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Spaceman's Mods ( Plastic Man, Anakin Skywalker, Pokemon Trainer )

Started by tubularspacedude, August 17, 2022, 12:20PM

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Chris Redfield over in Hannah's thread has been updated too! Be sure to check that out!

"Our foes are a cowardly and superstitious lot."


Rest in Peace - Kevin Conroy (1955-2022)


Batman is one of my favourite DC Characters, and while Blaw's original mod, and Outsider's booster are still fun mods, I wanted to try and do my own tweaks to present my ideal Batman mod while also updating and modernizing the mod for 2024.

This is a standalone Batman mod, however it is an overhaul of/based off of Blaw's original Batman mod, similar to how my standalone Superman mod was based off of Blaw's original.

Included are the following changes (as always Batman's number is 24 and will clash with U.S. Agent, Combat Agent and Lilandra.)

Installation: Using your prefered method, decompile the herostat, and place Batman's entry in whatever slot you want.

Power 1 - Batarang Toss: Batman's first power and rather self-explainatory. Upgrade to increase the number of Batarang's tossed!

Power 2 - Crusading Uppercut: Batman's second power, allowing the Caped Crusader to dispense some good old fashioned justice with a hearty punch.

Power 3 - Bat-Grapple: Batman shoots a grapple line directly at an opponent, before reeling them in with a yank!

Power 4 - Shadow Kick: A powerful martial arts kick, giving him a quick and powerful physical attack for when things get hectic.

Power 5 - Bat-Bomb: Sticking a small explosive directly onto a target, the Bat-Bomb will detonate a powerful explosion after a few moments!

Boost 1 - As Blind as a Bat: Seeing without seeing, Batman reveals enemies on the map as though they were as plain as day while reducing overall energy cost.

Boost 2 - Into the Shadows: Batman steps into the darkness, blending in perfectly with his surroundings as he becomes virtually invisible to all enemies, increasing chances for critical strikes.
Xtreme - I Am The Night: Batman leaps into the air unleashes a barrage of explosive Batarangs all at once, dealing massive damage.

Bat-Zip - Using his grapple gun, Batman can swing across the level and safely cross over gaps!

Enjoy!

https://www.mediafire.com/file/n6wam05m9lu4tht/Batman_-_The_Caped_Crusader_Spaceman.zip/file

Credits:

Blaw, Outsider, Ceamonks890: The original Batman mod, Batman Booster and Alternative Batmen mods respectively that formed the basis for this booster

Blaw - Classic, Modern skins, Original Power icons and moveset

Hannah: All HUDs, support, shared work on Multiversus Batman voice files, Arkham White Eyes edits, Gotham Knight Skin

Enigma: Additional voice files from Rise of Sin Tzu, and Arkham Underworld

DC Comics, Rocksteady, Daybreak, WB Interactive, Player First Games, Ubisoft, Kevin Conroy: Original Batman assets, voice clips and more



Batman has been updated! His modern and classic skins now feature glowing white eyes, ala the comics and animated series and to match with the Arkham Skin!

Special thanks to Ak2yny for help with getting this working!

https://www.mediafire.com/file/n6wam05m9lu4tht/Batman_-_The_Caped_Crusader_Spaceman.zip/file

Luigi has been updated, now featuring the IgnoreBoundScaling coding circumventing the need for a speed boost. His boosted jumping remains intact!

October 01, 2024, 07:44PM #34 Last Edit: October 02, 2024, 05:18PM by tubularspacedude
SNAKE EYES

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Immunity to stun, flinching, slow down and mind control, small chance of feigning death via the Sleeping Phoenix Technique
-1 hex-edited skins, HUD, loading screens, icons and sound file featuring audio of Scarlett and Duke via radio.
-Uses assigned number #237 (shares with Lady Mastermind and Mastermind II - will clash in mannequin).

MOVESET:
1. Mixed Slash: Snake Eyes preforms a multi-hit slash attack using both sword and knife.
2. SMG Barrage: Snake Eyes draws his Sub-Machine Gun and fire as long as the button is held. Allows movement and strafing.
3. Shuriken Toss: Snake Eyes throws bladed ninja stars at enemies that are sharp enough to cause bleeding.
4. Grenade Cascade: Snake Eyes tosses grenades diagonally in front of him, causing powerful explosions when they hit their mark.
5. Nerve Jab: Snake Eyes delivers a swift nerve strike to an enemy's critical area, stunning them briefly.
6. (Boost) Silent Interlude: Drawing upon his training, Snake Eyes blends in perfectly with his surroundings, becoming practically invisible and increasing critical hit damage chances and overall defence.
7. (Boost) Seeing Scarlett: Scarlett, G.I. Joe's Counter-Intelligence Specialist and close friend to Snake Eyes, radios in to reveal nearby enemies on the current map and boosting the team's chance of critical hits, for knowing is half the battle.
8. (Xtreme) A Real American Hero: Snake Eyes calls in an airstrike on all visible enemies courtesy of Duke and the other G.I. Joes. Also increases damage inflicted by other attacks in sequence.

CREDITS:
Spaceman- Mod creation and coding, mannequin, icons, etc.
Enigma- Custom XML2/MUA 1 style Snake Eyes V2 Skin, HUD and Sword, Knife and hilt segments. Thanks again for the skin and your patience as this mod would have not have been possible without them.
Ceamonks890- Converting Duke's audio to be in a radio filter: it came out great and was the perfect extra touch for that extra Joe punch.

Hasbro, Larry Hama - G.I. Joe, Snake Eyes, and all related characters.
Hi-Rez Studios - Scarlett (voiced by Elizabeth Maxwell) clips from SMITE
Sunbow, Marvel, Toei - Duke (voiced by Michael Bell) clip from G.I. Joe: A Real American Hero (1983-86)
Epic Games - Silenced SMG Sounds from Fortnite

All art used in mod belongs to their respective owners and artists.

Download link: https://www.mediafire.com/file/z4kh3x2k0we1sog/Snake+Eyes+(Spaceman).zip/file