Enigma's MUA1 Miscellaneous Mods

Started by Enigma, February 18, 2022, 09:22PM

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:thor:Thor MUA1 Classic Statue Skin v1.0 :thor:

https://drive.google.com/file/d/1eGozt3UoF3cw7Kzzvs6lWbgEhO4bOL1K/view?usp=share_link

Preview: https://drive.google.com/file/d/1mLUPplzK_efG_-guYBhP-FCcdp7FG0TA/view?usp=share_link

**In MUA1, there is a statue of Thor in his classic costume. I've reskinned Thor's MUA1 Classic PS2 skin with the texture of this statue.
*I've made a 3D head.
*I've done versions hex edited for XML2 and MUA1.



April 17, 2023, 09:03PM #33 Last Edit: August 27, 2023, 12:22PM by Enigma
Songbird MUA2 Thunderbolts Skin v2.0

https://drive.google.com/file/d/1l0DpwHgsuZvhmnVUgeXFEBdKInDlyXwE/view?usp=share_link

Preview: https://drive.google.com/file/d/16DGj_cKbft4xfxDHj6k_Nmh77r6qCejO/view?usp=share_link


**This is my version of Songbird's MUA2 Wii Thunderbolts skin.
*I ripped the MUA2 Wii version of the model, applied the texture to it which ak2ny had ripped, gave it a new and better working skeleton, and fixed the model.
*I also improved the texture a little.
*I also removed the bird skin segment that was on her back from the model.
*I've made Cel Shaded and non-Cel Shaded versions, as well as a 3D head, character select portrait, and XML2 and MUA2-style conversation huds.
*There are versions hex edited for her XML2 and MUA1 mods.

Notes:
*The developers designed the shoulderpads and the shoulders in an odd way. I've done everything I can to fix them and make them move in the least odd way possible, and while they still move in a bit of an odd way, it's not really noticeable in-game.
*Songbird was a cut boss NPC from MUA1 under her Screaming Mimi name. Since in MUA1, characters that had no Ultimate costumes used their most recent costumes which was Thunderbolts for her, since Swordsman also used his Thunderbolts costume in MUA1, since this model is a MUA1-style model, and since Songbird is her hero name and Screaming Mimi was her villain name, it's possible this was her cut MUA1 skin.


Credits:
*ak2ny: ripping texture
*BaconWizard17: skeleton template, screenshot template


Changelog:
Spoiler

*v2.0:
-Fixed issues with texture.
-Fixed issues with model.
-Fixed issues with hair, shoulders, and shoulderpads.
-Redid huds and character select portrait.

:morph:Morph Age of Apocalypse Skin v1.0 :morph:

https://drive.google.com/file/d/1YLhXyDp6k39u6BeIMAoQdSemHbq7VBdq/view?usp=share_link

Preview: https://drive.google.com/file/d/1tlrRUWgtwsQhcvwJNr5xWUDXsb1QHwMW/view?usp=share_link

**This is my skin of Morph's Age of Apocalypse costume.
*I ripped Vision's MUA1 model, gave it a new and better working skeleton, and fixed the model.
*I removed the nose and ears.
-It's inconsistent in the comics whether Morph has ears, has the weird ear bumps that Vision has, or has no ears. I went with no ears because I think that looks best.
*I used Ultimate VeNoM's Morph Age of Apocalypse skin texture and made a lot of fixes and improvements to it.
*I made a 3D head, character select portrait, and 3 huds: an XML2-style hud, a MUA1-style hud, and a MUA1 boss-style hud.
*It's hex edited for Morph's MUA1 mod only, because there's no Morph mod for XML2.


Credits:
*Ultimate VeNoM: original texture
*BaconWizard17: troubleshooting

:morph:Morph Age of Apocalypse Alternate Skin v1.0 :morph:

https://drive.google.com/file/d/1k2JSwDESGnOH1hQAhAzQnBtPQAOiC4Q0/view?usp=share_link

Preview: https://drive.google.com/file/d/1aEsYdYYB3GucVG_9gPlDpAPdrgB82Mub/view?usp=share_link


**This is my alternate skin of Morph's Age of Apocalypse costume.
*I ripped Vision's MUA1 model, gave it a new and better working skeleton, and fixed the model.
*I removed the nose and ears.
-It's inconsistent in the comics whether Morph has ears, has the weird ear bumps that Vision has, or has no ears. I went with no ears because I think that looks best.
*I used Lionsden's Morph Age of Apocalypse Alternate skin texture and made a lot of fixes and improvements to it.
-I also made the cape purple to match the MUGEN palette that Lionsden based his original texture off of.
-I replaced the head texture with my same modified version of the head texture from Ultimate VeNoM's Morph Age of Apocalypse skin that I used in my Morph Age of Apocalypse skin.
*I made a 3D head, character select portrait, and 3 huds: an XML2-style hud, a MUA1-style hud, and a MUA1 boss-style hud.
*It's hex edited for Morph's MUA1 mod only, because there's no Morph mod for XML2.


Credits:
*Lionsden: original texture
*Ultimate VeNoM: original version of head texture
*BaconWizard17: troubleshooting

:morph:Morph Exiles Skin v1.0 :morph:

https://drive.google.com/file/d/1y5Mrsm2Jk2TDLl3iEpiGlCc3A1WUHgJq/view?usp=share_link

Preview: https://drive.google.com/file/d/15N-d-SRCmmqyAIpDG1sTssyvr-MIetuO/view?usp=share_link


**This is my alternate skin of Morph's Exiles costume.
*I ripped Vision's MUA1 model, gave it a new and better working skeleton, and fixed the model.
*I removed the nose and ears.
-It's inconsistent in the comics whether Morph has ears, has the weird ear bumps that Vision has, or has no ears. I went with no ears because I think that looks best.
*I used iammingy's Morph Exiles skin texture and made a lot of fixes and improvements to it.
-I replaced the head texture with my same modified version of the head texture from Ultimate VeNoM's Morph Age of Apocalypse skin that I used in my Morph Age of Apocalypse skin.
*I made a 3D head, character select portrait, and 3 huds: an XML2-style hud, a MUA1-style hud, and a MUA1 boss-style hud.
*It's hex edited for Morph's MUA1 mod only, because there's no Morph mod for XML2.


Credits:
*iammingy: original texture
*Ultimate VeNoM: original version of head texture
*BaconWizard17: troubleshooting

April 28, 2023, 06:17PM #37 Last Edit: April 28, 2023, 06:34PM by Enigma
:morph:Morph Animated Series (Jacket) Skin v1.0 :morph:

https://drive.google.com/file/d/1jIEYnad-G1sb40VlhEuGoLa9KhR9jSNx/view?usp=share_link

Preview: https://drive.google.com/file/d/1dClq30lJDD_mKkRfF-jDh22U80Ukg2l7/view?usp=share_link


**This is my skin of Morph's jacket design from the 90s animated series.
*I removed the visor, chest logo, and chest straps from BaconWizard17's Cyclops 90s (Jacket) model, recolored the torso and shoulders to have yellow sections on them, then I altered the face to make it as close to Morph's face in the cartoon as possible.
*I made a 3D head, character select portrait, and 3 huds: an XML2-style hud, a MUA1-style hud, and a MUA1 boss-style hud.
*It's hex edited for Morph's MUA1 mod only, because there's no Morph mod for XML2.



Credits:
*BaconWizard17: Cyclops 90s (Jacket) skin texture and model, screenshot template

April 28, 2023, 06:18PM #38 Last Edit: April 28, 2023, 06:34PM by Enigma
:morph:Morph Animated Series (Jacketless) Skin v1.0 :morph:

https://drive.google.com/file/d/1_nrxWZUBqAZ0xJB7R4Bu__A7LlfpuM1B/view?usp=share_link

Preview: https://drive.google.com/file/d/1GRL5Z-QwxZYuCsZdTWYPOb3G6X9lVijk/view?usp=share_link


**This is my skin of Morph's jacketless design from the 90s animated series.
*I removed the visor, chest logo, and chest straps from BaconWizard17's Cyclops 90s model, recolored the torso and shoulders to have yellow sections on them, then I altered the face to make it as close to Morph's face in the cartoon as possible.
-In the cartoon, this costume has no yellow sections on the shoulders but the action figure version does, and I thought it looked better that way.
*I made a 3D head, character select portrait, and 3 huds: an XML2-style hud, a MUA1-style hud, and a MUA1 boss-style hud.
*It's hex edited for Morph's MUA1 mod only, because there's no Morph mod for XML2.


Credits:
*BaconWizard17: Cyclops 90s skin texture and model, screenshot template

April 28, 2023, 06:20PM #39 Last Edit: January 12, 2024, 07:28PM by Enigma
:morph:Morph X-Treme Gear Skin v2.0 :morph:

https://drive.google.com/file/d/1UosJB7kjJ3i1Hlw6olvWzyBJ2xSQEG8J/view?usp=share_link

Preview: https://drive.google.com/file/d/1VN9nHjjoJ--Fe_Xx3J3Y96GoWbPCJgkL/view?usp=sharing


***This is my custom X-Treme Gear skin for Morph.
*I made a head for Morph by removing the nose and ears from Vision's head.
-It's inconsistent in the comics whether Morph has ears, has the weird ear bumps that Vision has, or has no ears. I went with no ears because I think that looks best.
*I used the head texture from Ultimate VeNoM's Morph Age of Apocalypse skin texture and made a lot of fixes and improvements to it.
*I used the body model from BaconWizard17's Cyclops X-Treme Gear skin and I recolored this same model's texture.
**I made a 3D head, character select portrait, and an XML2-style hud and a MUA1-style hud
**The MUA1 version is hex edited for Outsider's MUA1 Morph mod.



Credits:
*Ultimate VeNoM: original head texture
*BaconWizard17: Cyclops X-Treme Gear skin texture and model, I used his Cyclops X-Treme Gear skeleton and re-rigged the model to it, screenshot template


Changelog:
Spoiler
*v2.0:
-I've redone everything and recolored the colored panels on the costume to be white.

May 01, 2023, 11:24AM #40 Last Edit: October 22, 2023, 07:47PM by Enigma
Lady Sif Unsed MUA1 Prototype Skin v3.1

https://drive.google.com/file/d/1tDaTB0aeIUsX-W85kRVn9mA7JKjUZHnc/view?usp=sharing

Preview: https://drive.google.com/file/d/1MQTv4wgQVXXBERM6AZAIQy1uJF1NKJiP/view?usp=share_link

**This is my version of Lady Sif's Unused MUA1 Prototype skin.
*Unlike her MUA1 Retail skin, this version has a cape, no sword skin segment, and lacks the weird jagged bits the PS2 model has in a few places.
*I've made the following fixes to this skin (some of the issues I fixed are also issues with the MUA1 Retail version):
-I gave her a new and better working skeleton.
-I used the PS2 skin texture because it's better quality and because the MUA1 Retail version's texture still contains the cape texture as well as part of it on her back where the cape is supposed to connect. The only difference between the 2 textures other than quality is that she wears lipstick in the Prototype version but not in the Retail version. I didn't add the lipstick because I felt out of character for her to it, based on a comic where she was shown to not like that sort of thing.
-I fixed the black lines on her boots so that they now connect properly.
-The model now properly displays the skin texture.
-I fixed issues with shoulder pads having gaps where skin underneath was visible.
-Her wristbands are supposed to be the tops of her gauntlets, but they were placed too far down on her arms for this to be the case and the gauntlet textures on her arms went past the wristbands. I've moved the wristbands up further on her arm to fix this.
-I fixed issues with the seams on the model.
-I fixed issues with the thigh bands.
-I fixed issues with the shoulder pads and top of the cape clipping through each other.
*I made a XML2 compatible version of her MUA1 hud as well as 2 new huds (XML2 and MUA1 style versions) and a character select portrait.


Notes:
*It's hex edited for Lady Sif's MUA1 NPC and mod only, because there's no Lady Sif mod for XML2.
*As far as I can tell, Sif's MUA1 costume is 2 of her 1970s comic costumes merged together.


Changelog:
Spoiler

*v3.1:
-Added instructions on adding sword to her npcstat in MUA1.
*v3.0:
-I fixed an issue with the right armband.
*v2.0:
-I fixed issues with her shoulderpads, cape and Cel Shading.


Credits:
*BaconWizard17: skeleton template, screenshot template

Reverse-Flash Skin v1.0

https://drive.google.com/file/d/1dl48fUMmOg8o-TpAn6eKYD5QRSW2DDLN/view?usp=share_link

Preview: https://drive.google.com/file/d/1ighQEujO2qpP1CVovBUoj6ug7UeYxM1i/view?usp=share_link


**This is my skin of the Reverse-Flash.
*I reskinned BaconWizard17's the Flash Barry Allen Silver Age skin.
*I made a 3D head, character select portrait, and 3 huds: XML2 style, MUA1 style, and MUA1 boss style.
*There are versions hex edited for the Flash's XML2 and MUA1 mods.


Credits:
*BaconWizard17: the Flash Barry Allen Silver Age model, 3D head model, and texture. Screenshot template.

:morph:Morph Ultimate (Jacket) Skin v1.0 :morph:

https://drive.google.com/file/d/1123Sh5aSg44W__284Q1CkjBr-Jg_nc4X/view?usp=share_link

Preview: https://drive.google.com/file/d/1RX2YDGUczm2psHp-Rg9fIcCqSra-DhHo/view?usp=share_link


**This is my custom Ultimate (Jacket) skin for Morph.
*I removed the body from my Morph Age of Apocalypse skin's (which uses my modified version of Ultimate VeNoM's head texture), then removed the head from BaconWizard17's Cyclops Ultimate XML1 (Civilian) skin, then merged the head and body together, added the yellow glove textures from his Cyclops Ultimate XML2 (Civilian) skin, recolored the kneepads to yellow, and redid the skeleton.
*I made a 3D head, character select portrait, and 3 huds: an XML2-style hud, a MUA1-style hud, and a MUA1 boss-style hud.
*It's hex edited for Morph's MUA1 mod only, because there's no Morph mod for XML2.


Credits:
*Ultimate VeNoM: original head texture
*BaconWizard17: Cyclops Ultimate XML1 (Civilian) skin texture and model, Cyclops Ultimate XML2 (Civilian) skin glove textures, screenshot template

:thing:Sharon Ventura She-Thing Skin v1.0 :thing:

https://drive.google.com/file/d/1xwDA5tmiRUv_WEqHpz3Wae4BhbaltykA/view?usp=sharing

Preview: https://drive.google.com/file/d/1PR23V6nQKl2ARq4xSDzgB7ZM2KRKTgh7/view?usp=sharing


**I made this skin of Sharon Ventura as She-Thing.
*I made the model by altering the Thing's Ultimate model, made the texture, made a custom skeleton (by heavily modifying BaconWizard17's large character skeleton template), and made a 3D head, character select portrait, and XML2 and MUA1-style huds.
*The sash is from BaconWizard17's Jean Grey Phoenix skin, which I've recolored white and modified to fit on my model.
*In the comics, this costume has a lot of small variations, so I've gone with the ones I liked the best and thought looked the best.
*In the comics, her waist sash was on her left hip, but I put it on her right hip to match where the waist sash is on the MUA1 Sharon Ventura Miss Marvel skin.
*For MUA1, it's hex edited for Ceamonks890's Sharon Ventura mod. For XML2, it's hex edited for the Thing.


Credits:
*BaconWizard17: sash from Jean Grey Phoenix skin, large character skeleton template, troubleshooting
*Ceamonks890: feedback, testing

:thing:Sharon Ventura She-Thing Alternate 1 Skin v1.0 :thing:

https://drive.google.com/file/d/1s9gEBbdZoJRI2Q4R2SUMVjgJ5ULwJbLJ/view?usp=sharing

Preview: https://drive.google.com/file/d/1VsCKGzo3oaYdBRu8nHXAA-jyUdm9FfNa/view?usp=sharing


**This is an alternate version of my skin of Sharon Ventura as She-Thing. It's based on a toy Marvel made of She-Thing where the black parts of her costume are blue.
*I made the model by altering the Thing's Ultimate model, made the texture, made a custom skeleton (by heavily modifying BaconWizard17's large character skeleton template), and made a 3D head, character select portrait, and XML2 and MUA1-style huds.
*The sash is from BaconWizard17's Jean Grey Phoenix skin, which I've recolored white and modified to fit on my model.
*In the comics, this costume has a lot of small variations, so I've gone with the ones I liked the best and thought looked the best.
*In the comics, her waist sash was on her left hip, but I put it on her right hip to match where the waist sash is on the MUA1 Sharon Ventura Miss Marvel skin.
*For MUA1, it's hex edited for Ceamonks890's Sharon Ventura mod. For XML2, it's hex edited for the Thing.


Credits:
*BaconWizard17: sash from Jean Grey Phoenix skin, large character skeleton template, troubleshooting
*Ceamonks890: feedback, testing