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Author Topic: rdh94's Mods (SHADOWCAT, LINK, WAR MACHINE)  (Read 25197 times)

Offline epicandragon94
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rdh94's Mods (SHADOWCAT, LINK, WAR MACHINE)
« on: November 25, 2019, 09:37pm »
Shadowcat Marvel Heroes Conversion



Assigned Number: 76 (clashes at loadscreen and mannequin with White Ranger mod)

Trigger Count: 360 (Default and Block Powers), 225 (Reducer)

Download Link: https://www.mediafire.com/file/3qbs3hj06t6k20l/Shadowcat+5.0.zip/file

Hello all! Shadowcat has once again been updated to version 5.0! Lots of exciting changes in this release.

For starters, there are three versions of this mod.

The first version plays like any other default character. In this version, her block powers have been folded into her main powerset. Phasing Ninja and Disciplined Strike are now one power, Heartbreaker and Watch Your Step are now one power, Turn Up the Heat and Dragon Breath are now one power, and Buddy System and Lockheed Rush/Line of Fire/Dragon Charge are now one power.

How this works is that you press the button for Disciplined Strike/Heartbreaker/Dragon Breath/Lockheed Rush and hold the button for Phasing Ninja/Watch Your Step/Turn Up the Heat/Buddy System (only holding activates the boost, so you can use Lockheed Rush while another boost is active).

The second version is like prior versions, where there are normal powers and then block powers, just as before.

The third version is a reducer, and greatly lowers the amount of moves Shadowcat has access to in order to make her more stable in teams of four. She has a trigger count in the same area as Hulk for comparison.

You do not have to start a new game to use any of these versions. Just copy the data folder from one version into your main directory for Marvel: Ultimate Alliance.

Look at the changelog at the end of this post for more details, as there are a whole lot of them.

Without further ado, an overview:

Her Powers

1). Non-Corporeal Beatdown- Shadowcat pummels enemies whilst phasing right through them. If surrounded by multiple enemies, Shadowcat phases the ground, causing enemies to falter and be stunned, she then phases underneath and reappears to deliver a phasing uppercut. While phased, Shadowcat is immune to damage. Press Block at any time during the attack to use the AOE ground phase.

2). Spitballs- Kitty directs Lockheed to shoot an explosive fireball at the target, causing Fire DMG. Hold to continue shooting fireballs.

3). Disciplined Strike- Shadowcat uses her katanas to perform a deadly multi-hit sword attack, doing damage over time and increasing critical chance for a time. Hold for a phasing uppercut.
 
4). Heartbreaker- Kitty phases her hand through foes, giving their heart a squeeze, with a chance for a critical hit. While this attack is being used, Shadowcat is immune to all attacks. Hold to pull foes under at the cost of all energy.

5). Turn Up The Heat- Lockheed sets enemies ablaze with a blast of fire. Hold for a continuous stream of flame.
 
6). Shadowcat's Pirouette- Shadowcat uses her dancing skills to perform spin attacks with her katanas, doing damage over time. Press Block before or after the spin to execute enemies instantly killing foes at the cost of all your energy.
 
7). Walking Through Walls- Kitty becomes intangible, allowing enemies and objects to pass through her. Attacking, Jumping, blocking, dodging, and using powers turns Kitty solid again. Once solid, Kitty remains in a partially phased state, gaining knockback immunity, damage reduction, increased dodge rating, and the ability to shock enemies on contact with phased attacks.

8). Buddy System- Kitty synergizes her attacks with her team and with Lockheed, altering her melee attacks so that her and Lockheed attack in tandem. Also boosts Combo Damage and XP. Be sure to check out their stuff! Press to control Lockheed directly. Hold for the boost. Continuing holding to summon Lockheed's mate, Puff. Press immediately after activation to summon Lockheed's children.

9). Soulsword- Kitty wields the Soulsword, giving her basic attacks that nullify enemy powers and give energy back to you. Also grants immunity to mind control and fear.

10). Phased Out - Kitty phases underneath the ground and then pops up all around the battlefield, attacking enemies. She then returns to the center of the battlefield and phases the ground close to her, causing enemies within this radius to fall through the floor and die, with all others being tripped.

Skins

1). Astonishing
2). Excalibur
3). Age of Apocalypse
4). Star-Lord
5). Days of Future Past (Movie)
6). All-New X-Men
7). Sprite
8). Original
9). Agent of S.H.I.E.L.D.
10). Guardians of the Galaxy (maskless Star-Lord costume)
11). X-Men Evolution
12). Bayville Siren
13). Wolverine and the X-Men
14). First Class
15). Age of X

Defensive Combat Moves (Block Powers Version Only)

1). Watch Your Step (Block + Light Attack)- Kitty pulls enemies under ground and they fall to their deaths, instantly killing them, but draining all of her energy. Hold Block to cancel. Upgrading Heartbreaker increases the amount of enemies Kitty will target.

2). Dragon Breath (Block + Heavy Attack)- At Kitty's direction, Lockheed shoots an arc of flame at the ground, doing Fire DMG and leaving a small fire on the ground that burns enemies over time. Upgrading Turn Up The Heat increases the damage and energy cost of this move.

3). Lockheed Rush (Block + Grab)- Kitty sends out Lockheed to attack enemies around the battlefield; controls like Cap's SHIELD and can be cancelled out of by blocking, dodging, using light or heavy attacks, and powers. Upgrading Spitballs increases the damage and energy cost of this move.

4). Phasing Ninja (Block + Jump)- Kitty phases underneath the ground and appears underneath enemies, bursting through the ground with her katana. The opening of this move counts as a dodge as she phases underground. Upgrading Shadowcat's Pirouette increases the damage and energy cost of this move.

5). Intangibility- a passive that increases your defense. Upgrading Non-Corporeal Beatdown increases the amount of defense this passive gives.

6). Dragon Charge (during Lockheed Rush, press Grab)- direct Lockheed to dart forward at full speed, instantly killing all in his path at the cost of all your energy.

7). Line of Fire (during Lockheed Rush, press Jump)- Lockheed darts forward while shooting fire, knocking foes back and doing damage over time. Scales with Spitballs

Notes

1). No need to have the original Shadowcat mod in order to play. Be sure to overwrite all existing Shadowcat files with these ones in order for the mod to work properly.

2). If you have the ents_shadow.engb file from the old mod, delete it- otherwise this mod will not work properly.

3). The Demon Leaper powerstyle has been modified so that their grab no longer makes it so that slow immune characters throw them off.

Credits

-Astonishing, Age of Apocalypse, and Days of Future Past move skins by andersonbrazil. Excalibur skin by Aventureiromax. All-New X-Men/Future Fight skin by Julio Cabral. Sprite, First Class, WATXM, and Original skins by lionsden99. X-Men Evolution skin by solario. Star-Lord, Guardians of the Galaxy, and Age of X skins by Zignutu. Agent of SHIELD skin by boreman.

-Loading screens by Outsider and shaftcrawler (converted by ak2yny).

-Excalibur, AoA, and Astonishing huds by Nando915, SHIELD hud by boreman, all other huds by me (rdh94).

-power coding, bolton-importing, animation importing, effects, animation combining, hex-editing, talent coding, sound editing, etc. by me (rdh94).

Special Thanks

-nodoubtjr. and Norrin Rad for the original XML2 and MUA mods.

-Gazillion entertainment for their awesome rendition of Kitty Pryde in MHO, which this is based on.

-andersonbrazil for all of his video tutorials, advice on updates, and skins.

-Ceamonks890 for providing the Lockheed model from Marvel Heroes, and for convincing me my Lockheed bolton idea wasn't crazy, thus inspiring me to do the mod in the first place.

-UltraMegaMagnus for answering all of my incessant questions and pointing me in the right direction countless times, for providing all of Kitty's sound files from Marvel Heroes 2015/2016/Omega, and for consultations on new animations.

-Cohollow for giving me ideas for how to implement powers and for helping me with her original XTREME coding.

-Outsider for helping me with XTREME coding.

-JulioCabral for pointing out what kind of files I needed to start importing Lockheed.

-Nando915 for his fantastic huds.

-nikita488 for his combiner tool, actorConverter, animationConverter, and igbConverter.

-defogexa for his modification to the combiner tool and his tutorial.

-BaconWizard17 for his modeling tutorial.

-Corvetterules for his tutorial on fx bones.

-BloodyMares for his insights, suggestions, and ideas on how the Buddy System and Walking Through Walls powers should work, as well as advice on the X-Treme coding.

-UMM and ak2yny for their animation tutorials and for providing Max12.

-everyone who has ever provided a tutorial here in general, as I looked through so many and they were all helpful in some way.

-anyone else I forgot- will add if I think of more!

Version 5.0 Updates

-Hex edited every skin.

-New phasing animations for Shadowcat that allow both her and enemies to actually phase through the floor.

-The AOE form of Non-Corporeal Beatdown is now activated via blocking rather than Jumping. This way you do not have to release the power menu to activate it.

-Spitballs can now be held down to continue shooting Fireballs.

-In the Default Version, Disciplined Strike and Phasing Ninja are folded into one power.

-In the Reducer Version, Phasing Ninja replaces Disciplined Strike.

-In the Default Version, Heartbreaker and Watch Your Step are folded into one power.

-Enemies hit by Watch Your Step now fall through the ground (Default and Block Power versions).

-Watch Your Step now can remove invulnerability from non-boss NPC's (this is so that when you pull them under they don't become 
invulnerable and impossible to defeat).

-In the Default Version, Dragon Breath and Turn Up the Heat are folded into one power.

-The execute/instant-kill mechanic (Logan Style) is now activated via blocking before or after Shadowcat's Pirouette so one does not have to let go of the power menu.

-Walking Through Walls no longer causes you to fall through the floor and die if interrupted by a conversation or a scripted event. Instead it is automatically deactivated and you are teleported to safety (unless you are too far out of bounds).

-Walking Through Walls now has a fade effect similar to NPC Vision. The old effect is still present in the "xtras" folder. 

-Lockheed floats by your side while Buddy System is active, giving Combo Bonus Damage and XP.

-Your stun, popup, and trip attacks are altered by Buddy System, as well as your main attack string, which is now five hits instead of six.

-During Buddy System and Soulsword, your heavy attack can now be charged. This is so that enemies that require a full heavy attack charge to become vulnerable can now be beaten if those boosts are active.

-Puff and Lockheed's Children are now summoned via holding down the boost button and blocking, respectively. This is so you don't have to exit the power menu.

-New Soulsword bolton (thanks to UMM).

-Non-boss enemies within a 100-foot radius of Kitty will fall through the floor and die during the final attack of Phased Out. Enemies outside of this radius will be tripped.

-Bonus costume passives were removed to save on trigger and because they were complicated when it came to a player being able to activate them.   
« Last Edit: December 22, 2022, 08:20pm by epicandragon94 »

Offline Julio Cabral

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Re: rdh94's Mods (Shadowcat MHO Conversion)
« Reply #1 on: November 26, 2019, 04:12am »
It looks awesome. I hope for XML II conversion.

Offline UltraMegaMagnus

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Re: rdh94's Mods (Shadowcat MHO Conversion)
« Reply #2 on: November 26, 2019, 11:40am »
 :applause:, Always good to see new modders release, Lockheed powers are really well done  :applause:

Offline Outsider

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Re: rdh94's Mods (Shadowcat MHO Conversion)
« Reply #3 on: November 26, 2019, 11:58am »
Haven't had a chance to check it out yet, but it certainly sounds like an improvement over the original. Well done.


Offline Teancum
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Re: rdh94's Mods (Shadowcat MHO Conversion)
« Reply #4 on: November 26, 2019, 06:25pm »
YAY! I was thinking how Shadowcat is an underrated character and should have been in the X-Men Legends games as playable. Glad someone gave her a chance.

Also, I spiced up your first post with an image and some flair to the title text.

Offline TheMK

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Re: rdh94's Mods (Shadowcat MHO Conversion)
« Reply #5 on: November 26, 2019, 08:56pm »
Nice work! Shadowcat is awesome!

Offline Aventureiromax

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Re: rdh94's Mods (Shadowcat MHO Conversion)
« Reply #6 on: November 27, 2019, 06:22am »
I tested it and found it a lot of fun ;) Thanks for sharing and keep up the good work  :applause: :jumping: :rockon: :thumbsup2:
Marvel Skins Here

DC Skins And Others Here

Offline BaconWizard17

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Re: rdh94's Mods (Shadowcat MHO Conversion)
« Reply #7 on: November 27, 2019, 11:18am »
This is awesome! I canít wait to give it a try! Itís so awesome to see new modders

Offline andersonbrazil

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Welcome to this engaging world of modification for MUA and congratulations! Your first mod is so much fun!
The greatest hero died because of many.

Offline epicandragon94
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Link Mod



Assigned Number: 255 (clashes at loadscreen and mannequin with Director Fury mod)

Trigger Count: 308

Download Link: https://www.mediafire.com/file/3rksv583qtflik3/Link+Mod+4.0.zip/file

Hello all! Link has once again been updated! BaconWizard17 has kindly redone his old skins as well as provided two new skins: Twilight Princess and Breath of the Wild! The skins also have low poly versions for extra authenticity that make Link like he came right from Ocarina of Time to MUA!

Link also has a few other changes: new animations and effects for Farore's Wind and Nayru's Love that are more accurate to the game, a more accurate Hookshot. Iron Boots are now activated by pressing Grab after a double jump, and Hover Boots are now activated by pressing Jump after a double jump. Both boots now have accurate boltons ripped straight from Ocarina of Time 3D!

Now only that, but his Xtreme now features the actual Triforce model from Ocarina of Time- that's right, you can finally get the Triforce after all these years!

The arrows also have new effects as well that are, once again more accurate to the games.

A new game is not required in order to update.

This mod was a collaborative effort between myself, BaconWizard17,  Outsider, and tubular spacedude! None of this would have been possible without their hard work! Check out their stuff! They are all very talented individuals who more than live up to their reputations! 

Introducing the latest addition to the Ultimate Alliance- Link, the protagonist from The Legend of Zelda series!

Some of you may not know, but Link was originally supposed to be in the Wii Version of Marvel: Ultimate Alliance (along with Samus- check out aventureiromax's mod of her here: https://marvelmods.com/forum/index.php/topic,4284.1575.html ), but was cut.

In designing the powers for this mod, I tried my best to adhere both to the little footage we have while also being true to the original Zelda games.

With a character like this, it is difficult to incorporate all aspects, given how many games he's been in and all the things he is able to do. Thus, we decided to stick mainly to Ocarina of Time Link- the Hero of Time- for inspiration.

And so, an overview:

His Powers

1). Great Spin- Perform a spin attack with the Master Sword, knocking foes back and deflecting all projectiles back at attackers. 

2). Boomerang- Throws boomerang, stunning enemies and collecting additional orbs and credits from enemies slain with it.

3). Fairy Bow- Link uses his bow and arrows. Press Light Attack to fire out a normal arrow, which pierces through enemies. Press Heavy Attack to shoot a fire arrow, which sets enemies ablaze and does damage over time. Press Grab to shoot an ice arrow, which freezes an enemy and slows those around them. Press Jump to shoot a light arrow, which instantly kills non-boss enemies at the cost of all your energy. Fire and Ice Arrows also cost additional energy.

4). Bombs- Toss a bomb. Explodes in a radius and knocks enemies down. Hold for Bombchus that seek out foes. 

5). Hookshot- Use the hookshot to grab enemies, disarming them and pulling them towards you to deliver a blow with the Master Sword. This move has an instant-kill chance, critically hits stunned enemies, and reflects projectiles. If you miss with the hookshot link will be propelled forward. If you hit a wall, Link will zoom towards the wall and then launch himself off it, firing a Sword Beam.

6). Megaton Hammer- Slam the Megaton Hammer into the ground, causing damage in a radius, instantly killing frozen enemies, and breaking nearby allies out of ice if they are close and Link isn't frozen.

7). Din's Fire- Call upon the Goddess of Power, Din, to unleash Din's Fire- an outward blast of flame that burns enemies and also sets fires on the ground.

8). Nayru's Love- Call upon the Goddess of Wisdom, Nayru, providing Link with a magical barrier that blocks all attacks for a limited time.

9). Farore's Wind- Call upon the Goddess of Courage, Farore, to teleport yourself around the map.

10). Triforce- Complete the Triforce, granting you one wish- to restore peace to the land, smiting foes and reviving allies.

Quest Items

1). Fairy- gives a 25% chance to revive at 40% health.

2). Sword Beams- when at maximum health pressing heavy attack charges your sword, and releasing it fires out a sword beam that knocks foes back.

Other Abilities

1). Dodging (attack roll) gives a slight movement speed boost just like in Zelda games.

2). Pressing Block during Great Spin or Fairy Bow throws a Deku Nut that stuns foes.

Skins

All skins by BaconWizard17! Check out his work if you haven't!

1). Hero of Time
2). Goron Tunic
3). Zora Tunic
4). Dark Link
5). Hero of Twilight (Twilight Princess)
6). Champion of the Wilds (Breath of the Wild)

Notes

1). Has skin segments rather than boltons for his sword and shield, so be aware of surpassing the skin segment limit. He has four total (two on the back, one in each hand).

Credits

-All skins and huds by BaconWizard17.

-Voice file/zss file by tubular spacedude.

-Loading screen by Outsider.

-Bow and Arrow boltons by andersonbrazil. 

-Power coding, hex editing, icon creation, hud creation, power sounds/zsm file, talent coding by me (rdh94).

Special Thanks

-BaconWizard17 for making the skins, updating the old skins, creating variants of them, and making the new huds. This would not have been possible without you!

-tubular spacedude for providing and then doing the sounds, and also testing out Link 2.0. This would not have been possible without you either!

-Outsider for the loadscreen, and for encouragement/insight regarding releasing the mod, as I had reservations due to rights issues that he put to rest.

-Ceamonks890 for insight regarding rights issues and other such things when I had reservations. He convinced me that if other games can have Nintendo characters, why not us? While his specific mixes are not used in this version of the mod, I appreciate he took the time to mix the animations to negate the need for fightstyle_link, as that was a monumental effort mixing all the animations for all the mods on the site. 

-The creators of Project M for making such a perfect model that fits well with the game!

-alec pike for Triforce model rip.

-Whoever originally posted the video of Link in MUA and whoever originally leaked that, as otherwise it would have never occurred me to try and put him into the game.

-Anyone and everyone who has ever done a tutorial on the site.

So, with all that said, and all this info at your disposal, I must ask:

HAVE YE WHAT IT TAKES?

Version 4.0 Updates

-New effects for Nayru's Love and Triforce.

-Hover Boots no longer gives a speed boost. This was done to be more accurate to the lore of Ocarina of Time, as the Hover Boots did not give a speed boost there.

-Hover Boots and Iron Boots now have boltons accurate to the games.

-Farore's Wind no longer damages enemies. This was done to be a bit more accurate to the games.

-Bomchus and Deku Nuts folded into main powers.

-Hover Boots and Iron Boots have new activation.

-New effects for arrows.
« Last Edit: December 22, 2022, 08:30pm by epicandragon94 »

Offline tubularspacedude
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Glad to see this come to fruition at last! This mod has been an amazing collab overall and I'm happy that at last, the Hero of Time has returned to MUA after over ten years!

Great Work!

Offline BaconWizard17

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Iím super excited to try him out!

Offline TheMK

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Oh my god, yes!!! Thank you!!!

Offline Clarityman

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Hello,

First I'd like to thank you for the new Shadowcat mod! True story, years ago I registered here just to download the original Shadowcat mod- I'm a huge Kitty Pryde fan. From then on, I've been modding MUA for years ever since!

It's such an improvement! On the old mod, I hated that she was overly flippy and kicky. Yeah, I know she's got that ninja training, but I always felt the Claremont punch-you-in-the-face Kitty was underrepresented in the original mod.

The Lockheed powers are especially a nice touch. Speaking of, I thought I'd point out that if anyone has the old mod installed and has ents_shadow.engb in their entities folder, the Lockheed fireballs won't work. It needs to be deleted. You might want to put that in the Readme.

Anyway, thanks again. This is the most fun Kitty Pryde I've played. I hope you keep producing mods!

Offline epicandragon94
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Re: rdh94's Mods (SHADOWCAT, LINK, WAR MACHINE)
« Reply #14 on: May 31, 2021, 08:00am »
War Machine Marvel Heroes Conversion



Assigned Number: 18

Trigger Count: 185

Download Link: https://www.mediafire.com/file/5gcdcfwxs182nat/War+Machine+2.0.zip/file

Hello all!

War Machine has rejoined the Ultimate Alliance, and he's got a few upgrades, and has been upgraded to Version 2.0.

I cleaned up his powers and UI so that you can more easily distinguish between one version of the power and the next, and also greatly reduced trigger count.

Also added an optional bolton version in the xtras folder that uses the skins of the old mod. This was done in case one wants to circumvent the skin segment limit.

In any case, an overview:

His Powers

1). Gatling Gun/Enhanced Ammunition- Blast foes with your shoulder-mounted Gatling Gun. With the Advanced Weapon Systems boost active, this power turns into Enhanced Ammunition, where War Machine uses his shoulder gun and wrist guns to fire special ammo- plasma rounds (pierce through foes), electric rounds (stun enemies), and thermite rounds (set foes on fire).

2). Heat-Seeking Missiles/Bunker Buster- Fire out multiple EMP missiles at once, which home in on foes and encase them in a damaging electric field that causes damage over time. With the Advanced Weapon Systems boost active, this power turns into Bunker Buster, where War Machine fires out a missile with a high instant-kill chance, followed by smaller rockets also with instant-kill chance (this move was inspired by the Ex-Wife from Iron Man 2, but this time it actually works). 

3). Flamethrower/Thermite Overload- Burn foes with your wrist-mounted flamethrower. This will overheat your suit, making you hot to the touch and burning any foes you come into contact with. With Advanced Weapon Systems active, this power becomes Thermite Overload, which releases all the heat from your suit in a concentrated blast with a high instant-kill chance, burning foes in a radius and spreading the heat to nearby enemies as well. 

4). Wrist-Mounted Guns/Sonic Cannon- Spin around firing anti-tank rounds that knock enemies back (inspired by the One-Off from Iron Man 2, but using bullets instead of lasers). With Advanced Weapon Systems active, this power becomes Sonic Cannon, which unleashes your sonic cannon (as seen in Captain America: Civil War) to stun groups of enemies.
 
5). Advanced Weapon Systems- Allocate all your suit power to your offensive system, altering your powers. While this boost is active, jumping in replaced by energy blasts. Blocking is replaced by an EMP blast that nullifies enemy powers for a brief period of time. After the EMP blast, you become charged with electricity, shocking any foes that touch you. Energy regen is also disabled during this boost, so keep your kill count up to get more energy. Hold to deploy an auto-turret.

6). Plasma Cannon- uses your shoulder mounted cannon to fire out a plasma bolt that creates a damaging energy field upon contact with an enemy.

7). System Overload - Concentrate all the power in your suit into a single, massive EMP blast that fries foes and nullifies enemy powers of any who survive the blast.

Skins

SKINS BY BLaw and Teancum! Check out their stuff!

1). Modern / Classic (Bolton Version)
2). Avengers / Initiative (Bolton Version)
3). Civil War / Modular (Bolton Version)
4). Iron Patriot / Ultimate (Bolton Version)

Notes

1). If you have the old mod, be sure to overwrite all of the files.

Credits

-All skins and huds by BLaw.

-Loading screen by Teancum.

-Original mod and skins by Teancum.

-Voice file by nickjustint.

-power coding, animation combining, effects, hex editing, talent coding, power sound editing by me (rdh94).

Special Thanks

-Teancum for the original mod.

-everyone who has ever done a tutorial on the site.
« Last Edit: December 22, 2022, 08:46pm by epicandragon94 »