Ceamonks890's Character Mods

Started by Ceamonks890, October 31, 2020, 05:24AM

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September 26, 2023, 03:55AM #435 Last Edit: October 07, 2023, 09:33PM by Ceamonks890
WALLY WEST

Growing up idolizing the second Flash from a young age, Wally West frequently found his dreams of following in his idol's footsteps consistently tested by his parents who attempted to dampen his expectations through often detrimentally harsh methods.

But one summer at ten years old, Wally visited his supportive aunt Iris in Central City and would end up having his life irrevocably changed forever as he finally got a chance to meet the Flash proper, learning about his secret origins before getting unexpectedly exposed to the exact same electrified chemicals that granted the second Flash his powers in the first place.

Thrilled to have his dreams finally come true, Wally was taken under the Flash's wing and was taught everything he knew about using their incredible speed to their advantage and becoming familiar with his new mentor's vast rogues gallery (growing confident in his new abilities while bravely learning to overcome crippling childhood fears as he grew up into adulthood and become close friends with the Flash, who later revealed his secret identity of Barry Allen to him).

However when Barry Allen bravely sacrificed himself during the events of 'Crisis on Infinite Earths' (of which its highly damaging existential effects were fortunately contained solely to the DC Comics part of the omniverse), Wally found himself having to take up the mantle of his fallen mentor and struggle to live up to his legacy as he found himself in a whole host of various misadventures for the next few years that frequently put his abilities and skills to the test.

Forging close friendships with many of his fellow heroes over time as well, Wally soon met and fell in love with a Keystone City news reporter named Linda Park, the two eventually marrying and having two twin children, Iris and Jai, who inherited their father's connection to the 'Speed Force' dimension that granted all Flashes their abilities, Wally finally becoming comfortable in his responsibilities as the third primary Flash after years of fluctuating ups and downs.

Deciding to responsibly train Barry Allen's time-displaced grandson, Bart, who went by the codename of Impulse, alongside his own children when they came of age (much like Barry had once done for him years before to continue the legacy of the Flash mantle beyond him), Wally took a moment to sit down with Linda and watch the next generation of speedsters train away.

Unfortunately, their collective moment of peace would be unexpectedly interrupted by a TV report of strange, unexplained dimensional tears that were swiftly wiping out life on Earth at an alarming rate.

Spying a bright white light of destructive dimensional energy heading right for them, Wally grabbed Linda in his arms while Bart and the kids followed close behind as they narrowly escaped into the Speed Force just before their entire universe was wiped completely from existence.

Arriving in an alternate universe entirely different from what they left behind, Wally and the others carefully examined their unfamiliar surroundings, unsure what to make of it but nevertheless glad to be alive.

Hoping they could figure out a way to set things right and have their own reality brought back into being once more, their attention would be drawn by a voice that Wally had not heard in several decades, revealing themselves to be Barry Allen himself who stood alongside an impressive number of both familiar and unfamiliar costumed individuals that Wally could only look at in complete shock.

Prompted by Barry if they needed a hand in finding their way around this unfamiliar universe, Wally cautiously accepted the offer and stated how good it was to see his old mentor once again (even if they may not truly be the Barry Allen of his own reality), as Wally and the others prepared for whatever trials faced them next on Earth-7150...

FEATURES:
-5 powers, 4 boosts and an Xtreme
-Abilities of healing factor, 50% chance of resurrection, faster energy regen and significantly faster than most characters
-7 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Michael Rosenbaum's voice
-Uses assigned number #74 (will clash with Purple Man, Peter Wisdom and Sly Cooper in mannequin).

MOVESET:
1. Fast Combo: Wally performs a fast six-hit combo attack, dealing physical damage to struck foes as they're knocked down from the various blows.
2. Dizzying Toss: Wally grabs a nearby enemy, swinging them around as a makeshift weapon before throwing them away upon release of power button, dealing physical damage.
3. Speed Tornado: Wally briefly vanishes as he runs fast enough to generate a powerful tornado that knocks surrounding enemies into the air, dealing physical damage.
4. Whirly Arms: Thinking creatively, Wally spins his arms fast enough to generate mini hurricanes, dealing knockback damage constantly (so long as button is held down).
5. Draining Whiplash: Wally hits multiple enemies at once really quickly, stunning and slowing them down temporarily as he steals a portion of their speed to de-escalate the situation.
6. (Boost) Speed Ghosts: Wally generates a chronal duplicate of himself to assist in combat temporarily.
7. (Boost) Now You See Me...: Wally uses his super-speed to turn himself completely invisible, increasing critical hit chances and overall defense.
8. (Boost) Phasing Speedster: Wally taps more into the Speed Force and vibrates his molecules enough to achieve an intangible state, becoming entirely untouchable as enemies and walls phase straight through him. Press Jump while idle to deactivate power.
9. (Boost) Sharing the Force: Wally temporarily lends a portion of the velocity generated by the Speed Force with his teammates, making Wally and his allies react to events much more quickly as the world seems to slow down around them while they continue to move at normal speed.
10. (Xtreme) Infinite Mass Punch: Wally moves between targets at incredible speeds, punching them incredibly hard as heavy knockback damage is dealt to all affected enemies as a shockwave is created.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
BaconWizard17- Most Wally West Flash skins, HUDs, mannequin
Blaw- Kid Flash skin
Enigma- Michael Rosenbaum audio
Maegawa- Kid Flash HUD

Download link: https://www.mediafire.com/file/ini2usb4twgvgb0/Wally_West_Flash_%2528DC_Comics%2529-_Ceamonks890.7z/file

Fantastic mod and perfectly timed with the release of Wally's new book this week. Many thanks for the release.

September 28, 2023, 06:47PM #437 Last Edit: December 16, 2023, 05:36PM by Ceamonks890
WARLORD KRANG

A long-running and loyal member of the Atlantean military since the early 20th century, Krang would swiftly rise up through the ranks and engage in all sorts of devious schemes over the course of the next few decades.

But over time, he would find a constant thorn in his side via the next destined hybrid ruler of Atlantis, Namor, who was born in 1920 to the Atlantean princess Fen and the human, Leonard McKenzie in the middle of organised peace treaties, the latter of which was involved in an exploration mission across Antarctica and who tragically paid the price for detonating explosive charges near the general vicinity of Atlantis.

By the time Namor had grown into adulthood in 1941, Krang had rose to the rank of captain in the Atlantean military and greatly disapproved of Namor's ever-increasing attacks against the Nazis on the surface, plotting to take the throne from him upon learning Emperor Thakorr in his dying words, named Namor as his royal successor and worked with Byrrah to plot Namor's downfall, soon succeeding by pure happenstance.

Namor stricken with amnesia on land in 1955 and much of the remaining royal Atlantean family killed by a dangerous telepath named Paul Destine via his formidable 'Helmet of Power', Krang and Byrrah used their new positions to make themselves the official king and warlord of Atlantis (maintaining these positions of power till 1975 until a memory-restored Namor discovered where the surviving population of Atlantis had moved to in the intervening decades since his disappearance).

Byrrah soon losing his royal position to Namor once more as the Atlantean people rejoiced over the return of their long lost monarch, Krang continued to serve as the military warlord for Atlantis (frequently plotting plans for war against the surface world behind Namor's back, getting exiled from Atlantis for quite some time afterward as he put together a formula which allowed him to breath oxygen on land and blend into the background as a surface dweller till the time was right).

However, it was through a chance encounter with the formidable supervillain, Doctor Doom alongside his frequent Atlantean collaborators, Byrrah, Attuma and the recently recruited Tiger Shark, that all of their grand plans against Namor could finally be put into place and made into a genuine, long-term reality with the plan to imprison Namor in a containment cage of oxygen to slowly kill him off and brainwash all of Atlantis's populace to follow only their commands as they easily took over Atlantis without much conflict.

Unfortunately (as Krang and Byrrah would soon find out while guarding the Atlantean mind-controlling devices known as 'sonic emitters'), Namor would not end up being so helpless as they naively believed, an assortment of formidable surface dwellers from across the vast multiverse having worked together to selflessly restore Namor back to health and defeat them easily in battle while destroying the sonic emitters that ultimately freed the Atlantean populace's collective minds from enslavement.

Waking up not long after being defeated by the SHIELD strike team, Krang would be informed by Byrrah that Doctor Doom had cut them out of their deal via a holographic message and wouldn't grant them what they desired as promised.

Audibly outraged at the betrayal, Krang decided to put his resentment for Namor aside temporarily (desiring major payback against Doctor Doom and his remaining surface dweller allies within his Masters of Evil).

And if it meant having to work alongside Namor and the other heroes, it was a price he was prepared to pay for the cost of revenge...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might and leadership
-1 hex-edited skin, HUD, loading screen, icons and sound/voice file using his in-game MUA1 boss voice provided by Fred Tatasciore.
-Uses assigned number #117 (will clash with Monica Rambeau, Wave and Ratchet & Clank in mannequin).

MOVESET:
1. Concussive Bursts: Krang pulls out a standard Atlantean pistol from his belt, firing several concussive bullets from it at foes as physical damage is dealt.
2. Propulsive Charge: Utilizing a stolen human jetpack prototype, Krang takes to the air and performs a charge manoeuvre as if he were underwater, dealing physical damage to a struck target.
3. Warlord Strike: Krang pulls out two Atlantean swords, performing a very lethal multi-hit attack with them as physical damage is dealt.
4. Atlantean Typhoon: Krang pulls out two Atlantean swords, performing a radial spin attack with them that deals physical damage over time to enemies in his path. Hold button down to keep attack going!
5. Surface Dweller Ingenuity: Krang throws several military-grade grenades, dealing fire damage to all targets in range of the blasts.
6. (Boost) Brutal Combatant: Krang pulls out a heavy Atlantean warhammer, utilizing it in combat for a time.
7. (Boost) Skilled Strategist: Krang adapts to the current battle situation, increasing chances for critical hit damage upon enemies.
8. (Xtreme) Horn of the Kraken: Krang spawns in the great Kraken beast from the city of Atlantis via Namor's stolen Trumpet Horn, as it proceeds to pound the ground around it and harm surrounding enemies before despawning, dealing physical damage.

CREDITS:
Ceamonks890- Mod creation & coding, effects, icons etc
Escanor610- Mannequin
Outsider- Invaluable assistance with Xtreme coding
Raven Software- Krang model, HUD, voice clips, original coding for first two powers

Download link: https://www.mediafire.com/file/hwzgq2igsa4ofrv/Krang_%2528Namor_villain%2529-_Ceamonks890.7z/file

The Playable Generic MUA1 Enemies Collection has been updated with one of the Lizard's experiments aka the Lizardman joining the cast of playable minions!

Can you create mods for Annihilus and Stygorr please? Because Annihilus's 3d head was a prototype for Marvel Legends (Also can be found in one of Enigma's XML2 mods) and Stygorr has a hud head which is also unused.

Quote from: spidermatt on October 01, 2023, 07:30AM
Can you create mods for Annihilus and Stygorr please? Because Annihilus's 3d head was a prototype for Marvel Legends (Also can be found in one of Enigma's XML2 mods) and Stygorr has a hud head which is also unused.

Stygorr and Annihilus don't have their actual MUA skins present in the final game's files, so a custom skin would need to be made for Stygorr and Annihilus would at the very least, require his Contest of Champions model to be converted over.

Otherwise, I'll have to use placeholder models for their skins till someone makes or converts a more fitting model.

Though I suspect you're confusing Stygorr with Kang the Conqueror (as we only know Stygorr existed at one point in MUA via some unused, empty package files while Kang is the other one with a 3D head).

October 04, 2023, 08:53PM #441 Last Edit: November 12, 2023, 08:46PM by Ceamonks890
SHRIEK

Horrifically abused by her mother from an early age, Frances Barrison would be directed to the dark underworld of drug dealing in order to cope as she was exposed to differently traumatic situations which ultimately damaged her sanity over time into adulthood, granted incredible mutant powers during puberty.

Soon meeting and becoming fascinated with the equally twisted Cletus Kassidy during her incarceration at Ravencroft Institute, Frances would be among the psychotic villains to join Carnage during the events of 'Maximum Carnage' and attempt to create utter chaos within New York City, taking up the codename of 'Shriek' from then on.

And while Shriek and Carnage would be thwarted time and time again by various different superheroes and returned to Ravencroft in an almost futile attempt to rehabilitate them into more sane members of general society, she would never give up on engaging in her mad schemes alongside Cletus Kassidy.

Spying utter chaos on the streets of New York City after their latest escape from prison (which surprisingly didn't originate from them for once), the two went off to investigate the disturbance and decide for themselves what to do from there...

FEATURES:
-3 powers, 2 boosts and an Xtreme
-Ability of flight
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Courtenay Taylor's voice from the last-gen version of Spider-Man 3's movie game
-Uses assigned number #68 (will clash with Iron Fist, Phantom Rider, Mortal Kombat's Sektor and the Shadow OC mod in mannequin).

MOVESET:
1. Pure Anarchy: Shriek lands a hard punch on an unlucky target, dealing physical damage as they're stunned temporarily.
2. Psionic Playtoy: Shriek uses her mutant powers to lift an object or unlucky enemy off the ground, dealing physical damage as they're telekinetically flung away.
3. Barrison Howl: Shriek lets out a potent sonic blast which strikes enemies with significant concussive force, dealing physical damage.
4. (Debuff) Dark Illusions: Shriek uses her potent empathic mutant powers to generate convincingly terrifying illusions in the minds of nearby enemies, causing them to run away in fear as their overall defense is reduced.
5. (Boost) Dark Empathy: Shriek uses her potent empathic mutant powers to convince the weak-minded to turn on their own and devolve into their darker impulses for a while.
6. (Xtreme) Barrison Shriek: Living up to her codename, Shriek goes all out with her sonic scream, dealing heavy physical damage to surrounding enemies as time is slowed down temporarily.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Escanor610- Mannequin
Quentin Hex- Custom Shriek skin

Download link: https://www.mediafire.com/file/ak8q62mhad8c7nz/Shriek_%2528Marvel_Comics%2529-_Ceamonks890.7z/file

October 06, 2023, 04:44PM #442 Last Edit: October 25, 2023, 05:11PM by Ceamonks890
TAILS

Born on West Side Island with a genetic abnormality which gave him two tails instead of one, the young, incredibly intelligent fox known as Miles 'Tails' Prower found himself a frequent target of teasing and bullying by his peers.

An outcast among his own kind, he would one day notice the heroic freedom fighter, Sonic the Hedgehog, run right past him at incredible speeds.

Inspired to be as cool as Sonic and willing to do whatever it took to prove himself, Tails would amazingly keep up with Sonic enough during the 'Death Egg' saga that he eventually got an opportunity to interact with the blue blur himself, Sonic taking him under his wing upon being impressed with his natural intellect and inherent skill.

Gradually growing into a more self-reliant and confident hero in his own right over the course of many adventures where Sonic's involvement varied from one quest to the next, Tails' strategic, analytical mind often ended up being the very thing that saved his world from many mad schemes involving the persistent Doctor Eggman, who frequently proved a thorn in the side of Sonic and many other fellow Freedom Fighters.

Among the various Freedom Fighters to engage Doctor Eggman's latest base directly in order to reobtain the stolen Master Emerald for the umpteenth time, the protested fight with Sonic and a Master Emerald-empowered Eggman mech would be brought to an abrupt end as an unexpected dimensional tear would form within the middle of Eggman's command room.

Tragically pulled into the tear alongside everyone else and knowing no more, Tails would eventually wake up in a bunker which seemed to be located deep under the sea.

Exploring his new surroundings, Tails swiftly uncovered a whole assortment of schematics and technology that confirmed his suspicions... He was now in an entirely different universe with seemingly no way back home.

Refusing to give up and deciding to pass the time by learning all he could about this unfamiliar universe (of which humans were the dominant species on the planet and possessed a whole assortment of superpowers among a significant chunk of the populace), Tails would not be left alone in this underwater bunker for long as he started to hear familiar voices get closer to the room he was currently in.

Prepared for anything, Tails would be relieved to see Sonic and Shadow among the new residents to enter the underwater bunker and was quickly brought up to speed in regards to the current dilemma affecting this particular universe, visibly horrified by the existential implications that would arise across the vast multiverse if the mysterious 'Masters of Evil' weren't stopped...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of brief flight, faster energy regen and super speed
-4 hex-edited skins, HUDs, loading screen, icons and voice/sound file using ripped audio of Colleen O'Shaughnessey's voice from the 2022 Sonic the Hedgehog 2 movie
-Uses assigned number #51 (will clash with Kamala Khan, Blindfold, Neutron and The Darkness in mannequin).

MOVESET:
1. Energy Cannon: Inspired by a brief moment in Sonic Lost World, Tails pulls out a custom energy cannon and fires it, dealing energy damage. Chance of a critical hit if targeted enemy is stunned!
2. Yellow Ball: Taking a cue from his long-time friend Sonic, Tails goes into a ball, moving and bouncing around. Press $GUARD to uncoil and $ATTACK to perform a Spin Dash. Damage is based on contact speed. Executing any other power will automatically force Tails out of a ball.
3. Teleport Device: Making use of a gadget he hasn't utilized since Tails' Adventure on Sega Game Gear, Tails teleports between surrounding targets, dealing physical damage as they're knocked into the air from his strikes.
4. Napalm Bomb: Making use of gadgets he hasn't utilized since Tails' Adventure on Sega Game Gear, Tails leaps into the air and throws several napalm bombs, dealing fire damage to surrounding enemies.
5. Flicky Army of Death: Tapping into the residual power of the Super Emeralds, Tails has Chaos Emerald-empowered Flickies orbit around him and attack any enemies that come into range, dealing special damage.
6. (Boost) Battle Strategy: Tails uses a custom-made gadget to reveal nearby enemies on the map while slowing down time for everything but himself and his allies.
7. (Boost) Tails Heal: Making use of a technique he hasn't utilized since Sonic Battle on GBA, Tails uses an unseen device on his person to restore overall health for himself and his teammates at the cost of all his available energy. Will also bring fallen allies back to life.
8. (Xtreme) Tornado Blitz: Tails activates the remote control of his nearby plane, raining down an air strike of bullets upon surrounding enemies, dealing heavy physical damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, icons etc
Arachknight- Provided voice and sound files, moveset ideas, loadscreen and banner visual assets
Escanor610- Tails Modern, Black Knight, Sonic Prime Nine and Sonic Boom skins with various skin segments, flicky model, mannequin

Download link: https://www.mediafire.com/file/fekrjzeqo2enyw1/Tails_the_Fox_%2528Sonic%2529-_Ceamonks890.7z/file

October 10, 2023, 06:57AM #443 Last Edit: February 05, 2024, 08:37PM by Ceamonks890
KYLE RAYNER

A struggling but gifted freelance artist, the young adult, Kyle Rayner, would have his life changed forever when he was suddenly gifted with the last functioning Green Lantern ring in the universe one day within a Los Angeles alleyway.

Brought up to speed by the surviving Oa Guardian, Ganthet, in regards to what had happened and how to use this incredible new power, Kyle would become the fifth Green Lantern to originate from Earth and for a time, the only active Green Lantern in his variant of the DC Comics universe after the second Earth-based Green Lantern, Hal Jordan, became possessed by the fear-empowered cosmic entity, Parallax and went mad, killing off the Green Lantern corps to harness more of their power for himself.

Slowly coming to terms with his newfound responsibilities as a superhero while doing his best to maintain a healthy social life, Kyle started off as a street-based hero who frequently had his moral principles tested time and time again by a vast assortment of supervillains who put him through a variety of challenging situations, before he would soon become a member of the Justice League and Teen Titans at different points.

Forging strong bonds with many of his fellow heroes over time (including the equally uncertain successors to the Flash and Green Arrow mantles in Wally West and Connor Hawke respectively), Kyle would learn a lot from his peers within the superhero community and forged him down a path that ultimately led to the full restoration of the Green Lantern corps for a new age.

And while the restored Guardians of the Universe would continue to go on learning next to nothing in the primary DC Comics reality and be the byproduct that created all sorts of cosmic-level conflicts, they were instead humbled in this particular reality by Kyle's actions and began to follow Ganthet's example of properly expressing their emotions to prevent many existential threats from escalating, incredibly thankful for Kyle's selfless nature in the face of overwhelming odds.

Deciding to take on responsibilities in the depths of outer space on Oa as one Green Lantern of newly formed hundreds to protect the Green Lantern corps homeworld as an 'Honor Guard' (after returning home to Earth just in time to say goodbye to his beloved mother who was dying from a very lethal strain of cancer while revealing his secret identity to her), Kyle learned that he was one of a rare few who could potentially tap into any of the other colors within the Emotional Electromagnetic Spectrum, utilizing their inherent abilities without having to be a member of any of the affected lantern corps himself.

The Guardians seeing this as beneficial to the stability of all existence but ultimately leaving it up to Kyle if he wished to pursue things further, he would choose to go through with training in the various emotional colors, gradually becoming more proficient in the other lantern corps' emotional spectrums (including the newly uncovered and extremely rare life-granting White Lantern power).

Patrolling within one of his assigned space sectors one day, Kyle would be among the various Lanterns to heed the call back to Oa as the Guardians warned them of a grave threat originating from another universe entirely, generating dangerous dimensional tears that had already wiped out the Earth and seemingly all life that had been present on it.

Visibly horrified to learn that his Earth-based loved ones and his friends in the superhero community were potentially all wiped from existence, Kyle asked the Guardians if there was anything which could be done to undo these horrific events.

Calmly gathering in a circle and quietly expressing their thoughts on the matter amongst themselves, the Guardians confirmed that there might be a way to set things right, but that it would require journeying through one of these mysterious dimensional tears to the originating alternate universe responsible for their creation, hopefully finding new allies there that could assist them in setting things right.

Knowing what must be done for the sake of preserving their own universe in the long run, the Guardians released the cosmic godlike entity, Ion, from the Green Lantern Central Power Battery and informed Kyle to willingly accept Ion as a temporary symbiotic host to combat this multiversal crisis or else all hope was lost.

Understanding what he had to do, Kyle bravely accepted Ion into his body as he became a mobile power battery for the other Green Lanterns who would follow him through one of the dimensional tears, without having to worry about running out of energy in their own rings during their time away from their own universe.

Protecting themselves with their incredible collective willpower constructs during dimensional travel as they all flew through one of the dimensional tears that had begun to form outside Oa's orbit, Kyle and the other Green Lanterns found themselves now residing on Earth-based city streets.

Their rings detecting a floating 'helicarrier' under attack in the skies above, Kyle and the other Green Lanterns took to the skies, preparing to lend a hand and hopefully get some answers from the resident heroes of this universe...

FEATURES:
-3 powers, 6 boosts and an Xtreme
-Abilities of might, flight, leadership and 100% chance of resurrection (Ion Benevolence)
-3 hex-edited skin, HUDs, loading screen, icons and voice/sound file using archived audio of John Rubinow's voice from Justice League Heroes
-Uses assigned number #189 (will clash with Quicksilver and Vulture in mannequin).

MOVESET:
1. Green Shot: Kyle fires a projectile of willpower from his standard Green Lantern ring, dealing physical damage to struck targets upon contact.
2. Red Rage: Tapping into the power of the Red Lantern Corps, Kyle continuously fires a stream of red energy from his ring, which damages any enemies in its path so long as button is held down.
3. Star Sapphire Crystallization: Tapping into the power of the Star Sapphire Corps, Kyle generates a dense fog that ends with nearby enemies becoming crystallized for a few seconds, slowing them down as cold damage is dealt.
4. (Boost) Indigo Compassion: Tapping into the power of the Indigo Lantern Corps, Kyle manages to heal the psychological state of enemies, as they willingly turn into permanent allies until Kyle and his teammates leave the current map.
5. (Boost) Primitive Ultraviolet: Tapping into the power of the Ultraviolet Corps, Kyle increases overall damage and combat speed for entire team as they temporarily give into more primitive impulses.
6. (Boost) Hopeful Blues: Tapping into the power of the Blue Lantern Corps, Kyle increases overall energy regen and resistances for entire team whilst rendering them immune to mind control and psychic damage, as they are inspired to fight on.
7. (Debuff) Fearful Yellow: Tapping into the power of the Sinestro Corps, Kyle generates overwhelming feelings of fear within nearby enemies as they run away terrified with their overall defence reduced.
8. (Boost) Orange Greed: Tapping into the power of the Orange Lantern Corps, Kyle temporarily loses himself to the insatiable greed that the Orange Lanterns suffer from, increasing the chances of finding beneficial items for the team.
9. (Boost) White Light: Tapping into the rare power of the White Lantern's Life Entity briefly, Kyle generates power so effective that the entire team's vitality is restored to full, at the cost of all his available energy. Will also bring back any teammates that have fallen in battle.
10. (Xtreme) Ion Will: Tapping into the power of the benevolent cosmic entity, Ion, currently residing within his body, Kyle generates a massive explosion of willpower, seemingly moving faster than light as he briefly disappears and reappears, ordering his fellow off-screen Green Lanterns to finish off any stragglers with multiple raining blasts of ring-generated willpower, dealing heavy special damage to surrounding targets.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Aventureiromax- Kyle Rayner Post-Crisis skin
Escanor610- Parallax skin variants, mannequin
hemlot- Cleanly ripped audio from Justice League Heroes

Download link: https://www.mediafire.com/file/pwejh9jdvyb7opj/Kyle_Rayner_%2528DC_Comics%2529-_Ceamonks890.7z/file

RINTRAH

An intelligent being from the extradimensional planet R'Vaal within the Marvel Universe, the green-skinned minotaur-styled alien Rintrah displayed impressive magical potential.

Brought to the attention of an other-dimensional sorcerer known as Enitharmon the Weaver, Rintrah was taken in by him and began training as his apprentice, soon encountering the Sorcerer Supreme of Earth, Doctor Stephen Strange, as the two gradually formed a strong friendship over the course of many adventures.

But when Rintrah was informed by Enitharmon that there was nothing more to teach him, Rintrah went to Doctor Strange and asked to become his apprentice, which Strange eventually accepted with initial reluctance as he moved into the Sanctum Sanctorum, remaining by Doctor Strange and Wong's side through thick and thin, nobly proving his capability to protect others even if it meant the cost of his own life.

After many months of continued practice and learning however in spite of a few mishaps caused by his own initial inexperience, Rintrah eventually graduated to the rank of a full-on magical sorcerer himself and was presented with his own Cloak of Levitation and the Amulet of Agamotto (both of which were items that Doctor Strange himself used for a while during his early career as the Sorcerer Supreme of Earth), going out into the world to practice his newly honed skills with magic.

Initially scaring many of Doctor Strange's fellow heroes who happened to visit the Sanctum Sanctorum for whatever reason, Rintrah quickly grew to become more accepted within the wider superhero community as he did his best to aid others on various missions when Doctor Strange himself wasn't around.

Magically disguising himself, Rintrah encountered the agents of a demonic cult run by a cultist named Calyxis who planned on summoning the Elder Goddess Tartessus to Earth, heading back to warn his master of what he had uncovered.

The two arriving back at the church now better prepared, they would push the newly arrived Tartessus back through the portal she came from.

Planning on destroying the Talisman which originally brought Tartessus to Earth, Rintrah would be swiftly convinced out of making the risky decision which almost cost him his life in main Marvel canon by Doctor Strange, who devised another way to dispose of the Talisman without activating its lethal boobytraps.

Now however, several years have passed and Rintrah has returned to his home dimension on R'Vaal as its designated Sorcerer Supreme, contacted by Doctor Strange who required his assistance once again in regards to a matter of grave urgency.

His new goals now clear, Rintrah understood what needed to be done and used his magic to open a portal back to Earth and rejoined his old master and his many allies within the Sanctum Sanctorum...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, flight and immunity to knockback, stuns, grabs and finishers
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using modified audio of Adam Croasdell's voice for Ignis from Final Fantasy XV
-Uses assigned number #66 (will clash with Sunspot, Superior Spider-Man, Mortal Kombat's Jax and Sheva Alomar in mannequin).

MOVESET:
1. Mystic Blasts: Rintrah carefully concentrates, continually firing bolts of magic at enemies and dealing special damage (so long as button is continually mashed).
2. Shocking Chain: Rintrah casts a spell which generates lightning from his hands, chaining from enemy to enemy as electric damage is dealt (so long as button is held down).
3. Chilly Weather: Rintrah casts a spell which generates a hail storm upon an unlucky target, dealing cold damage to nearby threats simultaneously.
4. Minotaur Rush: Rintrah charges forward, knocking down any enemies in his way as physical damage is dealt.
5. Dimensional Frenzy: Rintrah uses magic to quickly teleport between multiple opponents at once, knocking them to the ground from the strength of his blows.
6. (Boost) Strings of Fate: Thanks to Rintrah's training in the ancient Weaver magics by Enitharmon, Rintrah touches an unseen string that only he can see, increasing critical hit damage chances and overall resistances for entire team.
7. (Boost) Eye of Agamotto: You all know what this does...
8. (Xtreme) Mystic Slam: Rintrah leaps into the air, magically enchanting one of his fists before slamming the ground with a chance to slow enemies down, dealing heavy physical damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Escanor610- Rintrah Marvel Contest of Champions model, mannequin

Download link: https://www.mediafire.com/file/2shy9hcddam5y1k/Rintrah_%2528Marvel_Comics%2529-_Ceamonks890.7z/file

October 16, 2023, 04:18AM #445 Last Edit: February 09, 2024, 08:03PM by Ceamonks890
TITANIA

Growing up in Denver, Colorado, Mary MacPherran was the most overlooked of her siblings, remaining consistently short and scrawny into adulthood as she proved an easy target for bullies.

Having only one real friend named Marsha Rosenberg who was treated just as poorly for her obesity and awkward nature, the two took on several menial jobs to survive as they dreamt of fame, power and fortune.
Suddenly having their entire suburb of Denver ripped from the planet Earth one day by the alien simply known as the Beyonder to create the makeshift 'Battleworld', Mary and Marsha were among the civilians saved from collapsing debris by the active Spider-Woman of that era, Julia Carpenter.

Frightened and bursting with adrenaline, the two fled into the forests of Battleworld as they were soon found by Doctor Doom, who was looking for recruits to join his army of villains and offered them the chance to gain superhuman abilities.

Accepting the offer, Mary and Marsha were exposed to highly advanced alien tech, gaining different but incredibly viable abilities.

But while Marsha gained the ability to change between plasma, stone and ash forms which afforded her a varied assortment of tactics, Mary's body became far taller, muscular and beautiful to compensate for her incredibly high levels of superhuman strength and durability (becoming much more confident and proud of her new self as she took up the codename of Titania).

Forging a partnership with Carl Creel aka the Absorbing Man during her time on Battleworld which would eventually blossom into a more romantic relationship, the two faced off against the She-Hulk and Spider-Man, but were swiftly outsmarted by the green-skinned lawyer, as She-Hulk took advantage of Titania's arrogance and eventually defeated her.

Learning from her mistake, Mary ensured to not fall quite so easily against her new rival in future as the heroes and villains soon returned back to Earth.

Desiring to take out her pent-up rage against the bullies as much-needed payback for years of torment, Mary managed to get talked out of it by Carl Creel as they began to start their new life together (pulled back into villainy time after time in-between serving as a minor nuisance to She-Hulk), before Mary discovered that she had contracted a terminal form of cancer.

Carl Creel causing a racket on the city streets in order to save Mary by any means necessary, this would draw the attention of Thor who decided to hear Creel out and called in a few favors, Titania eventually making a full recovery as she fought through the illness and lived to fight for many years to come.

After a close brush with death however, Mary decided to re-evaluate her life and began to reform alongside her now husband, Carl Creel.

Managing to get a job at a pawnshop through her old superhero rival, Jennifer Walters, Mary did what she could to settle down in spite of her previous criminal record but over time, she began to gain the general acceptance in society that she had desired for so long and grew to appreciate it, even stopping a few potential burglaries and ally assaults on innocent targets.

One day however, Mary and Carl would be contacted by SHIELD in regards to a matter of grave urgency, requiring as many superpowered help as possible against Doctor Doom and the newly-forged group calling themselves the Masters of Evil.

Rolling her eyes at the cliched group name but keen to go on an exciting adventure regardless, Mary and Carl would ultimately agree and had a private car brought to their home which drove them off to the Sanctum Sanctorum, Mary excited at the prospect of being out in the field again...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might and 50% resistant to physical, fire and cold damage
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Courtenay Taylor's voice for Wonder Woman from Justice League Heroes
-Uses assigned number #71 (will clash with Grey Gargoyle, Thunderstrike, Master Chief and Mortal Kombat's Liu Kang in mannequin).

MOVESET:
1. Knock Knock: Mary throws a powerful melee punch in the direction of an unlucky close enemy, dealing physical damage as they're knocked to the ground from the blow.
2. Smackdown: Mary performs a quick leap, generating a radial shockwave which knocks surrounding enemies to the ground as physical damage is dealt.
3. Rock 'Em Sock 'Em: Mary performs a quick multi-hit combo on enemies, the last punch sending a struck target backward to the ground, dealing physical damage.
4. Give 'Em The Chair: Mary grabs an unlucky enemy and uses them as a makeshift weapon, swinging them around and hitting any enemies that come close. Let go of power button to throw away enemy in Titania's hands!
5. Powerhouse Rumble: Mary stomps the ground, creating a large earthquake that causes radial damage to surrounding foes.
6. (Boost) Battleworld Ingenuity: Mary encourages all nearby foes to attack her for the duration of boost, reducing damage taken as projectiles simply bounce off from her increased durability.
7. (Boost) Thunder Girl: Determined to not lose the current fight, Mary pushes above her limits and increases her max health and striking stats temporarily.
8. (Xtreme) Sweet Patootie: Mary leaps into the air and performs an elbow slam on the ground, dealing heavy physical damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Escanor610- Titania models, mannequin

Download link: https://www.mediafire.com/file/c3p0b597j82p2fl/Titania_%2528Marvel_Comics%2529-_Ceamonks890.7z/file

The Playable Generic MUA1 Enemies Collection has been updated with one of Dormammu's trademark minions, the Mindless One, joining the cast of playable minions!

CRYPTO

Unknown sector of outer space, Universe Designation DAH, 1979

'So run it by me again Pox,' the grey-colored alien, Crypto-139, said from the safety of their idling saucer in response to a contract the two of them had been handed from a multidimensional collective. 'We agree to make cameos in this game called eh... 'Marvel Ultimate Alliance'... and we're going to be back in business?'

'Well I wouldn't go that far Crypto,' Pox clarified. 'It would be a start and a reliable way to earn a bit of much-needed cash through human nostalgia for us while we wait for those video game developers in Germany to recreate our glory days under the late Pandemic Studios's Brisbane studio, cruelly taken before their time.'

'Yeah, yeah, I miss those hilarious Australians too Pox,' Crypto said dismissively. 'But its not a proper new game and the guidelines they want us to follow... I dunno if this is really the best work for us Pox. They expect us to quote lines of dialogue wholesale from games in their universe that are pushing two decades old and have us work with among others, humans dressed in spandex or rags, cartoonish animals, robots and even an entity calling themselves 'Default Man'. For crying out loud Pox, our series is literally called 'Destroy All Humans!' Don't you think us Furons would be out of place among that crowd?'

'Look Crypto, it was the best job I could find on such short notice. Opportunities have dried up ever since our failed projects with the excess genitalia jokes and unintentional species racism came out back-to-back.' Pox confirmed with a definitive if sarcastic tone in his voice. 'It's either this job through the fine folks at 'MarvelMods' or we find ourselves careers in a local space diner.'

Letting out a frustrated grunt but desperate to get involved in some action again, Crypto relented. 'OK, ok, whatever. I'll sign my part of the contract. Where's that damn pen?'

After Crypto and Orthopox were done signing the contract dimensionally sent to them (which vanished as quickly as it had originally arrived), the two wondered how long it would take to hear a response back from the humans residing at this 'MarvelMods'.

Fortunately, the wait wouldn't take too long as a sudden dimensional tear opened up before their stationary saucer.

'Guess that's their doing?' Crypto questioned.

'Highly likely,' Pox joked. 'Anyway, let's drive the saucer through this portal and see where things lead. Who knows? You may even find yourself enjoying being among the humans again, ever since that Natalya woman you had a brief fling with despite my objections in the 60s?'

'Ha ha, very funny Pox,' Crypto said as he started up the saucer and prepared to disembark for parts unknown. 'But next time, don't come crying to me when you find yourself genetically cloned again in the body of another entirely different species, alright? I already hear enough inane, one-sided chatter from the 'great Arkvoodle'.
Laughing knowingly, Pox laid back in his seat while Crypto piloted the saucer, an unnerving grin on his face as they soon arrived on the universe of Earth-7150.

Arming himself anew with many of his reliable Furon weaponry, Crypto warned Pox to not blow himself again from the safety of the saucer as he activated his jetpack and flew down to the SHIELD helicarrier as if on cue for a part in one of those old movies...

DISCLAIMER:
This mod includes use of swear words and the odd reference to more adult material in several of their voice clips. If you're someone who easily takes offense to the use of such material, then please don't download this mod.
This mod also utilizes music originally composed by Garry Schyman for the Destroy All Humans! video game series. I take no credit for the use of it.

FEATURES:
-5 powers, 4 boosts and an Xtreme
-Abilities of healing factor (regenerating suit shields), flight via jetpack, 100% chance of resurrection, constant detection of enemies on map (Cortex Scan) and immunity to psychic damage & mind control
-6 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of J. Grant Albrecht & Richard Horvitz's voices from the first two Destroy All Humans! games on PS2
-Uses assigned number #75 (will clash with Meggan, Wallflower, Warwolf and all Wonder Women mods in mannequin).

BLOCK COMBOS:
Block + Jump (Pandemic Tunes)- Have Crypto play one of his iconic themes from the Destroy All Humans! series for a full minute.
Block + Action (Venus Human Trap)- Crypto spawns a plant monster from Path of the Furon that deals physical damage to anything targeted, before it goes back underground.
Block + Light Attack (Shrink Ray)- Utilizing an obscure weapon from Big Willy Unleashed, Crypto fires a beam which shrinks enemies to the size of an insect, lowering their stats.
Block + Heavy Attack (Black Hole Gun)- Utilizing a weapon from Path of the Furon, Crypto generates a brief black hole which sucks surrounding enemies into it and blasts them back out as it explodes, dealing physical damage.

MOVESET:
1. Zap-O-Matic: Crypto fires a bolt of light blue electricity from his trademark raygun, dealing electric damage to struck targets. Gently tap power button after a few seconds each time to give Zap-O-Matic enough of a recharge period!
2. PK: Crypto uses the Furon race's natural mental abilities to his advantage, using potent psychokinesis to lift enemies and objects off the ground with ease, psychically moving them around and throwing them with his mind, dealing physical damage.
3. Disintegrator Ray: Crypto swaps to his disintegrator ray gun, firing molton balls of plasma energy at enemies as fire damage is dealt. Able to move around and strafe left or right while power is active!
4. Dislocator: Using one of his weapons introduced in DAH2, Crypto fires a gravity-defying disc at enemies which knocks down any foe in its path.
5. Ion Detonator: Crypto swaps to his remote detonator gun, firing a plasma bomb at the ground which explodes after a few seconds, dealing energy damage to surrounding targets.
6. (Boost) Holobob: Utilizing a mental ability he hasn't needed since the original DAH game, Crypto takes the form of a common enemy on the map temporarily to disguise himself while increasing critical hit damage chances.
7. (Boost) Protect: Utilizing a handy mental ability, Crypto temporarily brainwashes nearby enemies into allies for a time.
8. (Debuff) Free Love: Utilizing a useful mental ability from DAH2, Crypto hypnotizes all on-screen enemies to forget the presence of himself and his teammates as they become lost in utter bliss.
9. (Boost) Mind Flash: Utilizing a very reliable mental ability from DAH2, Crypto significantly slows down time while he continues to move at normal speed.
10. (Xtreme) Meteor Strike: Crypto pulls out a powerful weapon from DAH2 and fires it as meteors are inexplicably spawned and rain down from above, dealing heavy fire damage to all on-screen enemies.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Enigma- Invaluable assistance with ripping audio from DAH game disks
Escanor610- All Crypto skins, mannequin

Download link: https://www.mediafire.com/file/rpsr35urbzvpwb8/Crypto_%2528Destroy_All_Humans%2521%2529-_Ceamonks890.7z/file

November 08, 2023, 02:41AM #448 Last Edit: March 24, 2024, 05:10PM by Ceamonks890
ALAN WAKE

Born in 1977 to Linda Wake and a father he never knew, Alan Wake suffered from a rare condition which made him overly sensitive to light.

Only able to overcome his natural childhood fear of the dark through his mother thoughtfully giving him an old light switch nicknamed 'The Clicker', Alan would go on to become a prolific writer upon reaching adulthood in his universe (blissfully unaware of its importance in the decades to come).

Going through various ups and downs as anyone would in-between releasing highly successful crime thriller novels, his wife Alice would soon convince him to go on vacation to the idyllic town of Bright Falls within Washington DC, in the hopes of helping him to overcome debilitating writer's block.

However, things would begin to take a major dark turn for Alan as Alice would inexplicably go missing without explanation while mysterious, supernaturally possessed people nicknamed 'The Taken', demanded Alan to hand over his entire manuscript for a story he didn't recall writing known as 'Departure for Alice.'

Confronted time and time again by the eponymous 'Dark Presence' (which desired to escape the dimension of which it had become entrapped by Thomas Zane, another writer with the strange capability to bring fictional concepts to life within the real world), Alan did what he could to stay on top of the openly malicious godlike entity.

Handed the Clicker from his childhood by a disembodied Thomas Zane as a way to give him a fighting chance against the Dark Presence and its countless Taken, Alan dove into Cauldron Lake and found himself in a surreal alternate dimension called simply 'The Dark Place' where elements were a lot more subjective and conceptual (limited only by the will of creative imaginations).

Destroying the Dark Presence's current host, Barbara Jagger, with the Clicker as a way to not only redeem Thomas Zane for his past mistakes but to also free Alice from her imprisonment through altering the Departure for Alice manuscript, Alan paid a terrible price for his sacrifice as he became trapped in the Dark Place indefinitely.

Struggling to write himself a way out of his current predicament while staying on top of the Dark Presence and an evil doppelganger of himself known as Mr. Scratch, Alan's indomitable sense of will and determination to escape would eventually be rewarded (albeit in the most unexpected of ways after finding himself stuck in countless loops).

Witnessing a strange tear between dimensions which seemingly led to an alternate universe where individuals with superpowers existed, Alan was relieved to be free of the Dark Place but realized to his utter horror that Mr. Scratch and the Dark Presence had managed to hitch a ride with him, inhabiting his mindscape as they waited for his will to slip just enough for them to possess his physical body as a vessel to spread and unleash complete chaos across the multiverse, as countless different beings from an assortment of alternate realities, found themselves pulled to this particular universe as well.

Found by and safely escorted into a magical building known as the 'Sanctum Sanctorum', Alan would be calmed down by a mysterious sorcerer known as Doctor Strange and a wheelchair-bound bald man known as Professor Charles Xavier, the latter of which Alan soon learned, to be one of the most powerful mutant telepaths on this world as he was offered a cup of coffee and some food to regain his strength after years of entrapment within the Dark Place.

Explaining to the best of his ability how dangerous the dark entities inhabiting his body were if they ever broke free from his mind and happened to possess any of the formidable men, women, children, animals, robots or humanoid creatures present among them as new physical vessels, Doctor Strange and Professor Xavier swiftly started to put a plan together after briefly reading Alan's mind to know what they were up against.

Working with all the other magic and psychic-empowered members within their vast multiversal ranks as Doctor Strange reassured Alan that they dealt with godlike entities all the time, very potent magical spells of protection and a series of durable psychic barriers were cast upon the bodies and generated within the minds of the vast multiversal alliance formed by an organization known as SHIELD, to protect them in the off-chance that the Dark Presence tried to affect one of them from within Alan's body while they tried to stop the twisted plans of the opposing group calling themselves 'The Masters of Evil'.

Feeling a little safer around his new allies but hoping for a way to be entirely rid of Mr. Scratch and the Dark Presence from his sense of being when all of this was over and return back to Alice and his loved ones in his own universe, Alan underwent some guided training so he could at the very least, learn to channel some of the unwilling dark power for good in the meantime...

DISCLAIMER: This mod uses frequent swear words in many of their voice clips. If you're someone who takes offense to the use of such language, then please don't download this mod.

FEATURES:
-7 powers, 2 boosts and an Xtreme
-Ability of teleportation
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Matthew Porretta's voice.
-Uses assigned number #76 (will clash with Shadowcat, playable Senator Kelly and White Ranger in mannequin).

REQUIRES:
-A mannequin

MOVESET:
1. Revolver Barrage: Alan draws out a revolver and fires it repeatedly, dealing physical damage to foes so long as button is held down.
2. (Mr. Scratch exclusive power) Taken Axe: Mr. Scratch directs a possessed axe to target unlucky foes, dealing physical damage.
3. Precise Shot: Alan pulls out a hunting rifle and carefully positions himself before firing it. 25% chance of instant kill but if enemy is stunned beforehand, chance increases to 50%.
4. Pump Action Showcase: Alan pulls out a pump-action shotgun and fires it repeatedly, dealing physical damage to enemies. Can move around and strafe while using this power!
5. Bypassing Crossbow: Alan pulls out a crossbow and fires several bolts at once in an arc, dealing physical damage to enemies.
6. (Mr. Scratch exclusive power) Omnipresent Speed: Mr. Scratch moves between enemies at impressively fast speeds, knocking them into the air as physical damage is dealt.
7. (Debuff) Blinding Flash: Alan throws a flashbang grenade to the ground, stunning surrounding enemies temporarily and lowers their damage output.
8. (Boost) Mr. Scratch: Alan bravely channels the essence of his dark doppelganger, gaining access to new abilities and enhanced overall power while enemies run away in fear.
9. (Mr. Scratch exclusive boost) Taken Possession: Mr. Scratch uses a portion of the Dark Presence's limitless power to take over nearby enemies, brainwashing them into permanent allies so long as you remain on the current map.
10. (Xtreme) Clicker: Alan pulls out a supernaturally enhanced version of the light switch from his childhood, generating a potent blast of light which deals heavy special damage to surrounding foes.

CREDITS:
Ceamonks890- Mod creation & coding, Alan Wake 2 HUD, loading screen, icons etc
Miles838- Converted Alan Wake 2 & American Nightmare skins, American Nightmare HUD, updated voice/sound files
tubularspacedude- Repurposed custom police pistol power animations

Download link: https://www.mediafire.com/file/smfetwezzscyhgz/Alan_Wake_%2528Remedy%2529-_Ceamonks890.7z/file

November 15, 2023, 04:23AM #449 Last Edit: April 07, 2024, 09:35PM by Ceamonks890
OMNI-MAN

Originating from the Image Comics-published series, Invincible, Omni-Man arrived on his reality's version of Earth sometime during the 1980s, claiming to be a protector from the planet Viltrum assigned to protect it from the forces of evil.

Taking up the secret Earth identity of Nolan Grayson, he would eventually marry a woman named Debbie and have a son together named Mark, who went on to follow in his father's footsteps upon reaching his 17th birthday as he developed superpowers of his own... or so it seemed at first.

However, the truth of Omni-Man's presence on Earth would be far more insidious in actuality, as he covertly killed the entirety of the resident superhero team known as the Guardians of the Globe in order to make the planet far easier to conquer as part of the Viltrum Empire.

Revealing everything to Mark upon having his dark secret exposed to the public by the temporarily resurrected and vengeful 'Immortal', Omni-Man hoped that he could convince Invincible to side with him against the Earth.
But this would not end up working out as Omni-Man planned, as Invincible selflessly did what he could to fight him off in spite of being greatly outmatched compared to his father, choosing to stand by his human morals than allow the Earth to fall before the Viltrumites.

Invincible bloodily beaten to within an inch of his life, Omni-Man questioned why he cared so much for Earthlings that he would outlive altogether as a result of Viltrumites having centuries-long lifespans, eventually being alone in the universe.

Unexpectedly, Invincible stated upfront that he'd still have him in his life which surprised Omni-Man enough that he left the Earth altogether, wracked with guilt over what he had done as he moved to a planet populated by insectoid people and attempted to start fresh, no longer wishing to doom countless planets as he sired a second son named Oliver.

And while this would gradually lead Omni-Man down a path of redemption that he remained on till tragically falling in battle against the most powerful Vitrumite, Thragg, his time as the king of the 'Mantis Aliens' would be interrupted by the unexpected arrival of dimensional portals which began to tear countless realities apart across the vast multiverse.

Deciding to venture through one of these portals (in the hopes of bringing his adopted planet back), Omni-Man found himself arriving on the alternate reality known as Earth-7150.

Spying a familiar costumed individual on the 'Helicarrier' from high above engaging in combat against robots alongside resident superheroes of this universe, Omni-Man decided to fly down and lend a hand as he flew through and destroyed multiple robot sentries at once as if they were mere toys...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, flight, healing factor, faster energy regen, 80% resistant to physical and energy attacks, 50% resistant to fire and cold damage, immunity to stuns, knockback, grabs, finishers and radiation damage
-7 hex-edited skins, HUD, loading screen, icons and voice/sound file using archived audio of JK Simmons' voice from Mortal Kombat 12
-Uses assigned number #87 (will clash with playable Black Bolt, Spider-Gwen and Stanley from the Stanley Parable in mannequin).

MOVESET:
1. Brutal Uppercut: Omni-Man knocks an enemy into the air with a focussed punch, dealing physical damage.
2. Viltrumite Clap: Omni-Man performs a thunderclap as he creates a concussive wave that damages and stuns enemies in front of him, dealing physical damage.
3. Boulder Crush: Omni-Man effortlessly tears up a portion of the ground and throws it at enemies, dealing physical damage.
4. Grayson Intervention: Omni-Man utilizes his incredible superhuman speed to de-escalate the current situation quickly, moving between enemies as they're temporarily stunned with physical damage dealt.
5. Bloody Pulp: Omni-Man takes to the skies and charges forward, forcing an unlucky foe to the ground as he punches them several times, dealing physical damage.
6. (Boost) Viltrumite Senses: Omni-Man's advanced superhearing allows him to reveal nearby enemies on the current map as critical hit damage chances are increased for a time.
7. (Boost) Viltrumite Rage: Omni-Man gives into his race's instinctual bloodlust, increasing overall damage and speed temporarily.
8. (Xtreme) Destructive Annihilation: Omni-Man flies around in a circle, moving so fast that a major explosion is generated, dealing heavy fire damage to surrounding enemies.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
BarryAllen- Omni-Man Fortnite skins and mannequin variants
Cykal455- Custom Omni-Man skin
Escanor610- Custom Omni-Man mannequin
Miles838- Updated voice/sound files

Download link: https://www.mediafire.com/file/8xspgjv6w7quftl/Omni-Man_%2528Invincible%2529-_Ceamonks890.7z/file