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Converted XML2 Skins Galore

Started by durfal, December 28, 2006, 08:06AM

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Thanks a bundle, mate. *snags*

Crimson Dynamo says:
In Soviet Russia, the games mod YOU!

If anyone needs any art for icons or portraits, feel  free to ask, I'll see what I can do.

Pray for mercy.




Top to bottom: Mercenaries, Mikhail Rangers, Mikhail Warriors, Undercloaks.

And a bonus.

AoA Madrox! Cleverly hidden in another character's section (as 2002.igb)! Don't worry, he's the only one, I checked. There was also 9999.igb which I mistook for Uncanny Cannonball, but it turned out to be just a low-poly version of 10901.igb, Wingless Angel. Which doesn't mean we can't use HIM for Cannonball when we'll need to :D
He's obviously based off XML1 Madrox. Yeah. Apparently, they DID want to do the "Kill Madrox to stop the Madri" plot, but then dropped it. Damn.

Archive: http://h1.ripway.com/ivank/XML2/XML2Baddies6.rar

Offsets:MadroxAoA.igb,-DXT3,128,128,40213,64,64,22925,32,32,27117,16,16,22493,8,8,22845,4,4,27101.
Mercenary1.igb,-DXT3,256,256,118225,128,128,183761,64,64,200145,32,32,204257,16,16,32385,8,8,31333.
MercenaryGun.igb,-DXT3,128,256,232985,64,128,33329,32,64,45469,16,32,26069,8,16,205281.
MikhailRanger1.igb,-DXT3,256,256,46009,128,128,29625,64,64,12929,32,32,20537,16,16,17041,8,8,17665,4,4,17729.
MikhailWarrior1.igb,-DXT3,256,256,65103,128,128,20527,64,64,41547,32,32,49287,16,16,20255,8,8,20143.
Undercloak1.igb,-DXT3,256,256,54245,128,128,37861,64,64,18137,32,32,163657,16,16,28489,8,8,22233,4,4,22313.


That takes care of character codes 77, 78, 79 and 99. Note that the Mercenary (code 77) has the gun as a separate model with separate textures (largest is 128x256, see offset section). I do not know how to remove the damn cel shading outline from his CAR-15 (and it's the only one in the game, too!), so don't ask. Which is a shame, since otherwise this is a gorgeous model, looking awesome in Advanced Lights (esp. with High Adv. Shadows -- I just cannot snap pics in it easily). The guns are identically skinned among the Mercs, too. Just so you know.

Crimson Dynamo says:
In Soviet Russia, the games mod YOU!

If anyone needs any art for icons or portraits, feel  free to ask, I'll see what I can do.

Since I have no idea which you are currently working on, give me a chunk of 5 or so and I'll get to work :P

February 16, 2007, 06:45AM #153 Last Edit: February 16, 2007, 06:54AM by Noelemahc
*takes a look at the print-out of the list, dodging between furious scribblings in red, black and blue ink*
You can go ahead with all the Infinites :D ##s 68 to 73. 71 is empty, so that makes eggsactly five :D

I'll go mop up the Prelates and Guards (##s 86, 87, 88), the SWAT guy (#127). That will cover all the remaining humanoids. And then I'll snag the Broods (#55), the Terrors (#98) and the Marauders (#76).

Crimson Dynamo says:
In Soviet Russia, the games mod YOU!

If anyone needs any art for icons or portraits, feel  free to ask, I'll see what I can do.

I've got to say, great work on this you guys.
Thank you.

February 16, 2007, 09:00AM #155 Last Edit: February 16, 2007, 10:55AM by BliZZ

In order, left to right, 1 to 5

http://www.momoshare.com/file.php?file=6aa56c069b94e989b7033f75e1af603c

I used 1's model for all 5 skins. Took me a LONG-ASS time, cause I'm still hexing them in. The amount of time this took encourages me to try out MUA skinner for the next number.

Cross out 68, Noel :P

EDIT: I forgot to post offsets. I'm gonna go ahead and post all the various ones you've done in that thread as well, if you don't mind :P

I've been using MUASkinner for all my purposes for a while now. When you've got more than two skins to do at a time, it's extremely helpful :D

Crimson Dynamo says:
In Soviet Russia, the games mod YOU!

If anyone needs any art for icons or portraits, feel  free to ask, I'll see what I can do.

Sorry this is late. Dad's leaving for a vacation, so, true to Jerome K. Jerome's eternal writings, the whole family had to partake in the fun.

Anyway...




Top to bottom: SWAT guy and POW Marshal 1; POW Marshals 2 to 5; Prelate Lords; basic Prelates.

The male Prelates have their swords as separate submodels with separate subtextures, but, again, with identical mappings. So there.
No previews for the beasties, for obvious reasons that they have way more bones than humans in their anims and cannot be previewed easily. When we start adapting their powerstyles to MUA, we'll put up some screens of THAT. They are IN the pack, however.

Archive: http://h1.ripway.com/ivank/XML2/XML2Baddies7.rar
(also includes the Death's Hand cape I missed out from the last pack, woohoo -- it's a bolton to go into the cape slot, naturally)

Offsets: Brood1.igb,-DXT3,256,256,40485,128,128,24101,64,64,14133,32,32,12677,16,16,13781,8,8,14053,4,4,14037.
DeathsHandCape.igb,-DXT3,128,256,12713,64,128,48745,32,64,45481,16,32,48217,8,16,47519.
Marauder1.igb,-DXT3,256,256,60217,128,128,35977,64,64,22201,32,32,18905,16,16,21849.
POWMarshal1.igb,-DXT3,256,256,55437,128,128,22513,64,64,18337,32,32,12149,16,16,13173,8,8,12069,4,4,12037.
POWMarshal2.igb,-DXT3,256,256,76613,128,128,41365,64,64,22017,32,32,26049,16,16,27137,8,8,27073.
Prelate1.igb,-DXT3,256,256,46395,128,128,111931,64,64,19859,32,32,34459,16,16,38107,8,8,34395,4,4,38619.
PrelateLord1.igb,-DXT3,256,256,67727,128,128,28375,64,64,14459,32,32,13435,16,16,25347,8,8,18571,4,4,25331.
PrelateStuff.igb,-DXT3,128,128,135103,64,64,23955,32,32,32119,16,16,38363,8,8,35483,4,4,38635.
SWAT.igb,-DXT3,256,256,88769,128,128,22221,64,64,154305,32,32,164869,16,16,165893.
Terror1.igb,-DXT3,256,256,58883,128,128,42499,64,64,34151,32,32,38503,16,16,38247,8,8,34039.

"PrelateStuff" is the offset for the Prelates' swords. Obviously, it is also shared by the Prelate models due to the same-model trickery. Note that POWMarshal1 is a different model from the others, as seen in the previews. Amazing.

That scratches out codes 55, 76, 86, 87, 88, 98 and 127. What's left:
53 - Assassin Droid
54 - Behemoth
60 - Critter
61 - Critter Large
62 - Culling Probe
65 - Energy Demon
66 - Hellhound
69-73 various Infinites, BliZZ's home assignment :D
89 - Psychic Demon
91 - Scarab
92 - Large Scarab
94 - Sentry Robot

I call dibs on the two Demons, the Behemoths and the Assassins for next time. Excelsior!

Crimson Dynamo says:
In Soviet Russia, the games mod YOU!

If anyone needs any art for icons or portraits, feel  free to ask, I'll see what I can do.

Sorry it took so long. I had some IRL to deal with AND, to top it off, I couldn't get the damn muaskinner to work. So, I had to edit these by hand, again. In order, left to right, 1 to 5.


http://www.momoshare.com/file.php?file=953e3d4c570f2343d85b03b8e08be669

Cross off 69, Noel.

QuoteI couldn't get the damn muaskinner to work.
You use the UI or the command line version? UI is glitchy for me, so I use only the command line, works like a charm when you know its limitations. I'm gonna throw together a tutorial on keeping it usable later today, just in case :D
I've learned lots of small nitpicky details about it while I was fighting the XML2 skins, as you'd expect. :D

Crimson Dynamo says:
In Soviet Russia, the games mod YOU!

If anyone needs any art for icons or portraits, feel  free to ask, I'll see what I can do.

We're getting closer.



Top to bottom: Behemoths, Energy Demons, Psychic Demons.

Yes, the demons came from XML1, but the skins are new and the models are higher-poly. Psychic Demons 1-4 are 128x, so I upsampled them and pulled them over #5 who was a 256x-er. Yay me.
The Behemoths are obviously based on Core Guards, but have new body parts, and thusly are differently mapped. Yuck. There are only four of them, breaking XML2's tradition of having five types of most enemies. Yeah.
No preview for the Assassin Droids and Sentry Robots as these guys also use non-human skeletons. Dang.

Offsets:AssassinDroid1.igb,-DXT3,256,256,73845,128,128,29929,64,64,11857,32,32,188341,16,16,11601,8,8,11505,4,4,11569.
Behemoth1.igb,-DXT3,256,256,90825,128,128,46049,64,64,21409,32,32,25505,16,16,30861,8,8,30781,4,4,31117.
EnergyDemon1.igb,-DXT3,256,256,51729,128,128,35345,64,64,24177,32,32,28273,16,16,32001,8,8,31921.
PsychicDemon1.igb,-DXT3,256,256,46133,128,128,143697,64,64,160417,32,32,129953,16,16,160081,8,8,160353.
SentryRobot1.igb,-DXT3,256,256,64073,128,128,47689,64,64,21853,32,32,25949,16,16,33593,8,8,33857,4,4,26973.


Archive: http://h1.ripway.com/ivank/XML2/XML2Baddies8.rar
My Ripway account is now filled to the brim, so I will have to clear some older files pertaining to the development of the Next-Gen mod, probably, in order to free up space for the final packs. And once the Unipak is up, I will be able to wipe out all XML1/2 models as well :D

This eliminates character codes 53, 54, 65, 89 and 94. We're almost there, actually.

Crimson Dynamo says:
In Soviet Russia, the games mod YOU!

If anyone needs any art for icons or portraits, feel  free to ask, I'll see what I can do.

Quote from: Noelemahc on February 17, 2007, 01:34AM
You use the UI or the command line version? UI is glitchy for me, so I use only the command line, works like a charm when you know its limitations.
Tried both, couldn't get either to work. I've kinda been scared off of finishing the last ones, based on how much time it took w/o the skinner. If I find the offsets for the 3 remaining Infinites, would you do the reskinning?

Yeah, sure. Just remember, I don't need the file end offsets, just the file start -- the skinner handles the rest on its own :P

Crimson Dynamo says:
In Soviet Russia, the games mod YOU!

If anyone needs any art for icons or portraits, feel  free to ask, I'll see what I can do.

February 17, 2007, 09:21AM #163 Last Edit: February 21, 2007, 05:00AM by Noelemahc
Okay, just the starts: (they go in order: 7001, 7201, 7301)

256x256 Start: 86189 128x128 Start: 67201 64x64 Start: 52493 32x32 Start: 51213 16x16 Start: 52237 8x8 51049

256x256 Start: 94065 128x128 Start: 53225 64x64 Start: 23333 32x32 Start: 22037 16x16 Start: 23061 8x8 38293

256x256 Start: 89735 128x128 Start: 155271 64x64 Start: 24943 32x32 Start: 29375 16x16 Start: 29039

Alright, wait a few, I'll get them done.

Crimson Dynamo says:
In Soviet Russia, the games mod YOU!

If anyone needs any art for icons or portraits, feel  free to ask, I'll see what I can do.