumbling Stomp: Amadeus leaps into the air and stomps the ground hard upon impact, dealing radial knockback damage to surrounding enemies.
3. Bumrush: Amadeus puts his arms in front of him as he charges forward, knocking back most enemies in his way as physical damage is dealt.
4. Mallet Toss: Amadeus grabs an unlucky enemy and swings them around as a makeshift weapon, dealing physical damage to any threats stupid enough to get close. Let go of button to throw enemy away!
5. Impatient Release: Amadeus pounds the ground with his fists, dealing physical damage to surrounding enemies across an ever-expanding radius.
6. (Boost) Hyper-Mind: Amadeus uses his naturally high intelligence to perform unimaginably complex calculations, revealing nearby enemy positions on the map whilst increasing critical hit damage chances for entire team.
7. (Boost) Rage Form: Succumbing to his inner rage for the sake of improving the team's odds in battle, Amadeus temporarily regains the strength, speed and defense that he originally had during his 'Totally Awesome' Hulk days, growing to the size of Bruce Banner's various Hulk forms as he gains access to new attacks.
8. (Xtreme) Awesome Brawn: Amadeus leaps into the air and slams his fist into the ground, dealing heavy physical damage to surrounding enemies with a chance to slow them down temporarily.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Enigma- Cleanly ripped Superman Returns movie game audio
Waggens7uP- Amadeus Cho Brawn MFF skin, HUD, mannequin
Zignutus- Custom Champions design for rage form power

Download link: https://www.mediafire.com/file/0qd9pacyuqhu5b5/Amadeus_Cho_%2528Ceamonks890%2529.7z/file
« Last Edit: November 26, 2022, 04:27pm by Ceamonks890 »

Offline TheMK

  • Incredible Member
  • *****
  • Posts: 516
  • Upvotes: 10
Re: Ceamonks890's Character Mods
« Reply #291 on: November 26, 2022, 06:19am »
Awesome mods as always! Especially thrilled by King Kong and Indiana Jones!

Offline Ceamonks890

  • Admin
  • Incredible Member
  • ************
  • Posts: 799
  • Upvotes: 53
Re: Ceamonks890's Character Mods
« Reply #292 on: November 29, 2022, 06:07pm »
RATCHET
&
CLANK

Originating from an alternate reality within the years of 53XX, there exists a heroic duo that have saved several galaxies and their entire universe time and time again from the crazy, oftentimes twisted plots of villains who sought to abuse their power for their own gain and frequently paid for it with their lives.

But once upon a time, that was not always the case as the young hotheaded but gifted Lombax mechanic, Ratchet, started out life on his home planet of Veldin, fixing whatever was brought into his repair shop to the best of his ability while putting together a makeshift ship in the hopes of getting off Veldin and exploring beyond the stars for adventure.

However, one crucial part was missing in the form of a robotic ignition system according to his on-board Gadgetron Helpdesk technology and without it, any hope of getting off the planet was effectively dead in the water.

Sighing in frustration and about to call it a night, Ratchet's attention was immediately drawn to another ship which flew right past his workshop and crashlanded nearby.

Setting off to investigate with his large Omniwrench and Gadgetron bomb glove in hand for self-defence, Ratchet fought off local Veldin wildlife and unfamiliar warbots till stumbling across the crashsite proper and discovering a small, unconscious robot among the wreckage.

Carefully picking it up and carrying it back to his workshop, Ratchet swiftly departed from the crashsite and resumed working the next morning, as the mysterious robot reactivated and suddenly startled Ratchet with his unexpectedly articulate voice.

The two becoming acquainted, Ratchet would ultimately agree to take the small robot (which he started calling Clank), to see the galactic superhero Captain Qwark in hopes of finding a way to stop Supreme Executive Chairman Drek from wiping out entire planets for the sake of creating his own one from their resources (completely unaware Qwark was a secret spokesperson that was in Drek's pocket).

In spite of Ratchet and Clank often disagreeing with each other on the best course of action, the two of them went on to stop Chairman Drek once and for all, killing the insane power-hungry villain via his own planet-destroying laser as Drek's battlesuit was knocked back during their battle to his custom-built planet.

Forging a strong sibling-like bond by the end of their first adventure, Ratchet and Clank remained together through thick and thin, watching each other's backs in the face of overwhelming odds over the course of many years.

And while events within this divergent timeline occurred differently to the point many adventures or contrived revelations in the primary Ratchet and Clank timeline never ended up happening altogether, the two remained a near unbeatable and experienced duo regardless.

Travelling through the depths of space in their upgraded Megacorp-provided spaceship to search for gold bolts whilst being lost in discussion, their ship's detection systems picked up an unexplained portal in the middle of their flight path.

Clank starting to panic as Ratchet did what he could to turn their ship around whilst reassuring him they'd be okay, the effort would unfortunately prove fruitless as the gravitational pull proved too strong to escape from for even the ship's max thruster settings.

Now seeing there was no chance of escape, Ratchet and Clank began to panic simultaneously as they knew no more, their ship pulled in to a different reality entirely as the portal closed behind them...

DISCLAIMER: This mod uses several minutes worth of music from Ratchet and Clank: Tools of Destruction composed by David Bergeaud. I take no credit for the use of it.

BUGS:
-Placeholder weapon models beyond the whip skin model are nearly impossible to spot. Nothing that can be done about this, short of converting them over from scratch or converting new models that better accommodate Ratchet's reduced scale_factor coding.

FEATURES:
-6 powers, 3 boosts and an Xtreme
-Ability of flight (Levitator from Ratchet and Clank 2: Going Commando)
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of James Arnold Taylor and David Kaye's voices from PlayStation All-Stars Battle Royale
-Uses assigned number #117 (will clash with Monica Rambeau and Wave in mannequin).

REQUIRES:
-Official weapon models for some powers from the Ratchet and Clank games (Using placeholder weapon models in the meantime).
-At least three more skins for Ratchet with Clank on his back

MOVESET:
1. Walloper: Ratchet pulls out a boxing glove-styled weapon from the original R&C game, quickly dashing forward as physical damage is dealt to any unlucky target in Ratchet's path.
2. Plasma Whip: Ratchet pulls out this effective weapon from UYA, performing a whip strike attack that deals radial burn damage to surrounding enemies.
3. Drone Device: Ratchet activates a defensive weapon from the original R&C game, launching silent drones that fly around Ratchet and hit enemies constantly, dealing physical damage for a few seconds.
4. Pyrocitor: Ratchet pulls out a useful weapon from the original R&C game, shooting a stream of flame from the weapon, dealing fire damage so long as button continues to be held down.
5. Mistaken Anemone: Ratchet pulls out a custom transformation weapon, firing a quick beam at targeted enemies with a 50% chance to turn them into harmless space anemones.
6. Flux Rifle: Ratchet pulls out a deadly sniper rifle weapon from UYA, firing a green energy beam from it. 25% chance of instant KO, but if enemy is stunned, chance is increased to 50%.
7. (Debuff) Nightmare Box: Ratchet pulls out a terrifying weapon from ITN, spawning a random creature that causes surrounding enemies to flee in fear for 30 seconds.
8. (Boost) Groovitron: Ratchet throws out a device from TOD which generates a mirror ball with strobing lights as the entire area becomes a place for uncontrollable funky beats, generating a random theme that lasts 39 seconds as enemies are left stunned. Team gains increased momentum and decreased energy cost.
9. (Boost) Tesla Barrier: Ratchet activates this impenetrable energy shield from GC that surrounds him and Clank, rendering them invulnerable to all incoming enemy attacks whilst electrocuting any threat stupid enough to get close.
10. (Xtreme) Rip Ya A New One: Ratchet pulls out the RYNO from the original Ratchet and Clank game, firing several heat-seeking missiles that follow enemies and violently explode upon impact, dealing heavy splash damage to all targets in range of explosions.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Outsider- Dazzler booster Saturday Night Fever coding used as reference for Groovitron power
Waggens7uP- Ratchet & Clank 1 2002 skin, mannequin

Download link: https://www.mediafire.com/file/yn9g4dsztlz6gpl/Ratchet_%2526_Clank_%2528Ceamonks890%2529.7z/file