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Ceamonks890's Character Mods

Started by Ceamonks890, October 31, 2020, 05:24AM

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MARA JADE

STORY BIO
A beloved fan favourite from the discontinued Expanded Universe timeline for Star Wars, Mara Jade was an experienced combatant who took on an assortment of different roles throughout her life.

Taken away from her parents by Emperor Palpatine at a young age and raised on the planet Coruscant as she was taught in the use of the Force, Mara became a covert agent of the Empire and one of Palpantine's personal assassins after displaying impressive espionage and assassination skills during her long training regime.

Carrying out the will of Palpatine, Mara eliminated all sorts of corrupt officials, traitors and random individuals alike (proving herself so efficient at her job over time, that Palpatine actively allowed her time to relax).

However, Mara's perceived idea of a perfect life would eventually come crashing down as Palpatine was killed on Endor by Luke Skywalker and the reformed but dead Darth Vader, the Empire's stranglehold over the galaxy significantly weakened as a result.

Laying low for a while as her dead master's final orders continued to ring in her mind of killing the surviving Skywalker, Mara became an underground smuggler for the next few years till a chance encounter with the smuggler baron known as Talon Karrade during an ambush on the planet Varonat (offering her a job under his employ after Mara saved his life from a traitor within his ranks).

Finally meeting Luke Skywalker in the flesh as the young Jedi's X-Wing found itself damaged and left stranded in outer space, Mara brought Luke to her new boss for the bounty reward offered by Grand Admiral Thrawn, the new leader of the resurfaced Empire.

The smuggling planet Myrkr having unique wildlife which blocked force users from accessing their abilities planet wide, Mara was intent on fulfilling Palpatine's final wish but Talon Karrade would frequently not hear any of it, making it perfectly clear that Skywalker would be left alive for the lucrative bounty reward or for extortion from the New Republic to ensure his safe return.

Unluckily for them, Luke would escape from his containment into the forests of Mykr with R2-D2 as Mara pursued them (greatly complicating matters as Thrawn arrived on the planet to harvest ysalamiri, lizard-like creatures which constantly generated a Force-neutralising bubble).

Forced to work with Luke in order to survive and ensure Taron Karrade's safety by covertly sneaking back to the base, they would be saved from a stormtrooper ambush by the recently arrived Han Solo & Lando Calrissian (all barely escaping from Myrkr alive as an Imperial bounty was placed on Mara and Taron Karrde).

But after turning herself into Thrawn to preserve the lives of Karrde and the smugglers, she would be swiftly betrayed by Thrawn after regaining her position as the 'Emperor's Hand', going to Luke Skywalker for help despite her misgivings.

And while Mara would spend time behind bars for her past actions under the Empire, Mara proved invaluable in the defeat of the corrupted Jedi C'baoth and the destruction of twisted Luke clones, finally being freed of Palpatine's residual telepathic connection and let go of her rage towards Luke.

Fully renouncing the dark side of the Force, Mara began training as a Jedi for the next year and become more comfortable with her Force abilities over time (now that Palpatine's influence was no longer available as a resource to draw from), engaging in plenty of her own adventures before a meaningful quest on the planet Nirauan, forced her and Luke to properly confront their differences (Mara informing Luke of her disapproval towards his lack of focus on her training while at the Jedi Academy and that he should stop trying to do everything alone).

The two of them finally coming to terms with their romantic feelings for one another after a job well done on Nirauan, Luke and Mara would be happily married on the planet Coruscant, complimenting and strengthening each other as they found themselves part of many missions for the New Republic.

Among the Jedi under Luke's tutelage as sudden dimensional tears started to destructively tear the galaxy apart, the New Republic's forces would journey through stable tears to attempt and stop the threat directly at its original source (finding themselves on a simultaneously more advanced and yet primitive world as the tears newly sealed behind them).

Hoping to find someone who could explain where they were and hopefully get in contact with Leia, Han, Chewy and Lando onboard the Millennium Falcon, Luke, Mara and the others proceeded to explore this strange land...

FEATURES:
-4 powers, 3 boosts and an Xtreme
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Laura Bailey's voice for Black Widow from various Marvel games
-Uses assigned number #97 (will clash with playable Loki Troll, Multiple Man, Shang-Chi and Elinor in mannequin).

MOVESET:
1. Force Push: Mara performs a strong telekinetic push with the Force, sending struck enemies backward as physical damage is dealt.
2. K-14 Blaster: Mara pulls out her compact blaster pistol from her belt, firing several shots as energy damage is dealt.
3. Jedi Strike: Mara brutally strikes an enemy twice with her lightsaber, dealing physical damage.
4. Emperor's Hand: Mara performs a spin attack with her lightsaber, slicing at enemies and dealing physical damage while stunning them temporarily.
5. (Boost) Force Enhancement: Mara uses the Force to enhance the attacks of entire team, increasing overall damage while reducing energy cost for abilities temporarily.
6. (Boost) Dark Forces: Tapping into her experience as a former spy and assassin to Emperor Palpatine, Mara seemingly becomes invisible and blends into her surroundings, increasing chances of critical hits temporarily.
7. (Boost) Danger Sense: Mara's experience with the Force alerts her to an oncoming threat, as time seemingly slows down while she forges a telepathic connection with her teammates, allowing them to move and react much more quickly.
8. (Xtreme) Tough Love: Mara pulls out her lightsaber, moving between enemies covertly from above using the Force and brutally slamming the saber into enemies, dealing heavy physical damage to targeted enemies.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
ProfEscanor- Converted Mara Jade model from Star Wars: Galaxy of Heroes, mannequin, purple lightsaber bolton

Download link: https://www.mediafire.com/file/86dse19aaimlsgp/Mara_Jade_%2528Star_Wars%2529-_Ceamonks890.7z/file

October 16, 2024, 06:14AM #541 Last Edit: October 18, 2024, 12:32AM by Ceamonks890
BENTLEY

STORY BIO
While scientifically improbable to narrow down, I scoured through countless historical records and archives, hoping to find some sort of clue which would tell us where in time Sly was likely stranded in.

Skimming through the Thievius Raccoonus for what felt like the tenth time one night, I reflected on my noble criminal career among the Cooper gang and how we had arrived at this point.

The three of us originally meeting at the Happy Camper Orphanage by pure chance as children (me accidentally wandering off from my still very much alive family and wrongly assumed to be an orphan), we forged a lifelong bond which served us through many adventures and death-defying jobs.

But when we attempted to destroy Clockwork's machine-infused remains after stealing them back from the Klaww Gang, my already tested nerves were pushed to their limits as the mouth of the long inactive creature slammed right down on my back, rendering me permanently paralyzed at the waist down and Murray unfairly guilt-ridden over not being able to keep me safe.

However, I refused to see this gruelling moment as a major setback and proceeded to outfit my wheelchair with all sorts of defensive and offensive gadgets, arguably becoming more efficient at thievery than ever.
Meticulously planning out the assault on Doctor M's island for the Cooper Vault job, I came to accept that our current skillsets weren't going to be enough and travelled all across the world to recruit more members, consisting of faces both old and new.

Gradually developing a romantic attraction to our second new recruit, Penelope, after winning the ACES dogfighting competition in Holland with Sly's expert piloting skills and discovering that she was the enigmatic 'Black Baron' all along, I became quietly frustrated towards Penelope's obvious interest in Sly over me (keeping my feelings on the matter hidden for the sake of the job).

Ultimately coming to terms with Penelope about how I felt during a side-job at Blood Bath Bay (as a favor for our last recruit, Dimitri), we saved each other at different points from schemes concocted by the devious pirate captain, LeFwee and accepted how much we appreciated one another.

Unfortunately, it made my love for Penelope get brought into question over time as she suddenly disappeared without a trace from our new home in Paris, some time after retiring from crime (with Sly faking amnesia to be with Carmelita and leave his family legacy behind while Murray went back with the Guru to complete his Dreamtime training), leaving me as the one responsible for carefully maintaining and looking after the Thievius Raccoonus.
As historical records within the Thievius Raccoonus started to fade away before my eyes unexpectedly, I knew that the three of us needed to reunite and set things right, lest the timestream be irrevocably altered for the worst to the benefit of malicious person or persons unknown.

And while we travelled across the timestream using my constructed time machine that was carefully added into the team's reliable van (Sly seemingly thrilled to be back in this line of work after some time on the other side of the law as a police officer), I had known Sly for long enough to notice when he wasn't being entirely honest with me or Murray and after a couple of jobs spent saving Sly's ancestors and returning history to its more normal flow, I recognised his uncharacteristic increase in quips as being an emotional mask to harbor his silent resentment at being pulled back into a life of crime, that his heart wasn't entirely passionate for anymore (straining his relationship with Carmelita as a byproduct of ensuring his existence wouldn't be wiped from history forever).

Discovering that Penelope was working with a simple-minded nobody unluckily named 'Le Paradox' out of her own self-interest (only really loving me for my intelligence and less so as an actual person), the revelation broke me internally as I fought her off in a tense robot suit battle, sending her back to the present for prison time as the Cooper family legacy was inevitably saved with Le Paradox's defeat and lifetime imprisonment, while Sly was left lost somewhere in the past that I was still trying to narrow down a likely time period for (keeping Murray and Carmelita in the loop on any major breakthroughs).

Sitting back in my wheelchair defeated, I audibly wondered what else could really be done to find Sly and prayed for a miracle any day now.

Venturing outside for some fresh air, I was soon drawn from my inner thoughts by the sudden appearance of what appeared to be a dimensional anomaly in the space-time continuum on the streets below (Parisian citizens running for their lives from it as strange green-skinned, humanoid aliens came out of it and proceeded to blast away at anything in sight).

Rushing back inside to contact Murray and Carmelita, I was concerned to find Murray unreachable through his binocucom and hoped he was alright, Carmelita fortunately still being able to be reached as she was on her way in minutes to the hideout.

Carmelita blasting several of the green-skinned aliens with her shock pistol that we quickly identified as 'Skrulls', we carefully proceeded towards the dimensional anomaly after ensuring the Skrulls were knocked out for the Parisian military to deal with, curious to understand why this suddenly appeared and whether it served as an omen for a far worse scheme.

Carefully stepping through together, Carmelita and I found ourselves walking out of the other side into what seemed like New York City, standing on rooftops as it newly sealed up behind us.

Spying citizens of an unrecognisable species on the streets below (getting a closer look through my personal Binocucom as citizens were seemingly running in fear from what looked like ninjas dressed in red gi and soldiers kitted out in high-quality combat armour).

The two of us prepared to leap down and thwart this cult group to the best of our combined abilities, we were stopped by the sudden arrival of a vast group of noticeably heroic individuals fighting back in what could be casually described as colourful costumes, scales or fur (immediately shocked to see Sly & Murray among their ranks alongside... Penelope?!).

'Nice to see you again gorgeous,' Sly complimented Carmelita's way as the two of us arrived on street level. 'And Bentley, was wondering if we'd run into you two within this alternate world many of us seem to have arrived in for one reason or another. I'm sure you've got a lot of questions in need of answering, but right now, we need to deal with this rag-tag ninja group known as 'The Hand' and what many resident heroes here, consider the 'Kingpin' of crime first.'

'OK Sly, we'll follow this group's lead,' I said to confirm my understanding of the situation, unable to resist the awkward sight of a noticeably younger and still very much lovestruck Penelope, who more closely resembled in appearance and personality, how I remembered her not long after the success of the Cooper Vault job way back when.

Carefully informed out of her sight and earshot by Sly and a mysterious 'human' who called himself Liu Kang (about the Penelope before us not being that of the one we had recently discovered as a traitor to our code of honor and put behind bars), but that of a time-displaced variant from our original world's timeline who had not yet fallen to some evidently unresolved darker and selfish impulses, which would come back to bite us in the future.

Silently pondering whether our time here would have the side-effect of undoing Le Paradox's mad scheme and wipe it from our local history when all was said and done and everyone was eventually sent back where they came from to their original places and times in the multiverse, I made sure to not take this second chance lightly with Penelope and did what I could to address as much issues within our relationship as I could alongside confronting my own unaddressed insecurities with her when the opportunity arose, having beneficial foresight of what to do and not do around Penelope from my previous experiences, prior to her uncharacteristically betraying us.

Upgrading my tech back at the mystical Sanctum Sanctorum during mission downtime while engaging in conversation with some new friends through a yellow-colored two-tailed fox, a surprisingly sophisticated tiny robot and a human-looking 'Time Lord' as we told story after story among ourselves (often to great visible confusion from everyone else in the background who lacked the proper context while we had some heartfelt laughs), I felt like this unexpected new adventure was a beneficial sign of things to come, as more and more dimensionally-displaced beings started popping in and joining us against the devious 'Masters of Evil'...

NOTE: Due to a lack of wheelchair-bound animations to work with, the results for this mod are ultimately very crude. Did what I could, but wouldn't consider this my best work.

FEATURES:
-4 powers, 3 boosts and an Xtreme
-Ability of flight
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Matt Olsen's voice from Sly 2: Band of Thieves
-Uses assigned number #27 (will clash with Rescue, Ka-Zar, Spider-Man Supreme, Nanite Nick Fury, Claire Redfield and Mortal Kombat's Nightwolf in mannequin).

NEEDS:
-An official model (Using Amadeus Cho as a placeholder in the meantime)
-A mannequin (preferably after Bentley's received an official model).

MOVESET:
1. Scorching Hover Pack: Bentley briefly floats in the air, generating a radial blast of jet thruster exhaust flame that deals fire damage to surrounding enemies.
2. Adrenaline Burst: Bentley activates hidden jet thrusters in the back of his wheelchair, charging forward at impressive speeds and knocking back any foe in his way, dealing physical damage (so long as button is held down).
3. Shock Darts: Bentley activates his crossbow, firing electrified darts that shock struck foes, dealing electric damage. Level up power to increase amount of darts Bentley fires at once!
4. Multi Bomb: Bentley quickly throws several explosive bombs, dealing fire damage to surrounding enemies as they're knocked into the air.
5. (Special) Insanity Strike: Bentley performs a quick spin attack, causing successfully struck enemies to turn into temporary allies on the current map as they irrationally attack their comrades.
6. (Boost) Depth Optimizer Goggles: In reference to the 3D mode gameplay gimmick in Sly 3's original PS2 release, Bentley swiftly activates them on his modified glasses, revealing nearby enemies on the mini-map whilst lowering overall enemy defense.
7. (Boost) Health Extractor: Bentley throws a mine-like device on the ground, generating a green-coloured tornado which sucks nearby enemies upward and drains them of any health items on their person, restoring vitality for both Bentley and his teammates in a pinch.
8. (Xtreme) Grapple-Cams: Bentley uses various activated devices of his own design to fire a barrage of bullets at all on-screen enemies from off-screen before they remotely detonate, dealing heavy physical damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
ak2yny- Fixed Prof X wheelchair bolton
Raven Software- Repurposed character and zone animations for Professor Xavier and MODOK from X-Men Legends games & MUA1 respectively

Download link: https://www.mediafire.com/file/1l4gbc7uai40mdf/Bentley_%2528Sly_Cooper%2529-_Ceamonks890.7z/file

October 23, 2024, 03:17AM #542 Last Edit: October 23, 2024, 05:59PM by Ceamonks890
BRETT BANNER

STORY BIO
Originating from the obscure, non-canon, officially licensed Marvel Comics 1995 book, The Incredible Hulk: What Savage Beast by Peter David, Brett was the sole surviving Siamese twin of Bruce Banner and Betty Ross (his twin brother, Ross, having tragically died not too long after their shared birth).

Kidnapped by an older, evil alternate universe variant of the 'Merged' Hulk known as the Maestro through a stolen mystical artifact known as the Timeond which allowed one to travel across dimensions (of which the Merged Hulk had encountered a different version of before during the events of Future Imperfect), Brett was quickly aged up to around twenty years old and groomed to be a loyal soldier who followed this new Maestro's orders without question.

But in spite of his unknowing manipulation by the hands of the new Maestro, Brett would eventually learn the truth of his origins through a timely arrival from his true father, in an attempt to bring him back to their original universe (having always felt a sense of emptiness and doubt in his heart despite his enduring loyalty to what he assumed as always being his way of life).

However, the new Maestro would not allow the Merged Hulk to steal back Brett from him so easily and unleashed a barrage of equally evil but younger army of Hulks upon the Merged Hulk, ultimately succeeding in forcing the Merged Hulk to change into Savage Banner (a mental safeguard which prevented the Merged Hulk from letting his vast strength and rage grow too out of control).

Sadistically restrained in a torture device as the Maestro prepared to invade the main Marvel Universe (Merged Hulk being unable to do anything in his frail, mindless Savage Banner form), Brett would soon turn on the Maestro, refusing to abide by mass genocide under the Maestro's unconvincing excuse of doing it all for him, getting through to Savage Banner enough for him to turn back into the Merged Hulk and knock the Maestro back into the limitless depths of dimensional pathways accessible via the Timeond artifact, making an impressive leap for the portal back to the main Marvel Universe.

Encouraging Brett to jump (despite his leaps being nowhere near as good as his father), Brett did his best and grabbed the Merged Hulk's hand.

Unfortunately, the Maestro refused to back down and used the dangling Brett as a makeshift ladder to gradually climb up and attempt to reach the Merged Hulk again.

Left with a tough decision to make, Brett willingly sacrificed himself and let go of Merged Hulk's hand (seemingly falling to his death with the Maestro as the Merged Hulk returned emotionally defeated over the presumed loss of his son).

And while this would be the last we'd hear of Brett in the What Savage Beast book, he would not in fact be dead after all, continually proceeding to dodge the Maestro's blows while throwing a few lucky punches in as they continued to endlessly fall through the dimensional pathways.

Silently accepting that this was the end after finally knocking the Maestro out and becoming separated from the deranged tyrant, Brett would hear a voice telling him not to give up hope.

Suddenly baring witness to a human-looking ghost appearing before him, Brett inexplicably felt a sense of familiarity with this distinctly male ghost (who looked to be of an identical age to him).

Explaining themselves as being Ross (their Siamese twin who died not too long after they were born), Ross explained to Brett that his spiritual essence lived on within Brett after his passing as a part of his sense of being (having finally been awoken by the presence of Merged Hulk's last stand against the Maestro to keep Brett safe).

Grateful to have some friendly company but left to ponder when this bottomless pit would end, a timely dimensional tear to Earth-7150 would appear and pull Brett & Ross into it (the two brothers screaming in panic as they knew no more).

Awakening in what was revealed to be a cosy mystical building known as the 'Sanctum Sanctorum', Brett would audibly stir and find himself face-to-face with his father, the Merged Hulk, by his bedside once more as Bruce explained what had happened on his world in the time that Brett had been believed dead for what had been several years from Merged Hulk's perspective.

Brett & Ross brought up to speed on their current situation and explaining that this world was similar but different in a lot of ways from their own (with all sorts of dimensionally-displaced individuals from many walks of life finding themselves within this particular universe), Brett immediately agreed to help out, in the hopes of returning home with his dad to their own world when all was said and done, finally getting a chance to meet the mother he didn't properly know fully.

Ross expressing audible frustration that he never got a chance to live his own life and be resigned to existing perpetually as a ghost so long as Brett remained alive, Brett commented that he thought he'd never get a chance to have a sibling at all and stated Ross was always welcome to remain by his side and provide some beneficial insight or encouragement when the situation called for it.

Complimented by the Merged Hulk for the two managing to bond with each other so quickly as he openly cried at the sight of Ross, the two brothers would be surprised that their father could see Ross at all.

Making a throwaway comment about being scared of their grandfather's vengeful spirit when he was young and having that manifest as the ability to see ghosts in the form of the Hulk in adulthood, Merged Hulk would direct Brett & Ross downstairs to the vast SHIELD multiversal strike team, the siblings surprised to learn that the two had another brother and two sisters in this universe...

FEATURES:
-4 powers, 3 boosts and an Xtreme
-Abilities of might and healing factor
-1 hex-edited skin, HUD, icons and voice/sound file using archived audio of Matthew Mercer and Taliesin Jaffe's voices for Brett & Ross respectively
-Uses assigned number #120 (will clash with playable Atlantean Armored, Vapor, Obi-Wan Kenobi and Mortal Kombat's Frost in mannequin).

MOVESET:
1. Speedy Brute: Being a lot faster on the ground than in the air, Brett performs a quick dash attack as physical damage is dealt to any threat in his way.
2. Determined Takedown: Brett charges forward, tackling most enemies to the ground before punching them relentlessly, dealing physical damage.
3. Shadowy Menace: Ross channels his powers as a ghost through Brett's body, generating a radial burst of psychic energy that reduces overall enemy damage output as a formidable scream is let out, dealing mental damage.
4. Leaping Shake: Brett jumps into the air and comes back down, slamming his fist into the ground as radial damage is dealt to surrounding enemies.
5. (Boost) Weird Feeling: Ross channels his powers as a ghost through Brett's body, rendering entire team invisible to enemies while boosting critical hit chances temporarily.
6. (Boost) Imperfect Upbringing: Brett gets ready to beat up enemies with more persistence, as his overall damage and evasion is increased temporarily.
7. (Boost) Spectral Brother: Brett's deceased twin brother, Ross, channels his spectral power through Brett's body (reducing overall energy cost while increasing overall resistances temporarily for entire team).
8. (Xtreme) Ghostly Violation: Brett co-ordinates a strike with Ross as the ghost brother moves between enemies, passing through them and leaving a distinctly unpleasant cold feeling as heavy special damage is dealt to surrounding enemies.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, icons etc
Escanor610- Custom Brett skin, mannequin
Julio Cabral- Repurposed Goku Super Saiyan aura for Spectral Brother power
Hannah- Astral Assault code used for reference on Xtreme

Download link: https://www.mediafire.com/file/2v864654nmj6kv9/Brett_Banner_%2528Marvel%2529-_Ceamonks890.7z/file

October 24, 2024, 07:39AM #543 Last Edit: October 26, 2024, 08:31PM by Ceamonks890
HAN SOLO

STORY BIO
Originally born on the planet Corellia and orphaned from an early age, Han Solo lived the life of a smuggler where cruelty and manipulation was a constant in his line of work.

Meeting a variety of different individuals over the course of his life who would go on to be trusted friends and family (including the crafty Lando Calrissian of which Han won his distinct spaceship, the Millennium Falcon, in a game of cards and Chewbacca, a Wookie who quickly grew into his first pilot and best friend after saving Chewie's life from an Imperial officer), Han found himself constantly pulled into the galaxy-wide battle between the Galactic Republic and the Empire (initially reluctant to remain involved long-term and preferred to save him and Chewie's own skin).

However, his time with Luke Skywalker and Princess Leia Organa slowly brought about a change in Han as he came back to help them against the Empire (going so far as to sacrifice himself for the sake of his friends' safety, willingly becoming imprisoned in carbonite as he was taken back to the planet Tatooine by the bounty hunter Boba Fett as a prize for Jabba the Hutt, a powerful gangster within the Tattoine criminal underworld.

Eventually rescued by his friends and brought out of carbonite hibernation, Han was brought back into the fold of the Galactic Republic and became a well-renowned war general for the decades to come (involved with the defining battle on Endor that would end with the destruction of Palpatine and the Empire's strong hold over the galaxy, the Grand Admiral Thrawn campaign, the Black Fleet crisis and the infamous Yuuzhan Vong War which would come to haunt Han greatly for the rest of his life).

Having reconciled his romantic feelings for Princess Leia, the two would get married and eventually have three children of their own who became gifted Jedi in their own right as they joined their uncle Luke as members of the New Jedi Order when they came of age.

Present with Leia, Chewie and the visiting Solo kids & Lando on the primary planet of the New Republic when sudden dimensional portals started to tear the galaxy apart, Han would ensure to contact Luke and Mara Jade at the Jedi temple on the planet Yavin IV and confirmed that they started to see and sense similar portals across the galaxy as well.

Co-ordinating a plan together with Luke and his fellow Jedi (as Han, Leia, Lando, Chewie and the kids rushed to the Millennium Falcon), the heroes of the Star Wars universe all bravely went through a portal together to an entirely unfamiliar universe, soon knowing no more...

DISCLAIMER: This mod uses one minute of music from the Star Wars franchise. I take no credit for the use of it.

NOTE: You can download additional skins for Han Solo not included in the mod itself, from ProfEscanor's release thread here: https://www.mediafire.com/file/7ifseb0z2gegi37/Han_Solo_Skin_Pack.rar/file

FEATURES:
-2 powers, 3 boosts and an Xtreme
-5 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of John Armstrong and Billy Dee Williams's voices from the EA-era Star Wars Battlefront games
-Uses assigned number #157 (will clash with Luke Cage and Joe Fixit in mannequin).

SPECIAL COMBO (Block + Jump)- A secret forgotten by the Jedi archives is made available once more!

MOVESET:
1. Republic Veteran: Han grabs an enemy by the arm and slams them into the ground hard, dealing physical damage.
2. Shot First: Han swiftly pulls out his trademark heavy blaster pistol and fires several shots at targeted enemies, dealing energy damage.
3. (Boost) Solo Luck: Having an almost superhuman level of good luck, Han's overall evasion and critical hit chances are increased temporarily.
4. (Debuff) Confident Exterior: Being known for his cockiness, Han taunts nearby enemies into attacking him as their overall defense is reduced.
5. (Boost) Battle Meditation: Unseen Jedi allies assist from off-screen and put their training under Luke Skywalker to good use, enhancing the strength and defense of Han and his teammates as their hope-fuelled confidence is increased while enemies run away in fear, knowing in their hearts that they're doomed.
6. (Xtreme) Millennium Strike: Han co-ordinates a strategy with Lando Calrissian as he fires at all on-screen enemies from off-screen in the Millennium Falcon, dealing heavy energy damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Escanor610- All other Han Solo skins, mannequin
Miles838- Converted xtra Han Solo A New Hope skin from Force Unleashed 2

Download link: https://www.mediafire.com/file/fjyoux3tgptr8n2/Han_Solo_%2528Star_Wars%2529-_Ceamonks890.7z/file

October 28, 2024, 06:19AM #544 Last Edit: October 31, 2024, 01:29AM by Ceamonks890
BOBA FETT

STORY BIO
One of the most legendary and dangerous bounty hunters to have ever lived in the Star Wars universe, Boba Fett was the genetically cloned offspring of famed Mandalorian bounty hunter, Jango Fett.

An unaltered clone of Jango as his father's DNA was used as a basis to generate many troopers for the heroic forces of the Galactic Republic during the Clone Wars (which would later turn on their Jedi allies under the brainwashed thrall of Emperor Palpatine during the Empire's rule over the galaxy), Boba looked up to his father immensely as they engaged in many bounties to make ends meet.

But eventually, those perceived good times would come to a tragic conclusion as Jango was unexpectedly defeated and decapitated by Jedi Mace Windu during a battle on the planet Geonosis between the Jedi & Sith, leaving Boba an orphan and desiring revenge against his father's killer.

Doing what he could to survive for the next decade while accepting contracts from all sorts of criminal gangsters as Mace Windu was soon killed by the undercover Sith Palpatine and Order 66 was enacted to wipe out much of the Jedi ranks, Boba Fett's own reputation as a bounty hunter would only continue to grow across the galaxy (going so far as to get married and start a family with a fellow bounty hunter named Sintas Vel in an attempt at a more normal life, gaining a daughter named Ailyn).

However, the life of a bounty hunter proved difficult to escape from for long, Boba ultimately forced to leave his new home planet of Concord Dawn and reluctantly return to the old status quo, due to the killing of a superior officer named Lenovar at his new workplace for sexually assaulting his wife Sintas (putting a strain on their marriage to the point of divorce and fully disowned from any further contact with his ex-wife or daughter).

Beginning to take jobs from the Empire (most notably Darth Vader who he impressively outsmarted during a mission to collect a mysterious box with untold secrets alongside surviving a battle against a formidable clone of Galen Marek aka 'Starkiller'), Boba Fett soon encountered worthy rivals in smugglers Han Solo & Lando Calrissian (who consistently managed to escape out of many situations that Boba trapped them in, serving as worthy foils for Boba to compete against and consistently try to put down for good).

Eventually contracted to transfer the carbonite encased Han Solo to Jabba the Hutt back on Tatooine after Han was captured by Darth Vader on the planet Hoth, Boba did what he could to stay on top of both Rebels who wanted their comrade back and competing bounty hunters who desired the reward from Jabba (eluding detection for months before finally arriving at his destination and depositing Han for Jabba's trophy room).

Yet after everything he'd done over the course of his career up to this point, Boba Fett's new obsession with capturing Luke Skywalker under a very large bounty by the Empire would be his undoing, as he was struck by a temporarily blind Han Solo, manually activating his jetpack and sending him straight into the waiting maw of the terrifying Sarlacc (where he would reside for quite some time, before miraculously barely escaping with his life from the Sarlacc through taunting with a disembodied captive named Susejo, igniting his jetpack as he flew out and collapsed further out in the deserts of Tattooine).

Nursed back to health by a rival bounty hunter named Dengar upon finding him, Boba Fett would be appreciative for the rescue and forged a strong friendship before he soon returned to independent bounty hunting after some time, attempting to get to grips within a galaxy greatly changed from the notable 'Battle of Endor' which had wiped out a significant chunk of the Empire's forces and Vader & Palpatine with it.

And while this would lead to Boba having to build his reputation back up (after being reduced to a mere joke within the bounty hunting community by the Sarlaac pit incident) while resuming his hunt for Han Solo anew before eventually deciding to end his long-standing feud, it became clear to Boba Fett that his time in the Sarlaac pit was really beginning to take its toll on him both physically and mentally, requiring extensive medical treatments and prosthetics to keep himself alive as PTSD-induced dreams haunted him whenever he slept.

Becoming the new leader of the Mandalorians on their home planet of Mandalore after a vague encounter, Boba Fett proved himself an invaluable ally for the new Galactic Republic and Jedi Order from then on during the infamous Yuuzhan Vong War and Darth Caedus incidents as he managed to make amends with his estranged family, learning he now had a granddaughter named Mirta Gev that he would do his best to be present for.

For our current story however (taking place before the opening moments of Return of the Jedi), Boba would step out of the accommodating palace of Jabba the Hutt for some air and bore witness to mysterious dimensional portals appearing all across Tatooine.

Arming himself anew, Boba proceeded to investigate one of them and stepped right through without fear to a universe entirely unrecognisable from what he left behind...

NOTE: You can download Young Boba's outfit from the Clone Wars not included with this mod, from Miles838 here. Hex-edited to Jango Fett's skin number by default: https://www.mediafire.com/file/tqd9fklb54bv1lv/Young_Boba_Fett_Armor_Clone_Wars_model.rar/file

FEATURES:
-7 powers, 2 boosts and an Xtreme
-Abilities of flight, 2X experience gained, immunity to radiation damage and stun, 20% resistant to mental damage, 15% resistant to physical and energy damage, 40% resistant to fire and cold damage types
-6 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Temura Morrison's voice
-Uses assigned number #22 (will clash with playable Invisible Woman, Malice, Gateway and Sam Fisher in mannequin).

MOVESET:
1. Mandalorian Legacy: Boba Fett grabs an unlucky enemy by the arm, breaking it as he roughly throws them to the ground, dealing physical damage.
2. Calculated Burst: Boba Fett pulls out his EE-3 Carbine Blaster, firing several quick shots of blaster fire at enemies, dealing energy damage.
3. Charged Disintegration: Boba Fett pulls out his EE-3 Carbine Rifle, carefully positioning himself before firing a shot and dealing energy damage. Charge attack for max damage and a chance of instantly killing weaker enemies!
4. Fibercord Whip Snare: Boba Fett shoots out a length of durable cord from one of his gauntlets, binding an enemy as they get pulled closer to him, dealing physical damage.
5. Afterburner: Boba Fett generates a stream of fire from the flame projector built into one of his gauntlets, dealing constant fire damage to enemies (so long as power button remains held down).
6. Wristlaser Shot: Aiming a wrist-mounted laser built into his right gauntlet, Boba fires a constant barrage of laser blasts at enemies and dealing energy damage constantly (so long as power button is mashed).
7. Rocket Barrage: Boba Fett performs a quick 360 spin, firing several rockets as they blast enemies back, dealing fire damage.
8. (Boost) On The Hunt: Boba Fett activates his helmet's sensors, scanning the current environment to reliably reveal nearby enemies on the map whilst increasing critical hit damage chances for entire team temporarily.
9. (Boost) No Good to Me Dead: Boba Fett gets his weapons newly primed in preparation for the coming battle, increasing overall damage and evasion temporarily.
10. (Xtreme) Destructive Aftermath: Boba Fett fires off the missile attached to his jetpack, dealing heavy fire damage to surrounding enemies.

CREDITS:
Ceamonks890- Mod creation & coding, all other HUDs, loading screen, icons etc
Escanor610- All other Boba Fett skins, mannequin
KyleCalibur15- Moveset ideas and suggestions
Miles838- Converted Boba Fett Fortnite model & HUD, Boba Fett 1313 skin, Boba Fett voice and grunt audio

Download link: https://www.mediafire.com/file/i0avf8ytutt27uz/Boba_Fett_%2528Star_Wars%2529-_Ceamonks890.7z/file

October 30, 2024, 09:32PM #545 Last Edit: November 16, 2024, 05:30PM by Ceamonks890
BLAZE

STORY BIO
Originally introduced in Sonic Rush, Blaze originated from a different dimension within the Sonic multiverse known as the Sol Empire.

An imperial princess, shrine maiden and the appointed guardian for her dimension's variant of the Chaos Emeralds creatively known as the Sol Emeralds while possessing the special ability of pyrokinesis since birth, Blaze found her incredible power and significant responsibilities a constant burden.

Perpetually alone for much of her life while teased by other children for being different, Blaze shut herself off from the world and became more withdrawn, shy and self-reliant in her continued protection of her dimension.
Soon encountering her dimension's resident nemesis in Eggman Nega, it wouldn't be long before the variant of Doctor Eggman from the primary Sonic universe arrived in the Sol dimension and stole its emeralds for his latest scheme.

Summoned through a dimensional tear to Sonic's universe as a byproduct of the Sol Emeralds, Blaze made it her primary goal to get them back.

However, Blaze would encounter many of the regular denizens over the course of her journey (most notably touched by the open innocence of the young rabbit known as Cream, as Blaze gradually learned the importance of friendship and recognizing that it was OK to accept help from others).

Discovering the true power of the Sol Emeralds through a timely meeting with the heroic blue blur himself, Blaze teamed up with Sonic to defeat their respective Eggmans, channeling her emeralds to access a powerful super form known as 'Burning Blaze'.

Returning home to the Sol dimension as the tears resolved themselves with the defeat of the Eggmans, Blaze took her newly-gained insights to heart, growing into a stronger individual from her time in Sonic's universe (eventually meeting the selfless and bright but highly energetic raccoon known as Marine during a misadventure against Eggman Nega, the two gradually forming a close friendship as they learned much from one another).

Blaze & Marine practicing their elemental abilities together (Marine having recently discovered that she could channel the power of hydrokinesis), their training session would be interrupted as dimensional tears started to appear across the Sol dimension.

Suspecting that Eggman Nega was somehow involved, the two heroines made a mad dash to the nearest island in Marine's custom-built submarine, discovering to their horror that Eggman Nega's base there was getting destroyed by one of these unexpectedly destructive tears already, with no sign of the mad doctor.

But before they could head back and warn nearby innocent denizens of the disaster unfolding, the ground beneath Blaze & Marine's feet was pulled into the air while they were standing, unable to react quickly enough before they fell through the tear and knew no more.

Blaze waking up in what appeared to be a dimension of fire, she checked on Marine to see if she was alright and carefully brought her to her feet as they proceeded to examine their unfamiliar surroundings.

Initially startled by the sudden appearances of humanoid-looking demons, Blaze & Marine prepared to channel their respective abilities once more, engaging head-on with these monsters as a more stable magical portal formed nearby and several familiar faces walked out of it...

NOTE: You can download prototype skins for Blaze not included in the mod itself, from ProfEscanor's mod release thread here: https://www.mediafire.com/file/qk9bpio5phjj0m2/Sonic-Blaze_Skins.rar/file

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of super speed and immunity to fire damage
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Erica Schroeder's voice from Sonic '06.
-Uses assigned number #99 (will clash with playable Tyr, Dark Phoenix, epicandragon94's Captain Marvel and Mega Man X in mannequin).

MOVESET:
1. Flame Purgacion: Blaze charges up an attack, performing an upward kick before briefly turning into a tornado of flame, dealing fire damage.
2. Spinning Claw: Blaze performs a ballet dancer-styled spin attack as she imbues herself in flames, dealing fire damage so long as button continues to be held down.
3. Remote Marine: Marine the Raccoon assists Blaze and her teammates from off-screen, generating water projectiles around Blaze that orbit all allies and home in on enemies when nearby.
4. Fire Boost: Blaze moves between targets quickly, knocking them down as fire damage is dealt to successfully struck targets.
5. Burst Dash: Blaze uses her pyrokinesis to ignite herself briefly into a mini flame tornado, dashing forward quickly as enemies are knocked down and dealt fire damage.
6. (Boost) Soothing Liquids: Marine the Raccoon helps from off-screen via generating rejuvenating water that restores a portion of overall ally health.
7. (Boost) Singeing Flames: Blaze carefully uses her pyrokinetic control to enhance the strength of her teammates, giving everyone a chance of igniting enemies with melee attacks, decreasing damage taken and boosting overall momentum temporarily.
8. (Xtreme) Burning Blaze: Blaze channels the limitless power of the Sol Emeralds briefly without transforming, generating a barrage of powerful fireballs that target surrounding enemies and explode, dealing heavy fire damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Cyborg Sun- Converted Blaze the Cat Classic skin
Escanor610- Mannequin, fixed classic skin, all other skins

Download link: https://www.mediafire.com/file/rxdtwusox0xkf2b/Blaze_the_Cat_%2528Sonic%2529-_Ceamonks890.zip/file

KREIA

STORY BIO
A Jedi historian during the era of the 'Old Republic' in the Star Wars Expanded Universe timeline, Kreia spent countless hours in deep meditation attempting to make sense of the galaxy's vast mysteries.

Eventually losing her eyesight, Kreia adapted to living life without it through use of the Force (training many students for decades as a Jedi Master whilst constantly challenging their perspectives on the concept of power.
Her teachings narrow-mindedly dismissed by her veteran Jedi colleagues as quaint nonsense while her taught students were fascinated by her lessons, the galaxy would go through utter turmoil as Kreia's students either went off to join the incoming Mandalorian Wars or be corrupted into formidable Sith such as Revan.

But through it all, Kreia never faltered in her strong opinions and outlook even after being cruelly exiled by the Jedi Order as a perceived failure, eventually joining the ranks of the Sith as Darth Traya after being directed to ancient texts, which claimed the truth of existence was not intended for people in their right mind.

Coming to discover that all Force users lived in a compromised, chaotic existence as the Force itself apparently allowed everyone to live a lie of an aimless and often contradictory reality (possessing a will of its own), Kreia attempted to continue the perceived great work of Revan.

Unfortunately, Kreia would come to be betrayed by her new allies in the Sith as their ideals became much more divergent from her own for the worst as they grew more power-hungry and sadistic (soon stripping Kreia of her connection to the Force altogether as she was exiled from the ranks of the Sith as well).

Now believing there was no truth in the Force on either side and content to enact her grand plans for the galaxy from the shadows, Kreia slowly put her grand plans into action behind the scenes, tracking down and joining the ranks of another exiled Jedi known as Meetra Surik.

Attempting to provide all sorts of confusingly blunt but well-meaning insight to Surik over the course of their long journey (trying to show that ethical implications for every potential action were far more complicated than it first appeared, being above the basic viewpoints of good and evil or light and darkness), Kreia and Surik would eventually arrive back on the planet of the Jedi Council.

The senior Jedi Masters being just as narrow-minded as ever about differing viewpoints which weren't their own, they would attempt to drain Meetra Sulik's lifeforce as a perceived 'wound' in the Force itself, Surik having unconsciously deafened herself to the Force long before encountering Kreia in order to survive up to now.

Not hearing any of it and refusing to lose her star pupil to such mindless zealots, Kreia stormed into the Jedi Temple and drained the link to the Force from them, killing them instantly.

Returning to the Sith planet known as Malachor V where she had originally been turned into a Sith, Kreia turned back into the persona of Darth Treya once more (accepting that she was lost forever, but could still save Surik from falling to corruption).

Kreia's grand plan revealed to be a sacrificial lamb at Surik's hands in battle (so a major unchecked wound in the Force would be fully opened and destroy the Force itself forever in theory), this mad scheme would ultimately not go the way Kreia had envisioned.

Defeated by Meetra Surik in battle as she forgave Kreia for everything she had done and still attempted to save her from madness, Kreia would tell her star pupil that she already had and hoped that Surik would follow a meaningful path in life as Kreia offered Surik three equally valid, major choices that would decide the future of the galaxy and the many Jedi, Sith & general adventurers to come (as the wound in the Force unexpectedly healed itself instead from Kreia's defeat).

Finally surrendering herself to what she once despised, Kreia's essence became one with the Force... or so it seemed as the Sith planet of Malachor V was blown up by a powerful 'Mass Shadow' Generator and wiped from physical existence.

And while Meetra Surik went off to engage with what decision best suited her future goals, Kreia found herself awakening on board a mysterious ship floating above a city within a star system she didn't recognise (suddenly alive and well).

Questioning why she was robbed of a definitive end (initially believing the Force itself had betrayed her once again before coming to realise that a far different force of life was responsible for her undesired resurrection), Kreia witnessed a sudden vision of the future which hinted at complete destruction of all life across the entire multiverse.

Unsurprised by power corrupting yet another individual with more ego than sense (but visibly frustrated to be part of yet another meaningless conflict which boiled down to basic good or evil levels of morality), Kreia decided to explore this strange universe and attempt to pass down her insight to the so-called heroes and villains both local and foreign to this universe, in the hopes that they may go on to live more fulfilling lives long after they returned to their proper places in time and space when she returned to the universal realm of the dead.

Drawing her red lightsaber with her remaining right hand, Kreia bore witness to countless dimensional tears forming across the skies and the world below, transporting all sorts of special people and creatures within seconds at a time to this world as she prepared to face off against vile droids...

FEATURES:
-7 powers, 2 boosts and an Xtreme
-Abilities of 30% resistance to energy damage, immunity to mind control, stun and radiation & mental damage types
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Sara Kestelman's voice from Star Wars: Knights of the Old Republic II
-Uses assigned number #103 (will clash with playable Lady Sif, Aunt May and Meteor Man in mannequin).

NEEDS:
-An official skin from KOTORII (Using Volla's MUA1 model as a placeholder in the meantime).
-A mannequin (preferably after Kreia's received an official skin).

BLOCK COMBOS:
Block + Jump (Force Valor): Tapping into remnants of the Light Side of the Force within her, Kreia boosts overall resistances for herself and her allies temporarily.
Block + Action (Mind Trick): Kreia uses this trademark Force power to forcibly turn enemies to her side temporarily, as they proceed to turn on their own allies.
Block + Light Attack (Force Drain): Kreia uses this Dark Side power to drain the lifeforce of an unlucky foe, gaining increased strength, speed and defense temporarily.
Block + Heavy Attack (Force Heal): Understanding the necessity of others, Kreia reluctantly uses the Force to heal herself and her teammates at the cost of all her available energy.

MOVESET:
1. Telekinetic Lightsabers: Kreia spawns multiple purple-coloured lightsabers which orbit around her and attack enemies which come into range, dealing physical damage.
2. Force Speed Strikes: Kreia uses the Force to seemingly move between enemies at impressive speed, striking them with her lightsaber as physical damage is dealt.
3. Force Crush: Kreia effortlessly lifts an unlucky enemy off the ground and flings them away, dealing physical damage with a 50% chance for instant kill as their body implodes from the strength of the technique.
4. Stasis Field: Kreia suddenly freezes an enemy in place, dealing special damage.
5. Force Whirlwind: Kreia unleashes a formidable whirlwind through the Force, sending surrounding enemies into the air as physical damage is dealt.
6. Force Lightning: Kreia uses this trademark Sith Force ability to electrocute struck foes, dealing electric damage over time (so long as button is held down).
7. Force Scream: Kreia involuntarily lets out a scream, dealing heavy radial damage to surrounding enemies.
8. (Boost) Force Camouflage: Kreia uses a handy Force power to render herself entirely invisible, erasing herself temporarily from the memories of enemies.
9. (Debuff) Force Horror: Kreia uses this formidable Force power to cause enemies to uncontrollably run away in fear as their overall defence is reduced.
10. (Xtreme) Force Wave: Kreia uses her most dangerous Force power, unleashing a concussive burst of pressurized air that deals heavy physical damage to surrounding enemies.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc

Download link: https://www.mediafire.com/file/ldr9txfirsb42o3/Kreia_%2528Star_Wars%2529-_Ceamonks890.7z/file

November 17, 2024, 04:53AM #547 Last Edit: November 20, 2024, 06:25PM by Ceamonks890
CORVO ATTANO

STORY BIO
The original protagonist of the Dishonored video game franchise, Corvo Attano most notably held a former position as the Royal Protector to Empress Jessamine Kaldwin within the dieselpunk-styled city of Dunwell on the unnamed Earth-like world.

But when a deadly rat plague began to severely affect Dunwell, Corvo was sent off on an assigned journey across the Isles in the hopes of finding a cure (but unfortunately returned to the Empress with nothing but bad news.)

However, his reunion with the Empress and his secret daughter Emily that he shared a close bond with, would be cut short as random assassins which possessed supernatural abilities, attacked and kidnapped Emily while fatally slaying the Empress despite Corvo's best efforts, teleporting away as Corvo was left to grieve for the Empress's death.

Falsely assumed to be the Empress's killer, Corvo would be arrested and spent six months in Coldridge Prison, tortured by the true culprits behind the assassination before he was threatened with execution.

Unexpectedly saved by a rebel group calling themselves the Loyalists, Corvo managed to escape the prison entirely undetected and arrived at the rebel's hideout called the Hound Pits Pub.

Brought up to speed by the rebels in their grand scale plan to strike at the morally corrupt Lord Regent and his associates while ensuring Emily was found and restored to the royal throne, Corvo swiftly got to work at bringing down the corrupt forces of Dunwall.

Suddenly meeting a mysterious god-like entity known only as 'The Outsider' while dreaming, they would vaguely inform Corvo in a confusing fashion, of the major choices he was going to make in the events to come.

Granted similar supernatural abilities as the mysterious assassins who had killed the Empress by the Outsider, Corvo frequently found himself internally conflicted about the best choice of actions with these incredible abilities and the impressive gadgets provided to him by Piero Joplin to assist in his missions, the subtle effects of 'Chaos' affecting how much better or worse Dunwall would be in the long run depending on how many people he killed.

Ultimately remaining firm on refusing to fatally harm anyone in spite of everything which had happened to him and finding another way to deal deserved justice to his targets over time, Corvo was eventually betrayed by some of his own allies (as they were revealed to have taken Emily to a covert location under the foolish plan of manipulating the young empress for their own ends).

Rushing to confront the Loyalist traitors, Corvo would save Emily and serve as a positive role model in the coming years while resuming his position as the royal protector.

For our current story however (taking place between the events of Dishonored 1 & 2), Corvo left the teenage Emily to rest peacefully through the night as he walked out onto a balcony and looked out over Dunwall, escaping a small smile at the vastly improved state of the kingdom under his daughter's impressively capable and fair rule.

Drawn from his thoughts as a sudden dimensional tear formed near him on the balcony, Corvo was shown images of a vastly different world which seemed far more advanced than anything he'd ever seen, displaying all sorts of different individuals and humanoid creatures doing an assortment of both noble and immoral tasks.

'Yes...' the distinctly familiar voice of the Outsider stated as he suddenly appeared beside Corvo with his distinctly ethereal sense of presence, 'That world is not of our own, but it will become nevertheless relevant to what happens to Dunwall and all who reside within it soon enough.'

'And just how exactly does this affect us?' Corvo audibly commented. 'I don't see how the affairs of an entirely disconnected world, should really be my problem to solve.'

The Outsider let out an audible sigh of disappointment before continuing, 'Surely you of all people Corvo would know the impact of one's actions upon the world. Just look around you. As you can see, all of reality itself is destined to collapse and be gone forever, if the defenders of countless worlds do not stop a royal tyrant known as Doctor Doom.'

Seeing first-hand through the dimensional tear, the armored dictator ruling over a corrupted world as many unfamiliar heroes and villains alike lay defeated before his might as corrupted, brainwashed beings stood over their bodies (shockingly including a much older Emily among the defeated defenders), Corvo clenched a fist together as he became determined to prevent this seemingly predestined event from coming to pass.

Prepared to go and collect his old gear from storage, The Outsider parted with some chilling words, 'The question is Corvo... How far are you willing to go to ensure a secure future at large for not only yourself and Dunwall, but for others who you do not even know yet. Ponder your actions carefully.'

Left alone once more, Corvo silently entered his royal bedroom and opened up the vault containing his tools.

Frustrated at the thought of having to return to a lifestyle he'd thought he left behind with Emily's rescue several years ago while looking at a portrait of seemingly better times, he put on his distinct mask whilst newly equipping himself, using the Blink ability to quickly teleport back to the balcony quietly from across the hallway, silently closing the doors as he drew his folding 'Pathmaker' sword and leaped through the tear fearlessly, knowing no more as it newly sealed up behind him...

FEATURES:
-4 powers, 4 boosts and an Xtreme
-Ability of Blink (teleportation)
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Stephen Russell's voice from Dishonored 2
-Uses assigned number #33 (will clash with playable Super-Skrull, Maestro, Captain Carter, Nina Williams and Silver the Hedgehog in mannequin).

NEEDS:
-A mannequin

MOVESET:
1. Counter Strike: Corvo defensively stabs an enemy in the gut with his sword before throwing them away, dealing physical damage to struck enemies.
2. Explosive Shot: Corvo pulls out his customised pistol and fires specialized bullets, dealing fire damage as multiple explosions are generated.
3. (High Chaos-exclusive attack) Devouring Swarm: Losing himself temporarily to stress-fuelled desperation, Corvo implicitly summons a pack of rats as he commands them to quickly attack nearby enemies and deal physical damage, the screen briefly turning black as spine-chilling screams can be heard.
4. Windblast: Corvo generates a quick gust of wind, sending struck foes backward as wind damage is dealt.
5. (Boost) Bend Time: Corvo temporarily slows down time, allowing himself and his allies to react much more quickly while the world slows around them.
6. (Boost) Agility: Corvo uses a handy ability to increase overall team evasion and speed temporarily.
7. (High Chaos-exclusive boost) Blood Thirsty: Losing himself temporarily to stress-fuelled desperation, Corvo silently threatens nearby enemies into attacking him, reducing their overall defence while Corvo's damage output increases temporarily.
8. (Boost) Dark Vision: Corvo uses a handy ability to reveal nearby enemies on the map as he seemingly blends in the background, becoming invisible while increasing his critical hit chances temporarily.
9. (Xtreme) Kind Soul: Corvo pulls out his crossbow containing darts laced with sleeping drug agents, leaving surrounding enemies stunned for a long time in spite of dealing no damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Miles838- Converted Corvo Attano Dishonored 2 model

Download link: https://www.mediafire.com/file/84autnbee8kxqta/Corvo_Attano_%2528Dishonored%2529-_Ceamonks890.7z/file

KELLY MAXWELL

STORY BIO
Originating from the Evil Dead side of the multiverse, Kelly Maxwell was an only child to middle-class Jewish parents.

However, Kelly would find herself getting into trouble at the worst of times throughout her childhood (breaking a stain-glass church window and punching a nun in the face for seemingly no reason).

Deciding to move out to eastern Michigan for a fresh start upon reaching adulthood, Kelly met and soon befriended Pablo Simon Bolivar, a co-worker at ValueStop who slowly displayed romantic feelings towards Kelly that she was completely oblivious to.

Convinced to work at ValueStop by Pablo, Kelly's life would irrevocably change forever upon meeting the now middle-aged Ash Williams by chance, causing her to be drawn into the renewed conflict between the Deadites and humanity, as Ash recklessly unleashed demonic evil upon their world once more.

Experiencing all sorts of traumatic moments during her time spent amongst Ash and Pablo on their journey to set things right (ranging from her parents being killed in front of her by the Deadites, facing demonic possession on multiple occasions and barely surviving against a morbid sentient puppet of Ash), Kelly learned to channel her increasing hatred for everything evil into a durable pool of psychological strength, which served her well as Kelly gradually grew into a capable leader for humanity, after Ash seemingly sacrificed himself to destroy the Kandarian Demon itself once and for all.

Ensuring to not let Ash's sacrifice go to waste, Kelly took charge and did what she could to rally humanity in fighting back against the now leaderless Deadites still roaming free across Earth.

But as months continued to pass with seemingly no end in sight, Kelly and Pablo would find themselves the only survivors of a military strike team against a formidable Deadite horde.

With things looking particularly grim as the 'Ghost Beaters' stood dangerously close to falling off a steep cliff, they would be forced back by the strength of a demonic projectile by one of the Deadites, the two screamed before suddenly falling through a random dimensional tear together to parts unknown.

Gently woken up by Pablo as he helped Kelly to her feet, the two of them could only look around in amazement at their new surroundings, this mysterious 'Sanctum' being refreshingly quiet and safe after believing themselves dead a moment before.

Startled by the sudden appearance of unfamiliar potential threats, Kelly & Pablo drew their weapons and prepared for a fight before being informed by a familiar voice from the shadows to stand down, implying they would only result in doing more harm to themselves than the good guys present in the room with them.

Shocked to see Ash alive and well as he emerged into full view (confused why he didn't seem to know who her or Pablo were), Kelly mentally noted that he seemed... younger somehow.

'You uh... might want to sit down,' Ash commented, pointing to some comfy-looking couches with his normal hand. 'It's a long and convoluted mess of a story. Anyone got any popcorn?'

DISCLAIMER: This mod uses many voice clips with uncensored swear words. If you're someone who takes offense to the use of such language, then please don't download this mod.

FEATURES:
-4 powers, 2 boosts and an Xtreme
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Dana DeLorenzo's voice from the always-online Evil Dead game
-Uses assigned number #28 (will clash with playable Attuma, Moira MacTaggert, Dusk, JC Denton and DC Comics' Joker in mannequin).

NEEDS:
-A converted model from the always-online Evil Dead game (Using Claire Redfield as a placeholder in the meantime).
-A mannequin (preferably after Kelly's received an official skin).

MOVESET:
1. Reflexive Beatdown: Kelly grabs an enemy and slams them to the ground, breaking their arm as physical damage is dealt.
2. Countershot: Kelly pulls out a pistol and fires several quick shots at an enemy, dealing physical damage.
3. Destructive Temper: Kelly pulls out some sub-machine guns and fires away at enemies, dealing physical damage over time (so long as button continues to be held down).
4. Vicious Assault: Kelly pulls out an assault rifle and fires away, dealing physical damage to targeted enemies (so long as button continues to be held down). Can move around and strafe while using this power!
5. (Boost) Slippery Target: Kelly's overall evasion and movement speed is increased temporarily as her adrenaline kicks in.
6. (Boost) Battle Frenzy: Losing herself in battle, Kelly's overall damage and defense is increased temporarily as her adrenaline kicks in.
7. (Xtreme) Explosive Ending: Kelly throws several grenades into the air, before drawing out a pistol and firing upon them as they explode, dealing heavy fire damage to surrounding enemies.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc

Download link: https://www.mediafire.com/file/03tk3o04qlpvmmi/Kelly_Maxwell_%2528Evil_Dead%2529-_Ceamonks890.7z/file

RUBY KNOWBY

STORY BIO
Originating from the Evil Dead franchise, Ruby was one of the primary antagonists throughout the Ash vs. Evil Dead series, being one of the infamous 'Dark Ones' responsible for creating the various Necronomicons present throughout the Evil Dead universe.

A mysterious immortal human with access to demonic power, the dark one who would later become more commonly known as 'Ruby Knowby' was unwillingly used by the demonic lord Baal via formidable psychic powers, to conceive what would become known simply as 'Demon Spawn'.

Discovering later on that she had been manipulated by Baal for his own ends, Ruby formulated a plan with a human sorceress known as Kaya in order to imprison Baal and the other Dark Ones within an alternate dimension nicknamed the 'Deadlands', ultimately succeeding in banishing the Dark Ones away from Earth for countless centuries, travelling all over the world covertly while plotting to take control of what Deadite forces were left on Earth.

Due to the infamous discovery of a Necronomicon in an abandoned cabin within Michigan woods by a young Ash Williams in the early 1980s (being forced to kill his sister, friends and unfortunate locals as their bodies became possessed by the Deadites), unluckily sent far back in time to the era of the Middle Ages with the Necronomicon, proceeding to face off against his evil clone and their 'army of darkness', before eventually returning to the present.

And whilst Ruby would be unable to get her hands on the demonic book, she would recover the Kandarian Dagger from the recently deceased Annie Knowby's body and the severed hand of Ash Williams, who was prophesied to destroy the forces of evil one day.

Adopting her common alias and constructing a fake background to manipulate others who happened to cross her path (including the unlucky police officer Amanda Fisher), Ruby spent the next thirty years hunting Ash down till she finally tracked him down, continuously pursuing him and his younger colleagues, Pablo Simon Bolivar & Kelly Maxwell till they all arrived back at the Knowby cabin which was the catalyst of the most recent Deadite outbreak so long ago.

Proving formidable against Ash Williams (tricking him into defacing the sentient face of the Necronomicon, as the core spirit possessed the body of Pablo and used it as a vessel to unleash demon spawn upon the Earth), Ruby's luck eventually ran out as she was pinned against a wall by Ash with the retrieved Kandarian Dagger.

Striking a deal with Ash in return for the Necronomicon under her possession once more and control over the Deadites present on the planet, Ash questionably agreed to the terms as he moved to his dream location at Jacksonville with Pablo and Kelly newly safe (keeping the Kandarian Dagger as insurance).

Surprisingly however, Ruby would not backtrack on the deal and spent several months staying true to her word till she had her immortality and powers stripped away by her traitorous hellspawn, intending to kill her and bring Baal out of his imprisonment in the Deadlands dimension.

Forced to ask for Ash, Pablo & Kelly's help in order to stop her 'children's plans', Ruby unexpectedly began to display a level of notable respect for Kelly, admiring her fearless and badass attitude in the face of everything.
Unfortunately, Baal would ultimately be freed and subtly manipulated affairs behind both Ash & Ruby's experienced backs (residing in the tragically killed Pablo's body until the time was right, Ash soon convincing Ruby to create a spell which allowed them and Kelly to go back to 1981, just before Ash ever found the Necronomicon in the first place and in theory, wipe all the awful events of their lives from the timestream).

Unluckily, Ash, Ruby & Kelly ended up unknowingly causing a significant alteration within the timeline by their arrival in the 80s, as Ruby's younger, more openly evil past self got drawn to the cabin far sooner than originally intended.

Coming face-to-face with her past self as Ash and Kelly went to do the necessary preparations, Ruby fruitlessly tried to explain to her stubborn past self why she was working with the 'chosen one' (past Ruby hearing none of it from her future self as she proceeded to furiously charge with the Kandarian Dagger & Necronomicon, determined to kill her traitorous older counterpart).

But while this is usually where the story ends for Ruby Knowby from the original timeline, an unexpected dimensional tear in reality would fortunately save present Ruby from a very real fatal end, narrowly dodging out of the way of her past self's attack while the two Rubys were pulled into the tear by its incredibly strong gravitational pull, sealing up behind them just as Ash and Kelly wondered what that racket was, none the wiser.

As an unexpected byproduct of the two Rubies being pulled into the tear around the same time however, this resulted in the chronal, molecular merging of them into one (Present Ruby still maintaining her original appearance and memories whilst regaining her powers, the Kandarian Dagger and her copy of the Necronomicon anew from her younger counterpart as the past Ruby could only scream in agony, fading away with the merging).

Carefully landing in a mysterious 'Sanctum', Ruby pondered whether Ash's dumb plan had actually accomplished something to a degree far more meaningful than she ever would have imagined.

Drawn from her thoughts quickly as she pointed the Kandarian Dagger outward in the direction of unfamiliar voices, she would be surprised to see Kelly, Pablo and a visibly younger-looking Ash among the beings who had arrived in the main hall of this evidently supernaturally-empowered building.

'No, no. There's no way you can still be alive?!' Kelly shouted. 'You've got some real nerve to show your face around here Ruby, after everything you've done.'

A little confused and somewhat offended by Kelly's words, Ruby inquired what exactly she was talking about.
Brought up to speed about what happened in an alternate timeline that Ruby knew as not being hers, Ruby was noticeably underwhelmed by what her past self had done in the altered timeline, being pathetically defeated by the Dark Ones in uncharacteristic fashion which she was fortunate to avoid and confirmed that she was not the same Ruby who had manipulated Ash's long lost daughter, Brandy.

Desiring to just return to a version of the Evil Dead universe where her original deal with Ash stayed true and her demon spawn were properly kept in line when this vast multiversal journey to stop the lame-sounding 'Masters of Evil' was all said and done, Ruby ultimately agreed to join the SHIELD task force, preparing herself for the trials ahead...

FEATURES:
-4 powers, 2 boosts and an Xtreme
-Abilities of might and 100% chance of resurrection
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Lucy Lawless's voice from the always-online Evil Dead game
-Uses assigned number #48 (will clash with playable Starbolt, Captain Universe, Dark Beast, Predator and Jesse Custer in mannequin).

NEEDS:
-Her official model from the always-online Evil Dead game (Using Xena as a placeholder in the meantime).
-A mannequin (preferably after Ruby has received an official model).

MOVESET:
1. Unrestrained Uppercut: Ruby performs a powerful uppercut with her superhuman strength, dealing physical damage as struck threats are knocked into the air.
2. Demonic Fireballs: Using the Necronomicon to channel her magical abilities, Ruby generates several fireballs that explode upon contact with targets as fire damage is dealt.
3. Simple Effectiveness: Ruby pulls out a sub-machine gun and fires away, dealing physical damage over time (so long as button is held down). Can strafe and move around while using this power!
4. Dark One Channel: Using the Necronomicon to channel her magical abilities, Ruby generates a blast of magic which sends surrounding enemies backward, dealing special damage.
5. (Boost) Quick Study: Reading her own copy of the Necronomicon, Ruby casts a spell which increase skill points and reduces energy cost for entire team.
6. (Debuff) Weak-Willed Trickery: Using her illusion-creation abilities, Ruby affects the minds of nearby enemies, causing them to run away in fear from threats which aren't real, reducing their overall defence.
7. (Xtreme) Kandarian Annihilation: Pulling out the deadly Kandarian Dagger, Ruby swiftly moves between enemies, slicing at them as heavy physical damage is dealt.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Hannah- Elvira code for Demonic Fireballs and Dark One Channel powers

Download link: https://www.mediafire.com/file/vhrmsobg9uyglwi/Ruby_Knowby_%2528Evil_Dead%2529-_Ceamonks890.7z/file