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Enigma's Psylocke Mod

Started by Enigma, January 23, 2022, 03:39PM

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 :psylocke: Parabéns pelo incrível trabalho, Psylocke é minha main, e a cada atualização eu jogo novamente com ela. Não sei se você aceita feedback's ou se tem pensando em mais atualizações para a sua Psylocke mas aqui vão algumas sugestões de um fã da personagem e do seu trabalho.

- O combo de ataques básico dela está muito bom, está com mais chutes, voadora e a adaga presente, realmente tem muito a ver com ela.
- Acho que a ultimate/extreme dela está um pouco sem dano/alcance, principalmente no começo do game se compararmos com outros personagens que praticamente limpam a tela com suas ultis. Um ajuste no dano seria bem vindo. O slow tem funcionado bem.
- Psychic/Cerebral Bolts custa muito para evoluir para 2 ou 3 bolts, acho que poderia ser um pouco antes.
- Kinetic Drill e Psychic Slash continuam incríveis, bem a cara da personagem.
- Twirling Blade não funcionou muito bem para mim, difícil acertar e o custo beneficio não é tão interessante. Preferia o antigo Psychic Whip ou quem sabe algo novo.
- As passivas continuam ótimas.
- Nos boosts, o dual blade está ótimo e os demais bons.
No mais somente a agradecer pelo empenho e parabenizar pelo trabalho.

Today at 06:27PM #33 Last Edit: Today at 09:00PM by Enigma
Thank you.

I'm happy to receive feedback.
You make valid points and this has made me consider some things I hadn't thought of before. I'll see what I can do.

I tend to update characters if I feel they need something added or if I find something that needs fixing/changing or if something comes to mind that I think will improve them. I don't really get much of any feedback, so I usually have to go based upon my own judgment, but it's really nice to hear what someone else thinks.

For Cerebral Bolts, I'll at least reduce the number of levels it has, which should help a lot in that regard.

I created Twirling Blade to use an unused animation Psylocke has in XML1 and I was never quite sure if it was hard to use or not. I'll go back and see what changes I can make and if there's anything that needs fixing and if it still doesn't feel right, then I'll look into trying to replace it.

Her Psychic Onslaught Xtreme works in an unusual way from a lot of other characters' Xtremes. It doesn't do less damage than then other characters' Xtremes do, but it does work in an unusual way, which is basically that a certain number of enemies are being hit with projectiles that rain from the sky instead of just being a radial wave that hits every nearby enemy, which was how Raven Software designed it, but I think that design needs to change. I hadn't considered before that the way it works limits how useful it is compared to other Xtreme. I think turning it into a normal radial Xtreme like other characters have will fix the issues, as that would allow a lot more enemies to be hit by it.