The master of magnetism is here to bring homosuperior into a new age of power and prosperity! Magneto is ready to lead his brothers and sisters with a whole new set of powers, that are sure to bring the less evolved to their knees. Specializing in spreading heavy damage and effects in large areas, Magneto is the absolute answer to large mobs no matter the size. It's finally time to show the world what mutants are made of!AbilitiesAttacksLevitation
Lift and throw objects and enemies. Can build bridges. (Press and Hold)
Changes - description now states that lift does physical damage instead of energy (it always did physical damage)Jagged Plates
Throws multiple metal plates at the target.
Changes - New AbilityMetal Spikes
Forms multiple metal spikes that home in on surrounding enemies.
Changes - set to 4 spikes
- has homing
- pierces targets
- sends spikes in all directionsDeath Trap
Forms metal spheres around the target that slow, and damage nearby enemies.
Changes - total overhaul
- slows target
- damages target over time
- spreads slow and damage to nearby enemiesMagnetic Grasp
Pulls in surrounding enemies and objects, damaging them on contact. (Press and Hold)
Changes - Bug fix (now does the intended damage)Shrapnel Sentry
Throws metal shards that explode when enemies draw near, doing damage in a radius.
Changes - Reduced sentry max from 6 to 5Metal Blast
Magneto creates an impenetrable dome around himself, before blasting metal outward, damaging surrounding enemies with a chance to stun.
Changes - New AbilityXtremesMETALLIC MAYHEM
Xtreme radial attack, blasts surrounding enemies with metallic shrapnel.
Changes - changed damage type from energy to physicalMETAL MINION
Constructs a metallic minion to fight alongside Magneto for a time.
Changes - NoneBoostsPolarized Shield
Chance to block all incoming attacks.
Changes - NoneSupremacy
Magneto's dominating presence and experience reduces EP cost, and increases the level of all skills for the entire team.
Changes - now displays the correct amount of bonus skill points added
- now also reduces EP cost of powers for entire teamPassivesMagnetic Deflection
Magneto uses a magnetic field to deflect a percentage of Projectile attacks.
Changes - NoneIntimidation
Increases defense rate, and reduces incoming physical damage, and mental damage.
Changes - now increases mental resistance
- slightly reduced physical defenseMagnetic Mastery
Increases the damage, and critical hit chance of all magnetic attacks.
Changes - New AbilityLeadership
Increases combo XP and critical hit chance for entire party.Mutant Master
Increases EP regeneration Rate.Flight
Allows flying and improves mastery over it.Other Features
- Magneto cannot be hit by attacks while encased by magnetic blast
- Many minor changes to abilities that are not listed such as added sounds, improved effects, etc
Big thanks to many community members for continued assistance and support!