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Enigma's MUA1 Miscellaneous Mods

Started by Enigma, February 18, 2022, 09:22PM

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December 26, 2023, 08:34PM #90 Last Edit: July 05, 2024, 03:24PM by Enigma
Spider-Man MUA1 Black Suit Skin v2.0

Previews:
https://drive.google.com/file/d/1UK50FUvu8GI7vSPTib_HNlTq_Ej0sjE4/view?usp=sharing
https://drive.google.com/file/d/1EK7mnauf13u7WWvjtMxRO3iQ0_kI7f9N/view?usp=sharing
https://drive.google.com/file/d/1DCY5gd1Cmopcd6031KOIHbp31l9Znxgs/view?usp=sharing

https://drive.google.com/file/d/1Ntg2V3tNc77g3Nmx3EssULb9Br4aNqi1/view?usp=sharing

**I have fixed all issues with Spider-Man's MUA1 Black Suit texture and model, as well as added blue reflective environmental mapping to it.
*I also added Cel Shading to it, and made a new 3D head (I've made versions with and without the environmental mapping), a character select portrait, and an XML2 style hud, as well as included his MUA1 default hud.
*I've included versions without the environmental mapping. There are 3 Cel Shading choices to choose from for these: blue, black, and white.


Credits:
*tubularspaceman: idea for various Cel Shading colors


Changelog:
Spoiler
*v2.0:
-Made versions without environmental maps and with white and black Cel Shading. I also made a version of the 3D head without the environmental mapping.
-Fixed an issue with the skins


December 31, 2023, 03:51PM #91 Last Edit: February 09, 2024, 08:57PM by Enigma
:humant:Human Torch Flame On Silver Age Skin v1.1 :humant:

Preview: https://drive.google.com/file/d/1STbbwDGyvOwu3nRFCPoewMq2NaoeDk_7/view?usp=sharing

https://drive.google.com/file/d/15BTu4EqtSyLjy6rWC0uFdcQUHU1FnFqj/view?usp=sharing

**I've made a red version of my version of Human Torch's MUA1 Flame On skin because his Flame On form was often red during the Silver Age. So I've recolored it to be as close to the color it was back then as I could.
*For the XML2 version of the skin, since the default the PS2 version of his Flame On skin has a texture that is much lower quality than most of the rest of the PS2 skins for XML2 and MUA1 are, and since the PC version of that skin is exactly the same texture but at the proper resolution of 256x256, I used that version, fixed an issue with it, and recolored it to be red. I used the PS2 skin model, fixed an issue with it, and gave it a new skeleton.
*The MUA1 version of the skin has the proper fx bones.
*I made a Cel Shaded version with a yellow Cel Shading outline because in the Silver Age, his Flame On form often had a yellow glow around it.
-I also did a non-Cel Shaded version and a 3D head.
-There are versions hex edited for use as a skin swap and a standard skin for both games.
*For the XML2 hud, I took the unused unfinished MUA1 Flame On hud and I painted in more flames so the whole background would be covered and fixed various errors with it and recolored it to red. For the MUA1 hud, I removed enough flames so that the background would be visible and added the blue glow to it.
*For the character select portrait, I used part of his MUA1 loading screen. I also made an extra hud using that same art as well.


Credits:
*BaconWizard17: skeleton template, screenshot template,

Changelog:
Spoiler
*v1.1:
-I updated the skins to fix a few minor issues.


Forge Classic Skin v2.0

Preview: https://drive.google.com/file/d/1t_OPul9NaCysrj6211RmDr4d60WCAcpf/view?usp=share_link

https://drive.google.com/file/d/16sZzxlZHM1_x60TFZLav46RCw0vMC5EN/view?usp=share_link


*This is my skin of Forge's Classic costume. This version has yellow boots.
-I combined my fixed version of his Ultimate model and texture with the gloves, belt, and boot cuff models from his Cyclops Original skin. I also used recolored version of the gloves, belt, boot cuffs, elbows, and parts of the leg textures from his Cyclops Original skin
-I made XML and MUA1 style huds, a character select portrait, and Cel Shaded and non-Cel Shaded skins.
-There are versions hex edited for his character number in both XML2 and MUA1.


Credits:
*BaconWizard17: gloves, belt, and boot cuff models from his Cyclops Original skin; gloves, belt, boot cuffs, elbows, and parts of the leg textures from his Cyclops Original skin; I used his Cyclops X-Treme Gear skeleton and the model to it, bandana ties model is from his Iceman XML2 skin, Wolverine Ultimate XML2 belt buckle model, screenshot template



Changelog:
Spoiler
*v2.0:
-I redid everything, including making a custom model and new texture.
-I made a character select portrait, a new 3D head, and XML2 and MUA1 style huds.

Forge Classic Alternate Skin v2.0

Preview: https://drive.google.com/file/d/1oo8COZ0undMGs0zgxsOEcKZkz46RP3Mx/view?usp=share_link

https://drive.google.com/file/d/1YpWs_EXuM_zYiNsgWT50IOrQtaCOxa8X/view?usp=share_link


*This is my skin of Forge's Classic costume. This version has brown boots.
-I combined my fixed version of his Ultimate model and texture with the gloves, belt, and boot cuff models from his Cyclops Original skin. I also used recolored version of the gloves, belt, elbows, and parts of the leg textures from his Cyclops Original skin. I used the boot cuff textures from BaconWizard17's Sabretooth Age of Apocalypse skin.
-I made XML and MUA1 style huds, a character select portrait, and Cel Shaded and non-Cel Shaded skins.
-There are versions hex edited for his character number in both XML2 and MUA1.


Credits:
*BaconWizard17: gloves, belt, and boot cuff models from his Cyclops Original skin; gloves, belt, elbows, and parts of the leg textures from his Cyclops Original skin; boot cuff textures from BaconWizard17's Sabretooth Age of Apocalypse skin; I used his Cyclops X-Treme Gear skeleton and the model to it, bandana ties model is from his Iceman XML2 skin, Wolverine Ultimate XML2 belt buckle model, screenshot template


Changelog:
Spoiler
*v2.0:
-I redid everything, including making a custom model and new texture.
-I made a character select portrait, a new 3D head, and XML2 and MUA1 style huds.

Forge Earth-59169 Skin v2.0

https://drive.google.com/file/d/18CfSUoCtz6LNgteWZKROz29z4NrsqUuQ/view?usp=share_link

Preview: https://drive.google.com/file/d/1nWQga5LEbB10Zs_LYvMK3h8-VldgUFOK/view?usp=sharing


*This is a skin inspired by Forge's costume from What If Volume 1 #69, which takes place on Earth-95169. I say "inspired by" because while I liked the idea of the yellow parts on Forge's classic costume being the same color red as his bandana, I didn't like the other changes that comic made to it.
-I combined my fixed version of his Ultimate model and texture with the gloves, belt, and boot cuff models from his Cyclops Original skin. I also used recolored version of the gloves, belt, boot cuffs, elbows, and parts of the leg textures from his Cyclops Original skin
-I made XML and MUA1 style huds, a character select portrait, and Cel Shaded and non-Cel Shaded skins.
-There are versions hex edited for his character number in both XML2 and MUA1.


Credits:
*BaconWizard17: gloves, belt, and boot cuff models from his Cyclops Original skin; gloves, belt, boot cuffs, elbows, and parts of the leg textures from his Cyclops Original skin; I used his Cyclops X-Treme Gear skeleton and the model to it, bandana ties model is from his Iceman XML2 skin, Wolverine Ultimate XML2 belt buckle model, screenshot template


Changelog:
Spoiler
*v2.0:
-I redid everything, including making a custom model and new texture.
-I made a character select portrait, a new 3D head, and XML2 and MUA1 style huds.

Forge Modern Skin v2.0

Preview: https://drive.google.com/file/d/11_JBGro6ZO3Qjm917ZyHn65fpWGnuCX5/view?usp=share_link

https://drive.google.com/file/d/1auRQh8X_VJh6v1gHXYunvQw8GVSvu1sV/view?usp=share_link


*This is my skin of Forge's Modern costume. This version has yellow boots.
-I combined my fixed version of his Ultimate model and texture with the gloves, belt, and boot cuff models from his Cyclops Original skin. I also used recolored version of the gloves, belt, boot cuffs, elbows, and parts of the leg textures from his Cyclops Original skin
-I made XML and MUA1 style huds, a character select portrait, and Cel Shaded and non-Cel Shaded skins.
-There are versions hex edited for his character number in both XML2 and MUA1.


Credits:
*BaconWizard17: gloves, belt, and boot cuff models from his Cyclops Original skin; gloves, belt, boot cuffs, elbows, and parts of the leg textures from his Cyclops Original skin; I used his Cyclops X-Treme Gear skeleton and the model to it, bandana ties model is from his Iceman XML2 skin, Wolverine Ultimate XML2 belt buckle model, screenshot template


Changelog:
Spoiler
*v2.0:
-I redid everything, including making a custom model and new texture.
-I made a character select portrait, a new 3D head, and XML2 and MUA1 style huds.

Forge Modern Alternate Skin v2.0

Preview: https://drive.google.com/file/d/1Hf7asd-kMQZRJtEo98JXfKOVTUWx_MQG/view?usp=share_link

https://drive.google.com/file/d/1wewDgXTcv3LNiMKtTyuaeKxQpPf66Oy7/view?usp=share_link


*This is my skin of Forge's Modern costume. This version has brown boots.
-I combined my fixed version of his Ultimate model and texture with the gloves, belt, and boot cuff models from his Cyclops Original skin. I also used recolored version of the gloves, belt, elbows, and parts of the leg textures from his Cyclops Original skin. I used the boot cuff textures from BaconWizard17's Sabretooth Age of Apocalypse skin.
-I made XML and MUA1 style huds, a character select portrait, and Cel Shaded and non-Cel Shaded skins.
-There are versions hex edited for his character number in both XML2 and MUA1.


Credits:
*BaconWizard17: gloves, belt, and boot cuff models from his Cyclops Original skin; gloves, belt, elbows, and parts of the leg textures from his Cyclops Original skin; boot cuff textures from BaconWizard17's Sabretooth Age of Apocalypse skin; I used his Cyclops X-Treme Gear skeleton and the model to it, bandana ties model is from his Iceman XML2 skin, Wolverine Ultimate XML2 belt buckle model, screenshot template


Changelog:
Spoiler
*v2.0:
-I made a character select portrait, a new 3D head, and XML2 and MUA1 style huds.
-I made a character select portrait, 3D head, and XML2 and MUA1 style huds.


Forge New X-Men Skin v1.0

Preview: https://drive.google.com/file/d/10liZT3f-QFoIjXTisZLNx-hYdhOkhdE0/view?usp=sharing

https://drive.google.com/file/d/1_yc2VeWHQQS0y4-sA1kBFgWbl2WZoLic/view?usp=sharing


***Originally in XML1, all the X-Men were supposed to wear their New X-Men costumes. Raven redesigned some of these and made new ones for the characters that didn't have them in the comics. We don't know what Forge's would have looked like, but judging by his torso having an unused outline, this is my design of what I think Forge's would have looked like.
**The rest is the same as my Forge XML Ultimate skin:
*By default, Forge's XML default skin (which is used both XML games except the texture is higher quality in XML2) is pretty rough and there are lot of issues with both the texture and the model. I've fixed all of them, including restoring his cut robot right hand, and also added ties to back of his bandana. I've also given him a new and better skeleton.
-I also included a version of his XML1 and 2 conversation hud that hemlot AI Upscaled and denoised.
-I made XML and MUA1 style huds, a character select portrait, and Cel Shaded and non-Cel Shaded skins.
-There are versions hex edited for his character number in both XML2 and MUA1.


Credits:
*BaconWizard17: I used his Cyclops X-Treme Gear skeleton and rigged Forge's body to it, bandana ties model is from his Iceman XML2 skin, Wolverine Ultimate XML2 belt buckle model, screenshot template

Forge X-Treme Gear Skin v1.0

Preview: https://drive.google.com/file/d/1UE_octqgUYHJINZ2G8-meSPKcly9J8_m/view?usp=sharing

https://drive.google.com/file/d/12vHe6wyKmP-Owx4wiOV3QnULCfaW7wAm/view?usp=sharing


*This is my custom X-Treme Gear skin for Forge.
-I used BaconWizard17's Cyclops X-Treme Gear model and put my version of Forge's head on it, which includes bandana ties, and many fixes to his head texture and model.
-I used BaconWizard17's Cyclops X-Treme Gear body texture and recolored the colored panels to be yellow.
-I made XML and MUA1 style huds, a character select portrait, and Cel Shaded and non-Cel Shaded skins.
-There are versions hex edited for his character number in both XML2 and MUA1.


Credits:
*BaconWizard17: Cyclops X-Treme Gear model and texture, I used his Cyclops X-Treme Gear skeleton and rigged the model to it, bandana ties model is from his Iceman XML2 skin, screenshot template

January 22, 2024, 06:52PM #100 Last Edit: August 17, 2024, 01:57PM by Enigma
:guardian:Guardian XML2 Classic Skin v1.0 :guardian:

Preview: https://drive.google.com/file/d/1h_KGGokH3oAL3JcWZbjIU2xVA-rr7G-E/view?usp=sharing

https://drive.google.com/file/d/1eSItHO1xKSU8WN-bK1oXlzQ1wRo_ZS2Q/view?usp=sharing


**This is my version of Guardian's XML2 Classic skin.
*The costume has had a lot of minor variants over the years in the comics, so I've picked the ones that I thought worked best and looked best.
*I've given him yellow eyes, made a white stripe on his back that's the same size as the one on his front, and made the inside parts of his legs white.
*I've also fixed a lot of other various issues with the model and texture, including the issue with the bottoms of his feet having placeholder wireframe textures.
*I've made Cel Shaded and non-Cel Shaded versions, as well as a yellow Cel Shaded version, since he's sometimes depicted with a yellow glow around him in the comics.
*For his XML2 conversation hud, hemlot AI Upscaled and Denoised it, then I fixed a lot of various issues with it and added the yellow eyes.
*I made a MUA1 hud using the same art from his XML1 hud.
*I also made a 3D head and character select portrait.
*I've done versions hex edited for his XML2 and MUA1 character numbers.


Credits:
*BaconWizard17: foot bottom texture from his Cyclops 90s skin which I recolored, feedback, troubleshooting, skeleton template, screenshot template
*hemlot: AI Upscaling and Denoising his XML2 conversation hud.


Changelog:
Spoiler
*v2.0:
-Added an alternate version with yellow Cel Shading.

:guardian:Guardian Antiguard Skin v1.0 :guardian:

Preview: https://drive.google.com/file/d/1k2WzuXtCaHkr-27LzwO8MMCVRvhp1vef/view?usp=sharing

https://drive.google.com/file/d/1Op62X5VzfuB8B0BHKyfbbY_hMUY3oQag/view?usp=sharing


**This is my version of Guardian's Antiguard skin, which was a sort of zombie version of him that was used briefly in the 1980s Alpha Flight comic series.
*I've given him light blue eyes, made a white stripe on his back that's the same size as the one on his front, and made the inside parts of his legs white.
*I've also fixed a lot of other various issues with the model and texture, including the issue with the bottoms of his feet having placeholder wireframe textures.
*For his XML2 conversation hud, hemlot AI Upscaled and Denoised it, then I fixed a lot of various issues with it, recolored it and added light blue eyes.
*I made a MUA1 hud using the same art from his XML1 hud.
*I also made a 3D head and character select portrait.
*I've done versions hex edited for his XML2 and MUA1 character numbers.


Credits:
*BaconWizard17: foot bottom texture from his Cyclops 90s skin which I recolored, feedback, troubleshooting, skeleton template, screenshot template
*hemlot: AI Upscaling and Denoising his XML2 conversation hud.

:silvers:Silver Surfer Dark Surfer Skin v1.0 :silvers:

Preview: https://drive.google.com/file/d/1oC86htymSoNamAab-Pw5XioFchFMxjuo/view?usp=sharing

https://drive.google.com/file/d/1g-qTCBLiLeYv02kSSsjOwKLjr-Q04kAh/view?usp=sharing


***This is my skin of Silver Surfer as the Dark Surfer from Marvel Super Hero Squad. I've used my version of his MUA1 Prototype Original skin, recolored it, then made and added black environment maps to it, then added an Infinity Gauntlet I made to it, then made and added gold environment maps to that.
**The rest is the same as my Silver Surfer MUA1 Prototype Original skin:
*The Silver Surfer's PS2 skin is in higher quality in the MUA1 Prototype and also has a reflective environment map on it. It's also a different design from the MUA1 PC version. I've made my own version of this by fixing all issues with the model and skin texture.
*The Silver Surfer's MUA1 official hud depicts this skin, not the PC version. I've made a version of it that fixes an issue. I also made a XML2 hud and character select portrait and recolored them all to match the skin.
*I made a 3D head.
*His MUA1 Prototype surfboard is also higher quality than the PS2 version and has the same reflective environment maps. I've fixed all issues with the texture and recolored it to black.



Credits:
*BaconWizard17: figuring out how to get the environment mapping working, idea for skin, screenshot template
*Enchlore: figuring out how to get the environment mapping working

January 28, 2024, 09:13PM #103 Last Edit: January 28, 2024, 09:32PM by Enigma
:silvers:Silver Surfer Infinity Gauntlet Skin v1.0 :silvers:

Preview: https://drive.google.com/file/d/1qfFSe_RNBb8OHJNsMMbd2x_t7fxBogzM/view?usp=sharing

https://drive.google.com/file/d/1KtVz7sJc5vosST5JB_HUIUb0qlLUxFC8/view?usp=sharing


***This is my skin of Silver Surfer wearing the Infinity Gauntlet from What If Volume 2 #49. I've used my version of his MUA1 Prototype Original skin, added an Infinity Gauntlet I made to it, then made and added gold environment maps to that.
**The rest is the same as my Silver Surfer MUA1 Prototype Original skin:
*The Silver Surfer's PS2 skin is in higher quality in the MUA1 Prototype and also has a reflective environment map on it. It's also a different design from the MUA1 PC version. I've made my own version of this by fixing all issues with the model and skin texture.
*The Silver Surfer's MUA1 official hud depicts this skin, not the PC version. I've made a version of it that fixes an issue. I also made a XML2 hud, character select portrait, and 3D head.
*His MUA1 Prototype surfboard is also higher quality than the PS2 version and has the same reflective environment maps. I've fixed all issues with the texture.


Credits:
*BaconWizard17: figuring out how to get the environment mapping working, feedback, screenshot template
*Enchlore: figuring out how to get the environment mapping working