MUA: PSP Next Gen Patch v1.1

Started by kyojinmaru, February 22, 2014, 07:05AM

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UMDGEN can only drag files & save into a modded PSP ISO. Like i & Kingadam said, .wad file can only be opened in WinRar program, but once it extracted from ISO file with that rar program
Call me Lars. I'm Power Cosmic no more.

"Trying to solve mysteries of modding here"

My Progress:
http://marvelmods.com/forum/index.php/topic,4671.0.html

Feel free to mod my releases, as long you credit me:
http://marvelmods.com/forum/index.php/topic,4488.0.html

Quote from: Kingadam85 on May 09, 2016, 11:35AM
that file is opened by winrar or some sort of rar or zip opener
I already did that. I'm trying to compile it in UMDGen and it's not working.

Quote from: LarsAlexandersson on May 09, 2016, 04:47PM
UMDGEN can only drag files & save into a modded PSP ISO. Like i & Kingadam said, .wad file can only be opened in WinRar program, but once it extracted from ISO file with that rar program
So how would I do that?

If you have Marvel Ultimate Alliance PSP iso, you have to set it in WinRar to extract the wad file from the z folder
> wad file can be opened in rar program
> extract the modded files on wad
> Open UMDGen & original MUA ISO to drag wad file & sound files
> Save as ISO, but not in a same folder, it won't work on rewritting to new ISO in a same folder, you must save it on a different folder
Call me Lars. I'm Power Cosmic no more.

"Trying to solve mysteries of modding here"

My Progress:
http://marvelmods.com/forum/index.php/topic,4671.0.html

Feel free to mod my releases, as long you credit me:
http://marvelmods.com/forum/index.php/topic,4488.0.html

Quote from: LarsAlexandersson on May 09, 2016, 10:04PM
If you have Marvel Ultimate Alliance PSP iso, you have to set it in WinRar to extract the wad file from the z folder
> wad file can be opened in rar program
> extract the modded files on wad
> Open UMDGen & original MUA ISO to drag wad file & sound files
> Save as ISO, but not in a same folder, it won't work on rewritting to new ISO in a same folder, you must save it on a different folder
Thanks. I'll try it and report back.

Quote from: LarsAlexandersson on May 09, 2016, 10:04PM
If you have Marvel Ultimate Alliance PSP iso, you have to set it in WinRar to extract the wad file from the z folder
> wad file can be opened in rar program
> extract the modded files on wad
> Open UMDGen & original MUA ISO to drag wad file & sound files
> Save as ISO, but not in a same folder, it won't work on rewritting to new ISO in a same folder, you must save it on a different folder
I'm stuck again. Sorry for my lack of technical know-how. Here's what I did: Extracted assetsfb.wad from the Ultimate Alliance ISO with WinRAR. Next, I added the mod
files, the ones that the readme document told me to use, to the assetsfb.wab using WinRAR. Next, I opened up UMDGen. I opened Ultimate Alliance ISO in UMDGen. I dragged the new assetsfb.wab as well as the sounds file into UMDGen. I saved it to a different folder. I booted up PPSSPP, started the game, all went well, loaded my game, went to the character screen, but they weren't there. I then went back to the menu, started a new game, rushed to the first extraction point, and they still weren't there. Do you see anything wrong with my process?

Is the mooded files is dragged into its main directory folder on wad? like herostats, team_psp, etc.?
Call me Lars. I'm Power Cosmic no more.

"Trying to solve mysteries of modding here"

My Progress:
http://marvelmods.com/forum/index.php/topic,4671.0.html

Feel free to mod my releases, as long you credit me:
http://marvelmods.com/forum/index.php/topic,4488.0.html

Quote from: LarsAlexandersson on May 11, 2016, 11:16PM
Is the mooded files is dragged into its main directory folder on wad? like herostats, team_psp, etc.?

I got it to work! WOO HOO!

Hi sorry for asking if this is the wrong thread.. but i'm searching for this info with no avail.. i found your mod link from steam forums, so even a little shed of light is appreciated..

how can we do this in the original PC version (not re-release)
i mean what files do we need from the official chars mod (pc) to include only  :colossus: :moonk: & 5 comic book missions that present on PS3/XBOX360/WII..

and speaking of the comic book missions, is the 5 next gen exclusive missions even included in official characters mod for pc...?

July 28, 2016, 01:26AM #24 Last Edit: July 28, 2016, 01:34AM by LarsAlexandersson
try learn go to my knowledge base about fb tutorials. The description is on one of my release in this section.

BTW, for original PC edition, i would suggest you to go download XMLBCUI decompiler to compile the likes of engb/itab/xmlb/pkgb.

herostat (mainly engb) is for the heroes you want to pick max 27
Call me Lars. I'm Power Cosmic no more.

"Trying to solve mysteries of modding here"

My Progress:
http://marvelmods.com/forum/index.php/topic,4671.0.html

Feel free to mod my releases, as long you credit me:
http://marvelmods.com/forum/index.php/topic,4488.0.html

New link provided. Thankfully Jayglass had a backup. It may take 24-48 hours for ModDB staff to approve the download, but then it will be live.