Menu
 

ICEMAN upgrades v1.3 (ice-sled, etc.)

Started by iammingy, June 07, 2008, 09:56PM

Previous topic - Next topic
June 12, 2008, 12:51AM #30 Last Edit: June 12, 2008, 02:00AM by iammingy
Added a new costume, see first post for the update.



Hey, dig the new skin man.  Nice job!

I know you are very busy but I would ask with you can do a mod that he start in human form and turn on ice form when you beggin to walk ?

Quote from: Sasquatch on June 12, 2008, 09:00AM
I know you are very busy but I would ask with you can do a mod that he start in human form and turn on ice form when you beggin to walk ?

Ok... I will think about it. :iceman:

Oooh, if you do that, you should do a full-ice form of the Bobby Drake skin :D

Man, that'd be awesome.  3 of the 4 skins would be human form, and they transform when attacking or using a power.  Cool idea Sasquatch.

June 12, 2008, 02:59PM #36 Last Edit: June 12, 2008, 03:22PM by iammingy
Yes, I will make it something like this:

from microheroes and comics, respectively:
(keep the sunglasses, pants, shoes, and coat; everthing else iced-up)


So, the set-up I have in mind is:
1. x-men (my reskin, done) --> Classic (official MUA)
2. ultimate (offical XML2) --> ultimate ice-form (my kit-bash, done)
3. Bobby Drake (official MUA) --> Bobby Drake ice-form (not started yet)
I think this is probably same as what you guys have in mind. :D

However, what should I do with the Original and Spikey costumes? :idea:


EDIT: By the way, I notice that the ice shield for blocking doesn't get removed soon enough when Iceman evade/roll. It's nothing big, but it might annoy some people. I need to think about how to fix this without removing all the work I have done for blocking. haha

Keep the original, make the spiky one costume 5 or something. The original is too unique to discard completely IMHO.

Quote from: Cates on June 12, 2008, 03:18PM
Keep the original, make the spiky one costume 5 or something. The original is too unique to discard completely IMHO.

No no, I definitely want to keep the Original and Spikey costumes. I just need some ideas for the human forms for these two costume.

hey could I use the 6th skin in xml2?

Quote from: iammingy on June 12, 2008, 03:23PM
No no, I definitely want to keep the Original and Spikey costumes. I just need some ideas for the human forms for these two costume.

Oh, I see. Surely iceman wore something when he wasn't in snowy-mode in those first few issues of X-Men. That seems easy enough to come up with. Spiky, I'm not so sure.

June 12, 2008, 04:18PM #41 Last Edit: June 12, 2008, 04:20PM by iammingy
Quote from: Cates on June 12, 2008, 03:58PM
Oh, I see. Surely iceman wore something when he wasn't in snowy-mode in those first few issues of X-Men. That seems easy enough to come up with. Spiky, I'm not so sure.

Yeah, I think I will reskin civilian male from XML1 for Original. I am not sure about Spikey either.



Quote from: ramen on June 12, 2008, 03:48PM
hey could I use the 6th skin in xml2?

This skin is 0806.igb in the update.

First, download the update and put 0806.igb in the actors folder. You don't need to rename this file because Iceman uses 08XX in both XML2 and MUA and there is no 0806 in XML2.

Second, you need to modify the herostat by adding a skin slot like so:

  stats {
  ailevel = 1 ;
  autospend = support_heavy ;
  body = 20 ;
  characteranims = 08_iceman ;
  charactername = Iceman ;
  level = 1 ;
  mind = 12 ;
  name = Iceman ;
  playable = true ;
  power1 = power1 ;
  power2 = power3 ;
  power3 = power8 ;
  power4 = power9 ;
  powerstyle = ps_iceman ;
  scriptlevel = 3 ;
  skin = 0801 ;
  skin_70s = 20 ;
  skin_aoa = 02 ;
  skin_civilian = 24 ;
  skin_winter = 06 ;
  sounddir = iceman_m ;
  speed = 16 ;
  strength = 20 ;
  team = hero ;
  textureicon = 6 ;
  ...
  }

After that, save the XML and compile. Put it in the data folders.

Third, you need to build new packages for this skin.
- Decompile iceman_0802.PKGB and iceman_0802_nc.PKGB from ..\Packages\generated\characters
- Open the two XML files created, replace all "0802" with "0806".
- After that, save the files and compile them to iceman_0806.PKGB and iceman_0806_nc.PKGB
- Put these two PKGB files back in ..\Packages\generated\characters

Fourth, you need a 3D HUD for this skin. Let's use lab tech male's.
- copy 10201.IGB from ..\UI\hud\characters to desktop
- rename it to 0806.igb and put it back to ..\UI\hud\characters

Finally, start a new game and let me know whether it works or not.

You could always just replace one of the skins already in it if you don't want to go through all the adding stuff *shrug*

Hey, I got an idea: What about a "Form Change" boost that requires no energy?  You hit it once, you change into the ice form, hit it again, you're in human form.