Marvel: Ultimate Alliance 1 and 2 for PS4 and Xbox One

Started by Joosteh, June 17, 2016, 03:12PM

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There was function on taking screen shot on original PC edition via F11 (if i'm not wrong this was the right button), i dunno if it still exist in RE
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This feature does not work on RE,IIRC.
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Like what, i have to go Windowed mode to take a screencap like in USFIV?
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F11 or F12 won't capture  screenshots of  full screen games.
You got to use one of the programs what Dorpond wrote above.

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August 03, 2016, 02:34AM #199 Last Edit: August 03, 2016, 02:53AM by LarsAlexandersson
Well there is another option without wasting hard drive file size. The one i did on taking a screencap via Print Screen while i was playing SFIV series in Windowed Mode & Paste to PSD. The RE does have that mode listed "Fullscreen"
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Finally broke down and bought both games lol

MUA2 is pretty awesome so far, I've had no issues.  I play with the keyboard so I can't comment on controller issues, but the default keyboard settings had some really stupid settings, changed a lot of it. 

MUA1 I just quickly checked, won't play it until the DLC is out.  So far I see no difference in quality, but what they did change is pretty crappy. Not worth it if you already have the DLC on the previous versions.
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Quote from: nodoubt_jr on August 04, 2016, 07:37PM
Finally broke down and bought both games lol

My condolences.

Quote
MUA1 I just quickly checked, won't play it until the DLC is out.  So far I see no difference in quality, but what they did change is pretty crappy. Not worth it if you already have the DLC on the previous versions.

I got it specifically for the DLC.  Not because I want those characters, but because of the possibility of 8 more heroes on the roster.  lol
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Quote from: DJay Saint on August 04, 2016, 08:26PM
My condolences.

I got it specifically for the DLC.  Not because I want those characters, but because of the possibility of 8 more heroes on the roster.  lol

Count 11 instead, since it's an HD/remastered re-release edition, that primary Ravensoft gameplay version should have all contents that were exist on a certain console port within that primary gameplay version, together.

Without the contents which were PSP exclusives, instead just the contents which were Xbox 360 DLC Gold Edition exclusives = not so full HD/remastered edition. The best example was Soul Calibur II HD (despite not having Link due to his rights belong to Nintendo & that game never been announced to Nintendo ports)
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50 dollars says you won't see the PSP characters. They specifically said "DLC", and the extra PSP characters weren't DLC, they were part of that version of the game.

August 04, 2016, 09:28PM #204 Last Edit: August 04, 2016, 09:31PM by DJay Saint
Quote from: LarsAlexandersson on August 04, 2016, 09:04PM
Count 11 instead, since it's an HD/remastered re-release edition, that primary Ravensoft gameplay version should have all contents that were exist on a certain console port within that primary gameplay version, together.

Without the contents which were PSP exclusives, instead just the contents which were Xbox 360 DLC Gold Edition exclusives = not so full HD/remastered edition. The best example was Soul Calibur II HD (despite not having Link due to his rights belong to Nintendo & that game never been announced to Nintendo ports)

Not sure where you get 11.  Moon Knight and Colossus had slots in the original PC version, they just needed the files and to be enabled.  But the menu had their slots already.  The DLC was 8 more characters which the original PC release did not have menu slots for.  So with that DLC being released on PC, we will gain 8 slots that we didn't have before.

We're pretty much guaranteed to not get the PSP or Gameboy exclusives so I'm not even going to think about those.
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August 04, 2016, 10:02PM #205 Last Edit: August 04, 2016, 10:40PM by LarsAlexandersson
Mentioning that makes me gotta feeling that not all care for the missing PSP contents once the patch released only includes Xbox 360 DLC Gold Edition exclusives in that. It's like it doesn't matter as long as the X360 DLC exclusives are the main priority instead of add along with PSP exclusives.

If only mesh modding still worked in that RE, but now still confirmed not working at all. The rest like retexturing, hex editing, xmlbcui, py notepad, & sound editing still the same however, some are different:
*Huds & Power Icons uses DXT3 alpha dds as I described in my new huds & icons tutorials
*Sounds are now in pak, and inside are fsb, which is seemingly very easy to build a new missing one
*Speaking of retexturing, makes me wonder if PS2 models still works there

If i'm not wrong, it was confirmed that Gold Edition has 34 slot maxes, was it?
Call me Lars. I'm Power Cosmic no more.

"Trying to solve mysteries of modding here"

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It would be nice to have the PSP exclusives, but I doubt we'll get them.  It's not that I don't care, but there isn't anything I can do about it.  Maybe if enough people bug the crap out of Marvel so they can get on Activision about it.

But I don't see it happening because unless they still have the original model and texture files (and who at Raven would still even have them or be willing to release them to a shitty 3rd party dev doing a terrible port anyway?) to re-export at a higher resolution/poly count to match the other MUA models from the PC/360 version, that would mean that those characters would have to be completely remodeled, retextured, etc.  And that is probably way out of the realm of possibility and scope of the budget Activision would be willing to spend to bring those characters to the cash grab version.

These ports are absolutely minimum budget through and through.  That kind of effort is clearly something that wouldn't come to pass.  I still can't believe they are charging as much for the games as they are though.  It's just absurd but whatever.
Some day, someone will best me.  But it won't be today, and it won't be you.


The artist formerly known as Burning Rage.

We'll definetly not be seeing the exclusive characters from the Gameboy version, seeing as it was a totally different game.

About the PSP exclusive characters, I think the main reason we won't be getting them is what DJay Saint said: the models! Because they have a very inferior quality when next to the 360/PS3 versions' models.
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August 05, 2016, 09:57AM #208 Last Edit: August 05, 2016, 10:26AM by LarsAlexandersson
For GBA exclusives: Definitely, completely different dev & playstyle. MUA2 n-space exclusives, except shares a same fate too

As for PSP exclusives: Even the HQ textured files (models, huds & power icons) are found unused on Wii disk... still...
-,-_-,-

I think it related not having bump & spec as well. I dunno if it's okay to say, "as long the more quality textured files are found exist on a certain console port". I mean, look at some NPC characters like NPC version of Black Widow, Jean, Professor X & NPC version of Nightcrawler for example, even Black Bolt, they don't have a bumb & spec + the models seemingly PS2/Wii, including Cap. America (not counting his shield) & Mr. Fantastic's mannequins.
Call me Lars. I'm Power Cosmic no more.

"Trying to solve mysteries of modding here"

My Progress:
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Feel free to mod my releases, as long you credit me:
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Quote from: DJay Saint on August 05, 2016, 12:10AMThese ports are absolutely minimum budget through and through.  That kind of effort is clearly something that wouldn't come to pass.  I still can't believe they are charging as much for the games as they are though.  It's just absurd but whatever.
This right here is why it'll only be the 360 characters. It's very clear the budget to "remaster" these was EXTREMELY small -- either that or Zoe Mode is the most incompetent company I've ever seen.