In regards to that, I would say that IF I was you, before I opened the floor to requests, I would finish off each of the PSP character's 4 models (which includes Ultimate versions of Hawk, Marvel, and Widow).
Having said that, I've never used Freedom Force before (shame on me, I know). However, if you can iron out all the wrinkles with this conversion (like the hand thing), I would love to help with making meshes of my own. Any insight into this would be helpful. Would I need the full game, or would the demo be sufficient? Any links to useful tutorials/programs would also be appreciated.
I'm not
promising to make all 16 PSP exclusive characters. To be honest, I have pretty much zero interest in the likes of Ultimate Captain Marvel, and very little interest in Ultimate Hawkeye or Ultimate Black Widow, and Zero interest in Ronin full stop. I may make them all, but they aren't who
I want in the game, so they probably aren't going to be the first things I make.
But I'm pretty prolific, and pretty fast, so you probably wont have to wait
too long.
As to meshing, I'll put together a "how-to" guide.
The
minimum you need is:
3dstudio Max (at least V4.2, probably) and the ability to use it.
The Alchemy Artists Pack, or at least the 3dsMax exporters, though the Viewer is handy.
DDS plugins for 3dsMax
A paint prog that can cope with DDS files (ie photoshop, Paint shop pro).
An understanding of Meshing and skinning.
You don't
need freedom force to mesh. The meshes I'm putting into MUA are ones I already made for use in Freedom Force, adapted by me for MUA.
You could start from scratch and make all new meshes, but for me, it's quicker and easier to convert some of the hundreds of meshes I've already made rather than reinvent the wheel.
Meanwhile, heres a sneak preview of Classic_Mandarin_tom, with his friends Captain_Mar-vell_tom, Hawkeye_tom, and Scarlet witch (an XML2 mesh, not one of mine).
