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Enigma's Emma Frost Mod

Started by Enigma, January 23, 2022, 03:38PM

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January 23, 2022, 03:38PM Last Edit: Today at 02:24PM by Enigma
:emmafrost: Enigma's Emma Frost Mod v7.8:emmafrost:

https://drive.google.com/file/d/1gcqwzhAbKjZUMKBpKMBDxZM8yjvm3ykH/view?usp=sharing

This is my Emma Frost mod. It contains the following::

Sounds:
*Contains a voicepack that includes the best of Emma's voice lines and grunts from both XML1 and XML2, as well as new voice lines taken from her NPC conversations from both games, all voiced by Bobby Holliday.
*Telepathic Illusions uses 2 of Emma's Marvel Heroes power sounds.
*Mental Spheres uses 2 of Emma's Marvel Rivals power sounds.
*Astral Projection uses 1 of Emma's Marvel Heroes power sounds.
*Seduction uses 1 of Emma's Marvel Heroes power sounds.
*For Psionic Overload, I edited together 1 of Emma's Marvel Heroes power sounds and 1 of her Marvel Rivals power sounds.
*Diamond Form uses 1 of Emma's Marvel Rivals power sounds.
*Queen's Blessing uses 2 of Emma's Marvel Rivals power sounds.
*Psychic Bedlam uses a version of Emma's XML1 Psychic Bedlam power sound which I edited to remove the part where she laughs and everything after it. I also used 1 of her Marvel Rivals power sounds.
*Hail to the Queen uses 1 of Emma's Marvel Rivals power sounds.


Powers:
*She uses an animation mixed skeleton. She uses the following animations:
-All her XML1 animations: idle, menu select (which I also used for Hail to the Queen), menu idle, menu exit, walk, jog, run, the animation I used for Telepathic Illusions, the animation I used for Astral Projection, the animation I used for Diamond Form, the animation I used for Psychic Bedlam
-Doctor Strange's MUA1 Prototype Falteen Flame animations which I used for Touch of Insanity
-Scarlet Witch's XML2 Hex Locked animation which I used for Mental Spheres, Scarlet Witch's Misfortune animation which I used for Queen's Blessing.
-Rogue's XML2 Bedazzle animation, which I used for Seduction.
-Jean Grey's XML2 XX animation, which I used for Psionic Overload.
*For all the powers I've used from XML1 Retail, XML1 Prototype, and Whiteking's XML2 Emma Frost mod, I've completely recoded them, replaced and rebalanced the AI coding, added in combo text where it was missing, rewrote the combo text and descriptions, added in damage types where they were missing, unscaled them and rebalanced them.
*She has Grab, Block and Mutant Master.
*She's immune to Mental damage.
*Her playable version in XML1 and her NPC version in XML2 both use the finesse1 fightstyle, but I've had her use the psionic fightstyle, since I feel that fits her better.
*She has her XML1 power Fear. I've made the following changes:
-I've renamed it to Telepathic Illusions.
-It now does damage from the first level instead of needing to level up several levels in order to actually do damage.
-Instead of only causing fear, it now will randomly give enemies fear or stun, both of which have a time limit that levels up.
*She has the power Mental Spheres from Whiteking's XML2 Emma Frost mod. I've made the following changes:
-I've changed what animation it uses.
-It now does Mental damage instead of Telekinesis damage.
*She has the power Astral Beam from Whiteking's XML2 Emma Frost mod. I've made the following changes:
-I've renamed it to Astral Projection.
-It no longer plays a taunt line when an enemy is defeated.
-Instead of a chance to 1 hit kill an enemy, it now has a chance to convert enemies.
-It now pierces through enemies.
-It now does Mental damage instead of Telekinesis damage.
-I fixed an issue with the beam coming out of the wrong place.
*She has the power Diamond Form from Whiteking's XML2 Emma Frost mod. I've made the following changes:
-It no longer makes her immune to Mental damage, since I've made her immune to that all the time now.
-Instead of increasing her Physical damage, it now adds Crushing damage to her non-powered melee attacks.
-It now increases her resistance to Physical damage, Cold damage, and Fire damage.
-It no longer increases her Radiation damage resistance.
-It no longer makes her immune to projectiles.
-It no longer increases both her Defense and Defense Rating, just Defense Rating.
-It now increases her Attack Rating.
-It now makes her immune to knockback.
-It now works better and more consistently, and I've also simplified how it works.
*She has her XML1 Xtreme Psychic Bedlam. I've made the following changes:
-It now sends all enemies within range that survive running in fear instead of a smaller range than the power does.
-It now does Mental damage.
-I've sped it up.
*I created the following powers which I named after powers from Whiteking's XML2 Emma Frost mod:
-Queen's Blessing, Psionic Overload, Hail to the Queen
*I created the following powers:
-Seduction
*She has the following passives:
-Psionic Combat, Mental Mastery


Visuals:
*Uses a higher quality non letterboxed version of her XML1 loading screen which I AI Upscaled.
*Uses skins, huds, and 3D heads made by BaconWizard17.
-House of X skin uses a hud I made using the character select portrait BaconWizard17 made for this skin.
*Psionic Combat uses an effect I made.
*Terrifying Illusions uses 1 of its XML1 Retail effects which I recolored and replaced the skull texture it uses. I started with 1 of the skull textures Whiteking made for his XML2 Emma Frost mod, which is a higher quality recolored version of the XML1 texture, and I recolored the skull itself to be white.
-It also uses a recolored version of an effect that appears on her head that a few powers use in Whiteking's XML2 Emma Frost mod as well as the texture Whiteking made for this effect.
*Mental Spheres uses a recolored version of the sphere/trail effect Whiteking made for his version of the power in his XML2 Emma Frost mod. I modified it to remove part of it that didn't work properly.
-It also uses a recolored version of an effect that appears on her head that a few powers use in Whiteking's XML2 Emma Frost mod as well as the texture Whiteking made for this effect.
-I created the effect that appears on her hands and the impact effect.
*Astral Projection uses recolored versions of 2 of the effects Whiteking made for his version of the power in his XML2 Emma Frost mod. It also uses the texture Whiteking made that the effect that appears on Emma's head uses. For the impact effect, I also modified it to change the red glow texture to a white glow one so that it could be recolored.
-It also uses a recolored version of an effect that appears on her head that a few powers use in Whiteking's XML2 Emma Frost mod as well as the texture Whiteking made for this effect.
*Seduction uses effects I created.
-It also uses a recolored version of an effect that appears on her head that a few powers use in Whiteking's XML2 Emma Frost mod as well as the texture Whiteking made for this effect.
*Psionic Overload uses a recolored version of the effect that Whiteking's XML2 Emma Frost mod's Psionic Overload power uses. I also modified it to remove the camera shake.
-It also uses a recolored version of an effect that appears on her head that a few powers use in Whiteking's XML2 Emma Frost mod as well as the texture Whiteking made for this effect.
-I created the effect that appears on her hands.
*Diamond Form uses a recolored version of her XML1 Retail Psychic Shell charge effect.
-It also uses a trail effect I made. It replaces the one that Psionic Combat uses while Diamond Form is active.
*Queen's Blessing uses a recolored version of an effect that appears on her head that a few powers use in Whiteking's XML2 Emma Frost mod as well as the texture Whiteking made for this effect.
*Psychic Bedlam uses its XML1 Retail effect. I recolored it, removed the dust cloud, and modified it to replace the skull texture it uses. I started with 1 of the skull textures Whiteking made for his XML2 Emma Frost mod, which is a higher quality recolored version of the XML1 texture, and I recolored the skull itself to be white.
-It also uses a recolored version of an effect that appears on her head that a few powers use in Whiteking's XML2 Emma Frost mod as well as the texture Whiteking made for this effect.
*Hail to the Queen uses as its charge effect Psychic Bedlam's XML1 Prototype effect, which I recolored and modified to replace the skull texture with 1 of the ones Whiteking made for his XML2 Emma Frost mod, which is a higher quality recolored version of the XML1 texture. I've further recolored this texture so that the skull part is white.
-It also uses a recolored version of an effect that appears on her head that a few powers use in Whiteking's XML2 Emma Frost mod as well as the texture Whiteking made for this effect.
-It also uses an aura effect I made.


Bonuses:
*Alternate Diamond Form Skins:
-Cel Shaded and Non-Cel Shaded versions of skins 9002-9009
*Bonus Loading Screens:
-Unused XML1 New X-Men Uncensored: This was originally meant to be Emma's loading screen in XML1 but Marvel forced the artist, Glen Angus, to censor it. He also appears to have taken the time to make some other modifications and changes to it. I AI Upscaled this.
*Bonus Character Select Portraits:
-XML1 New X-Men Uncensored LS: A character select portrait based upon my version of the unused XML1 New X-Men Uncensored loading screen.
*Bonus Conversation Huds:
-Unused XML1 Prototype Dead Hud: Originally, XML1 was going to use huds in place of 3D heads like MUA1 does and when a playable character died in XML1, their hud was going was going to be replaced by a black and white "dead" version. This was leftover in the XML1 Prototype, and I've AI Upscaled it.
-XML1 New X-Men Censored LS: A cconversation hud based upon my version of the XML1 New X-Men loading screen.
-XML1 New X-Men Uncensored LS: A cconversation hud based upon my version of the unused XML1 New X-Men Uncensored loading screen.
*Menu Breaks:
-A new set of menu breaks to go with the voicepack I made.
*Non-Cel Shaded Assets
-Non-Cel Shaded versions of all skins.


Skins List:
-Skin: New X-Men Censored (9001)
-Skin_Astonishing: Astonishing (9002)
-Skin_AOA: Age of Apocalypse (9003)
-Skin_60s: Hellfire Club (9004)
-Skin_70s: Professor (9005)
-Skin_WeaponX: Generation X (9006)
-Skin_Future: X-Treme Gear (9007)
-Skin_Winter: New X-Men Uncensored (9008)
-Skin_Civilian: House of X (9009)
-Skin_Swap: New X-Men Censored Diamond Form (9010)

Credits:
*BaconWizard17: skins, huds 3d heads
*tubularspaceman: Marvel Rivals power sounds
*Nikita: animation mixing program
*Whiteking: idea for Telepathic Illusions to randomly do multiple things with a time limit that levels up (although mine only picks from between 2 things since randomly picking from among 3 things didn't work); Telepathic Illusions power name, skull texture (which I recolored), Mental Spheres name and power idea, Mental Spheres original effects (which I recolored) and head texture, initial version of Diamond Form which I heavily modified, idea to name a boost Queen's Blessing, idea to name her Xtreme Boost Hail to the Queen and to use her menu select animation for it, Psionic Overload power name and original effect (which I modified and recolored)), Touch of Insanity power name

Changelog:
Spoiler
*v7.8:
-I've started completely over, replacing and redoing everything. I've changed literally absolutely everything and added a lot too, so just read the above readme to see what's changed.
-I've removed the rest of the changelog, since none of it is relevant anymore and could confuse people.