Enigma's Emma Frost Mod v5.2 https://drive.google.com/file/d/1hRT5zu-vPrNPQgiOmk--1hCRRQbEzphq/view?usp=share_linkThis is my Emma Frost mod. It contains the following improvements over White King's original mod:Sound Changes:
*Contains a voicepack that includes the best of Emma's voice lines and grunts from both XML1 and XML2, as well as new voice lines taken from her NPC lines from both games.
*Her power sounds were completely redone and are a combination of her XML1 power sounds (power 1, power 3, 1st Xtreme Psychic Bedlam), 1 of the power sounds from Whiteking's mod (2nd Xtreme Hail to the Queen), and some of her Marvel Heroes power sounds (everything else).
*Every power now has it's own unique sound.
-That also means her stun now has unique power and impact sounds.Power Changes:
*My powerstyle changes are based upon the X-Men Legends II Ultimate Patch version of her powerstyle, which switches her diamond form skin over to 9010.
*Changed the names of the following powers: Astral Beam > Astral Projection, Hardness > Psionic Reflection, Mental Vortex > Psychic Funnel (so it wouldn't have the same name as Jean's power like this. I also rewrote its power description so that it wouldn't be the same as Jean's.)
*I also fixed her broken Psionic Overload power. This was supposed to be a "hold down the button" power but the coding for this was broken and so the power continues whether you hold the button or not. Not holding it means the power would end on its own eventually in an awkward way and doesn't end properly. The "power sound" would play for a while then cut off abruptly and the "power end" sound would also never play. I have fixed all of this by making it a "tap the button" power instead, which makes it work far better and fixes many issues it had.
-Psionic Overload also now does Mental damage instead of Physical damage.
-Added missing AI coding.
*Originally, Whiteking coded her Astral Beam power to play a taunt when she defeats an enemy. My guess is Whiteking did this due to custom voicepacks not being a thing back in the earlier days of XML2 modding. As my voicepack means the Victory voice lines play when she defeats an enemy, I have removed this redundant aspect.
*Touch of Insanity now requires Astral Projection.
*Psionic Overload now requires Psionic Slam.
*Removed weld from one of her powers, because weld only works in XML1.
*Fixed issues with Queen's Blessing boost and Hail to the Queen Xtreme boost affecting the whole party when they're only supposed to affect Emma.
*Fixed an issue with how her Psionic Combat passive worked.
*Fixed and streamlined Psionic Combat's coding.Visual Changes:
*New skins, conversation huds, 3D heads, character select portrait, and icons by BaconWizard17.
*Altered her packages and talent file so that her icons can appear in higher quality in the character select menu.
*Altered her packages so that every skin can have a unique conversation hud and 3D head.
*A choice between 2 different loading screens: her XML1 loading screen remade using a higher quality unletterboxed source image, and an unused uncensored version of her XML1 loading screen (Marvel made artist Glen Angus redo the loading screen to censor Emma's costume but they didn't make Raven censor her skin itself.)
*Removed the full screen flash from 1 of the effects for Touch of Insanity.
*Renamed effects files so that they're easier to keep track of which effect goes to what power.
*Removed both of Hail to the Queen's unique effects and replaced them with a single new effect that works much better as a boost aura.Other Changes:
*Removed all unused files.
*She has 9 packs total. She only has 8 skins (not counting the Diamond Form ones) but the option is there if you want to add a 9th one yourself.
*Removed unused and unneeded coding from her herostat.
*Reordered her skins to be in numerical order.Bonuses:
*Unused XML1 Prototype Dead Hud: Originally, XML1 would've used a hud system somewhat similar to MUA1's, except that when a character died, their hud would be replaced with a black and white version of it. This is Emma's Dead Hud from the XML1 Prototype. I denoised the image to improve its quality and also manually touched it up to fix some issues.Credits:
*Whiteking = Emma Frost mod
*BaconWizard17 = X-Men Legends II Ultimate Patch updated powerstyle that I modified for this booster, icons, skins, 3D heads, conversation huds,
*ak2ny = troubleshooting
*Logan: bug report, testingChangelog:Spoiler
-Fixed and streamlined Psionic Combat's coding.
-Fixed a typo in her talents file.
-Fixed an issue with how her Psionic Combat passive worked.
-Removed the full screen flash from 1 of the effects for Touch of Insanity.
-Touch of Insanity now requires Astral Projection.
-Psionic Overload now requires Psionic Slam.
-Removed weld from one of her powers, because weld only works in XML1.
-I've changed Psionic Overload from a "hold the button" power to a "tap the button" power, which makes it work far better and many issues it had.
-Added missing AI coding on Psionic Overload.
-Renamed effects files so that they're easier to keep track of which effect goes to what power.
-Fixed issues with Queen's Blessing boost and Hail to the Queen Xtreme boost affecting the whole party when they're only supposed to affect Emma.
-Removed both of Hail to the Queen's unique effects and replaced them with a single new effect that works much better as a boost aura.
-Fixed issue with packages causing her powers not to work. (Thanks to Logan for telling me her powers weren't working, and to BaconWizard17 for fixing them.)
-Removed 2 unused texture files.
-Replaced packages with new X-Men Legends II Ultimate Patch streamlined packages
-Removed unneeded 10th package.
-Fixed minor herostat mistake.
-Fixed Mental Resistance coding.
-Fixed typos, captialization, grammatical, and punctuation errors in powerstyle file.
-Removed hiteffects from her Telepathic Illusions and Psionic Slam radial powers, because having hiteffects on radial powers can cause issues and they don't work properly anyway (they appear on objects they can't affect, like parts of the map that can't be destroyed and such.)
-Removed unused effects file p3_impact.
-Added bonus Unused XML1 Prototype Dead Hud.
-Upgraded to a full standalone mod.
-Added new skins, 3D heads, conversation huds, character select portrait, and icons by BaconWizard17
-Completely redid her soundfile to add a bunch more voice lines and fix some sound popping issues.
-Added missing stun impact sound and unique power sound.
-Fixed more issues with Psionic Overload not ending correctly.
-I altered the end part of Psionic Overload so that it blasts the power one more time. If you just tap the button instead of holding it down, then only that end part will happen.
-Changed Psionic Overload from Physical damage to Mental damage.
-Fixed Mental Spheres having a missing death impact effect.
-Altered her packages and talent file so that her icons can appear in higher quality in the character select menu.
-Altered her packages so that every skin can have a unique conversation hud and 3D head.
-Fixed more spelling, grammar, and punctuation errors in her power descriptions.
-Changed the names of the following powers: Hardness > Psionic Reflection, Mental Vortex > Psychic Funnel (so it wouldn't have the same name as Jean's power like this. I also rewrote its power description so that it wouldn't be the same as Jean's.)
-Removed all unused files.
-Removed unused and unneeded coding from her herostat.
Added solo_end voice lines as CMD Follow, as solo_end aren't used in XML2 and they fit CMD Follow perfectly.
Removed Can't Talk, Sight, and Locked lines, as they are never used in XML2.
Slight installation instructions update (forgot to include "eng" in the sounds installation path)
Included character select portrait instructions.
Minor installation folder update (forgot "eng" in sounds)
Put a note about x_voice.