Author Topic: Marrow Mod  (Read 11050 times)

Offline мaгvel wатcheг

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Re: Marrow Mod (v3 09-21-08)
« Reply #15 on: September 22, 2008, 12:07pm »
thank you for the update :).

EDIT: Hey, nodoubt_jr the bone charge icon are not appearing in the general play, just to you know :)
« Last Edit: September 23, 2008, 09:52am by marvel watcher »

Offline nodoubt_jr

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Re: Marrow Mod (v3 09-21-08)
« Reply #16 on: September 23, 2008, 01:09pm »
reuploaded version 3 (now version 3.1) to include a fixed powerstyle so that the icons appear correctly in game

thanks marvel watcher for the nice comment and for bringing the icon issue to my attention, thanks for that :)
« Last Edit: February 19, 2009, 06:30pm by nodoubt_jr »
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Offline мaгvel wатcheг

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Re: Marrow Mod (v3 09-21-08)
« Reply #17 on: September 24, 2008, 12:53pm »
you are welcome :)

Offline мaгvel wатcheг

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Re: Marrow Mod (v3 09-21-08)
« Reply #18 on: January 17, 2009, 07:15am »
Hey nodoubt, I was taking a look at her powers and noticed that you can use only blackpanther's skeleton for her, for Bone shards you could use the master hunter animation, for Bone charge you could use for the first animation the levelup animation and for the second the same animation used fo tackle, and for Picushion could be the panther's might start animation or ea_double_jump_start. Is only a suggestion,I remember you said that you pretend to turn your characters to one skeleton, but if not she is already great with 2 skeleton :)

Offline nodoubt_jr

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Re: Marrow Mod (v3 09-21-08)
« Reply #19 on: January 17, 2009, 12:48pm »
thanks for the suggestion, but i want her to have her XML1 skeleton since its unique to her and has some really cool/unique animations, but since it doesn't have alot of animations, she needs another skeleton and thats were black panther comes in.  so i definitely don't want to get rid of her XML1 skeleton, so she is definitely staying with two skeletons.
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Lemon_EX

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Re: Marrow Mod (v3 09-21-08)
« Reply #20 on: January 17, 2009, 04:15pm »
Marrow looks awesome I'll have to try it out on my 2nd play through.

Offline мaгvel wатcheг

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Re: Marrow Mod (v3 09-21-08)
« Reply #21 on: February 15, 2009, 05:43am »
Nodoubt this one could be other great skin:
http://marvel.wikia.com/wiki/Image:Marrow_scary.jpg
It could be based on Lady Deathstrike ;). Only a suggestion, since I know that you have other stuff to do.

Offline nodoubt_jr

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Re: Marrow Mod (v4 02-19-09)
« Reply #22 on: February 19, 2009, 06:44pm »
Marrow Mod v4
download: http://www.mediafire.com/?x5g5295actms2hn



Note: What i hope to be the final version. Just minor updates.  I love all the bone boltons this character uses, one of the most unique characters from xml1.

differences from previous version:
*slight change in her fightstyle (i removed knockback from some of her attacks to make it easier to do combos in the danger room move courses)
*redid character packages
*cleaned up talents, should make her attacks more balanced and also adjusted damage on Bone Charge, it was way too high
*added her pretty x-men skin, look at the pic below
*New bone projectile effect, similar to what she should have from xml1 look at pic below

This is the same version that will appear in the Brotherhood Edition, so download now or wait for the packaged edition.

new pretty X-Men skin


new bone projectile effect


@marvel watcher - she always has the bone knifes in her hands, so the long nails look really crappy holding bone knifes. but thanks for the idea.
« Last Edit: September 27, 2011, 10:19pm by nodoubt_jr »
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Offline Dihan

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Re: Marrow Mod (v4 02-19-09)
« Reply #23 on: February 23, 2009, 11:10am »
For the Pretty X-Men skin did you hex the wings out?
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Offline Teancum

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Re: Marrow Mod (v4 02-19-09)
« Reply #24 on: February 23, 2009, 12:18pm »
The wings are boltons for the PS2 model.

Offline Dihan

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Re: Marrow Mod (v4 02-19-09)
« Reply #25 on: February 23, 2009, 01:01pm »
Ahh that's good. Now to find the offsets so I can convert it for a Marrow update.
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Offline nodoubt_jr

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Re: Marrow Mod (v4 02-19-09)
« Reply #26 on: February 23, 2009, 01:28pm »
no the wings are not boltons for the ps2 models, they are skin segments.  They are there but like always XML2 hides any skin parts it cant find a bone for, so since both of Marrow's skeletons dont have the wing bones needed the wings hide themselves automatically.  Dihan you dont need to convert it, its already ps2 so it should be good to go in MUA, hopefully you will be able to hide the wings since they are a separate skin segment.
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Offline Dihan

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Re: Marrow Mod (v4 02-19-09)
« Reply #27 on: February 23, 2009, 02:53pm »
I got all the skin segments sorted out after a lot of guess work, now my only problem is the Bone Armor power. The skin thing doesn't seem to want to attach to the Deathbird skin and I don't know why. Here's a picture anyway:



I was wondering if this was a problem in the XML2 mod, if it's not then there's something I've overlooked somewhere...
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Offline nodoubt_jr

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Re: Marrow Mod (v4 02-19-09)
« Reply #28 on: February 23, 2009, 03:10pm »
yes its also a problem in XML2, but not as bad as in MUA.  These add on skins dont seem to work well with MUA based skins (for example the white armor in my Magik mod which is based on Icemans ice armor from XML1 wraps around the XML1 and XML2 skins great, but on the MUA skins it seems to float away from their skin).

heres a picture showing how Bone Armor looks on the new skin in XML2, and how it looks on a XML1 based skin (last on the right)


the bone thats suppose to go on the legs is gone, and it only appears in certain areas.
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Offline Dihan

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Re: Marrow Mod (v4 02-19-09)
« Reply #29 on: February 23, 2009, 03:22pm »
Ahh ok. I've also just noticed that it's a different colour in XML2.
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