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Ceamonks890's Character Mods

Started by Ceamonks890, October 31, 2020, 05:24AM

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March 29, 2024, 03:31AM #480 Last Edit: September 16, 2024, 10:48PM by Ceamonks890
SPIKE SPIEGEL

STORY BIO
Originating from the cult-classic anime series, Cowboy Bebop, Spike Spiegel lived a seemingly directionless life as an orphaned child within an alternate future where space travel was common practice and humanity had expanded itself beyond the stars.

Raised by the Red Dragon Crime Syndicate in his teens as a way to fill the hole formed by a lack of proper family, Spike became one of the best hitmen among their ranks, succeeding in many assigned missions.

However, things would start to change for Spike once he met a mysterious woman named Julia and fell in love at first sight, tragically forced to part ways with her and fake his death when his former comrade-in-arms, Vicious, learned of their private relationship and desired petty revenge for Julia and Spike betraying his trust.

Believing Julia to be dead as he escaped from a barrage of gunfire intended for them, Spike eventually encountered ex-police officer Jet Black in 2068 and joined him in his new life as a bounty hunter, projecting a lazy, indifferent attitude to mask his insecurities while silently running away from his past life.

Hunting down wanted criminals to make ends meet, Spike and Jet gained new allies along the way in Faye Valentine, Edward and genetically-engineered dog, Ein, who joined them on the Bebop ship while finding themselves saving their universe numerous times from all sorts of crazy and often unexplainable events by pure happenstance.

But on a day like any other, the Bebop crew would suddenly be alarmed by their ship detecting an unusual dimensional anomaly in their current flightpath, ultimately left with no other choice as they bravely ventured through the dimensional tear, seemingly in the past of a very different reality upon exit.

Receiving a sudden transmission from an organisation calling themselves SWORD in the midst of their inherent confusion (demanding to know who they were), the Bebop crew would accept the transmission and find themselves involved in their most insane mission yet...

DISCLAIMER: This mod uses music from the Cowboy Bebop anime originally composed by Yoko Kanno, Masato Honda & Seatbelts. I take no credit for the use of it.

FEATURES:
-6 powers, 2 boosts and an Xtreme
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using ripped audio of Steve Blum, Beau Billingslea & Melissa Fahn's voices from the English dub of the Cowboy Bebop anime
-Uses assigned number #86 (will clash with playable Gorgon, Miles Morales, Noh-Varr and Black Manta in mannequin).

Block + Jump (Theme Music)- Plays the iconic Cowboy Bebop intro theme, Tank!.

MOVESET:
1. Bang!: Spike pulls out a pistol and fires away, knocking struck targets back constantly as physical damage is dealt.
2. Jeet Kune Do Strike: Spike performs a careful martial arts strike while anticipating incoming attacks, stunning struck enemies temporarily.
3. Explosive Kick: Spike throws several incendiary grenades at once, dealing fire damage to surrounding enemies.
4. Brutal Leap: Spike rushes forward and performs a flying kick to an unlucky enemy's face, dealing physical damage as they're knocked to the ground.
5. Adrenaline Dive: Spike pulls out two pistols and leaps forward as time seems to briefly slow down around him, dealing physical damage to struck threats in his path.
6. Ed Hack, Ed Hack: Spike's fellow bounty hunter associate, Edward, hacks nearby enemy satellites from on board the Bebop, causing various energy blasts to rain down from above as energy damage is dealt.
7. (Boost) Bebop Coms: Spike's fellow bounty hunter associate, Jet Black, reveals nearby enemy positions on the map from on board the Bebop while reducing energy cost for entire team.
8. (Boost) Space Cowboy: Calming down and just letting things happen, Spike's evasion and critical hit chances are increased temporarily.
9. (Xtreme) Red Tail: Spike's fellow bounty hunter associate, Faye Valentine, fires a barrage of high-speed bullets at all on-screen enemies from above in her ship, dealing heavy physical damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Escanor610- Spike Spiegel skin, mannequin

Download link: https://www.mediafire.com/file/zblqouhpy76l01h/Spike_Spiegel_%2528Cowboy_Bebop%2529-_Ceamonks890.7z/file

March 31, 2024, 07:19AM #481 Last Edit: September 16, 2024, 10:48PM by Ceamonks890
MEGAMORPHS HULK

STORY BIO
Originating from Earth-50810 (originally created to advertise a short-lived real world Marvel Comics toyline), this version of the Hulk would be among the heroes personally chosen by Tony Stark to test his latest inventions.

Codenamed Megamorphs, these giant high-tech robots were designed to only function for whoever they were designed for, channeling their specific DNA to utilise superpowers on a much grander scale while having access to mech and vehicle forms at any time.

The Megamorphs team of Marvel superheroes having been formed to stop a master plot involving the combined talents of Doctor Doom and Doctor Octopus (who had stolen Tony Stark's Megamorphs designs to craft their own mechs and take over the world), they would do their best to stay on top of the villains and eventually outsmart them, allowing their world to return to a sense of normalcy once more.

But despite the heroes of Earth-50810 openly disliking the concept of Megamorphs and preferring to deal with crimes as they were accustomed to (much to Tony Stark's open disappointment), they would ultimately be forced to use the Megamorphs once more as strange dimensional tears started popping up across the planet.

Deciding to bravely venture through the tears with great reluctance as their world started to get wiped from existence, the Megamorph-equipped Marvel heroes found themselves in a similar but different universe altogether known as Earth-7150.

Hoping that they could find a way to restore their original reality when all was said and done, the Megamorphs team of heroes ultimately joined Earth-7150's ever-growing alliance of resident heroes, temporarily aligned villains and dimensionally-displaced beings in order to set things right...

BUGS: Due to unforeseen issues with the custom fx boltpoints on the skin, some powers may visually look a little off. Doesn't really impact gameplay though.

FEATURES:
-7 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor, immunity to stuns, knockback, grabs, finishers and radiation damage
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using modified, archived audio of Fred Tatasciore's voice from various Marvel games
-Uses assigned number #107 (will clash with Morbius, Yondu and Solomon Grundy in mannequin).

MOVESET:
1. Smashing Tendencies: Megamorphs Hulk repeatedly pounds the ground, dealing physical damage to foes across an ever-increasing radius.
2. Energy Blast: Megamorphs Hulk fires a blast of green-coloured energy from the energy cannon attached to the mech's upper right arm, dealing energy damage to a targeted enemy.
3. Gatling Decimation: Megamorphs Hulk activates the large gatling gun attached to the mech's upper left arm, dealing physical damage over time so long as button continues to be held down.
4. Megamorph Tank: Megamorphs Hulk activates his mech's distinct vehicle mode, transforming into a speedy tank that deals physical damage to any enemy in his path as they're run over.
5. Crushing Rubble: Megamorphs Hulk lifts up a large mass of rock from the ground and aims it at nearby enemies, dealing physical damage.
6. Gatling Annihilation: Megamorphs Hulk activates his mech's distinct vehicle mode, temporarily transforming as they fire a barrage of bullets which deal physical damage to surrounding threats.
7. Energy Wipe: Megamorphs Hulk activates his mech's distinct vehicle mode, temporarily transforming as they fire multiple beams at once to deal energy damage upon surrounding threats.
8. (Debuff) Threatening Actions: Megamorphs Hulk lets out a magnified roar, causing nearby enemies to flee and avoid getting crushed by the Megamorph itself.
9. (Boost) Rage Systems: Megamorphs Hulk gets angrier, as their mech's systems adapt to their pilot's limitless strength, increasing overall damage and combat speed temporarily.
10. (Xtreme) Mecha Destruction: Megamorphs Hulk leaps into the air and slams the ground hard, dealing heavy physical damage with a 50% chance of instant kill!

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Escanor610- Custom Megamorphs Hulk skin, tank form bolton, mannequin

Download link: https://www.mediafire.com/file/h6iq2442nhouf74/Megamorphs_Hulk_%2528Ceamonks890%2529.7z/file

April 07, 2024, 09:15PM #482 Last Edit: September 16, 2024, 10:49PM by Ceamonks890
BO' RAI CHO

STORY BIO
A legendary master of the combat arts who originates from Outworld but aligns themselves with the heroic forces of Earthrealm, Bo' Rai Cho was a natural choice by the Special Forces to join in the aid of an alternate Earthrealm.

Venturing through the portal alongside the other warriors of light, he quickly forges a friendship with a man who fired specialised 'optic' blasts from his eyes, who reminded him of his greatest pupil, Liu Kang.

Not desiring all innocent life to be recklessly wiped from existence for the sake of appeasing an arrogant dictator's power-hungry desires, Bo' Rai Cho prepares himself for whatever surprises lurk along his journey...

FEATURES:
-5 powers, 2 boosts and a Fatality
-Ability of Mortal Kombat (can taunt and perform Stage Fatality)
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Steve Blum's voice from Mortal Kombat X
-Uses assigned number #58 (will clash with playable Triton, Satana, Nadia Van Dyne and Sonic the Hedgehog in mannequin).

MOVESET:
1. Sumo Stomp: Bo' Rai Cho carefully slams his foot down on the ground, dealing physical damage to any enemy that's too close.
2. Ground Fire: Bo' Rai Cho throws small flammable objects at the ground which generates a strong fire on the ground, dealing fire damage. Charge attack to stun struck enemies!
3. Bartitsu Bash: Bo' Rai Cho pulls out his Bojutsu stick and strikes with it three times, dealing physical damage to struck foes.
4. Bloated Stomach: Bo' Rai Cho lets out some pretty bad wind, dealing psychic damage as affected enemies get stunned briefly before running away to escape the foul odor.
5. Abdominal Crunch: Bo' Rai Cho leaps into the air and performs an elbow drop with his surprisingly durable arms, dealing physical damage to surrounding enemies with a 25% chance of instant kill as a result of an unlucky enemy's broken bones or circuitry.
6. (Boost) Unphased Focus: Bo' Rai Cho lives up to his legacy as a combat arts master, increasing skill ranks and resistances for entire team.
7. (Boost) Bottoms Up: Bo' Rai Cho drinks some of the alcohol on his person, becoming energized as his overall strength and defense increase with his decreased psychological restraint.
8. (Fatality) Sumo Rumble: Bo' Rai Cho leaps forward and slams the ground with his surprisingly durable belly, dealing heavy physical damage to surrounding enemies as they're knocked to the ground.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Escanor610- Bo' Rai Cho MKX skin, mannequin, custom animation for Bottoms Up boost power

Download link: https://www.mediafire.com/file/jvvntputxu49cj8/Bo%2527_Rai_Cho_%2528Mortal_Kombat%2529-_Ceamonks890.7z/file

April 12, 2024, 07:30AM #483 Last Edit: September 16, 2024, 10:49PM by Ceamonks890
ANNIHILUS

STORY BIO
Born originally on the volcanic planet Arthros within the Negative Zone after it was struck by a big meteor, the insectoid Tyannan known as Annihilus would rise from one of the spores left behind, years after the meteor struck.

Having a mutation which granted him a high level of intelligence, Annihilus would explore the wreckage of a starship originally bordered by long-dead members of his own species, uncovering a special helmet which transferred all information about the highly advanced technology into his mind.

Becoming even stronger and smarter from the experience, Annihilus gained access to incredibly durable body armaments and his most prized possession, the Cosmic Control Rod (as he set out to destroy anything he deemed a threat to his existence, planning to either conquer or destroy all planets in his path).

Fearing only his natural death and well-aware of the Cosmic Control Rod's capability to extend his lifespan forever (so long as it was in his possession), Annihilus ensured to keep it very close to his person.

Uncovering the Fantastic Four for the first time, his confrontation with them wasn't favorable as the Cosmic Control Rod was taken away from him temporarily to assist in Sue's pregnancy with her first child, Franklin Richards, before having it soon returned to him when the Fantastic Four were through with it.

Continuing to conquer the Negative Zone with his iron will, Annihilus would soon be drawn to Earth and the positive matter universe as various heroes found themselves pulled into the Negative Zone for one reason or another, continuously fluctuating between friend and foe to the positive matter beings he encountered to suit his own ends.

Witnessing unnatural dimensional tears across time and space within the Negative Zone during the middle of one of his conquests, Annihilus knew immediately that it signified a bad omen and even his own death as he noticed the Cosmic Control Rod's energy getting weaker.

Terrified of his own death if something wasn't done as soon as possible to rectify the control rod's decreasing energies, Annihilus would use his vast armies to track down an advanced portal of legend within the Negative Zone known as 'the Crunch', allowing him to pass through to the positive matter universe without harm and properly figure out the source of the dimensional disruption which was generating him so much fear.

Suspecting the Earthlings as being involved in this mess somehow, Annihilus flew off in the direction of the planet which often caused him so much trouble for help and hopefully find answers to these lingering questions which plagued his mind...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, flight, leadership, 100% chance of resurrection, immunity to radiation, cold and fire damage
-1 hex-edited skin, HUD, loading screen and voice/sound file using archived audio of Robin Atkin Downes's voice from Marvel Ultimate Alliance 3
-Uses assigned number #135 (will clash with playable Doombot, Dagger and Mortal Kombat's Tanya in mannequin).

MOVESET:
1. Vicious Slaughter: Annihilus slices at enemies with his claws, dealing physical damage.
2. Cosmic Infection: Annihilus briefly pulls the Cosmic Control Rod off his person and generates several cosmic projectiles which home in on nearby targets, dealing energy damage to successfully struck targets.
3. Cosmic Obliteration: Annihilus fires a beam of cosmic energy at targeted enemies, dealing energy damage.
4. Overwhelming Paranoia: Constantly on edge in order to protect his Cosmic Control Rod, Annihilus spins around and slashes nearby enemies with his claws, dealing physical damage.
5. Iron Will: Annihilus leaps into the air and comes back down, slamming the ground hard with one of his fists as physical damage is dealt.
6. (Debuff) Fear Broadcasting: Annihilus uses this unique ability to his advantage, as he generates a specific frequency that causes all surrounding enemies to flee in fear of him.
7. (Boost) Cosmic God: Tapping into the permanent portion of gamma power he had absorbed from the Hulk during the events of the Thanos vs. Hulk comic series, Annihilus's overall damage and speed is increased even further for a time.
8. (Xtreme) The Living Death That Walks: Annihilus teleports a portion of his Negative Zone army into the current environment to deal with surrounding enemies, the screen briefly going black as high physical damage is dealt.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Enigma- Ripped Annihilus MUA3 audio
Escanor610- Annihilus MCoC skin, mannequin, cosmic control rod and green wings boltons

Download link: https://www.mediafire.com/file/k899a472hsz91dh/Annihilus_%2528Ceamonks890%2529.7z/file

Annihilation Begins! Thanks.

April 13, 2024, 08:49PM #485 Last Edit: September 16, 2024, 10:49PM by Ceamonks890
BUGS BUNNY

STORY BIO
Behold my 300th character mod, Bugs Bunny!

Being one of the most iconic Western cartoon characters in the world and Warner Brothers' mascot since the 1930s, Bugs Bunny has frequently found himself in a variety of crazy, unorthodox situations throughout his many decades of activity within the universe of Looney Tunes.

Having casually travelled through time, participated in extravagant basketball games and being briefly involved in spywork among other feats, no one adventure ever feels the same for the veteran trickster rabbit.

Accidentally finding himself in the alternate universe of Earth-7150 while taking yet another wrong turn at Albuquerque as a byproduct of multiversal instability, Bugs decides to just go along with it and ideally teach these 'Masters of Evil' a lesson for disrupting his vacation time...

FEATURES:
-4 powers, 3 boosts and an Xtreme
-Abilities of triple jump and 100% chance of resurrection (Toonforce)
-7 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of the late Joe Alaskey's voice from the movie tie-in game for Looney Tunes: Back in Action
-Uses assigned number #141 (will clash with Demonic Soul, Doctor Voodoo and Mortal Kombat's Sheeva in mannequin).

MOVESET:
1. Happy Slaps: Inspired by MultiVersus, Bugs performs a quick spin attack which deals physical knockback damage to any enemy that's close.
2. Cheeky Prankster: Bugs throws some active dynamite at the ground, exploding after a few seconds while dealing fire damage to any enemies in range.
3. Doctor's Medicine: Bugs pulls out his mallet, performing a quick 360 spin before smashing an enemy's face in, dealing physical damage as they're left stunned by the brutal blow.
4. Overconfident Humiliation: Bugs leaps into the air and throws several old-school cartoon bombs at surrounding enemies, dealing fire damage upon contact.
5. (Debuff) Confused Charmer: Inspired by MultiVersus, Bugs unexpectedly does an air kiss, stunning nearby enemies temporarily.
6. (Boost) Rascally Rabbit: Bugs digs some holes as he goes underground and inexplicably ends up in a different position, damaging any enemies at the desired destination as he pops back out.
7. (Boost) ACME Traps: Bugs throws out a random trap provided by your local ACME corporation, causing unlucky results for any enemy naive enough to get close.
8. (Xtreme) Ain't I a Stinker: Bugs pulls out his mallet and performs an over-the-top manoeuvre with it, slamming it into the ground hard as heavy physical damage is dealt. Also restores energy for entire team.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, voice/sound files etc
Escanor610- All converted Bugs Bunny model assets
Miles838- Expanded voice/sound files

Download link: https://www.mediafire.com/file/4lb9j8x2zfctl5f/Bugs_Bunny_%2528Looney_Tunes%2529-_Ceamonks890.7z/file

April 15, 2024, 05:12AM #486 Last Edit: September 16, 2024, 10:50PM by Ceamonks890
MOLTEN MAN

STORY BIO
A more obscure member of Spider-Man's rogues gallery, the Molten Man started off life as scientist Mark Raxton.

Hired by Doctor Spencer Smythe to assist in development of a new liquid metallic alloy for his Spider-Slayer robots from a radioactive meteor (in order to improve their overall durability and strength against Spider-Man), Mark quickly became impatient and greedy for how slow the process was taking to get out of the experimental testing phase.

Attempting to steal and sell the liquid metallic alloy for his own profit in spite of Spencer Smythe's warnings, the two ultimately ended up in a fight which led to Mark getting the liquid alloy accidentally spilled all over his entire body and turning golden as it absorbed into his skin.

Initially fearful of his new condition but quickly coming to realize the potential of his new abilities with enhanced strength, durability and a variety of pyrokinetic tricks at his disposal, Mark would take up the codename of Molten Man and turned to a life of crime.

Clashing with Spider-Man several times, Mark would attempt an act of revenge on his step-sister Liz Allan, under the misguided assumption that she had abandoned him as everyone else in his family had upon learning of what had happened to him in the local news as time went on.

But after Spider-Man prevented Mark from harming her and allowing him the chance to calm down, Liz revealed that she had not given up on him at all and only hoped to find a way to return him back to normal.

Reconciling with Liz, Mark would be offered a job at Oscorp by Liz's husband Harry Osborn as head of security and attempt to regain a sense of a normal life on the right side of the law (Harry's infamous supervillain father, Norman Osborn, having had his corporate ties to Oscorp revoked long before).

Accepting the offer while provided with a suit which allowed him to still use his powers without needlessly risking the harm of innocence with accidental radiation exposure, Mark gradually came to forge a strong friendship with Spider-Man over the next few years, the two occasionally coming to each other's aid when supervillains proved too much for Spider-Man to handle alone.

Hearing panicked screams from a nearby city block in spite of Liz's statements that they may have finally developed a cure for his condition, Mark said that they can test it out later as he rushed out to help and see what the commotion was all about, surprised to see a bunch of red-colored ninjas attempting to kidnap citizens in-between fighting a random collection of superheroes.

Deciding to jump in and see if he could get some proper answers, the Molten Man set himself alight and prepared to launch a carefully targeted fireball at one of the deranged cultish ninjas...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might and immunity to fire damage
-3 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Roger Rose's MUA1 voice for Captain Marvel.
-Uses assigned number #104 (will clash with playable Dark Elf Strider, Stacy X and Black Canary in mannequin).

MOVESET:
1. Melting Combo: Molten Man performs a two-hit punch combo, igniting an unlucky enemy on fire with a successful charged strike, dealing fire damage.
2. Burning Sensation: Molten Man generates flames from his hands which flows across a wide arc, dealing fire damage to enemies so long as button continues to be held down.
3. Singeing Charge: Molten Man throws a radiated homing projectile of flame at a target, dealing radiation damage over time for a few seconds.
4. Kindled Light: Molten Man generates a quick column of flame which surrounds him and harms any nearby enemies, dealing fire damage.
5. Flaring Blast: Molten Man launches a fireball that explodes on contact and deals fire damage to nearby foes for a time.
6. (Boost) Tactile Thermo: Molten Man generates a very hot aura around himself, dealing fire damage to any threats who come near him. Also adds fire damage to melee attacks.
7. (Boost) Boiling Blood: Molten Man ignites his fists on fire, increasing his overall damage, defence and movement speed.
8. (Xtreme) Combusting Overload: Molten Man unleashes his full power, generating a massive blast of flames which deals heavy fire damage to surrounding enemies.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Panaka_69- Assistance with Waggens7uP Custom skin
Waggens7uP- All Molten Man skins, HUDs, mannequins

Download link: https://www.mediafire.com/file/xu0gnnr762674zi/Molten_Man_%2528Spider-Man_villain%2529-_Ceamonks890.7z/file

April 18, 2024, 06:05AM #487 Last Edit: September 16, 2024, 10:50PM by Ceamonks890
NANITE NICK FURY

STORY BIO
Originating from a divergent timeline similar to that of the original Marvel Ultimate Alliance reality of Earth-6109, this variant of Nick Fury Senior found himself involved in one of the worst recorded global scandals in history.

Calling in favors from many of the resident heroes of Earth-6109 and manipulating them to issue an unsanctioned attack on Latveria (as a result of the American government refusing to take action themselves and risk damaging ties to Latveria's newest ruler, Lucia Von Bardas, over verifiable evidence suggesting criminal activity), Nick would overstep his bounds and abuse his position of power within SHIELD and the wider superhero community.

Forced to go into hiding to avoid being arrested for his actions against Latveria after they issued a terrorist strike against New York in retaliation for what he had done a year prior, Nick kept a ever-observant eye on the world covertly, as many active superheroes found themselves engaging in a superpowered 'Civil War' between government registration and individual liberties.

Noticing supervillains within the Pro-Registration side who had been forcibly injected with mind-controlling nanites by Iron Man and the newly led SHIELD were beginning to act independent of their handlers, Nick took a chance and convinced a group of heroes who had every right to distrust him to aid him in figuring out this latest mystery, as the Civil War conflict began to cease in overall priority.

Nick and the group of heroes discovering to their horror that the nanites within the Pro-Reg villain ranks weren't controlled by some unknown criminal mastermind behind SHIELD's back, but rather had expanded to such a vast degree that the nanites had formed their own collective consciousness, newly growing with every new individual that found themselves recklessly injected by Iron Man & SHIELD.

Managing to get most of the uninfected heroes out of the Negative Zone prison he had covertly infiltrated earlier with the group of heroes just in time, Nick himself wouldn't be quite so lucky as he was swiftly captured and forced into the malicious nanite collective by its vast army, becoming its official leader and yet another life whose consciousness was contained to the hivemind's makeshift network while it controlled his physical body in the real world.

But while it would be revealed to the surviving heroes that he was alive and well (under the control of the nanite collective against his will), the newly designated 'Nanite Nick Fury' would not be defeated by the heroes as in Marvel Ultimate Alliance 2 proper and managed to successfully overwhelm their forces, disabling the signal which paralyzed the smallfry of the nanite collective and soon, took control of all of humanity in a matter of months.

Now however, Earth seems almost peaceful in this reality as everyone seemingly got along at first glance, but in actuality, had no individual thought of their own (the true collective consciousness of humanity as a whole imprisoned in the nanite network as it piloted their physical bodies like meat puppets for its own ends).
Entirely guilt-ridden for the part he played in all of these events happening, Nick's sense of consciousness knew he had to find some way to set things right, refusing to believe that this was how it ends.

The nanite network sending out a warning that mysterious dimensional tears were forming across the planet, the nanite hivemind would transfer the majority of its influence to Nanite Nick Fury's now physically immortal body and took off for one of the tears, sensing that they led back to a different universe known as Earth-7150.

Finding itself seemingly back during the time of the 'Masters of Evil' crisis but detecting countless unfamiliar lifeforms who also originated from different universes that weren't present in the original recorded events across the world, the nanite hivemind spoke openly about how perfect this opportunity was with this sudden multiversal chaos and the near limitless reach it could obtain if they managed to reach Odin-empowered Doom, take control of him and then expand to encompass every hero and villain both local and displaced on this world, offering peace on a far greater omniversal scale.

Pushed to the breaking point upon hearing the announcement from within, Nick's real consciousness began to assert itself for the first time in years and took advantage of the nanite's weakened influence as a byproduct of dimensional travel, taking back control of his physical body and deciding to do some good, hoping to redeem himself for everything he had done and potentially be laid to rest when all was said and done, no longer wishing for this hivemind to exist in any universe if he could help it.

Constantly having to fight the nanites' weakened but nevertheless still formidable influence every step of the way, Nanite Nick Fury flew down to the nostalgic Helicarrier and prepared to fight against familiar Ultron sentries...

FEATURES:
-7 powers, 2 boosts and an Xtreme
-Abilities of might, flight, leadership, healing factor, immunity to mind control and psychic damage
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of David Kaye's voice from Marvel Ultimate Alliance 2
-Uses assigned number #27 (will clash with Rescue, Ka-Zar, Spider-Man Supreme, Claire Redfield and Mortal Kombat's Nightwolf in mannequin).

SECRET MOVES:
BLOCK + Jump (Furious Duplicate)- Nanite Nick Fury draws upon the power of Multiple Man from his original universe, commanding clones to attack any nearby enemies in range. Unlocked at Level 5.
BLOCK + Action (Unseen Threat)- Nanite Nick Fury draws upon the vast knowledge and power of superhumans with invisibility, becoming entirely unseen to enemies while increasing his critical hit damage chances and defence. Unlocked at Level 10.
BLOCK + Light Attack (Tiny Counterattack)- Nanite Nick Fury draws upon the vast knowledge of Pym Particles from his original universe, shrinking down temporarily while gaining increased speed, damage and evasion. Unlocked at Level 15.
BLOCK + Heavy Attack (Hivemind Advantage)- Nanite Nick Fury hacks nearby satellites, revealing nearby enemies on map while reducing overall energy cost for powers. Unlocked at Level 20.

MOVESET:
1. Rampant Chaos: Nanite Nick Fury pulls out two custom-made SMGs specially crafted by the brightest minds under control of the nanite collective on his original world, blasting away as physical damage is dealt.
2. Chilling Negotiation: Drawing upon the vast power of cryokinetic-empowered superhumans from his original universe, Nanite Nick Fury floats above the ground as a radial blast of cold is generated, freezing enemies and slowing them down as cold damage is dealt.
3. Burning Emotions: Drawing upon the vast power of pyrokinetic-empowered superhumans from his original universe, Nanite Nick Fury generates all-encompassing flame trails from his hands, dealing fire damage to all enemies across a specific radius.
4. Shocking Situation: Drawing upon the vast power of electrokinetic-empowered superhumans from his original universe, Nanite Nick Fury calls down bolts of lightning from above, dealing electricity damage to surrounding threats.
5. Fuming Rumble: Drawing upon the vast power of superhumans with incredible levels of strength from his original universe, Nanite Nick Fury quickly charges forward, knocking any enemies in his path to the ground as physical damage is dealt.
6. Fold Containment: Drawing upon the vast knowledge and power of superhumans with forcefield capabilities, Nanite Nick Fury generates an indestructible shield which traps unlucky targets, draining their health over time.
7. Natural Resistance: Drawing upon the vast power of chlorokinesis-empowered superhumans from his original universe, Nanite Nick Fury spawns large trees which grow fast and attack unlucky enemies, dealing physical damage as they're sent flying into the air.
8. (Debuff) Fear the Fury: Drawing upon the vast power of psychic-empowered superhumans from his original universe, Nanite Nick Fury sends out a potent wave of psychic energy which causes them to be filled with fear, causing them to take periodic mental damage while in sheer terror.
9. (Boost) We Are One: Drawing upon the vast power of superhumans with incredible levels of durability and magic potential from his original universe, Nanite Nick Fury increases skill ranks and resistances for entire team temporarily.
10. (Xtreme) I Fold: Nanite Nick Fury suddenly floats into the air, channeling power before releasing a ton of unseen nanites from his body, dealing damage to all surrounding enemies with a high chance to convert enemies into permanent allies on the current map, becoming newly designated members of the Fold so long as you remain in range.

CREDITS:
Ceamonks890- Mod creation, loading screen, icons etc
n-Space- Original coding for several powers
Shabranigdu- Multiple Man booster fighter duplicate coding for Furious Duplicate power
UltraMegaMagnus- Converted MUA2 next-gen Nanite Nick Fury skin, HUD, mannequin

Download link: https://www.mediafire.com/file/v4z4gifadufi1xy/Nanite_Nick_Fury_%2528Ceamonks890%2529.7z/file

April 21, 2024, 05:32AM #488 Last Edit: September 16, 2024, 10:51PM by Ceamonks890
MAN-APE

STORY BIO
One of the Black Panther's greatest villains, Man-Ape was originally known only as M'Baku, a formidable warrior within the African nation of Wakanda whose skill and experience was second only to T'Challa (the future successor to the Black Panther mantle).

But even early on, M'Baku had strong ambitions to overthrow the king of Wakanda, T'Chaka and usurp the throne for himself.

Reviving the infamous White Gorilla cult behind the king's back, M'Baku hunted down and cruelly killed a rare white gorilla living in the jungles near Wakanda, gaining its great mystical strength by the end of it.

Issuing a trial by combat with his enhanced capabilities for control of the throne, M'Baku would cheat and ultimately defeat T'Chaka fatally, horrifying the young T'Challa who vowed revenge against M'Baku.

T'Challa training himself to his overall peak over the next few years before finally granted the right to continue the legacy of the Black Panther mantle anew, he would gain assistance from the then recently formed USA-based Avengers team and succeeded in defeating M'Baku honourably, exiling him from Wakanda as T'Challa became the new King of Wakanda.

However, M'Baku would not give up so easily on ruling Wakanda long term once more (finding himself joining various global supervillain teams to survive and keep a low profile in the meantime).

Among the villains personally contacted by Doctor Doom for a private meeting in Latveria, Man-Ape was informed of the dictator's grand but irritatingly vague plans for the world and ultimately accepted the offer to join, gleefully awaiting a chance at a rematch against Black Panther when the time comes.

Assigned with Scorpion, Winter Soldier, Radioactive Man and Fin Fang Foom to attack the SHIELD Helicarrier scheduled to fly near New York City's airspace while sentries under the command of Ultron served as a distraction, the villains prepared to face off against SHIELD and in theory, bring down the Helicarrier to show the world how the Masters of Evil weren't a force to be reckoned with.

Unfortunately, things wouldn't turn out so simple for the Man-Ape (as dimensional tears would start appearing across various different parts of Earth-7150, dimensionally displacing all sorts of heroes and villains from many different alternate universes to their own).

Encountering one of these unfamiliar visitors on the Helicarrier in the form of a humanoid-looking hedgehog with blue-coloured fur, Man-Ape decided to try and fight the seemingly harmless creature head-on before it seemingly vanished before his eyes, missing his fists with surprising ease.

'Huh, is that the best you've got big guy?' the blue hedgehog said mockingly. 'Come on, I'm over here. I promise I won't move this time.'

Becoming filled with rage, Man-Ape fruitlessly tried to crush the superfast hedgehog again and again, but always kept missing him.

Quickly exhausted from exerting so much energy at one time, Man-Ape got knocked out by the convenient explosion of a pumpkin-shaped bomb and collapsed on the ground, hearing the cocky hedgehog and the unseen male voice talking amongst themselves before running off as Man-Ape fell unconscious.

Eventually waking up with the Helicarrier safely on the ground, Man-Ape received a pre-recorded message from Doctor Doom stating that he would no longer be provided what was originally promised to him at their initial meeting, finding him evidently too unreliable to follow basic orders.

Howling in anger as he crushed Doom's advanced communication device beneath his hand, Man-Ape vowed revenge towards Doom for thinking so low of him, pushing the arrogant dictator newly to the top of his priority list...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Ability of might
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Charles Halford's voice for Gorilla Grodd from Injustice 2
-Uses assigned number #101 (will clash with playable Balder, Thanos, Mortal Kombat's Chameleon and Agent Cain in mannequin).

MOVESET:
1. Ape Pound: Man-Ape raises his arms and strikes unlucky enemies hard, dealing physical damage.
2. Destructive Shakes: Man-Ape continuously slams the ground, causing surrounding enemies to slip and receive physical damage.
3. Gorilla Beatdown: Man-Ape charges forward, forcibly knocking an enemy to the ground and beating them mercilessly as physical damage is dealt.
4. Determined Grip: Man-Ape grabs an unlucky enemy and swings them around as a makeshift weapon, dealing physical damage to any foes which get too close. Let go of power button to throw away enemy in Man-Ape's hands.
5. Arcane Energies: As a side-effect of earlier resurrections by his gorilla cult after previous deaths, M'Baku channels vast supernatural energies and unleashes a powerful radial blast, dealing energy damage to surrounding enemies.
6. (Boost) Gorilla Fury: Man-Ape's overall attack damage and movement speed is increased temporarily.
7. (Debuff) Towering Fear: Man-Ape physically threatens nearby enemies, slamming his fists together as they run away in fear.
8. (Xtreme) Agile Ape: Man-Ape leaps across the environment and slams the ground akin to an actual gorilla, dealing physical damage as struck foes are knocked into the air.

CREDITS:
Ceamonks890- Mod creation, HUD, loading screen, icons etc
Escanor610- Mannequin
n-Space- Original last-gen MUA2 coding and animations for various gameplay elements
SuperMaster10- Power sound rips from last-gen MUA2
Zignutus- Custom Man-Ape skin

Download link: https://www.mediafire.com/file/072ixryavwsdhhr/Man-Ape_%2528Black_Panther_villain%2529-_Ceamonks890.7z/file

If there's Bugs Bunny then Opera Elmer is next!... Just kidding.
I just wanted to thank you for making the Dovahkiin!

Mod of kid ômega incrível.

Thank you both for the kind words!

April 24, 2024, 09:01PM #492 Last Edit: September 16, 2024, 10:51PM by Ceamonks890
JACK O'LANTERN

STORY BIO
The most well-known individual to take up the supervillain identity of Jack O'Lantern, Steve Levins found himself frequently facing off against Captain America & Spider-Man primarily.

A mercenary-for-hire, Steve stood out among the samey Goblin-themed villains equipment wise with the ability to channel demonic power at night or whenever he got seriously angry, proving himself a serious threat who was not to be underestimated in his mystically-transformed state.

Hired by the Kingpin as a means of causing a distraction on the streets of New York while the Hand attempted to get what they needed to fulfill their latest twisted attempt at reviving their demonic Beast, Steve could only imagine how big this job would get as many familiar and unfamiliar individuals joined in the pushback against the infamous cult of ninjas...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, flight (hops on his floating platform), 30% resistant to fire, cold and energy damage types
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Steve Blum's voice for Hobgoblin 2099 from Spider-Man Shattered Dimensions
-Uses assigned number #108 (will clash with Union Jack, Shuri, Wonder Girl and Buttercup in mannequin).

MOVESET:
1. Trick or Treat: Jack O'Lantern performs a powerful fire-enhanced uppercut, knocking struck targets into the air. Charge attack for max fire damage!
2. Spooky Stabbing: Jack O'Lantern throws several sharp blades at once, dealing physical damage to struck targets.
3. Happy Halloween: Jack O'Lantern flings several pumpkin bombs from his available stocks, exploding upon contact with targets and dealing fire damage. Mash button to keep attack going!
4. Hellish Inferno: Jack O'Lantern generates a quick blast of flame underneath enemies, sending them flying as fire damage is dealt.
5. What's Cookin': Jack O'Lantern breathes fire upon enemies, setting them alight as they run around in confusion and making things worse for their allies.
6. (Debuff) Nap Time: Jack O'Lantern generates sleep gas from the wristbands on his suit, stunning surrounding enemies as they find themselves in utter bliss.
7. (Boost) Mystical Stamina: Tapping more into his demonic power, Jack O'Lantern is able to use his powers without any energy cost for a whole minute while increasing his overall damage.
8. (Xtreme) Penance Scream: Making eye contact with on-screen enemies, Jack O'Lantern lets out a spine-chilling scream which has a 50% chance of instant killing threats as they tragically suffocate from the vast demonic power Jack O'Lantern wields.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Blaw- Custom Jack O'Lantern floating platform bolton
Enigma- Ripped game audio from Spider-Man Shattered Dimensions
Escanor610- Mannequin
Marquis- Custom Jack O'Lantern skin

Download link: https://www.mediafire.com/file/ulmzn9d2e5go008/Jack_O%2527_Lantern_%2528Marvel_Comics_villain%2529-_Ceamonks890.7z/file

April 25, 2024, 07:36AM #493 Last Edit: September 16, 2024, 10:52PM by Ceamonks890
SCORCHER

STORY BIO
An obscure villain within Spider-Man's rogues gallery, Scorcher was originally research chemist Steven Hudak.

Wrongfully accused of embezzlement by his original employer, he would create an armored suit fashioned with effective flamethrowers and attacked his former company in revenge.

However, Scorcher would be ultimately stopped and taken to prison by Spider-Man, where he would reside for several years.

Eventually leaving prison after serving time for his crimes, he would be contacted by the Hood and offered a chance to earn a substantial amount of money, in exchange for assisting him in taking down Doctor Doom and his offshoot group calling themselves the Masters of Evil.

Keen to do anything if money was involved, Steven donned his Scorcher armor once more and prepared to follow whatever the Hood and his fellow supervillains had in mind...

FEATURES:
-3 powers, 1 boost and an Xtreme
-Abilities of flight and immunity to fire damage
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Keith Ferguson's voice from Marvel Ultimate Alliance 2
-Uses assigned number #118 (will clash with playable Radioactive Man, Korg and Mortal Kombat's Kano in mannequin).

MOVESET:
1. Burning Ashes: Scorcher generates forward flame trails from his suit's flamethrowers, dealing fire damage to enemies across a specific radius.
2. Intimidating Fireplace: Scorcher generates fireballs from his suit's flamethrowers which deal fire damage to successfully struck targets.
3. Volcanic Circle: Scorcher generates hot flames around his general area, dealing fire damage to any enemies that get too close.
4. (Debuff) Melting Temperatures: Scorcher uses his suit's flamethrowers to create heat so intense that enemy attacks reduce in overall effectiveness temporarily.
5. (Xtreme) Scorching Inferno: Scorcher generates a large blast of intense flame through his flamethrowers, dealing heavy fire damage to all on-screen enemies as they combust from the intense flame.

CREDITS:
Ceamonks890- Mod creation, HUD, loading screen, icons etc
Escanor610- Mannequin
jayglass- Converted Scorcher model from last-gen MUA2
n-Space- Original coding and animations for most powers

Download link: https://www.mediafire.com/file/tey40s7qykooxl0/Scorcher_%2528Spider-Man_villain%2529-_Ceamonks890.7z/file

April 27, 2024, 08:41PM #494 Last Edit: September 16, 2024, 10:52PM by Ceamonks890
MASACRE

STORY BIO
Originally a simple priest who believed dedication to his faith would help him feel a sense of fulfillment in his life, the unrevealed man who became the mercenary Masacre had his entire worldview turned upside down after listening to Deadpool's confessions for hours.

Deadpool leaving what he believed as an important impression on him, Masacre came to the conclusion that there was no good in the world and declared that morally bankrupt individuals deserved to be punished, renouncing his position as a priest.

Swearing that once he was done 'cleaning up' Mexico of crime, he would travel to the United States and join forces with his idol.

Eventually succeeding in what he considered his long-term goal, Masacre soon joined up with Deadpool upon founding the creatively named 'Mercs for Money'.

With Deadpool getting contacted by Captain America to assist in a vague matter of national security and promised payment if they succeeded, Masacre joined Deadpool and the other Mercs at Stark Tower, getting uncomfortably giddy about this next job...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-3 hex-edited skins, HUDs, loading screen, icons and sound file
-Uses assigned number #109 (will clash with playable Uatu the Watcher, Squirrel Girl and Martian Manhunter in mannequin).

MOVESET:
1. Machete Uppercut: Masacre slices an enemy upward with one of his machetes, dealing physical damage as they're knocked into the air.
2. Unhinged Slaughter: Masacre rapidly slashes enemies with his machetes, dealing bleed damage.
3. Devout Assassination: Masacre leaps towards the nearest enemy and stabs them with his machetes, dealing physical damage.
4. Warm Welcome: Masacre pulls out a shotgun, firing constantly while strafing around enemies, dealing physical damage to them (so long as button is held down).
5. Special Sauce: Masacre leaps into the air and throws several flammable spicy bottles at surrounding enemies, dealing fire damage.
6. (Boost) Merc for Money: Masacre gains increased damage and combat speed as he starts to become more serious at getting the job done.
7. (Boost) Holy Origins: Masacre throws a vial of holy water on the ground, temporarily providing additional cold damage to entire team's regular attacks.
8. (Xtreme) Bloody Finish: Masacre gets to work as he viciously slices surrounding enemies with his machetes, the game briefly going black to cover up his unholy actions as heavy physical damage is dealt to surrounding targets.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Escanor610- Custom Masacre Classic and custom Mercs for Money skins, converted Contest of Champions model, mannequin

Download link: https://www.mediafire.com/file/w2t3yq1x215l4i3/Masacre_%2528Deadpool_supporting_character%2529-_Ceamonks890.7z/file