Dihan's Mods

Started by Dihan, July 05, 2008, 03:32AM

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Hm they shouldn't even be punching.
Please do not contact me for any help in modding-related matters.
It is likely that you'll find what you need by searching the forum.

I say it with my own eyes still :P. I checked it out but it seemed that everyone was still in the ban of your Northstar mod when you decided to realese these, so im gonna guess it was never mentioned :P

I still have the same problem ^^

Quote from: whiteking on April 01, 2009, 06:59AM
Hey I have the same problem, when she use her xtreme, the other cuckoos appear, but when the power ends, they don't disappear like in your video, look:



It's funny to have 4 new cuckoos each time I use the xtreme :)
Phoenix Force: No. He loves Emma Frost.  He loves me.
Jean Grey: He wants her. Not you. Not US. And now it's time... to leave this behind.
Phoenix Endsong #5

This is the Xtreme:

   FightMove {
   animenum = ea_power4 ;
   blendtime = 0 ;
   description = Phoenix Warsong ;
   icon = 7 ;
   lockangles = true ;
   Name = power9_loop ;
   playspeed = 10 ;
   priority = 5 ;
      trigger {
      always = true ;
      name = camera_override ;
      time = 0 ;
      }

      trigger {
      description = Attack ;
      name = team_xtreme_msg ;
      time = 0 ;
      title = Phoenix Warsong ;
      }

      trigger {
      alternate = true ;
      life = 7 ;
      name = xtreme_start ;
      time = 0 ;
      }

      trigger {
      name = stop ;
      time = 0 ;
      }

      trigger {
      name = sound ;
      sound = char/cuck_m/p4_charge ;
      time = 0.3 ;
      }

      trigger {
      effect = char/cuck/special_death ;
      name = effect ;
      time = 0.3 ;
      }

      trigger {
      life = 0.6 ;
      name = powerup ;
      skin = 22607 ;
      skin_swap = true ;
      time = 0 ;
      }

      trigger {
      anim_set = 226_stepford_cuckoos ;
      life = 2 ;
      name = spawnminion ;
      skin = 22607 ;
      startnode = divides_end ;
      tag = 10 ;
      time = 0.3 ;
      type = ce_spawn_actor ;
      }

      trigger {
      anim_set = 226_stepford_cuckoos ;
      life = 2 ;
      name = spawnminion ;
      skin = 22607 ;
      startnode = divides_end ;
      tag = 11 ;
      time = 0.3 ;
      type = ce_spawn_actor ;
      }

      trigger {
      anim_set = 226_stepford_cuckoos ;
      life = 2 ;
      name = spawnminion ;
      skin = 22607 ;
      startnode = divides_end ;
      tag = 12 ;
      time = 0.3 ;
      type = ce_spawn_actor ;
      }

      trigger {
      anim_set = 226_stepford_cuckoos ;
      life = 2 ;
      name = spawnminion ;
      skin = 22607 ;
      startnode = divides_end ;
      tag = 13 ;
      time = 0.3 ;
      type = ce_spawn_actor ;
      }

      chain {
      action = Idle ;
      result = power9_end ;
      }

   }

   FightMove {
   animenum = ea_power4 ;
   lockangles = true ;
   name = divides_end ;
   playspeed = 11 ;
   priority = uninterruptable ;
      trigger {
      name = sound ;
      sound = char/cuck_m/p4_charge ;
      time = 0.3 ;
      }

      trigger {
      effect = char/cuck/special_death ;
      name = effect ;
      time = 0.3 ;
      }

      chain {
      action = Idle ;
      result = power15_loop ;
      }

      chain {
      action = Special ;
      result = power15_loop ;
      }

   }

   FightMove {
   animenum = ea_power9 ;
   lockangles = true ;
   name = power15_loop ;
   playspeed = 5 ;
   priority = uninterruptable ;
      trigger {
      bolt = Bip01 Spine2 ;
      effect = char/cuck/p4_charge ;
      name = effect ;
      time = 0 ;
      }

      trigger {
      bolt = Bip01 Pelvis ;
      effect = base/material/explode/exp_generic_sml ;
      name = effect ;
      tag = 100 ;
      time = -1 ;
      }

      trigger {
      attacktype = projectile ;
      entity = sis_follow ;
      filename = ents_cuckoo ;
      name = projectile ;
      time = 0 ;
      }

      trigger {
      class = callevents ;
      life = 1 ;
      name = powerup ;
      tag = 200 ;
      time = 0 ;
         FunctionEvent {
         function = deactivate ;
         triggertag = 201 ;
         }

         special_fx {
         effect = char/cuck/special_death ;
         how_used = deactivation ;
         }

      }

      trigger {
      name = remove ;
      tag = 201 ;
      time = -1 ;
      }

      chain {
      action = Idle ;
      result = idle ;
      }

   }

   FightMove {
   animenum = ea_power9 ;
   combotextfinisher = Disruption ;
   description = PHOENIX WARSONG ;
   icon = 6 ;
   lockangles = true ;
   name = power9_end ;
   playspeed = 5 ;
   priority = 5 ;
      trigger {
      life = -1 ;
      name = xtreme_start ;
      time = 0 ;
      }

      trigger {
      name = stop ;
      time = 0 ;
      }

      trigger {
      life = 0.6 ;
      name = powerup ;
      skin = 22607 ;
      skin_swap = true ;
      time = 0 ;
      }

      trigger {
      bolt = Bip01 Spine2 ;
      effect = char/cuck/p4_charge ;
      name = effect ;
      time = 0 ;
      }

      trigger {
      effect = char/cuck/p4_wings ;
      name = effect ;
      time = 0 ;
      }

      trigger {
      name = sound ;
      sound = char/cuck_m/p4_power ;
      time = 0 ;
      }

      trigger {
      effect = char/cuck/p4_wings ;
      name = effect ;
      time = 0.44 ;
      }

      trigger {
      arc = 180 ;
      damage = 0 ;
      damagelevel = 1 ;
      index = 1 ;
      maxrange = 350 ;
      name = convert ;
      time = 0.48 ;
      type = ce_atk ;
      victimeventtag = 98 ;
      }

      trigger {
      bolt = Bip01 Pelvis ;
      effect = base/material/explode/exp_generic_sml ;
      name = effect ;
      tag = 100 ;
      time = -1 ;
      }

      trigger {
      arc = 180 ;
      attacktype = psionic ;
      damage = %cuckoo_force_dmg ;
      damagelevel = 1 ;
      damagetype = dmg_telekinesis ;
      knockback = 190 ;
      maxrange = 350 ;
      name = phoenixforce ;
      time = 0.48 ;
      type = ce_atk ;
      victimeventtag = 100 ;
         damageMod {
         name = dmgmod_popup ;
         }

      }

      trigger {
      maxdangerrating = 10 ;
      name = no_bosses ;
      noboss = true ;
      passtag = 99 ;
      tag = 98 ;
      time = -1 ;
      type = ce_filter_event ;
      }

      trigger {
      chance = %cuckoo_force_pct ;
      name = do_chance ;
      othertag = 200 ;
      tag = 99 ;
      time = -1 ;
      type = ce_otherevent ;
      }

      trigger {
      class = callevents ;
      life = 30 ;
      name = powerup ;
      tag = 200 ;
      time = -1 ;
         FunctionEvent {
         function = deactivate ;
         triggertag = 201 ;
         }

         affecter {
         attribute = team_switch ;
         level = 1 ;
         }

         special_fx {
         bolt = Bip01 Head ;
         effect = char/cuck/phoenix_shout ;
         }

         special_fx {
         effect = base/material/explode/exp_generic_med ;
         how_used = deactivation ;
         }

      }

      trigger {
      instantkillonly = true ;
      name = remove_me ;
      nosponsor = false ;
      tag = 201 ;
      time = -1 ;
      type = ce_remove ;
      }

      trigger {
      critical = true ;
      end = true ;
      name = xtreme_start ;
      time = 0.95 ;
      }

      chain {
      action = idle ;
      result = idle ;
      }

   }


I can't see anything wrong and right now the Cuckoos aren't in my Herostat.
Please do not contact me for any help in modding-related matters.
It is likely that you'll find what you need by searching the forum.

I had a feeling there is somethings missing/changing on Dark Psylocke HUD during a her Doom boss fight. It turns out to be her Classic HUD, not her Doom HUD.

Note:
that hud_head_3001 was defaultly to 3005 skin on darkpsylocke_3005 pkgb files due the installation.
Call me Lars. I'm Power Cosmic no more.

"Trying to solve mysteries of modding here"

My Progress:
http://marvelmods.com/forum/index.php/topic,4671.0.html

Feel free to mod my releases, as long you credit me:
http://marvelmods.com/forum/index.php/topic,4488.0.html

Does it really matter? You kill her in a few seconds anyway.
Please do not contact me for any help in modding-related matters.
It is likely that you'll find what you need by searching the forum.

Is there any chane that you could make your mods work in x men legends 2 cause I really want to use Elixir & hellion
Stick out your chest and scream your  defiance.!.!.!.!.!.!.!.!



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Nope. I don't own XML2.
Please do not contact me for any help in modding-related matters.
It is likely that you'll find what you need by searching the forum.

aww! That sucks . but thanks anyways
Stick out your chest and scream your  defiance.!.!.!.!.!.!.!.!



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Good Job!

Your mods are awesome!  :cd:


October 15, 2010, 08:23AM #550 Last Edit: October 15, 2010, 11:27PM by Nabla
Hello, I have downloaded the Psylocke's mod 1.02 and is awesome but am I crazy or the levels required to buy the powers are too high?

Just so you're aware, the Northstar download link is no longer working. Could you re-upload it and adjust that link? I'd love to play with Jean-Paul!

I don't have it any more.
Please do not contact me for any help in modding-related matters.
It is likely that you'll find what you need by searching the forum.

Does anyone have the Northstar mod? If you do, I'd be grateful for an upload!

If dihan is ok with it, then I'd upload it.
MY deviantART account: http://blacklynxkuroi.deviantart.com/