Ceamonks890's Character Mods

Started by Ceamonks890, October 31, 2020, 05:24AM

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Originally created by Sean McKeever and Mike Norton, the teenage Greg Willis's life would change forever during a summer vacation with his family on their yacht, suddenly sucked into a strange mini black hole that would permanently grant him the ability to manipulate gravity around his body.

Moving to New York City to study licensing & merchandising at the local university while engaging in superhero activities on the side, Greg took up the codename of 'Gravity'.

His confidence in the life of a superhero constantly fluctuating as he found himself initially rejected by more veteran superheroes when offering to help (mistakenly attacking the hero known as Rage during a battle with a supervillain named Black Death), Greg's personal life would also be under constant strain as he struggled to maintain a proper work-life balance.

Working with seemingly another newcomer superhero known as the 'Greenwich Guardian' to save lives and potentially lure Black Death into a trap, it was soon revealed that the newcomer hero was in fact Black Death in disguise (who hoped to break Gravity both physically and mentally while using a stolen military device to channel unstable gravitons and destroy the university for kicks).

But in spite of the odds being stacked against him, Greg would prove to be a lot more powerful than Black Death could have ever expected, being knocked out and soon taken away by the police to prison, the friendly neighborhood Spider-Man himself even dropping in and congratulating Gravity for a job well-done (admitting that he was about to leap into the fray himself but saw that Gravity had things under control).

Greatly inspired by Spider-Man's positive words of encouragement, Greg would continue to engage in superheroics as Gravity alongside continuing his studies (eventually gaining the respect he deserved when he nobly sacrificed his own life during an abduction to another Battleworld by the cosmic-level being known only as the Stranger, who intended to destroy the newly-created planet with other abducted heroes and a few villains on it when his true identity was revealed by Uatu the Watcher, buying the others enough time to get off safely before Battleworld self-destructed).

Temporarily dead for a number of months as the citizens and heroes of New York City mourned his loss, Greg eventually was brought back to life by the cosmic, god-like being Epoch to serve as her new 'Protector of the Universe' against the approaching Galactus while Quasar was seemingly lost in another universe for a time.

Using seemingly all of his newly-gained cosmic abilities to satisfy Galactus's hunger, Greg would return with the Fantastic Four to Earth and was reunited with his friends and family, who maintained his secret long after the concept of Eternity returned the favor for saving their existence on the way back, by wiping the larger public's collective minds of his secret identity.

Now however, Greg has just graduated from university and has assisted many of Earth's heroes in various major conflicts since his initial return to Earth (having joined the Avengers as a reserve member and finally having achieved his dream of being among the big heroes).

Alerted by Iron Man of a grave threat related to Doctor Doom and the Masters of Evil, Greg suited up as Gravity once again and flew off at great speeds for Stark Tower...

-4 powers, 2 boosts and an Xtreme
-Ability of flight
-6 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Chris Rickabaugh's English voice for Hwoarang from Street Fighter X Tekken
-Uses assigned number #90 (will clash with Vertigo, Jennifer Kale, Sailor Moon and Classic Harry Potter in mannequin).

1. Harsh Reality: Greg performs a graviton-enhanced punch at an unlucky enemy, dealing physical damage as they're knocked to the ground from the blow.
2. Graviton Concussion: Greg repeatedly generates concussive blasts from his hands, dealing physical damage so long as button continues to be mashed.
3. Natural Manipulation: Greg uses his control over gravity to alter the weight of a giant boulder, targeting it at a nearby enemy before flinging the boulder at them, dealing physical damage.
4. Small Fry: Greg uses his control over gravity to lift an unlucky enemy off the ground, forcibly sending them away as they spin around helplessly along the ground, dealing physical damage as they're left stunned from disorientation.
5. (Boost) Graviton Skin Layer: Greg uses his control over gravity to temporarily augment the strength of attacks for entire team.
6. (Boost) Impenetrable Force: Greg generates incredibly potent forcefields, rendering entire time completely invulnerable to damage for 60 seconds.
7. (Xtreme) Protector of the Universe: Tapping into residual power from the time where he was empowered by Epoch, Greg unleashes a powerful blast of cosmic energy from within, dealing heavy energy damage to surrounding enemies.

Ceamonks890- Mod creation & coding, HUDs, icons etc
Escanor610- Custom Gravity skins, mannequin
Outsider- Loading screen

Download link: https://www.mediafire.com/file/yffm8kdq0bg5ywj/Gravity_%2528Marvel_Comics%2529-_Ceamonks890.7z/file

Quote from: Ceamonks890 on February 12, 2024, 02:15PM1. Devil form only lasts two minutes when at max level, for the sake of players being able to use the exclusive powers. If it was any shorter, the boost wouldn't be worth it and there's no way to immediately revert him back to base form instantly.
2. Animation restrictions. If you can find a better animation, I'm all ears. But this was the closest to replicating Devil Kazuya's Inferno technique that I could find and I don't exactly have access to the official Tekken animation for more accurate timing.
3. It's the same timing as Dante's Stinger attack (which is where I got the code from). So it really doesn't linger around that long.
4. Again, restrictions of MUA's engine. Nothing I can do about that.
Ah, I see.
Strange about the cone though, I also have Dante and I didn't see an issue. The cone effect for Kazuya was staying there when I tried him, I continued playing normally and it didn't go away for the entire level. I might double check my files
About the sounds, I would experiment with victimeventtag leading to just the hit sound, but that's just an idea


Born on the planet Tarnax IV within the star systems under the control of the Skrull Empire, Paibok grew into a devoted member of the Skrull military while training at the local academy over the next few years, becoming an expert espionage agent and one of the captains whom led the armed forces of the Skrull military in general, greatly impressing many of his peers.

Eventually assigned to be enhanced as part of the 'Super-Soldier' program, Paibok gained access to an assortment of new abilities that helped him through many battles to come, before he was reassigned to be one of the bodyguards for the latest Skrull Empress, S'Byll, on the primary Skrull Throneworld (which was an honor offered to a rare few among the Skrull race).

Becoming greatly devoted to protecting the new Skrull Empress while meeting the original Super-Skrull himself, Kl'rt, Paibok proved himself as someone not to be taken lightly in his role as a secondary royal bodyguard.

But it was only when the punishers of the World Devourer Galactus showed up, that Paibok found his skills actively tested (following Super-Skrull and the Empress to a nearby ship hanger while they did what they could to fend off the invaders).

However, their optimism of escape from planetary destruction would soon be replaced with concern as the hanger doors were jammed shut and the control room too crowded with enemies for even Paibok and the Super-Skrull to last long alone and re-open the doors.

The Skrull Empress managing to convince and manipulate a seemingly random strike team from Earth who happened to be passing by in the midst of the chaos (in exchange for presumed info on how to defeat Galactus), the strike team ultimately managed to succeed and allow the Empress a chance to escape, leaving Paibok and the Super-Skrull to clean up loose ends as they proceeded to turn on the strike team and fight them to the death.

Unexpectedly, Paibok would be defeated by the strike team and knocked unconscious (Super-Skrull soon following shortly after), as the strike team continued on in order to complete their own mission (destroying the mysterious shield generators around the city and even defeating the world devourer himself for the time being, the Skrull Throneworld saved entirely from destruction altogether.

Waking up some time later, Paibok and Super-Skrull would receive a transmission from their Empress that the Earth-based strike team had achieved the impossible in stopping Galactus and had learnt from surviving soldiers still left on the planet, of a far greater threat to the multiverse that the Earthlings were seeking to stop from happening.

Acknowledging the feat and instructed by their Empress to get on a Skrull ship for Earth as a means of returning the selfless act of the strike team, they would acquire one and enter lightspeed to Earth's co-ordinates, visibly horrified to see a good chunk of the planet's populace turned into seemingly brainwashed slaves and minions by the hands of an Earthling supervillain named Doctor Doom who had stolen the powers of a god for their own ends.

Disgusted by the dishonorable and barbaric actions of Doctor Doom, Paibok and Super-Skrull prepared to bring this deluded tyrant down by any means necessary...

-5 powers, 2 boosts and an Xtreme
-Abilities of might and flight
-2 hex-edited skins, HUDs, loading screen, icons and sound/voice file using his in-game MUA1 boss voice provided by Khary Payton.
-Uses assigned number #53 (will clash with Joseph, Howard The Duck, Spider-Girl, Sora and Blue Beetle in mannequin).

1. Bio-Electrical Blast: Paibok quickly generates a projectile of electricity from his left hand, dealing electric damage to struck targets.
2. Cryomatic Frostbite: Paibok uses his powers to generate a radial blast of cold while floating above the ground, freezing enemies in place briefly and dealing cold damage as their movements are slowed down for a time.
3. Bio-Electric Shockwave: Paibok generates a bio-electric pulse from his body outward, dealing electric damage to any enemies in range.
4. Propelled Hover: Paibok takes to the skies and charges forward, forcibly knocking any enemy to the ground and beating them relentlessly as physical damage is dealt.
5. Speedy Traversal: Paibok uses his enhanced speed to quickly move between enemies, dealing physical damage as enemies are left stunned from successful strikes.
6. (Boost) Hypnotic Gaze: Paibok uses this obscure ability of his to hypnotize enemies in his line of sight to assist him in combat for a full minute.
7. (Boost) Power Skrull Engineering: Paibok increases his overall resistances, damage and combat speed temporarily, in order to even the odds of battle more in his favor.
8. (Xtreme) Metallic Destruction: Paibok temporarily converts his internal body tissue to a more durable metallic substance before he leaps into the air and slams the ground hard upon landing, dealing heavy physical damage to surrounding enemies.

Ceamonks890- Mod creation & coding, effects, icons etc
Raven Software- MUA Paibok model, HUD, animations from his boss files
ZuluViking- Alternate Paibok model, HUD, mannequin

Download link: https://www.mediafire.com/file/mty0xq4ntcoihbb/Paibok_%2528Ceamonks890%2529.7z/file


A member of the Kree on Earth-200080, Noh-Varr had his DNA altered with the genetics of cockroaches in order to become a much more proficient super soldier.

Now possessing the distinct capabilities of insects, Noh-Varr would join the 18th Kree Diplomatic Gestalt peacekeeping group codenamed Ensign Marvel in the hopes of continuing to maintain the mutual ceasefire between his reality's Kree and Skrull races.

However, the group's spaceship, the Marvel, would end up barely surviving an encounter with Earth-200080's Celestials known as the Astro-Gods, quickly becoming lost in the multiverse.

Eventually ending up on the planet Earth within the reality of 7150, the Marvel would be shot down by the deranged, power hungry villain known as Dr. Midas, with Noh-Varr being the only survivor.

Managing to escape in the confusion with as much gear as he could salvage, Noh-Varr would lay low and try to figure out what to do next.

From the safe seclusion of an abandoned building within the slums of New York, Noh-Varr did his best to sleep his current worries away until his enhanced hearing picked up an explosion that seemed to originate from up in the sky.

Deciding to investigate and see what wonders this new universe had to offer, Noh-Varr would take to the skies with his advanced technology at incredible speeds and see what all the fuss was about...

-5 powers, 2 boosts and an Xtreme
-Abilities of might, flight and 30% resistant to physical and fire damage
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Brad Swaile's voice for Jin Kazama from the English dub for Street Fighter X Tekken
-Uses assigned number #86 (will clash with playable Gorgon, Miles Morales and Black Manta in mannequin).

-A mannequin

1. Composite Soul-Bow: Noh-Varr pulls out a bow and fires a violet-coloured arrow from it, dealing physical damage. Charge attack to fire multiple arrows at once!
2. Explosive Nails: Noh-Varr slashes at enemies, one of his nanotech-enhanced nails getting embedded in an opponent as it proceeds to explode after a few seconds and kill the current threat, dealing splash damage to any nearby foes.
3. Nega-Gauntlet Supergun: Noh-Varr uses his Nega-Gauntlets, utilizing its distinct metamorphosis properties to transform into an energy blaster, firing various shots as energy damage is dealt.
4. Plex Omniwave: The reborn AI version of the Supreme Intelligence from Noh-Varr's original reality of Earth-200080, makes its presence known from within Noh-Varr's equipment as it generates a massive telepathic wave, dealing psychic damage with a 50% chance to turn struck foes into allies.
5. KreeTech Nunchaku: Noh-Varr pulls out some Kree-modeled nunchucks and rapidly swings them forward. Overall speed of the power will increase as more enemies get hit by Noh-Varr.
6. (Boost) Insect-Kree Hybrid: As a unique hybrid, Noh-Varr is able to enhance all of his physical attributes further for a time.
7. (Boost) Mental Redirection: Having complete control over his brain in combination with injected nanobots, Noh-Varr becomes completely invulnerable to physical damage for a time as he redirects feelings of pain to other parts of his brain whilst using his significantly enhanced hearing to reveal nearby enemy positions.
8. (Xtreme) Pocket Battlefield: Noh-Varr uses this incredibly powerful device, opening up a pocket dimension that pulls enemies in before forcing them back out, dealing heavy physical damage to nearby foes.

Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Quentin Hex- Custom Noh-Varr Protector and Marvel Boy skins

Download link: https://www.mediafire.com/file/ly2ggoyz0bmh9er/Noh-Varr_%2528Ceamonks890%2529.7z/file

March 03, 2024, 06:21AM #484 Last Edit: March 16, 2024, 05:31AM by Ceamonks890

Originating from the Devil May Cry franchise, the young woman known only as Mary was born as the child of Kalina-Ann and Arkham respectively.
But while she spent the first few years of her life living a relatively normal childhood, tragedy would eventually strike as her father, Arkham, grew increasingly obsessed with the legend of the Dark Knight Sparda.

Desiring to obtain that sought after power for himself by any means necessary, Arkham slew Mary's mother, Kalina-Ann, in front of her (causing Mary to disown Arkham as she sought revenge for the murder of her innocent mother for seemingly unknown reasons).

Spending the rest of her childhood and teens growing up into an experienced solo demon hunter, Mary fashioned an impressive arsenal of weapons that covered all the necessary combat bases when dealing with demons, including her trusty custom-made rocket launcher which was named after her late mother and fashioned with a durable bayonet attachment that allowed her to grapple herself to higher places or bring small demons in for a more up-close confrontation.

Eventually finding her father again after the ancient Temen-ni-gru demon tower rose back up for the first time in a century and discovering he was working with a mysterious white-haired man wielding a formidable katana named Vergil, she journeyed through the tower while frequently encountering another demon hunter with demonic abilities known as Dante along the way, whom gradually brought her reason for fighting demons into question.

However, Mary would soon get her revenge after being manipulated and used by Arkham for his own goals across her traversal through the tower (Arkham having been defeated by Dante & Vergil beforehand and stripped of Sparda's stolen power as he was kicked out of the demon realm), she would shoot him several times in cold blood and successfully kill him for good, taking up the codename of 'Lady' from than on as she became absorbed in her demon hunting jobs to retain a sense of purpose.

Working with Dante and fellow demon hunting associates across a whole assortment of varied missions, Lady has frequently proved herself a valuable ally to varying degrees with her insight into how demons operate, in spite of being no powerful than a normal human in their physical and mental prime.

Joining her allies within the Devil May Cry agency one day and brought up to speed by costumed heroes unexpectedly arriving from the alternate reality of Earth-7150 in regards to matters of grave urgency related to the stability of all existence if a local, formidable threat on their Earth known as the Masters of Evil weren't stopped, Lady and the others would be ultimately convinced to join the vast SHIELD strike team and set things right for everyone, hoping that demons wouldn't take advantage of their temporary absence in the meantime...

-5 powers, 2 boosts and an Xtreme
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Kari Wahlgren's voice from Devil May Cry 3.
-Uses assigned number #29 (will clash with playable Marvel Enchantress, Synch, Hornet and Mortal Kombat's Scorpion in mannequin).

BLOCK + Jump (Kalina-Ann Grapple Traversal)- Lady will pull out her Kalina-Ann rocket launcher and fire its grappleline in the direction she's facing, taking off with great velocity to a higher point.

1. Wire Shot: Lady pulls out her trademark rocket launcher, Kalina-Ann, and fires the attached bayonet at an enemy, pulling them towards her as physical damage is dealt.
2. Trigger Happy: Lady pulls out a pair of dual pistols and fires away at enemies, dealing physical damage constantly so long as power button is held down. When power button is let go, Lady will perform a defensive backflip and fire two far more potent incendiary rounds to strike at her current target, dealing additional fire damage before holstering her pistols anew.
3. Explosive Scatter: Lady leaps into the air and quickly throws several explosive grenades, dealing fire damage to surrounding enemies.
4. Flechette Shot: Lady pulls out a shotgun and fires away repeatedly, dealing physical damage over time to enemies so long as power button is held down. Can strafe and move around while power is active!
5. Multiple Hysteric: Lady pulls out her trademark rocket launcher, Kalina-Ann, and fires a barrage of missiles from it on nearby enemies, dealing fire damage.
6. (Boost) Demonic Veteran: Having hunted demons for many years, Lady is able to roughly reveal enemy positions on the minimap while reducing energy cost for entire team.
7. (Boost) Agile Hunter: Lady's evasion and critical hit chances are increased temporarily.
8. (Xtreme) Make It Rain!: Lady pulls out a pair of submachine guns and leaps into the air, raining down bullets before landing back on the ground and performing a 360 spin to hit any surviving stragglers, dealing heavy physical damage.

Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Escanor610- Lady DMC3 skin, Kalina-Ann rocket launcher boltons, mannequin
Shabranigdu- Grapple Traversal Block Combo code
SuperMaster10- Repurposed Dragonfly rope texture and effect for wire shot power

Download link: https://www.mediafire.com/file/egepjg0hv7ibz6d/Lady_%2528Devil_May_Cry%2529-_Ceamonks890.7z/file

March 08, 2024, 09:36PM #485 Last Edit: March 31, 2024, 03:14AM by Ceamonks890

Born on October 27th one year in the back of a Chevy automobile while her birth parents found themselves unexpected victims in a traffic accident on the way to a nearby hospital, the young Andi Benton's life was rife with unwanted anger and despair from the get-go.

Losing her birth mother not long after being born while continuing to live with her father, Andi's life was eventually changed forever during her teens when she caught the newest assistant coach at her high school, Flash Thompson, channeling the powers of a alien symbiote to subtly throw a ball at a bully.

Realizing that Flash was the more reportedly heroic version of Venom currently residing in her hometown of Philadelphia while the more vicious anti-hero Venom remained in New York, she soon became a target of the supervillain Jack O'Lantern who sought to get back at Flash's Agent Venom for constant thwarting of his deranged plans, unleashing a poisonous gas which tragically killed off her captured father.

Flash selflessly defending Andi in the nick of time through his symbiote, a seemingly normal portion of Venom would separate from Flash and bonded with Andi, causing her to brutally attack and nearly kill Jack O'Lantern in her rage-fuelled grief for her father's cruel death (only convinced to not go through with it by Flash as Jack O'Lantern was sent off back to prison).

Dubbing herself Mania, Andi would move in with her aunt Sarah in a different town (continuing to remain in touch with Flash while using her new symbiote abilities to covertly battle local gangs at night).

However, Flash would later discover to his horror that the portion of his symbiote which bonded with Andi, still maintained a dangerous 'hell-mark' gained during a past battle against the demon Blackheart and threatened to overwhelm Andi's already strained mental state if she wasn't careful.

Andi forced to channel the Hell-Mark's power as invading demons were pulled from one of the domains of Hell itself by a short-sighted power-hungry Crossbones, she discovered that she had control over the spawned demons and ordered them to attack the villain and his hired muscle while affording her and Flash the chance to escape from danger.

Ultimately failing to convince Mephisto to remove the hell-mark from Andi's portion of the Venom symbiote (which was revealed by the demon lord to be a long-assimilated duplicate of it), Flash promised he would find a way to free Andi of the curse he had unintentionally placed on her, reluctantly forced to leave with the Guardians of the Galaxy to help purify his own Venom symbiote as it began to uncontrollably lash out randomly at what it deemed as threats.

Left alone while continuing to fight crime as Mania, Andi would go on to gradually lose control of her own anger in mainline comic continuity and end up corrupting herself and the symbiote further to the limitless power of the Hell-Mark.

However on Earth-7150, she would be assisted and trained to better channel her demonic abilities without losing control while forging a more healthy connection with her symbiote over time by the reformed anti-hero, Vengeance, offering her a spot on the Midnight Sons among those where channeling demonic power for good was their specialty.

Finding a new sense of purpose as a hero against the minions of hell while granting demonic protection upon her symbiote to better handle her hell-mark's burning power without harm, Mania would be among the recruited members of the Midnight Sons to heed the call from SHIELD to stop a major scheme planned by a group calling themselves the Masters of Evil, needing as many hands on deck as possible in order to prevent grave existential destruction.

Prepared for an adventure of a lifetime while beating up supervillains who deserved to be brought down a peg, Andi suited up anew as Mania while heading out with a pre-assigned team on an important side mission...

-5 powers, 4 boosts and an Xtreme
-Abilities of might, healing factor, tendril swinging, immunity to fire and poison damage
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Laura Bailey's voice for Rayne from the BloodRayne franchise
-Uses assigned number #91 (will clash with Dormammu, playable Ultron Striker, Absinthe and all Jill Valentine mods in mannequin).

1. Demonic Inferno: Andi generates a quick blast of hellfire underneath enemies, sending them flying as fire damage is dealt.
2. Symbiote Throw: Andi grabs an enemy with symbiote-based webbing and swings them around as a makeshift weapon, dealing physical damage to any enemy which gets close. Let go of power button to throw away enemy that Mania has ensnared.
3. Wild Hellfire: Andi generates an outward blast of hellfire from her body, dealing fire damage to enemies across a specific radius.
4. Symbiotic Slingshot: Andi generates symbiote-based webbing on the ground, pulling herself back before launching forward as a makeshift projectile, dealing physical damage to anything in her path.
5. Hellfire Teleport: Andi uses the power granted to her by the Hell-Mark to generate portals that allows her to perform a rapid teleport attack, dealing physical damage to each successfully struck foe.
6. (Boost) Weapons of Hell: Andi spawns a blade of hellfire for use in combat for a time, gaining access to new hand-to-hand attacks temporarily.
7. (Boost) Monsters of Evil: Andi spawns her demon bodyguards gifted to her originally by Mephisto, as they assist her in combat for a time. Press power button again to spawn another minion.
8. (Boost) Symbiotic Camouflage: Using her symbiote's innate abilities, Andi becomes seemingly invisible to enemies as her defense and critical hit chances are increased temporarily.
9. (Boost) Symbiote Sense: Using her symbiote's replicated ESP from one of its former hosts, Spider-Man, Andi seemingly slows down time for everyone but herself and her teammates as they react to events much more quickly.
10. (Xtreme) Hellmark Destruction: Drawing on the full power of the Hell-Mark attached to her very being, Andi transforms into a demon briefly as she proceeds to punch the ground several times before finishing with a powerful blast of hellfire, dealing heavy damage to all nearby enemies before changing back to normal.

Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Escanor610- Converted Mania Spider-Man Unlimited mobile game model, mannequin
Shabranigdu- Goblin Queen booster demon spawn code

Download link: https://www.mediafire.com/file/y9peei7kb7o5wte/Mania_%2528Andi_Benton%2529-_Ceamonks890.zip/file

March 13, 2024, 03:55PM #486 Last Edit: March 15, 2024, 02:34AM by Ceamonks890

Born and initially raised on the planet Axus before moving to Earth as the eldest child to an unidentified alien father and a classified Earthling mother, Abigail Brand would eventually grow up to become a special agent of the United States Government.

But at some point however, Abigail was contacted by the director of SHIELD, Nick Fury, to join the then recently formed subdivision of SWORD which was charged with defending Earth from more extraterrestrial threats, gradually growing into one of SWORD's best agents.

Being involved with the infamous 'Breakworld' event entailing the prophesied destruction of said planet from an Earth-bound mutant (of which she willingly allowed a cure for mutation on Breakworld to be created), Abigail would face a board of inquiry under charges of misconduct upon the discovery of her involvement in Breakworld's genocidal scheme for Earth (Abigail justifying her actions on the grounds of averting interplanetary warfare no matter what the cost).
Despite the strained relationship she had with the X-Men as a result of all this, Abigail would ultimately work with them in an attempt to set things right, once it was discovered that the apparent destroyer of Breakworld was the X-Man Colossus.

Joining them to prevent a huge doomsday missile from being launched at Earth, the mission would end up being a success in spite of numerous setbacks (including Abigail selflessly diving into the path of a laser blast meant for the X-Man known as Beast).

Wishing to prevent a similar situation from happening ever again on her watch, Abigail would offer Beast a job at SWORD (desiring someone who could question her actions without bias, of which he accepted in-between his continued responsibilities to the X-Men as an new orbital headquarters known simply as the Peak was constructed in outer space as Earth's new first line of defence).

However, Abigail and Beast would eventually be contacted a few months later on one of SWORD's secure lines by Nick Fury in regards to matters which extended far beyond Earth's jurisdiction, making it known that Doctor Doom was involved in the theft of dangerously classified plans related to the Asgardian realms which could lead to the destruction of all reality if the threat wasn't stopped.

Reluctant on working with Fury again after the events of a classified mission far earlier in her career but understanding the severity of the situation, Abigail confirmed to Nick that he had SWORD's support as the call ended, Abigail and Beast getting off their assigned desks as they prepared to set off in one of SWORD's transportation ships for Earth...

BUGS: Custom SWORD & Classic skins by Zignutus have noticeably missing textures around the neck area. Nothing I can personally do to fix it.

-5 powers, 2 boosts and an Xtreme
-Abilities of leadership and healing factor
-4 hex-edited skins, HUDs, loading screen, icons and voice/sound file using ripped audio of Jennifer Hale's voice for Female Shepard from the Mass Effect franchise
-Uses assigned number #92 (will clash with playable Ultron Warrior, Groot, Neo and Deathstroke in mannequin).

1. Counter Move: Abigail grabs an unlucky enemy by the arm and slams them into the ground, dealing physical damage.
2. SWORD Pistol: Abigail draws out an energy pistol and fires several quick shots from it, dealing energy damage to struck targets.
3. Pyrokinetic Combo: Abigail coats her hands in blue and orange flames, performing a six-hit attack on enemies as fire damage is dealt.
4. Hardened Agent: Abigail runs to a nearby enemy and performs a flying kick, dealing physical damage as they're knocked back from the blow.
5. SWORD Armory: Abigail pulls out a powerful laser rifle and fires it at enemies, dealing energy damage with a chance for critical hits if struck threats are stunned!
6. (Debuff) Defensive Strike: Abigail hits an enemy in a vulnerable non-lethal spot on their neck, stunning them briefly.
7. (Boost) Tactical Flames: Abigail adds increased defence and fire damage to melee attacks for entire team temporarily.
8. (Xtreme) Peak Support: Abigail signals a team of off-screen SWORD agents to fire at all enemies, dealing heavy energy damage.

Ceamonks890- Mod creation & coding, loading screen, icons etc
Escanor610- Marvel Duel skin & energy rifle model
UltraMegaMagnus- All New All Different skin, mannequin
Zignutus- Custom Classic and SWORD agent skins

Download link: https://www.mediafire.com/file/s3qpxxd6qbk7bey/Abigail_Brand_%2528S.W.O.R.D.%2529-_Ceamonks890.7z/file

The Playable Generic MUA1 Enemies Collection has been updated with the Demon Bear of New Mutants infamy, joining the cast of playable minions!


Originating from the seventh main entry in the Final Fantasy franchise, Tifa Lockhart was an outgoing and supportive young woman from an early age.
But when Tifa's mother, Thea, unexpectedly passed away while she was still eight years old, Tifa grew all the more determined to make the most out of life and help others in need, gaining an assortment of skills throughout the next decade which would serve her well in her future line of work (including expertise in martial arts by the mysterious Zangan).

Newly residing in the city of Midgar after barely escaping an encounter alive with the newly deranged Sephiroth, Tifa would soon spy her childhood neighbour from her original hometown of Nibelheim, Cloud Strife, among the streets of Midgar (getting subtly concerned at Cloud's fractured memory recollection as she took him in as a resident within her newly-owned bar).

Convincing Cloud to assist the forces of the underground rebel group Avalanche led by her mutual associate, Barret Wallace, against the malicious Shinra corporation in order to keep a closer eye on him, Tifa would be blissfully unaware of the events to come as she was eventually forced to flee Midgar with Cloud, Barret and new allies Aerith & Red XIII after being accused of President Shinra's death by Sephiroth's hands.

Travelling across the world of Gaia with her friends while gaining further new allies along the way in their quest to prevent Sephiroth from putting his twisted plans into motion, the truth of what was going on within Cloud's mind would be brought to the surface as he fell into a coma from the slow side-effects of Mako poisoning.

Soon forced to dive into Cloud's mindscape after certain events transpired, Tifa managed to piece Cloud's true sense of self and memories back together while gaining a greater sense of certainty about her own memories over specific traumatic events, discovering aspects about Cloud which even she had never known about before.

Both of them returning to the real world on a random beach and rediscovered by their allies, the two grew closer from the experience after the successful defeat of Sephiroth once and for all, finally coming to terms with their feelings for one another while continuing to keep up the fight for those who couldn't fight for themselves, in tribute to those who had tragically fallen during the Sephiroth crisis.

Unexpectedly pulled into a strange dimensional portal while out patrolling the streets of Midgar, Tifa and the others found themselves now residing in an entirely new world that was drastically different from their own, finding themselves now on a strangely advanced airship.

Finding themselves encountering some mysterious costumed individuals and a whole host of robot minions surrounding them all, everyone put their differences aside for the time being to deal with a common enemy, as Tifa and her friends fought alongside these strange heroes in the hopes of finding a way back to Midgar...

-6 powers, 1 boost and an Xtreme
-Abilities of might and leadership
-4 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Britt Baron's voice from the Final Fantasy 7 Remake trilogy
-Uses assigned number #102 (will clash with Maverick, Strong Guy and Hellboy in mannequin).

1. Beat Rush: Tifa throws several quick punches charged with purple chi, dealing physical damage to struck targets.
2. Somersault: Tifa places her feet near an enemy before performing an effective somersault backflip attack, knocking a struck foe to the ground as physical damage is dealt.
3. Waterkick: Tifa performs a quick but swift sweeping kick attack on a close enemy, dealing physical damage as water effects are briefly generated by the strike.
4. Meteodrive: Tifa grabs an unlucky enemy, leaping into the air before performing a chokeslam which generates a mini energy wave upon impact, dealing fire damage.
5. Dolphin Blow: Tifa performs a powerful uppercut, sending an enemy flying high into the air before coming back to the ground hard as physical damage is dealt.
6. Meteor Strike: Tifa grabs an unlucky enemy, leaping high into the air with them before throwing the enemy back to the ground hard, generating an explosion from atmospheric impact as fire damage is dealt.
7. (Boost) Unbridled Strength: Tifa increases overall damage and combat speed for entire team temporarily.
8. (Xtreme) Final Heaven: Tifa performs a quick powerful punch, inexplicably generating a massive explosion of energy which deals heavy damage to surrounding enemies. Press forward direction while Xtreme is active to have Tifa punch forward.

Ceamonks890- Mod creation & coding, loading screen, icons etc
SuperMaster10- Tifa Lockhart skins, HUDs, mannequins

Download link: https://www.mediafire.com/file/sy7ap9xfwulr8pc/Tifa_Lockhart_%2528Final_Fantasy_7%2529-_Ceamonks890.7z/file


Originating from the cult-classic anime series, Cowboy Bebop, Spike Spiegel lived a seemingly directionless life as an orphaned child within an alternate future where space travel was common practice and humanity had expanded itself beyond the stars.

Raised by the Red Dragon Crime Syndicate in his teens as a way to fill the hole formed by a lack of proper family, Spike became one of the best hitmen among their ranks, succeeding in many assigned missions.

However, things would start to change for Spike once he met a mysterious woman named Julia and fell in love at first sight, tragically forced to part ways with her and fake his death when his former comrade-in-arms, Vicious, learned of their private relationship and desired petty revenge for Julia and Spike betraying his trust.

Believing Julia to be dead as he escaped from a barrage of gunfire intended for them, Spike eventually encountered ex-police officer Jet Black in 2068 and joined him in his new life as a bounty hunter, projecting a lazy, indifferent attitude to mask his insecurities while silently running away from his past life.

Hunting down wanted criminals to make ends meet, Spike and Jet gained new allies along the way in Faye Valentine, Edward and genetically-engineered dog, Ein, who joined them on the Bebop ship while finding themselves saving their universe numerous times from all sorts of crazy and often unexplainable events by pure happenstance.

But on a day like any other, the Bebop crew would suddenly be alarmed by their ship detecting an unusual dimensional anomaly in their current flightpath, ultimately left with no other choice as they bravely ventured through the dimensional tear, seemingly in the past of a very different reality upon exit.

Receiving a sudden transmission from an organisation calling themselves SWORD in the midst of their inherent confusion (demanding to know who they were), the Bebop crew would accept the transmission and find themselves involved in their most insane mission yet...

DISCLAIMER: This mod uses music from the Cowboy Bebop anime originally composed by Yoko Kanno, Masato Honda & Seatbelts. I take no credit for the use of it.

-6 powers, 2 boosts and an Xtreme
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using ripped audio of Steve Blum, Beau Billingslea & Melissa Fahn's voices from the English dub of the Cowboy Bebop anime
-Uses assigned number #86 (will clash with playable Gorgon, Miles Morales, Noh-Varr and Black Manta in mannequin).

Block + Jump (Theme Music)- Plays the iconic Cowboy Bebop intro theme, Tank!.

1. Bang!: Spike pulls out a pistol and fires away, knocking struck targets back constantly as physical damage is dealt.
2. Jeet Kune Do Strike: Spike performs a careful martial arts strike while anticipating incoming attacks, stunning struck enemies temporarily.
3. Explosive Kick: Spike throws several incendiary grenades at once, dealing fire damage to surrounding enemies.
4. Brutal Leap: Spike rushes forward and performs a flying kick to an unlucky enemy's face, dealing physical damage as they're knocked to the ground.
5. Adrenaline Dive: Spike pulls out two pistols and leaps forward as time seems to briefly slow down around him, dealing physical damage to struck threats in his path.
6. Ed Hack, Ed Hack: Spike's fellow bounty hunter associate, Edward, hacks nearby enemy satellites from on board the Bebop, causing various energy blasts to rain down from above as energy damage is dealt.
7. (Boost) Bebop Coms: Spike's fellow bounty hunter associate, Jet Black, reveals nearby enemy positions on the map from on board the Bebop while reducing energy cost for entire team.
8. (Boost) Space Cowboy: Calming down and just letting things happen, Spike's evasion and critical hit chances are increased temporarily.
9. (Xtreme) Red Tail: Spike's fellow bounty hunter associate, Faye Valentine, fires a barrage of high-speed bullets at all on-screen enemies from above in her ship, dealing heavy physical damage.

Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Escanor610- Spike Spiegel skin, mannequin

Download link: https://www.mediafire.com/file/zblqouhpy76l01h/Spike_Spiegel_%2528Cowboy_Bebop%2529-_Ceamonks890.7z/file


Originating from Earth-50810 (originally created to advertise a short-lived real world Marvel Comics toyline), this version of the Hulk would be among the heroes personally chosen by Tony Stark to test his latest inventions.

Codenamed Megamorphs, these giant high-tech robots were designed to only function for whoever they were designed for, channeling their specific DNA to utilise superpowers on a much grander scale while having access to mech and vehicle forms at any time.

The Megamorphs team of Marvel superheroes having been formed to stop a master plot involving the combined talents of Doctor Doom and Doctor Octopus (who had stolen Tony Stark's Megamorphs designs to craft their own mechs and take over the world), they would do their best to stay on top of the villains and eventually outsmart them, allowing their world to return to a sense of normalcy once more.

But despite the heroes of Earth-50810 openly disliking the concept of Megamorphs and preferring to deal with crimes as they were accustomed to (much to Tony Stark's open disappointment), they would ultimately be forced to use the Megamorphs once more as strange dimensional tears started popping up across the planet.

Deciding to bravely venture through the tears with great reluctance as their world started to get wiped from existence, the Megamorph-equipped Marvel heroes found themselves in a similar but different universe altogether known as Earth-7150.

Hoping that they could find a way to restore their original reality when all was said and done, the Megamorphs team of heroes ultimately joined Earth-7150's ever-growing alliance of resident heroes, temporarily aligned villains and dimensionally-displaced beings in order to set things right...

BUGS: Due to unforeseen issues with the custom fx boltpoints on the skin, some powers may visually look a little off. Doesn't really impact gameplay though.

-7 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor, immunity to stuns, knockback, grabs, finishers and radiation damage
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using modified, archived audio of Fred Tatasciore's voice from various Marvel games
-Uses assigned number #107 (will clash with Morbius, Yondu and Solomon Grundy in mannequin).

1. Smashing Tendencies: Megamorphs Hulk repeatedly pounds the ground, dealing physical damage to foes across an ever-increasing radius.
2. Energy Blast: Megamorphs Hulk fires a blast of green-coloured energy from the energy cannon attached to the mech's upper right arm, dealing energy damage to a targeted enemy.
3. Gatling Decimation: Megamorphs Hulk activates the large gatling gun attached to the mech's upper left arm, dealing physical damage over time so long as button continues to be held down.
4. Megamorph Tank: Megamorphs Hulk activates his mech's distinct vehicle mode, transforming into a speedy tank that deals physical damage to any enemy in his path as they're run over.
5. Crushing Rubble: Megamorphs Hulk lifts up a large mass of rock from the ground and aims it at nearby enemies, dealing physical damage.
6. Gatling Annihilation: Megamorphs Hulk activates his mech's distinct vehicle mode, temporarily transforming as they fire a barrage of bullets which deal physical damage to surrounding threats.
7. Energy Wipe: Megamorphs Hulk activates his mech's distinct vehicle mode, temporarily transforming as they fire multiple beams at once to deal energy damage upon surrounding threats.
8. (Debuff) Threatening Actions: Megamorphs Hulk lets out a magnified roar, causing nearby enemies to flee and avoid getting crushed by the Megamorph itself.
9. (Boost) Rage Systems: Megamorphs Hulk gets angrier, as their mech's systems adapt to their pilot's limitless strength, increasing overall damage and combat speed temporarily.
10. (Xtreme) Mecha Destruction: Megamorphs Hulk leaps into the air and slams the ground hard, dealing heavy physical damage with a 50% chance of instant kill!

Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Escanor610- Custom Megamorphs Hulk skin, tank form bolton, mannequin

Download link: https://www.mediafire.com/file/h6iq2442nhouf74/Megamorphs_Hulk_%2528Ceamonks890%2529.7z/file


A legendary master of the combat arts who originates from Outworld but aligns themselves with the heroic forces of Earthrealm, Bo' Rai Cho was a natural choice by the Special Forces to join in the aid of an alternate Earthrealm.

Venturing through the portal alongside the other warriors of light, he quickly forges a friendship with a man who fired specialised 'optic' blasts from his eyes, who reminded him of his greatest pupil, Liu Kang.

Not desiring all innocent life to be recklessly wiped from existence for the sake of appeasing an arrogant dictator's power-hungry desires, Bo' Rai Cho prepares himself for whatever surprises lurk along his journey...

-5 powers, 2 boosts and a Fatality
-Ability of Mortal Kombat (can taunt and perform Stage Fatality)
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Steve Blum's voice from Mortal Kombat X
-Uses assigned number #58 (will clash with playable Triton, Satana, Nadia Van Dyne and Sonic the Hedgehog in mannequin).

1. Sumo Stomp: Bo' Rai Cho carefully slams his foot down on the ground, dealing physical damage to any enemy that's too close.
2. Ground Fire: Bo' Rai Cho throws small flammable objects at the ground which generates a strong fire on the ground, dealing fire damage. Charge attack to stun struck enemies!
3. Bartitsu Bash: Bo' Rai Cho pulls out his Bojutsu stick and strikes with it three times, dealing physical damage to struck foes.
4. Bloated Stomach: Bo' Rai Cho lets out some pretty bad wind, dealing psychic damage as affected enemies get stunned briefly before running away to escape the foul odor.
5. Abdominal Crunch: Bo' Rai Cho leaps into the air and performs an elbow drop with his surprisingly durable arms, dealing physical damage to surrounding enemies with a 25% chance of instant kill as a result of an unlucky enemy's broken bones or circuitry.
6. (Boost) Unphased Focus: Bo' Rai Cho lives up to his legacy as a combat arts master, increasing skill ranks and resistances for entire team.
7. (Boost) Bottoms Up: Bo' Rai Cho drinks some of the alcohol on his person, becoming energized as his overall strength and defense increase with his decreased psychological restraint.
8. (Fatality) Sumo Rumble: Bo' Rai Cho leaps forward and slams the ground with his surprisingly durable belly, dealing heavy physical damage to surrounding enemies as they're knocked to the ground.

Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Escanor610- Bo' Rai Cho MKX skin, mannequin, custom animation for Bottoms Up boost power

Download link: https://www.mediafire.com/file/jvvntputxu49cj8/Bo%2527_Rai_Cho_%2528Mortal_Kombat%2529-_Ceamonks890.7z/file


Born originally on the volcanic planet Arthros within the Negative Zone after it was struck by a big meteor, the insectoid Tyannan known as Annihilus would rise from one of the spores left behind, years after the meteor struck.

Having a mutation which granted him a high level of intelligence, Annihilus would explore the wreckage of a starship originally bordered by long-dead members of his own species, uncovering a special helmet which transferred all information about the highly advanced technology into his mind.

Becoming even stronger and smarter from the experience, Annihilus gained access to incredibly durable body armaments and his most prized possession, the Cosmic Control Rod (as he set out to destroy anything he deemed a threat to his existence, planning to either conquer or destroy all planets in his path).

Fearing only his natural death and well-aware of the Cosmic Control Rod's capability to extend his lifespan forever (so long as it was in his possession), Annihilus ensured to keep it very close to his person.

Uncovering the Fantastic Four for the first time, his confrontation with them wasn't favorable as the Cosmic Control Rod was taken away from him temporarily to assist in Sue's pregnancy with her first child, Franklin Richards, before having it soon returned to him when the Fantastic Four were through with it.

Continuing to conquer the Negative Zone with his iron will, Annihilus would soon be drawn to Earth and the positive matter universe as various heroes found themselves pulled into the Negative Zone for one reason or another, continuously fluctuating between friend and foe to the positive matter beings he encountered to suit his own ends.

Witnessing unnatural dimensional tears across time and space within the Negative Zone during the middle of one of his conquests, Annihilus knew immediately that it signified a bad omen and even his own death as he noticed the Cosmic Control Rod's energy getting weaker.

Terrified of his own death if something wasn't done as soon as possible to rectify the control rod's decreasing energies, Annihilus would use his vast armies to track down an advanced portal of legend within the Negative Zone known as 'the Crunch', allowing him to pass through to the positive matter universe without harm and properly figure out the source of the dimensional disruption which was generating him so much fear.

Suspecting the Earthlings as being involved in this mess somehow, Annihilus flew off in the direction of the planet which often caused him so much trouble for help and hopefully find answers to these lingering questions which plagued his mind...

-5 powers, 2 boosts and an Xtreme
-Abilities of might, flight, leadership, 100% chance of resurrection, immunity to radiation, cold and fire damage
-1 hex-edited skin, HUD, loading screen and voice/sound file using archived audio of Robin Atkin Downes's voice from Marvel Ultimate Alliance 3
-Uses assigned number #135 (will clash with playable Doombot, Dagger and Mortal Kombat's Tanya in mannequin).

1. Vicious Slaughter: Annihilus slices at enemies with his claws, dealing physical damage.
2. Cosmic Infection: Annihilus briefly pulls the Cosmic Control Rod off his person and generates several cosmic projectiles which home in on nearby targets, dealing energy damage to successfully struck targets.
3. Cosmic Obliteration: Annihilus fires a beam of cosmic energy at targeted enemies, dealing energy damage.
4. Overwhelming Paranoia: Constantly on edge in order to protect his Cosmic Control Rod, Annihilus spins around and slashes nearby enemies with his claws, dealing physical damage.
5. Iron Will: Annihilus leaps into the air and comes back down, slamming the ground hard with one of his fists as physical damage is dealt.
6. (Debuff) Fear Broadcasting: Annihilus uses this unique ability to his advantage, as he generates a specific frequency that causes all surrounding enemies to flee in fear of him.
7. (Boost) Cosmic God: Tapping into the permanent portion of gamma power he had absorbed from the Hulk during the events of the Thanos vs. Hulk comic series, Annihilus's overall damage and speed is increased even further for a time.
8. (Xtreme) The Living Death That Walks: Annihilus teleports a portion of his Negative Zone army into the current environment to deal with surrounding enemies, the screen briefly going black as high physical damage is dealt.

Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Enigma- Ripped Annihilus MUA3 audio
Escanor610- Annihilus MCoC skin, mannequin, cosmic control rod and green wings boltons

Download link: https://www.mediafire.com/file/k899a472hsz91dh/Annihilus_%2528Ceamonks890%2529.7z/file

Annihilation Begins! Thanks.

April 13, 2024, 08:49PM #494 Last Edit: April 14, 2024, 07:24PM by Ceamonks890

Behold my 300th character mod, Bugs Bunny!

Being one of the most iconic Western cartoon characters in the world and Warner Brothers' mascot since the 1930s, Bugs Bunny has frequently found himself in a variety of crazy, unorthodox situations throughout his many decades of activity within the universe of Looney Tunes.

Having casually travelled through time, participated in extravagant basketball games and being briefly involved in spywork among other feats, no one adventure ever feels the same for the veteran trickster rabbit.

Accidentally finding himself in the alternate universe of Earth-7150 while taking yet another wrong turn at Albuquerque as a byproduct of multiversal instability, Bugs decides to just go along with it and ideally teach these 'Masters of Evil' a lesson for disrupting his vacation time...

-4 powers, 3 boosts and an Xtreme
-Abilities of triple jump and 100% chance of resurrection (Toonforce)
-7 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of the late Joe Alaskey's voice from the movie tie-in game for Looney Tunes: Back in Action
-Uses assigned number #141 (will clash with Demonic Soul, Doctor Voodoo and Mortal Kombat's Sheeva in mannequin).

1. Happy Slaps: Inspired by MultiVersus, Bugs performs a quick spin attack which deals physical knockback damage to any enemy that's close.
2. Cheeky Prankster: Bugs throws some active dynamite at the ground, exploding after a few seconds while dealing fire damage to any enemies in range.
3. Doctor's Medicine: Bugs pulls out his mallet, performing a quick 360 spin before smashing an enemy's face in, dealing physical damage as they're left stunned by the brutal blow.
4. Overconfident Humiliation: Bugs leaps into the air and throws several old-school cartoon bombs at surrounding enemies, dealing fire damage upon contact.
5. (Debuff) Confused Charmer: Inspired by MultiVersus, Bugs unexpectedly does an air kiss, stunning nearby enemies temporarily.
6. (Boost) Rascally Rabbit: Bugs digs some holes as he goes underground and inexplicably ends up in a different position, damaging any enemies at the desired destination as he pops back out.
7. (Boost) ACME Traps: Bugs throws out a random trap provided by your local ACME corporation, causing unlucky results for any enemy naive enough to get close.
8. (Xtreme) Ain't I a Stinker: Bugs pulls out his mallet and performs an over-the-top manoeuvre with it, slamming it into the ground hard as heavy physical damage is dealt. Also restores energy for entire team.

Ceamonks890- Mod creation & coding, HUDs, loading screen, voice/sound files etc
Escanor610- All converted Bugs Bunny model assets
Miles838- Expanded voice/sound files

Download link: https://www.mediafire.com/file/4lb9j8x2zfctl5f/Bugs_Bunny_%2528Looney_Tunes%2529-_Ceamonks890.7z/file