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Author Topic: Lady Mastermind MOD  (Read 32627 times)

Offline мaгvel wатcheг

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Re: Lady Mastermind MOD
« Reply #30 on: December 07, 2008, 05:51pm »
Well she is almost done I will be using profx's updated version icons and the sounds of Goblin queen mod both done by matt710, shafcrawler will do more three skins( white cloth,martinique and 1 appearance) for her so I'll wait for it , thank you for it ;). And wade or someone else, I need her menu portrait and her conversation hud since my muaskinner is not working, and I'm getting crazy trying to do this , I didn't have results with Nrskinner cause my computer cannot open dds files, so it's what is missing . If someone get interested in helping me this is the picture that could be based for both http://media.comicvine.com/uploads/0/5140/129831-120796_large.jpg
thank you :)
and if someone can turn this one that shafcrawler have already made into a skin:

thanks :)
   nodoubt_jr helped me with it :) so I'll be waiting for shaf's skins to release her :)
« Last Edit: December 12, 2008, 12:10pm by marvel watcher »

Offline мaгvel wатcheг

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Re: Lady Mastermind MOD
« Reply #31 on: December 10, 2008, 01:57pm »
Hi everyone :) I have a question :
 talent {
   descname = Mental Blade ;
   description = Do a illusory blade causing $DMG, and a chance for a Deadly Strike (1/3 instant $HP loss) ;
   descshort = Melee ;
   icon = 0 ;
   icon_texture = textures/ui/lmaster_icons1.png ;
   name = lmaster_sword ;
   power = power1 ;
      talentvalues {
         talentvalue {
         level = 1 ;
         name = lmaster_sword_req ;
         value = 1 ;
         }

         talentvalue {
         level = 20 ;
         name = lmaster_sword_req ;
         value = 58 ;
         }

         talentvalue {
         level = 1 ;
         name = lmaster_sword_pwr ;
         value = 12 ;
         }

         talentvalue {
         level = 20 ;
         name = lmaster_sword_pwr ;
         value = 126 ;
         }

         talentvalue {
         level = 1 ;
         name = lmaster_sword_dmg ;
         value = 3.5 ;
         }

         talentvalue {
         level = 20 ;
         name = lmaster_sword_dmg ;
         value = 9.25 ;
         }

         talentvalue {
         level = 1 ;
         name = lmaster_sword_pct ;
         value = 0.16 ;
         }

         talentvalue {
         level = 20 ;
         name = lmaster_sword_pct ;
         value = 0.3 ;
         }

         talentvalue {
         level = 1 ;
         name = lmaster_sword_ar ;
         value = 1.4 ;
         }

         talentvalue {
         level = 20 ;
         name = lmaster_sword_ar ;
         value = 2.52 ;
         }

      }

      level {
      count = 20 ;
      description = %lmaster_sword_dmg:x $DMG_PHYSICAL\n%lmaster_sword_pct:p chance\n%lmaster_sword_pwr $EP ;
         require {
         cat = level ;
         level = %lmaster_sword_req ;
         }

      }

   }

I know that is a little basic question but, What can I do to this attack don't spend the first skill point? I mean to be the attack that you already have at the level 1.
thank you :)

Offline Dihan

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Re: Lady Mastermind MOD
« Reply #32 on: December 10, 2008, 02:42pm »
Add the following to the Herostat:

      talent {
      level = 1 ;
      name = lmaster_sword ;
      }
Please do not contact me for any help in modding-related matters.
It is likely that you'll find what you need by searching the forum.

Offline мaгvel wатcheг

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Re: Lady Mastermind MOD
« Reply #33 on: December 10, 2008, 04:08pm »
Thank you :)

Offline Dihan

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Re: Lady Mastermind MOD
« Reply #34 on: December 10, 2008, 05:06pm »
No problem.
Please do not contact me for any help in modding-related matters.
It is likely that you'll find what you need by searching the forum.

Offline мaгvel wатcheг

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Re: Lady Mastermind MOD
« Reply #35 on: December 15, 2008, 10:40am »
Released check first page! :)

Offline LX - Rampage

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Re: Lady Mastermind MOD
« Reply #36 on: December 15, 2008, 11:00am »
Lady Mastermid Mod v.1
http://www.mediafire.com/?qw1myunddih






Her powerset:
Mental Blade: Do a illusory blade causing $DMG, and a chance for a Deadly Strike (1/3 instant $HP loss) ;
Unfortunate Precognition: Lady Mastermind uses her telepaty to precognite the enemies fears, causing them to flee ;
Electrical Illusion: An illusory electric pulse radiates outward damaging enemies within range. ;
Bewitch: Lady Mastermind makes opponent believe that its allies are his enemies and that her team is friendly. ;
Psychic Flood: Makes enemies believe they are drowning, gradually suffocating them. ;
Vivacious Posession: Convinces enemies to punch themselves, dealing their own damage upon themselves. ; ( actually the damage taken by you when the enemy attack affect the enemy too)
Coma Brainwave: Outward pulses of powerful mental energy immobilizes enemies and nullifies all their powers for an extended period of time. ;
INSANE BULLETS: Lady Mastermind unleashes a sequence of illusion shots, as result the enemies have damage, thinking the bullets were real . ;

Vanishing Act: Lady Mastermind makes herself invisible to the enemies and raises her attack. ;
Impenetrable Forces: Convinces enemies that the team is invincible, thus reducing their attacks to zero. ;
UNSEEN MINDS: Makes herself and all allies invisible for the enemies, and gives a $DR and an $XP bonus. ;

Credits and thanks:
Icons and Sounds by Matt710
12901 by souledge1313
12902 by shafcrawler
ui/hud, Hud_head, menu portrait and a lot of help by nodoubt_jr
Shadowbox and Midnight Curse for the nice ideas
Dihan for remind me of the lmaster_sword on the herostat
Everybody for the incentive to make her

I will be updating her with two more skins ( Martinique and first appearrence) that shafcrawler will be doing.

Have fun!

As I always said, you are good in this, Great and keep up the good work

Offline shafcrawler

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Re: Lady Mastermind MOD
« Reply #37 on: December 15, 2008, 11:39am »
Awesome work, dude! I'll finish up your skins as soon as I'm done with a few I'm doing for Dihan. Oh, and remember to post this in the Mod Releases and Conversions board.

Offline мaгvel wатcheг

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Re: Lady Mastermind MOD
« Reply #38 on: December 15, 2008, 11:52am »
thank you  for the nice comments :)
PS( shaf I don't have to be a moderator or marvel modder for post her there?)

Offline nodoubt_jr
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Re: Lady Mastermind MOD
« Reply #39 on: December 15, 2008, 01:29pm »
no, but dont worry i'll move it over.
Please search the forum before asking a question. I dont answer
PMs about modding, those questions should be posted in a public thread.
What im currently working on: http://marvelmods.com/forum/index.php?topic=2275.0
My mods are mine to booster/update, I will not give anybody permission to do it

Offline мaгvel wатcheг

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Re: Lady Mastermind MOD
« Reply #40 on: December 15, 2008, 02:51pm »
thanks for move it.

Offline Shadowbox
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Re: Lady Mastermind MOD
« Reply #41 on: December 16, 2008, 02:36pm »
I am so happy to have helped a little with this mod! It looks excellent and I wish I could play it. Keep up the good work and I hope to give you ideas on future projects.

Offline мaгvel wатcheг

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Re: Lady Mastermind MOD
« Reply #42 on: December 16, 2008, 05:20pm »
thank you :)

jonchang
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Re: Lady Mastermind MOD
« Reply #43 on: December 16, 2008, 08:37pm »
Ditto! Just holler if you need help with powersets.

Offline мaгvel wатcheг

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Re: Lady Mastermind MOD
« Reply #44 on: December 17, 2008, 01:47pm »
ok thanx ;)