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Ceamonks890's Character Mods

Started by Ceamonks890, October 31, 2020, 05:24AM

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Awesome!

I really love how you've been giving mods to iconic AU versions of characters in the game. It's one thing to try to use boosters, skins, voice packs, etc. to turn an already official character into an idealized or specific version, but this is particularly great because it hones in on what makes each version special and allows them to be (as far as I know as I haven't tried it yet) played alongside one another. Great work! You've carved out a terrific modding niche for yourself!

July 31, 2021, 05:34AM #76 Last Edit: September 16, 2024, 08:42PM by Ceamonks890
PENI PARKER SP//DR

STORY BIO
Losing her father from a very young age, the child known as Peni Parker was informed by her uncle and aunt, Ben & May Parker, that she was the only appropriate candidate left to carry on the work her father had started.

Accepting this responsibility, Peni allowed the radioactive spider that formed half of the SP//dr mech's CPU to bite her and create a psychic link between the two.

Several years would pass before Peni would start encountering her world's versions of various Marvel heroes and villains as the unknown pilot of the SP//DR mech suit, making new friends and enemies along the way.

Encountering mysterious Spider-people from other realities in the middle of the New York subway, she was informed that her skills as a hero were needed in another reality as part of an omniversal strike force against a potentially universal threat collectively calling themselves the Masters of Evil.

Retrieving the SP//DR armor from a secret location, she would hop into it and step onto the mysterious interdimensional platform controlled by one of the other Spider-people calling themselves Madame Web.

Primed and ready for action, Peni Parker joins her fellow heroes as she fights in hopes of making her family proud...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might and Web-Swinging
-8 hex-edited skins, HUDs, loading screen, icons and voice/sound file using carefully picked ripped audio from the Japanese dub of Neon Genesis Evangelion using YĆ«ko Miyamura's voice for Soryu Asuka via translated subtitles.
-Uses assigned number #37 (will clash with Rhino and Cyrax in mannequin).

MOVESET:
1. Mecha Combo: Peni has her spider-mech perform a two-hit combo, stunning struck foes if successfully landed.
2. Sticky Entrapment: Peni has her spider-mech fire webbing from its installed webshooters, getting an unlucky foe stuck in place as minor damage is dealt.
3. Familiar Guilt: Peni has her spider-mech pound the ground repeatedly, damaging surrounding foes in an ever-increasing radius.
4. Genesis Rush: Peni has her spider-mech charge forward, damaging everything in its path as physical damage is received.
5. Flying Slam: Peni has her spider-mech jump into the air and slam the ground hard with one of its robotic fists, dealing radial damage.
6. (Debuff) Scary Evangelion: Peni's spider-mech does some terrifying movements, causing enemies to flee as their overall defense is reduced.
7. (Boost) Durable Metal: Peni has her spider-mech activate a function which reduces damage received from enemies for her and her allies temporarily.
8. (Xtreme) Mechanical Excellence: Peni has her spider-mech leap into the air and slam the ground hard, dealing physical damage to surrounding enemies with a chance to slow them down temporarily.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Escanor610- Marvel Duel, ITSV, Ven#m and Strike Force skins
SuperMaster10- Contributions to ITSV skin
UltraMegaMagnus- Peni Parker SP//DR Classic skin and HUD from long defunct Spider-Man Unlimited mobile game, Peni Parker models and HUD from Marvel Contest of Champions, Peni Parker SP//DR mannequin

Download link: https://www.mediafire.com/file/0sio58rkc241r7b/Peni_Parker_SPDR_%2528Ceamonks890%2529.7z/file

Everyone, the Playable Generic MUA1 Enemies Collection has been updated with the Doomsman and Frost Giant now completely playable!

https://marvelmods.com/forum/index.php/topic,10976.msg201501.html#msg201501

August 05, 2021, 06:06PM #78 Last Edit: September 16, 2024, 08:42PM by Ceamonks890
NEAL SHAARA

STORY BIO
Born into an upper class family within Calcutta, Neal Shaara one day became concerned when his brother Sanjit did not return from a trip or contact the family in any capacity.

Leaving home to find Sanjit (despite his parents' protests), he would come across Karima Shapander who was hired by Neal's father to search for his brother too (the two developing a romantic relationship in-between).

After some time, the two would discover to their horror that Sanjit had been abducted for conversion into the Prime Sentinel program by the twisted Bastion, before being captured themselves and subjected to a similar fate.

This stressful experience would cause Neal's latent mutant abilities to emerge and permanently disrupt the Sentinel conversion process on him, much to Bastion's chagrin (as Sanjit fought against his Sentinel programming long enough to sacrifice himself in order to save Neal and Karima from Bastion, tragically perishing in the process).

Grieving over the loss of his brother, Karima told Neal quietly to run away from her while she still had control over herself, the Prime Sentinel programming threatening to override her sense of humanity if he didn't flee immediately from India.

With nowhere else to go, Neal would end up contacting Moira MacTaggert and travelled to Muir Island, terrified of his new powers and what they could do.

Members of the X-Men arriving on Muir Island at Moira's request, the team would ultimately take Neal in among their ranks and train him in how to properly utilize his new abilities.

Now more comfortable in his new lease on life, Neal heads off with his fellow X-Men in the X-Jet after receiving a distress call from Nick Fury of SHIELD about an attack on the Helicarrier.

As ready as he'll ever be, Neal Shaara prepares for battle as the Thunderbird!

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Ability of flight
-3 hex-edited skins, HUDs, loading screen, icons and voice/sound file using ripped audio of Kumail Nanjiani's voice.
-Uses assigned number #57 (will clash with Kurse, Johnny Cage and Taihou from Azur Lane in mannequin).

MOVESET:
1. Unforgiving Flames: Neal generates a stream of plasma-generated fire from his hands at foes directly in front of him. Hold button down to keep attack going!
2. Heated Blast: Neal fires quick blasts of solar plasma from his hands, generating fire damage.
3. Light of the Sun: Neal generates a blinding flare of light which stuns and damages enemies on-screen.
4. Hot Rumble: Neal generates a quick blast of plasma-generated flame underneath an unlucky target, sending them flying into the air as fire damage is dealt.
5. Thermal Discharge: Neal generates an outward blast of plasma-generated flame, dealing fire damage to surrounding enemies.
6. (Boost) Second Wind: Neal transforms parts of his body into energy, boosting movement speed and defence against attacks temporarily.
7. (Boost) Solar Fields: Neal gives himself and his teammates a chance to ignite enemies on fire with melee attacks temporarily. Also decreases the amount of damage received from enemies.
8. (Xtreme) Superheated Plasma: Neal takes to the sky and generates focussed beams of solar plasma which rain down from above, dealing fire damage to all nearby threats.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, icons etc
Outsider- Conversion of Neal Shaara XML2 skins to MUA1, custom loading screen
shafcrawler- Original Neal Shaara XML2 skins
UltraMegaMagnus- Mannequin

Download link: https://www.mediafire.com/file/wvxmvph65zahm3l/Thunderbird_%2528Neal_Shaara%2529-_Ceamonks890.7z/file

August 07, 2021, 11:05PM #79 Last Edit: September 16, 2024, 08:43PM by Ceamonks890
BASTION

STORY BIO
Born from the merging of the Sentinel's Master Mold with the advanced alternate reality Sentinel prototype Nimrod, the more human-like being known as Bastion emerged in their places initially with amnesia.

Taken in by a woman named Rose Gilberti as an adopted surrogate son for several years, 'Sebastian' would eventually begin to learn of the global mutant menace propagated on local news and fell in with various anti-mutant groups over time.

His prime directives soon reawakened during this period of time, this would lead to one of the X-Men's deadliest foes rising up in the place of the Sentinels and would enact numerous plans in an attempt to eradicate what he considers 'abominations' to humanity.

Learning through infected contacts on the inside about a group of super-powered beings calling themselves 'The Masters of Evil' and their ultimate plans for the world, Bastion grew greatly agitated at what he uncovered from his hidden base of operations.

This greatly conflicting with his prime directives to protect humanity in his own twisted way, Bastion prepares to set off and bring these arrogant humans and gods down a peg.

Armed with a wide variety of distinct programming tactics, this is one Sentinel hybrid you do not want to mess with. So watch your back while he's on your team!

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, flight, healing factor, immunity to psychic damage and mind control, 50% resistant to physical and energy attacks
-4 hex-edited skins, HUD, loading screen, icons and sound/voice file using ripped audio of the late Don Morrow's voice for Bastion from X-Men: Next Dimension.
-Uses assigned number #42 (will clash with Shocker, Vengeance and Cyborg in mannequin).

BLOCK COMBOS:
Block + Jump (Learn Your Place)- Bastion uses the benefits he received from exposure to the techno-organic virus by the villain Manspring to increase to the size of a giant, temporarily increasing the strength of his attacks, max health and overall defense. Cannot regain energy. Press Block + Jump again to return to normal size.
Block + Action (Nimrod Shielding)- Bastion generates a large pink energy shield around him that will deflect projectile attacks back to their original source.
Block + Light Attack (Hive Senses)- Bastion accesses the senses of unseen beings that he has infected with his strain of the techno-organic virus, revealing nearby enemies on the map whilst increasing critical hit opportunities as Bastion's systems adapt to his new battle strategies.
Block + Heavy Attack (Sentinel Override)- Bastion spawns in a reprogrammed Sentinel unit to aid him in battle temporarily.

MOVESET:
1. Filthy Animal: Bastion fires a blast of energy from one of his hands, dealing energy damage to a struck target.
2. Cybernetic Uppercut: Bastion throws a powerful uppercut that sends struck enemies flying into the air, dealing physical damage.
3. Master Mold Assault: Bastion generates a radial energy shockwave, dealing energy damage to surrounding targets. Mash button to generate smaller energy shockwaves for additional damage!
4. Days of Future Past: Bastion opens a dimensional portal in time to his home reality as Nimrod on Earth-811, sucking enemies in before having them get immediately blasted out by unseen Nimrod Sentinels on the other side of the portal, dealing energy damage.
5. Advanced Combat Protocols: Bastion teleports and reappears near multiple enemies, kicking foes upward to remove them as a serious threat with physical damage dealt.
6. (Boost) Prime Directive: Bastion's adaptive systems give him a huge burst in energy, temporarily increasing his damage output and attack speed.
7. (Boost) Nano Organic Virus: Bastion infects nearby enemies with his unique mixture of nanobots and the Techno-Organic Virus strain within his systems, turning them into Prime Sentinels which resemble his original Nimrod form. Bastion's overall defense is also temporarily increased while this power is active.
8. (Xtreme) Zero Tolerance: Bastion commands reprogrammed Sentinels from off-screen to fire down a barrage of lasers upon all targets, dealing energy damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, icons etc
Outsider- Sentinel minion model, various powerstyle coding for several powers
Raven Software- Bastion model from XML2
Ryujin Jakka- Ripped Bastion X-Men Next Dimension voice clips, Green & Blue and Classic Sentinel Colour scheme models
UltraMegaMagnus- Ripped shrunk Master Mold model from X-Men Legends 1, mannequin
Yeagerist09- Ultimate Nimrod minion model

Download link: https://www.mediafire.com/file/5gcbv3ybpehbcrg/Bastion_%2528Ceamonks890%2529.7z/file

August 09, 2021, 06:13AM #80 Last Edit: September 16, 2024, 08:43PM by Ceamonks890
SUGARMAN

STORY BIO
Another being originating from the 'Age of Apocalypse' reality, the bizarre creature known as Sugarman ran human work camps on behalf of Apocalypse himself, frequently tormenting his slaves to satisfy his horrific genetic experiments.

His security chief drawing suspicion, Sugar Man proceeded to kill 'Quietus' off with his tongue and discovered X-Men rebels had taken Quietus's visage.

Escaping death several times, Sugarman would shrink in size and hitch a ride on the unaware Colossus, before entering the M'krann Crystal to escape being completely wiped from existence when the time-travelling Bishop went back into the past to save Charles Xavier and return things back to normal.

Arriving in the main Marvel continuity over twenty years in the past, he would operate in secret within Genosha for many years before stumbling across this reality's version of his former master, Apocalypse.

Explaining himself and his prior history with him, Apocalypse allowed Sugar Man to join his ranks.

Seeing the whole 'Masters of Evil' scenario on-screen from Apocalypse's base alongside him and Mr. Sinister, Sugar Man sets off to prove his continued worthiness to Apocalypse, a big grin across his face...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor and immunity to knockback, grabs, stuns and finishers.
-1 hex-edited skin, HUD, loading screen, icons and sound/voice file using James Arnold Taylor's voice from X-Men Legends II.
-Uses assigned number #40 (will clash with Marvel's Scorpion and Red Hood in mannequin).

BUGS: Unfortunately, Power 3 (Sloppy Seconds), doesn't look quite right.
Sugarman's tongue (which is a bolton), doesn't seem to elongate out forward as in XML2 and instead veers to the right side of his mouth (still does damage to enemies though).
Did everything I could to figure out this annoying visual issue with no success.
He doesn't have a seperate tongue animation file like Toad either, so I currently have no clue how it worked originally in X-Men Legends II nor any obvious solution to its functionality in MUA1.

MOVESET:
1. Brutal Slash: Sugarman slices at enemies with a sword utilizing his lower arms, dealing physical damage. Charge attack for max damage!
2. Eat Lead Pally: Sugarman pulls out two Desert Eagles and fires from them, dealing physical damage. Hold button down to keep attack going!
3. Sloppy Seconds: Sugarman extends his tongue an impressive length, dealing physical damage to struck targets.
4. Room Cleaner: Sugarman does a quick spin attack with the axe and hammer weapons on his upper arms, dealing physical damage as struck threats are knocked back from the blows.
5. Sadistic Combo: Sugarman does a four hit combo with the axe and hammer weapons on his upper arms, dealing physical damage to any threats in his path.
6. (Boost) Mini Me: Sugarman reduces his natural size temporarily, increasing chances for critical hit damage.
7. (Boost) Battle Hardened Expert: Sugarman boosts his overall attack speed and damage output further for a time.
8. (Xtreme) Eroding Agent: Sugarman throws several bottles of acidic serum into the air, then pulls out a pistol and fires on them to release the burning chemical agent. Deals radiation damage to all nearby threats.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Raven Software- Sugarman skin & tongue bolton, powerstyle coding from Sugarman XML2 files for several powers, voice clips
UltraMegaMagnus- Mannequin

Download link: https://www.mediafire.com/file/tauyefkgd3t81ej/Sugarman_%2528X-Men_villain%2529-_Ceamonks890.7z/file

August 12, 2021, 08:41PM #81 Last Edit: September 16, 2024, 08:44PM by Ceamonks890
DESTINY

STORY BIO
Having always been blind in some capacity since birth, Irene Adler found herself always on edge as prophetic vision after prophetic vision invaded her mind, upon her 13th birthday activating her latent mutant powers of precognition.

Transcribing everything she ever experienced into a series of diaries, her condition had advanced further and Irene's vision was completely gone physically.

Meeting the mysterious Raven Darkholme (operating as a consulting detective at the time), they did what they could to make sense of Irene's prophetic visions of the future, quickly becoming close.

After various failed plans to push their pro-mutant agenda forward under the Brotherhood and Freedom Force teams, Irene (now going by the codename of Destiny), would tragically perish at the hands of a Shadow King-possessed Legion while on a mission with the Freedom Force team on Muir Island.

Her ashes blown out into the wind shortly thereafter, Mystique took time off to grieve for the loss of her best friend and lover.

Several years later, Destiny would find herself inexplicably alive and well once again as a result of Mr. Sinister's genetic cloning machinations.

Playing to Sinister's desires upon being told she was a genetically stable clone of the original Irene Adler by him, Destiny utilized her newly-gained astral projective ability when the coast was clear, to get into contact with Mystique and have her plan out a rescue operation immediately, informing her of exactly where she was.

With other members of the Brotherhood serving as a distraction for Sinister and his forces, Mystique would carefully infiltrate the base and against all odds, would get Irene safely back to Genosha and under the protection of the Brotherhood once more.

Offered a second chance at life, Destiny returned to fighting for the pro mutant cause, before receiving a prophetic vision warning of a group calling themselves the Masters of Evil rising up in the not too distant future (Doctor Doom being a catalyst for the universe's destruction if all the heroes, the Brotherhood and willing supervillains didn't join forces to stop this event from happening).

Providing this information to Magneto, he would ponder what was said before contacting the X-Men, as the Brotherhood prepared to head off for the SHIELD helicarrier...

FEATURES:
-2 powers, 4 boosts and an Xtreme
-2 hex-edited skins, HUDs, loading screen, icons and sound/voice file using Marsha Clark's voice from X-Men Legends II.
-Uses assigned number #12 (will clash with Elektra and Optimus Prime in mannequin).

MOVESET:
1. Predestined Strike: Aware of an enemy's presence, Destiny carefully strikes them in a vulnerable spot, dealing physical damage as they're left stunned briefly.
2. Blind Accuracy: Destiny fires arrows from her crossbow, dealing physical damage to struck targets.
3. (Boost) Prophesied Success: Witnessing a vision, Destiny increases the chances of successful critical blows for a time.
4. (Boost) Reliable Prediction: Destiny predicts the battle outcome being in her and her teammates' favor, boosting chances to dodge incoming enemy attacks.
5. (Debuff) Doomsayer: Destiny predicts the outcome of a battle, causing enemies to flee in fear as their overall defence is reduced.
6. (Boost) Astral Projection: Destiny uses her unexplained astral projective ability to scout ahead and reveal nearby enemy positions on the map. Also reduces energy cost for powers temporarily.
7. (Xtreme) Foretold Outcome: Knowing this attack would happen, the obscure Brotherhood member known as the third Blindspot, utilizes her powers of memory manipulation off-screen to turn the battle in Destiny's favor, dealing psychic damage as they witness traumatic memories flash within their minds. Also has a chance of turning some enemies into allies for Destiny temporarily, as a result of mental reprogramming.

CREDITS:
Ceamonks890- Mod creation and coding, HUDs, loading screen, icons etc
iammingy- Destiny Classic skin
Outsider- Huntress crossbow bolton
Raven Software- Custom casual design from XML2
Waggens7uP- Mannequin
Whiteking- Emma Frost effects for Xtreme

Download link: https://www.mediafire.com/file/lg76guyv4l81bsl/Destiny_%2528X-Men_character%2529-_Ceamonks890.7z/file

August 14, 2021, 11:33PM #82 Last Edit: September 16, 2024, 08:44PM by Ceamonks890
MOIRA MACTAGGERT

STORY BIO
Awakening from a nonsensical dream where she was somehow a mutant who reincarnated numerous times and believed Charles Xavier's dream of a peaceful co-existence between humans and mutants was ultimately all for naught, Moira was relieved to wake up and discover that wasn't the case at all, familiar faces by her bedside as she awakened from what was later revealed to be the side-effects of trauma received during a nasty invasion several weeks prior on Muir Island by rogue acolytes of Magneto's.

Cared for by various members of the X-Men within the medical facilities of the X-Mansion during that time, Moira was greatly appreciative for the nursing back to health and would in time, return to Muir Island with Forge and Strong Guy newly residing there for increased security.

During a routine visit from members of the primary X-Men team (which happened to be Nightcrawler and Jean Grey in this particular instance), Muir Island was inexplicably attacked by Doombots for unknown reasons.

The X-Men members doing what they could to hold back the uninvited guests, it wouldn't take long before the Doombots would overwhelm them in numbers and ultimately depart Muir Island back to Latveria with an unconscious Jean and Nightcrawler.

Fearing the worst, Moira contacted the X-Mansion to inform them of the random kidnapping.

Learning through Charles Xavier that SHIELD was already on the case, she decided enough was enough and took off in a plane with Forge and Strong Guy for the Sanctum Sanctorum (newly armed with an M16 rifle and a whole host of useful genetic enhancement serums), to join the rest of the X-Men and see where this crazy plot ultimately goes...

FEATURES:
-2 powers, 5 boosts and an Xtreme
-Abilities of 25% chance of resurrection via injected adrenaline and Nullify Immunity
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using Jane Carr's voice from X-Men Legends 2.
-Uses assigned number #28 (will clash with Attuma and The Joker from DC Comics in mannequin).

MOVESET:
1. Ticked Off: Having experience fighting in the military, Moira takes a risk and grabs an enemy by the arm before slamming them to the ground hard in self-defense, dealing physical damage.
2. M16 Fighter: Moira pulls out an M16 rifle and fires from it, dealing physical damage to struck targets so long as button is held down. Can also strafe while using this power!
3. (Boost) Peak Potential: Moira shares a few genetic enhancement syringes with invigorating effects, providing the entire team with reduced energy cost for their powers temporarily.
4. (Boost) Regenerative Properties: Moira shares a few genetic enhancement syringes with restorative effects, providing the entire team with potent healing factors temporarily.
5. (Boost) Strong Antibodies: Moira shares a few genetic enhancement syringes with strong antibodies contained within them, removing any harmful status debuffs currently afflicting the team.
6. (Boost) Human Evolution: Moira shares a few genetic enhancement syringes with especially potent effects, boosting overall stats and amount of experience the team earns temporarily.
7. (Debuff) Courageous Backbone: Moira silently taunts nearby enemies, making them much more reckless in combat as their overall defence is reduced.
8. (Xtreme) Blackbird Strike: Moira calls down an air strike from X-Men allies on board their undercover jet, dealing fire damage to all visible threats.

CREDITS:
Ceamonks890- Mod creation and coding, HUD, icons etc
Outsider- Some effects and sounds from Night Nurse mod
Raven Software- Moira MacTaggert model from XML2, unused XML1 Apocalyptic Future timeline model from prototype builds
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/bd888s0wv0tqjzg/Moira_MacTaggert_%2528Ceamonks890%2529.7z/file

Ha, nice work jabbing at Moira's current comic version!

Something about the X-Men comics in the last few years always bugged me. I don't recognize them anymore. If other people enjoy it, that's great, but it's not for me. Give me the Chris Claremont classics any day, they'll never get old for me.

All that being said, great job with Moira MacTaggert and your other mods!

Quote from: TheMK on August 15, 2021, 01:07PM
Ha, nice work jabbing at Moira's current comic version!

Something about the X-Men comics in the last few years always bugged me. I don't recognize them anymore. If other people enjoy it, that's great, but it's not for me. Give me the Chris Claremont classics any day, they'll never get old for me.

All that being said, great job with Moira MacTaggert and your other mods!


Not to flood Ceamonks' thread with an X-Men conversation, but I completely agree. He, myself, and others were talking about this on our Discord server the other day. The whole Krakoa thing -- including making them all plant-like clones when they die, just feels like a slap in the face of what made the X-Men popular in the first place. I view the Chris Claremont stories as the "good ol' days," and later when Jim Lee did the artwork, it was even better. Somewhere along the way though, the X-Men comics lost what made them one of Marvel's most successful properties and got replaced by something out of a really bad horror movie. Add to that the silly retcons such as Scarlet Witch & Quicksilver suddenly not being mutants and not being related to Magneto (Fox movie rights I know, but still), Iceman suddenly being gay (nothing against LGBTQ mind you, but it negates his previous relationships like with Polaris which I enjoyed reading), and Moira secretly being a mutant who has a finite number of reincarnations showing that Xavier's dream, Magneto's dream, and Apocalypse's dream all failed (really?), and it's a recipe for disaster. It's no wonder there hasn't been a new X-Men video game in years since the awful X-Men Destiny.

So, my approach has been essentially creating mods as if those things never happened, bringing out the best in these characters. Ceamonks admitted that he does the same thing, as you see here with his new mod of Moira. Others like Canino could be doing that as well. Marvel Mods has been making our own universe, and I for one am damn proud of what it has become.


August 16, 2021, 07:51PM #85 Last Edit: September 16, 2024, 08:45PM by Ceamonks890
MIKHAIL RASPUTIN

STORY BIO
Originating from the Age of Apocalypse timeline, this version of Mikhail Rasputin started off as one of his country's best supersoldiers, fighting back against Apocalypse and his forces so successfully to the point he was kidnapped and brainwashed by the villain.

Resurfacing as a Horseman, Mikhail would lead his ships' forces toward Europe, claiming to offer humans salvation from the horrors of the world whilst grafting them with cybernetic implants without their knowledge, creating an army of pliant slaves for a plot intended to crush the remnants of powerless humanity and overthrow Apocalypse to rule the world in his place.

Ruffling the human council via a restrained Empath's emotional manipulation powers, they would send a group to investigate Mikhail (unaware that he intended to make them into his test subjects).

Creating clones of himself to better manage the inevitable workload, the human council forces would unexpectedly break free and destroy all of Mikhail's human cyborg slaves as well as a few of his clones.

The human known as Donald Blake would ultimately sacrifice his life to kill what he presumed was the original Mikhail as the two plummeted from Big Ben to their deaths.

However, this was proven to be not the case at all and Mikhail ultimately survived the conflict, going into hiding.

As soon as he learned the X-Men were planning to go back in time and undo everything Apocalypse had built, Mikhail created a portal which allowed him to inhabit a pocket universe and ensure his survival, long after everything was returned to normal.

Exploring this new dimension, he would eventually come across a time-displaced version of himself from Earth-616 (who displayed powers over matter which greatly impressed him).

Playing it smart, Mikhail would manage to convince his main universe counterpart that he came from an alternate universe where he had gained control over the power of his 'ancestors' and could free him of his burden too, if he transferred his power over to him.

Desperate to be free of this curse and seeing no other way out, the Earth-616 Mikhail would transfer his powers into the other Mikhail, quickly fading away into dust as he thanked this mysterious version of himself for saving him.

However, Mikhail merely laughed at his counterpart's inherent gullibility as he picked up their sword and relished in the new powers gained from the transfer, eventually opening a portal to the primary Marvel universe as he entered it, laughing at the thought of what he intended to do on this new universe...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor, 40% resistant to physical and energy damage, teleportation
-3 hex-edited skins, HUDs, loading screen, icons and voice/sound file using Steve Blum's voice from X-Men Legends 2.
-Uses assigned number #36 (will clash with Loki and Captain Planet in mannequin).

MOVESET:
1. Rasputin Slice: Mikhail slashes at enemies with his Earth-616 version's sword, dealing physical damage. Charge attack for max damage!
2. Subatomic Blast: Mikhail fires a quick blast of subatomic energy, dealing energy damage to struck targets.
3. Spiral of Evisceration: Mikhail pulls out his Earth-616 version's sword, performing a spin attack which deals physical damage to all threats within a given distance.
4. Minor Nuisance: Mikhail utilizes his matter warping abilities to unleash a radial blast that deals energy damage with a chance to turn them into throwable computer terminals.
5. Instant Reaction: Mikhail teleports between numerous foes, knocking them upward as physical damage is dealt.
6. (Boost) Side by Side: Mikhail generates a clone of himself to assist in combat for a time. Also takes less damage while power is active.
7. (Boost) Unstoppable Speed: Time seemingly slows down around Mikhail as he taps into his superhuman speed more, moving faster overall while everything else slows to a crawl temporarily.
8. (Xtreme) Alpha God: Mikhail uses his matter warping abilities to deal energy damage to all onscreen threats. Chance to change all stunned, frozen or slowed enemies into Xtreme pips.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
BaconWizard17- Mikhail AOA HUD, mannequin, other HUDs and skins
Outsider- Black Knight Sword of Light bolton
Raven Software- Mikhail Rasputin Age of Apocalypse comic design skin, voice clips, effects for Power 2

Download link: https://www.mediafire.com/file/sgj8w6rs54ujntn/Mikhail_Rasputin_%2528Ceamonks890%2529.7z/file

August 18, 2021, 07:59AM #86 Last Edit: September 16, 2024, 08:45PM by Ceamonks890
KA-ZAR

STORY BIO
Born to a British nobleman and scientist known as Lord Robert Plunder, the child known as Kevin Plunder would eventually end up in the Savage Land (after his father's discovery of a mysterious Anti-Metal element which could destroy the molecular structure of any metal known to man, drew attention from the wrong types of people who desired to use it for their own ends).

Fashioning a medallion out of the mysterious metal to utilize as a key to unleash its full power, he would split it into two pieces and give one half to Kevin and his older brother, Parnival, who was shipped off to live life as a sailor with the loyal butler, Willis, for his own safety.

Robert and Kevin desiring refuge within the Savage Land, it wouldn't take long for tragedy to occur as the barbaric native chief Maa-Gor and his tribe slew Kevin's father before his very eyes.

The Man-Apes attempting to abduct and harm Kevin as well, they were suddenly attacked by the sole surviving saber-toothed tiger within the Savage Land, Zabu, who took the boy to safety within the Land of Mists after the savage natives were scattered for the time being, the two forming a very empathic, lifelong bond from the experience.

Learning the ways of survival that came with life in the Savage Land, Kevin Plunder would grow into adulthood and become known to natives as the land's protector, Ka-Zar.

As time went on, Ka-Zar would encounter many mysterious individuals with fantastical abilities and skills who had the misfortune to end up in the Savage Land at one point or another, gaining many new allies within the superhero community.

Scaring off a vast cast of villains with questionable motives from proceeding too far into the jungle and obtain any of the Anti-Metal contained within, SHIELD would soon arrive to examine the aftermath of the situation.
Informed by Nick Fury that a powerful group of villains was forming and that his expertise would prove useful in the field for this particular mission, Ka-Zar ultimately chose to go with SHIELD.

Joined by Zabu and his wife Shanna the She-Devil, Ka-Zar joins the vast omniversal task force for the sake of keeping the Savage Land and the planet itself safe from whatever grand plan the Masters of Evil had in mind, the three of them getting to work on Ultron sentries and Doombots invading the SHIELD helicarrier itself...

FEATURES:
-4 powers, 3 boosts and an Xtreme
-Ability of leadership
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of the late John Cygan's voice from X-Men Legends 2.
-Uses assigned number #27 (will clash with Rescue and Nightwolf in mannequin).

MOVESET:
1. Hunter's Best Friend: Ka-Zar pulls out his bowie knife and with great effort, slices an enemy up into the air as physical damage is dealt.
2. Life or Death: Ka-Zar fires arrows rapidly from his bow, dealing physical damage. Hold button down for max damage!
3. Savage Wind: Ka-Zar pulls out his knife and spins forward, hitting several foes with it as physical damage is dealt.
4. Zabu Lunge: Ka-Zar calls in Zabu for aid, hopping on his back as Zabu rushes forward and knocks struck foes to the ground, dealing physical damage.
5. (Boost) Son of the Tiger: Ka-Zar's overall damage output and attack speed are temporarily increased for a time.
6. (Boost) Lay of the Land: Having had to survive within the wilderness of the Savage Land since he was a child, Ka-Zar reveals the positions of nearby enemies on the map. Will also boost critical hit damage chances while power is active.
7. (Special) Man vs Wild: Ka-Zar puts together a random trap on the ground. The amount of traps capable of being setup at once by Ka-Zar will increase as he levels up.
8. (Xtreme) Lord of the Savage Land: Ka-Zar pulls out some anti-metal and uses his medallion to generate powerful sound waves which deals physical damage to all nearby foes, as they're knocked back from the impact.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Escanor610- Zabu bolton model
mellomods- Rocket Raccoon trap models, effects and coding
Outsider- Kano bowie knife bolton
Raven Software- Ka-Zar model, voice clips
Waggens7uP- Mannequin

Download link: https://www.mediafire.com/file/34nayyjl0tdq7zl/Ka-Zar_%2528Ceamonks890%2529.7z/file

August 19, 2021, 06:21AM #87 Last Edit: September 16, 2024, 08:46PM by Ceamonks890
ZEALOT

STORY BIO
Born Thomas Philip Moreau on the island of Genosha to David Moreau, the genius who genetically engineered the entirety of the island's mutant population to follow a slave-like caste social system, the man who would become known simply as Zealot desired power over the weak above all else.

Enraged when Magneto arrived on Genosha and took control of the nation as a safe haven for mutantkind, he began to put a plan together, gathering many easily coerced followers to stand against Magneto's newly-governed rule.

However, this plan would immediately backfire when Zealot kidnapped Magneto's son, Quicksilver and tied him up to a cross, in order to send a strong message that he would not stand down against his presumed tyranny.
Ultimately, a great battle between the two would occur (with Magneto coming out the victor), sending Zealot away from Earth imprisoned within a metal cocoon and left to presumably starve to death in the depths of outer space.

But having planned out this outcome fully, Zealot would activate a hidden device on his person which teleported him out of the cocoon in the nick of time, to a safe haven on Genosha only he knew about (choosing to bide his time before striking again).

A few years later from his underground hideout, Zealot learns of the formation of a vast group of so-called supervillains under the leadership of Doctor Doom and sends a digital message expressing his interest of being among his ranks.

Laughed at and immediately rejected by Doctor Doom for not even being able to stand his ground against Magneto (let alone Doom), ties were brought to an immediate end.

Furious for being looked at as nothing more than a joke, Zealot decided to put his revenge for Magneto aside for the time being, deciding to prove to yet another dictator that he's far stronger than anyone gives him credit for...

FEATURES:
-4 powers, 2 boosts and an Xtreme
-Ability of leadership
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using Armin Shimmerman's voice from X-Men Legends II.
-Uses assigned number #105 (will clash with John Wraith and Judge Dredd in mannequin).

MOVESET:
1. Plasma Burst: Zealot utilizes his terrakinesis to send a jagged rock down a predetermined path, knocking an unlucky foe into the air from the strength of the blow as it forms out of the ground.
2. Explosive Debris: Zealot utilizes his terrakinesis to briefly encase himself in debris, affording him some breathing room before expeling the debris out as a strong radial attack, dealing physical damage to surrounding enemies.
3. Egotistical Ruler: Zealot utilizes his terrakinesis to raise the ground and slide across the level, damaging and knocking back foes in his path.
4. Traitorous Worm: Zealot sets a plan into action, preparing a trap for any unlucky enemies which encases them in rock as physical damage is dealt.
5. (Debuff) Unstable Foundation: Zealot utilizes his terrakinesis to shake the ground beneath his feet, causing nearby enemies to become stunned and much slower for a time.
6. (Boost) Genoshan Armor: Zealot utilizes his terrakinesis to his advantage, reducing damage received from enemies and deflecting all projectiles flung at him, at the cost of all nearby foes solely attacking Zealot for the duration of the power.
7. (Xtreme) Aftershock: Zealot utilizes his terrakinesis to manipulate the ground beneath his feet, dealing physical damage to all enemies on-screen.

CREDITS:
Ceamonks890- Mod creation, loading screen, icons etc
Blizz- Powerstyle and talents coding from Avalanche character mod
Raven Software- Zealot model, powerstyle coding and effects for first two powers, voice clips
UltraMegaMagnus- Mannequin

Download link: https://www.mediafire.com/file/iwqaft9w4j0uaeq/Zealot_%2528X-Men_villain%2529-_Ceamonks890.7z/file

August 23, 2021, 03:41AM #88 Last Edit: September 16, 2024, 08:47PM by Ceamonks890
STRYFE

STORY BIO
Genetically cloned from Nathan Summers, the child who would grow up to be the time-travelling anti-hero known as Cable, under the assumption the original Nathan would perish to the techno-organic virus, the clone found itself dealing with a tough existence from the get-go when the original Nathan managed to pull through the worst of the virus.

But just before the Askani could do anything about the now completely redundant clone, their base was attacked by their reality's version of Apocalypse and not knowing any better, took the clone of Nathan under the assumption he was the original one.

Naming the clone Stryfe, Apocalypse would raise and encourage the clone's more uglier personality traits in the eventual hopes that he would take control of the young man's enhanced body and vast power for himself, when the time came.

Many years later, Stryfe would uncover Apocalypse's deception as his very sense of being was attempted to be forced out for Apocalypse's own.

Impressively fighting back the forced intrusion with his incredible psychic abilities, Apocalypse would ultimately be destroyed by his own forces as Stryfe was taken into care by a remorseful minion of Apocalypse called Ch'Vayre, eventually becoming the new military leader of the dictatorship born from Apocalypse's eradication (driven insane over time under the belief that he was the original Nathan Summers and not Cable).

After decades of fighting and various unimportant events, he would ultimately go back in time to the era of heroes and pursue Cable (founding the Mutant Liberation Front and creating the incredibly deadly, mutant-killing Legacy Virus as he became one of the most dangerous villains the X-Men had ever faced).

Informed by Kang the Conqueror of a serious anomaly in time that would wipe out everything that ever happened or will occur if left unchecked, Stryfe joined the conqueror's group of time-displaced individuals in a desperate attempt to preserve their own timelines from being erased by the actions of Doctor Doom and the Masters of Evil group formed for short-sighted, power hungry goals.

Arriving in the year 2006 alongside the other Chronos Corps members, Stryfe puts his personal vendettas aside as he prepared to face the threat head on...

BUGS: Unfortunately the effect generated on Stryfe's head briefly for Power 3 (reused from Whiteking's Emma Frost mod), doesn't display the texture properly and causes brief issues with other environment textures if the power is spammed too excessively. Nothing I could do to fix this problem.

FEATURES:
-5 powers, 4 boosts and an Xtreme
-Abilities of might, flight, leadership, 15% faster than non super-speed powered characters, 100% chance of resurrection (except in bottomless pits), 50% resistant to physical and energy damage, immunity to mind control and psychic damage
-4 hex-edited skins, HUDs, loading screen, icons and voice/sound file using Daniel Riordan's voice from X-Men Legends 2.
-Uses assigned number #63 (will clash with Namor and the ED-209 from RoboCop in mannequin).

BLOCK COMBOS:
Block + Jump (Overriding Will)- Stryfe uses his vast telepathic powers to take control of enemy minds for 15 seconds for his own twisted amusement.
Block + Action (Psychological Terrors)- Stryfe uses his vast telepathic powers to generate realistic illusions before enemies, causing them to completely flee in fear of him.
Block + Light Attack (Psychic Blindspots)- With great reluctance, Stryfe uses his vast telepathic powers to render himself and allies invisible to enemies, increasing critical hit chances and revealing enemy positions on the map to teammates via his intuitive aptitude and mind links.

MOVESET:
1. X-Cutioner's Rage: Stryfe uses his vast telekinetic power to expel a short-ranged radial blast, dealing physical damage to surrounding foes.
2. Terrifying Grip: Stryfe uses his vast telekinetic power to hold an unlucky foe in place, dealing psychic damage to foes initially from shock before flinging them away like a toy, dealing physical damage. Can also grab objects with this power.
3. Concussive Psychic: Stryfe generates strong concussive telekinetic blasts from his brain, dealing physical damage as foes are knocked into the air. Upgrade power to fire more telekinetic blasts at once!
4. Brainless Vegetable: Stryfe uses his powers to generate a massive radial burst of telekinetic energy, dealing psychic damage which temporarily holds enemies in place as they're briefly incapable of thinking.
5. Psychic Bomb: Stryfe uses his powers to deal a far stronger radial telekinetic attack, dealing psychic damage to foes whilst using his telepathy to reduce their damage output temporarily via psychically manipulating their overall confidence.
6. (Boost) Enlightening Energies: Stryfe's overall energy cost for powers is reduced temporarily as he absorbs more psychic energy from defeated foes.
7. (Boost) Mental Safeguards: Knowing there's strength in numbers, Stryfe uses this inherent knowledge to his advantage as he uses his telepathic abilities to render allies immune to mind control and resistant to various damage types.
8. (Debuff) Brain Fog: Stryfe uses his vast telepathic powers to erase specific enemy memories, effectively nullifying their powers.
9. (Boost) Omega Level Defences: Stryfe generates an incredibly durable shield of telekinetic power around him, deflecting all projectile attacks and effectively making him invincible for a time.
10. (Xtreme) Legacy Virus: Stryfe uses his telekinesis to safely release a less lethal strain of the infamous virus across a specific distance, causing internal physical damage to all nearby enemies over time as their mental faculties are slowed by the virus.

CREDITS:
Ceamonks890- Mod creation & coding, icons, secondary Stryfe voice file etc
BaconWizard17- Stryfe XML2 Classic caped and no cape skin variants, HUDs, mannequins
Outsider- Provided loadscreen from other sources, assistance with fixing gameplay bugs
Raven Software- Powerstyle coding and effects for various powers, primary Stryfe voice clips
UltraMegaMagnus- MFF Stryfe cape and no cape skin variants, HUDs, mannequin

Download link: https://www.mediafire.com/file/gyn2yni95l5yinr/Stryfe_%2528Ceamonks890%2529.7z/file

You're doing great mods man! Nice job!
Canino passed away in April 2022. He will be dearly missed by the community