Menu
 

Ceamonks890's Character Mods

Started by Ceamonks890, October 31, 2020, 05:24AM

Previous topic - Next topic
Wow!!! Somehow I never imagined this version of Spider-Man showing up here, but I'm glad he has! Keep up the great work with the great mods!

March 15, 2022, 12:15AM #166 Last Edit: September 16, 2024, 09:05PM by Ceamonks890
THE LEADER

STORY BIO
Starting his adult life as a simple American worker that aided in the disposal of radioactive material, the man known as Samuel Sterns would find himself in an accident as his body was bombarded with gamma radiation.

His skin turning green as his head grew to massive size, Samuel realized the accident had increased his intelligence to that of a genius, possessing a limitless capacity for learning and an assortment of psychic-based abilities.

Desiring a challenge to match his advanced ambitions, Samuel would take on the persona of 'the Leader' and uncover the existence of the gamma-powered beast known to locals as the Hulk, who possessed an equally limitless capacity for incredible physical strength.

Knowing he wanted to be a god among men, the Leader would clash with the Hulk many times (of who he would learn his true identity as renowned physicist Bruce Banner), in the hopes of obtaining that power for himself, only to fail every time as his prideful arrogance caused him to overlook obvious flaws within his plans.

But when Banner found his very being separated from the Hulk itself as a result of his allies attempting to free him from the beast, the Leader took advantage of the opportunity and used his mutated forces to snatch the Hulk's unconscious body and bring him back to his hidden base.

Utilizing advanced tech of his own design to transfer his intelligence and consciousness into the sleeping body of the Hulk, the Leader laughed in gleeful satisfaction as he had seemingly achieved his dream of having both the limitless brains and brawn to take over the world.

However, the Leader realized too late that the Hulk's inherent power was far too primal for even his great intellect to control and after nearly causing an undesired nuclear meltdown, would rush back to his base and transfer himself back to his original body, realizing in the end that the Hulk's power just wasn't worth it.

To compensate for this major setback, the Leader took time to study everything he could in order to enhance his own mutation further and make his psychic abilities much more potent in their efficiency, eventually gaining the ability to fly with his psychic abilities.

Now as the Leader watches from his new base in Freehold as mini, insect-like robotic cameras fly around Doctor Doom's castle uninterrupted as his makeshift eyes and ears, the Leader was visibly horrified to discover what Doctor Doom was planning to do, using stolen SHIELD plans to obtain the power of the Asgardian god Odin.

Calculating the devastation that would arise from such a plan and knowing full well what a lesser mind like Victor von Doom was capable of, the Leader knew then that there was strength in numbers and quickly sought a solution to avoid his own plans for global conquest from going up in smoke permanently.

Uncovering that SHIELD was putting together an incredibly vast strike team to combat the Masters of Evil (which consisted of many heroes and willing villains from across the multiverse working together to put an end to this grand scheme), the Leader knew then what he had to do.

Deciding to bite the bullet in ego-fuelled frustration, the Leader teleported from Freehold to Stark Tower in the blink of an eye and with much persuasion, acknowledged to everyone (including various versions of the Hulk) that for now, it would be advantageous for all of them to work together in order to stop the Masters of Evil rather than continue to fight amongst themselves.

Looking forward to paying Doctor Doom back for backstabbing him in a previous escapade, the Leader prepares himself for more up-close enemy encounters...

FEATURES:
-5 powers, 4 boosts and an Xtreme
-Abilities of flight, leadership, immunity to mind control & psychic damage and 100% chance of resurrection
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Michael Dobson's voice from the 2003 Hulk movie game
-Uses assigned number #224 (will clash with Firestar and SoulWorker's Fuu-Chan in mannequin).

MOVESET:
1. Psychic Shock: The Leader fires energy blasts from his hands, dealing mental damage to all targets in range.
2. Unstoppable Superiority: Utilizing advanced tech of his own design back at his secret base, The Leader teleports between foes confidently as he knocks them into the air with a well-delivered blow, dealing physical damage.
3. Futile Effort: The Leader generates a radial shockwave of psychic energy, dealing physical damage to surrounding foes.
4. Telekinetic Lightweight: The Leader uses his enhanced psychic powers to lift an enemy off the ground with ease, flinging them away as physical damage is dealt.
5. Psychic Blitz: The Leader generates psychic energy that rains down upon surrounding enemies as laser-styled blasts, giving them a painful shock as physical damage is dealt.
6. (Debuff) Psychic Blocks: The Leader releases a psychic blast that stuns enemies while blocking access to their powers for a time.
7. (Boost) Clairvoyant Projections: The Leader reveals all nearby enemies on the map, reducing energy cost for a time.
8. (Boost) Projected Allies: The Leader uses his psychic powers to generate a duplicate of himself to aid in combat temporarily.
9. (Boost) Gamma Psychic: The Leader generates an incredibly durable telekinetic bubble around himself, rendering himself invincible temporarily as projectiles simply bounce off the shield.
10. (Xtreme) Mind Over Matter: The Leader releases a powerful blast of psychic energy across a specific distance, enemies forcibly bending to his will for a time. 

CREDITS:
Ceamonks890- Mod creation & coding, classic HUD, icons etc
ak2yny- Converted Leader Strike Force skin, HUD
Alastor- The Leader custom classic skin
Outsider- Loading screen, assistance in obtaining archived Leader files from MarvelGames.ru
UltimateVenom- Sharing archived files from MarvelGames.ru
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/0p2ys9tmff002k4/The_Leader_%2528Hulk_villain%2529-_Ceamonks890.7z/file

Very cool!

I love how sinister and creepy The Leader was in Immortal Hulk. Thinking of him now, I'm remembering how they set up The Leader to possibly appear in the MCU all the way back in 2008 with The Incredible Hulk, but strangely this has yet to happen. Even Abomination showed up again before him in the Shang-Chi movie! I'm sure it has something to do with the rights to a solo Hulk picture still being tied up with Universal Studios (of all things, when they've managed to get the Sony Spider-Man deal and buy Fox to regain access to X-Men and Fantastic Four). Maybe someday he'll show up there...

Everyone, the following mods have been updated in some capacity:

Abyss:

-BaconWizard17 has re-exported Abyss's skin, body part boltons & mannequin to remove redundant properties and cut down on filesize while also fixing texture mapping mistakes by Raven Software.
-New HUD for Abyss skin by BaconWizard17

Dark Beast:

-Updated mannequin by BaconWizard17
-Added BaconWizard17's latest Dark Beast skin as a third costume

Holocaust:

-New mannequin by BaconWizard17 that uses his main Age of Apocalypse design
-Reduced scale_factor coding to ensure consistency with mannequin
-Original two skins re-exported by BaconWizard17 to remove redundant properties and cut down on filesize.
-New HUDs for original two skins by BaconWizard17
-One new skin (XML2 Statue)

Mikhail Rasputin:

-Two new skins by BaconWizard17 (Classic & XML2 Statue)
-New mannequin by BaconWizard17 that uses his Age of Apocalypse design
-Reduced scale_factor coding to ensure consistency with mannequin
-New HUD for AOA skin by BaconWizard17

Stryfe:

-Classic skins and optional mannequins re-exported by BaconWizard17 to remove redundant properties and cut down on filesize.

March 20, 2022, 03:06AM #169 Last Edit: September 16, 2024, 09:06PM by Ceamonks890
SYMBIOTE SPIDER-MAN

STORY BIO
Originating from Earth-1610, the life of this reality's Peter Parker went through a lot of similar events as his primary Marvel counterpart.

One distinct difference however, was in his late father's pioneering research into something called the 'Venom Project' and upon reuniting with his long lost childhood friend, Eddie Brock Jr, the two discovered their fathers had worked together on the same project when looking through archived assets within Peter's home.

Utilizing his ESU connections, Eddie showed Peter 'their inheritance', which turned out to be a biological lifeform which could enhance all the natural traits of any being it bonded with and heal from any illness or disease the being was currently suffering from.

Determined to right this wrong and continue what his father started, Peter snuck into ESU under the cover of night as Spider-Man and attempted to take a sample for himself.

Unexpectedly, the biological 'symbiote' spilled onto his suit and formed a new black costume which enhanced Peter's spider powers significantly.

What his father never mentioned in his files however, was a particularly nasty side effect involving its desire for the lifeforce of others and bringing out a more monstrous form if the host were to witness a traumatic moment or become stressed.

Upon realizing how dangerous the suit actually was, Peter quickly disposed of it and was free of the symbiote.

In the process however, this greatly enraged Eddie for what he had done as he took a spare sample of the 'Venom' compound, becoming one of this Spider-Man's greatest threats to a degree far worse than anything the primary Marvel counterpart of Venom could only dream of.

Fast-forward a year later and this Peter Parker finds himself having to reluctantly bond with the compound which nearly ruined his life again (upon the unexpected arrival of various Spider-themed heroes, who proceed to inform him of a major omniversal threat that requires his aid).

Reassured by Madame Web that her psychic powers would keep the black suit's more unpleasant traits in check while away from his home reality on this massive quest, Peter agreed and bonded with a saved sample from earlier in his reality's timeline, becoming the 'Symbiote' Spider-Man once more.

Armed with greatly enhanced strength, Symbiote Spider-Man joins countless other heroes and villains from across the omniverse in order to stop whatever Doctor Doom and his allies have planned on Earth-7150, uncomfortably relishing in the opportunity...

FEATURES:
-4 powers, 3 boosts and an Xtreme
-Abilities of might, healing factor, 50% weaker to fire damage and Tendril Swinging
-4 hex-edited skins, HUDs, loading screen, icons, mannequin and voice/sound file using archived audio of Sean Marquette's voice from the Ultimate Spider-Man video game.
-Uses assigned number #222 (will clash with Surge and Catwoman in mannequin).

MOVESET:
1. Tendril Thrust: Ultimate Peter generates a tendril from the symbiote forward, damaging any enemy in its path.
2. Primal Burst: Ultimate Peter generates a multitude of tendrils from the symbiote, dealing radial damage to any surrounding foes or objects.
3. Irritated Pounding: Ultimate Peter lunges forward, tackling an enemy to the ground and beating them to a pulp as physical damage is dealt.
4. Great Power: Displaying an impressive level of strength, Ultimate Peter generates tendrils at a target, forcing them high into the air as physical damage is received.
5. (Boost) Feels Good: Ultimate Peter taps into more of the symbiote's power, increasing overall damage and speed temporarily.
6. (Debuff) Millennial Banter: Ultimate Peter spouts out a random quip, angering enemies as they are irritated by his constant jokes.
7. (Debuff) Monstrous Terror: Ultimate Peter utilizes the symbiote to his advantage, confidently scaring nearby foes away with a monstrous growl whilst increasing his defense against damage.
8. (Xtreme) Vicious Headache: Ultimate Peter screams out in distress as the symbiote releases a ton of goo over surrounding enemies, with a 25% chance for an instant kill as the symbiote attempts to devour them.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
BobbFett42- Ultimate Spider-Man Classic and Symbiote models, mannequin
Escanor610- Custom Wrestler and Arachno Man skins

Download link: https://www.mediafire.com/file/ie40sn398ld06m1/Symbiote_Spider-Man_%2528Ceamonks890%2529.7z/file

Great work! I like how you brought Symbiote Ultimate Spider-Man here the same way they did in Shattered Dimensions. What a cool throwback!

I KNOW RIGHT???!!?
"Nothing is true, Everything is permitted"

April 03, 2022, 05:14AM #172 Last Edit: September 16, 2024, 09:06PM by Ceamonks890
WALLFLOWER

STORY BIO
The second-generation mutant daughter of a emotionally manipulative and self-absorbed father with identical abilities to her own, Laurie Collins was a quiet loner for much of her life as she was raised solely by her mother Gail, who had fled from her father, Sean Garrison, upon gaining immunity to his mutant powers through her pregnancy and realizing what he had done to her in the time they had been together.

Inexplicably becoming very popular in school as her mutant ability to uncontrollably generate very potent airborne scent-based pheromones activated during puberty, Gail Collins did her best to gently explain to her daughter what was happening to her (being completely immune to her pheromones).

However, Laurie became more terrified of what she could do and closed herself off even more from her fellow peers.

Being accepted into the Xavier Institute for the Gifted by Professor Charles Xavier, Laurie would over time learn to better control her powers and gain close friends who would help to bring Laurie out of her emotional shell within the latest New Mutants team.

During a visit to meet Windflower's manservant (who she considered as her real father for how much he was willing to make time for her), the New Mutants found themselves getting into a fight with the Reavers group, Laurie being mortally wounded by one of them.

Saved by a Reaver named Josh Foley who just discovered he was a mutant too through his healing powers, the two grew close romantically as he later joined the New Mutants under the codename of Elixir.

While Laurie was initially concerned Elixir was hitting on Wolfsbane, she was relieved that the feelings he had for her were mutual (their dorm room unexpectedly attacked during their 'private time' by a temporarily insane Wolfsbane, mortally wounding Elixir as he leaped in front of Laurie to protect her, Laurie's screaming bringing Wolverine and Beast to her aid in order to restrain Wolfsbane and rush Elixir to the infirmary).

Prodigy and Surge theorizing that Laurie's powers could help keep Elixir calm and conscious enough for his own healing powers to kick in and seal his wounds, Elixir would ultimately make a full recovery and their bond blossomed all the more.

Whilst outside on the mansion grounds as part of a training exercise, Laurie (now a full member of the New Mutants and going by the codename of Wallflower), took a quick breather to talk with Elixir, the two completely unaware that Matthew Risman, a member of the mutant-hating Purifiers, had his sniper sights trained on them within the mansion grounds.

Smelling gunpowder, X-23 rushed to where Wallflower and Elixir were, knocking Laurie out of the way just in time as the sniper bullet struck X-23 instead in the shoulder.

All the active X-Men now aware of an enemy sniper in their midst, they would uncover the Reavers' involvement and dealt with them accordingly.

Now on board the Blackbird with various other mutants and mutual allies after receiving a distress signal from Nick Fury onboard the Helicarrier, a much more experienced and confident Wallflower prepares herself for the fight of her life...

FEATURES:
-1 power, 6 boosts and an Xtreme
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using Laura Bailey's voice for Chun-Li from Marvel vs Capcom 3.
-Uses assigned number #75 (will clash with Meggan and Wonder Woman in mannequin).

MOVESET:
1. Focused Strike: Laurie puts everything she's got into her fist, dealing physical damage to an enemy. Charge attack for max damage!
2. (Debuff) Struck A Nerve: Laurie puts her combat training under the X-Men to good use, striking a critical area on an enemy as they become stunned.
3. (Special) Can We Still Be Friends?: Laurie's mutant power activates, her calming feelings convincing minor enemies to turn into allies on the current map briefly.
4. (Boost) Experimental Mindset: Laurie's mutant power activates, increasing critical hit chances for herself and her teammates temporarily as she thinks outside the box.
5. (Boost) Pep Talk: Laurie's mutant power activates, her renewed confidence reducing cost of powers for herself and her teammates temporarily.
6. (Boost) Teenage Tantrum: Laurie's mutant power activates, her rage increasing the damage and speed of herself and her teammates temporarily.
7. (Boost) Optimistic Perspective: Laurie's mutant power activates, her cheerful mood generating a positive emotional aura over her which also heals her teammates if they come near her.
8. (Xtreme) Mind Blown: Laurie's mutant power activates, enemies stunned for a long time as they're left amazed by the feeling of Laurie realizing something she previously didn't know.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Marvel Watcher- Converted custom Wallflower skin from XML2
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/qzdi7izu5gzfxla/Wallflower_%2528X-Men%2529-_Ceamonks890.7z/file

Very cool!

Your mods are always very exciting for me, because they're either a pleasant surprise of a character I never thought of seeing in MUA but really enjoy having there, or they introduce me to some really cool obscure character I never heard of before but find very interesting. The introductory sentences explaining their background and lore before the powers are a very nice cherry on top. I look forward to everything else you want to do here!

April 04, 2022, 11:00PM #174 Last Edit: September 16, 2024, 09:07PM by Ceamonks890
BLASTAAR

STORY BIO
Once the ruler of the planet Baluur within the Negative Zone dimension, the being known as Blastaar was quickly overthrown by his citizens and sent to live out his days adrift on an asteroid to die.

But this would not be the end for Blastaar, as he would luckily hitch a ride back to the positive matter universe through a portal generated by the Fantastic Four, in the hopes of saving Mr. Fantastic from a far worse fate after the events of a prior adventure.

The heroes unaware of his arrival in their reality, Blastaar saw this new world as a perfect place to conquer.
However, he would be quickly defeated by the Fantastic Four before any major damage could be done and was sent back to the Negative Zone, seemingly no closer to achieving his newfound goals.

Crossing over to the positive matter universe many times through various means from then on, he would ultimately fail time and time again but never ceased in his endless pursuit for power (even managing to land a few lethal blows during some conflicts).

Now however, Blastaar has returned once again to Earth and upon overhearing from the shadows of the Baxter Building about Doctor Doom and a group calling themselves the Masters of Evil, he is left filled with fury at the realisation that these tyrants were stealing what he considered his by right.

Deciding to join the massive multiversal SHIELD strike team under the guise of a more benevolent motivation for his own ends, Blastaar enters into the vast conflict with nothing but a devious grin on his face...

FEATURES:
-4 powers, 2 boosts and an Xtreme
-Abilities of might, flight, leadership and 50% resistant to most damage types
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Bob Joles' voice from the Fantastic Four 2005 movie game.
-Uses assigned number #95 (will clash with Longshot and Mortal Kombat's Stryker in mannequin).

MOVESET:
1. Balurrian Aftershock: Blastaar leaps into the air and stomps the ground, dealing radial damage as enemies are knocked back upon impact.
2. Balurrian Combo: Blastaar performs a deadly two-hit combo that will stun struck foes temporarily, finishing them off with a quick energy blast from his hands.
3. Force Blast: Blastaar generates an energy ball from his hands, dealing energy damage to struck threats as they're knocked back from the blow.
4. Righteous Fury: Blastaar sprints forward, tackling an unlucky enemy to the ground as he proceeds to beat them mercilessly, dealing physical damage.
5. (Debuff) Negative Influence: Blastaar lets out a terrifying growl, causing nearby enemies to run away in fear.
6. (Boost) Deadly Combatant: Letting out a battlecry-calibur growl, Blastaar's overall speed and damage is increased temporarily.
7. (Xtreme) Prideful Dictator: Blastaar leaps into the air and slams both of his fists into the ground upon landing, dealing major radial damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Enigma- Voice/sound file assets
epicanddragon94- Streamlined carryguy fightstyle files
Ryujin Jakka- Converted Blastaar Fantastic 4 2005 movie game model from XML2
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/cjoluatjsejacbi/Blastaar_%2528Ceamonks890%2529.7z/file

April 14, 2022, 04:20AM #175 Last Edit: September 16, 2024, 09:07PM by Ceamonks890
MASTER CHIEF

STORY BIO
Born in the wartorn future of 2511, the man known initially as John started life as a kid with noble aspirations, before he was covertly kidnapped from his family at a very young age and inducted into the SPARTAN-II supersoldier program against his will.

Taken to the planet Reach, John was trained and further enhanced to the absolute peak of human perfection over the course of many years, his potential not lost to Doctor Catherine Halsey & Lieutenant Keyes throughout their continued observations as he proved himself a very capable leader and combatant in the eyes of his fellow Spartan soldiers.

After serving in numerous intergalactic campaigns against the devious Covenant Empire over the course of a combined 27 years, John eventually gained the unheard of 'Master Chief' Petty Officer rank and his reputation among the forces of the UNSC and Spartans grew all the more stronger, soon meeting the AI construct known as Cortana that would serve as a constant companion from then on within his armored suit.

Having saved the universe from the threat of the highly dangerous and parasitic alien race known as the Flood once and for all, as well as preventing the activation of the dreaded Halo rings to wipe out all life, Master Chief's long battle was finally finished as he and Cortana are left drifting in the outskirts of space within the floating wreckage of their escape ship, sending out a distress signal in the hopes of being saved and returning home to their Earth.

Master Chief going into cryosleep, Cortana is left to wallow in her own thoughts and praying for a response to their distress signal sooner rather than later.

Unexpectedly, a new portal opened up much to Cortana's shock after a few months of directionless stasis as the remnants of the Forward Unto Dawn ship were pulled into a completely different reality far removed from what they had left behind and ended up newly drifting in a system that she didn't recognize from her memory banks.

Overhearing the arrival of a ship, she awoke Master Chief from cryosleep as the two prepared to hail their strange visitors.

Spying a small group of colourful individuals from behind cover, Master Chief could make out three humanoid-like beings of varying skin type and what looked to be a talking tree & raccoon arguing back and forth in conversation about a topic that was completely lost on Master Chief and Cortana.

Raising his UNSC assault rifle, Master Chief prepared to confront these mysterious 'Guardians of the Galaxy', in the hopes of getting some answers...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, leadership, healing factor, 15% resistant to many damage types and 20% faster than non super-speed powered characters
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Steve Downes and Jen Taylor's voices from various Halo games.
-Uses assigned number #71 (will clash with Grey Gargoyle and Mortal Kombat's Liu Kang in mannequin).

MOVESET:
1. Rifle Swing: Master Chief swings his currently equipped weapon at an enemy very hard, causing knockback as physical damage is dealt.
2. Gravity Hammer: Master Chief pulls this powerful Covenant weapon out and proceeds to slam it into the ground, dealing radial damage to surrounding enemies.
3. UNSC Assault: Master Chief points his futuristic assault rifle in front of him, proceeding to fire so long as button is held down. Allows movement and strafing capabilities.
4. Antipersonnel Grenades: Master Chief throws four Covenant sticky grenades in a radial attack, dealing energy damage to struck foes as they explode in their faces.
5. Anti-Materiel Snipe: Master Chief pulls out an anti-personnel UNSC sniper rifle, firing at a single enemy with it. 25% chance of instant KO. But if enemy is stunned, KO chance increases to 50%.
6. (Boost) Cortana Recon: Master Chief's loyal AI companion, Cortana, picks up data from nearby sources within his suit as enemy positions are revealed on the map and boost evasion chances & XP gains.
7. (Boost) Active Camouflage: Master Chief activates a feature on his suit, becoming invisible temporarily as critical hit chances are increased.
8. (Xtreme) Shield EMP: Master Chief generates a short-range electromagnetic pulse through his suit's personal shields, dealing electric damage to surrounding enemies as they're left stunned temporarily by the shock.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
BaconWizard17- Master Chief Mark V Armor, HUD, mannequin
BloodyMares- Quality-of-life fixes and custom jumpsmash animation
Escanor610- Converted weapon models from Halo games

Download link: https://www.mediafire.com/file/9c18t4lrdddngsl/Master_Chief_%2528Halo%2529-_Ceamonks890.7z/file

Wow! Master Chief! Very cool!

April 17, 2022, 03:40AM #177 Last Edit: September 16, 2024, 09:08PM by Ceamonks890
KNULL

STORY BIO
An ancient eldritch god of darkness and the creator of the symbiotes within the Marvel Universe, Knull was awakened by a 'Light' when the Celestials invaded his kingdom residing in a pocket of darkness.

Using his vast power to create the first ever symbiote into the form of a deadly Necrosword called All-Black, Knull retaliated and viciously slaughtered one of the Celestials in his madness.

Deciding to wage war against the Light (later known as the Enigma Force), he became a legendary figure of terror who proved incredibly difficult to stop as he created an artificial planet from his living darkness to serve as his base of operations.

Conquering countless worlds, civilizations and pantheons, Knull enslaved many into his hive-mind symbiote army, bending them all to his will as they were turned into horrific monsters.

Eventually, Knull was surprisingly incapacitated by one of the mysterious gold-armored gods empowered by the Enigma Force in a last ditch effort to stop him, after their comrades had all perished by Knull's blade.

His blade stolen by the being known as Gorr, Knull was forced to make a retreat to his home base on Klyntar and recover from his injuries for more than a century, creating the modern Symbiote race in the hopes of corrupting life rather than continuing to eradicate it.

Finally brought to an end through the norse god Thor's lightning severing the link with the vast majority of his creations during an invasion of the planet Earth, the symbiotes collectively learning notions of honor and nobility from being bonded to so many good-hearted beings and ultimately rebelled, imprisoning Knull within his own throneworld for centuries in the hopes of redeeming themselves.

But this was not to last, as Knull would soon become freed once more after centuries of imprisonment due to Victor Von Doom's reckless use of Odin's stolen power destabilizing the very fabric of reality within an alternate future to Earth-7150.

Knull taking advantage of the situation, he would use the numerously generated chrono portals to send himself and his newly-controlled symbiotic forces back to the past, regaining his sword All-Black during dimensional travel.

Ensuring to take down what he deems as one of the only real threats stopping him from complete control over countless universes opened up by the Victor Von Doom of a possible future, Knull prepares to enact his plan, his alliance with what he considers 'lesser beings' primarily a means to an end...

FEATURES:
-7 powers, 2 boosts and an Xtreme
-Abilities of might, flight, leadership, healing factor, faster energy regen, immunity to mind control, psychic damage, being stunned, grabbed, slowed down, frozen and being knocked down, 60% resistant to all other damage types, 100% chance of resurrection (except in bottomless pits), Creator of the Symbiotes (creates symbiotes out of human-sized enemies through grabbing them)
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of the late Tony Jay's voice from Planescape Torment.
-Uses assigned number #73 (will clash with Karnak, Kamen Rider Black and Solid Snake in mannequin).

MOVESET:
1. Energy of All-Black: Knull draws out the All-Black sword and slashes at enemies with it, generating a radial red energy wave as physical damage is dealt.
2. Lambs to the Slaughter: Knull draws the All-Black sword and begins running forward, slicing at anything in his way. Each strike will boost attack speed.
3. Sadistic Massacre: Knull draws the All-Black sword out and spins in place, dealing physical damage to enemies across a vast range.
4. Parasitic Domination: Knull generates geysers of symbiotic goo out from the ground, flinging nearby enemies into the air.
5. Monstrous Brutality: Knull performs a quick combo, ending the attack with a beam of dark energy as energy damage is dealt to struck targets, stunning them temporarily.
6. Unstable Foundations: Knull leaps forward and stabs the All-Black sword into the ground, tripping nearby enemies as physical damage is dealt.
7. Conniving Schemer: Knull draws the All-Black sword and goes into a guard stance. If an enemy comes in close contact of him or not, Knull will retaliate differently.
8. (Boost) Living Darkness: Knull gets enraged, his even more unhinged state of mind causing threats to run away in fear as he moves much faster temporarily.
9. (Boost) The King in Black: Knull focuses more of his limitless energy into his All-Black sword, boosting overall damage output, XP gains and momentum.
10. (Xtreme) Symbiotic Wyverns: Knull commands symbiote dragons of his own creation to fire at enemies from off-screen, spewing symbiotic goo that deals heavy damage to all threats in range.

CREDITS:
Ceamonks890- Mod creation, voice/sound file
corvetterules- Reused power coding, effects, sounds and Fuu Chan Wolf Pillar model from SoulWorker character mods
Outsider- Loading screen, demon wing flight coding, Summoned Symbiote skin
UltraMegaMagnus- Knull MFF skin, HUD, mannequin, boltons, icons

Download link: https://www.mediafire.com/file/lzk1howqf7mv72a/Knull_%2528Ceamonks890%2529.7z/file


April 25, 2022, 06:00AM #179 Last Edit: December 14, 2024, 12:35AM by Ceamonks890
SONIC

STORY BIO
Existing on either the planet Mobius or an alternate Earth depending on who you talk to, there exists a young freedom fighter named Sonic who's exploits against the determined villain, Doctor Ivo 'Eggman' Robotnik and his many creations, serve as inspirational stories of heroism and justice to all who know him on his world.

As a blue humanoid hedgehog with incredible levels of speed, this naturally makes Sonic a very cocky but well-meaning thrill seeker who has complete confidence in his skills and abilities, often to his detriment when he finds himself outsmarted by Eggman on more than one occasion.

During his latest confrontation between himself and Eggman alongside many of his fellow Freedom Fighters, it seemed to be business as usual for the blue blur as they all destroyed Eggman's robots as if they were nothing.

Being far from done, Eggman prepared to rush forward in his mech to crush his long-time arch enemy once and for all while it was powered by the Master Emerald, Sonic preparing to charge forward at great speed much to his allies' protests in response.

Unexpectedly, a strong dimensional portal started to appear in the middle of Eggman's command room, disrupting the battle entirely as the strong gravitational pull of the portal started to pull everything not nailed down into it.
Sonic, Eggman and the Freedom Fighters did their best to escape the strong pull of the portal, but even their highest speeds were no match for this unexplained anomaly.

Successfully pulled into the portal one by one shouting panic-fuelled screams, Sonic was eventually left as the last one standing, still doing the best he could to escape the portal's gravitational pull until he inevitably joined his allies and arch-nemesis's collective fate as he knew no more.

Waking up and struggling to bring himself to his feet, Sonic looked over his new surroundings, finding himself on board a floating ship that didn't resemble anything Eggman would have created, even on his worst day.

Spying four costumed humans in front of him from his unseen position, Sonic decided to follow the denizens of this new world covertly for now, praying that his friends were OK and that there was hopefully a way back to his own home when everyone was accounted for...

NOTE: You can download additional skins for Sonic not included in the mod itself, from ProfEscanor's release thread here: https://www.mediafire.com/file/mchud21cq70jer3/Sonic-Sonic_Skins_%2528V1%2529.rar/file

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of super speed and 25% faster energy regen
-6 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Jason Griffith's voice from various Sonic games.
-Uses assigned number #58 (will clash with Satana and Triton in mannequin).

BUGS:
-Skin segment for Sonic's ball form can be very clearly seen when changing back to normal from Super Sonic (not as easy to spot when changing into said form). Move around and it will quickly disappear.
-When grappling with an enemy for a weapon, Sonic's model will randomly grow in size briefly and bypass the assigned scale factor size in his herostat. Nothing which can be done about this unfortunately.
-Sonic Boom skin is quite short on standard scale_factor size of 0.5 for Sonic mod while idle. To fix this, use Block + Light Attack to increase the Sonic Boom skin proportions to be more accurate whenever you enter a new level section. If you don't intend to use that skin, then you don't need to worry about this.

DISCLAIMER: This mod uses nine minutes worth of music from across the Sonic the Hedgehog franchise. I take no credit for the use of it.

BLOCK COMBOS:
Block + Jump (Broken Record)- To make encounters more interesting, Sonic will play a random iconic song from one of his games for a minute.
Block + Action (Extreme Rider)- Sonic pulls out a skateboard, riding on it briefly to ram into an enemy, dealing knockback damage.

MOVESET:
1. Sonic Wave: Sonic curls into a ball briefly, generating a shockwave that knocks enemies upward if they're within the shockwave's predetermined path, dealing physical damage.
2. Speedy Ball: Sonic goes into a ball, moving and bouncing around. Press $GUARD to uncoil and $ATTACK to perform a Spin Dash. Damage is based on contact speed. Executing any other power will automatically force Sonic out of a ball.
3. Speed Whirlwind: Sonic briefly vanishes as he generates a powerful whirlwind that knocks surrounding enemies into the air, dealing physical damage.
4. Sound Barrier: Sonic activates the boost power from his newer games, dashing forward at great speeds as he knocks down most threats in his way.
5. (Special) Magic Hands: Using this obscure powerup from Sonic Adventure 2, Sonic generates a radial effect around him before firing a projectile at a target, dealing damage with a 50% chance to turn struck foes into harmless action figures.
6. (Boost) Elemental Shields: Sonic activates one of the shield powerups from Sonic 3 & Knuckles, granting defense and specific damage types to melee attacks for entire team, depending on activated powerup. Quickly tap button combinations to activate!
7. (Boost) Super Sonic: Sonic transforms into his Super form powered by the Chaos Emeralds for a full minute, gaining increased damage, overall speed and invulnerability.
8. (Xtreme) Light Speed Attack: Sonic combines some of his techniques together as he moves between foes at light speed, knocking all struck foes into the air with the Insta Shield technique as high physical damage is dealt.

CREDITS:
Ceamonks890- Mod creation, Black Knight & LW Link costume huds, loading screen, voice/sound file
corvetterules- Invaluable help in finalising and fixing Sound Barrier power
Escanor610- Sonic Boom skin
Miles838- Updated Sonic voice/sound files
UltraMegaMagnus- Most Sonic the Hedgehog skins, Modern HUD, mannequin, imported animations from Sonic Forces: Speed Battle mobile game, coding for various powers

Download link: https://www.mediafire.com/file/x3mmiwrrl2mnwwj/Sonic_the_Hedgehog_%2528Ceamonks890%2529.7z/file