Author Topic: The Outsider's Crypt (Contains 200+ mods, and 40+ boosters)  (Read 1088443 times)

Offline Outsider

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Re: The Outsider's Crypt (Contains 200+ mods, and 40+ boosters)
« Reply #2190 on: February 14, 2020, 07:45am »
Congratulations on the Cable booster. It rocks!

Unfortunately I'm going to report some minor issues. I assume I'm not the only one seeing these... I installed the booster on a modded game, so the bugs might be related to other files. I installed the cable mod V. 1.2 beforehand.

Good to hear that you're enjoying it. I will address each of those reports.

- Effect on popup shoots in one direction only. So, let's say you face north and use the popup combo, the bullet goes west (can't remember which way it goes) right after it comes out of the gun. I believe this was a bug in the original mod too.

That was a bug from the original. It came from Nick Fury, where the bullets hits an enemy then ricochets to another direction. I could attempt to fix it, but gun effects are weird because of its placement.

- Effect on power 2 (pistol) has a second effect that looks exactly like the one on the gun but is on the floor. I don't know if this was intended to be this way, but it looks like a bug to me.

OK, so the original Cable mod used Nick Fury and Deadpool for his animations, but it was so flawed that I had to revamp the entire moveset. And it didn't make sense to me that he only had one power with his large plasma rifle. It also didn't make sense that he would use the same animations as his rival, Deadpool. So I gave him the animations of Nick Fury and Blade instead.
So, power 2 is based on Blade's Gun Shots, which has that same "floor effect" problem.

- smash is not chargeable... it usually is on other heroes.

That was intentional. If you have my Deadpool booster, it's the same for him. If you recall, the original Cable mod's first power was Bionic Arm, where he hits you with that same animation. I liked it but not for a first power, so I made it his heavy punch instead, and added his plasma rifle to it. And because there was no holding animations connected to it, I couldn't make it chargeable.

- It feels odd that you can't press and hold the power 2 (pistol), as it's a rapid fire pistol.

Rapid in this case means "quick." He is firing numerous bullets in rapid movement. Again, it was based on Blade's power, which doesn't use charging.

- If that is to be changed, the alpha rifle power, which is exaclty the way I wish power 2 worked, should be changed to chargeable to add diversity, and because there is no chargeable power in this booster yet.

Not every mod has a chargeable power. I like making every mod to feel different and play different, which is the ultimate diversity. Not only that, but Cable is from the future, so I'd imagine that in his time, charging powers weren't necessary to deliver massive impact. Cable is a soldier, so it's about efficiency for him. Charging leaves you wide open for attack, which I don't think Cable would do. I always think about the nature/origin of the character when creating the moveset and deciding his animations.

- There's no eye effect in the selection stage. Maybe this is intended to be that way. I believe this can easily be added by editing the herostat.

I thought about that originally, but when I tried out the same eye effect at both menu and in-game, it appeared awkwardly on the menu. It would have taken a lot of trial and error to place the eye effect at his eye, and even then, it doesn't follow his menu movements all that well. So, I just said forget about it.

One more thing I noticed and thought I'd let you know: Whatever skin you define in clea's herostat as her primary outfit (the one with the complete number) will be her npc skin. My guess is that the name clashes with the npc. Could her name be changed to clea_hero or something?

Is there a clash? Because her primary costume resembles the exact same outfit as her in-game version. However, if that's causing a problem, I will take a look.


Havok needs booster  :bowdown1: . His power styles and effects like Marvel Heroes and MUA2.

https://www.youtube.com/watch?v=0eqrGNWFKvk

https://www.youtube.com/watch?v=PFd8eHn4umg

Unfortunately, I will be unable to make any more boosters. The only one I can do left is for :namor: Namor, and that is only if someone converts a skin of mannequin of MFF Namor to replace his current eyesore of a skin. It would be an upgrade of my Deep Six booster.


Offline ak2yny

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Re: The Outsider's Crypt (Contains 200+ mods, and 40+ boosters)
« Reply #2191 on: February 14, 2020, 10:52am »
Thank you for the detailed answer and insight to the booster.

If that's ok with you, I can also have a look and try to fix that gunshot (popup) effect.

That was intentional. If you have my Deadpool booster, it's the same for him. If you recall, the original Cable mod's first power was Bionic Arm, where he hits you with that same animation. I liked it but not for a first power, so I made it his heavy punch instead, and added his plasma rifle to it. And because there was no holding animations connected to it, I couldn't make it chargeable.

Rapid in this case means "quick." He is firing numerous bullets in rapid movement. Again, it was based on Blade's power, which doesn't use charging.

Not every mod has a chargeable power. I like making every mod to feel different and play different, which is the ultimate diversity. Not only that, but Cable is from the future, so I'd imagine that in his time, charging powers weren't necessary to deliver massive impact. Cable is a soldier, so it's about efficiency for him. Charging leaves you wide open for attack, which I don't think Cable would do. I always think about the nature/origin of the character when creating the moveset and deciding his animations.

Wow, that's awesome thinking. I can see how all these powers contribute to his efficiency. I guess now I just have to get used to him, playing like this. I hope he doesn't run empty on energy all the time. ;-p


Is there a clash? Because her primary costume resembles the exact same outfit as her in-game version. However, if that's causing a problem, I will take a look.

If you put it that way, actually no, there is no "clash"... But I forgot to mention, that any costume (even her original npc costume with original hud copied as 154xx) won't have a npc hud head, while mod/hero hud works fine. That's of course again having her installed on a modded game. You might want to test it as well (you can just extract to the Sanctum and go upstairs).
That said I would prefer her mod primary skin to be the one in the mod and her npc skin to stay the original one.

Offline Outsider

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The Outsider's Crypt - Meteor Man
« Reply #2192 on: February 17, 2020, 01:26pm »
METEOR MAN

Way back in 1993, a little movie called The Meteor Man made history as the first African-American costumed superhero to make it to motion pictures. (Didn't see the movie? Type his name at Youtube.) In honor of Black History Month, I introduce MUA and all of you to Jefferson Reed, the school teacher turned superhero from Washington D.C. known as Meteor Man. He's not out of place, as he had a limited comic series published by Marvel, at one point meeting with Spider-Man and Night Thrasher. With some powers similar to Superman, and some that the "Man of Steel" doesn't have, you'll be sure to have fun playing as this trail blazer. Check him out.

FEATURES:
-5 powers, 2 boosts, and an Xtreme.
-Abilities of Flight, Might, Healing Factor, and Invulnerability (20% resistant to all damage, radiation immunity, can't be stunned or frozen. Has a 50% chance of immunity to knockback.)
-1 hex-edited skin, HUD, loading screen, icons, & sound files voiced by Robert Townsend.
-Uses assigned number #103 (Shares with Sif, will only clash in mannequin if he gets one.)

NEEDS:
Mannequin

MOVESET:
1. Telekinesis: Uses telekinetic powers to levitate enemies and objects.
2. Laser Beam: Fires a beam of heat that will burn enemies multiple times.
3. Speeding Justice: Uses hyper speed to attack multiple enemies in the blink of an eye.
4. Ground Tremor: Charges and punches the ground, causing an earth-shaking vibration.
5. Meteor Launch: Telekinetically hurls an actual meteor at enemies, causing massive damage.
6. (Boost) Book Absorption: Absorbs the knowledge of a Bruce Lee book, gaining attack damage and critical chance.
7. (Boost) Rapid Healing: Heals himself and nearby allies.
8. (Xtreme) Meteor Shower: Summons down a storm of meteors to damage all enemies.

CREDITS:
Outsider - Mod creation & coding, skin, HUD, loading screen, icons, sounds, hex-editing etc.

BUGS:
None so far.

GET IT HERE: https://www.mediafire.com/?8dx10jz79sdtw5i


« Last Edit: February 17, 2020, 01:44pm by Outsider »

Offline TheMK

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Re: The Outsider's Crypt (Contains 200+ mods, and 40+ boosters)
« Reply #2193 on: February 17, 2020, 04:34pm »
Awesome!

I always love it when superheroes who first showed up in movies get another shot at showing up in something. Id heard of this movie some time ago and thought it sounded very interesting but never got to see it unfortunately. Now I definitely have to see it!

Offline MORDORN

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Re: The Outsider's Crypt - Marvel Girl booster
« Reply #2194 on: February 18, 2020, 06:33am »
umm i got the booster pack i also found the boremans mod link but why can i not download it?

Offline Outsider

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Re: The Outsider's Crypt (Contains 200+ mods, and 40+ boosters)
« Reply #2195 on: February 18, 2020, 06:58am »
Awesome!

I always love it when superheroes who first showed up in movies get another shot at showing up in something. I’d heard of this movie some time ago and thought it sounded very interesting but never got to see it unfortunately. Now I definitely have to see it!

Yeah, Meteor Man is deserving of it. His movie was comedic at times, but also very inspirational.

umm i got the booster pack i also found the boremans mod link but why can i not download it?

I assume you're talking about Marvel Girl. Did you check the Character Mod Catalog? https://marvelmods.com/forum/index.php/topic,399.0.html
If the link you saw there isn't working for you, then you can find her in Ceamonks' archive. https://www.mediafire.com/folder/nhw6skl65lj2b,n2dwu8p6cd5rs/shared


Offline deadjoke

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Re: The Outsider's Crypt (Contains 200+ mods, and 40+ boosters)
« Reply #2196 on: February 18, 2020, 07:31am »
Sorry to keep bugging you but which boosters would you recommend for vanilla hulk to make him closer in abilities with your banner hulk in hulk mode? I've had a look at 3 different ones but didn't want to mess around with combining 3 until I'd asked. Why 3?

One mod adds the passive ability to get bigger and stronger the less health you have plus removed fury and replaced it with emitting radiation.

One gives hulk his heavy footsteps, but he also made other changes which he did not detail in his release post.

And a third booster to ensure hulk has his ground smash and thunderclap ability.

So yeah if there's a hulk booster that combines all of those please link me otherwise I'll experiment with combining those 3 haha (of course I'll make another copy of my game first in case it goes wrong)

Offline Outsider

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Re: The Outsider's Crypt (Contains 200+ mods, and 40+ boosters)
« Reply #2197 on: February 18, 2020, 11:54am »
Sorry to keep bugging you but which boosters would you recommend for vanilla hulk to make him closer in abilities with your banner hulk in hulk mode? I've had a look at 3 different ones but didn't want to mess around with combining 3 until I'd asked. Why 3?

One mod adds the passive ability to get bigger and stronger the less health you have plus removed fury and replaced it with emitting radiation.

One gives hulk his heavy footsteps, but he also made other changes which he did not detail in his release post.

And a third booster to ensure hulk has his ground smash and thunderclap ability.

So yeah if there's a hulk booster that combines all of those please link me otherwise I'll experiment with combining those 3 haha (of course I'll make another copy of my game first in case it goes wrong)


Hmm... if there is, I don't know of it. I have the first one you mentioned. A few people have told me that my Bruce Banner mod contains the Hulk as he should be, though, so you're not the first to say that. Some experimentation might need to be done on your part to determine the best Hulk for you. Or another modder could commit themselves to creating the ideal Hulk mod that fits all of the criteria needed instead of just some.


Offline deadjoke

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Re: The Outsider's Crypt (Contains 200+ mods, and 40+ boosters)
« Reply #2198 on: February 18, 2020, 12:05pm »

Hmm... if there is, I don't know of it. I have the first one you mentioned. A few people have told me that my Bruce Banner mod contains the Hulk as he should be, though, so you're not the first to say that. Some experimentation might need to be done on your part to determine the best Hulk for you. Or another modder could commit themselves to creating the ideal Hulk mod that fits all of the criteria needed instead of just some.

I'll make another copy of my mua folder and experiment at some point then. Thank you.

Offline ak2yny

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Re: The Outsider's Crypt (Contains 200+ mods, and 40+ boosters)
« Reply #2199 on: February 18, 2020, 01:15pm »
Got around to fix some things on the Cable booster...

That was a bug from the original. It came from Nick Fury, where the bullets hits an enemy then ricochets to another direction. I could attempt to fix it, but gun effects are weird because of its placement.

Was an easy fix. It was related to the bolton instead of segments change. Although I'm not sure what caused the problem on the original mod, I believe that the same fix can be applied on that one as well:
Changed the fx (was it fx02?) bolt to the hand bolt (the bone). Just copy the line from the bullet trigger a little above in the powerstyle file.


So, power 2 is based on Blade's Gun Shots, which has that same "floor effect" problem.

Actually, it is not quite the same "floor effect" problem. While the effect has a light that fallows the bullets, your booster added also a second gunfire effect. It was caused by double entries in the powerstyle and entities file. First I changed the bolt in the powerstyle to use the actual bone (like in the first solution), but then I found out about the double entry and removed the lines from the powerstyle.

I add the files for you to download. Included are also new effects for the power 2 with removed light/glow effects that were reflected on the floor in blades effect files. The changes have been made in the powerstyle and entities file accordingly.
Furthermore I added a new special_aura file (special_aura3) with my attempt to create a glowing eye effect on Cable in the selection stage. It's ok, but not good enough in my oppinion. So I didn't include the herostat file.

Edit: The files have been updated in the booster (https://marvelmods.com/forum/index.php/topic,8753.msg197746.html#msg197746)
« Last Edit: Today at 04:51 pm by ak2yny »

Offline Outsider

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Re: The Outsider's Crypt (Contains 200+ mods, and 40+ boosters)
« Reply #2200 on: February 18, 2020, 10:40pm »
Everyone, the following mods have been updated:

:laugh: Arcade: Has his double jump back, as now you press jump while blocking to summon his bumper car.
Lara Croft: Now has an authentic voice file, done by tubular spacedude.
:cable2: Cable: The pistol effects have been fixed up, thanks to ay2yny.

Download these now, as it's important to keep track of any updates, as I don't have version logs (too many mods and boosters to keep track of that).