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Enigma's Skin Releases

Started by Enigma, November 24, 2021, 08:08PM

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September 25, 2022, 11:50AM #30 Last Edit: September 29, 2024, 01:45PM by Enigma
:sskrull:Super-Skrull Unused MUA1 Concept Art Skin v1.0 :sskrull:

Preview: https://drive.google.com/file/d/1vTVaKBVzSfy1oEXrj8IX8zJ1lg9uDLVg/view?usp=sharing

https://drive.google.com/file/d/1U8eKbYRVQjLFsLF_GE1nfN9QrjyoUezJ/view?usp=sharing

**In MUA1's concept art gallery, Super-Skrull's skin is shown as having his right arm and hand be the Thing's and his right arm and hand be the Human Torch's. They are also shown as being different sizes. Whereas in the final game, he doesn't.
This changes his arms and hands to both be the Thing's, which is as close as I can get because his arms are both the same size and shape, and they're well-suited to look like the Thing's arms. I also think it looks great like this anyway.

*I have included 2 versions: 1 version on the PS2 Super-Skrull model and 1 version on the MUA1 Prototype Cel-Shaded model.

*I've also included a version of his hud that's converted to work with XML2.

*Because the Captain Marvel Simulator Mission boss version of Super-Skrull in the Official Character Pack uses a custom hud using art not from MUA1, I've included a version of his campaign boss hud that's hexedited for the Simulator boss version for MUA1.

Credits:
*MrKablamm0fish: Alchemy 3.2 Optimizer

:juggernaut:Juggernaut Days of Future Now Skin v1.0 :juggernaut:

Preview: https://drive.google.com/file/d/1IziT_E7REq89bBgYFAVsw7_hlLG0S_ky/view?usp=sharing

https://drive.google.com/file/d/1Zp4hMgDzRjuYB5FS2ke_UCEds6Lrij9a/view?usp=sharing


I've recolored and altered BaconWizard17's Juggernaut Classic texture to be as close to his Days of Future Now costume as possible and put it on his Juggernaut Classic model and 3D head.

I've made Cel Shaded and Non-Cel Shaded skins, a 3D head, character select portrait, and XML2 (which is a recolored and altered version of a hud BaconWizard17 made), MUA1, and MUA1 boss style conversation huds.


Credits:
*BaconWizard17: Juggernaut Classic texture, hud, model and 3D head model, and screenshot template

:iceman:Iceman New X-Men Skin v1.0 :iceman:

Preview: https://drive.google.com/file/d/1u6Q3oxBXmjBwGgY6XqAE1-BufEcQy-nI/view?usp=sharing

https://drive.google.com/file/d/1CwlFKSj5bKGU0Z3TPwzt6Fo3a9yA3a3Y/view?usp=sharing

So, originally, in XML1, the playable characters would've all worn New X-Men costumes.

These were cut from the final game, we don't have Raven's versions of them, and for many characters, we have no screenshots or art of what they would've looked like. Plus, some characters didn't have New X-Men costumes in the comics, meaning Raven would've had to create their own.

For Iceman, he didn't have one in the comics, and we don't know what Raven's design looked like.

So I created my own by altering BaconWizard17's Iceman Modern skin and its corresponding 3D head.

(You can't see it in the screenshots too well, but there's a yellow X-Men logo on his elbows)

I also made a character select portrait and XML2 and MUA1 style conversation huds (in both the normal and boss styles). The XML2 style hud is an altered version of one BaconWizard17 made for the X-Men Legends II Ultimate Patch.


Credits:
*BaconWizard17: Iceman Modern model, texture, conversation hud and 3D head; screenshot template, character select portrait template



I've updated MUA1 Prototype Skins and Models Pack to v1.1 because I'd forgotten to include Silver Surfer's cel shaded skin.

October 15, 2022, 11:41AM #34 Last Edit: January 12, 2024, 07:31PM by Enigma
Forge XML Ultimate Alternate Skin v3.1

https://drive.google.com/file/d/1eSsG3Bk_lmIshxae-ADtb6k5bjMycOsW/view?usp=sharing

Preview: https://drive.google.com/file/d/1DHxO7b5z9wipufYxKHv7Nrcem45CPtar/view?usp=sharing

***Forge's skin is the same design in both XML games. So I've given him the kind of redesign many of the returning X-Men's Ultimate costumes got in XML2. I recolored the gloves, elbowpads, kneepads, and boots to be yellow.
**The rest is the same as my Forge XML Ultimate skin:
*By default, Forge's XML default skin (which is used both XML games except the texture is higher quality in XML2) is pretty rough and there are lot of issues with both the texture and the model. I've fixed all of them, including restoring his cut robot right hand, and also added ties to back of his bandana. I've also given him a new and better skeleton.
-I also included a version of his XML1 and 2 conversation hud that hemlot AI Upscaled and denoised.
-I made XML and MUA1 style huds, a character select portrait, and Cel Shaded and non-Cel Shaded skins.
-There are versions hex edited for his character number in both XML2 and MUA1.

Credits:
*BaconWizard17: I used his Cyclops X-Treme Gear skeleton and rigged Forge's body to it, bandana ties model is from his Iceman XML2 skin, Wolverine Ultimate XML2 belt buckle model, screenshot template
*hemlot: AI upscaled and denoised XML1 and 2 conversation hud

Changelog:
Spoiler

*v3.1:
-Fixed some issues.
*v3.0:
-Completely redid everything, made more fixes to the texture, made fixes to the model, added custom skeleton, added multiple huds, added character select portrait
*v2.0:
-I made many improvements and fixes to the texture.
-I made a 3D head.[/spoiler]

October 18, 2022, 09:44AM #35 Last Edit: March 08, 2024, 06:44PM by Enigma
:shocker:Shocker MUA1 Ultra Skin v2.0 :shocker:


Preview: https://drive.google.com/file/d/1WjL5xb-LlVAkytX6W_c84qUTjE37u4H4/view?usp=sharing

https://drive.google.com/file/d/1IsfpwgF8wVd6j7qsnT79e7Oxb1xtxoe6/view?usp=sharing

**This is Shocker's MUA1 Ultra skin. I've converted this skin's texture and model to work in XML2, since it wasn't in the PS2 version of MUA1 and therefore didn't have a XML2 compatible version.
*I've included Cel Shaded and non-Cel Shaded versions, as well as a 3D head, and a converted version of its MUA1 conversation hud.
*Since there's no XML2 mod of Shocker, I've hex edited these files for Havok, since his powers and animations are the closest XML2 mod to Shocker.



Credits:

*nikita488: actorConverter
*BaconWizard17: troubleshooting, showing me how to do this


Changelog:
Spoiler
*v2.0:
-Hex-edited something I forgot to before.

October 18, 2022, 08:02PM #36 Last Edit: March 08, 2024, 06:44PM by Enigma
:iceman:Iceman MUA1 Classic Skin v2.0 :iceman:

Preview: https://drive.google.com/file/d/1GqsrtB0rAQ4bFXzzG9G6KOwri9zPBO9C/view?usp=sharing

https://drive.google.com/file/d/1pXilDLtsOKDY-TRw1b01ax6zMaRU-5Ex/view?usp=sharing

**This is my XML2 version of Iceman's MUA1 Classic skin. I've combined elements of the MUA1 PC and PS2 versions of this skin.
*I've replaced the feet and bottom half of the leg textures on BaconWizard17's Iceman Classic skin texture with those from the MUA1 PS2 Iceman Classic texture, meaning that he's now barefoot.
*I've removed the belt and tops of the boots from BaconWizard17's Iceman Classic model.
*Like the MUA1 PC version of this skin, and unlike the MUA1 PS2 version, he doesn't have the dark blue armband.
*I've made Cel Shaded and non-Cel Shaded versions of this skin, as well as a 3D head, a character select portrait based off of his MUA1 loading screen, and 4 conversation huds: 1 XML2-style hud based off of his MUA1 loading screen, 1 XML2-style hud based off of his MUA1 hud with the glow removed and background replaced, 1 MUA1 boss-style hud, and a converted version of his MUA1 hud.

Credits:
*BaconWizard17: Iceman Classic model, 3D head model, texture, conversation hud background, and screenshot template.


Changelog:
Spoiler
*v2.0:
-Hex-edited something I forgot to before.

October 23, 2022, 10:55AM #37 Last Edit: August 27, 2023, 12:20PM by Enigma
:electro:Electro Unused MUA1 Classic Skin v2.0 :electro:

Preview: https://drive.google.com/file/d/1PFhGkKEq_hKmPaGJjuF67uPTKYAPXaoh/view?usp=sharing

https://drive.google.com/file/d/1u0qy2gZVfNo1vopD80Ybg2rgVupW-bqh/view?usp=sharing

**This is Electro's unused MUA1 PS2 Classic skin, which was reused in the Wii, PS2, and PSP versions of MUA2.
*I ripped the MUA2 Wii version of the model, applied the texture to it which ak2ny had ripped, gave it a new and better working skeleton, and fixed the model.
*I also made a lot of fixes and improvements to the texture, as it was in fairly rough shape originally.
*I've made Cel Shaded and non-Cel Shaded versions, as well as a 3D head, character select portrait, and 2converation huds: an XML2-style one and a MUA1-style one.
*The MUA1 version has been hex edited, so that it's all ready to use with Enchlore's Electro Boss mod and the Electro character mod.
*The XML2 version isn't hex edited, as there isn't a XML2 Electro mod.

*ak2ny: ripping texture
*BaconWizard17: skeleton template, screenshot template, troubleshooting
*UltraMegaMagnus: troubleshooting

Changelog:
Spoiler

*v2.0:
-I fixed various issues with the texture.
-I fixed some issues with the model.
-I redid the skeleton to fix mistakes I made the first time.
*v1.1:
-I had forgotten to hex edit something in the skins.


:magma:Magma Civilian Ultimate Skin v1.0 :magma:

Preview: https://drive.google.com/file/d/1qUxoGGSUaoxEHymp4uWodoYPo633Q2Of/view?usp=share_link

https://drive.google.com/file/d/1V8BJLNH3oJ7Ike3HTonzkWh95SjAyu7_/view?usp=share_link


**This is my skin of the Ultimate version of Magma's Civilian costume from the comics. I've edited BaconWizard17's Magma Civilian texture to look like that design and put it on his Magma Ultimate model and 3D head. I also denoised and recolored her XML1 conversation hud.

*I've made Cel Shaded and non-Cel Shaded versions of this skin, as well as a 3D head, a character select portrait, and XML2 and MUA1 conversation huds.


Credits:
*BaconWizard17: Magma Civilian model, 3D head model, texture, conversation hud background, and screenshot template.

December 29, 2022, 02:51PM #40 Last Edit: July 05, 2024, 03:37PM by Enigma
:spiderman: Spider-Man Unused MUA1 Classic With Big Eyes Skin v2.0 :spiderman:

Preview: https://drive.google.com/file/d/19GxQ8_SaglHFhipGGdVG9u1LU1ltpZEi/view?usp=sharing

https://drive.google.com/file/d/14xYgSv8aXhEzVQx8Wj1iBbDtzwn2StDE/view?usp=sharing


**This is recreation of Spider-Man's unused MUA1 Classic Big Eyes skin, which features big eyes like the early unused art and cutscene model had.
*I used a version of Spider-Man's Classic MUA1 PS2 model which I modified to fix issues. I started with BLaw's Spider-Man Classic texture, which I modified to fix issues, make some changes, and recolored it to be brighter.
*I replaced the eyes with new eyes I made to look as close to the unused big eyes as possible.
*I made versions with and without web wings, which are versions of BLaw's web wing models and their textures that I modified to fix some issues. I made Cel Shaded and non Cel Shaded versions of each.
*I've made a 3D head, a character select portrait, and XML2 and MUA1 style huds.
*I've also made the following character select portraits and XML2 and MUA1 style huds using official MUA1 art of Spider-Man with small eyes: unused MUA1 loading screen (uses an unused loading screen I repaired and AI Upscaled), MUA1 Cover (I AI Upscaled and repaired this art), MUA1 Cutscene Model (from a model render sheet I found), MUA1 Promo Playing Card (using a higher quality version I found),
*I've also included the OCP's fixed version of Spider-Man's default Classic MAU1 hud because the art is actually the head from his unused MUA1 Big Eyes loading screen put on a new neck.


Credits:
*BLaw: original Spider-Man Classic skin texture, original web wing models, original web wing texture
*metal venger1: finding alternate Spider-Man loading screen which I repaired and restored
*Official Characters Pack: fixed version of MUA1 Classic hud


Changelog
Spoiler
**Changelog:
*v3.0:
-Completely did and replaced everything.


Annihilus and Kang the Conquerer 3D Heads v1.0

https://drive.google.com/file/d/1XIahYLZIjqlipE3YoRUSPQtMmBkzx9dZ/view?usp=share_link

These are Annihilus and Kang the Conquerer's unused 3D heads.
They were left over from when those 2 characters would've been bosses in MUA1 and from when MUA1 was going to use 3D heads like XML2.
They are in the files of the PC version of MUA1. I've converted them to work in XML2.
There aren't XML2 character mods of these characters, but I figured why not do this.
You can rename these to match any character or skin you want and use them for that if you wish.

January 03, 2023, 12:39AM #42 Last Edit: January 03, 2023, 12:43AM by Enigma
Radioactive Man MUA2 Skin v1.0

Preview: https://drive.google.com/file/d/1sOdau6Lc5YO3zzdzJ2YGheqBVwXD0_1Z/view?usp=share_link

https://drive.google.com/file/d/1wWGY0T0DlpMI7LxFgLsrE1NGiP7hCNY6/view?usp=share_link

This is Radioactive Man's MUA2 skin from MUA2 Wii/PS2/PSP.
I've converted the original texture to the proper format, reskinned his MUA1 PS2 model with the texture, and recolored his MUA1 hud, as well as fixed an issue with a weird bit of blue glowing on the right side of the hud.


Credits:
*ak2ny: ripping all the MUA1 Wii textures.

:spiderman:Spider-Man Negative Zone Skin v1.0 :spiderman:

Preview: https://drive.google.com/file/d/1-w5oj4LksqM35O3d4oZabBdq21My0c-6/view?usp=share_link

https://drive.google.com/file/d/1UXhO2YKmJ2tjVJ4ysFKE7ekDQfnlO48N/view?usp=share_link

***This is my skin of Spider-Man's Negative Zone costume.
*This is also included in my XML2 Spider-Man mod.
*I made the texture.
*tubularspacedude did a Cel Shaded version of this and I did the non-Cel Shaded version.
*I've done XML2-style and MUA1-style versions of his conversation hud, as well as a character select portrait, all using part of a Spider-Man Shattered Dimensions promotional render of this costume.
*Versions hex edited for both MUA1 and XML2 are included.

Credits:
*tubularspacedude: making the Cel Shaded version of the skin.