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Ceamonks890's Character Mods

Started by Ceamonks890, October 31, 2020, 05:24AM

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December 16, 2024, 11:29PM #555 Last Edit: December 19, 2024, 05:21PM by Ceamonks890
SIMON BELMONT

STORY BIO
Originating from the greatly beloved Castlevania series and the original protagonist that introduced the series itself in the 1980s on the Nintendo Entertainment System and Famicom (in spite of not being the first Belmont canonically), Simon Belmont was a renowned vampire hunter from the 17th century on an alternate Earth.

A descendant of the Belmont clan whose eternal destiny was to put a stop to the king of vampires, Lord Dracula himself, every 100 years and prevent his formidable dark powers from overwhelming humanity, Simon grew up hearing stories of his past ancestors' legendary encounters (often wondering how he compared as he began his vampire hunter training in the ways of the whip).

But in 1691 at 22 years old, Simon was finally given an opportunity to prove himself worthy of the Belmont family legacy as the infamous sentient 'Castlevania' castle rose up from the ground on Easter Day, 100 years after Dracula was defeated by Simon's ancestor, Christopher Belmont.

Dracula resuming his threat against humanity anew, Simon was determined to end Dracula's renewed reign of terror, bravely entering the castle alone to face the count.

Venturing up the castle and slaying Dracula's loyal servants one by one whilst barely managing to survive the taxing encounters, Simon eventually faced off against Dracula himself.

Unknowingly for Simon however, Dracula would place a curse on him through a brutal wound he inflicted upon his back in his final death throes, Castlevania crumbling once again for another 100 years as Simon departed from an observing cliff on a job well done.

Unfortunately, Dracula's slowly building curse finally began to make its presence known to Simon seven years later, the curse slowly decaying Simon's body as he began to believe his death was only a matter of time.

Confronted by a mysterious woman who seemed to know a lot more than she was letting on while contemplating his situation at the Belmont family cemetery, Simon was informed by the woman that he was slowly dying due to a curse Dracula had placed on him during their final battle (the only way to be rid of the curse and live to old age involving the collection of Dracula's disturbingly morbid remains and burn them all in the ruins of Castlevania).

Resolving to take up this challenge, Simon began his quest to collect the remains of Dracula as monsters started to newly infest the land at night, terrifying the villagers who would board up their homes and hide until the unspeakable terror was over.

Taken through all sorts of twists and turns by different villagers who were both willing to genuinely help in his quest and manipulate Simon in an often misguided fashion, this would not stop the veteran vampire hunter as he was able to find each of the remains gathered by Dracula's surviving servants over time (which were all placed in mansion strongholds throughout the land of Translyvania).

Returning to the original site of the ruins of Castlevania, the collected fang of Dracula would in fact revive the vampire who was determined to ensure he would not fall before Simon again.

However, Simon would still manage to defeat Dracula a second time and properly burned the vampire lord's remains, lifting Simon's curse as he buried what was left of Dracula in an alternate graveyard (redeeming the Belmonts in the eyes of the populace for generations to come, as Simon was forever remembered for his bravery).

And while it would not be the definitive end for the Castlevania universe's variant of Dracula in the long term as he inevitably rose time and time again for latter Belmont descendants and equally gifted, noble heroes inspired to fight back against the Lord of Darkness, it would canonically be the conclusion for Simon Belmont's part in the wider franchise's long-running storyline.

Busy training his unnamed son years later to continue the Belmont legacy against Dracula in the event of his passing or disappearance, Simon would venture outside the Belmont family estate for some air, immediately drawn to a suspicious dimensional tear that seemingly generated vast destructive power.

Knowing he couldn't leave this matter alone and fully aware his teenage son wasn't ready quite yet to wield the enchanted 'Vampire Killer' family whip, Simon took a chance as he newly equipped himself with the whip and various monster-killing tools, venturing through the tear fearlessly without a second thought as it sealed behind him and sent Simon to a world far more advanced than anything he could have ever imagined...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Keith Silverstein's voice from Castlevania Judgment on Wii
-Uses assigned number #50 (will clash with playable Dum Dum Dugan, Honey Badger, Robbie Reyes, Shazam and Amy Rose in mannequin).

MOVESET:
1. Belmont Daggers: Using an iconic Castlevania series sub-weapon, Simon throws several daggers at enemies, dealing physical damage. Can throw more daggers as Simon levels up!
2. Holy Water: Using an iconic Castlevania series sub-weapon, Simon throws a small flask on the ground blessed with purified water, generating blue-coloured sacred flame which sends struck foes upward, dealing special damage.
3. Belmont Axes: Using an iconic Castlevania series sub-weapon, Simon throws three axes at once towards enemies, dealing physical damage as they're knocked to the ground.
4. Crystal Tornado: In reference to an item from Castlevania II on NES, Simon uses an enchanted red crystal to summon a tornado that sends enemies flying, dealing physical damage.
5. Sacred Flame: Using this handy sub-weapon from Castlevania II on NES, Simon throws a small object to the ground which generates pillars of fire that deal fire damage to on-screen enemies.
6. (Boost) Herb: In reference to the obscure Sharp X68000 & PS1 'Chronicles' remake of the original Castlevania on NES, Simon shares enchanted herbs among his allies, restoring back a portion of health for entire team.
7. (Boost) Stopwatch: Pulling out an iconic Castlevania series sub-weapon, Simon slows down time for everything but himself and his allies, allowing them to react to events more quickly.
8. (Xtreme) Flame Whip: Activating the Vampire Killer's most powerful form from Castlevania II on NES, Simon performs two 180 degree lashes with the whip, dealing heavy fire damage across a specific radius.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Guiguis_12- Simon Belmont skins, mannequin

Download link: https://www.mediafire.com/file/txkrxzomq2xz8j2/Simon_Belmont_%2528Castlevania%2529_-_Ceamonks890.7z/file

December 19, 2024, 09:24PM #556 Last Edit: December 20, 2024, 03:06AM by Ceamonks890
REBECCA CHAMBERS

STORY BIO
Reportedly born in 1980 and technically the longest active survivor of the Resident Evil franchise, the young Rebecca Chambers found herself a child prodigy and moved through her education at an impressive pace greater than others her age, eventually graduating with a bachelor's degree in chemistry at just 18 years old.

Scouted by an assortment of various groups for her talents, Rebecca would settle on the Special Tactics and Rescue Service or STARS for short, situated within the local police department of Raccoon City (assigned to the Bravo team in June 1998 as their unit's medic and rear security).

However due to her youth and inexperience out in the field, she would be entirely unprepared for the two collective nightmares to come as STARS Bravo was flown off northwest to the Arklay Mountains, in order to investigate some suspiciously bizarre murders recorded recently in the area.

Unexpectedly experiencing engine difficulties, the Bravo team's helicopter was forced to make an emergency landing in the woods as Bravo Team explored the area before becoming scattered after being attacked by a pack of zombified dogs codenamed 'Cerberuses'.

Running for her life, Rebecca would discover a private train called the Ecliptic Express parked mysteriously in the wilderness.

Stepping in to investigate and provide herself a momentary breather, Rebecca would soon get unexpectedly attacked anew by more zombie variants, this time of the human and leech variety (only saved in the nick of time from being completely devoured by leeches through the timely intervention of rogue military prisoner Billy Coen, whose turned prison transport Rebecca had encountered earlier with her teammates at Bravo Team).

Recognizing who Coen was immediately from the leftover materials in the military vehicle (but not really having much of a choice given the circumstances), the two of them forged a shaky but mutual alliance in order to get out of this situation alive.

Soon arriving at a secret underground training facility managed by the Umbrella corporation, Rebecca and Billy would learn much of what dark secrets and moments in history had transpired there (including the manufactured creation of Bio Organic Weapons through human experimentation in a dangerous virus, the facility director, James Marcus's gradual insanity and the growing rivalry between two particular employees known as William Birkin and Albert Wesker).

Learning as well that Billy's crimes were the result of his commanding officer using him as a scapegoat for the deaths of innocent African civilians and that he never fired a single shot that day at the victims, Rebecca grew to respect Billy enough that she made up a cover story for her superiors, to claim he had died during the incident involving the train (after the two narrowly defeated a resurrected James Marcus just before the facility exploded, as the madman utilized his new power over insects to attempt to bring them down).

Arriving at the Spencer mansion a few hours later, Rebecca would collapse onto a bed completely exhausted and would only be awoken from horrible nightmares by the timely arrival of Bravo team officer Richard Aiken (exploring the mansion grounds as they fought off an assortment of zombified humans and animals, the situation growing hopeless for them before the arrival of STARS Alpha team members Chris Redfield, Jill Valentine and Barry Burton ensured her survival (events playing out much like before during her time with Billy Coen, as Rebecca would support them moreso from the background).

Making it out alive as the sole surviving member of STARS Bravo alongside Chris, Jill and Barry through the timely arrival of Brad Vickers by helicopter to pick them up, they would ultimately destroy a surviving Tyrant BOW with a rocket launcher before escaping just as the mansion grounds exploded into pieces.

Writing her report about Billy Coen's supposed death to prevent a further manhunt for him (after being hospitalized upon her return to Raccoon City), she would soon leave just before Raccoon City's eventual annihilation off the map, to prevent another outbreak from encompassing the entirety of the United States over time.

Returning to university to achieve a doctorate in the field of virology (to better assist her more combat-experienced allies as the surviving STARS members forged the BSAA to combat Umbrella-calibur threats more efficiently on a global scale), Rebecca would be a much more common and invaluable resource to the BSAA as she thoroughly documented every virus strain that they had encountered and manufacture cures to victims who were not too far gone.

Being among the veteran BSAA members to heed the call for aid from an alternate universe known as Earth-7150 (where beings with superpowers existed in mass abundance), Rebecca prepares to do what she can, putting her years of experience to the ultimate test...

DISCLAIMER: This mod uses seven minutes worth of music from the Resident Evil franchise. I take no credit for the use of it.

FEATURES:
-2 powers, 5 boosts and an Xtreme
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Stephanie Sheh's voice from Resident Evil: The Umbrella Chronicles
-Uses assigned number #54 (will clash with Patriot, Ulik, X-Men's Prodigy, Madman, Faith Connors and Mortal Kombat's Smoke in mannequin).

NEEDS:
-An official skin for Rebecca Chambers from one of the Resident Evil games (Using Jill Valentine RE1 Classic skin as a placeholder in the meantime).
-A mannequin (preferably after Rebecca's received an official skin).

MOVESET:
1. Stunning Shock: In reference to RE5 Mercenaries, Rebecca pulls out a stun gun and fires it at enemies, dealing electric damage as they're left stunned for an easy finish.
2. Flame Spray: In reference to RE5 Mercenaries, Rebecca pulls out a bottle of airspray and uses it while her lighter is active, generating a continued blast of fire which burns struck targets (so long as button is continually held down).
3. (Boost) Blue Herbs: Quickly making a specific combination of colored herbs with her mixing kit, Rebecca shares blue herbs with her teammates, removing any harmful status debuffs currently afflicting entire team.
4. (Boost) Red Herbs: Quickly making a specific combination of colored herbs with her mixing kit, Rebecca shares red herbs with her teammates, boosting overall resistances for entire team temporarily.
5. (Boost) Green Herbs: Quickly making a specific combination of colored herbs with her mixing kit, Rebecca shares green herbs with her teammates, restoring health for entire team whilst bringing back defeated allies by injecting them with adrenaline or nanites (depending on the character).
6. (Boost) Yellow Herbs: Quickly making a specific combination of colored herbs with her mixing kit, Rebecca shares yellow herbs with her teammates, temporarily boosting overall health and energy for entire team.
7. (Boost) Reflective Moment: Taking a quick breather, Rebecca draws upon inner strength from prior missions she's undergone in her career, adding increased critical hit damage chances and skill levels temporarily to entire team while a random iconic theme from the Resident Evil franchise plays for a minute.
8. (Xtreme) Zero Day: Rebecca pulls out a very potent tear gas grenade and throws it on the ground, inflicting damage to surrounding threats while dealing a small amount of damage over time for any enemy that survives the initial blast temporarily.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc

Download link: https://www.mediafire.com/file/0dutqd2d531g1vf/Rebecca_Chambers_%2528Resident_Evil%2529-_Ceamonks890.7z/file

ABELOTH

STORY BIO
An extremely dangerous and powerful Force entity from the Star Wars Expanded Universe, Abeloth started life as a harmless mortal woman who served godlike beings known solely as the Ones centuries before.

Doing what she could to keep the peace within the Ones as a recognised part of the family known only as 'the Mother', Abeloth grew increasingly fearful of her own mortality and losing her precious family, as her husband and children remained perpetually young.

Desperate to hold onto everything she cherished, Abeloth recklessly drank from the Font of Power and bathed in the Pool of Knowledge, gaining vast amounts of insight about the timestream and forbidden dark abilities with few equals at a terrible price.

Now reborn as the infamous, immortal entity feared across the galaxy by both Force users and common galactic citizens alike as ancient legends were constructed, Abeloth was only kept imprisoned from enacting cosmic armageddon for centuries whenever major disruptions to the timestream or the Force occurred, by the very family she sacrificed everything to retain.

When the Father failed to convince the Jedi Knight known as Anakin Skywalker to take his place as an immortal Keeper of the Balance during the Clone Wars as the Sentinel guardians were ultimately destroyed, Anakin's short-sighted actions would eventually lead to Abeloth's release from containment decades later, as a threat to Luke Skywalker, Leia Organa, Han Solo and the new Jedi Order, due to Jacen Solo's turn to the dark side of the Force.

Newly unleashed upon the galaxy with none of her family left to stop her from enacting her grand scale plans, Abeloth used extremely formidable Force abilities to remotely turn young Jedi into rogue agents under her will and create distrust towards Luke Skywalker's New Jedi Order in the eyes of the Galactic Republic.

Fortunately, Luke Skywalker soon discovered Abeloth's existence and proceeded to hunt her down with family, friends and foes alike joining him in his efforts to eradicate her irredeemable threat from the galaxy, as more and more galactic citizens were unwillingly turned to Abeloth's will.

Ultimately destroyed for the time being after many months of hunting by the combined forces of Luke Skywalker and Sith Lord Darth Krayt on the astral plane in a last-ditch attempt to create a new family for herself by kidnapping Luke Skywalker's son Ben and Sith Vestara Khai through forced attempts to make them drink from the Font of Power, Luke and the Jedi doubted the threat of Abeloth was entirely gone from the galaxy in the long run, concerned that she would inevitably rise again and threaten their future descendants.

Tragically, this understandable fear would prove true as Abeloth's essence finally reformed centuries later, her determination renewed to accomplish her grand plans for the Star Wars galaxy as she tried to uncover the strongest Force users of this new time.

But before she could reach out through the Force, Abeloth's attention was drawn to strange, destructive dimensional tears which seemed to lead to a drastically different universe altogether.
Intrigued by the visions she witnessed from examining one of the dimensional tears and the limitless multiversal reach that this 'Earth-7150' seemed to have (not only being limited to familiar Jedi, Sith and galactic citizens but all sorts of incredibly gifted beings of varying morality), Abeloth decided to seep her essence through the tear, ensuring to keep a low profile as she possessed the body of an innocent female scientist within a building known as 'Stark Tower', passing herself off as a secret metahuman (one of the commonly recognised terms for those with superpowers).

Knowing she couldn't enact her intent to take control of the countless resident and dimensionally-displaced beings within this universe quite yet (until the very serious threat of Doctor Doom recklessly wiping everything from existence was prevented), Abeloth kept her cards close as she played along to ensure her inevitable takeover would go according to plan...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of flight, healing factor, always-on revealing of enemy positions on mini-map, 30% faster than most characters, immunity to mind control, psychic and radiation damage types and 30% resistant to all other damage types
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using ripped audio of Tricia Helfer's voice for Kerrigan Primal from StarCraft 2
-Uses assigned number #36 (will clash with playable Loki, Mikhail Rasputin, Hammerhead, Captain Planet and King Kong in mannequin).

NEEDS:
-A more convincing skin (Using Stark Tower Female Scientist model as a placeholder in the meantime).
-A mannequin (preferably after Abeloth's received an official model).

MOVESET:
1. Suffocating Tentacles: Abeloth uses her altered biology to her advantage, generating tendrils that deal physical damage to any enemy in its path.
2. Burning Hatred: Abeloth uses her strong Force control over fire to generate an unexpected blast of lava, sending struck foes flying as fire damage is dealt.
3. Shocking Reception: Abeloth uses her strong Force control to generate lightning from her hands, dealing electric damage over time to struck threats (so long as button is held down).
4. Strangling Plants: Abeloth uses her strong Force control to quicken the growth of nearby plants, using vines to grab an unlucky enemy and spin them around as a makeshift weapon. Let go of power button to throw enemy away!
5. Chilling Aftermath: Abeloth uses her strong Force control over cold to create a mini ice-storm, dealing cold damage to surrounding enemies across a specific radius.
6. Fold Space: Abeloth uses her strong Force control to teleport between enemies, performing a strong 180 degree kick before returning to her original position, dealing physical damage.
7. (Boost) Body Swap: Abeloth quickly takes the form of a generic enemy who's lifeforce she absorbed beforehand, convincingly disguising herself as she blends into enemy ranks.
8. (Boost) Consume Essence: Abeloth uses the Force to feed on the negative emotions of enemies effortlessly, increasing her overall damage output while causing nearby enemies to be permanently stricken with a great sense of fear.
9. (Xtreme) Deranged Rage: Abeloth unleashes a powerful blast of Force energy which sends struck foes back, dealing heavy physical damage with a 50% chance of instant kill if targets are already stunned.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc

Download link: https://www.mediafire.com/file/47pm6dd2g5ks12e/Abeloth_%2528Star_Wars%2529-_Ceamonks890.7z/file

KYLE KATARN

STORY BIO
A greatly beloved fan favourite from the discontinued Expanded Universe timeline for Star Wars, Kyle Katarn was the Force sensitive son of Morgan and Patricia Katarn, farmers on the colony moon of Sulon.

Growing up from a young age with only his father and some friendly droids as an emotional support system (due to his mother tragically perishing in a farming accident), Kyle ultimately wished to relieve financial pressure on the Katarn farm for his dad and gain enough knowledge to continue the family business one day.

Reluctantly enrolling at the Imperial Academy as one of the few viable educational institutions in the galaxy for someone with his distinct upbringing, Kyle departed his home with an antique pistol and holo-recording from his father (blissfully unaware that it would be the last time he'd interact with his father, who Kyle knew as always being a bit too sympathetic to the Rebel Alliance but hoped to make him proud regardless).

Spending the next decade training as an engineering student, graduating with high honors and becoming a Cadet Leader for the Empire, Kyle frequently found himself questioning the actions of his superiors (who often carelessly murdered rebel agents that could have been more useful as prisoners to interrogate information from).

But a chance encounter with future longterm ally, Jan Ors, opened Kyle's eyes to the reality of how the galaxy truly worked beyond the confines of the Imperial Academy, soon defecting from the Empire to that of a mercenary serving the needs of the Rebel Alliance (famously being the one responsible for stealing a good chunk of the plans for the Death Star, which ultimately led to a major victory for the Rebel Alliance by a then young Luke Skywalker and uncovering a deadly dark troopers project, involving advanced battle droids with exoskeletons).

Unfortunately, Kyle would soon learn that his father had been killed by an unknown assailant sometime after the legendary Battle of Endor (leaving him as the last surviving member of his family), beginning a reckless hunt for his father's killer until he learned that Jerec, a 'Dark Jedi' with grand ambitions for restoring the galaxy and the very person who had originally congratulated him during his graduation from the Imperial Academy.

Barely managing to escape with his life from Rimmer's Rest (an infamous smuggler's bar), thanks to a timely force ghost's voice guiding him, Kyle fell into a brief coma as he recovered in Rebel medical facilities, informed within the Force dimensional space between sleep and consciousness by the Force ghost of Jedi Qu Rahn, explaining who his father truly was as a major covert leader for the Rebel Alliance, what Jerec's plans were for the spiritual nexus known as the 'Valley of the Jedi' and what clues to search for at his old homestead.

Beginning his quest to become a true Jedi (Jan Ors accompanying him throughout), Kyle gradually rose above much of his insecurities through the course of his journey, defeating several formidable Dark Jedi before ultimately stopping Jerec, avenging his father's memory and saving the Valley of the Jedi from corruption.

Meeting Luke Skywalker and welcomed to the Jedi Knighthood soon after, Kyle continued to work with Jan as part of the New Republic (formed from the former Rebel Alliance's ranks), working with Rebel smuggler Dash Rendar for an insertion mission on the fortress world of Saijo and contributing to the Force training of reformed Emperor's Hand, Mara Jade, Kyle still showed great reluctance to commit to his Jedi training fully (being openly terrified of the dark side's influence threatening to take hold of him, which ultimately proved valid after he uncovered some ancient Sith ruins and fell to the overwhelmingly dark influence of the Force constantly generated by the ruins).

Saved by Mara Jade and brought back to the light, Kyle decided to learn from the experience and went to the Jedi Academy on Yavin IV, accepting Luke Skywalker's offer to complete his training and in theory, better tame his darker emotions.

However, Kyle willingly cut himself from the Force after two students at the Jedi Academy suddenly succumbed to the dark side and returned to the life of a mercenary, becoming a lot more trigger-happy and reckless during missions for the New Republic over the course of several months, leading to Jan's presumed death at the hands of newly encountered Dark Jedi Desaan and Tavion Axmis on the planet of Artus Prime.

Angered and wanting revenge for his partner's death, Kyle returned to the Valley of the Jedi and regained his Force abilities, knowing full well the risk of falling to the dark side as he returned to the Jedi Academy, in order to retrieve his lightsaber much to the active concern of Luke Skywalker (who warned Kyle to be careful, as he assisted Kyle in stopping what were revealed to be as some of Luke's former students).

Discovering that Jan was alive, Kyle swiftly rescued her from captivity, separating again with a kiss as he returned to the Jedi Academy to assist Luke and his other students in stopping Desann (eventually joining the Jedi Academy fulltime as a teacher after some time spent with Jan on the beaches of the planet Spira, no longer afraid of the Dark Side and seeing it as just another tool that can be used with careful management and recognition.

Kyle's distinct insight into both the light and dark sides of the Force proving invaluable for his new Jedi apprentice, Jaden Korr, which ultimately served them well in their own journey of self-discovery on the path to becoming a Jedi, Kyle would go on to be widely recognised as a legendary hero of the Star Wars galaxy, remaining by the side of Luke Skywalker and the Jedi Academy to the very end through many wars and battles to come.

For our current story however, Kyle would be among the Jedi present on the planet of Yavin IV as reports of destructive dimensional tears started to spread across the Star Wars galaxy like a malicious plague, wiping countless planets and civilisations from existence in an instant.

Following the co-ordinated plan Luke Skywalker had made with his friends in the New Republic, the heroes of the Star Wars galaxy all bravely went through a more stable dimensional tear together (using the Force for protection), as they found themselves in an unfamiliar universe with all sorts of mysteries and secrets waiting to be uncovered...

FEATURES:
-7 powers, 2 boosts and an Xtreme
-Ability of Jedi Battlemaster (higher damage output and 2x XP gained during battle)
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Jeff Bennett's voice from several Star Wars games
-Uses assigned number #35 (will clash with playable Destroyer Armor, Spider-Man 2099, Puppet Master, Superman and Farah in mannequin).

NEEDS:
-A converted model (Using Luke Skywalker A New Hope skin as a placeholder in the meantime).
-An orange lightsaber bolton (Using a blue-coloured lightsaber as a placeholder in the meantime).
-A mannequin (preferably after Kyle's received an official skin).

MOVESET:
1. Flowing Water Cut: Kyle strikes out with his lightsaber, performing a swift multi-hit combo on struck enemies, dealing physical damage.
2. Cutthroat Grip: Not afraid to use the dark side sparingly, Kyle carefully lifts an enemy off the ground with the Force before flinging them away, dealing physical damage.
3. Saber Misdirection: Kyle throws his lightsaber and manipulates its trajectory with the Force, dealing physical damage to any enemies struck before returning to his hand.
4. Bryar Pistol: Drawing his retro blaster pistol gifted to him by his late father, Kyle opens fire with a quick burst shot, dealing energy damage to struck targets while stunning them.
5. Sweeping Kata: Holding his lightsaber above him, Kyle performs a 360 spin attack, dealing physical damage to surrounding enemies. Charge attack for max damage!
6. Stouker Concussion Rifle: Taking out a prototype weapon salvaged from the Imperials, Kyle carefully takes position and aims at an unlucky target, generating a powerful blast of energy which deals energy damage as struck foes are knocked to the ground.
7. Chain Lightning: In reference to Dark Forces 2's expansion, Mysteries of the Sith, Kyle uses his experience with both sides of the Force to his advantage, unleashing a formidable burst of lightning which chains between targets, dealing electric damage over time so long as button is held down.
8. (Boost) Strong Style: Adopting a heavy-handed combat stance, Kyle's melee attacks increase in damage output, adding additional energy damage at the cost of slowing him down temporarily.
9. (Boost) Fast Style: Adopting a more freeform combat stance, Kyle's attack speed and critical hit chances are increased at the cost of dealing less damage temporarily.
10. (Xtreme) Battlemaster's Focus: Drawing more deeply from his connection with the Force, Kyle moves in a blur of Force-enhanced speed, moving between all enemies in range as he slashes at them with his lightsaber, dealing heavy physical damage before returning to his original position.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
KyleCalibur15- Moveset suggestions

Download link: https://www.mediafire.com/file/eu8e3jlveiidq1y/Kyle_Katarn_%2528Star_Wars%2529-_Ceamonks890.7z/file

DARKDEVIL

STORY BIO
Originating from the MC2 comic continuity within the Marvel side of the multiverse, Reilly Tyne was the son of Peter Parker clone, Ben Reilly and his lover Elizabeth Tyne (both tragically dying when Reilly was still very young).

Placed into foster care, Reilly soon began to manifest his inherited spider-based powers from his late father (the unfortunate clone DNA degeneration activating with them).

But despite his uncle Kaine (another Peter Parker clone) attempting to halt the degeneration through stabilizing resuscitation tubes (explaining Reilly's heritage in the meantime), Reilly's degeneration stubbornly refused to cease for long before he stepped back into the resuscitation tube once more to newly stabilize his fatal condition.

Unfortunately getting possessed by his world's version of Zarathos (which was formally bound to Johnny Blaze in his early days), as an unintended byproduct of Kaine attempting to save the life of the dying superhero Daredevil, Matt Murdock's spirit followed Zarathos and managed to exorcise most of the demon's presence from Reilly's sense of self while left to reside as a guiding presence within Reilly's mindscape.

Now able to call upon the memories, skills and guidance of Matt Murdock alongside some of Zarathos's vast demonic power, this accidental event definitively cured Reilly of his clone degeneration at the cost of leaving him with a horrifying demonic appearance permanently.

Learning to give himself a convincing human face through demonic illusions which made him look visibly older than he truly was originally, Reilly went off to law school and followed in Matt Murdock's footsteps as an intern at Murdock's old law firm (fashioning a distinct but recognizable costume similar to Daredevil as he became a noteworthy crimefighter known as Darkdevil, who would play a part in all sorts of events within the MC2 universe, including his 'half-sister' May Parker aka Spider-Girl).

Investigating a suspicious report in Hell's Kitchen, Darkdevil would ultimately be among the residents of the MC2 universe to find themselves pulled to a divergent timeline where legendary heroes and villains of the past were still young and active, Reilly visibly surprised to see his future parents and mentor among the ranks, alive and well.

Warned by the Matt Murdock in his mindscape to be careful not to drastically change events and avoid causing a temporal paradox that would risk wiping him from existence in an already existentially-unstable situation, Reilly reluctantly agreed to keeping knowledge of the future to himself, hoping to make the most of his time in the past regardless...

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Abilities of might, healing factor and Baton Swing
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Brian Bloom's voice for Daredevil
-Uses assigned number #119 (will clash with playable Winter Soldier, Spyke and Ezio Auditore in mannequin).

MOVESET:
1. Baton Strike: Reilly uses the power of Zarathos to generate hellfire-imbued billy clubs, performing a brutal attack that deals fire damage to struck targets. Charge attack to stun enemies!
2. Pummeling Burn: Reilly uses the power of Zarathos to generate a hellfire-imbued staff, performing a three-hit combo as fire damage is dealt to struck foes.
3. Hellfire Slam: Reilly uses the power of Zarathos to generate a hellfire-imbued staff, leaping into the air and slamming the ground as hellfire is generated upon impact, dealing fire damage.
4. Tempered Kick: Tapping into his inherited spider-powers from his late father, Ben Reilly, Reilly performs a strong counter spin kick, dealing physical damage with a chance of gaining health back if attack is fully charged.
5. Dark Justice: Reilly uses the power of Zarathos to generate hellfire-imbued billy clubs, proceeding to charge towards an unlucky enemy and pop them into the air, dealing fire damage to struck enemies.
6. (Boost) Instinctive Focus: Tapping into the inherited memories and skills of his world's version of Daredevil, Reilly reveals nearby enemies on the map while increasing overall damage output for entire team.
7. (Boost) Inherited Senses: Tapping into his inherited spider-powers from his late father, Ben Reilly, time slows down for Reilly and his allies as they react to events much more quickly.
8. (Xtreme) Demon Unleashed: Tapping into the powers of Zarathos, Reilly teleports around enemies, unleashing multiple strikes which concludes with a vast radial blast, dealing heavy physical damage.

CREDITS:
Ceamonks890- Mod creation & coding, loading screen, icons etc
Escanor610- Custom Darkdevil skin, HUD, mannequin
iammingy- Baton swing code from Daredevil booster
nickjustint- Daredevil audio from Marvel Heroes MMO

Download link: https://www.mediafire.com/file/4zvxp9p5qe4o3ry/Darkdevil_%2528MC2%2529-_Ceamonks890.7z/file

December 31, 2024, 03:33AM #560 Last Edit: January 05, 2025, 07:03PM by Ceamonks890
ALEX MERCER

STORY BIO
Waking up in a morgue within the New York City-based facility of a covertly shady biological/genetic research corporation known as Gentek, Alex Mercer would find himself stricken with amnesia.

Escaping from the facility whilst killing hired soldiers of an equally morally grey organization known as Blackwatch in self-defense, Alex discovered to his simultaneous amazement and horror that he possessed incredible superhuman abilities (including an advanced healing factor, enhanced strength, agility and durability among others).

Finding himself trapped in Manhattan within the middle of a vicious outbreak that was infecting the general populace at an alarming rate while being branded as a terrorist by Blackwatch, Alex made it his primary mission to hunt down everyone responsible for his current situation and perhaps stop the outbreak completely if he was lucky.

Gaining a vast assortment of further abilities as Alex learned how to 'consume' people and absorb their memories & personalities into his own to learn what happened over time (slaughtering involved Blackwatch soldiers and a variety of monsters also created by the Blacklight virus unleashed upon the city), Alex would eventually learn the truth he desired about how the outbreak came to be and how he came to have godlike power.

However, the reality would be far more grim than Alex could have possibly imagined as he not only learned that he was in fact the one responsible for unleashing the Blacklight virus in the first place upon Manhattan, but that he wasn't the real Alex Mercer whatsoever (being in fact, the Blacklight virus itself given form, based off the late Alex Mercer's DNA which it had absorbed after Mercer recklessly unleashed it in Penn Station and was shot dead by Blackwatch soldiers attempting to gain back the stolen virus sample from Gentek).

Realizing that it was never human and only believed it was off residual instinct and absorbed memories, 'Alex' still went on to prevent Gentek & Blackwatch from wiping Manhattan off the map with a nuke, selflessly allowing itself to be blown up over the Atlantic Ocean as they used a stolen helicopter to fly the nuke out of city range.

Now nothing more than a walking anomaly as they used their godlike abilities to wipe out the outbreak from Manhattan entirely, 'Alex' had to effectively relearn what humanity in itself meant as a concept, finding themselves frequently conflicted with right and wrong as the absorbed memories from the many victims it had killed, caused their morality to be in a constant state of flux while they tried to make sense of everything.

Unexpectedly pulled into a dimensional tear originating from the alternate universe designated Earth-7150 one day while out on the city streets, Alex found itself seemingly witnessing visions of a possible future and falling to their darker urges for survival as a sentient virus that re-infected Manhattan once more, their future self openly stating in a echoed, disembodied fashion, 'Welcome to the top of the food chain...'

Falling out of the dimensional tear onto the grounds of a seemingly normal-looking mansion, Alex silently assured itself that they would never willingly go so far as to outright doom humanity, preferring to allow itself to be willingly destroyed in a worst possible scenario than choose to accept seeming inevitability.

But before they could get to grips with their new surroundings completely however, Alex's attention would be drawn to the voice of a giant robot behind them which strangely referred to Alex as a mutant, ordering them to not refuse capture and surrender.

Expressing a gleeful grin knowing that they could go all-out for once without consequence, Alex morphed their arms to their blade weapon as they proceeded to leap and slice the 'sentinel's' head off...

DISCLAIMER: This mod uses uncensored swear words in several of their voice clips. If you're someone who takes offense to the use of such language, then please don't download this mod.

FEATURES:
-6 powers, 1 boost and an Xtreme
-Abilities of might, healing factor, 25% faster than non super-speed powered characters, 50% resistant to radiation, fire and electricity damage types & always-on enemy reveals on mini-map (Thermal Vision)
-2 hex-edited skins, HUD, loading screen, icons and voice/sound file using archived audio of Barry Pepper's voice from the 2009 Prototype game
-Uses assigned number #64 (will clash with playable Crystal, Slapstick, Hobie Brown Prowler, Baraka and Telektron in mannequin).

SPECIAL MOVES:
Grab + Heavy Attack (Bio Bomb)- Alex turns an unlucky enemy into a time bomb, exploding in a blast of tendrils as radial damage is dealt.
Jump + Block (Air Dash)- Alex performs a quick air dash, dealing physical damage to enemies in their way.
Jump + Heavy Attack (Disguise)- Alex morphs into a random form of an enemy whose DNA they have consumed for 20 seconds, blending into their surroundings. Unlocked at Level 5.
Heavy Attack while Disguise power is on (Patsy)- Alex tricks enemies into attacking each other, believing they're a traitor. Unlocked at Level 17.
Block + Light Attack (Claw Lunge)- Alex swaps their arms to their 'Claws' briefly, performing a quick lunge attack. Press Light Attack button again to attack mid leap. Unlocked at Level 5.
Block + Heavy Attack (Hammerfist Pound)- Alex swaps their arms to their 'Hammerfists' briefly, performing a quick ground pound which sends enemies flying.
Light Attack + Guard (Terrifying Grab)- Alex performs an unblockable Hulk-styled grab. Unlocked at Level 17. Press Jump during grab to carry a helpless human-sized enemy in one of their hands. Unlocked at Level 10.
Block during Terrifying Grab (Consume)- Alex proceeds to consume an unlucky enemy, gaining some health and energy back, instantly killing enemies if they're under 50% health. Unlocked at Level 10.

MOVESET:
1. Blade Air Slice: Swapping their arms to their 'Blade' weapon briefly, Alex leaps into the air and performs an aerial drop attack with it upon an unlucky enemy, dealing physical damage. Can hit twice and also be used in mid-air by pressing Light Attack during a jump or air dash.
2. Longshot Grab: Swapping one of their arms to their 'Whipfist' weapon briefly, Alex generates it forward as physical damage is dealt to a struck target while they're helplessly pulled towards Alex.
3. Blade Sprint Frenzy: Swapping their arms to their 'Blade' weapon, Alex dashes forward with it, slicing at anything in their way as physical damage is dealt. Each strike boosts attack speed.
4. Cannonball: Utilizing one of their most effective standard combat techniques, Alex curls into a ball and rolls forward, dealing physical damage to foes as they're knocked back upon impact.
5. Critical Pain Devastator: Alex performs one of their 'critical mass' super moves, firing a mass of hardened tendons from their hands constantly, dealing physical damage to struck targets (so long as button is held down).
6. Tendril Barrage Devastator: Alex performs one of their 'critical mass' super moves, generating barbs made of hardened tendons from their entire body that damages surrounding enemies.
7. (Boost) Armor: Utilizing a defensive ability they learned in the original Prototype, Alex changes into a more durable form, increasing overall defense and resistances whilst becoming immune to knockback or being grabbed temporarily.
8. (Xtreme) Groundspike Graveyard Devastator: Alex performs one of their 'critical mass' super moves, leaping into the air and slamming the ground hard as spiked traps spawn out from underneath enemies, dealing heavy physical damage.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Hannah- Converted Alex Mercer models from Prototype 1, mannequin
Shabranigdu- Additional moves, quality of life features and bugfixes from Alex Mercer booster

Download link: https://www.mediafire.com/file/fnwxw7j59gstf85/Alex_Mercer_%2528Prototype%2529-_Ceamonks890.7z/file

Love me some Prototype, awesome work. Still the best Venom game we've gotten so far.

January 03, 2025, 06:13AM #562 Last Edit: January 17, 2025, 10:19PM by Ceamonks890
TERRY BOGARD

STORY BIO
The main protagonist of the underrated Fatal Fury fighting game series and the widely recognised mascot of SNK, Terry Bogard was originally born on March 15th 1971 as an orphan on American streets alongside his younger brother, Andy.

Both of the kids adopted into foster care by Jeff Bogard within South Town, Terry & Andy spent several years growing up leading happier lives as they were trained in martial arts.

But disaster would eventually strike for the Bogard brothers as they aged into teenagers, witnessing Jeff getting cruelly killed before their eyes by infamous crime lord, Geese Howard.

Swearing an oath to fine tune their martial arts before attempting to avenge their stepfather's murder, Andy would leave South Town to train in Japan while Terry wandered across the United States, doing what he could to experience the best sights and get in satisfying fights.

Later entering the first of many 'King of Fighters' tournaments a decade later, Terry worked with Andy and allies Muay Thai & Joe Higashi in the hopes of being able to face Geese Howard himself, Terry being the one that would surprisingly defeat Geese as he seemingly perished in battle.

Facing off against Geese's half-brother, Wolfgang Krauser, the next year (as the King of Fighters tournament expanded onto the world stage), Terry ultimately came out on top once again, befriending many of the new constestants whilst becoming widely recognised as a hero of South Town.

However, it was soon revealed that Geese Howard was alive and intent on acquiring the legendary Jin scrolls (soon escaping with them during the confusion, despite being humiliated by Terry and his allies once more while they were distracted with confronting the formidable Ryuji Yamazaki and the Jin brothers).

Encountering a young boy on the streets named Rock sometime after his second conflict with Geese, Terry hoped the two would get along as he adopted the young boy into his care (blissfully unaware till much later that Rock was the unloved son of Geese Howard, creating a complicated situation for Terry as he started to better understand the consequences of his actions of vengeance).

Facing off against Geese a final time to stop his evil plans, Terry knocked Geese off the edge of his criminal tower again, attempting to save him from death this time (carelessly rejected by Geese as the madman laughed all the way to the bottom as he definitively perished upon landing on the streets below).

Questioning his reason for continuing to fight as Terry wondered whether a path of revenge had truly been the right thing to do in order to avenge Jeff's memory, a chance fight against a now teenage-aged Rock (who's determination to fairly win the friendly fight), left a significant impression on Terry for the better.

Taking solace in knowing that life would find a way at giving him another chance to live a more healthier lifestyle while coming to terms with his past, Terry remained optimistic for the future and travelled the world with Rock while getting involved in all sorts of adventures for the next decade, usually caused by another King of Fighters tournament being created by another power-hungry villain while meeting many faces old and new time and time again.

Being no stranger to crossovers with other franchises (appearing in NeoGeo Battle Coliseum, Capcom vs. SNK, Fighting EX Layer, Street Fighter 6 and Super Smash Bros Ultimate), Terry's unexpected arrival in the reality of Earth-7150 like many others as a byproduct of gradual existential destruction by the reckless future machinations of Doctor Doom and his Masters of Evil, barely phases him as Terry adjusts his hat with reassuring confidence, preparing for the latest journey ahead and perhaps make some new friends along the way as well...

FEATURES:
-5 powers, 1 boost and an Xtreme
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Michael Allan Schneider's voice from Street Fighter 6 (+ archived audio of Satoshi Hashimoto's voice from older SNK games as an optional voicepack)
-Uses assigned number #70 (will clash with Servo-Guard, Penance, Doc Samson, Anti-Venom, Darkman and the Undertaker in mannequin).

MOVESET:
1. Buster Throw: Terry grabs an enemy and throws them over his shoulder, dealing physical damage.
2. Power Wave: Terry quickly punches the ground, generating a wave of energy which travels along the ground, dealing energy damage that sends struck enemies into the air.
3. Triple Geyser: Terry punches the ground three times, creating big geysers of energy which sends struck foes flying into the air as energy damage is dealt.
4. Buster Wolf: Terry lunges forward with his fist out, before performing an energy charged attack as an explosion is generated, dealing energy damage to surrounding enemies.
5. Power Stream: Terry leaps into the air and smashes the ground, generating upward beams of energy that deal energy damage to surrounding enemies.
6. (Debuff) Come On, Come On!: Terry cockily taunts nearby enemies to put up more of a good fight, enraging them as their overall defense is reduced while focussing their attacks on Terry.
7. (Xtreme) Rising Fang: In reference to the Fatal Fury anime OVAs, Terry performs his most powerful attack, starting with two simple kicks before leaping into the air and generating a major tornado, sending surrounding enemies into the air as heavy physical damage is dealt.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
Cyborg Sun- Converted Terry Bogard Classic skin, mannequin
lezisell- Original model rip of Terry Bogard Classic skin

Download link: https://gamebanana.com/mods/569559

MEAT

STORY BIO
A terrifying, incomplete human experiment of Shang Tsung's, the obscure being known as Meat would inexplicably escape the sorcerer's containment before he could be fully completed and used by the fallen Elder God Shinnok.

Now running loose in Earthrealm, Meat would eventually stumble across the Special Forces base and was intrigued by the portal technology on display, deciding to venture through to parts unknown.

Encountering a 'merc with a mouth' who had equally horrific skin hidden underneath his blood-colored costume, the two felt a surprising amount of silent empathy for each others' plight, becoming best friends overnight as Meat began to discover his sense of identity...

FEATURES:
-4 powers, 2 boosts and a Fatality
-Ability of Mortal Kombat
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file
-Uses assigned number #46 (will clash with Sersi, Holocaust, Cosmic Ghost Rider, Robin and The Dahaka in mannequin).

PREREQUISITE:
This requires Outsider's special scripts package for Meat's 'Shapeshifting Armageddon' power to function properly. Download that here: https://www.mediafire.com/?b68zxsod7a0g05k. (If you have the EXG installed, then disregard, as the EXG has these scripts already.)

NEEDS:
-His official model from Mortal Kombat Armageddon (Using Masacre as a placeholder in the meantime).
-A mannequin (preferably after Meat's received an official model).

MOVESET:
1. Head Roll: Meat throws a duplicate of his own head at enemies as it moves quickly across the ground in a bloody trail, dealing physical damage.
2. Meat Leg Slide: Meat slides across the ground with blood around him, knocking enemies to the ground as physical damage is dealt.
3. Flesh Teleport: Meat moves between enemies at surprising speed, dealing physical damage as they're knocked into the air.
4. Fleshy Approach: Meat pulls out his cleavers from MK Armageddon, performing a spin attack as physical damage is done to struck foes (so long as power button continues to be held down).
5. (Boost) Shapeshifting Armageddon: In reference to his non-canon MK Armageddon ending, Meat suddenly changes his form to that of a generic enemy on the current map, blending into his surroundings.
6. (Boost) Body Mutilation: Meat causes himself harm, inexplicably restoring back a portion of his health.
7. (Fatality) Deadly Terror: The screen briefly goes black as Meat goes to work and slaughters surrounding enemies, instantly killing them.

CREDITS:
Ceamonks890- Mod creation & coding, HUD, loading screen, icons etc
warewolff (Deviantart user)- Original loadscreen image source

Download link: https://www.mediafire.com/file/12mdum4l34nsmfz/Meat_%2528Mortal_Kombat%2529-_Ceamonks890.7z/file

CONKER

STORY BIO
The lead of the self-titled series in question, Conker the Squirrel was initially an innocent and well-meaning guy who had fun kart racing with fellow video game characters Banjo & Kazooie and Diddy Kong, alongside facing off against foes as devious as Evil Acorn when they saw fit to kidnap his girlfriend, Berri.

But his most noteworthy adventure, Bad Fur Day, had a more grown-up and vulgar Conker become hunted randomly by the minions of the Panther King (who wished to use Conker as a makeshift table leg to more securely place his glasses of milk on).

Finding himself in an unfamiliar land after a late night of drinking, Conker found himself in a variety of bizarre situations ranging from facing off against an opera-singing pile of sentient poop, a local mafia group consisting of weasels and an unsettling Nazi-like race of teddy bears to changing into a bat and cosplaying as several noteworthy movie characters, taking every opportunity to extort money from the locals in exchange for the tasks offered to him.

Berri soon kidnapped once more by Don Weaso (the head of the Weasel Mafia) under the Panther King's orders in a last ditch attempt to draw Conker to him, Conker eventually defeated the Panther King and his manipulating second-in-command, Professor von Kriplespac, killing them in revenge as they remorselessly killed Berri before his very eyes.

Almost killed by a xenomorph alien affectionately named Heinrich, everything would freeze before Conker's eyes as he realised he was now talking directly with some of the programmers behind his video game adventure as a computer command line served as a means of communication between him and them.

Allowed to ask for whatever he wants by the programmers, Conker was granted a katana and transported back to the Panther King's throne room from the random outer space satellite he had been in earlier, decapitating the xenomorph's head as he was unwillingly crowned the new king of the land, by all the local residents he had encountered along the way.

However, Conker would realise too late that he forgot to ask the game programmers to bring Berri back to life, returning to the bar he had visited a few days before and attempted to drown his sorrows in alcohol anew, expressing great regret for his absentmindedness.

Stumbling off into the night in the opposite direction of his undesired royal kingdom, Conker would be pulled from his depressed state of mind by the sudden presence of a strange dimensional tear that had formed further along the path.

Suspecting that this was likely an alternative adventure to his 'Other Bad Day' getting canned long before by Rare's programmers, Conker turned to face the camera and broke the fourth wall.

'Well... ain't this just my lucky day. A random tear in reality itself to a world filled with superheroes and me wanting to get away from this land of idiots for a while. Just what I needed.'

Throwing caution to the wind, Conker confidently walked through the tear without fear and found himself suddenly in a mystical-looking house.

Spying some uncomfortably familiar faces among the vast multiversal ranks of SHIELD (who glanced a quick look at the sudden appearance of the cartoony squirrel out of nowhere), Conker hoped MarvelMods knew what they were doing in adding him as a guest character to Marvel Ultimate Alliance and gave him Berri back when all of this was over, lest they want to expect a visit from him and his trusty chainsaw...

DISCLAIMER: This mod uses many voice clips with uncensored swear words and constant references to mature subject matter. If you're someone who takes offense to the use of such material, then please don't download this mod.

FEATURES:
-5 powers, 2 boosts and an Xtreme
-Ability of glide (floats with his tail)
-1 hex-edited skin, HUD, loading screen, icons and voice/sound file using archived audio of Chris Seavor's voice
-Uses assigned number #86 (will clash with playable Gorgon, Miles Morales, Noh-Varr, Black Manta and Spike Spiegel in mannequin).

NEEDS:
-His official character model from Conker's Bad Fur Day (Using Tails the Fox from Sonic as a placeholder in the meantime).
-A mannequin (preferably after Conker's received an official model).

MOVESET:
1. Looney Destruction: Conker leaps into the air and throws several frag grenades, dealing fire damage to surrounding enemies.
2. Descendant of Batula: Conker pulls out a crossbow, quickly firing darts laced with poison which deal radiation damage over time. Upgrade power to fire more darts at once!
3. Arctic Cleanup: Conker pulls out a flamethrower and burns enemies in range constantly, so long as button continues to be held down. Can move around and strafe while power is active.
4. Groovy Evil: Conker pulls out a chainsaw and performs a spin attack with it, dealing physical damage to enemies over time (so long as button is held down).
5. Wachowski Dive: Conker inexplicably slows down time as he dives forward, blasting enemies away with dual submachine guns, dealing physical damage.
6. (Boost) Anti-Gravity Chocolate: Conker shares some leftover chocolate amongst his allies, restoring back a portion of their overall health.
7. (Boost) Context-Sensitive Traps: Conker throws out a random trap, causing unlucky results for any enemy reckless enough to get close.
8. (Xtreme) Saving Private Berri: Conker pulls out a bazooka and fires several rockets in determined confidence, dealing heavy fire damage to surrounding enemies.

CREDITS:
Ceamonks890- Mod creation and coding, HUD, loading screen, icons etc
Blaw- Boltons for katana, shotgun and landmine
Escanor610- Bolton for chainsaw
Hannah- Bolton for frying pan

Download link: https://www.mediafire.com/file/98s16l045bv9j0w/Conker_the_Squirrel_%2528Ceamonks890%2529.7z/file

January 13, 2025, 11:01PM #565 Last Edit: January 17, 2025, 10:09PM by Ceamonks890
FRANKLIN RICHARDS

STORY BIO
The first child born to Reed Richards and Susan Storm within the Fantastic Four, Franklin's birth proved a complicated and risky task from the get-go.

Safely born through a timely visit to the Negative Zone by Reed, Johnny & Ben in order to acquire energy from Annihilus's Cosmic Control Rod, Franklin's birth would gradually bring about a significantly slowed flow of time for the traditional Marvel Universe, as everyone and everything stopped aging in real time alongside that of Earth-1218.

Franklin's incredible but often uncontrollable god-like abilities emerging from a very early age to an extent considered uncommon for birthed metahumans (who typically gained access to their powers proper during puberty), his vast reality manipulation and psionic capabilities had few rivals, being either a blessing or a curse depending on Franklin's luck.

Recklessly using his powers one time to age into adulthood (becoming a man known as 'Avatar' briefly), Franklin quickly realised that in spite of having full use of his psionic abilities in this adult form, he still had the mental faculties of a child at his core and would remain unable to fully control them, until he naturally grew up and matured.

Self-imposing psychic blocks in his mind to restrict full use of his powers until he naturally achieved proper psychological maturity before turning back into a child, Franklin found himself involved in many adventures from then on (teaming up with the Power Pack on the sly under the codename of Tattletale, unwillingly used as one of the makeshift power sources by the malevolent entity Onslaught, journey across the multiverse with the Daydreamers group, playing a part in his future sister's rebirth in the main Marvel Universe and subconsciously create a new reality to displace seemingly dead heroes to after the Onslaught incident called Counter-Earth among notable events).

One of the founding students of the Future Foundation later, Franklin's abilities proved useful in restoring all of existence after the infamous events of Secret Wars 2015, briefly wiped his memories of his true father, Reed Richards by Doctor Doom's personal design on Battleworld.

Now having matured into a young adult with full, reliable access and control of his powers during the years spent away from Earth-7150 rebuilding countless universes, Franklin, Valeria & a reformed Dragon Man found themselves flung back in time accidentally during a casual experiment in the labs of the Baxter Building, becoming separated from one another as they arrived at different points in the past during the Masters of Evil crisis.

Finding himself in a much more visibly retro version of the Baxter Building compared to what he had been in moments prior, Franklin did what he could to stay out of the sight of his family and younger self in this past era for now (remembering bits and pieces of science books mentioning the dangers of time travel), contacted by Valeria through their makeshift communicator to confirm she had survived the trip back through time as well.

Provided co-ordinates of Valeria's current location, Franklin covertly snuck out under the cover of a convenient Doombot attack on the Baxter Building (briefly doing a double take when he saw a little pink puffball that seemed to be Kirby from Nintendo), before flying off at great speeds for a SHIELD base under the sea...

FEATURES:
-5 powers, 4 boosts and an Xtreme
-Abilities of flight, immunity to psychic damage and mind control, 50% chance of resurrection, always on-enemy reveal on map (Precognitive Dreams)
-2 hex-edited skins, HUDs, loading screen, icons and voice/sound file using archived audio of Kyle McCarley's voice for Gran from Granblue Fantasy: Relink
-Uses assigned number #103 (will clash with playable Sif, Aunt May, Meteor Man and Kreia in mannequin).

MOVESET:
1. Formidable Psychic: Franklin generates concussive blasts of psychic energy, dealing psychic damage to struck targets.
2. Telekinetic Rubble: Franklin uses his telekinetic abilities to effortlessly throw heavy boulders at enemies, dealing physical damage.
3. Modified Matter: Franklin uses his ability to rearrange matter on enemies, reliably turning them into harmless boxes as special damage is dealt.
4. Universal Outburst: Franklin uses his reality warping abilities to generate a formidable series of cosmic shockwaves, dealing energy damage to surrounding targets. Mash power button for max damage!
5. Unpredictable Anomaly: Franklin teleports between enemies, performing an uppercut sneak attack before returning to his original position, dealing physical damage.
6. (Boost) Duplicated Experience: Franklin uses his reality warping abilities to generate a temporary clone of himself that aids him in combat temporarily.
7. (Boost) Fundamental Flow: Franklin uses his vast control over the primary forces of existence to slow down time for everyone but himself and his teammates, allowing them to react and move much more quickly.
8. (Boost) Inner Strength: Not wanting any of his teammates to fall, Franklin uses his incredibly powerful psychic abilities to generate a durable mental link with his allies, rendering them invisible to enemies and decreasing energy cost temporarily as enemies forget about their existence.
9. (Boost) Omniversal Order: Doing whatever it takes to ensure events go as intended, Franklin uses his incredibly vast reality warping abilities to generate durable forcefields around himself and his allies, rendering them entirely immune to damage for a whole minute.
10. (Xtreme) Foundational Energy: Taking cues from his uncle Johnny, Franklin takes to the skies and rains down formidable blasts of cosmic energy, dealing heavy energy damage to all on-screen threats.

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Escanor610- Converted Franklin Richards Modern skin from Marvel Future Fight, mannequin
Zignutus- Custom Franklin Richards Future Foundation skin

Download link: https://gamebanana.com/mods/569556

GOLDEN GIRL

STORY BIO
An obscure heroine from Marvel's WWII era, Elizabeth 'Betsy' Ross was a US government agent that played a part in Captain America's life, ever since Steve Rogers found himself the only successful candidate of Project Rebirth.

Involved in much of Captain America's early adventures alongside his sidekick Bucky, Betsy frequently found herself getting into trouble and being saved by Captain America time and time again.

But in 1948, Betsy would take on a more active role in Captain America's life (several years after Steve Rogers was believed lost in the Arctic after stopping a scheme of Red Skull's), serving as a moral compass for the newest individual to bare the Captain America mantle, Jeff Mace, under the costumed persona of Golden Girl.

Being involved in all sorts of crazy adventures for the next two years, Betsy would eventually be forced into retirement from heroics and assigned to a desk job within the FBI for the rest of her working career.

However, this mutual retirement afforded Betsy and Jeff the chance to more easily come to terms with their romantic feelings for each other (soon moving to the Queens neighborhood of Glendale in New York City).

Jeff opening up the newspaper known as the Glendale Gazette which allowed him to resume his original career as a news reporter while Betsy moved from FBI work to the comparatively quiet life of a school teacher, the two lovebirds gradually began to start their own family and fade from the public eye (stories of their past adventures a frequent highlight for their young nephew Thaddeus Ross, who would grow up to be a part of the US military himself and a constant thorn in the side of the Incredible Hulk for many years to come).

For our current story however (taking place during her crimefighting career as Golden Girl), Betsy and Jeff (as Captain America), would bare witness to sudden dimensional tears that started to appear all across the planet.
Assigned to investigate the disturbance, the two would suddenly encounter advanced-looking robots which began to attack the streets below.

Narrowly avoiding death through a timely raise of her bulletproof cape (which formally belonged to the heroic 'Spirit'), before returning fire at the robots, Betsy would be pulled off her feet by another robot as it flew her in the direction of one of the dimensional tears.

Helpless to do anything as Jeff could only cry out her name in horror, Betsy soon knew no more as she vanished beyond the dimensional tear.

Betsy and the enemy robot flying out on the other side aboard an advanced-looking craft, a timely American flag-themed shield throw would release the robot's grip on Betsy as it slammed into a wall while Betsy found herself helplessly falling to the ship below.

Saved in the nick of time by a red-skinned monster who landed on the ground with her safely in his hands, Betsy would initially be terrified by the sight of this 'Red Hulk', before the monster quickly explained that he knew her as his aunt from old stories she used to tell him as a kid.

Surprised by the revelation, Betsy's day would get even more interesting as she spied a familiar man dressed as Captain America among those dressed in colorful costumes...

FEATURES:
-4 powers, 2 boosts and an Xtreme
-Ability of Bulletproof Cape (can reflect projectiles back at enemies while blocking)
-4 skins, HUDs, loading screen, icons and voice/sound file using archived audio of Cherami Leigh's voice for Corporal Green from Call of Duty: WWII
-Uses assigned number #123 (will clash with Spider-Ham, Darkmythology & Outsider's versions of Jean Grey and Kamen Rider Zero-One in mannequin).

MOVESET:
1. Judo Veteran: Betsy counters an enemy's attack, grabbing one of their arms and slamming them into the ground, dealing physical damage.
2. Spot-On Marksman: Betsy pulls out a pistol in self-defence, firing four quick shots at enemies as physical damage is dealt.
3. Soldier Circle: Betsy pulls out a sword, performing a spin attack as physical damage is dealt to surrounding enemies. Charge attack for max damage!
4. Agile Kick: Betsy runs forward, performing a flying kick to an enemy's face as they're knocked to the ground from the blow.
5. (Boost) Medical Training: Betsy shares some medical supplies among her teammates, restoring back vitality for entire team.
6. (Boost) Spiritual Durability: Thanks to her years of combat training, Betsy's overall energy cost is reduced while her overall defense is increased temporarily.
7. (Xtreme) Timely Finish: Betsy carefully targets nearby enemies, firing quick shots from her dual pistols as heavy physical damage is dealt to surrounding enemies. 50% chance of a critical hit!

CREDITS:
Ceamonks890- Mod creation & coding, HUDs, loading screen, icons etc
Escanor610- Custom Golden Girl skins, mannequin
Outsider- Baron Zemo mod sword bolton

Download link: https://gamebanana.com/mods/568972