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Ceamonks890's Character Mods

Started by Ceamonks890, October 31, 2020, 05:24AM

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August 21, 2024, 04:10AM #525 Last Edit: September 17, 2024, 12:07AM by Ceamonks890
STEVE BURNSIDE

STORY BIO
The teenage son of an unnamed employee of Umbrella, Steve would be sent to Rockfort Island in late 1998 alongside his father, as a consequence of the latter betraying the trust of Umbrella's higher-ups and selling its corporate secrets at auction to interested competitors.

Imprisoned for some time (as Steve's mother would be murdered by Umbrella to tie up loose ends and becoming separated shortly afterward from his father as a new zombie outbreak was unleashed upon the prison during their attempt at escape), Steve did what he could to survive against the undead hordes.

Meeting Claire Redfield under the misguided presumption of her being another zombie (her quick thinking to counter his tactics revealing her to be among the living), Steve took a chance and met Claire face to face.
Forging a mutual alliance in order to escape and get off the island, Steve would assist and later accompany Claire as they fought off the many attempts made by the insane Ashford siblings to kill them, slowly beginning to form a romantic attraction towards Claire.

Unfortunately, this concern for Claire often came out in the worst ways with immature outbursts of rage, causing the two to become separated several times during their time on Rockfort Island.

Tragically forced to kill his father to save Claire (as he had been discovered to be infected and turned into a zombie long before), Steve would come to terms with what he did and explained to Claire how he came to be on Rockfort Island (remaining by Claire's side from then on as they escaped in a plane after the island's self-destruct system was activated by Alfred Ashford).

Unwillingly flown off to an Umbrella facility in Antarctica due to Alfred remotely activating the autopilot, the plane would crash land directly into the facility as Steve & Claire fought off Alfred and his uncovered father, Alexander for the final time, successfully killing them at long last.

But as they escaped the facility in a truck, Alfred Ashford would in his dying moments, wake his sister Alexia from suspended animation (causing her to destroy the escaping truck with her T-Veronica virus mutations and newly capture the two survivors in revenge for her sibling's death), Steve was unwillingly injected with a strain of the T-Veronica virus and mutated into a mindless, green-colored beast.

Using a giant axe to initially attempt to kill Claire as the mindless Burnside beast, Steve's consciousness would manage to break through and fight off the effects of the virus enough to save Claire from one of Alexia's mutated tentacles at the cost of his own life (reverting to normal as he died before Claire and her brother, Chris Redfield, being openly grateful to have met Claire and expressing his love for her).

And while this is traditionally the end of Steve Burnside's story in the Resident Evil universe (Albert Wesker using T-Veronica samples from his corpse for his own ends), Steve would find himself suddenly alive in what seemed like New York City as a result of unknowing multiversal instability by the seemingly predestined future actions of supervillain Doctor Doom... except there were red-robed ninjas attacking innocent civilians on the ground below from what he saw above and a variety of costumed individuals with superpowers, soldiers, humanoid creatures and sentient animals fighting back to protect the innocence).

Looking down at his hands and visibly horrified to see one of them as insect-like pincers and the other as a giant green hand, Steve wondered how he was still alive and in this disgusting form while still retaining his humanity and consciousness.

Concentrating hard in the hopes of being able to revert back to normal physically again, Steve discovered he could now revert back and forth at will.

Witnessing a visibly older Claire Redfield among the heroic forces on the streets below (but suspecting he was likely living once more on borrowed time), Steve decided to make use of these undesired abilities and attempt to do some good, transforming into his beast form anew and picking up the giant axe which had made the dimensional trip with him through his right hand, leaping down to the streets below and assist in any way he could...

DISCLAIMER: This mod uses many uncensored swear words in many of their voice clips. If you're someone who takes offense to the use of such language, than please don't download this mod.

FEATURES:
-5 powers, 2 boosts and 2 Xtremes
-2 hex-edited skins, HUD, loading screen, icons and voice/sound file using archived audio of Sam Riegel's voice from Resident Evil: The Darkside Chronicles
-Uses assigned number #61 (will clash with Lizard, Miss America, Sam Alexander Nova, Kurtis Trent and Mortal Kombat's Kai in mannequin).

NEEDS:
-Conversions of his official normal and mutated forms from Resident Evil: The Darkside Chronicles (Using Wally West Flash Civilian skin and Devil Hulk skin as placeholders in the meantime).
-A mannequin (preferably after Steve's received official models).

MOVESET:
1. Hotheaded Kick: Steve runs forward and performs a leaping kick, knocking struck enemies back as physical damage is dealt.
2. Gold Lugers: In reference to the Battle Game mode of Code Veronica, Steve pulls out two golden guns and fires away at enemies with impressive firing rates (dealing physical damage to enemies over time, so long as button is held down).
3. Linear Launcher: Pulling out this incredibly powerful weapon exclusive to Code Veronica's Battle Game Mode, Steve pulls out a Umbrella-developed plasma launcher, firing lightning ball-like projectiles which bounce off walls and deal electric damage to all on-screen enemies.
4. (Mutated form exclusive power) Monster Spin: Mutated Steve slashes at enemies with his large axe, performing a quick spin attack as physical damage is dealt.
5. (Mutated form exclusive power) Monstrous Slam: Mutated Steve meticulously slams his axe into the ground, dealing radial damage to unlucky threats as he pulls the axe back out of the ground.
6. (Boost) Family Ties: Looking to a photo of himself and his late parents (recalling memories of better times), Steve's overall energy cost is reduced while his evasion and combat speed increases temporarily.
7. (Boost) Veronica Scars: Transforming into his beast form unwillingly granted to him by the deceased Alexia Ashford's injection of the T-Veronica virus, Steve gains increased strength, defence, a more potent healing factor and access to new combat attacks and powers temporarily.
8. (Default Xtreme) Knight in Shining Armor: Steve pulls out two SMGs and leaps into the air, raining down a barrage of bullets before finishing off surviving stragglers with a 360 spin, dealing heavy physical damage.
9. (Mutated form Xtreme) Unstoppable Monster: Mutated Steve leaps into the air and slams the ground hard with his giant axe, dealing heavy physical damage to surrounding enemies.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc

Download link: https://www.mediafire.com/file/iywz72p81dt08wc/Steve_Burnside_%2528Resident_Evil%2529-_Ceamonks890.7z/file

August 27, 2024, 07:54AM #526 Last Edit: September 17, 2024, 12:07AM by Ceamonks890
FARAH

STORY BIO
A reliable supporting character to the Prince of Persia during the events of the greatly beloved Sands of Time video game, Farah was the daughter of the Maharajah of India within her original universe.

Her life ruined due to the royal Vizier betraying India to the invading Persian army, she witnessed a treasured hourglass and dagger be taken from the royal vault before she was discovered by King Shahraman's men herself, forcibly made into a slave alongside other captured Indian women as she was brought to the Palace of Azad.

Unfortunately, matters would only proceed to get worse as Farah witnessed the traitorous Vizier trick Shahraman's son into opening the hourglass with the dagger utilised as its makeshift key (unleashing the unspeakable horrors of the Sands of Time upon the land, with her, the Prince and the Vizier the only ones spared a fate worse than death as everyone and everything once among the living became corrupted, mindless monsters under the control of the Vizier).

Ultimately forced to partner up with the Prince and attempt to set things right, the two reluctant heroes would traverse all across the palace of Azad and reach the Tower of Dawn, where the Vizier had newly housed the Hourglass (the only thing left that could resolve all their problems in one masterful stroke).

But complications would arise as Farah and the Prince gradually began to express romantic feelings for one another, resulting in their initial attempt to undo everything the Vizier had done, as a failure and a major strain in trust developed as they barely escaped with their lives while still having the Dagger of Time in their possession.

Deciding to recklessly take matters into her own hands, Farah snatched the Prince's sword and the dagger, attempting to set things right herself while unknowingly leaving the Prince to wallow in magic-induced hallucinations for an unspecified amount of time.

The Prince soon spotting Farah climbing up the Tower of Dawn after awakening from his 'dream' (Farah barely hearing him shout warnings about not overusing the Sands of Time reserves contained in the dagger), he would arrive too late to save Farah from sand monsters as she paid a terrible price, in her attempts to stop the Vizier's deranged plans for world domination.

Guilt-ridden over the part he had to play in her death, the Prince made a selfless sacrifice (stabbing the dagger into the hourglass as previously instructed by Farah), this time succeeding in undoing the Vizier's plans as time reset back to just before the Persian army invaded India in the first place (The Prince tragically being the only one to retain his memories from the now deleted, dark timeline as all of Farah's experiences with him were wiped along with the universal time reset).

Unknowingly retold the events of the deleted darker timeline by the Prince himself (who had snuck into her royal living chambers under the cover of night), Farah unfortunately dismissed the Prince's story as merely a fairytale despite the Prince proving himself right in outing India's royal Vizier as a traitor.

As the Prince handed back the dagger of time which had inexplicably remained on his person in spite of the grand rewind to Farah and instruct her guards to protect it well, he would take his leave and sled down a tree to return to the Persian army camp, saying to Farah that his name was Kakolookiyam.

Subtly realizing that the Prince had been telling the truth (knowing full well that only she knew the true significance of the word Kakolookiyam), she sat on her bed and pondered what to do about the significance of these events.

However, fate has a way of meddling with even the most definitive timelines as Farah bore witness to horrifying dimensional tears spreading out across the land.

Quickly attaching the dagger to her person carefully and pulling out her training bow and quiver filled with arrows from her cupboard (as she changed into more combat-ready attire in a worse case scenario), Farah was drawn to a much less violent but stable dimensional tear which had spawned upon her balcony.

Fascinated by the 'images' which were displayed and the mysterious Persian Prince's story still fresh in her mind, Farah reached out a hand to try and touch the tear (being able to pull her arm in and out with no harm).

Curious to go off on her own fantastical adventure, Farah cautiously walked through the tear to a far more advanced universe as it sealed behind her, unable to hear the royal guards warning her to come back in its final opened moments.

Looking around in awe at how much of a marvel this unfamiliar land was (seemingly fit for the gods themselves), she would hear a shocked masculine voice behind her.

To her surprise, it seemed to be the Persian Prince from before, only he looked noticeably older, thoroughly armored and much more visibly scarred than the last time she had seen him moments before from her perspective.

Confronting the Prince and asking if he was the man she remembered, he would attempt to answer Farah's question before their chatter would be interrupted by a questionably dressed woman that the Prince seemed to already be familiar with, asking for some assistance against maliciously dressed bandits brandishing swords of their own while a giant demonic, black-coloured monster picked up and brutally slammed an unfortunate enemy into the ground hard with impressive levels of strength.

Farah and the Prince agreeing to continuing this conversation later, they prepared themselves for battle to decide the fate of many on these advanced city streets...

FEATURES:
-1 power, 4 boosts and an Xtreme
-Abilities of leadership and Sand Recall (has a 50% chance of resurrection upon death, depending on the Sands of Time stored in the dagger of time)
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Joanna Wasick's voice from the original 2003 game release of Prince of Persia: The Sands of Time
-Uses assigned number #35 (will clash with playable Destroyer Armor, Spider-Man 2099, Puppet Master and Superman in mannequin).

NEEDS:
-A mannequin

MOVESET:
1. Barrage of Time: Farah uses the Sands of Time contained within the dagger to visibly speed up how quickly she fires her arrows, repeatedly dealing physical damage to struck targets (so long as button is held down).
2. (Special) Frozen Restraint: Farah stabs an unlucky enemy with the Dagger of Time, chronologically freezing the enemy in place temporarily and rendering them open to attacks.
3. (Boost) Formidable Archer: Farah's overall damage output is increased temporarily.
4. (Debuff) Agile Strike: Farah uses her natural agility to quickly strike an enemy's pressure point, stunning them briefly.
5. (Boost) Delayed Fall: Farah uses the Sands of Time to slow down everything around her, allowing her to react to events much more quickly.
6. (Xtreme) Hasteful Death: Farah uses the Sands of Time contained within the dagger to visibly speed herself up, firing a ton of arrows at an impressive pace, dealing heavy physical damage to surrounding targets.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Miles838- Converted Farah Sands of Time Classic skin

Download link: https://www.mediafire.com/file/d8kk9xne97pq20r/Farah_%2528Prince_of_Persia%2529-_Ceamonks890.7z/file

August 30, 2024, 02:23AM #527 Last Edit: September 17, 2024, 12:08AM by Ceamonks890
SEPHIROTH

STORY BIO
Arguably the most iconic villain in the Final Fantasy franchise, Sephiroth was the main antagonist of Final Fantasy 7.

Originally a more heroic figure and one of the greatest success stories of his world within the SOLDIER program of Shinra, disaster would inevitably strike when Sephiroth eventually learned of his true origins as nothing more than a lab experiment constructed from that of extracted alien cells within the extraterrestrial being known as Jenova.

Enraged, Sephiroth lost himself in madness as he destroyed the town of Nibelheim and either killed or gravely injured many innocent people, before the pure-hearted Cloud Strife caught him off-guard and stabbed him with the Buster Sword, the weapon originally wielded by his ally-in-arms, Zack Fair.

Sephiroth's dying body flung into the lifestream of the planet Gaia itself by Cloud (before he collapsed from his own endured injuries), Sephiroth's spirit would somehow survive and travel across the lifestream for several years before he gained enough familiarity with the Jenova cells in his system to recreate his physical form and be seemingly reborn in the realm of the living once more.

Enacting his deranged plan as the misguided chosen one and rule the promised land left behind as its ruler after the predestined fall of a huge meteor upon Gaia, Sephiroth manipulated affairs behind the scenes to the confusion of the amnesia-stricken Cloud and his friends as they travelled across the world to try and stop him.

Frequently outsmarting them at every turn (using his mysterious new supernatural connection to Cloud in order to gain further power), he would seemingly be stopped definitively by the rebellious group and vanquished from Gaia once again (as his physically cocooned form could no longer maintain the strength required to maintain durable spiritual projections capable of dealing as much harm to living beings as his slowly regenerating physical body could have).

However, Sephiroth has presumably died before and while he would never again return to Gaia as in the original expanded universe timeline for FF7, Sephiroth instead found himself reborn and alive in an entirely different universe known as Earth-7150, where beings with superpowers were much more commonplace.

Looking around the unfamiliar but somehow more primitive city streets he newly found himself in, Sephiroth's attention would be drawn by shouting red ninjas who demanded he become their next vessel to house a great beast or die.

Amused at the thought but seeing the ranks of 'The Hand' as too childishly naive for his ambitions, Sephiroth simply smirked as he drew his very long Masamune sword and prepared to do a visibly instant lunge attack, brutally slicing the Hand ninjas in half before cleaning and holstering his sword anew, keen to learn all that he could about this strange new world...

DISCLAIMER: This mod uses one minute worth of music originally composed by Nobuo Uematsu. I take no credit for the use of it.
Also due to the lack of left-handed sword animations in MUA, Sephiroth attacks with his right hand instead.

FEATURES:
-6 powers, 1 boost and an Xtreme
-Abilities of might, flight and leadership
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of George Newburn's voice from various Final Fantasy games
-Uses assigned number #63 (will clash with playable Namor, Stryfe, Deathpool, ED-209 and Lara Croft Doppelganger in mannequin).

BLOCK COMBO (Theme Music): Press BLOCK + Jump to play Sephiroth's iconic theme song from Final Fantasy 7, One Winged Angel, for a full minute.

MOVESET:
1. Shadow Flare: Sephiroth generates orbs of darkness which float around him and home in on nearby enemies, dealing special damage to struck targets.
2. Heaven's Light: Sephiroth performs an aerial spin attack with his Masamune sword, dealing physical damage to struck targets.
3. Firaga Wall: Sephiroth summons large pillars of glowing fire which can suck matter in, dealing fire damage as struck enemies are struck by the blast.
4. Trembling Earth: Sephiroth performs a powerful four-hit combo with his Masamune sword, dealing physical damage to successfully struck threats.
5. Meteor: Sephiroth uses one of his most powerful attacks, calling down a barrage of meteors which deal fire damage to all on-screen targets.
6. Hell's Gate: Sephiroth leaps into the air before stabbing the ground with the Masmune sword, dealing radial damage to surrounding enemies.
7. (Debuff) Heartless Angel: Sephiroth casts a very formidable spell, enemies instinctively running away in fear of him as their overall defense is reduced by the spell.
8. (Xtreme) Supernova: Sephiroth unleashes his Limit Break, generating a powerful blast of destructive energy which deals heavy special damage to all on-screen enemies. Surviving enemies will be left stunned temporarily.

CREDITS:
Ceamonks890- Mod creation, loading screen, icons etc
nuhverah- Sephiroth model, HUD, mannequin, Masamune sword bolton

Download link: https://www.mediafire.com/file/26l183y2wv8vwbz/Sephiroth_%2528Final_Fantasy%2529-_Ceamonks890.7z/file

September 07, 2024, 10:34PM #528 Last Edit: September 17, 2024, 12:09AM by Ceamonks890
TOFU

STORY BIO
A secret, non-canon character to the events of Resident Evil 2, Tofu was a sentient piece of popular vegan food that inexplicably spoke fluent Japanese.

Randomly brought into existence around the time of the Raccoon City zombie outbreak of 1998, Tofu did what it could to stay alive and fresh (picking up a leftover combat knife and medicinal herbs from the dead body of an Umbrella security service operator for good measure).

Fighting through a barrage of different zombie and BOW types, Tofu miraculously escaped the Raccoon City police station as a 'Tyrant' chased it through the streets.

Running unknowingly towards a dead end, Tofu feared all hope was lost for it as the Tyrant got closer and closer to its position.

However, a sudden dimensional tear in the multiverse would preserve Tofu to survive another day (as it fell back through what was originally a brick wall a moment ago to parts unknown, the dimensional tear newly sealing just as the Tyrant attempted to punch straight through the wall, letting out a roar in frustration).

Now finding itself in an unfamiliar universe like so many others (not being the strangest lifeform to be among the impressive ranks of a vast strikeforce), Tofu silently agreed to help in preserving the greater multiverse from yet another madman with more power at their disposal than sense...

DISCLAIMER: This mod uses several seconds of music from the original release of Resident Evil 2 composed by Masami Ueda, Shusaku Uchiyama & Syun Nishigaki. I take no credit for the use of it.

FEATURES:
-2 powers, 2 boosts and an Xtreme
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Katsutoshi Karatsuma's voice from Resident Evil 2 1998
-Uses assigned number #25 (will clash with playable Skrull Empress, Moondragon, Erik Killmonger, Hu Tao and Kingdom Hearts' Riku in mannequin).

NEEDS:
-His official model from Resident Evil: The Darkside Chronicles (Using Defaultman as a placeholder in the meantime).
-A mannequin (preferably after Tofu's received an official model).

MOVESET:
1. Tactical Strikes: Tofu pulls out another combat knife and expertly slashes at enemies with its combat knife, dealing physical damage.
2. Counter Stab: Tofu stabs an enemy in the gut with their combat knife before throwing the enemy away with surprising strength, dealing physical damage.
3. (Boost) Nutritious Insight: Tofu prepares itself for oncoming conflict, increasing their overall defense temporarily.
4. (Boost) Medicinal Plants: Tofu shares some of its rations with its teammates, restoring back a portion of health for entire team.
5. (Xtreme) Rebellious Food: Tofu slashes multiple enemies at once in a quick radial strike, dealing heavy physical damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc

Download link: https://www.mediafire.com/file/vkcmws69t843toy/Tofu_%2528Resident_Evil%2529-_Ceamonks890.7z/file

September 08, 2024, 05:05AM #529 Last Edit: September 17, 2024, 12:09AM by Ceamonks890
FLUX

STORY BIO
Originally a US Army soldier who had an abusive childhood under his mother, Benny Tibbets would be among a platoon of soldiers chosen by General Ryker to be part of a twisted gamma exposure experiment without his knowledge, in an attempt to recreate the accident which created the Incredible Hulk and have an army of gamma-powered supersoldiers under his command.

However, Benny would turn out to be the only survivor of this experiment (the rest of the platoon tragically dying of radiation poisoning), as Benny found himself transformed into a Hulk-like creature with superhuman strength and durability.

Deceived by General Ryker into believing Bruce Banner was responsible for his condition, Benny under his new codename of 'Flux' was sent after the Hulk (but ultimately discovered he could not get any stronger with rage like the Hulk and was easily defeated, told the truth directly by Bruce Banner after managing to talk him down and explaining that he was lied to, having no idea what Benny was talking about).

Greatly conflicted, Benny was taken into Doc Samson's care for psychiatric evaluation and while Flux would be subsequently recaptured and cruelly broken mentally by General Ryker in primary Marvel canon, this would not be the case for Flux on Earth-7150 due to a timely intervention by General Thunderbolt Ross under his 'Red Hulk' persona, warning Ryker to back off and stop engaging in such reckless experiments or risk life behind bars and his military rank revoked.

Now free of Ryker's manipulations and reassigned to a position in SHIELD's superhuman division after taking some time off to adjust to his new status quo (his gamma transformation more carefully stabilized by the efforts of Bruce Banner and Amadeus Cho as he attended many therapy sessions with Doc Samson to come to terms with his trauma), Benny felt more alive than he'd ever been in a very long time.

Alerted of an attack on the Helicarrier from his personal quarters, Benny carefully cleared his mind as he transformed into Flux and prepared to rush to the SHIELD Director's aid...

FEATURES:
-3 powers, 2 boosts and an Xtreme
-Abilities of might and 50% resistant to physical and energy attacks
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Lee Tockar's voice from the 2003 Hulk movie game
-Uses assigned number #95 (will clash with Longshot, Blastaar, Stryker and Jak & Daxter in mannequin).

NEEDS:
-His official model from the 2003 Hulk movie game (Using Merged Hulk as a placeholder in the meantime).
-A mannequin (preferably after Flux has received an official model).

MOVESET:
1. Fuming Reaction: Flux grabs and slams a nearby enemy into the ground, dealing physical damage.
2. Drilling Piledriver: Flux grabs an unlucky enemy and performs a piledriver on them, dealing physical damage. Only works when very close to an enemy!
3. Soaring Slam: Flux leaps into the air and comes back down, slamming the ground hard as radial damage is dealt to surrounding threats.
4. (Boost) Repressed Emotions: Flux unleashes his full rage, boosting his overall damage output temporarily.
5. (Boost) Military Tactics: Flux increases his chances to deal successful critical hits which stun successfully struck foes temporarily.
6. (Xtreme) Grapefruit Barrage: Flux throws a barrage of explosive grenades, dealing heavy fire damage to surrounding enemies.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc

Download link: https://www.mediafire.com/file/dkv9pm78ss5xohv/Flux_%2528Hulk_villain%2529-_Ceamonks890.7z/file

September 13, 2024, 01:56AM #530 Last Edit: September 17, 2024, 12:10AM by Ceamonks890
JADE

STORY BIO
Originating from the cult classic sixth generation era console game originally released in 2003, Beyond Good & Evil, Jade lived on the mining planet Hillys in 2435 within the galaxy known only as 'System 4'.

Raised by her adoptive humanoid pig uncle, Pey'j, from an early age after her parents tragically perished in fighting back against the threat of the malicious alien race known as the DomZ, Jade was taught a variety of skills which served her well in her day-to-day life as she grew up into adulthood.

A master martial artist, acrobat, driver, photographer, spy and adventurer, Jade did what she could to ensure their lighthouse home was safe for not only herself & Pey'j, but for the many war orphans they increasingly took on responsibility for (as the DomZ alien assaults grew increasingly severe, with soldiers either dying or abducted by DomZ forces to be never seen again for unknown purposes).

Forced into the conflict themselves due to their lighthouse's defense grid being deactivated as an undesired byproduct of neglected bills, Jade & Pey'j gradually found themselves drawn into a conspiracy which impacted their entire world, brought into the forces of the underground 'IRIS Network' rebel organization.

Discovering that Hillys's resident military defense force, Alpha Sections, were secretly allied with the DomZ despite stating otherwise in the public eye, Jade ultimately agreed to join the IRIS Network, intending to somehow find a way for this seemingly constant war with the DomZ to end as she took up the codename of 'Shauni'.

Experiencing surreal visions from the malicious DomZ High Priest over the course of her journey (after a nasty direct encounter early on which temporarily led to her capture and exposure to the DomZ's unpredictable life force drain unexpectedly creating a durable mental connection between her and the DomZ High Priest), Jade was constantly taunted by the monstrous tyrant from afar to join them or risk losing everyone she loves.

Covertly traversing through an Alpha Section factory under a lead provided by the IRIS Network's sources with Pey'j, Jade would uncover a kidnapped IRIS operative codenamed Double H during her exploration of the factory for condemning evidence to spread across the local Hillys populace and rescued him, just before his very soul and lifeforce was drained by the DomZ and newly strengthen their forces.

Unfortunately, Jade would be separated from Pey'j as the middle-aged veteran was tragically caught by security and knocked out cold by Alpha Section forces, trafficked off to Hillys's moon along with other innocent victims, in order to have their bodies be used to host alien spores that controlled their every waking action as mindless slaves which followed the will of the DomZ high priest.

Escaping the factory and managing to get a DomZ-infected Double H back to the IRIS Network base just in time for a vaccine to be administered before all was lost for him, Jade was determined to get Pey'j back by any means necessary (as she learned through a radio broadcast of Pey'j's survival and her uncle being in fact, the secret leader of the IRIS Network rebels all along).

Making the finishing touches alongside Double H on Pey'j's Beluga spaceship project back at the lighthouse (as they collected the final parts required for stable outer space traversal), they would travel to the DomZ's enemy base on the Hillys moon and fight off the Alpha Section soldiers with careful precision, only to find Pey'j... dead and his soul drained.

Griefstricken and guilty for allowing Pey'j to be put in danger, Jade unintentionally channelled mysterious power residing within her which miraculously restored Pey'j's soul to his body and brought him back to life some time later.

Reunited once more, Jade, Pey'j and Double H would ultimately defeat the Alpha Sections leader, Kehck and transmit a broadcast across the planet, sparking a planet wide revolution against the Alpha Sections as the IRIS Network confronted the DomZ High Priest and its forces directly.

But in actuality, everything had been going to plan for the DomZ High Priest from the beginning (leading to one final revelation that Jade's human form was merely a container to house a limitless power stolen from the DomZ aliens centuries before in the hopes of eventually killing the DomZ High Priest off with a lack of fresh spirit energy to draw from, planning to strip Jade's humanity from her very being and return her to being nothing more than a disembodied energy source to keep him alive forever and rule over the entire universe).

Having to forcibly find a substitute energy by stealing the lifeforce from many beings on Hillys up to now for the sake of its own survival, the DomZ High Priest newly captured Pey'j & Double H and attempted to force Jade to his side.

However, Jade refused to fall before the overwhelming will of such a heartless monster and used her awakened power to definitively destroy the foul creature for good, freeing and restoring the lives of everyone who had ever been kidnapped and killed by the DomZ, slave-creating spores destroyed as Hillys citizens and creatures woke up back in their original bodies.

And while Pey'j unexpectedly discovered to his visible horror later of a developing DomZ spore spawning out of one of his hands (as one last cruel joke from the late High Priest to maintain control over his race), Jade effortlessly managed to eradicate the spore, greatly exhausted as she barely managed to keep her 'spirit' in check, having greatly overexerted herself while having to contend with PTSD-induced nightmares of the DomZ High Priest threatening to return.

Driving back surviving DomZ forces from the planet over time, Jade and the others warned them to never return, lest they meet the same fate as their former master.

Now, several years have passed and Hillys finds itself in a state of peace it hasn't had in a very long time.
Meditating over a cliff near the lighthouse one quiet and sunny day, Jade would be drawn back to reality as sudden dimensional tears started popping up across the planet.

Rushing to get the orphans safe inside, Jade would be drawn to Pey'j's cries for help while he carried a young orphan to the front door from the formidable storm to safety, as the strength of the tears proved too much for even his upgraded jetboots to escape.

Using her Dai-jo staff to extend her reach for Pey'j's hand, the rock Jade had temporarily embedded her staff in for support, broke and released the staff as the two knew no more and passed through the dimensional tear, quickly sealing behind them.

Awakening in a fantastical but historically ancient palace, Jade & Pey'j looked around their new surroundings before having their attention drawn to the commotion of a nearby conflict involving a demonic human with charred skin, yellow eyes and black hair which flowed akin to an undying flame, formidably slicing apart sentient statues with nothing more than a bladed chain and a colourful dagger which seemed special from Pey'j's point of view.

Deciding to risk helping this mysterious being in the hopes of getting a better idea of where they were, Jade draw her Dai-jo staff anew and leaped into the fray as Pey'j shouted out, 'Fajitaaaaaassss!'

FEATURES:
-4 powers, 2 boosts and an Xtreme
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of David Gasman, Marc Saez, Eddie Crew and the late Jodi Forrest's voices from the original Beyond Good & Evil game
-Uses assigned number #62 (will clash with playable Executioner, Hellcat, X-Men's Warlock, Nightwing and Ghostface in mannequin).

NEEDS:
-Jade's official character model from Beyond Good & Evil (Using DC Comics' Fire as a placeholder in the meantime).
-A mannequin (preferably after she's received an official model).

MOVESET:
1. Dai-Jo Chi: Jade charges up a formidable attack with her combat staff, generating projectiles of energy as she briefly floats in the air, dealing energy damage to targeted threats.
2. Dai-Jo Pummel: Jade performs a three-hit combo with her combat staff, dealing physical damage to struck foes.
3. Gyrodisk Launcher: Jade throws digital pink disks from a specialised glove on one of her hands, dealing physical damage to targeted foes.
4. Surprise Attack: Jade's adrenaline kicks in as time seemingly slows down while she charges a radial attack with her combat staff, dealing physical damage to surrounding enemies. Charge attack for max damage!
5. (Boost) Say Cheese: Jade snaps a quick photo, the resulting flash temporarily blinding and stunning them.
6. (Boost) Shauni: Using the mysterious power residing within her very being, Jade bravely takes a risk and heals herself and her teammates at a great energy cost. Will also revive fallen allies if they've died in battle beforehand.
7. (Xtreme) Jet-Boots Attack: Pey'j helps Jade from off-screen, using his jetboots to create a powerful shockwave, stunning enemies long enough for Jade to move between them quickly and deal heavy physical damage with her Dai-jo staff to all on-screen threats.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc

Download link: https://www.mediafire.com/file/sgr4bgjncca2d5j/Jade_%2528Beyond_Good_and_Evil%2529-_Ceamonks890.7z/file

September 13, 2024, 10:39PM #531 Last Edit: September 17, 2024, 12:10AM by Ceamonks890
MADMAN

STORY BIO
The unstable brother of Samuel Sterns who would later go on to become the archnemesis of the Incredible Hulk known only as the Leader after a gamma radiation accident, Philip Sterns was naturally more smarter than his younger brother was prior to being mutated into a supergenius.

Studying alongside Bruce Banner at Caltech, Philip gradually developed an obsessive jealousy towards the at the time emotionally closed-off Banner's noticeably superior intellect.

Later developing his obsession to a deranged fanboy level of love as Banner's secret identity of the Hulk became more public knowledge, Philip recklessly subjected himself to a variety of gamma ray experiments, in order to achieve similar feats of power.

Developing into yet another gamma-powered brute as Philip's sanity slipped even further, a much darker persona would form and take up the unsubtle codename of 'Madman' from then on.

Plotting a scheme to kill the Hulk by injecting him with poison (with the original sarcastic but darker Gray Hulk persona being the form Bruce Banner would turn into during this time at night), Madman's plan would ultimately be ruined by the intervention of his younger brother, not wanting to lose his opportunity to outmatch the Hulk himself.

But while the Leader unexpectedly couldn't go through with killing Madman despite knowing full well the terrifying threat he posed to the world, the Gray Hulk successfully cured himself of the poison with little time to spare, but left Madman for death with sadistically returning the favor, injecting his unwanted poser with poison.

However, the Leader would appear before his brother and silently pitied him for being such a fool.

Deciding to save Madman's life instead and believed his genius would find Philip a cure for better managing his unstable psychosis, the Leader eventually succeeded after several long weeks.

Philip eternally grateful to his younger brother for managing to restore a sense of stability for his core sense of self without losing too much of his vast strength, Madman became a loyal ally to the Leader and engaged in less lethal schemes to fruitlessly take over the world or attempt to defeat the Hulk with limited success.

Present in the Leader's base at Freehold as horrifying revelations were uncovered via mobile spy cameras at Doctor Doom's castle in Latveria (involving stolen SHIELD plans to steal the vast power of the Asgardian god Odin), the Leader would crunch the numbers and explained in simpler terms to Madman, the high levels of devastation that would arise for all of existence from such a short-sighted plan and what a lesser mind like Victor von Doom was capable of.

Recognising there was greater strength in numbers and quickly searching for a solution to preserve their own grand plans of global conquest for another day, the Leader & Madman discovered that SHIELD were putting together an impressively vast strike team to combat the Masters of Evil (consisting of not only familiar faces on both the heroic and villain sides, but countless unfamiliar beings from across many different realities within the vast multiverse).

Confirming much to his ego-fuelled frustration that it would be in their best interests to side with SHIELD for existential order to be properly restored, the Leader activated a teleporter, transporting himself & Madman to Stark Tower in the blink of an eye as Madman silently got excited, thrilled at the chance to pummel some weaklings who actually deserved it for a change...

FEATURES:
-4 powers, 2 boosts and an Xtreme
-Ability of might
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Paul Dobson's voice from the 2003 Hulk movie game
-Uses assigned number #54 (will clash with playable Ulik, Patriot, X-Men's Prodigy, Mortal Kombat's Smoke and Faith Connors in mannequin).

NEEDS:
-Madman's official model from the 2003 Hulk movie game (Using Red Hulk as a placeholder in the meantime).
-A mannequin (preferably after Madman has received an official model).

MOVESET:
1. Mean Feet: Madman repeatedly stomps the ground, generating red-colored shockwaves so long as button continues to be mashed.
2. Earthly Shake: Madman quickly slams the ground with ruthless efficiency, dealing physical damage.
3. Malicious Intent: In reference to his debut comic arc from Peter David's legendary run on the Hulk, Madman carefully throws durable syringes filled with poison at targeted enemies, dealing radiation damage as they slowly take damage from its lethal effects.
4. Infuriated Tackle: Madman performs a quick dash attack, dealing physical damage as enemies are knocked down.
5. (Boost) Devoted Grunt: Unwilling to be surpassed by mere weaklings, Madman gets angry as his overall resistance to damage is increased temporarily.
6. (Debuff) Chilling Infamy: Madman physically intimidates nearby enemies, causing them to run away in fear.
7. (Xtreme) No More Mr Nice Guy: Briefly losing control of his temper, Madman leaps high into the air before slamming the ground hard, dealing heavy physical damage to surrounding enemies.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc

Download link: https://www.mediafire.com/file/ueunzrm4ht5cipc/Madman_%2528Hulk_villain%2529-_Ceamonks890.7z/file

September 14, 2024, 06:12AM #532 Last Edit: September 17, 2024, 12:11AM by Ceamonks890
HALF-LIFE

STORY BIO
Originally a professor of English who lived a fairly normal life, the man formally known as Anthony Masterson would have his life irrevocably ruined forever (as he was caught in the blast of a gamma bomb explosion while in Colorado).

Transformed into a being with a corpse-like appearance and withered green skin, the trauma of being constantly revived at night and dying at dawn as a byproduct of his exposure to gamma radiation quickly drove Anthony mad.

Believing himself dead and only artificially animated, Anthony took on the alias of 'Half-Life' and spent the next year on a demented rampage, draining the lifeforce of many innocent people, animals and plant life before attracting the attention of the gamma-powered supervillain known as the Leader.

The Leader convincing Half-Life to go after the Hulk and attempt to use his unique vampire-like energy drain to acquire the Hulk's plentiful energy, Half-Life soon encountered the monster and quickly drained portions of his strength from him.

Unluckily for Half-Life however, the version of the Hulk in control of Bruce Banner's body at this time whenever he transformed, was the Gray Hulk or Joe Fixit as he would later be more commonly known as (being much weaker physically but making up for this weakness with much more cunning and sharp wit than the traditional green-skinned, 'Savage' Hulk persona usually displayed).

Although the Hulk was initially tricked by Half-Life as he played his trump card (having a significant portion of his power drained), the Hulk would manage to get rid of Half-Life by separating his body parts and sending them flying off to different locations at great distances from one another, taking Half-Life quite some time to reform while the Hulk gradually got his strength back over time.

Half-Life's body parts speedily collected by the Leader (who interestingly displayed a natural immunity to Half-Life's power), he instructed Half-Life to steal a Gamma Bomb and not fail him this time, provided a durable armor made of titanium in order to prevent the Hulk from easily separating his body again.

And while Half-Life's story ends with him definitively killing himself for good by expelling his newly stolen energy from the Hulk (after being taunted that even if he managed to completely drain the Hulk dry of energy, he would never truly be human again), that would not be the case for Half-Life on Earth-7150.

Unintentionally getting exposed to further residue gamma radiation upon getting knocked back hard by a strong hit with a lamppost by the Hulk into radiation containers, Half-Life further mutated into a vampire-like form (his skin changing into that of a more stable gray while his physiology changed to something akin to a vampire with menacing red eyes and teeth to boot, Half-Life discovering that his physical form and much of his sanity was now much more stable to the degree he no longer died when the sun rose).

Deciding to play dead and wait for the Hulk and his allies, Rick Jones & SHIELD agent Alan Quartermain, to leave the area to stop the Leader's plans of exposing an entire town to a gamma bomb, Half-Life eventually made his way back to the Leader's secret base and laid low for a while, managing to convince the Leader that his new form would be more of an invaluable service to him, now that he was more in control of his power and faculties.

Humoring Half-Life, the Leader decided to make him one of his minions and gradually updated his attire to a more flexible black and blue suit which afforded Half-Life greater flexibility and movement without negatively affecting the vitality of his surrounding environment (who was later present when the Leader uncovered a secret scheme being plotted out by Doctor Doom involving stolen plans from SHIELD for Asgard).

Loyally following the Leader as he teleported them and Madman to Stark Tower (upon recognising the severity of the situation if Doom actually succeeded with his latest scheme), Half-Life displayed silent sadistic glee at the thought of draining energy from a human as formidable as Victor von Doom...

FEATURES:
-3 powers, 1 boost and an Xtreme
-Ability of 50% chance of resurrection
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Lee Tockar's voice from the 2003 Hulk movie game
-Uses assigned number #246 (will clash with Wasp, Jimmy Hudson, Sailor Mars and Mortal Kombat's Shao Khan in mannequin).

NEEDS:
-His official model from the 2003 Hulk movie game (Using Mortal Kombat's Baraka as a placeholder in the meantime).
-A mannequin (preferably after Half-Life's received an official model).

MOVESET:
1. Brutal Flip: Half-Life somersaults forward, performing a heel kick that knocks an enemy to the ground, dealing physical damage.
2. Hungry Pounce: Half-Life lunges forward, knocking an unlucky enemy to the ground and pummeling him, draining their lifeforce to restore a portion of health back.
3. Stop Playing Games: Half-Life releases absorbed energy from his body, dealing energy damage with a 50% chance to instant kill.
4. (Boost) Energy Parasite: Half-Life drains the lifeforce of an unlucky enemy, increasing his max health, energy, damage and combat speed temporarily.
5. (Xtreme) Gloves Are Off: Half-Life becomes greatly enraged, performing a quick radial attack and dealing heavy physical damage to surrounding enemies.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc

Download link: https://www.mediafire.com/file/gtwyp8a3dsxa44b/Half-Life_%2528Hulk_villain%2529-_Ceamonks890.7z/file

September 18, 2024, 04:03AM #533 Last Edit: September 30, 2024, 06:14PM by Ceamonks890
KAILEENA

STORY BIO
An ancient but long-living mortal being created eons ago by the gods of the Prince of Persia universe, Kaileena was an unwitting byproduct of the creation of her reality's established timeline.

Carrying part of the very timeline itself within her, Kaileena forged herself into an incredibly powerful and formidable figure which evolved into legend that attracted and deterred many humans alike from the newly occupied 'Island of Time', creating all sorts of sand creatures from the corpses of fallen enemies that would come and invade over the course of several centuries.

Constructing powerful artifacts which could absorb and channel her essence if anyone else were to get their hands on them, Kaileena's predestined fate would get significantly altered as a side-effect of the then young Prince of Persia disrupting the natural timeline flow, when he set to undo the machinations of an evil Vizier by unleashing the Sands of Time upon the kingdom of Azad and rewrote history to undo everything and make it so that event would no longer come to pass.

Fated to die now seemingly at the Prince of Persia's hands, Kaileena would enact all sorts of drastic plans to fruitlessly try and stop the Prince from achieving his goal of seemingly killing her to avert his own fate at the hands of the unstoppable monster known as the Dahaka, the eternal guardian created to safeguard the natural flow of history.

However, the Prince ultimately succeeded at defeating Kaileena (at the cost of creating the Sands of Time as before, much to the Prince's delayed horror).

Uncovering and using a mysterious supernatural 'Wraith' mask to go back in time before he killed Kaileena the first time, the Prince travelled across the island and attempted to stay on top of his past self, learning that he and Kaileena were not so different.

Managing to trick his past self to fall before the Dahaka (while being preserved from logical paradox erasure due to the Wraith mask's powerful magic), the Prince managed to achieve his goal at a second chance of defeating Kaileena, but instead chose to preserve her life and face off against the Dahaka with her, destroying the monster once and for all as it fell into the sea and perished, both of their fates changed despite the odds.

The Dahaka permanently gone for good from their perspective, Kaileena decided to take up the Prince's offer of leaving her former home for Babylon and start a new life freed from the shackles of her past that had defined her entire life up to then.

Building a ship together (the trip across the unforgiving seas back to Babylon expected to last several weeks), Kaileena and the Prince spent their free time getting to know each other as newly-formed allies and lovers.

But while the canon ending of Warrior Within would reveal through a future vision, that Babylon would fall under siege by currently unknown invaders and Kaileena tragically getting killed in some capacity anyway, that would not be the case for this version of events as the Prince and Kaileena witnessed a future vision that displayed them witnessing a strange armored dictator laughing maniacally from the balcony of a vast castle, over the seemingly brainwashed and corrupted beings which seemed to serve as their army, destructive portals tearing apart reality while they and many other unfamiliar people and beings lay defeated on the ground.

Hoping to find a way to avert fate once more, Kaileena and the Prince wouldn't have to wait long as a strange portal eventually materialized in the middle of their path across the ocean.

Unable to get the ship out of the way in time, the two battle-hardened warriors could do nothing but watch in horror as they soon knew no more...

FEATURES:
-4 powers, 3 boosts and an Xtreme
-Abilities of leadership and flight (floats on a sand-generated whirlwind)
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Monica Bellucci's voice from Prince of Persia: Warrior Within
-Uses assigned number #44 (will clash with Silver Samurai, Grizzly, Aarkus, Goro and Michael Keaton Batman in mannequin).

NEEDS:
-Kaileena's official character and weapon models from Prince of Persia: Warrior Within (Using Elektra as a placeholder in the meantime).
-One of the generic enemy models from Warrior Within for Remnants of the Past power (Using Demonic Soul as a placeholder in the meantime).
-A mannequin (preferably after Kaileena's recieved an official model).

MOVESET:
1. Destructive Sands: In reference to the Dahaka boss fight within Warrior Within's good ending, Kaileena charges up a powerful blast of the Sands of Time, dealing physical damage as struck foes are knocked to the ground. Charge attack for max damage!
2. Unforgiving Whirlwind: Kaileena uses the Sands of Time within her very being to create a powerful sand whirlwind, effortlessly lifting and throwing everything not nailed down as physical damage is dealt to struck enemies.
3. Vengeful Ripples: Kaileena performs a vicious melee combo attack with her dual swords, dealing physical damage to struck targets.
4. Instant Transport: Kaileena uses the Sands of Time to quickly teleport between targets, performing strong air kicks that knock struck foes to the ground, dealing physical damage.
5. (Boost) Future Predictions: Witnessing visions of events to come through the Sands of Time, revealing the positions of nearby enemies on the map as her chances for dealing critical hits are increased.
6. (Boost) Remnants of the Past: In reference to her first boss fight in Warrior Within, Kaileena constructs loyal sand creatures from the bodies of far worse enemies, to assist her in combat temporarily.
7. (Boost) Eye of the Storm: Kaileena uses her mastery over the Sands of Time within her to slow down time for everything but herself and her allies, allowing them to react and move much faster temporarily.
8. (Xtreme) Averted Fate: In an ironic twist, Kaileena suddenly explodes and deals heavy physical damage to surrounding enemies before swiftly reforming herself anew.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc

Download link: https://www.mediafire.com/file/aol579529jfyhje/Kaileena_%2528Prince_of_Persia%2529-_Ceamonks890.7z/file

September 21, 2024, 06:05AM #534 Last Edit: September 30, 2024, 06:20PM by Ceamonks890
ADAM JENSEN

STORY BIO
Originating from the Deus Ex video game franchise, Adam Jensen was originally born on March 9th, 1993 and was among a group of infants genetically experimented on by the VersaLife corporation subsidiary, White Helix Labs.

Inexplicably the only subject to survive the radical treatments, he would be spared going through any more by two guilt-ridden scientists within the program, ultimately ending with Adam adopted to a loving couple at the age of five (growing up into a resourceful and dependable adult who possessed a streak of cynicism which came with his line of work, blissfully unaware of his true origins).

Initially working as a police officer in Detroit after graduating with a degree in criminal justice at 21 years old, Adam eventually encountered Sarif Industries scientist Megan Reed while out on patrol one day, developing a major relationship which would impact his life a great deal (primarily starting off as a romantic relationship for the next decade before breaking up in 2023 amicably, remaining good friends afterward).

Rising quickly through the ranks of Detroit's SWAT team to the position of commander, Adam's time as a police officer would soon come to an end after an infamous incident known as the 'Mexicantown Massacre', involving the controversial killing of an augmented teenager identified as a dangerous threat.

Refusing to follow the order, Adam quit Detroit's police force in disgust and was convinced into working at Sarif Industries as Head of Security through Megan Reed convincing her employer, David Sarif, to let him on board for reasons Adam conveniently wasn't informed of.

However in 2027 on the eve of a series of high-profile political hearings in Washington DC (after the completion of Megan Reed's research into mechanical augmentation was completed), Sarif Industries would be unexpectedly attacked and its key augmentation researchers all seemingly killed by an augmented Black Ops team known as the Tyrants for unknown reasons.

Adam fatally injured in a desperate effort to save Megan and the other researchers from the Tyrants, he would be unwillingly enhanced extensively with the most advanced augmentations Sarif Industries could ever produce (finding himself struggling to come to terms with his body's augmentations).

Brought off sick leave by Sarif six months later to infiltrate a compromised manufacturing plant to secure prototype combat augmentations and save hostages, Adam began to suspect greater forces at work, after learning that the attackers at Sarif Industries' manufacturing plants were simply pawns manipulated by a mysterious mastermind.

Engaging in a vast assortment of both ethically legal and illegal missions on behalf of all sorts of individuals in his quest to learn the truth of why Sarif Industries had been attacked in the first place months prior as he travelled across the world, Adam would encounter the Tyrants group several times (successfully defeating and killing them after thorough, carefully planned strategies thought up on the fly).

Eventually discovering Megan Reed alive during his investigations in Singapore, Adam would learn that it was a group of power-hungry men known as 'The Illuminati' who were responsible for ordering the attack on Sarif Industries and kidnapped its researchers to construct modified biochips which would drive augmented individuals to violent insanity via the activation of a dangerous killswitch signal, in order for the Illuminati to keep augmented individuals in line with their ambitions.

Augmented individuals all over the world lost to madness against their will as events were televised, Adam was fortunately immune to the effects of the killswitch and managed to succeed in stopping it at a great cost as the city of Panchea was destroyed and Adam forcibly plunged into the Arctic Ocean amidst all the destruction.

Awakening from an induced coma in late 2028, an entire year after the Aug Incident in a facility within Alaska, Adam was able to escape with a man known as Harrison 'Stacks' Stacker and get back to Detroit.

Finding himself now at home in a Detroit he no longer recognised as augmented humans frequently found themselves victims of unwarranted racism by normal humans for the Aug Incident, Adam got on with his work regardless and attempted to fill in the gaps of everything he had missed during his coma (including the dissolution of Sarif Industries to Tai Yong Medical, halting illegal weapons trafficking and eventually joining the Juggernaut Collective hacker group and Interpol's 29th Task Force in Prague at different points, in order to keep himself in the loop on the Illuminati's activities while engaging in several missions to both save lives and end them, becoming more emotionally colder in his interactions with most people from then on).

But in late 2029, Adam found himself on yet another case to stop a group of terrorists from enacting their deluded grand plans for the world as he travelled across different areas of Prague, Switzerland & London, ultimately succeeding at stopping some of the terrorist's plans involving explosives and very lethal poisons from being let loose.

Getting closer to bringing down the Illuminati with the Juggernaut Collective's help, Adam went on to hunt down its members upon learning the true identities of a number of them, his story perpetually left on a unresolved cliffhanger.

And while this is usually the last we see of Adam Jensen officially in the Deus Ex series (his DNA used as a basis to create his future genetic successor JC Denton, the protagonist of the original Deus Ex game), he would find himself accidentally pulled to a different universe entirely by a sudden dimensional tear while in the middle of his renewed investigation through the city streets of Prague, finding himself briefly disoriented as his augmentations rebooted themselves to bring him back to full strength.

Looking around and instinctively knowing that this destroyed city was a far more primitive-looking New York City, his attention would be drawn by the commotion of a giant red dog, a rocky humanoid creature and a seemingly normal teenage girl fighting off red-colored ninjas and armored soldiers.

Deciding to help them out and hopefully get some answers as to what was going on, Adam activated his Nano-Ceramic combat blades on his arms as he rushed into battle...

FEATURES:
-6 powers, 3 boosts and an Xtreme
-Abilities of might, healing factor, 30% resistant to physical and electricity damage, immunity to poison damage and always-on map enemy reveal (Wayfinder Radar System)
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Elias Toufexis's voice from Deus Ex: Human Revolution and Mankind Divided
-Uses assigned number #37 (will clash with playable Rhino, Peni Parker, Symbiote, Leslie Nielsen and Mortal Kombat's Cyrax in mannequin).

REQUIRES:
-An official skin (Using JC Denton from Deus Ex 1 as a placeholder in the meantime).
-A mannequin (preferably after Adam Jensen's received an official skin).

BLOCK COMBOS:
Block + Jump (TITAN)- Adam activates an augmentation which completely negates all damage for 20 seconds. Unlocked at Level 20.
Block + Action (Glass-Shield Cloaking)- Adam activates an augmentation which renders him completely invisible for 30 seconds. Unlocked at Level 5.
Block + Light Attack (Focus Enhancement)- Adam activates an augmentation which improves overall evasion and speed as time seemingly slows down from his perspective. Unlocked at Level 10.
Block + Heavy Attack (Aim Stabilizer)- Adam activates an augmentation which greatly increases chances for critical hits, being able to stun successfully struck foes if they receive a critical hit.

MOVESET:
1. Icarus Dash: Adam charges up a quick melee attack, dashing forward and ramming into enemies as physical damage is dealt.
2. Explosive Heat Blade: Adam fires a superheated nanoblade from one of his arms as a projectile which splits into smaller shards, dealing fire damage to targeted enemies.
3. Icarus Strike: Adam creatively uses a traversal augmentation to leap into the air and slam the ground, dealing radial damage to surrounding enemies as they're knocked into the air without harming Adam himself.
4. Remote Hacking: Adam uses a useful augmentation to hack nearby computer-controlled weaponry on the current map, dealing physical damage to all on-screen enemies.
5. P.E.P.S.: Adam transforms one of his arms into an effective weapon, firing a laser which generates a radial blast of concussive force, knocking struck foes and objects back as physical damage is dealt.
6. Quicksilver Reflex Booster: Adam uses a combat augmentation to efficiently deal with several close enemies at once, dealing physical damage.
7. (Boost) Social Enhancer: Adam uses a useful augmentation implant to convince enemies into turning on their own allies permanently, so long as they remain on the current map.
8. (Boost) Sarif Energy Converter: Adam uses this handy augmentation to reduce overall energy cost temporarily.
9. (Debuff) TESLA: Adam uses an experimental augmentation to fire non-lethal electrical discharges at targeted enemies, stunning them for 30 seconds.
10. (Xtreme) Typhoon: Adam uses this incredibly formidable combat augmentation to generate a volley of liquid crystal projectiles across a 360 degree angle, dealing a major explosion as heavy fire damage is dealt.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
BloodyMares- Custom grabsmash animation

Download link: https://www.mediafire.com/file/ve1147hg7rvisgn/Adam_Jensen_%2528Deus_Ex%2529-_Ceamonks890.7z/file

MURRAY

STORY BIO
The brawn and driver of the Cooper gang in the Sly Cooper universe, Murray the Hippo met his long-time friends and spiritual brothers, Sly Cooper & Bentley the Turtle at the Happy Camper Orphanage.

Growing up into professional thieves in their late teens, Murray was initially terrified when venturing out into the field to retrieve specialised keys for Sly, in order for him to gain access to the Fiendish Five proper and reobtain the legendary pages of Sly's family book maintained for thousands of years by his ancestors.

Acknowledged with great respect by Sly for his bravery at the end of their first major adventure together as a gang, Murray's confidence only grew over the next two years, making himself a force to be reckoned with under the superhero-like persona of 'The Murray.'

And while this seemingly limitless well of emotional strength served Murray well during their second major adventure as they sought to track down the robotic remains of Clockwork, an immortal owl that had hunted Sly's descendants across history, disaster would strike when Bentley (who had began his own nerve-wracking missions out on the field proper), became permanently paralyzed at the waist down as the destroyed Clockwork's mouth collapsed on his legs after obtaining a hate chip from within Clockwork's remains.

Unfairly blaming himself and believing he wasn't strong enough, Murray eventually left the gang to go on a spiritual journey and attempt to re-discover himself.

However, Sly & Bentley managed to track him down to Venice and soon convinced him back to the group for what seemed like one last big job at raiding the Cooper family vault, never leaving their side again and remaining in contact long after they retired from thievery and went their separate ways, only returning to thievery after a long time away, in order to preserve history and prevent the Cooper family legacy from being irreversibly wiped.

Unfortunately, Murray and Bentley would lose contact with Sly as he became lost in the timestream of their universe.

But now, Murray is in the changing room of his local gym, lost in his own thoughts as he ponders the fate of Sly...

'Man, its rough having to wait for news about Sly these past few months. But Bentley's the smartest guy I know. If anyone can find where in time he is, its him.

Still, at least I can keep myself in shape by competing in pro-wrestling tournaments and use my off-time to mentally exercise too through techniques taught to me by my former master, the Guru.

The Cooper Gang may be inactive for now, but Bentley is gonna need some additional muscle to help find Sly when he somehow narrows things down and gives me a call.

Huh? What's that noise? Oh crud, one of those time tear things?! No way... for me... to get loose. Aaaah!
Ugh, where... where am I? This doesn't look like Paris and what sort of two-legged creatures are those? Wait, is that Sly? Hey Sly, over here! Its me, The Murray!'

FEATURES:
-4 powers, 3 boosts and an Xtreme
-Ability of might
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Chris Murphy's voice from Sly 2: Band of Thieves
-Uses assigned number #24 (will clash with playable Lilandra, U.S. Agent, Combat Agent and main Batman mod in mannequin).

NEEDS:
-An official model (Using Purple Man as a placeholder in the meantime).
-A mannequin (preferably after Murray's received an official model).

MOVESET:
1. Elbo El Drop'o Combo: Murray does a quick uppercut on an unlucky enemy, before finishing them off with a potent elbow drop, dealing physical damage.
2. Fist Spin: Murray performs a spin attack, dealing physical damage to any enemies in his path as he moves around the battlefield. Hold power button down to keep attack going!
3. Berserker Charge: Murray performs a quick run, knocking struck enemies to the ground as physical damage is dealt.
4. Aboriginal Ball Form: Murray uses a technique taught to him by the Guru in Sly 3 to enter into a kinetically enhanced ball form, bouncing around while a pink aura surrounds him during movement. Press Light Attack button to dash forward and deal physical damage. Press power button again to exit ball form.
5. (Debuff) Gutteral Roar: Murray lets out a terrifying shout, causing nearby enemies to run away in fear as their overall defense is reduced.
6. (Boost) Fists of Flame: Murray claps his hands together, generating fire on hands for himself and entire team as additional fire damage is applied to melee attacks while giving them a chance of igniting struck foes.
7. (Boost) Temporal Lock: Murray uses a technique taught to him by the Guru in Sly 3 to slow down time for everything but himself and his teammates, allowing them to react to events much more quickly.
8. (Xtreme) Thunder Flop: Murray performs his trademark technique, leaping forward and performing a powerful radial belly flop, dealing heavy physical damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc

Download link: https://www.mediafire.com/file/jx7vtn8r7nseam3/Murray_%2528Sly_Cooper%2529-_Ceamonks890.7z/file

September 30, 2024, 06:25AM #536 Last Edit: September 30, 2024, 05:45PM by Ceamonks890
JOHNNY OHM

STORY BIO
One of the eponymous Imperfects introduced in the short-lived EA licensed Marvel collab game, Marvel Nemesis, Johnny Ostrum grew up within a poor family in South Carolina from an early age.

Bitter and ashamed of the life he was raised under, Johnny immediately developed trust issues and a detrimental rebellious streak, as his volatile temper frequently got him into trouble with the law.

However, Johnny reportedly crossed the line one day to that of a murderer according to released reports and killed two people while hospitalizing two police officers during one of his regular drunken bar brawls, taken off to prison and swiftly sentenced to death by electrocution, being labelled too dangerous to be allowed back in society for his extreme lack of remorse towards his crimes (despite Johnny stubbornly claiming he had nothing to do with the murders).

But when it came time for Johnny to unjustifiably meet the reaper (having in actuality been framed by corrupt cops), he miraculously survived the effects of the electric chair twice with nothing more than severe electrical burns (only saved from a third electric shock by a timely power outage and a quick state law passed which banned the death penalty for prisoners altogether).

Having lost the will to live and cruelly forgotten by the prison for crimes he didn't even commit, the involvement of the mysterious Niles Van Roekel would bring Johnny out of his imposed exile, being freed and replaced with a convincing duplicate.

Greatly enhanced by Roekel's alien experiments as he now possessed enhanced strength and complete control over electricity for both offensive and defensive use, Johnny now found a new sense of purpose as the Electric Warrior, Johnny Ohm.

Being among the forces of the Imperfects to attempt a complete alien takeover of the reality of Earth-50701 under orders of Niles Van Roekel (facing off against several variants of established Marvel Comics superheroes like Daredevil & Spider-Man and getting dangerously close to killing some of them at different points), Johnny would soon feel left without much of a purpose as Paragon eventually returned to kill Roekel in revenge for stealing her life and independence away for his own selfish gain.

Deciding to follow the other Imperfects (with Paragon finding herself assigned as the new leader), they would hunt down and kill the remnants of Roekel's forces as a way of redeeming their misguided actions.

However, strange dimensional tears would start to appear all across New York City.

Proceeding to investigate, they would get close to a much more stable tear and bore witness to all sorts of fantastical images, showing events from a different reality entirely known as Earth-7150.

Fascinated by what they saw and seeing this opportunity as a chance at a fresh start free from their established pasts, Johnny and the others confidently rushed through the tear one at a time, finding themselves on much cleaner, alien-free New York streets as the tear they came through newly sealed behind them.

Taking a moment to examine their new surroundings, the Imperfects would be alerted to screams from terrified citizens towards a threat they knew to not be them.

Rushing towards the source of the disturbance, the Imperfects would be at a complete loss for words as they saw red-robed ninjas engaging in conflict with a variety of evidently heroic beings ranging from a giant red dog, green ogre and impressively fast blue hedgehog to various kids and young adults armed with weapons as vast as different-colored laser and key-shaped swords (even spying a few familiar faces based off heroes from their original universe among the ranks).

Figuring it was best to try and help in order to make sense of where they were and potentially establish a new status quo for themselves when all was said and done, Paragon ordered the Imperfects to attack the mysterious ninjas as they all moved into action...

DISCLAIMER: Johnny Ohm's third outfit with the brown pants had to be excluded, due to it crashing the game when selected.

FEATURES:
-2 powers, 1 boost and an Xtreme
-Abilities of glide and immunity to electricity damage
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Michael Dobson's voice from Marvel Nemesis
-Uses assigned number #80 (will clash with playable Silver Surfer and Morrigan in mannequin).

MOVESET:
1. Ohm Bolt: Johnny unleashes a lightning bolt at a targeted enemy, dealing electric damage.
2. Electric Damnation: Johnny grabs an enemy and electrocutes them badly, dealing electric damage with a 50% chance of instant kill! Only works if directly close to an enemy, otherwise energy will go wasted!
3. (Boost) Electric Warrior: As a nod to Marvel Nemesis, Johnny temporarily has no energy cost for his other abilities for 14 seconds while his overall power damage is increased.
4. (Xtreme) Ironic Fate: Johnny unleashes power he didn't know he had as a large thunder bolt rains down, dealing heavy electric damage to surrounding threats.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Enigma- Ripped Marvel Nemesis game audio
Waggens7uP- Converted Johnny Ohm skins, HUDs, mannequins

Download link: https://www.mediafire.com/file/n84hjkghxhz79o9/Johnny_Ohm_%2528Marvel_Nemesis%2529-_Ceamonks890.7z/file

FEVER PITCH

STORY BIO
Once considered a young man who attracted a lot of ladies with his natural looks, the individual who would later become known as Fever Pitch, inadvertently destroyed his own face and gradually the rest of his body as his mutant powers manifested and grew stronger with age.

Now nothing more than a fiery skeleton who no longer had to worry about eating, drinking or sleeping, Fever Pitch would work alongside all sorts of different mutant criminals and engage in a variety of different crimes.

Eventually convinced to reside at the Xavier Institute by his former supervillain colleague Toad for a while (who had since left the Brotherhood of Mutants to join the X-Men as a resident janitor after gradually wising up to the unwarranted abuse by Magneto for years prior), Fever Pitch would not be among the X-Men ranks for long, before returning to villainy once more.

Prepared to cause mass chaos on the streets of New York for a twisted sense of fun, his plans would change as ninjas of the Hand started to attack random civilians.

Shrugging his bony shoulders and figured burning the irredeemable, limitless forces of the Hand was a better way to blow off some steam, Fever Pitch prepared to burn the ninjas to a crisp...

FEATURES:
-2 powers, 2 boosts and an Xtreme
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Andrew Rosenburg's voice for Brand from League of Legends
-Abilities of flight and immunity to fire damage
-Uses assigned number #129 (will clash with Mockingbird, Gwenpool and Ash Williams in mannequin).

REQUIRES:
-A mannequin

MOVESET:
1. Tasty Barbecue: Fever Pitch launches a constant stream of fire from his body at enemies, dealing fire damage over time so long as button is held down.
2. Hot Updraft: Fever Pitch creates a quick plasma blast underneath enemies, sending them flying into the air as fire damage is dealt.
3. (Boost) Explosive Stuff: Fever Pitch further enhances his body with the energy he's absorbed, improving overall defense and movement speed.
4. (Boost) Genetic Instability: Fever Pitch further enhances his body with the energy he's absorbed, reducing overall energy cost whilst increasing momentum temporarily.
5. (Xtreme) Plasma Overload: Fever Pitch gathers plenty of energy into his system before releasing a powerful radial supernova, dealing heavy fire damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
shafcrawler- Converted custom Fever Pitch skins from XML2

Download link: https://www.mediafire.com/file/buxrtulnazb7sed/Fever_Pitch_%2528Morlocks%2529-_Ceamonks890.7z/file

SPIDER-MAN 2211

STORY BIO
One of the resident Spider-Men of 2211, Doctor Max Borne was part of an organization known as the 'TimeSpinners', who's main objective was to try and prevent major disruptions across the timestream of Earth-616 primarily.

Fashioned with a very advanced suit which complimented his standard spider-centric abilities, Max quickly became one of the TimeSpinners' best agents.

Alerted to a major timeline disruption originating from the reality of Earth-7150, the TimeSpinners discovered to their collective horror that an event involving Doctor Doom stealing the limitless power of the Asgardian god Odin for his own one-sided desires, would ultimately end with all of existence being wiped away forever if he wasn't prevented from getting that far ahead in the first place.

Detecting a chronal anomaly slightly further back in the past of this universe, was seemingly drawing countless amounts of special individuals from not only across different parts of Earth-7150's native timeline but that of many different realities altogether as well, Max was assigned to go back and ensure things were set right.

Activating the portable time machine on his suit under instruction of his superiors, Max now found himself in the distant past of Earth-7150 onboard the legendary SHIELD Helicarrier, as it came under attack by the Masters of Evil (Doom's hired group of formidable villains created mainly as a distraction for the far greater threat at hand).

Witnessing all sorts of different dimensional tears appearing and disappearing across the Helicarrier which displaced all sorts of individuals and creatures in real-time, Max knew full well that these weren't going to be the last as he proceeded through this new monumental point in existential history, preparing himself for the sorts of allies he'd encounter along the way...

FEATURES:
-4 powers, 2 boosts and an Xtreme
-Abilities of might and Web-Swinging
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Dan Gilvezan's voice for Spider-Man 2099 from Spider-Man: Shattered Dimensions
-Uses assigned number #131 (will clash with Avalanche, Misty Knight and Black Adam in mannequin).

NEEDS:
-A mannequin

MOVESET:
1. Shocking Stun: Max uses enhanced webbing to electrocute struck enemies with heavy web darts, dealing electric damage over time (so long as button continues to be mashed).
2. Guided Webbing: Max uses advanced webbing to project himself forward and grab a nearby enemy if in range, using them as a makeshift weapon so long as power button is held down, dealing physical damage to surrounding enemies.
3. Borne Ultimatum: Max performs a quick combo attack before following up with quick guided web shots which temporarily restrains enemies in place, dealing physical damage.
4. Cybernetic Throw: Max mentally controls the cybernetic arms on his suit to further increase the strength of his webs, flinging an enemy into the air with great strength. Charge attack to increase max soaring distance!
5. (Boost) Visual Sensors: Activating advanced tech in his suit, Max reveals nearby enemy positions on the map while increasing overall damage and attack speed temporarily.
6. (Boost) Wiped from the Record: Not wanting the timeline to be drastically changed too much, Max uses his technology to wipe the recent memories of himself and his allies from the minds of enemies, affording them temporary invisibility in-between enemies' brains being jumbled as a byproduct of the mind-wipe.
7. (Xtreme) For the Timeline: Max does brief, harmless travels through time in order to keep enemies off-guard, dealing heavy physical damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Enigma- Ripped Shattered Dimensions game audio
Escanor610- Converted 2211 skin from Spider-Man Unlimited mobile game
gabejr25- Code for Borne Ultimatum power from Spider-Man Symbiote Transform booster

Download link: https://www.mediafire.com/file/kljfbcqhkhooath/Spider-Man_2211_%2528Ceamonks890%2529.7z/file

SKAAR

STORY BIO
One of the children born from the Incredible Hulk and the late Caiera the Oldstrong on the planet Sakaar long after the Hulk (under the persona of the Green Scar), had left for Earth to avenge Caiera's tragic death, Skaar had to fight for his very survival from birth as much local wildlife tried to kill him.

Aging up quickly to that of adulthood in a mere year (due to his mixed genetics), Skaar would quickly learn of his true heritage, gradually learning to speak more intelligently and channel the mysterious 'Old Power' that his late mother had mastered for many years, in order to better deal with the local events happening across Sakaar.

However, Skaar would use his godlike abilities for selfish reasons, going so far as to side with the corrupt Red King who had been previously deposed by the Hulk and forcibly enslave the Silver Surfer once more with an Obedience Disk, in a fruitless attempt to keep Galactus away from Sakaar.

Lost in a state of revenge (despite the protests of Caiera's spirit to put the good people of Sakaar before himself), Skaar made it clear of his intentions to simplemindedly kill everyone on Sakaar that he personally deemed evil, after glimpsing the destruction of so many innocent lives while channelling the Old Power.

Soon realising that Skaar was willing to doom billions of lives across the universe by Galactus's hands in order to preserve the planet Sakaar and his mother's spirit at the expense of everything else (unsuspectingly destroying the evacuation ships and dooming Sakaarian citizens), Caiera denounced Skaar as her son for his actions and forcibly exiled him to Earth through a wormhole, absorbing the entirety of the Old Power essence into herself as Caiera sacrificed herself to appease Galactus's hunger without sacrificing Sakaar.

His arrival on Earth detected by the Fantastic Four's advanced scientific instruments, Skaar would face off against them and Jennifer Walters' She-Hulk, but it wouldn't be long before his father learned of Skaar's presence on Earth.

Banner doing what he could to keep the 'Green Scar' persona repressed upon subconsciously recognising Caiera in Skaar's eyes (knowing how dangerous that persona's strength was to unleash), the Savage Hulk took charge of Banner's body instead and mindlessly attacked Skaar despite protests from his friends to stop, stating that Skaar was his son (upon learning of his origins during an earlier confrontation).

The Savage Hulk too lost in battle to listen, father and son brutally fought one another for quite some time, before Skaar stabbed the Savage Hulk in the chest with his sword when the Hulk got distracted (claiming he came to kill a king for abandoning his people and not a clown, leaving him to heal his wounds as Skaar hopped away, prepared to return and finish the Hulk proper when the 'Green Scar' newly emerged).

Secluding himself in the wilderness, Skaar would find himself tracked down by his biologically older alternate universe sister from Earth-8009, Lyra, the Savage She-Hulk as a favor for Bruce and Jennifer.

Questioning why she was here and who she was, Lyra explained her backstory of being a child of the Hulk as well (her mother being the Femizon Thundra), as she was the first child born in her original universe in decades.

Learning how similar they were in many ways, Lyra would take on Skaar as a student in the art of combat (the two training and growing together as individuals while Skaar prepared for his rematch against the Green Scar persona of the Hulk, facing off against major villains his father regularly fought in the meantime).

But when it finally came time for the inevitable confrontation between father and son as a depowered Bruce Banner absorbed specialised energy from a device known as the Cathexis Ray to thwart the plans of the Intellgencia and cure several unlucky superheroes of gamma radiation exposure by their hands, the Green Scar persona would finally be let loose on the world once more as the strain Banner took on to save the world, could no longer keep the Green Scar persona at bay.

Initially taunting the Green Scar persona of his prior time on Sakaar and the selfish actions he had employed, this would lead to a very bloody battle as the Green Scar became insane with rage, pummelling Skaar over and over as the childhood abuse that had affected Bruce Banner so long ago, came bubbling back to the surface.

Finally realising that his father was not the uncaring monster he had mistakenly assumed for so long and reflecting on his past actions with the insight he'd gained along the way, Skaar gained a better understanding of Bruce's condition than anyone else in that moment, prepared to let go of his hatred as he transformed back to his child form for the first time since he'd arrived on Earth.

Prepared for fate to claim him, the Green Scar would stop fighting after regaining a sense of clarity (not wanting to kill his son and repeat the abusive cycle of Brian Banner anew), changing back to Bruce Banner.

Told by Betty Ross (who had been discovered earlier as the true identity of the mysterious Red She-Hulk), to comfort Skaar and confront their problems directly, Bruce was initially afraid to do so upon seeing himself as his long dead vile father and Skaar as him in his temporary insanity-induced rage.

But ultimately, Bruce and Skaar would make amends peacefully, the two accepting each other as proper family, Lyra smiling from the sidelines that Skaar had managed to figure things out on his own.

Now, Skaar has become more comfortably accepted among the family of Hulks on Earth-7150 after several years have passed, now more mature and wiser, taking Lyra's teachings to heart while more calmly channeling his strength and control over the Old Power responsibly.

Alerted by SHIELD of an attack on the Omega Base from the quiet serenity of Avengers Mansion (being among the new generation heroes to reside there by Captain America), Skaar got angry and transformed, knowing his father was among the people on that floating ship through covert messages and leaped off for Stark Tower...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor, immunity to fire damage, immunity to stuns, finishers, knockback and being grabbed
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Patrick Seitz's voice for Jiren from various Dragon Ball games
-Uses assigned number #100 (will clash with Deathlok, Stan Lee, Naruto and Evil Ash in mannequin).

NEEDS:
-A mannequin

MOVESET:
1. Sakaarian Slash: Skaar pulls out his large broadsword and performs a forward slash with it, dealing physical damage to struck threats.
2. Singeing Outburst: Skaar slams the ground while channeling the Old Power, generating a burst of lava underneath enemies that sends them flying as fire damage is dealt.
3. Disorienting Clap: Taking after his father, Skaar performs a quick thunderclap, dealing physical damage while stunning enemies briefly.
4. Destructive Landing: Skaar leaps into the air and stomps the ground hard, dealing radial damage to surrounding enemies as they're knocked back from the impact.
5. Determined Finish: Skaar performs a two-hit attack with his large broadsword, launching struck enemies into the air as physical damage is dealt.
6. (Boost) Gamma Stamina: Taking after his father, Skaar pushes his natural physical limits further as his overall speed is increased while his overall energy cost is reduced temporarily.
7. (Boost) Invulnerable Stone: Skaar uses the Old Power to subtly turn his body to stone, further increasing his overall durability as he becomes completely invulnerable for 60 seconds.
8. (Xtreme) Power of the Planet: Skaar leaps forward, channeling the Old Power while slamming the ground and generating an outburst of lava from beneath the earth's crust, dealing heavy fire damage to surrounding enemies.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Zignutus- Custom Skaar skin

Download link: https://www.mediafire.com/file/09j7c7l8omv5100/Skaar_%2528Ceamonks890%2529.7z/file