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Enigma and hemlot's Cable Mod

Started by Enigma, June 14, 2022, 12:04PM

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June 14, 2022, 12:04PM Last Edit: July 15, 2025, 12:48PM by Enigma
:cable:Enigma and hemlot's Cable Mod v3.6 :cable:

https://drive.google.com/file/d/1nJJYB-hpMP7bnelqQh0tS8yH7Ix54Noc/view?usp=sharing

This is my Cable mod. Originally this was a heavily modified version of nodoubt_jr's original Cable mod I made with hemlot's help, but I've since redone everything myself. This mod contains the following:


Sound Changes:
*He has a voicepack using his own unused voices by Peter Lurie from the PC version of XML2.
-I've had his Menu Breaks double as various other kinds of lines. He has no level up lines by default, so 1 of them is used for that.
-His no work lines double as extra no power lines.
-By default, his official XML2 grunts are just Bishop's XML2 grunts (and therefore a different actor) so I've give him a set of grunts voiced by Peter Lurie using from the following characters: Executioner and Dark Elf from MUA1, various characters from Jedi Academy.
*All his power sounds are from Cable's Marvel Heroes power sounds except the following:
-Twin Pistols uses the same draw and holster gun sounds that Deadpool and Bishop use in XML2.
-For Twin Pistols's bullet sounds, it randomly picks from between Mystique's XML1 Prototype's Single Shot's bullet sound and XML1 Retail's Double Up's bullet sound.
-Twin Pistols uses 4 generic bullet impact sounds from MUA3.



Power Changes:
*He now uses an animation mixed skeleton. He uses the following animations:
-From Cable's XML2 PSP animations: his menu animations, his idle animation, Plasma Rifle's animation (which I've also used for Energy Grenade), Pistol Fire's animations, Confusion's animation, Time Distortion's animation
-From Cyclops's XML2 animations: his Command animation
-From Blade's MUA1 animations: the animation I used for Psimitar Sweep, the animation I used for Telepathic Cloak
-From Iron Man's MUA1 animations: an unused animation I used for Cone of Silence
-From Professor X's XML1 Gladiator skeleton: a power animation I used for Channel Rage
*For all the powers I've kept from XML2 PSP, I've completely recoded them, replaced and rebalanced the AI coding, rewrote the combo text and descriptions, added in combo text where it was missing, added in damage types where they were missing, unscaled them and rebalanced them.
*He has his XML2 PSP power Plasma Rifle. I've made the following changes:
-Its speed no longer levels up. By default, it leveled up to double speed. It's now always set at 1.5 speed.
-It no longer welds, since that's only used in XML1.
*He can now see hidden enemies.
*He now has Might, Grab, can see hidden enemies, and has immunity to Mental damage.
*He has his XML2 PSP power Plasma Rifle. I've made the following changes:
-Leveling this power up no longer increases the speed of the animation, which it didn't tell the player it did anyway. I've set the speed at the halfway point between what it started at and what the maximum leveled up speed was.
-It no longer welds, which is only used in XML1 anyway.
*He has his XML2 PSP power Pistol Fire. I've made the following changes:
-I've renamed it to Twin Pistols.
-It now does Bleed damage instead of Energy damage.
-It no longer stuns enemies.
-The bullets now pierce through enemies.
*He has his XML2 PSP power Confusion. I've made the following changes:
-It's now listed as a Debuff instead of a radial and no longer does damage.
-It now always make enemies flee and the amount of time that lasts now levels up.
-Instead of damaging enemies with a chance to make them run in fear, this power will now randomly either make enemies run away in fear or convert them and make them explode at end of conversion.
-It now only hits once instead of 3 times.
-It now does Mental damage instead of Energy damage.
*He has his XML2 PSP power Time Distortion. I've made the following changes:
-It now only hits once instead of 3 times.
-I increased its maxrange.
-It no longer welds, which is only used in XML1 anyway.
-It now does Mental damage instead of Energy damage.
*He has his XML2 PSP power Psychokinetic Slam. I've made the following changes:
-I've renamed it to Psychic Slam, since that's what its Xtreme callout calls it.
-It uses the generic ground attack animation since I thought this fits it better and its PSP animation wasn't very good.
-I removed knockback part which wasn't didn't really work anyway
-I increased its maxrange.
-I added a chance for a Deadly Strike.
-It did Telekinetic damage by default but now the player is told this instead of saying it does Mental damage.
-The player is now told this power can build bridges.
*He has the following new powers:
-Psimitar Sweep: a Psimitar power would've been used in Raven's cancelled version of Cable that was meant for all versions of XML2)
-Energy Grenade
-Command: a version of Cyclops's XML2 Command boost
-Cone of Silence
-Telepathic Cloak
-Channel Rage: he has an unused official 2nd Xtreme callout called Channel Rage so I've created a 2nd Xtreme to go with it, since by default Cable doesn't have a 2nd Xtreme.
-By default he has no passives so I've given him the following new ones: Cybernetic Restoration, Telekinetic Grid, Master of War


Visual Changes:
*Includes skins, 3D heads, weapon and grenade model boltons, huds, icons, and a character select portrait made by BaconWizard17.
-His rifle is now boltons instead of skin segments like in XML2 PSP.
-By default, Cable has unused XML2 PC icons, which are completely different from the XML2 PSP icons (which aren't used in this mod), and are based upon Raven's cancelled version of Cable that was meant for all versions of XML2. The following power use improved recolored versions of those icons: Psimitar Sweep, Psychic Slam, Cybernetic Restoration, Master of War
*I've AI Upscaled the unused XML2 PC version of his loading screen, which features his 90s skin.
*Twin Pistols uses recolored version of its XML2 PSP effects.
-It also uses Mystique's XML2 NPC bullet effect.
*Confusion uses recolored versions of its XML2 PSP effects.
-By default, when enemies are slowed, they uses the generic XML2 fear aura effect. Now, a custom slow aura effect I made is used instead.
*Command uses recolored versions of Cyclops's XML2 Command effects.
*All other effects were created by me.
*All Psychic powers have yellow effects and all non-Psychic powers have blue effects.


Misc Changes:
*Includes new package files for every skin slot by BaconWizard17.
-These are also the new X-Men Legends II Ultimate Patch streamlined packages.
-They allow each skin to have a unique hud and 3D head.
-They also allow the icons to be in higher quality in the character select menu.


Bonuses:
*Bonus Loading Screens:
-Custom Desaturated: A desaturated version of my version of Cable's XML2 loading screen by ak2ny.
-Custom OCP: BaconWizard17 made this XML2-compatible version of Cable's custom OCP loading screen
-Custom X-Force: A loading screen featuring art by Peter Nguyen.
-XML2 PSP XMB title screen: An AI Upscaled version of the PSP XMB title screen, which features Cable. I used the same AI Upscaled version of his XML2 loading screen mentioned above. I also replaced the company logos in the bottom right corner with higher quality versions. I've done versions with and without the company logos.


Credits:
*ak2ny: Cable desaturated loading screen
*BaconWizard17: new skins, huds, 3D heads, icons, weapon and grenade bolton models, character select portrait, ideas, new packages, XML2 version of OCP loading screen
*Cohollow: I used the Pouncing Pound effect from his Beast mod for the Energy Grenade's trail effect.
*hemlot: ideas, coding help, feedback
*Nikita: animation mixing program
*Ninja Kyden: troubleshooting
*nodoubt_jr: original Cable mod
*tubularspaceman: ripping XML2 PSP animations


Changelog:
Spoiler
*v3.7:
-I've started completely over, replacing and redoing everything. I've changed literally absolutely everything and added a lot too, so just read the above readme to see what's changed.
-I've removed the rest of the changelog, since none of it is relevant anymore and could confuse people.


Here's his power list:

Powers:
Plasma Rifle - Cable fires an intensely-focused beam of Plasma Energy from his rifle that can pierce through enemies.
Psionic Spike - Cable throws a spike of Psychic Energy that hones in on its target and stuns them.
Psimitar Sweep - Cable swings his Psimitar and strikes all nearby enemies, causing Mental Damage and knockback.
Energy Grenade - Cable launches a single grenade from his rifle that explodes and causes Energy Damage and knockback.
Time Distortion - A radial burst of Mental Energy that slows enemy movement by distorting their perception of time.

Boosts:
Cone of Silence - Cable uses a prototype shield device to increase the party's Defense and convert Energy Damage taken into $HP.
Command - Uses his natural leadership abilities to boost the effectiveness of all skills for the entire team.
Telekinetic Cloak - Cable masks all party members' presences from being detected by others and gives all attacks a greater chance of causing Criticals.

Xtremes:
Psychic Slam - Surrounding enemies are hoisted into the air by Telekinesis and slammed into the ground.
Channel Rage - Deflects all damage taken back onto enemies for a time.

Passives:
Telekinetic Grid - Adds a chance to dodge projectile attacks.
Mental Mastery - Increases damage and chance for Criticals with all Mental attacks.
Master of War - Increases damage and chance for Criticals with rifle, grenade, and Psimitar attacks.



Amazing Cable😁but I don't know if it's cause of my end but he causes everyone to lose there powers status effects such as stunning, freezing. I remember the psp characters effects use to do back in the day but from what I see you made new effects anyone else?

Quote from: edward on August 22, 2022, 09:03PM
Amazing Cable😁but I don't know if it's cause of my end but he causes everyone to lose there powers status effects such as stunning, freezing. I remember the psp characters effects use to do back in the day but from what I see you made new effects anyone else?

Was there a particular team this was happening with? A particular map?

No including default and mods, it happens after a few minutes when playing as him.

Quote from: edward on August 23, 2022, 10:00PM
No including default and mods, it happens after a few minutes when playing as him.

So you were getting it regardless of team, and it was happening after a certain amount of time rather than in a specific map?

Yes it doesn't seem to be a specific team and it seems to happen after a few minutes.

August 26, 2022, 06:21PM #9 Last Edit: August 26, 2022, 06:52PM by Enigma
What exactly is happening?
I'm very confused as to what you mean.

Whose effects are disappearing? Just Cable or everyone?
And what effects are disappearing? Is it just the status effects like stun and freeze and such or is it more than that?
If it is just status effects, I'm not sure this is related to Cable specifically.

What are all the other mods you have installed and what specific versions of each character are on your roster?
Maybe it's a specific other mod or maybe a combination of mods that are overloading the game's effects limit.