Ceamonks890's Character Mods

Started by Ceamonks890, October 31, 2020, 05:24AM

Previous topic - Next topic
PABLO SIMON BOLIVAR

Originating from the Evil Dead side of the multiverse, Pablo Simon Bolivar was merely your run-of-the-mill guy that worked in retail at ValueStop in Michigan.
Idolizing the older Ash Williams (who casually bragged about his many adventures against the world-ending Deadites in his prime), Pablo soon found himself pulled into yet another Deadite invasion alongside his co-worker Kelly Maxwell after Ash accidentally unleashed the Deadites upon the world once more.

Gradually coming to terms with his shaman heritage and new status quo as a constantly fluctuating, unwilling host for the dangerous power of the Necronomicon while travelling across the USA, Pablo grew into his own as a Deadite hunter and fighter, frequently proving himself an invaluable ally to his friends through thick and thin.

Having just witnessed Ash unexpectedly sacrifice himself and fulfill his destiny as humanity's chosen one (having used a tank round with the Kandarian Dagger taped on to definitively kill the Kandarian Demon itself once and for all seemingly at the cost of his own life), Pablo would look towards Kelly and wonder what would happen now with the Deadites leaderless (Ash's daughter Brandy seemingly lost in grief over the death of her father).

Doing what they could to strengthen humanity against the Deadites still roaming free across Earth in the months to come, Pablo & Kelly would find themselves under attack by an especially formidable batch of Deadites that began to quickly overwhelm them in numbers.

Loyal soldiers being swiftly slaughtered left and right before their eyes, Pablo and Kelly found themselves the only ones left standing, dangerously close to falling off a steep cliff to their doom.

But just as all seemed lost (the 'Ghost Beaters' finding themselves forced back by the strength of an unexpected demonic projectile), the two screamed before suddenly falling through a random dimensional tear together to parts unknown.

Pablo soon waking up and quickly checking Kelly was alright as he helped her up to her feet, they could only look around in amazement at their new surroundings as the mysterious 'Sanctum' gave off a reassuring sense of calm which reminded Pablo of his long deceased uncle, El Brujo somehow.

Quickly drawn from his thoughts by Kelly alerting them to potential threats arriving (as a blue-colored demon which possessed traits more reminiscent of vampires, a black-colored demon with glowing green eyes wrapped in an impractically-sized red cape and a human male with an intimidating trident who had a hellish symbol seemingly embedded in his chest), suddenly appeared in the room by varying supernatural means.

Their guns drawn, Pablo & Kelly were ready for anything before a familiar voice from the shadows told them to relax, implying they'd do more harm to themselves than the demonic-powered good guys in the room with them.

'Wait...' Pablo stated outloud. 'Is that you El Jefe?'

'Sorry kid, but that doesn't ring a bell. Name's Ash, housewares.'

'Don't you know who we are?' Kelly questioned. 'We kicked all sorts of Deadite ass together... We thought you were dead.'

'Sweetie,' a visibly younger-looking Ash said casually, as he stepped out into full view. 'Do you know how many times I've been told that I'd die by the hands of evil? Its pretty much become a cliche in my line of work.'

'Oh god, this cannot be happening. Have we been sent back in time before we ever met Ash?' Pablo said to Kelly. 'What about Brandy? And what's with... Wait, is that Spider-Man waving at us?'

'You uh... might want to sit down,' Ash commented as he pointed to some nearby couches with his normal hand. 'It's a long and convoluted mess of a story. Anyone got any popcorn?'

FEATURES:
-2 powers, 2 boosts and an Xtreme
-4 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Ray Santiago's voice from the always online Evil Dead game
-Uses assigned number #89 (will clash with playable Skrull Deviant, Diamondback, the X-Men's M and the Prince of Persia in mannequin).

MOVESET:
1. Revolving Shot: Pablo pulls out a revolver and repeatedly fires away, dealing physical damage to struck targets.
2. My Own Boomstick: Pablo pulls out a grenade launcher, continuously firing away and dealing fire damage to struck targets (so long as button is held down).
3. (Boost) Infernal Camouflage: Channeling power from the amulet on his person, Pablo suddenly renders himself and his allies completely invisible to all evil threats temporarily.
4. (Boost) Shamanic Protection: Channeling power from the amulet on his person, Pablo generates formidable defensive enchantments upon himself and his teammates, causing projectiles to bounce off them while damaging all attackers who come into range.
5. (Xtreme) Legacy of El Brujo: Channeling power from the amulet passed onto him by his late shaman uncle, Pablo generates formidable magical energy that deals heavy special damage to surrounding enemies, with a 50% chance of instant kill!

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Escanor610- Converted Pablo skins from Evil Dead 2022 game
Hannah- Original ripping of Pablo models from Evil Dead 2022 game
tubularspacedude- Loopable police pistol animations for first power

Download link: https://www.mediafire.com/file/wg2te21il243i0x/Pablo_Simon_Bolivar_%2528Evil_Dead%2529-_Ceamonks890.7z/file

TYR

The eldest son of Odin and known as the God of War on Asgard, Tyr was renowned for his indomitable sense of courage in the face of many a battle.

But when the original Fenris Wolf began to pose a threat so great towards the gods of Asgard with its inability to remain bound in chains for long, dwarves from the realm of Nidavellir were hired and paid to build a magical ribbon named Gleipnir constructed from unexpected substances, which would reliably keep the foul beast trapped forever.

Attempting to trick the original Fenris Wolf into being tied up (under the guise of an innocent game), the wolf would immediately see through the ruse and decided to play one last cruel joke on the gods, only willingly accepting to be bound if one of the gods put a hand in its mouth, just to be sure Gleipnir lived up to the high expectations of dwarf craftsmanship.

Tyr recklessly taking on this task, his overconfidence would ultimately be his undoing as the Fenris Wolf would bite down and eat Tyr's left hand once it knew for sure it was trapped.

Becoming increasingly resentful as a myth revolving around his incident with the original Fenris Wolf known as 'Leavings of the Wolf' began to spread itself across the realms of Asgard, the birth of then newcomer Thor as Asgard's God of Thunder and eventual new main defender of Asgard, proved to be the last straw for Tyr.

Distancing himself from his home realm, Tyr often found himself an aimless drifter without a purpose across the Nine Realms (sometimes even attempting to rebel against the All-Father Odin himself out of jealousy towards Thor), Tyr's presence from then on began to be seen as a sign that conflict wasn't far behind.

Deciding to try and selfishly engage in another attack against Thor one day, Tyr would quickly learn that his younger brother was currently on Midgard and aiding the mortals against all sorts of beings with hearts and desires as cold as ice.

His attention was soon drawn to commotion nearby just outside the city gates (as hulkish brutes with strange devices on their heads rampaged through the city... with his foster brother, Loki, being the one behind this attack).

Joining Balder and Heimdall in the coming battle (willing to put personal family matters aside for the sake of Asgard), the formidable Asgardian warriors soon found themselves as outmatched against these creatures as the loyal guards formally posted at the gates had been, quickly captured and imprisoned by Loki, Enchantress, Executioner and their various other morally bankrupt allies from Midgard.

Much time would pass by as Tyr found himself suspended from a chain across boiling lava, constantly ridiculed and taunted by a 'Lizard' and a 'Scorpion', beginning to lose hope that he ever would be freed.

However, fate offered Tyr a second chance as he saw Thor and three costumed mortals forcing themselves into the room he was imprisoned in and facing off against the twisted villains, defeating them expertly before soon deactivating the trap and freeing him from his bounds.

Appreciative for the rescue and apologising to both Thor and the mortals who had saved him (having previously expressed open disdain for mortal beings who seemed weak and fearful before a god such as himself alongside holding an unhealthy grudge towards Thor for so long), Tyr commented that it was now mortals and his younger brother who were the ones rescuing Asgard from enslavement by the hands of the Masters of Evil.

Considering them courageous and worthy of his respect, Thor approached Tyr and reached out a hand to Tyr's right (shaking hands honorably with one another for the first time, definitively putting an end to their past grudges).

Planning to venture off and see what can be done to save Asgard, Tyr stated to the heroes before his magically-generated departure, to let him know when his help is required from them (willing to fight in battle and stop the plans this 'Masters of Evil' group were concocting), prepared to repay a great debt for what was done on this day...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor, immunity to radiation damage
-3 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Brian Sommer's voice for Tryndamere from League of Legends
-Uses assigned number #99 (will clash with Dark Phoenix, Carol Danvers' Captain Marvel & Mega Man X in mannequin).

REQUIRES:
-A mannequin

MOVESET:
1. Formidable Slices: Tyr briefly pulls out an Asgardian sword and performs several strikes with it, dealing physical damage.
2. Rumbling Slam: Tyr briefly pulls out an Asgardian mace and slams it hard into the ground, knocking struck foes to the ground as physical damage is dealt.
3. Pierced Gut: Tyr throws an Asgardian spear at a nearby target, dealing physical damage as they're knocked to the ground from the blow.
4. Bashing Projectile: Tyr pulls out an Asgardian shield and rushes forward, damaging any enemies in his way as physical damage is dealt.
5. Asgardian Will: Tyr performs a spinning attack with his soul blade, dealing special damage to struck targets.
6. (Boost) Thrill for Battle: Tyr increases his overall attack speed temporarily, in accordance with his excitement for the coming battle.
7. (Boost) God of War: Tyr's overall damage output is increased further while his general energy cost is reduced temporarily.
8. (Xtreme) Soul of a Warrior: Tyr uses his unique ability to manifest his soul where his left hand used to be, generating a potent blast of energy as he stabs the ground via his generated soul blade that deals heavy special damage to surrounding enemies.

CREDITS:
Ceamonks890- Mod creation & coding, HUD for Statue skin, loading screen, icons etc
Enchlore- Marvel Duel skin, HUD
Enigma- Custom MUA1-styled Tyr statue skin
Markloto- Reverse-engineered Psylocke Psi-Blade bolton for Tyr Soul Blade
Raven Software- MUA1 Tyr skin, HUD

Download link: https://www.mediafire.com/file/zk6nt0gb4pp0ufi/Tyr_%2528Marvel_Comics%2529-_Ceamonks890.7z/file

EDWIN JARVIS

You may be familiar with the artificial intelligence of Tony Stark's within the MCU called J.A.R.V.I.S.

But what about the loyal family butler who's name it takes after?

For Edwin Jarvis, he's been largely content watching the action from the sidelines as the Avengers go off on many adventures to stop the latest schemes of whatever masked evildoer seeks to take over the world and serve as effective moral support for any heroes who need it.

Not this time however, as this former Royal Air Force boxing champion has seen beings from all over coming together for a common goal on this vast adventure and feels in his gut, that the heroes may not be able to stop these vile rogues this time.

Taking matters into his own hands, Jarvis sneaks into high-level areas of Stark Tower, snatching a supply of stable Extremis that will help him to better withstand the types of hostile environments he'll be putting himself into, by fighting alongside his fellow Avengers.

The long deceased Crimson Cowl's prehensile cloak and his trusty military weaponry in hand, he sets off to join his allies-in-arms as a proactive member of the ever-growing SHIELD-assigned superhero task force against the Masters of Evil...

FEATURES:
-4 powers, 2 boosts and an Xtreme
-Ability of flight via the Crimson Cowl's cloak
-2 hex-edited skins, HUDs, loading screen, icons and sound/voice file using archived audio of Enn Reitel's voice from the TellTale Batman games
-Uses assigned number #154 (will clash with playable Clea and Kate Bishop)

REQUIRES:
-A mannequin

MOVESET:
1. Avenging Butler: Thanks to training in unarmed combat under Captain America, Jarvis grabs an enemy, breaks their arm and slams them into the ground, dealing physical damage.
2. Countermove: Jarvis pulls out a pistol and fires four shots, causing physical damage and knockback to struck foes.
3. Still Got It: Jarvis pulls out a sniper rifle and fires a powerful shot on a single opponent. 25% chance of instant KO. But if target is stunned, instant KO chances will increase to 50%.
4. Hard Knocks: Jarvis uses the Crimson Cowl's innate gadgets to teleport himself between foes, uppercutting them all in the jaw as physical damage is dealt.
5. (Boost) Quinjet Sensors: Jarvis receives data back from the Quinjet, revealing nearby foes on the map. Increases chances for critical hit damage.
6. (Boost) Extremis Virus: Jarvis willingly injects himself with some of the stable Extremis Tony Stark had in storage, gaining increased strength, defence and a healing factor for a time.
7. (Xtreme) Iron Cavalry: Jarvis activates a device given to him by Tony Stark on his wrist, triggering the remote-controlled unseen Iron Man suits to fire large repulsor beams from off-screen upon all unlucky foes on-screen, dealing energy damage.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Enchlore- Extra Jarvis Classic model
Raven Software- MUA1 Jarvis model & HUD

Download link: https://www.mediafire.com/file/h4lywb0g0b0w9ky/Edwin_Jarvis_%2528Ceamonks890%2529.7z/file

WEASEL

Commonly referred to as Weasel by his mutual contacts within his more shady line of work, the man known as Weasel was originally born as Jack Hammer.

One of Empire State University's most promising students in his heyday (alongside Peter Parker who was secretly the superhero known as Spider-Man), his life would unfortunately take a turn for the worst as he went on to become a weapons dealer and tech-guy for the mercenary Deadpool.

Often doing what he could to support his 'buddy' despite Deadpool's inherent emotional and mental instability consistently resulting in nasty physical injuries for him at some point, Weasel soon grew frustrated with Deadpool's shenanigans after a most recent incident involving him getting stabbed in the leg over a bag of cheesypuffs.

Recovering in the hospital for some time, Weasel eventually received a private call from the most unexpected of individuals... the Black Widow (or so it seemed from Weasel's perspective).

Promised a hefty sum of cash if he agreed to a job involving the theft of classified secrets held under lock and key by SHIELD during a global crisis involving a supervillain group known as the Masters of Evil (posing as an ally to the distracted superheroes), Weasel ultimately agreed and was explained in detail how the plan was going to go.

Ending the call with a sense of thrill that he hadn't felt in a very long time, Weasel set off for Stark Tower under recommendation from Wyatt Wingfoot, unaware that it was Yelena Belova posing as Natasha Romanoff in disguise who had hired him to do the job which would inevitably end with his arrest in due time.

Attempting to access a salvaged, suspicious laptop reportedly belonging to the Black Widow herself from the Helicarrier (according to the heroes who had hired him), Weasel gradually worked his magic on accessing the severely protected data over the course of several weeks via reliable passwords and clues provided by the heroes themselves while they were preoccupied with various missions.

Soon learning alongside everyone else in Valhalla of why Black Widow had seemed so suspicious to them since the Helicarrier incident which started their collective adventure (Weasel secretly not surprised at all of the revelation), he knew that if Doctor Doom went through with attaining the power of the Asgardian All-Father, Odin, and enact whatever mad scheme he had in mind, it meant no money earned from 'Black Widow' for covertly stealing SHIELD secrets behind the heroes' backs and of course, all life across the multiverse gone forever.

Deciding to tag along with the heroes to Niffleheim (reassuring everyone that he can look after himself just fine with further encouragement by Deadpool), Weasel prepared himself for arguably the greatest battle of his life...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Ability of teleportation
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Cam Clarke's voice from MUA1
-Uses assigned number #143 (will clash with Primal of the X-Men, Nico Minoru, Lex Luthor & Ruby Rose in mannequin).

REQUIRES:
-A mannequin

MOVESET:
1. Meet Your Doom: Using salvaged tech from destroyed Doombots on the Helicarrier, Weasel uses a hidden device on his person to perform an energy-enhanced punch, dealing physical damage to successfully struck threats.
2. Stark Contrast: Using stolen tech from Stark Tower, Weasel fires fast beams from hidden devices on his person at an enemy, dealing energy damage as they're knocked back from the blow.
3. Service with a Smile: Using stolen tech from Murderworld, Weasel remotely commands an off-screen group of Murder-Bots to blast away and fire rounds across the battlefield, dealing physical damage to all on-screen enemies.
4. Attractive Explosion: Using stolen tech from the Mandarin's Palace, Weasel throws a 'spider bot' on the ground, exploding after a few seconds as fire damage is dealt to surrounding enemies.
5. Badass Lasers: Using stolen tech from the Shi'ar Empire, Weasel fires a quick blast of energy at an unlucky target, dealing energy damage.
6. (Boost) AIM Scanner: Using salvaged tech from destroyed AIM Reaver bots on the Omega Base, Weasel is able to roughly reveal nearby enemy positions on the current map, increasing critical hit chances for entire team.
7. (Boost) Formidable Robotics: Using salvaged tech from destroyed Ultron sentries on the Helicarrier, Weasel activates hidden devices on his person, temporarily enhancing his overall damage output and attack speed.
8. (Xtreme) Global Attack: Weasel uses his expert hacking skills to cause all enemy satellites to fire lasers down at their own creators, dealing heavy energy damage.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Raven Software- Weasel model, HUD, voice files

Download link: https://www.mediafire.com/file/qm69w9q8p786hny/Weasel_%2528Deadpool_supporting_character%2529-Ceamonks890.7z/file

August 02, 2024, 10:09PM #529 Last Edit: August 07, 2024, 05:15AM by Ceamonks890
NIGHTHAWK

The son of wealthy parents, Kyle Richmond had a father named Arthur who barely devoted any time to him and his mother, Penelope, being the primary caregiver.

But when his mother tragically died as a result of an accident while he was still a young child and his father remaining cold and distant despite everything, Kyle was left in the care of a governess who placed him in a private school when he came of age.

Growing up into a troubled adult who became arrogant and cocky due to his family's limitless wealth and influence, Kyle frequently pushed his luck at getting into trouble and eventually attempted to join the military in one of his few times at genuine interest (ultimately rejected due to Kyle developing a risky heart murmur).

Becoming obsessed with training his body to its physical peak in an attempt to cure his heart murmur as his father died in a plane crash and left Kyle the sole heir to his family fortune, Kyle would fail time and time again to create a more stable social life.

Watched with great interest by one of the Universe Elders of Earth-7150 (after creating a contest which pitted the primary heroes and villains of Earth-712 against each other which had a heroic variant of Kyle among the ranks), the being known as the Grandmaster became inspired to create their own evil version of the Squadron Supreme on his primary universe (instilling an idea subconsciously in the mind of Earth-7150's version of Kyle Richmond).

Creating a special serum out of nowhere which increased his natural human capabilities significantly (reaching an even higher level at night), Kyle used his wealth to forge and create the masked identity of Nighthawk.

Initially fulfilling the villain role alongside the other chosen individuals embodied with incredible abilities by the Grandmaster as the Squadron Supreme, Nighthawk committed all sorts of crimes but found himself consistently outsmarted or overpowered by many resident heroes of Earth-7150.

However, a major change in morals gradually started to happen for Nighthawk over time, until a mad plot involving the melting of the Earth's polar ice caps in order to make it more habitable for the species of the alien Nebulon, proved to be the last straw for Nighthawk.

Attempting to contact the Avengers but discovering they were unavailable, Nighthawk attempted to seek the aid of the Defenders superhero team instead.
In spite of understandable distrust from the members who were present on the Defenders, they would ultimately hear Nighthawk out and assisted in bringing down Nebulon and Nighthawk's former teammates in the Squadron Sinister down, saving the world from global genocide.

Proceeding to act more heroic from than on (never again falling back to villainy), Nighthawk helped many heroes within the community against all sorts of threats while putting the extra effort into cleaning up Richmond Enterprises of corruption, better managing the company despite initially struggling to get to grips with the business, previously having no interest in managing his own company.

Contacted by Nick Fury of SHIELD in regards to a threat which required as many heroes on deck as possible (from the privacy of his office at Richmond Enterprises), Kyle agreed to aid against Doctor Doom and the Masters of Evil.

Packing his Nighthawk costume in a business suitcase as a covert car came to pick him up (Kyle covering his bases by saying to his receptionist that a vacation was in order and to leave a trustworthy colleague in charge of Richmond Enterprises while he was away), Kyle privately looked forward to being out of the corporate boardroom and facing off against all sorts of supervillains, the limo heading off for Stark Tower's covert parking lot...

FEATURES:
-3 powers, 2 boosts and an Xtreme
-Abilities of might and flight
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Diedrich Bader's voice for Batman from the Brave and the Bold cartoon tie-in game on Wii
-Uses assigned number #121 (will clash with playable Atlantean Champion, Omega Sentinel, Darren Cross and Taki in mannequin).

MOVESET:
1. Richmond Unleashed: Kyle slices at enemies with his talons, dealing physical damage to successfully struck threats.
2. Talon Knockout: Kyle spins around and slashes nearby foes with the talons on his costume's gloves multiple times, dealing physical damage to surrounding threats.
3. Agile Pummel: Kyle punches and kicks enemies surrounding him, dealing physical damage.
4. (Boost) Costume Instruments: Kyle uses tech within his cowl to reveal nearby enemy positions reliably on the map while boosting overall defence temporarily.
5. (Boost) Night Endorphins: As a side-effect of the alchemical potion he originally took before becoming Nighthawk, Kyle's overall damage and evasion is increased and energy cost decreased as the moon shines across the planet temporarily.
6. (Xtreme) Redemption Arc: Kyle moves between enemies quickly, striking them with the titanium-laced talons on his costume's gloves while careful to not fatally wound them, dealing heavy physical damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Enigma- Ripped audio from Batman: The Brave and the Bold tie-in game on Wii
Mynexus92- Mannequin
thetommyboy2002- Custom Nighthawk Classic skin

Download link: https://www.mediafire.com/file/03ucuj90jcz1an2/Nighthawk_%2528Marvel_Comics%2529-_Ceamonks890.7z/file

Whahaha, a weasel mod. Creative stuff :)
My Release topic : http://marvelmods.com/forum/index.php/topic,8934.0.html

Newest Release : Raven

Between the Defenders and the Squadron Supreme, we've really needed Nighthawk. Great work as always.

THE DARK PRINCE

Originating from the Prince of Persia side of the multiverse, the Dark Prince as a entity was a pretty regular occurrence across many realities.

For this particular interpretation of the Dark Prince however, they would be created as a nasty side-effect of the dangerous 'Sands of Time' being unleashed upon the world for a second time with the cruel killing of the Prince's recent lover and former Empress of Time, Kaileena, by a power-hungry, invading Vizier (the Sands corrupting everything it touched, including the eponymous Prince of Persia himself to some degree this time around).

Represented within the Prince's very being as both a disembodied voice in his mind and physically by corrupting his body at random points in the Prince's journey to set things right (who by this point in the timeline had been on many adventures and had grown into a well-meaning but still inherently selfish veteran), the Dark Prince initially tried to pass itself off as having nothing but noble intentions, offering the Prince tips with an often smug sense of sarcasm.

But despite being able to physically corrupt the Prince's body at will in order to increase his inherent strength for particularly difficult battles and be able to traverse much more easily across Babylon's vast city streets and underground temples (with the 'Daggertail' chain attached painfully to their right arm as a formidable tool), the heroic Prince's sense of self still remained in control physically, much to the darker persona's inherent frustration as convenient pools of water proved to be all the Prince needed to return to normal and undo the worst of the Sands corruption for a time.

Deciding to bide its time and wait for the proper opportunity to strike instead (as the Prince's perspective and priorities gradually diverted away from its own personal desire to kill the Vizier as quickly as possible and focus more on assisting his former lover from another life, the Indian princess Farah, at taking back control of Babylon from the Vizier's supernatural enemy forces), the Dark Prince would ultimately strike at the Prince from within after he killed the supernaturally-enhanced Vizier and pulled him into their shared mindscape.

And while the events of the Two Thrones would play out with the Prince learning to grow above his inherent insecurities and walked away from fighting his inner darkness forever, that would not be the case for this variant of the Dark Prince.

Transforming the Prince's physical body after he found himself falling into the very deep depths of an abandoned well and narrowly saving him from certain death (after a surprise attack by the Vizier), the Prince would discover to his horror that there was no water down here and soon ran out of corrupted creatures to drain their Sands of Time essence to preserve his inherent control over the physical body, collapsing far too weak to fight on.

The Dark Prince playing its hand and pulling the true Prince's sense of self into their shared mindscape and imprisoning him so deep that he would never be able to escape or bother him again, the Dark Prince laughed maliciously as he woke up in complete control of the Prince's body at last.

No longer having to worry about human weakness, the Dark Prince made his way out of the well and climbed the Tower of Babel, slaying the Vizier with the Dagger of Time, absorbing the reformed essence of Kaileena and gradually corrupting all of humanity for a new era under his rule.

Now both immortal and all-powerful, the Dark Prince sat upon his new throne in grim satisfaction, knowing that all threats to his will were dead and gone.

Unfortunately, this carefully planned global takeover was not to last as mysterious dimensional tears started appearing all across Persia.

Deciding to investigate one of these anomalies and not desiring to have his control be lost irreversibly, the Dark Prince charged forward and knew no more, as the tear sealed up behind him.

Finding himself in a palace environment which evoked unfamiliar cultural sensibilities that fascinated the Dark Prince but possessed familiar traps he'd come to expect, his attention would be drawn by sentient statues who demanded to know where he had come from and what he was doing here in the Mandarin's Palace.

Merely smirking, the Dark Prince stretched out his Daggertail chain and lashed out, preparing to slash these noticeably fragile statues into pieces...

FEATURES:
-3 powers, 4 boosts and an Xtreme
-Ability of Sand Recall (50% chance of resurrection)
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Rick Miller's voice from Prince of Persia: The Two Thrones
-Uses assigned number #32 (will clash with Phil Coulson, The Shroud, Zealot Minion, Barry Allen Flash and Gredin in mannequin).

NEEDS:
-His official model from the Two Thrones converted (Using Sandwraith skin from Prince of Persia: Warrior Within as a placeholder in the meantime).
-A mannequin (preferably after the Dark Prince has gotten an official model).

MOVESET:
1. Sadistic Blast: Utilising a trick he learned from defeating the Vizier in his divergent timeline, the Dark Prince generates a projectile of energy at an unlucky target, dealing special damage.
2. Monstrous Chains: The Dark Prince uses his Daggertail chain to fling an unlucky enemy into the air, dealing physical damage. Charge attack to increase the distance an enemy will sour.
3. Oblivion Tornado: The Dark Prince spins his Daggertail chain around, dealing radial damage to surrounding enemies. Charge attack to knock enemies into the air!
4. (Debuff) All That is Yours...: The Dark Prince taunts maliciously, causing nearby enemies to run away in fear.
5. (Boost) Eye of the Storm: The Dark Prince uses the Sands of Time to slow down everything around him, allowing him to easily react to events more quickly with relative ease.
6. (Boost) Sand Duplicates: In reference to the final boss fight from The Two Thrones, the Dark Prince uses the Sands of Time to generate a durable doppelganger of his own to assist in combat temporarily.
7. (Boost) Destructive Desires: In reference to the early Kindred Blades prototype for The Two Thrones, the Dark Prince inexplicably generates flames around him, dealing fire damage to any threats which get too close.
8. (Xtreme) Persian Takeover: Inspired by the early Kindred Blades prototype for The Two Thrones, the Dark Prince briefly floats above the ground and unleashes a radial blast of fire, dealing heavy fire damage to surrounding enemies.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc

Download link: https://www.mediafire.com/file/lxz685pdw4gihsa/Dark_Prince_%2528Prince_of_Persia%2529-_Ceamonks890.7z/file

CARLOS OLIVEIRA

Originally a hired gun by the twisted Umbrella corporation in the Resident Evil universe during the infamous Raccoon City incident of 1998, Carlos Oliveira's life was a constant struggle for survival from a young age.

Born in 1977 within South America as the fifth of ultimately seven brothers in his family, Carlos was frequently surrounded by gang violence and learned how to use weapons useful for committing robberies and keeping himself alive in a consistently volatile nation.

But after getting captured by local law enforcement and eventually recruited into an unknown Communist group during his teens, Carlos became further trained in guerrilla techniques, growing through the ranks over the next decade till he became a dedicated and experienced guerrilla leader in his own right, swiftly drawing the attention of the Umbrella Corporation who hired him for their own biohazard countermeasure services sometime in the early 1990s.

However, on 28th September 1998, Carlos's outlook would change forever during a routine rescue mission that escalated to a complete undead outbreak upon the city as a result of the T-Virus strain leaking and spreading across the entire town, soon meeting STARS operative Jill Valentine who was on the run from one of Umbrella's successful experiments, the Bio-Organic Weapon known as the 'Nemesis' (engineered with the sole objective of wiping out all surviving STARS operatives and tying up loose ends).

The two forming an initially shaky alliance, Carlos assisted Jill at different points (even selflessly putting his own life on the line for Jill after she became infected by the Nemesis Tyrant and left seemingly for dead and comatose by the monster, protecting her for several days).

Determined to not let Jill die or become zombified, Carlos took a chance and rushed to the remains of the Raccoon City Hospital in search of a stable vaccine (discovering to his horror that Umbrella were covertly disposing of the surviving UBCS mercs as well).

Enraged at being played for a fool, Carlos finally managed to find a stable vaccine sample and escaped just before the hospital was destroyed by an activated bomb, successfully applying the vaccine to Jill upon returning to the town's clock tower and curing her of the Nemesis's infection.

Working together to defeat the Nemesis once and for all (after receiving broadcasts which warned of a missile strike upon Raccoon City by order of the US President to prevent the zombie threat from reaching beyond the borders of Raccoon City), Carlos & Jill were saved by a colleague of Jill's known as Barry Burton, who picked them up by helicopter just as the missile strike was enacted and Raccoon City was no more.

Having a drink at a low profile hotel bar with Jill as they processed everything that had happened the past few days, Carlos would part ways with Jill and escape the United States through Mexico and returned to South America, knowing he still had a target on his head from Umbrella.

Hating his current circumstances, Carlos let out a grunt of frustration from his hideout (hating Umbrella for taking away his independence and forcing him to disguise himself whenever he had to venture out for supplies, always on alert for any of Umbrella's remaining undercover assassins).

Awakening from a PTSD-induced nightmare one night involving zombies, Carlos's attention would be drawn to a mysteriously stable dimensional tear which had manifested within his room.

Getting closer to it, Carlos was exposed to all sorts of distinct images where unfamiliar people in colorful costumes and friendly-looking humanoid creatures appeared before his eyes, doing a variety of actions.

Noticing a familiar face with a visibly older-looking Jill Valentine among them, Carlos pondered why this supernatural anomaly was happening to him, carefully reaching one of his arms in to ensure it was safe.

Silently relieved to not have his arm torn off and figuring anything was better than staying hidden from Umbrella any longer, Carlos got properly dressed in salvaged gear and equipped as much weapons and ammo as he could, taking a deep breath before stepping through and knowing no more...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Vince Corazza's voice from Resident Evil 3 1999
-Uses assigned number #23 (will clash with playable Corsair, X-23, Guillotine and Deadshot in mannequin).

NEEDS:
-An official model (Using Chris Redfield as a placeholder in the meantime).
-A mannequin (preferably after Carlos has received an official model).

MOVESET:
1. Reactive Counter: Carlos grabs an unlucky enemy and slams them to the ground, breaking their arm as physical damage is dealt.
2. Brutal Assault: Carlos pulls out an assault rifle and fires away at enemies, dealing physical damage over time (so long as button is held down). Can move around and strafe while this power is active!
3. Competitive Shots: Carlos pulls out a custom-made pistol and fires several quick shots at an unlucky target, dealing physical damage.
4. Burning Remnants: Carlos throws a grenade laced with acid, dealing burning damage to struck threats for a time.
5. Freeze Rounds: Carlos pulls out a grenade launcher, firing freeze rounds that deal cold damage to successfully struck targets, with a chance to freeze them solid!
6. (Debuff) Cocky Merc: Keeping up a confident perception in spite of feeling way out of his depth, Carlos taunts nearby enemies, infuriating them into attacking him as overall enemy defence is reduced.
7. (Boost) Guerrilla Veteran: Carlos's overall evasion and critical hot chances are increased temporarily, as his natural fight or flight instinct kicks in.
8. (Xtreme) Biohazard Countermeasures: Carlos pulls out a custom pistol and combat rifle, blasting away and dealing heavy physical damage to surrounding enemies.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc

Download link: https://www.mediafire.com/file/i7p3tnr9ixkm689/Carlos_Oliveira_%2528Resident_Evil%2529-_Ceamonks890.7z/file

STEVE BURNSIDE

The teenage son of an unnamed employee of Umbrella, Steve would be sent to Rockfort Island in late 1998 alongside his father, as a consequence of the latter betraying the trust of Umbrella's higher-ups and selling its corporate secrets at auction to interested competitors.

Imprisoned for some time (as Steve's mother would be murdered by Umbrella to tie up loose ends and becoming separated shortly afterward from his father as a new zombie outbreak was unleashed upon the prison during their attempt at escape), Steve did what he could to survive against the undead hordes.

Meeting Claire Redfield under the misguided presumption of her being another zombie (her quick thinking to counter his tactics revealing her to be among the living), Steve took a chance and met Claire face to face.
Forging a mutual alliance in order to escape and get off the island, Steve would assist and later accompany Claire as they fought off the many attempts made by the insane Ashford siblings to kill them, slowly beginning to form a romantic attraction towards Claire.

Unfortunately, this concern for Claire often came out in the worst ways with immature outbursts of rage, causing the two to become separated several times during their time on Rockfort Island.

Tragically forced to kill his father to save Claire (as he had been discovered to be infected and turned into a zombie long before), Steve would come to terms with what he did and explained to Claire how he came to be on Rockfort Island (remaining by Claire's side from then on as they escaped in a plane after the island's self-destruct system was activated by Alfred Ashford).

Unwillingly flown off to an Umbrella facility in Antarctica due to Alfred remotely activating the autopilot, the plane would crash land directly into the facility as Steve & Claire fought off Alfred and his uncovered father, Alexander for the final time, successfully killing them at long last.

But as they escaped the facility in a truck, Alfred Ashford would in his dying moments, wake his sister Alexia from suspended animation (causing her to destroy the escaping truck with her T-Veronica virus mutations and newly capture the two survivors in revenge for her sibling's death), Steve was unwillingly injected with a strain of the T-Veronica virus and mutated into a mindless, green-colored beast.

Using a giant axe to initially attempt to kill Claire as the mindless Burnside beast, Steve's consciousness would manage to break through and fight off the effects of the virus enough to save Claire from one of Alexia's mutated tentacles at the cost of his own life (reverting to normal as he died before Claire and her brother, Chris Redfield, being openly grateful to have met Claire and expressing his love for her).

And while this is traditionally the end of Steve Burnside's story in the Resident Evil universe (Albert Wesker using T-Veronica samples from his corpse for his own ends), Steve would find himself suddenly alive in what seemed like New York City as a result of unknowing multiversal instability by the seemingly predestined future actions of supervillain Doctor Doom... except there were red-robed ninjas attacking innocent civilians on the ground below from what he saw above and a variety of costumed individuals with superpowers, soldiers, humanoid creatures and sentient animals fighting back to protect the innocence).

Looking down at his hands and visibly horrified to see one of them as insect-like pincers and the other as a giant green hand, Steve wondered how he was still alive and in this disgusting form while still retaining his humanity and consciousness.

Concentrating hard in the hopes of being able to revert back to normal physically again, Steve discovered he could now revert back and forth at will.

Witnessing a visibly older Claire Redfield among the heroic forces on the streets below (but suspecting he was likely living once more on borrowed time), Steve decided to make use of these undesired abilities and attempt to do some good, transforming into his beast form anew and picking up the giant axe which had made the dimensional trip with him through his right hand, leaping down to the streets below and assist in any way he could...

DISCLAIMER: This mod uses many uncensored swear words in many of their voice clips. If you're someone who takes offense to the use of such language, than please don't download this mod.

FEATURES:
-5 powers, 2 boosts and 2 Xtremes
-2 hex-edited skins, HUD, loading screen, icons and voice/sound file using archived audio of Sam Riegel's voice from Resident Evil: The Darkside Chronicles
-Uses assigned number #61 (will clash with Lizard, Miss America, Sam Alexander Nova, Kurtis Trent and Mortal Kombat's Kai in mannequin).

NEEDS:
-Conversions of his official normal and mutated forms from Resident Evil: The Darkside Chronicles (Using Wally West Flash Civilian skin and Devil Hulk skin as placeholders in the meantime).
-A mannequin (preferably after Steve's received official models).

MOVESET:
1. Hotheaded Kick: Steve runs forward and performs a leaping kick, knocking struck enemies back as physical damage is dealt.
2. Gold Lugers: In reference to the Battle Game mode of Code Veronica, Steve pulls out two golden guns and fires away at enemies with impressive firing rates (dealing physical damage to enemies over time, so long as button is held down).
3. Linear Launcher: Pulling out this incredibly powerful weapon exclusive to Code Veronica's Battle Game Mode, Steve pulls out a Umbrella-developed plasma launcher, firing lightning ball-like projectiles which bounce off walls and deal electric damage to all on-screen enemies.
4. (Mutated form exclusive power) Monster Spin: Mutated Steve slashes at enemies with his large axe, performing a quick spin attack as physical damage is dealt.
5. (Mutated form exclusive power) Monstrous Slam: Mutated Steve meticulously slams his axe into the ground, dealing radial damage to unlucky threats as he pulls the axe back out of the ground.
6. (Boost) Family Ties: Looking to a photo of himself and his late parents (recalling memories of better times), Steve's overall energy cost is reduced while his evasion and combat speed increases temporarily.
7. (Boost) Veronica Scars: Transforming into his beast form unwillingly granted to him by the deceased Alexia Ashford's injection of the T-Veronica virus, Steve gains increased strength, defence, a more potent healing factor and access to new combat attacks and powers temporarily.
8. (Default Xtreme) Knight in Shining Armor: Steve pulls out two SMGs and leaps into the air, raining down a barrage of bullets before finishing off surviving stragglers with a 360 spin, dealing heavy physical damage.
9. (Mutated form Xtreme) Unstoppable Monster: Mutated Steve leaps into the air and slams the ground hard with his giant axe, dealing heavy physical damage to surrounding enemies.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc

Download link: https://www.mediafire.com/file/iywz72p81dt08wc/Steve_Burnside_%2528Resident_Evil%2529-_Ceamonks890.7z/file

August 27, 2024, 07:54AM #535 Last Edit: August 27, 2024, 08:08PM by Ceamonks890
FARAH

A reliable supporting character to the Prince of Persia during the events of the greatly beloved Sands of Time video game, Farah was the daughter of the Maharajah of India within her original universe.

Her life ruined due to the royal Vizier betraying India to the invading Persian army, she witnessed a treasured hourglass and dagger be taken from the royal vault before she was discovered by King Shahraman's men herself, forcibly made into a slave alongside other captured Indian women as she was brought to the Palace of Azad.

Unfortunately, matters would only proceed to get worse as Farah witnessed the traitorous Vizier trick Shahraman's son into opening the hourglass with the dagger utilised as its makeshift key (unleashing the unspeakable horrors of the Sands of Time upon the land, with her, the Prince and the Vizier the only ones spared a fate worse than death as everyone and everything once among the living became corrupted, mindless monsters under the control of the Vizier).

Ultimately forced to partner up with the Prince and attempt to set things right, the two reluctant heroes would traverse all across the palace of Azad and reach the Tower of Dawn, where the Vizier had newly housed the Hourglass (the only thing left that could resolve all their problems in one masterful stroke).

But complications would arise as Farah and the Prince gradually began to express romantic feelings for one another, resulting in their initial attempt to undo everything the Vizier had done, as a failure and a major strain in trust developed as they barely escaped with their lives while still having the Dagger of Time in their possession.

Deciding to recklessly take matters into her own hands, Farah snatched the Prince's sword and the dagger, attempting to set things right herself while unknowingly leaving the Prince to wallow in magic-induced hallucinations for an unspecified amount of time.

The Prince soon spotting Farah climbing up the Tower of Dawn after awakening from his 'dream' (Farah barely hearing him shout warnings about not overusing the Sands of Time reserves contained in the dagger), he would arrive too late to save Farah from sand monsters as she paid a terrible price, in her attempts to stop the Vizier's deranged plans for world domination.

Guilt-ridden over the part he had to play in her death, the Prince made a selfless sacrifice (stabbing the dagger into the hourglass as previously instructed by Farah), this time succeeding in undoing the Vizier's plans as time reset back to just before the Persian army invaded India in the first place (The Prince tragically being the only one to retain his memories from the now deleted, dark timeline as all of Farah's experiences with him were wiped along with the universal time reset).

Unknowingly retold the events of the deleted darker timeline by the Prince himself (who had snuck into her royal living chambers under the cover of night), Farah unfortunately dismissed the Prince's story as merely a fairytale despite the Prince proving himself right in outing India's royal Vizier as a traitor.

As the Prince handed back the dagger of time which had inexplicably remained on his person in spite of the grand rewind to Farah and instruct her guards to protect it well, he would take his leave and sled down a tree to return to the Persian army camp, saying to Farah that his name was Kakolookiyam.

Subtly realizing that the Prince had been telling the truth (knowing full well that only she knew the true significance of the word Kakolookiyam), she sat on her bed and pondered what to do about the significance of these events.

However, fate has a way of meddling with even the most definitive timelines as Farah bore witness to horrifying dimensional tears spreading out across the land.

Quickly attaching the dagger to her person carefully and pulling out her training bow and quiver filled with arrows from her cupboard (as she changed into more combat-ready attire in a worse case scenario), Farah was drawn to a much less violent but stable dimensional tear which had spawned upon her balcony.

Fascinated by the 'images' which were displayed and the mysterious Persian Prince's story still fresh in her mind, Farah reached out a hand to try and touch the tear (being able to pull her arm in and out with no harm).

Curious to go off on her own fantastical adventure, Farah cautiously walked through the tear to a far more advanced universe as it sealed behind her, unable to hear the royal guards warning her to come back in its final opened moments.

Looking around in awe at how much of a marvel this unfamiliar land was (seemingly fit for the gods themselves), she would hear a shocked masculine voice behind her.

To her surprise, it seemed to be the Persian Prince from before, only he looked noticeably older, thoroughly armored and much more visibly scarred than the last time she had seen him moments before from her perspective.

Confronting the Prince and asking if he was the man she remembered, he would attempt to answer Farah's question before their chatter would be interrupted by a questionably dressed woman that the Prince seemed to already be familiar with, asking for some assistance against maliciously dressed bandits brandishing swords of their own while a giant demonic, black-coloured monster picked up and brutally slammed an unfortunate enemy into the ground hard with impressive levels of strength.

Farah and the Prince agreeing to continuing this conversation later, they prepared themselves for battle to decide the fate of many on these advanced city streets...

FEATURES:
-1 power, 4 boosts and an Xtreme
-Abilities of leadership and Sand Recall (has a 50% chance of resurrection upon death, depending on the Sands of Time stored in the dagger of time)
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Joanna Wasick's voice from the original 2003 game release of Prince of Persia: The Sands of Time
-Uses assigned number #35 (will clash with playable Destroyer Armor, Spider-Man 2099, Puppet Master and Superman in mannequin).

NEEDS:
-A mannequin

MOVESET:
1. Barrage of Time: Farah uses the Sands of Time contained within the dagger to visibly speed up how quickly she fires her arrows, repeatedly dealing physical damage to struck targets (so long as button is held down).
2. (Special) Frozen Restraint: Farah stabs an unlucky enemy with the Dagger of Time, chronologically freezing the enemy in place temporarily and rendering them open to attacks.
3. (Boost) Formidable Archer: Farah's overall damage output is increased temporarily.
4. (Debuff) Agile Strike: Farah uses her natural agility to quickly strike an enemy's pressure point, stunning them briefly.
5. (Boost) Delayed Fall: Farah uses the Sands of Time to slow down everything around her, allowing her to react to events much more quickly.
6. (Xtreme) Hasteful Death: Farah uses the Sands of Time contained within the dagger to visibly speed herself up, firing a ton of arrows at an impressive pace, dealing heavy physical damage to surrounding targets.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Miles838- Converted Farah Sands of Time Classic skin

Download link: https://www.mediafire.com/file/d8kk9xne97pq20r/Farah_%2528Prince_of_Persia%2529-_Ceamonks890.7z/file

SEPHIROTH

Arguably the most iconic villain in the Final Fantasy franchise, Sephiroth was the main antagonist of Final Fantasy 7.

Originally a more heroic figure and one of the greatest success stories of his world within the SOLDIER program of Shinra, disaster would inevitably strike when Sephiroth eventually learned of his true origins as nothing more than a lab experiment constructed from that of extracted alien cells within the extraterrestrial being known as Jenova.

Enraged, Sephiroth lost himself in madness as he destroyed the town of Nibelheim and either killed or gravely injured many innocent people, before the pure-hearted Cloud Strife caught him off-guard and stabbed him with the Buster Sword, the weapon originally wielded by his ally-in-arms, Zack Fair.

Sephiroth's dying body flung into the lifestream of the planet Gaia itself by Cloud (before he collapsed from his own endured injuries), Sephiroth's spirit would somehow survive and travel across the lifestream for several years before he gained enough familiarity with the Jenova cells in his system to recreate his physical form and be seemingly reborn in the realm of the living once more.

Enacting his deranged plan as the misguided chosen one and rule the promised land left behind as its ruler after the predestined fall of a huge meteor upon Gaia, Sephiroth manipulated affairs behind the scenes to the confusion of the amnesia-stricken Cloud and his friends as they travelled across the world to try and stop him.

Frequently outsmarting them at every turn (using his mysterious new supernatural connection to Cloud in order to gain further power), he would seemingly be stopped definitively by the rebellious group and vanquished from Gaia once again (as his physically cocooned form could no longer maintain the strength required to maintain durable spiritual projections capable of dealing as much harm to living beings as his slowly regenerating physical body could have).

However, Sephiroth has presumably died before and while he would never again return to Gaia as in the original expanded universe timeline for FF7, Sephiroth instead found himself reborn and alive in an entirely different universe known as Earth-7150, where beings with superpowers were much more commonplace.

Looking around the unfamiliar but somehow more primitive city streets he newly found himself in, Sephiroth's attention would be drawn by shouting red ninjas who demanded he become their next vessel to house a great beast or die.

Amused at the thought but seeing the ranks of 'The Hand' as too childishly naive for his ambitions, Sephiroth simply smirked as he drew his very long Masamune sword and prepared to do a visibly instant lunge attack, brutally slicing the Hand ninjas in half before cleaning and holstering his sword anew, keen to learn all that he could about this strange new world...

DISCLAIMER: This mod uses one minute worth of music originally composed by Nobuo Uematsu. I take no credit for the use of it.
Also due to the lack of left-handed sword animations in MUA, Sephiroth attacks with his right hand instead.

FEATURES:
-6 powers, 1 boost and an Xtreme
-Abilities of might, flight and leadership
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of George Newburn's voice from various Final Fantasy games
-Uses assigned number #63 (will clash with playable Namor, Stryfe, Deathpool, ED-209 and Lara Croft Doppelganger in mannequin).

BLOCK COMBO (Theme Music): Press BLOCK + Jump to play Sephiroth's iconic theme song from Final Fantasy 7, One Winged Angel, for a full minute.

MOVESET:
1. Shadow Flare: Sephiroth generates orbs of darkness which float around him and home in on nearby enemies, dealing special damage to struck targets.
2. Heaven's Light: Sephiroth performs an aerial spin attack with his Masamune sword, dealing physical damage to struck targets.
3. Firaga Wall: Sephiroth summons large pillars of glowing fire which can suck matter in, dealing fire damage as struck enemies are struck by the blast.
4. Trembling Earth: Sephiroth performs a powerful four-hit combo with his Masamune sword, dealing physical damage to successfully struck threats.
5. Meteor: Sephiroth uses one of his most powerful attacks, calling down a barrage of meteors which deal fire damage to all on-screen targets.
6. Hell's Gate: Sephiroth leaps into the air before stabbing the ground with the Masmune sword, dealing radial damage to surrounding enemies.
7. (Debuff) Heartless Angel: Sephiroth casts a very formidable spell, enemies instinctively running away in fear of him as their overall defense is reduced by the spell.
8. (Xtreme) Supernova: Sephiroth unleashes his Limit Break, generating a powerful blast of destructive energy which deals heavy special damage to all on-screen enemies. Surviving enemies will be left stunned temporarily.

CREDITS:
Ceamonks890- Mod creation, loading screen, icons etc
nuhverah- Sephiroth model, HUD, mannequin, Masamune sword bolton

Download link: https://www.mediafire.com/file/26l183y2wv8vwbz/Sephiroth_%2528Final_Fantasy%2529-_Ceamonks890.7z/file