Hi everyone

I have a question :
talent {
descname = Mental Blade ;
description = Do a illusory blade causing $DMG, and a chance for a Deadly Strike (1/3 instant $HP loss) ;
descshort = Melee ;
icon = 0 ;
icon_texture = textures/ui/lmaster_icons1.png ;
name = lmaster_sword ;
power = power1 ;
talentvalues {
talentvalue {
level = 1 ;
name = lmaster_sword_req ;
value = 1 ;
}
talentvalue {
level = 20 ;
name = lmaster_sword_req ;
value = 58 ;
}
talentvalue {
level = 1 ;
name = lmaster_sword_pwr ;
value = 12 ;
}
talentvalue {
level = 20 ;
name = lmaster_sword_pwr ;
value = 126 ;
}
talentvalue {
level = 1 ;
name = lmaster_sword_dmg ;
value = 3.5 ;
}
talentvalue {
level = 20 ;
name = lmaster_sword_dmg ;
value = 9.25 ;
}
talentvalue {
level = 1 ;
name = lmaster_sword_pct ;
value = 0.16 ;
}
talentvalue {
level = 20 ;
name = lmaster_sword_pct ;
value = 0.3 ;
}
talentvalue {
level = 1 ;
name = lmaster_sword_ar ;
value = 1.4 ;
}
talentvalue {
level = 20 ;
name = lmaster_sword_ar ;
value = 2.52 ;
}
}
level {
count = 20 ;
description = %lmaster_sword_dmg:x $DMG_PHYSICAL\n%lmaster_sword_pct:p chance\n%lmaster_sword_pwr $EP ;
require {
cat = level ;
level = %lmaster_sword_req ;
}
}
}
I know that is a little basic question but, What can I do to this attack don't spend the first skill point? I mean to be the attack that you already have at the level 1.
thank you
