Started by Cohollow, April 01, 2020, 03:39AM
Quote from: Cohollow on April 01, 2020, 05:03AMdont play to rough now
Quote from: Cohollow on April 14, 2021, 06:31PMThanks Rinswind, I'm really glad you value my mods so highly! So I tried a lot of different things with the Rock Spikes before settling on their current build. One build did have them home in on enemies, but such a set up came with some issues. When an entity homes in on an enemy it will attempt to hit the target at its center. This means the spikes would float out of the ground and would straight up fly when targeting large and flying enemies. The damage output of the spikes is actually really high for a power that sends out multiple projectiles that can hit more than one enemy. Its damage is on par with other single target powers like Optic Beam and Ice Beam, making it one of his best options against bosses. It starts with 2 and only increases to a maximum of 5, which is less than your typical multiple projectile power. It may have high damage but it cant home, pierce, fly, and has less projectiles than other similar powers. In testing this power could get very powerful, but the trade off is a lack of versatility. Before it increases to 3, it is best used at a closer range or against groups of enemies. This is why his second power, Earth Surf, is geared towards giving the player total control over its targeting and excels at hitting single targets. It also combo's well with Rock Spikes and helps get Avalanche into position. Avalanche was built to be a uniquely defensive character without skimping out on the damage output and his powers are geared towards controlling and defending against large groups of mobs. I too have noticed that he has a bit of a slow start, but I hope it doesn't detract too much from his usefulness in the early game. There was a lot of back and forth before I settled on the current build of Rock Spikes, and its the one power that Im not 100% satisfied with. If you want to make it more likely to hit, there is an easy fix. Open his entities file and find the entity called "quake_crack", the radius is set to 8 and can be increased as much as u like. This wont increase the size of the spike visually but will increase its contact size. If you increase it enough, it will hit the target it would have otherwise sailed right by. Sorry for being so long winded and I hope this has all been helpful and informative. I really appreciate the feedback and hope to get more in the future! Don't hesitate to share more of your thoughts on this matter as well as the builds and powers of my other mods too! I havent been doing much active modding, but im still kicking around and always available. HAPPY GAMING!!