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Ceamonks890's Character Mods

Started by Ceamonks890, October 31, 2020, 05:24AM

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omg wtf lol this looks amazing, i can't wait to try him out
"Nothing is true, Everything is permitted"

June 05, 2023, 08:30AM #361 Last Edit: September 16, 2024, 10:10PM by Ceamonks890
EVIL COLE MACGRATH

STORY BIO
Originating from a divergent timeline in the inFamous video game franchise, there existed a morally evil variant of Cole MacGrath who rather than choose to save the world from the threat of the Beast upon arriving in New Marais, would end up making every morally wrong decision possible in his quest to destroy the Beast.

Only caring about himself and being much more ruthless, short-tempered and impatient in his actions as he frequently collaborated with Nix to bring down Jacob Bertrand and his militia forces, Cole would eventually gain access to Nix's powers over fire and flammable substances through a power transfer machine, accomplishing much of the same feats in this alternate timeline as his more heroic counterpart did.

But when the Beast's true identity of John White was revealed and he explained his overall plan to ensure survival of humanity by awakening unaware Conduits within general society at the cost of millions not lucky enough to possess Conduit genes, this variant of Cole would choose to ensure the survival of Conduits over normal humans, forced to kill Nix and Zeke who did not agree with the Beast's plans for humanity.

Guilt-ridden over their deaths but understanding what needed to be done, Cole would destroy the RFI and ensure the plague would never be undone at the expense of Conduits as John in the form of the Beast, expressed that he could no longer justify murder and wished to die, transferring all of his incredible power into Cole as he faded away into nothing.

Now empowered with the limitless capabilities of the Beast, Cole would awaken all of the unaware Conduits on his timeline's variant of Earth as non-powered humanity ceased to be merely a memory with its complete eradication.

However for this more morally reprehensible version of Cole MacGrath, his leadership of the Conduits as the next stage of human evolution on his world, found itself under major existential threat when massive dimensional portals started popping up across his world and started pulling in everything not nailed down as entire cities and countrysides were completely wiped off the map.

Wishing to ensure the survival of all remaining Conduits on the planet, Cole bravely decided to venture through one of these strange portals and knew no more, awakening in an entirely different universe known as Earth-7150.

Encountering a seemingly more goody two-shoes version of himself among the vast strike force of those willingly choosing to fight for the preservation of all existence and set things right by taking down a group calling themselves the 'Masters of Evil' (including so-called supervillains), the more morally bankrupt Cole decided to side with this incredibly powerful group in the hopes that he may be able to return back to his own timeline with everything restored to how it was when all was said and done.

Rushing in to face off against an army of garishly-dressed red ninjas and armored soldiers from the city alleyway he had arrived in, 'Evil' Cole tapped into the power of the Beast and unleashed his incredible destructive abilities on all the weaklings who stood in his way, the more heroic version of Cole and various other heroes visibly disgusted by his darker counterpart's actions, even if it made their own jobs a little easier...

DISCLAIMER: This mod uses a fair amount of uncensored swear words in many voice clips. If you're someone easily offended by the use of such language, than don't download this mod. Also, don't have Evil Cole on full teams of four (as he is very demanding on the game and will cause instability and gameplay bugs if you aren't careful).

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of flight, leadership, healing factor, 100% chance of resurrection and immunity to radiation and electricity damage
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Jason Cottle's voice
-Uses assigned number #82 (will clash with Danny Ketch, Domino and Shang Tsung in mannequin).

BLOCK COMBOS:
Block + Jump (Gigawatt Blades)- Evil Cole uses this exclusive pre-order bonus ability from inFamous 1 to generate a certain amount of electrical energy around his arms, increasing his overall damage output for a time.
Block + Action (Shadow Strike)- In reference to the PS3 PSN entry, Festival of Blood, Evil Cole uses the power of the Beast to move between targets at impressive speeds, dealing physical damage.
Block + Light Attack (Spikers)- Evil Cole generates several liquid napalm spikes which turn into sentient 'Spikers', ensnaring enemies in place for 30 seconds.
Block + Heavy Attack (Ionic Drain)- Evil Cole expands his Bio-Leech ability further, draining energy and health from enemies over time temporarily.
Grab + Heavy Attack (Bio Leech)- Evil Cole gets up close and personal, draining an unlucky target's bio-electric energy, temporarily increasing his max health, energy and speed for a time.

MOVESET:
1. Firebird Strike: Evil Cole becomes temporarily enveloped in fire, flying himself a short distance before creating a small explosion, dealing fire damage to surrounding enemies if close enough.
2. Thunder Drop: Evil Cole drains energy around him while airborne, generating a damaging electrical shockwave upon impact with the ground as enemies are knocked back from the strike.
3. Arc Lightning: Using an ability only accessible on evil karma playthroughs of the original inFamous game, Evil Cole continuously generates red lighting bolts from his hands upon enemies, dealing electric damage so long as button is held down.
4. Napalm Grenades: Evil Cole leaps into the air and generates several napalm-constructed energy grenades, dealing fire damage to surrounding enemies.
5. Hellfire Rocket: Evil Cole fires a cluster of fireballs at unlucky targets, dealing fire damage.
6. (Debuff) Nightmare Blast: Evil Cole generates a cloud of ash and dust, stunning surrounding enemies for 30 seconds as their damage output is lowered.
7. (Boost) The Beast Has Arrived: Evil Cole taps into the power of the Beast, increasing to the size of a giant at the cost of being unable to regain energy. Press $SMASH for Giant Punch. Activate power again to return to normal size.
8. (Xtreme) Ionic Storm: Having had enough of the current battle, Evil Cole summons down multiple bolts of red-colored lightning at once, dealing heavy electricity damage to all struck targets.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
BarryAllen- Evil Cole Infamous 2 skin, mannequin

Download link: https://www.mediafire.com/file/4y2jjdlj8etb2i5/Evil_Cole_MacGrath_%2528inFamous%2529-_Ceamonks890.7z/file

June 09, 2023, 08:51AM #362 Last Edit: September 16, 2024, 10:10PM by Ceamonks890
KAI

STORY BIO
Once a member within the secretive White Lotus Society and learning a variety of skills in martial arts from an assortment of experienced teachers across Asia, the mysterious African warrior known only as Kai still wasn't satisfied with what he had learned, desiring to continually improve himself and surpass his current potential.

Learning of an incredible Shaolin warrior that had saved the world through competing and winning several 'Mortal Kombat' tournaments named Liu Kang, Kai journeyed all the way to the United States in the hopes of getting in contact and becoming a pupil of his.

Soon meeting with him, Kai and Liu Kang would gradually develop a mutual respect for one another as Kai continued to impress his new teacher and colleague with how fast he learned and adapted to the techniques taught by him over the course of many weeks.

Kai's training prematurely interrupted as the invasion of the rogue Elder God Shinnok and his dark legions advanced upon the realm of Edenia, these events would go on to define Kai, affording him the chance to grow beyond his insecurities of not being strong enough to stop forces far beyond his initial comprehension.

Among the defenders of Earthrealm to successfully defeat Shinnok for the time being, Kai proceeded to finish off his training with Liu Kang before deciding to wander the world and uncover its many secrets, keeping in close contact when the situation required it through a provided Special Forces communicator.

Now however, Kai finds himself involved in a complicated mission with the many defenders of Earthrealm on an entirely new world, mysteriously contacted by a possible future version of his former teacher who had ascended to godhood, requesting Kai to stop the oncoming threat in order to prevent all of existence from being wiped away forever.

Accepting this daunting request while having to avoid confronting the younger Liu Kang about it (in order to prevent a chrono paradox), Kai found a mutual friend in a local hero of this new world who dressed like an American flag and fought against anything in his way with nothing but a durable shield.

Desiring to learn all he could during this time on this new world, Kai prepares to defend the multiverse as best he can and ensure that no-one has to lose everything over such selfish motives...

FEATURES:
-5 powers, 2 boosts and a Fatality
-Ability of Mortal Kombat (can taunt and perform Stage Fatality)
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Greg Eagles' voice for Luke Cage from MUA1.
-Uses assigned number #61 (will clash with playable Lizard, Miss America, Sam Alexander's Nova and Kurtis Trent in mannequin).

MOVESET:
1. Burning Light: Kai briefly immerses one of his legs in fire, performing a rising upward kick that sends an unlucky target flying, dealing fire damage.
2. Singeing Slide: Kai briefly immerses his feet in flames, quickly sliding along the ground as he knocks back struck foes, dealing fire damage.
3. Immolating Combo: Kai immerses his hands in flames, performing a quick six-hit combo as fire damage is dealt.
4. Brutal Beatdown: Immersing his hands in flames, Kai proceeds to attack enemies with a series of nunchucks, dealing fire damage to struck targets over time.
5. Cycle of Life: Kai gets into a handstand position and uses his legs to rotate and kick surrounding enemies within a specific radius, dealing physical damage.
6. (Boost) Open Mind: Paying close attention to his enemies' tactics, Kai adapts to the current situation, increasing his overall defence and chances of landing a critical hit on enemies temporarily.
7. (Boost) Inner Strength: Kai nobly shares portions of his power with his teammates, surrounding them in flames as they gain additional damage and immunity to fire alongside increased momentum temporarily.
8. (Fatality) Overcome Adversity: Kai temporarily floats in the air, calling down a barrage of fireballs which deal heavy fire damage to all on-screen enemies.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Escanor610- Kai MK4 skin, mannequin

Download link: https://www.mediafire.com/file/c3rdwu2s4zfm287/Kai_%2528Mortal_Kombat%2529-_Ceamonks890.7z/file

The Playable Generic MUA1 Enemies mod has been updated with the Skrull Commando from MUA1's Skrull Throneworld level added to the playable ranks!

June 12, 2023, 05:01AM #364 Last Edit: September 16, 2024, 10:11PM by Ceamonks890
TERRAX THE TAMER

STORY BIO
Originally an alien dictator of a small city on a planet named Birj (located 80,000 light years away from Earth), Tyros utilized his unique mutation of control over the earth and rocks to rule his kingdom with an unwavering firm control over his people.

Eventually brought to the attention of Galactus, Tyros was brought before the World Devourer in the hopes of gaining a herald whose inherent moral values would not prevent them from fulfilling their duties to him.

Transformed into Terrax the Tamer by Galactus's vast cosmic power, Tyros's powers were augmented to incalculable levels as he was granted a special axe to easily fend off any who would oppose him.

Finding great pleasure in conquest of countless worlds for Galactus while possessing no true loyalty to him, Terrax abused his new position of power over time and attempted to rule several worlds for himself.

Failing on several occasions when attempting to takeover the planet Earth by the hands of the Fantastic Four and the New Warriors, Terrax continued to traverse the universe while staying one step ahead of his former master, Galactus, in order to avoid being stripped of his vast powers.

Now however, Terrax senses something isn't quite right for the universe at large as he spies dimensional tears popping in and out of existence, that seem to bring a whole host of strange beings into this reality.

Suspecting the so-called heroes of Earth are involved in this unexpected mess somehow, Terrax proceeds to fly at the speed of light in the hopes of finding an answer to his questions...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, flight, 50% resistant to physical and energy damage, immunity to knockback, grabs, stuns and finishers
-2 hex-edited skins, HUD, loading screen, icons and voice/sound file using archived audio of Michael-Leon Wooley's voice for Darkseid from Injustice 2
-Uses assigned number #34 (will clash with Ultron, Sentinel, the Mask and Cheryl Mason in mannequin).

MOVESET:
1. Buried Alive: Terrax strikes with his cosmic axe several times before slamming it into the ground, generating a trail of cosmic energy down a predetermined path, dealing physical damage to targeted foes.
2. Energy of the Universe: Terrax swings his cosmic axe, generating a cosmic energy beam at an unlucky target as energy damage is dealt, knocking them to the ground.
3. Destructive Wave: Terrax swings his cosmic axe, generating a powerful force blast as damage is dealt, enemies knocked back from the blow.
4. Landlak Rumble: Terrax leaps into the air and stomps the ground hard, using his geokinesis to cause the earth to rumble, dealing radial damage as enemies are knocked to the ground.
5. Cunning Dictator: Terrax uses his geokinesis to prepare a trap for unlucky enemies in his path, entrapping them as physical damage is dealt.
6. (Boost) Cosmic Will: Terrax taps into more of his power cosmic, transforming into a more powerful form as his damage and combat speed is increased temporarily.
7. (Boost) Impervious Forcefield: Terrax uses his cosmic axe to generate a highly impervious force field around him, rendering him completely invulnerable for a whole minute.
8. (Xtreme) Meteor Strike: Terrax uses his cosmic-enhanced geokinesis to bring down meteors from the sky, hitting all nearby enemies with heavy fire damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Escanor610- Cosmic Axe model, mannequin
UltraMegaMagnus- Fixed positioning for rock platform bolton
Zignutus- Custom Terrax Classic and Cosmic-powered skins
ZuluViking- Original Hulk meteor model for Terrax rock platform used during flight

Download link: https://www.mediafire.com/file/v2r5w41a9mdi8ad/Terrax_The_Tamer_%2528Fantastic_4_villain%2529-_Ceamonks890.7z/file

June 16, 2023, 12:39AM #365 Last Edit: September 16, 2024, 10:11PM by Ceamonks890
PUPPET MASTER

STORY BIO
Born into a constantly struggling family, Phillip Masters eventually became obsessed with carving things out of wood before moving onto clay, after discovering some mysterious empowered material near the base of Wundagore Mountain.

Inspired by sixth century legends told to him by his grandmother in relation to the demon Chthon tainting the land of Transia, Phillip would keep this insight long into adulthood as his mental health gradually declined with continued exposure to the radioactive elements generated by the mysterious empowered clay.

Adopting Alicia Reiss as a stepdaughter after feeling guilty for his involvement in the death of her birth parents, Phillip withdrew himself from the world for many years before he returned to his homeland of Transia in order to obtain more empowered clay and pursue a path as a criminal (his previous attempt at forging a legitimate business with the clay dying with the late Jacob Reiss).

Taking up the persona of the 'Puppet Master', Phillip would begin to have his schemes for complete control over the world interfered with on a constant basis from then on by the superhero team known as the Fantastic Four.
Making them one of his top priorities to fruitlessly overpower while continuing to look after Alicia in his own twisted way, Phillip would find himself frequently outsmarted by his sworn enemies as he was placed back into sanatoriums time after time, in order to hopefully be rehabilitated into a proper member of society.

Spying some dimensional tears forging across the world while in the middle of planning another scheme against the Fantastic Four (thanks to local TV broadcasts), Phillip suspected a far bigger player in the supervillain community to be involved.

Not wishing to lose his own chance at world domination nor have Alicia be in far more danger than even the Thing could handle, Phillip proceeded to head off for Stark Tower, knowing full well that it was better to have willing strength in numbers for this particular plan...

FEATURES:
-1 power, 3 boosts and an Xtreme
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using ripped audio of Neil Ross's voice from the 90s Fantastic Four cartoon
-Uses assigned number #35 (will clash with Destroyer Armor, Spider-Man 2099 and Superman in mannequin).

MOVESET:
1. Deranged Slash: Attempting to fend approaching enemies off, Phillip pulls out an axe and slashes at them, dealing physical damage. Charge attack to increase chances of instant kill!
2. (Boost) Leading Puppeteer: Letting the power go to his head, Phillip's overall resistances increase for a time as his energy cost is reduced.
3. (Boost) Brainwashed Puppet: Pulling out one of his clay puppets, Phillip takes control of unlucky enemy minds, forcing them to attack their own allies for a time.
4. (Debuff) Mindless Puppet: Pulling out one of his clay puppets, Phillip takes control of surrounding enemies as they're left in a stunned state for a long time.
5. (Xtreme) Voodoo Puppetry: Having gotten incredibly frustrated by the continued resistance of enemy forces, Phillip pulls out one of his custom-made clay puppets, dealing heavy physical damage to surrounding threats.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Escanor610- Custom Puppet Master skin, mannequin

Download link: https://www.mediafire.com/file/nod0m0evu9svr7a/Puppet_Master_%2528Fantastic_Four_villain%2529-_Ceamonks890.7z/file

The Playable Generic MUA1 Enemies mod has been updated with a symbiote added to the playable ranks!

June 21, 2023, 05:00AM #367 Last Edit: September 16, 2024, 10:12PM by Ceamonks890
VIV VISION

STORY BIO
The synthezoid daughter of the Avenger Vision, Vivian found herself struggling to fit into society from the very beginning of her original creation.

Initially living in Arlington, Virginia with her family, disaster would swiftly strike with the untimely arrival of the supervillain Grim Reaper (who was greatly upset at the thought Vision could even have a happy family, least of all when the Vision's brainwaves were duplicated from his superhero brother, Wonder Man, who's family life was far from cheerful).

Gravely injured by Grim Reaper but managing to ultimately survive the attack while the Vision was away on a mission with the Avengers (her mother and twin brother not being quite so lucky as the resentful villain escaped during the chaos), Vivian was left in a state of extreme distress from the loss of her loved ones, turning off the emotional side to her programming for a number of months as she found herself currently unable to cope with the immense distress they placed on her.

Joining the latest incarnation of the Champions superhero team, Vivian gradually became comfortable among her teammates over the course of several adventures and frequently proved herself as a capable and selfless hero in her own right.

Now however, Vivian has reactivated her emotional programming and come to more healthier terms with her traumatic experiences, accepting that while she would never be truly able to forget about that defining moment in her short life thus far as a synthezoid, she would not allow herself to be defined by it and vowed that she would do what she can to ensure the same thing would never happen to anyone else (no matter what type of living being they are).

Flying down with her father to join the other superheroes of Earth-7150 at Stark Tower, Viv Vision prepares herself for her biggest adventure yet...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, flight and immunity to psychic/radiation damage and mind control
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Heath Pennington's voice for Orianna from League of Legends
-Uses assigned number #19 (will clash with playable Doctor Doom, Agent Carter and Invincible in mannequin).

MOVESET:
1. Close-Quarters Protocol: Viv becomes briefly intangible as she phases through enemies, dealing a variety of strikes which causes them to become stunned temporarily. Press Block at any time for a massive radial blast!
2. Solar Blasts: Viv fires instant blasts of solar energy rapidly at enemies, dealing energy damage.
3. Solar Ray: Viv releases a powerful solar beam that can pierce enemy defences if fully charged. If not charged, power will cause knockback damage instead.
4. Crushed Heart: Viv makes one of her hands intangible and phases it through enemies, giving them a minor heart attack with a chance for critical hits.
5. Solar Overload: Viv builds up energy within her solar gem before unleashing it as a large explosion, knocking enemies back as energy damage is dealt.
6. (Boost) Holographic Camouflage: Viv projects a convincing hologram as she seemingly becomes invisible to enemies, increasing defence and critical hit chances temporarily.
7. (Boost) Multiprocessor Brain: Viv uses her synthezoid brain to wirelessly hack satellites in outer space, revealing nearby enemy positions while reducing cost for powers temporarily.
8. (Xtreme) Awakened Awareness: Using her traumatic memories as strength to stop all dangers which stand in her way, Viv takes to the skies above and targets on-screen enemies, firing an assortment of solar blasts from her jewel before increasing her density as she flies back down with the impact of a meteor, dealing heavy damage.

CREDITS:
Ceamonks890- Mod creation, HUDs, loading screen, icons etc
epicanddragon94- Coding for first power from Shadowcat mod
Escanor610- Mannequins, Viv Vision Marvel Strike Force skin
Maegawa- Original coding from Vision mod for many powers
Zignutus- Custom primary Viv Vision skin

Download link: https://www.mediafire.com/file/59bdwbwbe9xpfuz/Viv_Vision_%2528Ceamonks890%2529.7z/file

June 23, 2023, 05:46AM #368 Last Edit: September 16, 2024, 10:12PM by Ceamonks890
FAITH CONNORS

STORY BIO
Originating from an alternate reality set in a future city achieved by an oppressive regime, there existed a young woman named Faith Connors who found herself having to constantly fight for survival on the city streets of Glass.

Originally born into a family of four but ultimately fleeing her homelife at sixteen years old to live on the streets after her father Abraham turned to alcoholism upon the unexpected death of her mother, Erika, during the infamous 'November Riots', Faith initially resorted to petty thievery before being caught by a man named Mercury.

Taken under his wing and trained in the work of a 'Runner' to transport private and sensitive assets across the city of Glass to gain back some sense of control over the city's oppressive police force, Faith quickly developed into a natural courier over time.

Finding herself pulled back into her strained family life several times (in order to save both her father and later her older police officer sister, Kate, from corrupt power-hungry tyrants at different points), Faith would find herself pushed to her limits in her quest to find answers.

Uncovering a former runner nicknamed Jacknife as being the true mastermind behind Kate's framed murder of running mayor, Robert Pope, Faith infiltrated the city's regime hall known as The Shard to rescue Kate, eventually coming out on top as she kicked Jacknife out of a flying helicopter to his death.

Both of the Connors sisters now considered wanted fugitives, Faith used her remaining connections with the wider Runner community to help get them underground and away from prying eyes within Glass's police forces, forging new identities in an attempt to start their lives over while waiting for events to die down.

Eventually resuming Runner jobs in order to provide money and food for herself and her sister (much to Kate's disapproval), Faith equipped herself with some new tools which helped to enhance her repertoire of techniques readily available to her whenever she found herself having to confront anyone that got in her way.

Unexpectedly running into a dimensional portal which had spawned seemingly out of nowhere in the middle of an escape from the police on the rooftops of Glass, Faith soon knew no more as she found herself newly residing on the more primitive and dirty city streets of an entirely different version of Earth, proceeding to investigate before finding herself suddenly attacked by an assortment of red-coloured ninjas...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of Runner Vision (always reveals nearby enemy positions on map), Theme Music (plays her iconic Still Alive theme from the original Mirror's Edge game), Parkour Sprint, Slide Kick & Quick Reflexes
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Jules de Jongh's voice from the original Mirror's Edge game
-Uses assigned number #54 (will clash with Patriot, playable Ulik, X-Men's Prodigy and Mortal Kombat's Smoke in mannequin).

MOVESET:
1. Hard Life: Faith grabs an unlucky enemy and slams them to the ground, breaking their arm as physical damage is dealt.
2. Mag Rope Soar: Inspired by a mod for Mirror's Edge Catalyst called Enemy Grapple Takedown, Faith uses her mag rope to pull an enemy towards her, dealing physical damage.
3. Runner Strike: Faith uses her combat experience to her advantage, anticipating an enemy attack before striking a pressure point, physically stunning them for a time.
4. Defying Kick: In reference to an infamous glitch within the original Mirror's Edge game, Faith runs toward an enemy and performs a gravity-defying kick, dealing physical damage as they're knocked back by the strike.
5. (Debuff) BeatLink Disrupt: In reference to an upgrade from Mirror's Edge Catalyst, Faith activates a hidden device on her person which stuns surrounding enemies for a time.
6. (Boost) Focus Shield: In reference to an upgrade from Mirror's Edge Catalyst, Faith is more easily able to evade incoming enemy attacks while reducing energy cost as the world seemingly becomes a blur of speed to her temporarily.
7. (Xtreme) Glass Rebel: Faith jumps into the air and leaps between foes, dealing heavy physical damage with a 25% chance for instant KO.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
BloodyMares- Moveset suggestions
Escanor610- Mannequin
MPrince- Converted Faith Mirror's Edge 2008 Classic skin
Shabranigdu- Additional quality-of-life features and extra abilities from Faith Connors booster

Download link: https://www.mediafire.com/file/4t7kktpvru0nd24/Faith_Connors_%2528Mirror%2527s_Edge%2529-_Ceamonks890.7z/file

Ooh Viv! Still one of my favorite comic storylines. Heartbreaking but a nice character!
My Release topic : http://marvelmods.com/forum/index.php/topic,8934.0.html

Newest Release : Raven

I've been at work all day(my feet are killin' me!), but I'm so happy to see you did the Faith mod so soon!!! I will try her out when I get some rest, and work on a mannequin for her, and the Harry Potter mod you did, this weekend(he was great! Wonderful work.).

June 24, 2023, 04:10AM #371 Last Edit: September 16, 2024, 10:13PM by Ceamonks890
HAMMERHEAD

STORY BIO
Formally a member of a migrant Russian family that fled their homeland for America, the kid named Joseph who would grow up to become the Italian crime boss of New York City known as Hammerhead, lived a traumatic childhood.

Constantly berated and beaten by his father or school bullies for attempting to speak Italian, Joseph would soon psychologically snap and remorselessly killed them in order to gain official initiation into the Maggia.

Beginning his career as a junior hitman, Joseph's head would get brutally shattered in the middle of a brawl as his skull was gravely broken from the many blows received during the battle.

Narrowly saved from the brink of death by disgraced surgeon Jonas Harrow as a new skull made of steel was constructed and surgically inserted carefully into Joseph's head to protect his brain, Joseph would eventually awaken and come to appreciate his newly-gained durability.

Being struck with permanent amnesia as a byproduct of the previously mentioned psychological issues, Joseph became fixated on a gangster movie poster and adopted the mobster identity of Hammerhead, favoring attire, personality traits and weaponry reflective of the era.

Finding himself involved in numerous gang wars throughout New York City (frequently clashing with many of the local street heroes), Hammerhead's initial streak soon ran out as he was shot in the head by adamantium bullets and lapsed into a coma from severe physical trauma.

Saved from the brink of death once more by Mister Negative who wished to hire him for his talents, Hammerhead had his brain transplanted into a new robotic adamantium skeleton, becoming stronger and durable than before.

Now joining many of New York's criminals in order to confront Doctor Doom about being cheated out of power and riches beyond their wildest dreams, Hammerhead arms himself anew with a tommygun, prepared to take him out when the opportunity presented itself...

FEATURES:
-3 powers, 2 boosts and an Xtreme
-Abilities of might and leadership
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of John DiMaggio's voice from Spider-Man: Shattered Dimensions
-Uses assigned number #36 (will clash with playable Loki, Mikhail Rasputin, Captain Planet and King Kong in mannequin).

MOVESET:
1. Spiral Smash: Hammerhead performs a potent strike with one of his fists, stunning struck foes temporarily.
2. Heavy Charge: Hammerhead runs forward at impressive speeds, knocking back most foes in his way as physical damage is dealt.
3. Faithful Friend: Hammerhead pulls out a tommygun and fires away, dealing physical damage over time to ranged enemies so long as button is held down.
4. (Boost) Stubborn Gangster: Refusing to surrender, Hammerhead's overall critical hit chances are increased temporarily as he adapts to enemy strategies.
5. (Boost) Adamantium Durability: Putting his improved skeleton to good use, Hammerhead receives less damage from enemy blows temporarily.
6. (Xtreme) Mafia Hit: Hammerhead orders an off-screen group of gangsters loyal to him to assassinate all enemies, dealing heavy physical damage.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Enigma- Ripped Spider-Man: Shattered Dimensions audio files
Waggens7uP- Hammerhead Noir Shattered Dimensions & Custom Classic skins, HUDs, mannequins

Download link: https://www.mediafire.com/file/z1dk54fldab1gta/Hammerhead_%2528Spider-Man_villain%2529-_Ceamonks890.7z/file

June 25, 2023, 03:52AM #372 Last Edit: September 16, 2024, 10:14PM by Ceamonks890
WEAPON H

STORY BIO
Having a rough childhood, the man known as Clayton Cortez would become a marine and Eaglestar contractor hireable by any military agency in adulthood.

But when he grew more of a conscience during the middle of a mission to take out rebellious villagers in Ujanka who sought to sabotage a pipeline by the Roxxon organization and killed his own men, Clay would be captured by the infamous Weapon X facility and experimented on by their 'Batch-H' division.

Transformed into a gamma-powered hybrid with the strength and durability to rival the Incredible Hulk alongside adamantium bones and claws akin to Wolverine, Clay became known as 'Weapon H' from then on.

His memories fragmented as a byproduct of the twisted experiments he underwent, Clay would escape during the middle of a pain-induced rage as he slaughtered the monsters that had proceeded to ruin his life, destroying records on a wife and children that he barely recalled having in order to ensure their safety.

Fighting whatever monstrosities were in his way (including Wendigo and Brood alien hybrids also created by offshoot Eaglestar facilities), Clay would eventually find himself confronted by a few of Earth-7150's superheroes, including Doctor Strange, Wolverine and Doctor Bruce Banner who helped him to track down the people truly responsible for the inhumane experiments he underwent and brought them to justice the right way.

Soon reunited with his family, Clay attempted to make up for lost time and devoted many days to raising his young children as best he could with gradually renewed support from his wife Sonia Sung, all receiving new identities on part of SHIELD director Nick Fury in order to provide Clay the proper sense of anonymity and security that he truly needed after many months unwillingly spent on the run from Roxxon and Weapon X.

Now however, Clay finds himself getting involved in the bigger global affairs of the superhero community once more as he gets contacted by Nick Fury in regards to matters of national security, requiring all hands on deck to stop the forces of Doctor Doom calling themselves 'The Masters of Evil'.

Understanding the need but initially struggling to accept this responsibility after managing to regain all his lost memories through months' worth of therapy sessions with Doc Samson and regaining his true sense of self, Clay would be reassured by Sonia that her and the kids would be safe during his absence, encouraging him to get out there and put his undesired gifts to good use, in order to save the world and show everyone the type of man he truly was.

Thanking Sonia for her invaluable advice and giving her a kiss, Clay would walk outside the small cottage they lived in and transformed into Weapon H once more, performing superhuman leaps as he travelled to the covert meeting spot with SHIELD agents ready to pick him up and transfer him to the temporary base of operations in New York City that many other superheroes had taken up residence at...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor, immunity to knockback, grabs, stuns and finishers, Impenetrable Rage (receives increased critical hit chances if he gets angry enough during combat)
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Fred Tatasciore's voice for Blockbuster from the 2013 Deadpool game
-Uses assigned number #45 (will clash with Kang the Conqueror, Witchblade and Indiana Jones in mannequin).

MOVESET:
1. Cyclone Slash: Carefully positioning himself, Weapon H performs a devastating punch attack while his claws are out, dealing physical damage with a chance for instant kill!
2. Superhuman Gusts: Weapon H inhales in a ton of air before unleashing a forward blast of wind upon surrounding enemies, sending them flying as wind damage is dealt.
3. Grumpy Swipe: Weapon H lunges forward, forcing an unlucky foe to the ground as he stabs them several times with his claws, dealing physical damage.
4. Claw Spiral: Weapon H performs a quick spin attack with his claws, hitting multiple targets at once as physical damage is dealt.
5. Leaping Aftershock: Weapon H leaps into the air and stomps the ground hard, dealing radial damage as enemies are knocked to the ground upon impact.
6. (Debuff) Monstrous Defiance: Weapon H performs a silent taunting action while his claws are out, forcing enemies to attack him and deal less damage for a time.
7. (Boost) Gamma Frequency: Tapping into this mysterious new ability earned during the Savage Avengers series, Weapon H imitates the power of Red Hulk and the Leader, his claws getting hotter as he becomes much smarter and immune to psychic damage & mind control, sharing nearby enemy positions with his teammates via telepathy as fire damage is added to his regular attacks.
8. (Xtreme) Hulkverine: Weapon H moves between enemies at incredible speeds, slashing them all before finishing with a 360 spin as heavy physical damage is dealt.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Enigma- Archived Deadpool game audio
Escanor610- Ripped Weapon H Marvel Future Revolution model, mannequin

Download link: https://www.mediafire.com/file/dk4m06o4bcol6cu/Weapon_H_%2528Marvel%2529-_Ceamonks890.7z/file

June 27, 2023, 06:16AM #373 Last Edit: September 16, 2024, 10:14PM by Ceamonks890
ABSORBING MAN

STORY BIO
Growing up in the Bronx, Carl Creel was consistently encouraged by his mother to always set expectations for himself, learning a few things about boxing and automotive mechanics through his father which would come to serve him well in adulthood.

But when his mother unexpectedly passed away while he was still very young, Carl's father grew into a much more abusive man in his grief, taking out his unrestrained rage against the world on Carl until he finally gained the strength to fight back and put his father in his place, swiftly kicked out of his home shortly afterward.

Forced to live on the streets and the local gym while being forced to turn to a life of crime in order to survive as he gradually let out his anger towards his parents' differing situations healthily, Carl would engage in a brief boxing career on the side before his covert crimes were eventually found out, serving time in prison for aggravated assault and extortion.

However, Carl would unknowingly be selected by the Asgardian god of Mischief, Loki, as an unwitting pawn in a scheme against his heroic brother Thor (adding the contents of an enchanted potion to Carl's drinking water, granting him the strange ability to absorb the physical properties of anything he came into contact with and use them for his own ends).

Amazed by this newly gained power, Carl would use his new gifts to break out of prison and engage in the first of what would become many battles among many of Earth-7150's formidable superheroes, taking up the persona of the 'Absorbing Man'.

Among the many powerful beings teleported away from Earth by the Beyonder to the alien planet creatively named Battleworld in order to engage in battle after battle for his amusement, Carl would meet the then newcomer Mary MacPherran aka Titania during his time spent on Battleworld and gradually forged a romantic relationship with her which further blossomed over time when everyone returned to Earth.

Doing whatever he could to support Mary (boosting her confidence, directing her away from fruitless revenge and encouraging Mary to overcome her own fears), the two soon got married and would turn away from villainy, preferring to remain quietly among each other's company after they were both close to losing their own lives at different points in time.

Managing to get a job at a pawnshop through Titania's old superhero rival, Jennifer Walters aka She-Hulk, Carl did what he could to settle down in spite of his previous criminal record often coming back to haunt him, coming to gain the general acceptance in society that had been denied to him for so long by his father and grew to appreciate it, even stopping a few potential burglaries and alley assaults on innocent targets.

One day however, Carl and Mary would be contacted by SHIELD in regards to a matter of grave urgency, requiring as many superpowered help as possible against Doctor Doom and the newly-forged group calling themselves the Masters of Evil.

Letting out a chuckle at the cliched group name but looking forward to getting back at Loki for taking advantage of him numerous times against Thor (upon learning of his involvement in this grand scheme), Carl and Mary would ultimately agree and had a private car brought to their home which drove them off to the Sanctum Sanctorum...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of James Arnold Taylor's voice for Bulldozer from MUA1
-Uses assigned number #18 (will clash with War Machine, Green Scar Hulk and Red Ranger in mannequin).

MOVESET:
1. Burning Punch: Temporarily absorbing the physical properties of nearby flames, Carl performs a powerful fire-imbued punch, dealing fire damage.
2. Let's Have A Ball: Carl expertly aims and throws his ball and chain at an unlucky target before it quickly returns to him, dealing physical damage.
3. Shocking Jolt: Temporarily absorbing the physical properties of electricity, Carl calls down a bolt of lightning from above, dealing electric damage to a random enemy.
4. Metal Rumble: Temporarily absorbing the physical properties of durable steel, Carl leaps into the air and comes back down to the ground hard, harmlessly slamming a fist into the ground as radial damage is dealt.
5. Crushed Beneath the Sands: Temporarily absorbing the physical properties of sand, Carl generates large fist constructs beneath nearby enemies as physical damage is dealt.
6. (Boost) Radioactive Battery: Temporarily absorbing the properties of gamma radiation to avoid needless harm to his allies if used for too long, Carl creates an aura around the team which poisons enemies over time.
7. (Boost) Ice Cold: Temporarily absorbing the physical properties of ice, Carl provides entire team with ice gloves, adding additional cold damage to melee attacks with a chance to slow struck foes down by 50%.
8. (Xtreme) Destructive Slam: Carl leaps into the air and quickly slams his distinct ball and chain into the ground, dealing heavy physical damage to surrounding enemies.

CREDITS:
Ceamonks890- Mod creation, icons etc
Outsider- Loading screen
Raven Software- Original coding and assets for Power 2 & Power 8 from Thunderball boss files
UltraMegaMagnus- Absorbing Man MFF skin, HUD, mannequin

Download link: https://www.mediafire.com/file/d9xsyvmmslcq1og/Absorbing_Man_%2528Ceamonks890%2529.7z/file

June 30, 2023, 01:08AM #374 Last Edit: September 16, 2024, 10:15PM by Ceamonks890
CLAIRE REDFIELD

STORY BIO
The younger sister of STARS veteran Chris Redfield, Claire grew up with her older brother after the unexpected passing of their parents, forging a very close sibling bond with one another as she gradually learned to be more effective at self-defence and trained in the use of firearms.

But when she decided to drive out for Raccoon City in August 1998 after not hearing anything from Chris (unaware that he had left for Europe to investigate Umbrella's activities after surviving the Spencer mansion incident a few weeks prior), Claire had her life changed forever as she found herself pulled into a dangerous outbreak of undead zombies exposed to a deadly virus.

The events of the Raccoon City outbreak leading to all sorts of twists and turns as she worked with fellow survivor, rookie cop Leon Kennedy, in the hopes of finding a safe way back out of the city, they would ultimately succeed after disposing of the 'Mr X' tyrant and the greatly mutated William Birkin, fleeing with Birkin's young daughter, Sherry, as Raccoon City would soon be entirely wiped off the map to prevent the outbreak from spreading any further.

Desiring to still find Chris (all the more determined to ensure he was safe), Claire would leave Sherry in Leon's care for Umbrella's HQ in Paris as she continued her investigation (soon getting captured and taken to Rockfort Island, just in time for another zombie outbreak to be unleashed upon its inmates).

Running into seventeen year old Steve Burnside, the two would forge an uneasy alliance that grew over the course of their quest as they fought to stay alive in the face of the insane Ashford siblings' grand plans for the world, eventually reuniting with Chris at long last in Umbrella's Antarctica base through a timely contact with Leon through his newly-gained government agent connections.

Forced to kill Steve after he became infected with the T-Veronica virus by Alexia Ashford, the Redfield siblings would encounter Albert Wesker once again during their successful escape from the destruction of the base.

Becoming a government agent herself not too long after as she joined the human rights organization, TerraSave, Claire would get pulled time and time again into various different outbreaks as the years went on, growing into a hardened and experienced survivor in her own right.

Contacted by Chris in regards to grave matters of national security, Claire would be swiftly brought up to speed about an unexplained dimensional tear beginning to form just outside Earth's atmosphere, being a consistent catalyst across not just their world but that of countless other worlds across the vast multiverse.

Introduced to a few oddly dressed masked heroes and surreal humanoid-looking creatures that she wasn't familiar with, Claire soon agreed to accompany her brother and friends to that of the masked heroes' world codenamed Earth-7150 in order to ensure an evil organization of theirs called the Masters of Evil, would not have their grand plans become a success and risk effectively wiping out all of existence in a matter of months.

Walking through the stably-generated portal, Claire prepared herself for whatever crazy situation she found herself in this time...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-6 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of the unknown voice actress for Claire from Resident Evil Revelations 2
-Uses assigned number #27 (will clash with Rescue, Ka-Zar, Spider-Man Supreme, Nanite Nick Fury and Mortal Kombat's Nightwolf in mannequin).

MOVESET:
1. Sharp Counter: Claire strikes at an enemy with her trusty combat knife, sending them flying into the air as physical damage is dealt.
2. Spark Shot: Claire quickly pulls out a large Umbrella-created stun gun and fires it at enemies, generating a potent arc of electricity that deals electric damage whilst stunning them temporarily from the shock.
3. Ice Bottle: In reference to Revelations 2 Mercenaries, Claire throws a surprisingly potent bottle of supercoolant at enemies, dealing cold damage and slowing them down briefly.
4. Grenade Launcher: Claire pulls out a grenade launcher and continually fires away, dealing fire damage over time (so long as button is held down).
5. (Boost) Raccoon City Veteran: Having been involved in several different zombie outbreaks over the course of Resident Evil, Claire is able to boost her overall critical hit chances temporarily as she focusses more on vulnerable weakpoints.
6. (Boost) TerraSave Boost: Claire boosts her teammates' overall attack speed and damage output temporarily.
7. (Xtreme) Acid Rounds: Claire throws several grenade launcher acid rounds into the air, firing at them with a pistol as they explode upon enemies and deal heavy burn damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Aventureiromax- Primary RE2 Classic skin
DanteIkaris- Extra RE2 Remake variant of Classic skin, every other skin, mannequin

Download link: https://www.mediafire.com/file/stqat9l4jaa0hf3/Claire_Redfield_%2528Resident_Evil%2529-_Ceamonks890.7z/file