Combat Soldier
A rebelling mutant-hunting infantry, under the government, allies himself with the X-Men and Brotherhood to save the world. My first npc mod, that was originally gamecube exclusive, makes his way into the PC port.
Originally, my short fanmade story had him breaking free from the brainwashing drugs and deserts Apocalypse's army, giving him an ability to freely move pass enemies.
Slight Changes:- Due to the few differences on how the PC version operates from the console, there were slight changes made to his character (aesthetic-wise). So he won't have things like wearing a different gun for each skin or his powerglove variants with the default fightstyle_hero's idle animation, to reference a GRSO variant respectively. Other than that, he operates the same.
- Laser Gun spawns in place of his Mp5 when performing the Laser Beam ability
- M_Nullifier gun spawns in place of his Mp5 when performing the Homing Missile ability

(PC Version)
Costumes: -
Credits to Jayglass for making his character select portrait at my request.01 -
GRSO Soldier02 -
GRSO Infiltrator03 -
Anti-Mutant Troop - Age of Apocalypse Boost
04 -
GRSO Expert Sniper05 -
GRSO Commander06 -
GRSO Captain07 -
GRSO Major08 -
HAARP Soldier09 -
Nuclear GuardBonus -
Nuclear Lab TechOffensive Abilities:Rapid Fire - Fires a clip of bullets at a single target and can also hit other targets who move into the radius.
Laser Beam - Fires an energy filtered beam at a single target and knocks them down in the process.
- Can be learned at as soon as reaching Level 2.
Frag Grenade - Throws a grenade that explodes on a small area.
- Requirement Level: 7
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Required Ability: Laser BeamFull Automatic - Fires bullets continuously when holding down the ability. Can also rotate while firing.
- Requirement Level: 14
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Required Ability: Frag GrenadeShock Trap - Sets up a small trap that sends a wave of electricity when activated by enemies.
- Requirement Level: 21
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Required Ability: Full AutomaticHoming Missile - Fires a missile that targets and explodes on contact with an enemy. Enemies caught in the explosion also take explosion damage.
- Requirement Level: 21
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Required Ability: Shock TrapPARAMEDIC (XTREME) - Revives nearby fallen allies and enemies. Enemies also become temporarily allies. Effect wears off if strayed too far or if entered into new map.
- Requirement Level: 15
- Can also revive Allies that have fallen off the boundaries
- Enemies require a certain radius to be revived (only 2 enemies per revive).
HIGH-TECH FORCEFIELD (XTREME 2) - Provides all allies with a high-tech barrier. Reflecting all damage received back at attackers.
- Requirement Level: 20
Enemy Bypass (Boost) - Unit can freely move past enemies for a period of time. Does not work on specific enemies and as well as if this unit has already been spotted.
(Basically his version of a Cloaking Device.)- Requirement Level: 7
- Has an hidden ability when using next to an ally-turned enemy, can slowly harm them for 1 second. (Used specifically if you revived too many and need to get rid of some to reduce any lag.)
Support Perks (Boost) - Boosts traits for all allies.
- Requirement Level: 14
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Required Ability: Enemy BypassPassive Skills:Critical Strike - Increases critical hit chances on melee attacks.
Resistant Uniform - Increases resistance to Elemental, Energy, and Radiation Damage.
- Requirement Level: 14
Weapon Maintenance - Ensures weapons are in top shape. Adds bonus damage and critical chance to all power attacks.
- Requirement Level: 21
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Required Ability: Resistant Uniform