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Ceamonks890's Character Mods

Started by Ceamonks890, October 31, 2020, 05:24AM

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February 15, 2023, 05:25PM #316 Last Edit: September 16, 2024, 09:54PM by Ceamonks890
SARAH CONNOR

STORY BIO
Originating from an alternate timeline within the Terminator side of the multiverse where events after T2: Judgment Day never occurred, Sarah Connor and her teenage son, John, could rest easy (knowing that the future threat of Skynet would ultimately never come to pass through the destruction of Cyberdyne Systems, the defeat of the T-1000 and the noble sacrifice of the reprogrammed Terminator unit which had been sent back in time to protect John from Skynet's forces).

Using whatever loyal connections she still had on the inside as they did what they could to stay low and out of sight from the local authorities, Sarah and John's records would be subtly wiped clean over the course of several months as they were granted new identities to start their lives over, free from the burden of existential fate which had tormented them for so long.

But as one major crisis gradually faded from collective memory, another, far more severe existential disaster in the making would start happening across the vast limitless reach of the multiverse itself as strange dimensional tears started popping up across many different worlds.

Modifying her smuggled armory in their new home's workshop, Sarah would instinctively sense that something was off and quickly rushed outside, John crying out for her as she was horrified to see an expanding dimensional tear pull everything not nailed down within their backyard into it.

Rushing to grab him as quickly as she could whilst hanging onto secure objects herself, the strength of the tear would soon prove too much for the two to hold on any longer as Sarah swiftly hugged John tightly in an attempt to protect him from whatever would be there for them on the other side, putting her back before the tear itself as they soon knew no more.

An unfortunate byproduct of future events at the hands of a supervillain known as Doctor Doom on the reality known as Earth-7150 through his unrestrained use of the Asgardian All-Father Odin's power, many heroes and villains alike would start getting pulled from their worlds or timelines back to a specific point in Earth-7150's past as the multiverse's collective last hope to set things right.

Collapsing safely on a large flying ship while the dimensional tear sealed itself as quickly as it had formed, Sarah and John would be quickly saved and retrieved by a man whom dressed like a cowboy and a familiar face with a distinct voice that told Sarah to come with them if they wanted to live.

No strangers to defying fate, Sarah and John would follow their saviors to the Helicarrier bridge and were swiftly brought up to speed on the situation by SHIELD director Nick Fury as they prepared for the fight of their lives with all sorts of different heroes and villains just as confused by events as they were...

FEATURES:
-3 powers, 2 boosts and an Xtreme
-Ability of leadership
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using ripped audio of Linda Hamilton, Edward Furlong and Michael Biehn's voices from Terminator 2: Judgment Day
-Uses assigned number #144 (will clash with Vision and Sepulchre in mannequin).

MOVESET:
1. Determined Burst: Sarah pulls out a custom rifle and carefully aims at a target, firing several bullets rapidly. Holding button down increases chances of critical hits by 50% on stunned foes.
2. Defensive Reflex: Sarah pulls out a pistol and fires several shots, dealing physical damage and knockback to struck targets.
3. Shotgun Barrage: Sarah pulls out a shotgun, firing blast after blast at enemies while strafing, dealing physical damage to foes over time.
4. (Boost) Easy Money: Getting to grips with the advanced tech of Earth-7150, John sends out nanites which enhance XP gains while reducing energy costs for entire team temporarily.
5. (Boost) Strong Will: Encouraged to fight on through memories of the late Kyle Reese, Sarah's overall critical hit chances are increased temporarily.
6. (Xtreme) Fire in the Hole: Sarah throws several explosive grenades into the air, dealing heavy fire damage to all surrounding foes.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Aventureiromax- Terminator shotgun and rifle boltons
Escanor610- Converted Sarah Connor T2 Fortnite models, mannequin

Download link: https://www.mediafire.com/file/r2qsqhxf0j3bybn/Sarah_Connor_%2528Terminator%2529-_Ceamonks890.7z/file

February 21, 2023, 04:22AM #317 Last Edit: September 16, 2024, 09:54PM by Ceamonks890
SLINGERS

STORY BIO
Originally just four college-aged teenagers who all went to Empire State University, they would be contacted by the golden age superhero known as Black Marvel (who was looking to launch a new superhero team to protect the streets of New York City and seemingly carry on the good fight, when the bigger heroes weren't around to handle local threats).

Each of them granted a uniquely-powered suit formally used by the superhero known as Spider-Man during the 'Identity Crisis' story arc, the newly-formed Slingers started their training in earnest preparation for what was to come as they took up their new costumed aliases.

The team ultimately led by Prodigy after Black Marvel seemingly passed away of natural causes, the Slingers would find themselves in over their heads time and time again as Prodigy found himself battling a strong addiction to alcohol which frequently brought his leadership skills into scrutiny, Dusk facing a continued existential crisis as a being that was now no longer alive nor dead, Ricochet dealing with an abusive father and Hornet narrowly avoiding death more times than he dared to count while struggling with the gift his armor provided to his naturally palsied right arm.

But in spite of their many failures and close calls, the experiences would only strengthen their bonds and improve their efficiency as a team.

Discovering to their mutual horror that their costumes were provided to them by Black Marvel for truly selfish purposes through a deal with the demon lord Mephisto, the Slingers would be dragged into Mephisto's Realm and forced to endure unique strenuous trials, refusing to forgive Black Marvel for ruining their lives.

With all hope appearing to be lost as the Slingers battled on in spite of their growing exhaustion, they would be saved by a giant red demon with a disproportionate right hand who had arrived in Mephisto's domain himself unintentionally through being dimensionally displaced from his original reality much earlier, rushing to the teens' aid as he heard their cries for help.

Helping them battle their way out of Mephisto's Realm, 'Hellboy' would direct them to another dimensional portal which served as their escape route, the five of them managing to successfully escape for now from Mephisto's grasp.

Finding themselves back on the streets of New York City anew, the Slingers would introduce themselves proper to Hellboy, thanking him for saving their lives.

Professionally stating that it wasn't a problem at all (openly expressing his dislike for evil demons who took advantage of the innocent for their own ends), the Slingers and Hellboy would find themselves drawn away from conversation as they narrowly avoided being hit by sharp shuriken, members of the Hand suddenly appearing on the streets and visibly determined to add more powerful individuals to their ranks.

Getting into formation, the five heroes prepared to engage the dangerous ninja organization head-on as more superheroes happened to walk outside of a seemingly normal townhouse...

FEATURES (DUSK):
-3 powers, 2 boosts and an Xtreme
-Abilities of healing factor and teleportation
-2 hex-edited skins, HUD, icons and voice/sound file using archived audio of Erin Torpey's voice for Invisible Woman from Marvel Heroes
-Uses assigned number #28 (will clash with Attuma, Moira MacTaggert and DC Comics' Joker in mannequin).

MOVESET:
1. Shadow Combo: Cassie teleports and takes an enemy by surprise, performing a strong two-hit punch combo on a targeted foe, dealing physical damage as they're left stunned briefly.
2. Darkforce Comets: Cassie uses the Darkforce to generate comet-styled constructs, dealing strong damage upon impact with targets.
3. Darkforce Containment: Cassie uses the Darkforce to generate unlucky enemies in a temporarily holding cell construct, draining their health.
4. (Boost) Dimensional Senses: Cassie uses her mysterious clairvoyant abilities to reveal nearby enemies on the map, increasing overall damage output.
5. (Boost) Shadow Disguise: Cassie uses the inherent capabilities of her costume to render herself invisible to enemies, decreasing damage received whilst increasing critical hit chances.
6. (Xtreme) Shadow Destruction: Cassie uses her connection to the Darkforce Dimension to render the entire environment in shadow briefly, dealing heavy damage to surrounding foes.

FEATURES (HORNET):
-3 powers, 2 boosts and an Xtreme
-Abilities of might and flight
-1 hex-edited skin, HUD, icons and voice/sound file using archived audio of Chris Cox's voice for Star-Lord from Marvel Heroes
-Uses assigned number #29 (will clash with Enchantress, Synch and Mortal Kombat's Scorpion in mannequin).

MOVESET:
1. Quick Strikes: Putting his combat training to effective use, Eddie delivers a multi-hit physical combo to enemies, the final strike knocking a target to the ground.
2. Bio-Electric Burst: Eddie fires a focussed bio-electric beam from his suit's gauntlets, causing struck targets to be knocked back as electric damage is dealt.
3. Noble Charge: Eddie takes to the skies and charges forward, knocking down any unlucky enemy in his path and punching them several times, dealing physical damage.
4. (Boost) Mechanical Genius: Eddie puts his mechanical expertise to good use, decreasing energy cost for entire team temporarily.
5. (Debuff) Nap Time: Eddie fires fast-acting sedative darts from his suit's gauntlets, stunning struck targets for 60 seconds.
6. (Xtreme) Superheated Lasers: Eddie carefully positions himself and generates a powerful laser blast from one of his suit's gauntlets, dealing heavy energy damage to struck targets.

FEATURES (PRODIGY):
-3 powers, 2 boosts and an Xtreme
-Abilities of might, leadership and glide
-2 hex-edited skins, HUD, icons and voice/sound file using archived audio of Robert Tinkler's voice from the next-gen version of Marvel Ultimate Alliance 2
-Uses assigned number #31 (will clash with Ancient One, Banshee, Elisa Cameron's Ghost and Buzz Lightyear in mannequin).

MOVESET:
1. Swift Kick: Ritchie performs a sweeping melee attack with one of his legs, dealing physical damage as foes are knocked to the ground.
2. Slinging Uppercut: Ritchie performs a powerful melee punch that sends struck foes flying into the air, dealing physical damage.
3. Adrenaline Rush: Ritchie charges forward, damaging anything in his path as physical damage is dealt.
4. (Boost) Mystical Enhancements: Ritchie's overall evasion is increased temporarily.
5. (Debuff) Blinding Flash: Ritchie throws a flash bomb to the ground, stunning nearby enemies and lowering their damage output.
6. (Xtreme) Unyielding Slam: Ritchie uses the mystical enhancements of his armored suit to his advantage, leaping into the air and slamming one of his fists into the ground, dealing heavy physical damage to surrounding enemies with a chance to slow them down temporarily.

FEATURES (RICOCHET):
-3 powers, 2 boosts and an Xtreme
-1 hex-edited skin, HUD, icons and voice/sound file using archived audio of Scott Porter's voice for Cyclops from Marvel Heroes
-Uses assigned number #30 (will clash with playable Psylocke, Lou Ferrigno Hulk, Killer Croc and Nitara in mannequin).

MOVESET:
1. Acrobatic Strike: Johnathon rushes towards an enemy and deals a brutal kick their way, knocking them back as physical damage is dealt.
2. Explosive Disc: Johnathon expertly throws one of his special modified throwing discs, dealing fire damage to surrounding enemies.
3. Helicopter Kick: Jonathon thinks quickly, performing a spinning handstand attack with his legs outstretched, dealing knockback damage to surrounding enemies.
4. (Boost) Agile Mutation: Jonathon taps into his mutant powers more, becoming much faster and stronger in combat for a time.
5. (Boost) Danger Sense: Johnathon uses his mutant powers to slow down time for himself and his teammates, allowing them to react to events much more quickly.
6. (Xtreme) Gallo's Might: Johnathon jumps into the air and leaps down on nearby enemies, dealing heavy physical damage with a 25% chance for an instant kill.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs for Prodigy & Hornet, icons etc
CaiqueWebSlingerBR- Ricochet skin & HUD
Cohollow- Beast Propeller Kick coding
Escanor610- Primary Dusk skin & mannequin, Fixed Prodigy next-gen MUA2 caped skin, optional capeless skin, Prodigy mannequin
nickjustint- Cyclops Marvel Heroes voice and sound files, Invisible Woman Marvel Heroes voice clips, Star-Lord Marvel Heroes voice clips
UltimateVenom- Extra Dusk skin & HUD
UltraMegaMagnus- Extra Dusk mannequin, Hornet & Ricochet mannequins, Hornet Spider-Man Edge of Time skin

Download link: https://www.mediafire.com/file/5yh72nzoosgvrwq/Slingers_%2528Ceamonks890%2529.7z/file

Woohoo, you just keep cranking them out :P Nice mods :)
My Release topic : http://marvelmods.com/forum/index.php/topic,8934.0.html

Newest Release : Raven

February 24, 2023, 03:49AM #319 Last Edit: September 16, 2024, 09:55PM by Ceamonks890
EARTH X VENOM

STORY BIO
Originating from the alternate reality of Earth-9997 (also known as Earth X), this variant of Mayday Parker grew up living a very different life from her more well-known counterpart on Earth-982 in the MC2 universe.

Her mother tragically passing away of cancer when she was still young and her father's secret identity as the superhero Spider-Man revealed to the public, she and Peter would take up new identities with help from Nick Fury in an attempt to protect their privacy and anonymity.

But a year after the death of her world's version of Mary Jane Watson, every human on Earth-9997 was mutated by the effects of the Terrigen Mists (leading to widespread chaos, anarchy and a near-total collapse of society as people fought for what essentials they could get their hands on).

Developing superpowers of her own from her father's genetics upon reaching puberty, Mayday would be trained to more efficiently use her new abilities by her world's version of Daredevil for the sake of self-defence.

Eventually sought out by the Venom symbiote in an attempt to get back at Peter for rejecting it all those years ago (Eddie Brock having become too tired and old to carry on as its host), it soon snuck up on Mayday and attached to her body, attempting to possess her for its own ends.

Unexpectedly however, this plan would backfire as Mayday's many training sessions under Daredevil paid off, her enhanced Spider-Sense allowing her to fully subjugate and control the Venom symbiote as it mutated into a veiny red & black, spider-themed costume.

Becoming a costumed hero like her father had been (in spite of Peter's initial objections and refusing to believe she had the symbiote under her control), Mayday swung out to fight crime as the new Venom in order to get some air.

Mayday and Peter ultimately joining the NYPD run by a now older Luke Cage to maintain order in a consistently evolving world, Venom would engage in many adventures during her time at the NYPD while gradually making amends with her father.

Unfortunately, dimensional tears would start appearing across the multiverse as a byproduct of a very different Earth altogether, Mayday finding herself pulled into one of these tears during a routine patrol before her father could react...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor and Web-Swinging
-2 hex-edited skins, HUD, loading screen, icons and voice/sound file using archived audio of Mary Faber's voice for Spider-Girl from Marvel Heroes
-Uses assigned number #124 (will clash with playable Ultimo, Red Skull and Dragon Ball's Beerus in mannequin).

MOVESET:
1. Agile Fling: Mayday grabs an unlucky foe with her legs, throwing them over her head as they slam into the ground, dealing physical damage.
2. Symbiote Thrust: Mayday generates tendrils from her subjugated variant of the Venom symbiote, stretching them a great distance as enemies get damaged if they're in the path of the tendrils.
3. Parker Sting: Mayday rolls forward and evades incoming attacks, performing a cartwheel kick on a targeted enemy as they're knocked into the air, dealing physical damage.
4. Neutralizing Webs: Mayday generates enough webbing to trap enemies and disables access to their special abilities temporarily as physical damage is received.
5. Disorientating Slingshot: Mayday generates weblines on the ground, propelling herself forward and kicking enemies in her path, causing stun and knockback damage to struck threats.
6. (Boost) Symbiotic Enhancements: Utilizing the inherent power of her symbiote, Mayday's combat speed and damage output is increased temporarily.
7. (Boost) Spider-Sense: Utilizing her enhanced variant of this trademark ability thanks to training from her world's version of Matt Murdock, Mayday slows down time for entire team while honing in on nearby threats, revealing them on the map.
8. (Xtreme) Swift Finish: Mayday generates a giant blast of webbing to trap surrounding foes, before finishing them off with fast, deadly kicks as heavy physical damage is dealt.

CREDITS:
Ceamonks890- Mod creation, HUD, loading screen, icons etc
darkmythology- Extra Mayday Parker Earth X Venom skin
Escanor610- Default Mayday Parker Earth X Venom Spider-Man Unlimited skin, mannequin
Outsider- Original coding for various powers from Spider-Girls mod
SuperiorSpyder- Spider-Girl Marvel Heroes voice clips

Download link: https://www.mediafire.com/file/dzzrpbsjk821w1e/Venom_%2528Mayday_Parker_Earth_X%2529-_Ceamonks890.7z/file

February 27, 2023, 01:20AM #320 Last Edit: September 16, 2024, 09:55PM by Ceamonks890
GATEWAY

STORY BIO
A mysterious indigenous Australian whose true identity was never revealed, the codenamed, mute mutant known as Gateway lived in peace for many years before he was suddenly captured and forced into servitude by a gang of criminal cyborgs known as the Reavers.

Used as makeshift transportation to easily allow the Reavers to loot and pillage from many sacred sites for many months, he would be eventually saved by the superhero team known as the X-Men whom swiftly defeated and scared off the criminals.

Having taken up shop in the Australian Outback during this period on Earth-7150, Gateway would repay the X-Men for saving his life by volunteering his abilities to more easily transport the team from location to location, Psylocke using her telepathic abilities to directly communicate where they desired to go.

But soon, Gateway would decide to return to the life of a hermit and teleported away to return to his small village in the outback, his trans-realm clairvoyance ensuring that he would return to the X-Men's ranks again someday, only when the time was right.

Now, several years have passed since Gateway's original meeting with the X-Men.

Forced out of a calming meditation session by another clairvoyant vision which warned Gateway of the very real risk to not only this world but the entire multiverse as a whole if the threat of the Masters of Evil wasn't stopped, Gateway used his mutant teleportation powers to generate a portal to the X-Mansion, setting off to join in the battle to come...

FEATURES:
-3 powers, 2 boosts and an Xtreme
-1 hex-edited skin, HUD, loading screen, icons and sound file
-Uses assigned number #22 (will clash with Invisible Woman, Malice and Sam Fisher in mannequin).

MOVESET:
1. Spear Strike: Gateway strikes enemies with his combat spear several times, dealing physical damage to struck targets.
2. Dreamtime Cyclone: Gateway performs a quick spinning attack with his combat spear, damaging surrounding enemies as physical damage is dealt.
3. Spear Slam: Gateway slams the ground with his durable combat spear, dealing radial damage to surrounding threats.
4. (Boost) Outback Survivor: Determined to ensure that the currently predestined fate for all of existence doesn't come to pass, Gateway focusses more on the fight, increasing his overall damage and speed temporarily.
5. (Boost) Psionic Clairvoyance: Gateway shares clairvoyant details with his teammates, revealing nearby enemies on the map whilst reducing damage taken and increasing momentum for entire team.
6. (Xtreme) Outback Portal: Gateway briefly opens one of his distinct portals to a dimension with drastically different gravity, dealing heavy radial damage to surrounding enemies.

CREDITS:
Ceamonks890- Mod creation and Xtreme coding, HUD, icons etc
Canino- Custom made Black Panther spear bolton
Enigma- Gateway loadscreen image
Mynexus92- Mannequins
Panaka_69- Original Okoye coding for most powers
Raven Software- Gateway XML1 skin, animations, effects, models for bola and portals, portal texture file

Download link: https://www.mediafire.com/file/w4cmix8xcjgefr6/Gateway_%2528X-Men_character%2529-_Ceamonks890.7z/file

March 03, 2023, 01:21AM #321 Last Edit: November 24, 2023, 06:03PM by Ceamonks890
IRON HAMMER

In Memory of Canino (1977-2022)

So originally, this was a mod intended to be created by the established MarvelMods modder Canino as far back as the 9th of June in 2021.

However, Canino tragically developed a serious case of cancer behind the scenes in his personal life and eventually passed away on April 22nd, 2022.

In order to honour Canino's memory, I took it upon myself to finish Iron Hammer on his behalf, creating the project entirely from scratch whilst ensuring Iron Hammer is as accurate to the original source material as possible.

Wherever you are Canino, I can only hope you're in a better place now and that I've done this character justice in ways that would have made you proud to play as him.

Rest in peace man, you were taken from us far too soon :(

DISCLAIMER: Usual Earth-7150 bio that I include for my mods is included separately as a txt file within download for this one.

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might and flight
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using modified audio of Rick Wasserman's voice for Thor from Marvel Ultimate Alliance 3.
-Uses assigned number #72 (will clash with playable Mandarin and Mongul in mannequin).

MOVESET:
1. Mjolniron's Might: Stark pulls out his distinct warhammer and performs a powerful strike with it, dealing physical damage. Chance to instant kill struck foes if fully charged!
2. Armor Repulsor: Stark fires fast energy beams from his hands at enemies, dealing energy damage that causes major knockback when successfully striking a target.
3. Warhammer Toss: Stark throws Mjolniron at enemies, dealing physical damage as they're stunned from the blow while the hammer returns to Stark.
4. Homing Seekers: Stark launches three heat-seeking missiles from his armor which follow enemies and explode upon impact, dealing fire damage.
5. Stark's Rage: Stark pulls out Mjolniron and summons lightning down on unlucky victims, dealing electricity damage. Will chain to more targets as he levels up.
6. (Boost) Armor Overclock: Stark pushes his armor's systems to their max level of available energy, temporarily increasing his overall attack speed and damage.
7. (Boost) Blessing of Howard: Stark increases skill ranks and overall resistances for entire team temporarily.
8. (Xtreme) Iron Will: Stark leaps into the air and calls down lightning from the sky, dealing heavy electricity damage whilst restoring energy for entire team.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Escanor610- Iron Hammer warhammer projectile bolton
UltraMegaMagnus- Iron Hammer skin, HUD, mannequin

Download link: https://www.mediafire.com/file/ucvp4is6if5yzww/Iron_Hammer_%2528Marvel_Comics_variant%2529-_Ceamonks890.7z/file

I had no idea Canino was gone... That is so sad. Thank you for this lovely tribute to him, it is a nice way to honor his memory. May he rest in peace.

As always, great mods.

March 05, 2023, 04:36PM #323 Last Edit: September 16, 2024, 09:56PM by Ceamonks890
JC DENTON

STORY BIO
Originating from the alternate dystopian near-future setting of the Deus Ex video game franchise, JC Denton was born in 2029 as part of experimental surgery that allowed his infertile mother to become pregnant once more via cloned embryos from his genetic brother, Paul.

Carefully monitored by the shady secret organization, Majestic 12, from the day he was born for many years after being very displeased with Paul's own progress as a UNATCO agent, JC would be sent off to a Swiss school covertly managed by Majestic 12 upon reaching six years old, spending time there for the next twelve years as JC and Paul's parents were quietly killed off to ensure JC wouldn't be raised the same way Paul was for their own ends, attempting to instill an unquestioning sense of loyalty to superiors and a willingness to obey orders.

However, this would not end up entirely working on JC as he eventually graduated in 2047 at eighteen years old, developing a hidden rebellious and sarcastic attitude in spite of Majestic 12's best efforts, soon becoming augmented with highly advanced nanotech as he joined the ranks of UNATCO like his equally augmented brother Paul before him in 2052.

Beginning his first mission investigating an attack at UNATCO's headquarters on Liberty Island in New York City by the terrorist organization known as the NSF, the oncoming events would lead JC down a conspiracy rabbit hole as he started to question who to really trust in an increasingly unstable and manipulative world as the deadly Gray Death virus ravaged the planet, with limited amounts of the Ambrosia vaccine to go around amongst the global population.

Soon defecting from UNATCO after uncovering enough evidence which exposed their shady dealings with Majestic 12, JC found himself on the run and aided by a mysteriously sentient but equally rebellious computer AI known as Daedalus as he escaped to Hong Kong and helped unite the warring criminal cartels there against the true threat known as their world's version of the Illuminati.

Travelling across Paris to meet with an Illuminati insider who could help in manufacturing a true cure for the Gray Death virus known as Morgan Everett, JC would inadvertently cause the Daedalus AI to merge with a far more malicious AI known as Icarus during his visit to Vandenberg to assist scientists in manufacturing a true cure for the Gray Death virus, becoming the entity known as Helios.

Eventually arriving at Area 51 to confront Bob Page, the leader of Majestic 12 and the man who had been pulling the most strings behind the scenes throughout his entire life, JC ended up making one of three choices that decided the fate of his reality.

But before he could make the decision that decided what would happen to humanity on his world, dimensional tears would start appearing throughout the multiverse as a byproduct of another Earth's future events entirely, as the supervillain Doctor Doom abused the incredible power of Odin, recklessly causing all reality to gradually collapse beyond repair if he wasn't stopped in the past.

Unable to escape the pull of the dimensional tear in time within the depths of Area 51, JC was pulled in and immediately knew no more as he arrived in the past of Earth-7150, noticing humanoid robots fighting against all sorts of costumed humans and humanoid creatures below.

Deciding to intervene and assist these strange beings in the hopes of getting back and thwarting Majestic 12's plans for good, JC pulled out his stored guns and began to charge in...

FEATURES:
-5 powers, 3 boosts and an Xtreme
-Abilities of might, healing factor and Vision Enhancement (shows enemies on the mini-map)
-4 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Jay Anthony Franke's voice from the original Deus Ex game
-Uses assigned number #28 (will clash with playable Attuma, Moira MacTaggert, Dusk and DC Comics' Joker in mannequin).

DISCLAIMER: This mod uses one minute worth of music from the original Deus Ex game. I take no credit for the use of it.

MOVESET:
1. Pistol Barrage: JC pulls out a pistol and fires four quick shots, dealing physical damage as enemies are knocked back by the shots. 50% chance of critical hit if enemy is stunned beforehand!
2. Throwing Knives: JC throws out several knives in a spread pattern, dealing bleed damage to struck targets.
3. Combustible Organisms: JC pulls out a flamethrower, continuously firing a stream of fire at targets so long as button continues to be held down.
4. Sniping Master: JC pulls out a sniper rifle, carefully positioning himself before firing a shot at a target. 25% chance of instant KO, but will increase to 50% if target is stunned.
5. Burning Plasma: JC pulls out a plasma rifle and fires, nullifying enemy powers as energy damage is dealt so long as button continues to be held down.
6. (Boost) Power Recirculator: JC activates one of his torso augmentations, reducing overall energy cost whilst increasing his movement speed temporarily with the activation of his speed enhancement augmentation located on one of his legs.
7. (Boost) Cloak: JC activates one of his subdermal augmentations alongside the run silent augmentation located on one of his legs, becoming completely invisible to enemies as his combat strength arm augmentation simultaneously increases critical hit damage chances by 30%.
8. (Boost) Aggressive Defense: JC activates a cranial augmentation and combines it with his energy shield augmentation located on his torso and EMP shield augmentation located on his subdermal, deflecting all projectiles as he becomes completely immune to damage for a whole minute while the iconic Deux Ex 1 theme plays.
9. (Xtreme) Spy Drone: JC triggers the self-destruction feature of an off-screen spy drone he spawned earlier in the level, generating a potent EMP blast which deals heavy electricity damage as enemies are left stunned from the blast for a few seconds.

CREDITS:
Ceamonks890- Mod creation and coding, HUD for primary skin, loading screen, icons etc
SuperMaster10- JC Denton skins, HUDs for other skins, mannequins
UltraMegaMagnus- Repurposed Star Wars blue lightsaber bolton for Dragontooth Sword

Download link: https://www.mediafire.com/file/jz0hh6xg7q80lb5/JC_Denton_%2528Deus_Ex%2529-_Ceamonks890.7z/file

March 09, 2023, 03:01AM #324 Last Edit: September 16, 2024, 09:57PM by Ceamonks890
NATHAN DRAKE

STORY BIO
Born in 1975 originally as Nathan Morgan (being the youngest of two sons to American archaeologist Cassandra Morgan), Nathan Drake's life initially seemed to be destined for greatness.

However, this was tragically cut short five years later when Nathan's mother decided to take her own life, no longer wishing to suffer from a severe terminal illness and put ever-increasing financial pressure on her family.

With her passing, Nathan and his older brother, Sam, were surrendered to the Catholic 'Saint Francis' Boy's Home' by their father and became orphans which grew up to lead very different paths after breaking into a nearby mansion years later as teenagers, to retrieve a journal that once belonged to their beloved mother.

Accidentally framed for murder as an unintended byproduct of the mansion's owner and revealed family friend, Evelyn, having a heart attack after mistakenly calling the police earlier for trespassing, Nathan and Sam quickly fled from the scene by the skin of their teeth.

Realizing they couldn't go back to the lives they once knew at the orphanage (with the police hunting them), Nathan and Sam took what Evelyn had told them earlier about Sir Francis Drake's legacy and covertly changed their legal surnames, taking advantage of the lacking definitive knowledge surrounding Drake's potential heirs.

Becoming an experienced treasure hunter who gradually learned many new tricks and skills of the trade to survive in a consistently volatile world as his reputation grew, Nathan would find himself involved in many adventures over the course of his life, discovering many long-lost civilizations and encountering new allies along the way which frequently joined him on many of his quests for the latest treasure hunt.

But sometime in 2010 during his quest to find the lost city of Solomon, Nathan would soon realize he had found something more important over his many travels than simple trinkets as the years went on and decided to settle down and retire with a reporter named Elena Fisher who he had grown to appreciate a great deal, tying the knot as they became married.

While he would come out of retirement briefly in 2013 to search for Henry Avery's lost treasure across the world for the sake of his long-believed dead brother Sam (who found himself back in his life once more and desiring a bit of adventure simultaneously), Nathan would ultimately stand by his decision to put his loved ones before the treasure, killing off a morally bankrupt former colleague in self-defense named Rafe Adler within the treasure-filled, wrecked ship of Henry Avery as he escaped the collapsing cave with Sam, settling down for good as he formed a legal salvaging company with Elena in order to continually fulfill his sense of adventure and archaeological discovery without having to risk putting himself or others in harm's way anymore.

For our current story however (taking place between the events of Uncharted 2 & 3), Nathan and his long-time friend, Victor 'Sully' Sullivan, would be flying in Sully's old but reliable plane bound for Monaco in Western Europe, lost in discussion about the latest uncovered ancient legend as dimensional tears from a different universe entirely, started to spawn across the vast multiverse as a byproduct of future actions by the supervillain Doctor Doom on the reality of Earth-7150.

Discovering too late that an unexplained anomaly was in the middle of their flight path, Sully did what he could to direct the plane away from the tear but its external gravity proved too much for them to successfully escape, Nathan's last words being, 'Oh crap!' as the two knew no more...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-4 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Nolan North and Richard McGonagle's voices from the Uncharted series
-Uses assigned number #126 (will clash with Shard and Arachne in mannequin).

DISCLAIMER: This mod uses one minute worth of music from the Uncharted video game franchise. I take no credit for the use of it.

MOVESET:
1. Combative Counter: Nate grabs an unlucky enemy and slams them to the ground hard, breaking their arm as physical damage is dealt to an unlucky enemy.
2. Exhilarating Knock: Nate quickly rushes towards an enemy and deals a flying kick to their face, sending them flying backward while dealing physical damage.
3. Bold Assault: Nate pulls out an assault rifle, proceeding to fire bullets so long as button is held down. Can move around and strafe while power is active!
4. Explosive Kick: Nate pulls out a rocket launcher and carefully positions himself, firing a rocket as fire damage is dealt to a struck target.
5. Sullivan Cover Fire: Nate calls for assistance from his long-time friend, Sully, as Sully carefully flies down and fires lethal bullets off-screen from a provided SHIELD plane, dealing physical damage to struck targets.
6. (Boost) Close Call: Possessing an almost supernatural level of luck, Nate's overall evasion and defense increases temporarily as his memorable character theme from the Uncharted series, plays for a full minute.
7. (Special) Observant Eye: Planning ahead, Nate uses advanced tech provided by his allies to place random traps on the ground. The amount that Nate can throw out at once will increase as he levels up.
8. (Xtreme) Hot Potato: Desiring to end the current fight fast, Nate throws several grenades into the air before expertly firing at them with a pistol, causing them to explode in front of surrounding enemies as heavy fire damage is dealt.

CREDITS:
Ceamonks890- Mod creation, HUDs, loading screen, icons etc
Aventureiromax- Shotgun, rifle and rocket launcher boltons from Terminator mod
Blaw- Pistol boltons
DanteIkaris- Converted Nathan Drake Uncharted 1-4 skins
Escanor610- Mannequin
MelloMods- Trap boltons

Download link: https://www.mediafire.com/file/cm16a5w30q6bewn/Nathan_Drake_%2528Uncharted%2529-_Ceamonks890.7z/file

Very cool mod!

I've only played a little bit of the Uncharted games, but I really enjoyed what I did play of them. Alas, I've never been very good at not only first person shooters, but even third person shooters; I kept dying on those parts, even on the easiest difficulty! But I really enjoyed the parkour elements, they reminded me a lot of the Prince of Persia: Sands of Time trilogy, and the Assassin's Creed series.

I thought the Uncharted movie was actually pretty enjoyable too, but I can understand why it might not be everyone's thing.

March 16, 2023, 06:01AM #326 Last Edit: September 16, 2024, 09:57PM by Ceamonks890
JAK
&
DAXTER

STORY BIO
Originating from an alternate reality where fantasy and sci-fi technology are intertwined, there existed a young, mute elf-like human named Jak who found himself involved in various misadventures throughout his early childhood, spending many of them with his best friend, Daxter.

But when the duo ventured off to the forbidden 'Misty Island' in spite of the ancient sage Samos's warnings, they uncovered a growing army of creatures known as Lurkers by two corrupt elf leaders residing there, which threatened to take over their world if they weren't swiftly stopped.

Doing what they could to escape the island while defending themselves from Lurkers which spotted them, Daxter would be accidentally knocked back from a nearby explosion into a pool of deadly 'Dark Eco' to Jak's unsaid horror, shot back out of it as a weasel/otter hybrid being called an ottsel.

Confronting Samos about what they learned, Jak would get to work in learning how to properly utilize his rare ability to channel different forms of eco (the very lifeforce of their world), as he and Daxter began their first adventure with Samos and his intelligent mechanic daughter Keira, in their quest to find out what has become of the other Eco Sages and hopefully find a way to revert Daxter back to normal.

However, it never turns out that easy as the group eventually discovered to their dismay that the Dark Eco Sage, Gol, was the leader of the Lurkers alongside his older researcher sister, Maia (the two of them having kidnapped the Eco Sages for their own twisted ends).

Venturing to their heavily guarded citadel in spite of major setbacks for Daxter, Jak gradually saved the Eco Sages from imprisonment and fought Gol and Maia to a standstill, finishing the two villains off for good with a powerful projectile of ancient Light Eco spawned during the fight, using the many Power Cell artifacts collected on their journey to uncover a mysterious rift transport and gate behind the long abandoned door.

This would in the end however, lead the duo, Samos and Keira to be unknowingly transported a century through time to a much more dystopian colony known as Haven City.

Separated from their friends, Jak and Daxter would be suddenly confronted by red armor clad 'Krimzon Guards', Daxter fleeing and promising he'll save Jak somehow as the young man became imprisoned and tortured for two years with Dark Eco injections as part of the devious Baron Praxis's plan to create an army of supersoldiers against the far more deadly 'Metal Head' race.

Fortunately saved by Daxter before he could be disposed of as a perceived failure, Jak discovered he could finally talk audibly and channel portions of Dark Eco to access a more powerful form, its abilities proving useful in his quest for revenge against Baron Praxis and the Metal Heads, struggling to maintain a moral balance between right and wrong as Daxter did what he could to keep his conflicted best friend on the right path in his own way.

Eventually coming out on top once again and ensuring the time loop of events would continue to flow on correctly, Jak and Daxter would continue to fight the good fight as they worked together with their many new allies to bring Haven City back from the corruptive state that the Baron had left it in prior to his death, in spite of being initially exiled for his misinterpreted involvement in the Metal Heads' invasion of Haven City.

Gaining access to the ancient light eco anew in a more permanent fashion upon accessing ancient Precursor temples among the vast deserts of 'The Wasteland', Jak's emotional sense of self at last became more centered as the pure light energies complimented the volatile & unstable darker ones within his body, as the demolition duo fought to destroy the remnants of Metal Head forces alongside the newly risen Dark 'Maker' Precursors and rogue collective of KG Deathbots, discovering to their surprise that the mysterious Precursors were in actuality, different shaped Ottsels much like Daxter.

Greatly disappointed by the revelation but doing what they could to save their planet from complete destruction at the hands of the Dark Makers with the surviving Precursors' help, Jak and Daxter ultimately succeeded for a third time and brought long-term peace to their world, relishing in the moment as life finally seemed to settle down.

Yet things are never quiet for too long as Jak and Daxter would soon find out to their dismay as mysterious dimensional tears started to appear throughout the greater multiverse as a nasty byproduct of future events on a very different world entirely.

Knowing then that he had to face the threat head-on no matter what ends up happening, Jak bravely walked toward the tear with his trusty Morph gun drawn.

Refusing to let Jak go alone in spite of being terrified internally of what potentially lay on the other side, Daxter clung tightly to Jak's shoulder armor plate as Jak ran through the tear and knew no more, as it quickly sealed up behind them...

FEATURES:
-5 powers, 4 boosts and an Xtreme
-3 hex-edited skins, HUD, loading screen, icons and voice/sound file using a combination of ripped and archived audio of Mike Erwin and Max Casella's voices
-Uses assigned number #95 (will clash with Longshot, Blastaar and Mortal Kombat's Stryker in mannequin).

DISCLAIMER: This mod uses 24 seconds of music from the original Jak and Daxter trilogy composed by Josh Mancell. I take no credit for the use of it.

MOVESET:
1. Red Eco Uppercut: Channelling Red Eco to enhance his base strength temporarily, Jak performs a powerful uppercut that deals physical damage as struck foes are sent flying into the air from the blow.
2. Yellow Eco Fireballs: Channelling Yellow Eco, Jak generates yellow energy fireballs from his hands, rapidly launching them as enemies are knocked into the air and dealt energy damage continuously, so long as button continues to be held down.
3. Blaster Assault: Switching his Morph gun to the combat rifle setting, Jak points the Blaster in front of him, proceeding to fire so long as button is held down. Allows movement and strafing options.
4. Vulcan Barrage: Switching his Morph gun to the minigun setting, Jak points the Vulcan Fury in front of him, continuously firing at enemies and dealing physical damage (so long as button is held down).
5. Peaceful Finish: Switching his Morph gun to the missile launcher setting, Jak carefully positions the Peace Maker before firing a homing projectile, dealing electric damage with a 50% chance for an instant kill!
6. (Boost) Blue Eco Speed: Jak channels blue eco to enhance his overall movement and combat speed temporarily.
7. (Boost) Flash Freeze: Jak transforms into Light Jak and claps his hands together as time slows down for everything but himself and his allies for 20 seconds, allowing them to react to events much more quickly as he simultaneously heals the wounds of entire team.
8. (Boost) Dark Invisibility: Jak uses his Dark Eco powers to render himself and his allies completely invisible for a time, raising chances of critical hits for entire team whilst stunning enemies hit by critical attacks.
9. (Boost) Dark Giant: Jak transforms into his dark eco form for a full minute, increasing to the size of a giant while being completely invulnerable as purple lightning generates from his body, knocking back and damaging enemies stupid enough to get close.
10. (Xtreme) Dark Bomb: Jak taps into his dark eco power without needing to transform as he leaps into the air and pounds his fist into the ground, generating a powerful, large-radius shockwave of dark eco energy that deals heavy electric damage as surviving enemies are knocked back from the blow.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Aventureiromax- Terminator minigun used in place of Vulcan Fury
Escanor610- Official Jak models with Daxter attached, mannequin
jhood93- Repurposed Storm booster effects for Dark Jak lightning

Download link: https://www.mediafire.com/file/2oo8byonwcxlirp/Jak_%2526_Daxter_%2528Ceamonks890%2529.7z/file

CEAMONKS890 would you be thinking of a Rorscharch and Deathstroke mod for the MUA?
would love to see them playable.
Star Andy :))

Quote from: StarAndy on March 23, 2023, 04:51PM
CEAMONKS890 would you be thinking of a Rorscharch and Deathstroke mod for the MUA?
would love to see them playable.

No. I'm not much of a DC fan and those characters don't personally interest me. So I'll have to respectfully decline.

You're more than welcome to learn how to make mods yourself though, as there are converted skins available for those characters by Julio Cabral and Doctor Bruce Banner respectively.

Considering how openly passionate you are for Deathstroke and Rorschach, you'd probably do them justice in MUA far better than I ever could.

March 25, 2023, 12:53AM #329 Last Edit: September 16, 2024, 09:58PM by Ceamonks890
AGENT CAIN

STORY BIO
Originating from the cult classic 2000 PC exclusive game, Sanity: Aiken's Artifact, there exists a man known as Nathaniel Cain who was predestined to stop the coming of a 'great darkness' which threatened to take over his world with dangerous psionic abilities if it wasn't stopped.

Set in an alternate future somewhere within the 2040s which still felt very inspired by the 1990s in overall aesthetics, a mysterious otherworldly artifact was discovered somewhere in the middle east in 2028 which would have a profound impact on humanity.

The artifact carefully studied by renowned scientist Doctor Joan Aiken over the course of many years, she eventually managed to create a revolutionary 'Psionic Booster' serum that would finally allow humans of Cain's world to access strange unused portions of their brains.

However, it would quickly be discovered that initial batches of the serum led to nasty side-effects in fully developed human brains, causing them to become irreversibly insane when utilizing their newfound power over time (Aiken changing up her approach as she discovered the more unappealing side-effects of the serum would be significantly reduced and easier to manage when injected into fetuses while babies were still developing).

Cain being among the successful subjects to accept the Psionic enhancements through this method, he would grow up into a man who possessed a short temper but was often very clever and quick on his feet, possessing a strong moral code and sense of justice as he stood up for the weak and the helpless, in spite of frequent overwhelming enemy odds and coming to constant blows with his unstable foster brother, Abel, as the two joined the newly founded Department of National Psionic Control or DNPC to confront the rising threat of Psionic-enhanced criminals.

Becoming the founding member of the Psionic Totem for fire while his brother Abel would be the founding member for the Psionic Totem of electricity, Cain soon became one of the DNPC's best field agents as he thwarted crime after crime, locking up many Psionic criminals behind bars.

Unfortunately, his foster brother Abel would soon turn on the DNPC and went rogue as Cain was forced to bring him into custody (tragically leading to much loss of innocent life as the two brothers fought off one another with their incredible powers).

Guilt-ridden and not wishing to risk such an event from happening again, Cain volunteered to have the experimental DNPC 'Aggression Control Chip' surgically implanted into his brain as a safety measure, triggered to take Cain down nonlethally if he ever harmed someone else that displayed no signs of aggression.

Soon brought back into active service as a DNPC agent a month later, Cain would find himself drawn into a case with all sorts of weird twists and turns during his missions to bring down what were dubbed as 'Psionic terrorists', visiting a trailer park housing the dangerous 'Eye of Ra' group, breaking into the deathtrap building of legendary Psionic illusionist Adrian Starr, investigating the secretive dark manor of Professor Krebspawn and even invading Aiken Pharmaceuticals' main base of operations itself among others, Cain would gradually amass an incredible, varied amount of powerful Psionic abilities over the course of his quest to find answers.

Discovering that the mysterious 'Golgotham' was the one involved in presumably ending the world, Cain used his contacts at the DNPC to assist in learning more about his unknown adversary, encountering connections to Joan Aiken and her 'Children of Tomorrow' as he did what he could to protect its prized member, Bobby and the mysterious sentient artifact which turned out to be a living alien brain in a glass case affectionately nicknamed 'Ted' by Bobby, from harm.

Battling through many strenuous losses and trials over the course of his journey, Cain would ultimately live up to his destiny as he fought back against Golgotham and the invading otherworldly demonic creature known as the 'Sanity Devourer' which inhabited Golgotham's original human body, vanquishing the threat of Golgotham for good before fighting off against his foster brother Abel one last time, using his Psionic Push talent to telekinetically push Abel off to his death into the dam below.

Relishing over a thorough job well done, Cain, Bobby and Ted set off back for DNPC headquarters, the obnoxiously smug and sarcastic Ted pushing his luck way too far as Cain swiftly lost patience, picking up the glass case containing Ted in life-giving liquids from Bobby's backpack before smashing Ted onto the ground and leaving him for dead, as Cain and Bobby drove off into the night.

But this well-earned peace of mind was not to last as mysterious dimensional tears started to pop up across the vast multiverse as a byproduct of a very different Earth's own future events, one of them appearing outside DNPC Headquarters as Cain rushed to see what the situation was about, saving the life of a dangling DNPC agent at the cost of his own safety as he was pulled into the quickly sealed tear by its strong gravitational pull and knew no more, Bobby and Cain's fellow DNPC agents left to ponder what had become of their world's savior...

FEATURES:
-6 powers, 3 boosts and an Xtreme
-Ability of Psionic Blessing (50% resistant to fire, radiation, electricity and mental damage as a result of always-on protection talents).
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using ripped audio of Ice-T's voice from Sanity: Aiken's Artifact
-Uses assigned number #101 (will clash with Thanos, Balder and Mortal Kombat's Chameleon in mannequin).

REQUIRES:
-A proper custom skin for Agent Cain (Using Luke Cage's primary skin as a placeholder in the meantime). If any skinner is interested in making a more authentic-looking skin for Cain, creative reference screenshots are included in the mod contents.
-A mannequin (preferably after Cain's received a more accurate skin).

BLOCK COMBOS:
Block + Jump (Reveal)- Cain uses the Psionic power of Truth to reveal nearby enemy positions on the map whilst reducing energy cost for entire team.
Block + Action (Clone)- Cain uses the Psionic power of Science to generate an identical clone to assist in combat for a time.
Block + Light Attack (Haste)- Cain uses the Psionic power of Fire to boost overall movement speed for a full minute.
Block + Heavy Attack (Heal)- Cain uses the Psionic power of Sun to heal himself and his teammates.

MOVESET:
1. Fireball: Cain channels the Psionic power of Fire, throwing a meteor-styled projectile at enemies as fire damage is dealt to struck targets.
2. Wave of Force: Cain channels the Psionic power of Storm, generating a powerful surge of energy in front of him that deals physical damage to struck threats. Charge attack for max damage!
3. Demonic Rift: Cain channels the Psionic power of Demonology, creating a radial destructive demonic wave from his position and travels across a specific range, dealing special damage.
4. Star Shower: Cain channels the Psionic power of Sun to rain down multiple yellow blasts from the sky, dealing special damage that stacks up on surrounding enemies.
5. Pit of Venom: Cain channels the Psionic power of Death to generate a poisonous dark fluid on nearby enemies, adhering them to the ground while damage is dealt continuously for 30 seconds.
6. Electrical Storm Glyph: Cain channels the Psionic power of Storm, generating a hidden trap glyph on the ground which triggers a painful blast of lightning to any enemy that walks past it, stunning them briefly.
7. (Boost) Invisibility: Cain channels the Psionic power of Illusion, becoming completely invisible to enemies for 60 seconds whilst increasing critical hit attack chances.
8. (Debuff) Psionic Suppression: Cain channels the Psionic power of Science, throwing incredibly potent Psionic grenades which suppress surrounding enemies, preventing them from accessing their special abilities for 20 seconds.
9. (Boost) Shield of Truth: Cain channels the Psionic power of Truth to create a white-colored barrier of purity that protects him from any source of damage for a full minute.
10. (Xtreme) Lightning Strike: Cain channels the Psionic power of Storm to generate a powerful bolt of lightning, dealing heavy electric damage to surrounding enemies.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc

Download link: https://www.mediafire.com/file/0v0mo89p5hgbiqi/Agent_Cain_%2528Sanity_-_Aiken%2527s_Artifact%2529-_Ceamonks890.7z/file