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Enigma's Stepford Cuckoos Mod

Started by Enigma, September 13, 2026, 02:29PM

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:cuckoo: Enigma's Stepford Cuckoos Mod v1.0 :cuckoo:

https://drive.google.com/file/d/14Ob5wD5SRlEnOkY-DomK34bvzi_X8npQ/view?usp=sharing


This is my Stepford Cuckoos mod. It contains the following:


Sounds:
*Contains a voicepack made using the Stepford Cuckoos' lines and grunts from XML2 as well as more lines taken from their XML2 NPC conversations, all voiced by Jennifer Hale.
-Since they have no pickup grunt by default, I've used 1 of their 3 pain grunts for that instead. For the NPC boss version, I've also made this same change and also rebalanced the audio levels for all grunts, as I've also done for the playable version.
*All powers use sounds taken from Emma Frost's Marvel Heroes power sounds.


Powers:
*They use an animation mixed skeleton. I've used the following animations:
-Their XML2 boss beam animation, which I've also used for Astral Bolt.
-Their XML2 boss radial animation, which I've also used for Memory Alteration.
-Their XML2 boss melee animation, which I've also used for Diamond Fists.
-Their XML2 boss boost animation.
-The XML2 boss animation they use when they're at those altars, which I used for Memory Alteration.
-Their XML2 boss idle and death animations.
-Invisible Woman's MUA1 menu animations.
*They can see hidden enemies and are immune to Mental damage.
*They have Block, Grab, and use the psionic fightstyle.
*They're considered members of the Brotherhood mainly since they were villains in XML2, the voices for them in XML2 are clearly pretty evil and XML2's story mentions that 1 member died which caused the remaining 3 to turn evil because they blamed Emma for it.
*They have their XML2 boss beam power. I've made the following changes:
-I've named it Astral Beam.
-It can now pierce through enemies.
-It can now stun enemies.
*They have their XML2 boss radial power. I've made the following changes:
-I've named it Astral Wave.
-Its knockback now levels up.
-By default, it has no damage type. It now does Mental damage.
-The power now only hits once instead of twice.
-I used the smaller maxrange from the boss version's first hit, since it fits how far the radial effect goes better.
*They have their XML2 boss melee power. I've made the following changes:
-I've named it Astral Smash.
-Removed the knockback, which wasn't really coded correctly anyway.
-The first punch now immobilizes enemies and the second punch pops up enemies.
*I created the following new powers, boosts, and Xtremes: Astral Bolt, Memory Alteration, Psychic Network, Diamond Fists, Psychic Phalanx, Two-in-One
*They have the following passives: Psionic Combat, Mental Mastery


Visuals:
*I did a new version of their NPC Phoenix Endsong skin.
-I fixed many various issues with the model, including reshaping the hair around her ears so that the hair wouldn't constantly clip through her ears. I also removed the earrings, which constantly clipped through the hair and weren't part of this costume in the comics anyway.
-I fixed many various issues with the texture, including changing the skin color to be less pale and as close as possible to the skin color of BaconWizard17's Emma Frost skins, giving them new eyebrows, making their shoes much brighter white like the white on the rest of her costume instead of the whitish-gray color they were by default, and making their lips are pink like in the comics.
-I also gave them new eye textures. The default eyes are a couple different shades of pale blue and don't really look like real eyes. In the comics, their eyes are inconsistent even from page to page but the idea I went with is that they have normal eyes which glow. So I gave them the eye texture from BaconWizard17's Emma Frost Ultimate XML1 skin, then put a version of the Stepford Cuckoos' eye texture over it which I'd made half-transparent. This makes it look like they have normal eyes that are glowing.
*By default, their XML2 NPC boss version uses a 3D head of an unused New X-Men skin. I've made a new matching 3D head which is based off my version of the skin, and I've made made the NPC version also use this.
*Because their default XML2 hud is just Magik's XML1 hud with recolored eyes and a recolored background, I have made a new hud to replace it. The background is from a version of Shafcrawler's Stepford Cuckoos' loading screen which I AI Upscaled. The NPC version also uses this hud.
*Due to a lack of suitable power icons, they uses the MUA1 Prototype placeholder icons, which are all just numbers. I've AI Upscaled and denoised them to improve their quality.
*They use the XML2 PS2 version of their Phoenix Endsong skin because it's higher quality than the default PC version.
*I made a loading screen using an image by Shafcrawler that I AI Upscaled.
-I also used this to make the character select portrait.
*Astral Wave uses recolored versions its default XML2 boss effects. I've remove the dust cloud from the radial effect, since I felt it didn't fit the power.
*Astral Beam uses recolored versions of its default XML2 boss power and impact effects.
-I didn't use its default XML2 boss charge effect because it does nothing.
-It also uses Astral Wave's charge effect.
*Astral Smash uses its default XML2 boss effect and the same impact effect as Astral Beam.
*Astral Bolt uses the same charge effect as Astral Smash, a power effect I created, and the same impact effect as Astral Beam.
*Memory Alteration uses an effect I created.
*Psychic Network uses effects I created.
*Diamond Fists uses effects I created.
*Psychic Phalanx uses 1 of Astral Wave's effects which I modified to fit the power and a radial effect I created.
*Two-In-One uses 1 of Astral Wave's effects. The effect used when the other Stepford Cuckoo appears and disappears is a recolored version of the XML2 Stepford Cuckoo boss NPCs' death effect.
*Psionic Combat uses an effect I created.



Bonuses:
*Bonus Conversation Huds:
-Shafcrawler LS: a conversation hud I made using my version of Shafcrawler's loading screen art.
*Bonus 3D Head:
-The default 3D head the XML2 NPC boss version of the Stepford Cuckoos have, which is based upon an unused skin of their New X-Men costume. The skin itself isn't present in any version of XML2.
*Menu Breaks:
-A new set of menu breaks to go with the voicepack I made.
*Non Cel Shaded Skins:
-Non Cel Shaded versions of their skin.



Skin List:
-Skin: XML2 Phoenix Endsong (3701)
-Skin_Astonishing:
-Skin_AOA:
-Skin_60s:
-Skin_70s:
-Skin_WeaponX:
-Skin_Future:
-Skin_Winter:
-Skin_Civilian:



Credits:
*BaconWizard17: Emma Frost Ultimate XML1 eye texture
*Nikita: animation mixing program
*Shafcrawler: loading screen art