Ceamonks890's Character Mods

Started by Ceamonks890, October 31, 2020, 05:24AM

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The Playable Generic MUA1 Enemies Collection has been updated once again with the Dark Elf Strider & Dark Elf Warrior added to the playable ranks!

September 11, 2023, 08:05AM #421 Last Edit: September 16, 2024, 10:26PM by Ceamonks890
TIM DRAKE

STORY BIO
Born an only child to Jack and Janet Drake within a wealthy household in Gotham City, Tim Drake would by chance be taken to Haly's Circus by his parents as a small boy, meeting Dick Grayson and his family the same day Dick's own life would be radically altered forever with the deaths of his own loved ones at the hands of crime boss Tony Zucco, for refusing to pay extortion money.

Witnessing the exact tragic moment as Bruce Wayne did from the audience, Tim would never forget that defining moment and developed impressive deductive abilities as he grew up into a teenager, managing to figure out Batman and Robin's secret identities off news footage, following their crime-fighting careers very closely from the sidelines.

But when Jason Todd's time as the second 'Boy Wonder' came to a tragic end through his untimely death at the hands of the Joker, Tim soon began to notice a significant change in Batman's personality and knew then that the Dark Knight needed someone alongside him to keep himself in check.

Initially trying and failing to convince Dick Grayson to return to being Robin (who had long since moved on from the identity to become Nightwing within the superhero group known as the Titans), Tim volunteered to become the third person to assume the identity of Robin instead.

Despite Batman remaining firm and reluctant to take on another sidekick for quite some time, Tim eventually proved himself worthy to assume the mantle of Robin (having to overcome plenty of traumatic and difficult trials over the course of his early superhero career while balancing a double life as a school student, including the tragic death of his own mother at the hands of the deranged Haiti-based Obeah Man as he grew more experienced in a variety of combat styles that complimented his natural smarts and talent for detective work).

Being involved in a wide assortment of events throughout the DC Universe (including Knightfall, Prodigal, Cataclysm & No Man's Land among others while learning to find love in the solo vigilante Spoiler aka Stephanie Brown and teaming up with Connor Kent's Superboy and Impulse to form the Young Justice superhero team), Tim's double life would eventually come to a head as his surviving father, Jack, soon learned of his son's secret after-school activities and confronted Batman over it in the Batcave, threatening to expose their secrets to the world if Tim did not step down from superheroics and not needlessly risk endangering himself any further).

However, Tim would not give up entirely as Robin in spite of his father's objections and snuck out several times to assist the Bat-Family when he could for the greater good, Jack begrudgingly relenting and allowing Tim to resume fighting crime (understanding that Batman and Gotham City needed his inherent skill and talents), the two sharing a private comforting moment together before Tim bravely stepped out into the night, promising his father that he would be back as soon as he could.

And while the events of Identity Crisis in the primary DC Comics universe would have Jack Drake cruelly killed by Captain Boomerang for hire at the hands of a clinically insane Jean Loring, the estranged wife of the original Atom, Ray Palmer, this version of Tim Drake would not end up losing his father whatsoever (who narrowly survived the attack by Captain Boomerang through quick thinking, swiftly shooting him in self-defence and barely avoiding an incoming lethal boomerang intended for his chest), working with Batman and the Justice League to figure out who the culprit was that had been targeting their loved ones, discovering through magical means that the god-like entity, Eclipso, had been enforcing his influence over Doring's actions the entire time and causing her to make irrational decisions she would normally never do.

Now though, many years have passed and Tim Drake has matured out of the mantle of Robin, taking up the new persona of Red Robin as Bruce Wayne's illegitimate son, Damian, took up the mantle of Robin to fill the void and find his own place within the ever-expanding Bat-Family.

Among the various members at the Batcave to heed the call to action and defend Gotham while Batman and the senior members of the Justice League were away in a different universe helping the resident heroes of that world out, the dimensional instability of the multiverse at the hands of Earth-7150's Doctor Doom in a very real possible future, began to make its presence more widely known as reality itself started to collapse across the core DC Universe timeline.

Witnessing live news reports which displayed the strong, destructive power of these unstable dimensional tears as countless innocence were wiped away in an instant, Alfred stated to the Bat-Family that if they were ever going to find a way to set things right, it would be in journeying through Batman's created dimensional gateway within the Batcave to Earth-7150 whose dimensional co-ordinates were already locked in and meet up with the senior Justice League members there.

Barbara Gordon's Batgirl quickly activating the gateway as the dimensional tears started heading their way for the Wayne mansion, Tim and the others made a mad dash through the gateway together in the nick of time to Earth-7150 as their original reality within the DC multiverse was wiped out like a moth to a flame.

Safely arriving on Earth-7150 and eager to make this world's 'Masters of Evil' pay for what they were doing to the very fabric of existence, the Bat-Family prepared themselves against an army of sentient clay statues, fighting them off as best they could before having their attention drawn by a magical sorcerer and a talking silver colored humanoid hedgehog...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-4 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Sloane Morgan Siegel's voice from the Gotham Knights video game
-Uses assigned number #41 (will clash with Moon Knight, Fandral, Spider-Punk and Doctor Who in mannequin).

MOVESET:
1. Bo Staff Counter: Tim pulls out his bo staff and performs a quick 360 sweep, dealing physical damage as enemies are knocked to the ground.
2. Grapple Kick: Tim pulls out his grapple gun and fires it at off-screen grapple points, swinging through the air as he performs various zip kicks, dealing physical damage continuously (so long as button is held down).
3. Red Robin Combo: Tim performs a quick but efficient boxing combo, dealing physical damage to enemies.
4. Bo Staff Assault: Tim performs multiple attacks with his trademark bo staff quickly, dealing physical damage to unlucky foes.
5. Tangler Grenades: Tim throws custom, non-lethal grenades which ensnare targeted enemies in a strange pink substance, rendering them unable to move temporarily.
6. (Boost) Natural Detective: Being the most analytical of the Robins, Tim reveals nearby enemy positions on the map off environmental clues alone, increasing critical hit chances for entire team.
7. (Debuff) Bang-A-Rang: Utilizing a gadget of his own design, Tim throws several custom throwing weapons which generate effects as potent as flash grenades, stunning surrounding enemies briefly.
8. (Xtreme) Satellite Transportation: In reference to the Gotham Knights game, Tim hacks and uses advanced satellites located off-world to instantly teleport between enemies quickly, dealing heavy physical damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs for other skins, loading screen, icons etc
Andersonbrazil- New 52 Robin skin
Enigma- Repurposed Spider-Man XML2 mod webswinging code for Grapple Kick power
Guiguis_12- All other skins, HUDs for DC Rebirth and Red Robin skins, mannequin
Tony Stark- Staff bolton from Robin mod

Download link: https://www.mediafire.com/file/ouonjpr94mdze1j/Tim_Drake_Robin_%2528DC_Comics%2529-_Ceamonks890.7z/file

The Playable Generic MUA1 Enemies Collection has been updated with all the remaining official enemy types from MUA1 itself which can be reverse-engineered into playable characters, now joining the cast of playable minions! This includes the following:

-Demonic Soul
-Doombot
-Galactus Punisher
-Servo-Guard (which were previously left as unused skins within MUA1's game files by Raven Software themselves. Now has a full moveset).
-Shaolin Healer
-Shaolin Monk
-Shi'ar Gunner
-Shi'ar Soldier
-Skrull Deviant
-Viking Archer

Any further additions to the Generic Playable Enemies Collection going forward, will all be solely unofficial ones which originate from the comics themselves. Enjoy!

September 23, 2023, 01:25AM #423 Last Edit: September 16, 2024, 10:27PM by Ceamonks890
ZARATHOS

STORY BIO
A dangerously powerful demon of unknown origin in the Marvel Universe, Zarathos found himself a frequent threat of the ancient Spirits of Vengeance, successfully corrupting a concerning number of the overseers within their ranks into his 'Fallen' group.

Utilizing their short-sighted power-hungry desires to augment his own inherent strength further through worship, Zarathos decided to be more bold and attempted to challenge Mephisto for control over his particular realm of hell.

However, Mephisto swiftly outsmarted Zarathos with the aid of his soulless minion, Centurious, causing Zarathos's followers to abandon him and fend for themselves, rendering the overconfident demon effectively powerless as Mephisto would go on to forcibly bond Zarathos's being to mortals over the course of numerous centuries as a means of mocking the Spirits of Vengeance.

But during one such occasion, Zarathos would be bonded to carnival stunt cyclist Johnny Blaze and transformed him into the Ghost Rider whenever innocent blood was shed as the two frequently battled within the depths of Johnny's mindscape for control over his body.

Eventually separated from Johnny Blaze for good as Zarathos's spirit was imprisoned within a mystical relic known as the Soul Chamber, Johnny would enjoy time amongst Roxanne Simpson anew, finally freed of Mephisto's curse as he eventually had a family of his own to look after.

And while the Johnny Blaze of Earth-7150 would eventually become a Ghost Rider once again through no fault of his own and was able to control the power of the Rider without Zarathos's influence, he would not lose Roxanne or his children as in the main Marvel continuity to all sorts of cruel villainous schemes, doing what he could to uphold his newfound duty as a Spirit of Vengeance while serving as a reliable father figure and husband to his family.

Learning through the demonic grapevine that Zarathos had escaped his decades' long entrapment to enact a second attempt at taking over Mephisto's Realm, Johnny let Roxanne know what he had to do for preservation of all life on Earth and transformed into the Ghost Rider, using his vast power to travel across realms and attempt to stop Zarathos once and for all, unaware that he would fall into a trap planned by Mephisto...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, fast energy regen, 100% chance of resurrection, 20% faster than non super-speed powered characters, 50% resistant to physical and energy damage, immunity to fire and cold damage
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Brian Sommer's voice for Demonblade Tryndamere in League of Legends.
-Uses assigned number #240 (will clash with Anole of the X-Men, DC Comics' Fire and SoulWorker's Acculus in mannequin).

SPECIAL MOVES:
Grab + Heavy Attack (Soul Drain)- Zarathos grabs an enemy and drains their very lifeforce to temporarily increase his max health and energy further, growing in power and overall menace.

MOVESET:
1. Hellfire Burn: Zarathos generates hellfire from his hands, spontaneously combusting an unlucky target. Ignites them if fully charged, dealing extra fire damage to struck threats.
2. Magical Containment: Zarathos puts his extensive knowledge of supernatural beings to effective use, containing unlucky enemies in a temporary magical shield, draining their health over time.
3. Instant Transport: Zarathos teleports between several enemies, knocking them into the air as physical damage is dealt.
4. Ravenous Locusts: Zarathos expels several ravenous locusts from his mouth which deal fire damage to any threat in range.
5. Destructive Lightning: Zarathos manipulates nature itself, summoning lightning bolts down from above to deal electric damage to surrounding threats.
6. (Boost) Power of a God: Thanks to the continued worshipping of his loyal followers, Zarathos uses his vast power to increase to the size of a giant, gaining increased defense and striking at the cost of being unable to regain energy. Press $SMASH for giant punch. Activate power again to return to normal size.
7. (Debuff) Unstable Footing: Zarathos manipulates nature itself as he shakes the ground beneath enemies, causing them to become disoriented and move much slower for a time.
8. (Xtreme) Demonic Armageddon: Zarathos manipulates nature itself, causing the ground beneath the feet of surrounding enemies to become unstable as heavy physical damage is dealt.

CREDITS:
Ceamonks890- Mod creation & coding, icons etc
Enigma- Custom Zarathos Original & 90s skins, HUDs, custom effects
Mynexus92- Mannequin
Outsider- Loading screen

Download link: https://www.mediafire.com/file/ajvxlgwd0raagu3/Zarathos_%2528Ceamonks890%2529.7z/file

I have three questions:

1. Is it alright if you made a PS2 version of Howard the Duck in his Classic outfit plus the Mannequin?
2. Can you make Sailor Moon and the Sailor Guardians, the Neptunia Girls, the Omega Quintet, and Masane Amaha (Witchblade) as playable Characters please?
3. Are you still accepting requests for HUDs and Loading Screens?

Quote from: spidermatt on September 24, 2023, 01:05PM
I have three questions:

1. Is it alright if you made a PS2 version of Howard the Duck in his Classic outfit plus the Mannequin?
2. Can you make Sailor Moon and the Sailor Guardians, the Neptunia Girls, the Omega Quintet, and Masane Amaha (Witchblade) as playable Characters please?
3. Are you still accepting requests for HUDs and Loading Screens?

1. I'm not a skinner, so I can't do that.
2. I'll add them to my off-site member requests list, though I've got a ton of other character projects in differing stages of planning, so I probably won't get to them for a very long time. Sailor Moon is already a playable character by the way: https://marvelmods.com/forum/index.php/topic,10976.msg202949.html#msg202949
3. If you checked the first post of this thread, then you would know that I'm only open to doing character mod requests, not specialized HUDs or loading screens. So I'm afraid not on that one.

September 26, 2023, 03:55AM #426 Last Edit: September 16, 2024, 10:27PM by Ceamonks890
WALLY WEST

STORY BIO
Growing up idolizing the second Flash from a young age, Wally West frequently found his dreams of following in his idol's footsteps consistently tested by his parents who attempted to dampen his expectations through often detrimentally harsh methods.

But one summer at ten years old, Wally visited his supportive aunt Iris in Central City and would end up having his life irrevocably changed forever as he finally got a chance to meet the Flash proper, learning about his secret origins before getting unexpectedly exposed to the exact same electrified chemicals that granted the second Flash his powers in the first place.

Thrilled to have his dreams finally come true, Wally was taken under the Flash's wing and was taught everything he knew about using their incredible speed to their advantage and becoming familiar with his new mentor's vast rogues gallery (growing confident in his new abilities while bravely learning to overcome crippling childhood fears as he grew up into adulthood and become close friends with the Flash, who later revealed his secret identity of Barry Allen to him).

However when Barry Allen bravely sacrificed himself during the events of 'Crisis on Infinite Earths' (of which its highly damaging existential effects were fortunately contained solely to the DC Comics part of the omniverse), Wally found himself having to take up the mantle of his fallen mentor and struggle to live up to his legacy as he found himself in a whole host of various misadventures for the next few years that frequently put his abilities and skills to the test.

Forging close friendships with many of his fellow heroes over time as well, Wally soon met and fell in love with a Keystone City news reporter named Linda Park, the two eventually marrying and having two twin children, Iris and Jai, who inherited their father's connection to the 'Speed Force' dimension that granted all Flashes their abilities, Wally finally becoming comfortable in his responsibilities as the third primary Flash after years of fluctuating ups and downs.

Deciding to responsibly train Barry Allen's time-displaced grandson, Bart, who went by the codename of Impulse, alongside his own children when they came of age (much like Barry had once done for him years before to continue the legacy of the Flash mantle beyond him), Wally took a moment to sit down with Linda and watch the next generation of speedsters train away.

Unfortunately, their collective moment of peace would be unexpectedly interrupted by a TV report of strange, unexplained dimensional tears that were swiftly wiping out life on Earth at an alarming rate.

Spying a bright white light of destructive dimensional energy heading right for them, Wally grabbed Linda in his arms while Bart and the kids followed close behind as they narrowly escaped into the Speed Force just before their entire universe was wiped completely from existence.

Arriving in an alternate universe entirely different from what they left behind, Wally and the others carefully examined their unfamiliar surroundings, unsure what to make of it but nevertheless glad to be alive.

Hoping they could figure out a way to set things right and have their own reality brought back into being once more, their attention would be drawn by a voice that Wally had not heard in several decades, revealing themselves to be Barry Allen himself who stood alongside an impressive number of both familiar and unfamiliar costumed individuals that Wally could only look at in complete shock.

Prompted by Barry if they needed a hand in finding their way around this unfamiliar universe, Wally cautiously accepted the offer and stated how good it was to see his old mentor once again (even if they may not truly be the Barry Allen of his own reality), as Wally and the others prepared for whatever trials faced them next on Earth-7150...

FEATURES:
-5 powers, 4 boosts and an Xtreme
-Abilities of healing factor, 50% chance of resurrection, faster energy regen and significantly faster than most characters
-8 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Michael Rosenbaum's voice
-Uses assigned number #74 (will clash with Purple Man, Peter Wisdom and Sly Cooper in mannequin).

MOVESET:
1. Fast Combo: Wally performs a fast six-hit combo attack, dealing physical damage to struck foes as they're knocked down from the various blows.
2. Dizzying Toss: Wally grabs a nearby enemy, swinging them around as a makeshift weapon before throwing them away upon release of power button, dealing physical damage.
3. Speed Tornado: Wally briefly vanishes as he runs fast enough to generate a powerful tornado that knocks surrounding enemies into the air, dealing physical damage.
4. Whirly Arms: Thinking creatively, Wally spins his arms fast enough to generate mini hurricanes, dealing knockback damage constantly (so long as button is held down).
5. Draining Whiplash: Wally hits multiple enemies at once really quickly, stunning and slowing them down temporarily as he steals a portion of their speed to de-escalate the situation.
6. (Boost) Speed Ghosts: Wally generates a chronal duplicate of himself to assist in combat temporarily.
7. (Boost) Now You See Me...: Wally uses his super-speed to turn himself completely invisible, increasing critical hit chances and overall defense.
8. (Boost) Phasing Speedster: Wally taps more into the Speed Force and vibrates his molecules enough to achieve an intangible state, becoming entirely untouchable as enemies and walls phase straight through him. Press Jump while idle to deactivate power.
9. (Boost) Sharing the Force: Wally temporarily lends a portion of the velocity generated by the Speed Force with his teammates, making Wally and and his allies react to events much more quickly as the world seems to slow down around them while they continue to move at normal speed.
10. (Xtreme) Infinite Mass Punch: Wally moves between targets at incredible speeds, punching them incredibly hard as heavy knockback damage is dealt to all affected enemies as a shockwave is created.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Captain JZ America- DCAU Flash skin
BaconWizard17- Most Wally West Flash skins, HUDs, mannequin
Blaw- Kid Flash skin
Enigma- Michael Rosenbaum audio
Maegawa- Kid Flash HUD
Miles838- DCAU skin HUD

Download link: https://www.mediafire.com/file/ini2usb4twgvgb0/Wally_West_Flash_%2528DC_Comics%2529-_Ceamonks890.7z/file

Fantastic mod and perfectly timed with the release of Wally's new book this week. Many thanks for the release.

September 28, 2023, 06:47PM #428 Last Edit: September 16, 2024, 10:28PM by Ceamonks890
WARLORD KRANG

STORY BIO
A long-running and loyal member of the Atlantean military since the early 20th century, Krang would swiftly rise up through the ranks and engage in all sorts of devious schemes over the course of the next few decades.

But over time, he would find a constant thorn in his side via the next destined hybrid ruler of Atlantis, Namor, who was born in 1920 to the Atlantean princess Fen and the human, Leonard McKenzie in the middle of organised peace treaties, the latter of which was involved in an exploration mission across Antarctica and who tragically paid the price for detonating explosive charges near the general vicinity of Atlantis.

By the time Namor had grown into adulthood in 1941, Krang had rose to the rank of captain in the Atlantean military and greatly disapproved of Namor's ever-increasing attacks against the Nazis on the surface, plotting to take the throne from him upon learning Emperor Thakorr in his dying words, named Namor as his royal successor and worked with Byrrah to plot Namor's downfall, soon succeeding by pure happenstance.

Namor stricken with amnesia on land in 1955 and much of the remaining royal Atlantean family killed by a dangerous telepath named Paul Destine via his formidable 'Helmet of Power', Krang and Byrrah used their new positions to make themselves the official king and warlord of Atlantis (maintaining these positions of power till 1975 until a memory-restored Namor discovered where the surviving population of Atlantis had moved to in the intervening decades since his disappearance).

Byrrah soon losing his royal position to Namor once more as the Atlantean people rejoiced over the return of their long lost monarch, Krang continued to serve as the military warlord for Atlantis (frequently plotting plans for war against the surface world behind Namor's back, getting exiled from Atlantis for quite some time afterward as he put together a formula which allowed him to breath oxygen on land and blend into the background as a surface dweller till the time was right).

However, it was through a chance encounter with the formidable supervillain, Doctor Doom alongside his frequent Atlantean collaborators, Byrrah, Attuma and the recently recruited Tiger Shark, that all of their grand plans against Namor could finally be put into place and made into a genuine, long-term reality with the plan to imprison Namor in a containment cage of oxygen to slowly kill him off and brainwash all of Atlantis's populace to follow only their commands as they easily took over Atlantis without much conflict.

Unfortunately (as Krang and Byrrah would soon find out while guarding the Atlantean mind-controlling devices known as 'sonic emitters'), Namor would not end up being so helpless as they naively believed, an assortment of formidable surface dwellers from across the vast multiverse having worked together to selflessly restore Namor back to health and defeat them easily in battle while destroying the sonic emitters that ultimately freed the Atlantean populace's collective minds from enslavement.

Waking up not long after being defeated by the SHIELD strike team, Krang would be informed by Byrrah that Doctor Doom had cut them out of their deal via a holographic message and wouldn't grant them what they desired as promised.

Audibly outraged at the betrayal, Krang decided to put his resentment for Namor aside temporarily (desiring major payback against Doctor Doom and his remaining surface dweller allies within his Masters of Evil).

And if it meant having to work alongside Namor and the other heroes, it was a price he was prepared to pay for the cost of revenge...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might and leadership
-1 hex-edited skin, HUD, loading screen, icons and sound/voice file using his in-game MUA1 boss voice provided by Fred Tatasciore.
-Uses assigned number #117 (will clash with Monica Rambeau, Wave and Ratchet & Clank in mannequin).

MOVESET:
1. Concussive Bursts: Krang pulls out a standard Atlantean pistol from his belt, firing several concussive bullets from it at foes as physical damage is dealt.
2. Propulsive Charge: Utilizing a stolen human jetpack prototype, Krang takes to the air and performs a charge manoeuvre as if he were underwater, dealing physical damage to a struck target.
3. Warlord Strike: Krang pulls out two Atlantean swords, performing a very lethal multi-hit attack with them as physical damage is dealt.
4. Atlantean Typhoon: Krang pulls out two Atlantean swords, performing a radial spin attack with them that deals physical damage over time to enemies in his path. Hold button down to keep attack going!
5. Surface Dweller Ingenuity: Krang throws several military-grade grenades, dealing fire damage to all targets in range of the blasts.
6. (Boost) Brutal Combatant: Krang pulls out a heavy Atlantean warhammer, utilizing it in combat for a time.
7. (Boost) Skilled Strategist: Krang adapts to the current battle situation, increasing chances for critical hit damage upon enemies.
8. (Xtreme) Horn of the Kraken: Krang spawns in the great Kraken beast from the city of Atlantis via Namor's stolen Trumpet Horn, as it proceeds to pound the ground around it and harm surrounding enemies before despawning, dealing physical damage.

CREDITS:
Ceamonks890- Mod creation & coding, effects, icons etc
Escanor610- Mannequin
Outsider- Invaluable assistance with Xtreme coding
Raven Software- Krang model, HUD, voice clips, original coding for first two powers

Download link: https://www.mediafire.com/file/hwzgq2igsa4ofrv/Krang_%2528Namor_villain%2529-_Ceamonks890.7z/file

The Playable Generic MUA1 Enemies Collection has been updated with one of the Lizard's experiments aka the Lizardman joining the cast of playable minions!

Can you create mods for Annihilus and Stygorr please? Because Annihilus's 3d head was a prototype for Marvel Legends (Also can be found in one of Enigma's XML2 mods) and Stygorr has a hud head which is also unused.

Quote from: spidermatt on October 01, 2023, 07:30AM
Can you create mods for Annihilus and Stygorr please? Because Annihilus's 3d head was a prototype for Marvel Legends (Also can be found in one of Enigma's XML2 mods) and Stygorr has a hud head which is also unused.

Stygorr and Annihilus don't have their actual MUA skins present in the final game's files, so a custom skin would need to be made for Stygorr and Annihilus would at the very least, require his Contest of Champions model to be converted over.

Otherwise, I'll have to use placeholder models for their skins till someone makes or converts a more fitting model.

Though I suspect you're confusing Stygorr with Kang the Conqueror (as we only know Stygorr existed at one point in MUA via some unused, empty package files while Kang is the other one with a 3D head).

October 04, 2023, 08:53PM #432 Last Edit: September 16, 2024, 10:28PM by Ceamonks890
SHRIEK

STORY BIO
Horrifically abused by her mother from an early age, Frances Barrison would be directed to the dark underworld of drug dealing in order to cope as she was exposed to differently traumatic situations which ultimately damaged her sanity over time into adulthood, granted incredible mutant powers during puberty.

Soon meeting and becoming fascinated with the equally twisted Cletus Kassidy during her incarceration at Ravencroft Institute, Frances would be among the psychotic villains to join Carnage during the events of 'Maximum Carnage' and attempt to create utter chaos within New York City, taking up the codename of 'Shriek' from then on.

And while Shriek and Carnage would be thwarted time and time again by various different superheroes and returned to Ravencroft in an almost futile attempt to rehabilitate them into more sane members of general society, she would never give up on engaging in her mad schemes alongside Cletus Kassidy.

Spying utter chaos on the streets of New York City after their latest escape from prison (which surprisingly didn't originate from them for once), the two went off to investigate the disturbance and decide for themselves what to do from there...

FEATURES:
-3 powers, 2 boosts and an Xtreme
-Ability of flight
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Courtenay Taylor's voice from the last-gen version of Spider-Man 3's movie game
-Uses assigned number #68 (will clash with Iron Fist, Phantom Rider, Mortal Kombat's Sektor and the Shadow OC mod in mannequin).

MOVESET:
1. Pure Anarchy: Shriek lands a hard punch on an unlucky target, dealing physical damage as they're stunned temporarily.
2. Psionic Playtoy: Shriek uses her mutant powers to lift an object or unlucky enemy off the ground, dealing physical damage as they're telekinetically flung away.
3. Barrison Howl: Shriek lets out a potent sonic blast which strikes enemies with significant concussive force, dealing physical damage.
4. (Debuff) Dark Illusions: Shriek uses her potent empathic mutant powers to generate convincingly terrifying illusions in the minds of nearby enemies, causing them to run away in fear as their overall defense is reduced.
5. (Boost) Dark Empathy: Shriek uses her potent empathic mutant powers to convince the weak-minded to turn on their own and devolve into their darker impulses for a while.
6. (Xtreme) Barrison Shriek: Living up to her codename, Shriek goes all out with her sonic scream, dealing heavy physical damage to surrounding enemies as time is slowed down temporarily.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Escanor610- Mannequin
Quentin Hex- Custom Shriek skin

Download link: https://www.mediafire.com/file/ak8q62mhad8c7nz/Shriek_%2528Marvel_Comics%2529-_Ceamonks890.7z/file

October 06, 2023, 04:44PM #433 Last Edit: September 16, 2024, 10:29PM by Ceamonks890
TAILS

STORY BIO
Born on West Side Island with a genetic abnormality which gave him two tails instead of one, the young, incredibly intelligent fox known as Miles 'Tails' Prower found himself a frequent target of teasing and bullying by his peers.

An outcast among his own kind, he would one day notice the heroic freedom fighter, Sonic the Hedgehog, run right past him at incredible speeds.

Inspired to be as cool as Sonic and willing to do whatever it took to prove himself, Tails would amazingly keep up with Sonic enough during the 'Death Egg' saga that he eventually got an opportunity to interact with the blue blur himself, Sonic taking him under his wing upon being impressed with his natural intellect and inherent skill.

Gradually growing into a more self-reliant and confident hero in his own right over the course of many adventures where Sonic's involvement varied from one quest to the next, Tails' strategic, analytical mind often ended up being the very thing that saved his world from many mad schemes involving the persistent Doctor Eggman, who frequently proved a thorn in the side of Sonic and many other fellow Freedom Fighters.

Among the various Freedom Fighters to engage Doctor Eggman's latest base directly in order to reobtain the stolen Master Emerald for the umpteenth time, the protested fight with Sonic and a Master Emerald-empowered Eggman mech would be brought to an abrupt end as an unexpected dimensional tear would form within the middle of Eggman's command room.

Tragically pulled into the tear alongside everyone else and knowing no more, Tails would eventually wake up in a bunker which seemed to be located deep under the sea.

Exploring his new surroundings, Tails swiftly uncovered a whole assortment of schematics and technology that confirmed his suspicions... He was now in an entirely different universe with seemingly no way back home.

Refusing to give up and deciding to pass the time by learning all he could about this unfamiliar universe (of which humans were the dominant species on the planet and possessed a whole assortment of superpowers among a significant chunk of the populace), Tails would not be left alone in this underwater bunker for long as he started to hear familiar voices get closer to the room he was currently in.

Prepared for anything, Tails would be relieved to see Sonic and Shadow among the new residents to enter the underwater bunker and was quickly brought up to speed in regards to the current dilemma affecting this particular universe, visibly horrified by the existential implications that would arise across the vast multiverse if the mysterious 'Masters of Evil' weren't stopped...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of brief flight, faster energy regen and super speed
-4 hex-edited skins, HUDs, loading screen, icons and voice/sound file using ripped audio of Colleen O'Shaughnessey's voice from the 2022 Sonic the Hedgehog 2 movie
-Uses assigned number #51 (will clash with Kamala Khan, Blindfold, Neutron and The Darkness in mannequin).

MOVESET:
1. Energy Cannon: Inspired by a brief moment in Sonic Lost World, Tails pulls out a custom energy cannon and fires it, dealing energy damage. Chance of a critical hit if targeted enemy is stunned!
2. Yellow Ball: Taking a cue from his long-time friend Sonic, Tails goes into a ball, moving and bouncing around. Press $GUARD to uncoil and $ATTACK to perform a Spin Dash. Damage is based on contact speed. Executing any other power will automatically force Tails out of a ball.
3. Teleport Device: Making use of a gadget he hasn't utilized since Tails' Adventure on Sega Game Gear, Tails teleports between surrounding targets, dealing physical damage as they're knocked into the air from his strikes.
4. Napalm Bomb: Making use of gadgets he hasn't utilized since Tails' Adventure on Sega Game Gear, Tails leaps into the air and throws several napalm bombs, dealing fire damage to surrounding enemies.
5. Flicky Army of Death: Tapping into the residual power of the Super Emeralds, Tails has Chaos Emerald-empowered Flickies orbit around him and attack any enemies that come into range, dealing special damage.
6. (Boost) Battle Strategy: Tails uses a custom-made gadget to reveal nearby enemies on the map while slowing down time for everything but himself and his allies.
7. (Boost) Tails Heal: Making use of a technique he hasn't utilized since Sonic Battle on GBA, Tails uses an unseen device on his person to restore overall health for himself and his teammates at the cost of all his available energy. Will also bring fallen allies back to life.
8. (Xtreme) Tornado Blitz: Tails activates the remote control of his nearby plane, raining down an air strike of bullets upon surrounding enemies, dealing heavy physical damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, icons etc
Arachknight- Provided voice and sound files, moveset ideas, loadscreen and banner visual assets
Escanor610- Tails Modern, Black Knight, Sonic Prime Nine and Sonic Boom skins with various skin segments, flicky model, mannequin

Download link: https://www.mediafire.com/file/fekrjzeqo2enyw1/Tails_the_Fox_%2528Sonic%2529-_Ceamonks890.7z/file

October 10, 2023, 06:57AM #434 Last Edit: September 16, 2024, 10:30PM by Ceamonks890
KYLE RAYNER

STORY BIO
A struggling but gifted freelance artist, the young adult, Kyle Rayner, would have his life changed forever when he was suddenly gifted with the last functioning Green Lantern ring in the universe one day within a Los Angeles alleyway.

Brought up to speed by the surviving Oa Guardian, Ganthet, in regards to what had happened and how to use this incredible new power, Kyle would become the fifth Green Lantern to originate from Earth and for a time, the only active Green Lantern in his variant of the DC Comics universe after the second Earth-based Green Lantern, Hal Jordan, became possessed by the fear-empowered cosmic entity, Parallax and went mad, killing off the Green Lantern corps to harness more of their power for himself.

Slowly coming to terms with his newfound responsibilities as a superhero while doing his best to maintain a healthy social life, Kyle started off as a street-based hero who frequently had his moral principles tested time and time again by a vast assortment of supervillains who put him through a variety of challenging situations, before he would soon become a member of the Justice League and Teen Titans at different points.

Forging strong bonds with many of his fellow heroes over time (including the equally uncertain successors to the Flash and Green Arrow mantles in Wally West and Connor Hawke respectively), Kyle would learn a lot from his peers within the superhero community and forged him down a path that ultimately led to the full restoration of the Green Lantern corps for a new age.

And while the restored Guardians of the Universe would continue to go on learning next to nothing in the primary DC Comics reality and be the byproduct that created all sorts of cosmic-level conflicts, they were instead humbled in this particular reality by Kyle's actions and began to follow Ganthet's example of properly expressing their emotions to prevent many existential threats from escalating, incredibly thankful for Kyle's selfless nature in the face of overwhelming odds.

Deciding to take on responsibilities in the depths of outer space on Oa as one Green Lantern of newly formed hundreds to protect the Green Lantern corps homeworld as an 'Honor Guard' (after returning home to Earth just in time to say goodbye to his beloved mother who was dying from a very lethal strain of cancer while revealing his secret identity to her), Kyle learned that he was one of a rare few who could potentially tap into any of the other colors within the Emotional Electromagnetic Spectrum, utilizing their inherent abilities without having to be a member of any of the affected lantern corps himself.

The Guardians seeing this as beneficial to the stability of all existence but ultimately leaving it up to Kyle if he wished to pursue things further, he would choose to go through with training in the various emotional colors, gradually becoming more proficient in the other lantern corps' emotional spectrums (including the newly uncovered and extremely rare life-granting White Lantern power).

Patrolling within one of his assigned space sectors one day, Kyle would be among the various Lanterns to heed the call back to Oa as the Guardians warned them of a grave threat originating from another universe entirely, generating dangerous dimensional tears that had already wiped out the Earth and seemingly all life that had been present on it.

Visibly horrified to learn that his Earth-based loved ones and his friends in the superhero community were potentially all wiped from existence, Kyle asked the Guardians if there was anything which could be done to undo these horrific events.

Calmly gathering in a circle and quietly expressing their thoughts on the matter amongst themselves, the Guardians confirmed that there might be a way to set things right, but that it would require journeying through one of these mysterious dimensional tears to the originating alternate universe responsible for their creation, hopefully finding new allies there that could assist them in setting things right.

Knowing what must be done for the sake of preserving their own universe in the long run, the Guardians released the cosmic godlike entity, Ion, from the Green Lantern Central Power Battery and informed Kyle to willingly accept Ion as a temporary symbiotic host to combat this multiversal crisis or else all hope was lost.

Understanding what he had to do, Kyle bravely accepted Ion into his body as he became a mobile power battery for the other Green Lanterns who would follow him through one of the dimensional tears, without having to worry about running out of energy in their own rings during their time away from their own universe.

Protecting themselves with their incredible collective willpower constructs during dimensional travel as they all flew through one of the dimensional tears that had begun to form outside Oa's orbit, Kyle and the other Green Lanterns found themselves now residing on Earth-based city streets.

Their rings detecting a floating 'helicarrier' under attack in the skies above, Kyle and the other Green Lanterns took to the skies, preparing to lend a hand and hopefully get some answers from the resident heroes of this universe...

FEATURES:
-3 powers, 6 boosts and an Xtreme
-Abilities of might, flight, leadership and 100% chance of resurrection (Ion Benevolence)
-3 hex-edited skin, HUDs, loading screen, icons and voice/sound file using archived audio of John Rubinow's voice from Justice League Heroes
-Uses assigned number #189 (will clash with Quicksilver and Vulture in mannequin).

MOVESET:
1. Green Shot: Kyle fires a projectile of willpower from his standard Green Lantern ring, dealing physical damage to struck targets upon contact.
2. Red Rage: Tapping into the power of the Red Lantern Corps, Kyle continuously fires a stream of red energy from his ring, which damages any enemies in its path so long as button is held down.
3. Star Sapphire Crystallization: Tapping into the power of the Star Sapphire Corps, Kyle generates a dense fog that ends with nearby enemies becoming crystallized for a few seconds, slowing them down as cold damage is dealt.
4. (Boost) Indigo Compassion: Tapping into the power of the Indigo Lantern Corps, Kyle manages to heal the psychological state of enemies, as they willingly turn into permanent allies until Kyle and his teammates leave the current map.
5. (Boost) Primitive Ultraviolet: Tapping into the power of the Ultraviolet Corps, Kyle increases overall damage and combat speed for entire team as they temporarily give into more primitive impulses.
6. (Boost) Hopeful Blues: Tapping into the power of the Blue Lantern Corps, Kyle increases overall energy regen and resistances for entire team whilst rendering them immune to mind control and psychic damage, as they are inspired to fight on.
7. (Debuff) Fearful Yellow: Tapping into the power of the Sinestro Corps, Kyle generates overwhelming feelings of fear within nearby enemies as they run away terrified with their overall defence reduced.
8. (Boost) Orange Greed: Tapping into the power of the Orange Lantern Corps, Kyle temporarily loses himself to the insatiable greed that the Orange Lanterns suffer from, increasing the chances of finding beneficial items for the team.
9. (Boost) White Light: Tapping into the rare power of the White Lantern's Life Entity briefly, Kyle generates power so effective that the entire team's vitality is restored to full, at the cost of all his available energy. Will also bring back any teammates that have fallen in battle.
10. (Xtreme) Ion Will: Tapping into the power of the benevolent cosmic entity, Ion, currently residing within his body, Kyle generates a massive explosion of willpower, seemingly moving faster than light as he briefly disappears and reappears, ordering his fellow off-screen Green Lanterns to finish off any stragglers with multiple raining blasts of ring-generated willpower, dealing heavy special damage to surrounding targets.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Aventureiromax- Kyle Rayner Post-Crisis skin
Escanor610- Parallax skin variants, mannequin
hemlot- Cleanly ripped audio from Justice League Heroes

Download link: https://www.mediafire.com/file/pwejh9jdvyb7opj/Kyle_Rayner_%2528DC_Comics%2529-_Ceamonks890.7z/file