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Gambit Uncanny Booster (Cohollow)

Started by Cohollow, May 04, 2019, 04:29AM

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May 04, 2019, 04:29AM Last Edit: July 17, 2020, 02:49PM by Cohollow
:gambit: Gambit :gambit:

The Ragin' Cajun is here with a slew of new tricks up his sleeve! Various new card throws and staff attacks will keep the baddies jostled with stuns, trips, and knock back. Throw trick cards that hit enemies around corners or close the distance and lay a beating with fun new staff attacks. Ante-up and show Apocalypse it's time time to fold! 




Gambit: http://www.mediafire.com/file/q5wildqig0qyoly/Gambit_Booster_%2528Cohollow%2529.7z/file
Add this file to reduce the skill count of shared skills like mutant master, and to add the striker passive that i will be adding to some characters!
Shared Talents: https://marvelmods.com/forum/index.php/topic,10916.msg199255.html#msg199255



Abilities

Attacks

Dealers Choice(Card Shuffle) Gambit throws homing, charged cards in a spread.
Changes - Cards now have random velocity
             - Cards have slight knock back

Staff Assault Multiple energized staff attacks in quick succession.
Changes - Attack speed increases with each level
             - Improved hit radius accuracy

4 Ace Split Gambit throws a trick ace, that splits into multiple stunning cards.
Changes - New Ability

Staff Sweep A radial sweep, that trips enemies.
Changes - New Ability

Wild Cards Throws two charged cards that detonate with a large blast radius.
Changes - New Ability

Kinetic Flury A rapid flury of staff strikes.
Changes - New Ability

High Card Flush Gambit throws energized cards in the air that rain down on surrounding enemies.
Changes - New Ability

Xtremes

52 PICKUP Throws cards into the air which rain down on enemies, before delivering a powerful staff slam.
Changes - Now does 2 strikes at half damage
             - Improved radius
             - Does knock back

PRINCE OF THIEVES Improves Techbit, Health Pack, and Energy Pack drops.
Changes - None

Boosts

Energy Fury Gives bonus energy damage to Gambit's melee attacks, and improves attack rating.
Changes - Only applies to Gambit
             - Bug Fix, Adds the intended amount of damage
             - Bug Fix, Only adds damage to melee attacks

Energy Form Turns parts of Gambits body into energy improving attack, defense, attack, and movement speed
Changes - Reduced movement speed
             - Also improves attack

Passives

Swift Hands Adds to attack rating and attack speed
Changes - New Ability

Kinetic Combat(Energy Combat) adds energy damage to all non-powered melee attacks
Changes - Bug Fix, Adds correct amount of damage

Evade Increases chance to evade incoming melee attacks
Changes - None

Card Mastery adds damage and crit chance to all projectile card attacks
Changes - None

Mutant Mastery increases EP regen rate


Other Features

- All passives require 3 less skill points
- Many minor changes to abilities that are not listed such as damage, EP cost, added sounds, improved effects, etc
- Features additional skins made by members of the modding community




Credits

- Skins -

BaconWizard17
be sure to check out BaconWizard17's great work here:
http://marvelmods.com/forum/index.php/topic,9904.0.html





Big thanks to many community members for continued assistance and support!


i hope you do. i am really happy with how the ace turned out!

:gambit: Cardistry Update :gambit:

Finally released the new and improved Gambit!

- 5 brand new powers
- ... and a whole bunch of other shiz XD its pretty much a 100% rework

Superb update. I can't wait to try it out! Thanks ma dude!