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Author Topic: MUA: PSP Next Gen Patch v1.1  (Read 16626 times)

Offline LarsAlexandersson

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Re: Next Gen Patch v1.1 for MUA PSP
« Reply #15 on: May 09, 2016, 04:47pm »
UMDGEN can only drag files & save into a modded PSP ISO. Like i & Kingadam said, .wad file can only be opened in WinRar program, but once it extracted from ISO file with that rar program
Call me Lars. I'm Power Cosmic no more.

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Offline BaconWizard17

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Re: Next Gen Patch v1.1 for MUA PSP
« Reply #16 on: May 09, 2016, 07:32pm »
that file is opened by winrar or some sort of rar or zip opener
I already did that. I'm trying to compile it in UMDGen and it's not working.

Offline BaconWizard17

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Re: Next Gen Patch v1.1 for MUA PSP
« Reply #17 on: May 09, 2016, 07:32pm »
UMDGEN can only drag files & save into a modded PSP ISO. Like i & Kingadam said, .wad file can only be opened in WinRar program, but once it extracted from ISO file with that rar program
So how would I do that?

Offline LarsAlexandersson

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Re: Next Gen Patch v1.1 for MUA PSP
« Reply #18 on: May 09, 2016, 10:04pm »
If you have Marvel Ultimate Alliance PSP iso, you have to set it in WinRar to extract the wad file from the z folder
> wad file can be opened in rar program
> extract the modded files on wad
> Open UMDGen & original MUA ISO to drag wad file & sound files
> Save as ISO, but not in a same folder, it won't work on rewritting to new ISO in a same folder, you must save it on a different folder
Call me Lars. I'm Power Cosmic no more.

"Trying to solve mysteries of modding here"

My Progress:
http://marvelmods.com/forum/index.php/topic,4671.0.html

Feel free to mod my releases, as long you credit me:
http://marvelmods.com/forum/index.php/topic,4488.0.html

Offline BaconWizard17

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Re: Next Gen Patch v1.1 for MUA PSP
« Reply #19 on: May 10, 2016, 04:19pm »
If you have Marvel Ultimate Alliance PSP iso, you have to set it in WinRar to extract the wad file from the z folder
> wad file can be opened in rar program
> extract the modded files on wad
> Open UMDGen & original MUA ISO to drag wad file & sound files
> Save as ISO, but not in a same folder, it won't work on rewritting to new ISO in a same folder, you must save it on a different folder
Thanks. I'll try it and report back.

Offline BaconWizard17

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Re: Next Gen Patch v1.1 for MUA PSP
« Reply #20 on: May 11, 2016, 03:51pm »
If you have Marvel Ultimate Alliance PSP iso, you have to set it in WinRar to extract the wad file from the z folder
> wad file can be opened in rar program
> extract the modded files on wad
> Open UMDGen & original MUA ISO to drag wad file & sound files
> Save as ISO, but not in a same folder, it won't work on rewritting to new ISO in a same folder, you must save it on a different folder
I'm stuck again. Sorry for my lack of technical know-how. Here's what I did: Extracted assetsfb.wad from the Ultimate Alliance ISO with WinRAR. Next, I added the mod
 files, the ones that the readme document told me to use, to the assetsfb.wab using WinRAR. Next, I opened up UMDGen. I opened Ultimate Alliance ISO in UMDGen. I dragged the new assetsfb.wab as well as the sounds file into UMDGen. I saved it to a different folder. I booted up PPSSPP, started the game, all went well, loaded my game, went to the character screen, but they weren't there. I then went back to the menu, started a new game, rushed to the first extraction point, and they still weren't there. Do you see anything wrong with my process?

Offline LarsAlexandersson

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Re: Next Gen Patch v1.1 for MUA PSP
« Reply #21 on: May 11, 2016, 11:16pm »
Is the mooded files is dragged into its main directory folder on wad? like herostats, team_psp, etc.?
Call me Lars. I'm Power Cosmic no more.

"Trying to solve mysteries of modding here"

My Progress:
http://marvelmods.com/forum/index.php/topic,4671.0.html

Feel free to mod my releases, as long you credit me:
http://marvelmods.com/forum/index.php/topic,4488.0.html

Offline BaconWizard17

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Re: Next Gen Patch v1.1 for MUA PSP
« Reply #22 on: May 12, 2016, 02:13pm »
Is the mooded files is dragged into its main directory folder on wad? like herostats, team_psp, etc.?

I got it to work! WOO HOO!

Offline kumaraguru
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Re: Next Gen Patch v1.1 for MUA PSP
« Reply #23 on: July 28, 2016, 12:59am »
Hi sorry for asking if this is the wrong thread.. but i'm searching for this info with no avail.. i found your mod link from steam forums, so even a little shed of light is appreciated..

how can we do this in the original PC version (not re-release)
i mean what files do we need from the official chars mod (pc) to include only  :colossus: :moonk: & 5 comic book missions that present on PS3/XBOX360/WII..

and speaking of the comic book missions, is the 5 next gen exclusive missions even included in official characters mod for pc...?

Offline LarsAlexandersson

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Re: Next Gen Patch v1.1 for MUA PSP
« Reply #24 on: July 28, 2016, 01:26am »
try learn go to my knowledge base about fb tutorials. The description is on one of my release in this section.

BTW, for original PC edition, i would suggest you to go download XMLBCUI decompiler to compile the likes of engb/itab/xmlb/pkgb.

herostat (mainly engb) is for the heroes you want to pick max 27
« Last Edit: July 28, 2016, 01:34am by LarsAlexandersson »
Call me Lars. I'm Power Cosmic no more.

"Trying to solve mysteries of modding here"

My Progress:
http://marvelmods.com/forum/index.php/topic,4671.0.html

Feel free to mod my releases, as long you credit me:
http://marvelmods.com/forum/index.php/topic,4488.0.html

Offline Teancum
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Re: MUA: PSP Next Gen Patch v1.1
« Reply #25 on: January 14, 2023, 03:31pm »
New link provided. Thankfully Jayglass had a backup. It may take 24-48 hours for ModDB staff to approve the download, but then it will be live.