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Author Topic: Lags's Generic NPC mods (10/25/2020):  (Read 3479 times)

Offline Lags

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Lags's Generic NPC mods (10/25/2020):
« on: May 17, 2020, 01:13am »
Combat Soldier



A rebelling mutant-hunting infantry, under the government, allies himself with the X-Men and Brotherhood to save the world. My first npc mod, that was originally gamecube exclusive, makes his way into the PC port.
Originally, my short fanmade story had him breaking free from the brainwashing drugs and deserts Apocalypse's army, giving him an ability to freely move pass enemies. :P

Slight Changes:
- Due to the few differences on how the PC version operates from the console, there were slight changes made to his character (aesthetic-wise). So he won't have things like wearing a different gun for each skin or his powerglove variants with the default fightstyle_hero's idle animation, to reference a GRSO variant respectively. Other than that, he operates the same.
- Laser Gun spawns in place of his Mp5 when performing the Laser Beam ability
- M_Nullifier gun spawns in place of his Mp5 when performing the Homing Missile ability



(PC Version)

Costumes: - Credits to Jayglass for making his character select portrait at my request.

01 - GRSO Soldier
02 - GRSO Infiltrator
03 - Anti-Mutant Troop - Age of Apocalypse Boost
04 - GRSO Expert Sniper
05 - GRSO Commander
06 - GRSO Captain
07 - GRSO Major
08 - HAARP Soldier
09 - Nuclear Guard

Bonus - Nuclear Lab Tech

Offensive Abilities:

Rapid Fire - Fires a clip of bullets at a single target and can also hit other targets who move into the radius.

Laser Beam - Fires an energy filtered beam at a single target and knocks them down in the process.
- Can be learned at as soon as reaching Level 2.

Frag Grenade - Throws a grenade that explodes on a small area.
- Requirement Level: 7
- Required Ability: Laser Beam

Full Automatic - Fires bullets continuously when holding down the ability. Can also rotate while firing.
- Requirement Level: 14
- Required Ability: Frag Grenade

Shock Trap - Sets up a small trap that sends a wave of electricity when activated by enemies.
- Requirement Level: 21
- Required Ability: Full Automatic

Homing Missile - Fires a missile that targets and explodes on contact with an enemy. Enemies caught in the explosion also take explosion damage.
- Requirement Level: 21
- Required Ability: Shock Trap

PARAMEDIC (XTREME) - Revives nearby fallen allies and enemies. Enemies also become temporarily allies. Effect wears off if strayed too far or if entered into new map.
- Requirement Level: 15
- Can also revive Allies that have fallen off the boundaries
- Enemies require a certain radius to be revived (only 2 enemies per revive).

HIGH-TECH FORCEFIELD (XTREME 2) - Provides all allies with a high-tech barrier. Reflecting all damage received back at attackers.
- Requirement Level: 20

Enemy Bypass (Boost) - Unit can freely move past enemies for a period of time. Does not work on specific enemies and as well as if this unit has already been spotted. (Basically his version of a Cloaking Device.)
- Requirement Level: 7
- Has an hidden ability when using next to an ally-turned enemy, can slowly harm them for 1 second. (Used specifically if you revived too many and need to get rid of some to reduce any lag.)

Support Perks (Boost) - Boosts traits for all allies.
- Requirement Level: 14
- Required Ability: Enemy Bypass

Passive Skills:

Critical Strike - Increases critical hit chances on melee attacks.

Resistant Uniform - Increases resistance to Elemental, Energy, and Radiation Damage.
- Requirement Level: 14

Weapon Maintenance - Ensures weapons are in top shape. Adds bonus damage and critical chance to all power attacks.
- Requirement Level: 21
- Required Ability: Resistant Uniform

« Last Edit: October 25, 2020, 12:11pm by Lags »

Offline BaconWizard17

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Re: Lags's Generic NPC mods - Combat Soldier
« Reply #1 on: May 18, 2020, 08:44am »
It's awesome to see him come to PC! I can't wait to try him out!

Offline Lags

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Re: Lags's Generic NPC mods (8/30/2020): Sentinel X
« Reply #2 on: August 29, 2020, 11:45pm »

Sentinel X


Apocalypse: "I have an army."
Heroes: "We have a Sentinel."

All Sentinels must always be prepared when going up against their foes. Which is why this Sentinel carries a handful of ultities to help itself in combat. Get ready to gain control of this mutant hunting robot, even against the reprogrammed Sentinels at the platforms!



General Information:

Spoiler

For a giant hero, you may be expecting him to easily stomp his foes and pierce through the enemy lines, but actually, his strengths were built to average out with most heroes to keep his character balanced with the team. In this build, Sentinel X focuses mainly on projectiles and beams to strike from a far or keep enemies away, despite being a Bruiser. He runs on his own unique play style due to animation issues with his skeleton clipping through the ground when using any other Fightstyle_. He's a bit of a slow hitter, and uses less basic attack combinations. However, some of his basic attacks are AOE that inherits weak punches, which make up for his flaws.

Overall, I hope you enjoy him. I took a lot of time and effort using what he has in his animation kit to get him to function as a playable character. Playing him made me feel as if I were using Game Shark codes that's heavily assembled to make his character. :P



Costumes:

Spoiler

Sentinel X comes with 5 different skins based on the variants that appear in the game.

Skin 1 - Sentinel
Skin 2 - Sentinel Mark II Skin
Skin 3 - Sentinel Mark III Skin (Used for AoA Boost)
Skin 4 - Mutated Sentinel Skin
Skin 5 - Leader Skin



Talents:

Spoiler

Energy Beam: A beam blasted from the Sentinel's eyes.

Coil Restraint: A projectile that wraps around it's victim, immobilizing them for a short time. Can shoot more at higher levels.

Sentinel Stomp: Heavy stomps the ground, knocking surrounding enemies away. Can put out fires.

Drone Gun: Deploys a tiny drone that fires at nearby targets.

Device Barrier: Drops a machine on the ground, creating a forcefield to prevent enemies from engaging.

Missile Launcher: Shoots homing missiles from both hands that targets victims. Also causes explosion damage.

Artillery Fire: Fires high-powered rounds into the air. Hailing into enemies and surrounding objects

Buffs:

Insulation Shield: Reflects a proportion of damage taken back at enemies. Also damages enemies that come in contact with the shield.

Threat Detector: Scans the surrounding area revealing enemy threats, decreasing their ATK and DEF.

Xtremes:

NEUTRALIZE: Generates large amounts of energy causing a devastating explosion. Nullifies enemy powers temporarily.

RAMPAGING ROBOT: Power level rises to it's highest. Breaks through objects effortlessly, and defeat most enemies with one hit

Passives

Learning Program: A special program that gives advantage when fighting enemies. Increases $AR and $DR

Sentinel Mk Upgrade: Adds damage and critical chance to all power attacks.

Mechanized Armor: Increases resistance to elemental, radiation, and mental attacks and reduces physical damage taken.




Button Combination List:

Spoiler

Below is a list of button combinations in his fightstyle to understand how he performs.

Attack+Attack+Attack -> Triple Attack
Attack+Attack+Smash -> Pop Up Combo (does not send opponent flying)
Attack+Smash+Attack -> Attack Trip (Can trip opponent)
Attack+Smash+Smash -> Attack Knockback (does not knock opponent down)
Smash+Smash -> Attackheavy1 and 2
Smash+Attack+Smash (OR Attack) -> Attack Stun (Can stun opponent)


Gameplay Mechanics:

Spoiler

- Can Double Jump
- Capable of pushing heavy scripted objects (ex: those that have X logos on them)
- Cannot pick up objects, but immediately launches them upon initiating the GUARD command next to it
- Grabbing opponents is replaced with triggering the FightMove attacklight1.
- His large size can destroy small objects just by walking over them, and can push friendly NPCs around.
- Collision is the same size as all other heroes despite his large model, so heroes can jump and clip over him. If attempting to set it higher, he wouldn't be able to progress through doors or small gaps. His collision will remain this way till I figure out a better solution which increases his collision and able to walk through smaller areas



Other Information:

Spoiler
- This is meant to be a direct conversion from my GameCube counterpart's. The assets he has (effects and sounds he uses in his powerstyle, and play style), remains unchanged.
- Lacks a menu_action and menu_goodbye. There's a feature that can be performed that allows him to use two different skeletons for his normal file and _nc file, which is only possible do to in the console version.



Credits:
Jayglass for making the character select portrait.


« Last Edit: August 30, 2020, 12:32am by Lags »

Offline BaconWizard17

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Re: Lags's Generic NPC mods (8/30/2020): Sentinel X
« Reply #3 on: August 30, 2020, 05:37pm »
It's awesome to see him on PC!

Offline Lags

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Re: Lags's Generic NPC mods (8/30/2020): Sentinel X
« Reply #4 on: October 25, 2020, 11:50am »
Reserved post for thread arranging purposes.

Offline Lags

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Re: Lags's Generic NPC mods (10/25/2020): Combat Agent
« Reply #5 on: October 25, 2020, 11:51am »
Combat Agent


This is a direct port of my Combat Agent from the GCN version of X-Men Legends II, for PC usage, containing the same assets he needs and the shared sounds used in his powerstyle. This NPC is meant to be the playable counterpart of the GRSO Black Guard and Sinister Agent enemies from both X-Men games respectively. Most of his abilities reference his enemy counterpart's in some sort of manner, as well as being given a few unique moves and features to increase his potential to the team. He comes with a full set of powers: 6 offensive, 2 secondary (1 Buff and 1 Debuff), and 2 Xtremes,  He's got a total of 5 skins referencing the respective enemies.

This acrobatic soldier is now ready to hit the PC field!




Costumes:

Spoiler

Notes:
- Due to the Sinister Agent not having much in his animation kit, he will lack a menu_action and menu_goodbye.
- Has Character Selection Portrait, and Power Icons.
- Still uses Gamecube quality power icons, but they still work on the PC version nonetheless.

Click to enlarge the image.






Powers:

Spoiler

Swift Blades
Throws 3 basic blades.

Gooey Grenade
A less-harming bomb, leaving a sticky substance on the ground and trapping enemies. Can also put out fires.
- Requirement Level: 7
- Requirement Skill: Swift Blades

Rapid Strikes
Delivers multiple punches with the last punch knocking the target down.
- Requirement Level: 14
- Requirement Skill: Gooey Grenade

Sharp Shurikens
Special projectile that targets enemies. Can throw more at higher levels.
- Requirement Level: 14
- Requirement Skill: Rapid Strikes

Slipstream
Jet boosts to slide a small distance forward, knocking back enemies coming in contact.
- Requirement Level: 21
- Requirement Skill: Sharp Shurikens

Stealth Planting
Jumps a distance forward and sneaks a bomb on an enemy. Can also attach upclose and on to objects.
- Requirement Level: 28
- Requirement Skill: Slipstream

BOMB FEST (Xtreme 1)
Leaps into the air and drops a handful of bombs, causing destruction. (Similar to DeadPool's Xtreme)
- Requirement Level: 15

SCAVENGER (Xtreme 2)
Increases potions and techbits dropped from fallen enemies and treasure chests.
- Requirement Level: 20

Cloaking Device (Boost)
Enters into stealth mode, hiding from enemy sight.

Mutant Nullifier (Debuff)
A flash bomb use to weaken enemy defenses. (Inflicts Def Damage on enemies.)
- Requirement Level: 14
- Requirement Skill: Cloaking Device

Passive Skills:

Exoskeleton Upgrade
Increases chances to dodge melee attacks.

Experienced Soldier
Soldiers trained to maintain themselves in battle. Increases EP regeneration rate.
- Requirement Level: 7
- Functions just like Mutant Master. Basically to define him as a Human.

Resistant Uniform
Increase resistance to Elemental, Energy, and Radiation $DMG.
- Requirement Level: 14
- Requirement Skill: Experienced Soldier

Projectile Specialist
Adds damage and critical hit chance to all projectile attacks
- Requirement Level: 21
- Requirement Skill: Resistant Uniform

Built-in Mechanics:

Double Jump
- Like Toad, his hero can perform a double jump ability, giving him an extra boost in the air to balance out with all other heroes.

Special Divekick
- Performs a back flip when dive kicking into allies, enemies, and objects. A feature that was previously used in X-Men Legends 1's Fightstyle_Finesse1.




Selection of Voices:

Spoiler

Like my Combat Soldier, since there isn't a specific set of voice exclusive to his character yet. You can pretty much set his voice up with any of these in the "sounddir = ;" slot of his herostat, which fit pretty well for his character.  These selections will serve as place holder until I set him up with a proper voice set.

   sounddir = inf_ac_m ; - Infinite Prometheus (Current default voice in the download pack)
   sounddir = inf_a_m ; - Battle Infinite
   sounddir = sinagt_m ; - Sinister Agent (works for him as well because of his appearance)
   sounddir = pow_g_m ; - Pow Guard (blue uniform guards)




Misc:

Spoiler

Credits:
- Raven Software: Original XML1/XML2 Assets

What's Left To Do:
- Inclusion of proper voice set and sound effects used by the GRSO Black Guard when I figure out how to get the .wav files to work properly. There will be another update for him in the future. His power sounds will also be included along with the voice patch.

Notes:
- Feel free to make custom skins for this hero. I won't take any credit for your creativity but would enjoy playing as other member's custom skins for him!
- This hero is free to use as a base if you plan to make your own mod using his assets to start off from. Just make sure you don't keep too much of his default assets and make his play style is as different as possible. Also be sure to credit me if you plan on using him.



« Last Edit: October 26, 2020, 09:36am by Lags »

Offline Lags

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Re: Lags's Generic NPC mods (10/25/2020):
« Reply #6 on: October 29, 2020, 05:21pm »
Shared Talent - Dodge Roll


This updated shared talent gives heroes the ability to perform the dodge roll technique that was previously exclusive for the AI only. In order to have the option to dodge roll, all heroes must have the Block ability listed in their Herostat because it is now built in the ability's FightMove, which is very similar to Marvel's Ultimate Alliance's. Unlike MUA's however, rather than just being able to roll forward, there are also commands included to dodge roll right or left, giving players the opportunity to play more defensively and avoiding enemy strikes.




How To Perform:

1.) The Hero must have the Block shared talent included in their talent list and at least learned at Level 1.
2.) Hold the Block Ability down and press any of the directions below:

Block + Move Forward = Roll Forward
Block + Move Right = Roll Right
Block + Move Left = Roll Left



Notes:

Because XML II's coding for the FightMove is a little different than it's successor, MUA, tapping a direction button while blocking will always immediately perform the dodge roll. Unlike MUA's, where the rolling feature has a smooth combination set which is performed when initiating the block command + moving forward + quickly letting go of the command keys. This is something that cannot be done for XML II.

To apply it, simply drag and drop the shared_nodes.engb it into your data folder and replace the current one in there.
Be sure to backup your previous shared_nodes.engb in case something goes wrong.


« Last Edit: October 29, 2020, 05:24pm by Lags »