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Enigma's Skin Releases

Started by Enigma, November 24, 2021, 08:08PM

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:silvers:Silver Surfer MUA1 Prototype Original Skin v1.0:silvers:

https://drive.google.com/file/d/1WGAH9mSsMDRnxuDkn_-4m_N7Lb5KsRLT/view?usp=sharing

Preview: https://drive.google.com/file/d/1_y2ywYmX07nFzF9mrYkDS6rqjqhGqgaX/view?usp=sharing

***The Silver Surfer's PS2 skin is in higher quality in the MUA1 Prototype and also has a reflective environment map on it. It's also a different design from the MUA1 PC version. I've made my own version of this by fixing all issues with the model and skin texture.
**The Silver Surfer's MUA1 official hud depicts this skin, not the PC version. I've made a version of it that fixes an issue. I also made a XML2 hud, character select portrait, and 3D head.
*His MUA1 Prototype surfboard is also higher quality than the PS2 version and has the same reflective environment maps. I've fixed all issues with the texture.


Credits:
*BaconWizard17 and Enchlore: figuring out how to get the environment mapping working

December 05, 2023, 06:00PM #122 Last Edit: December 05, 2023, 06:04PM by Enigma
:silvers:Silver Surfer Classic Skin v1.0:silvers:

https://drive.google.com/file/d/1rSTLaR-zcfs92-APkRSMNFovoAGYqby4/view?usp=sharing

Preview: https://drive.google.com/file/d/1Tqko60L2cKu7ZAnaCw_WC2slntmkUIRv/view?usp=sharing

***I've reskinned my Silver Surfer MUA1 Prototype Original skin to be more silver and less blue, including using silver environment maps.
*I also recolored my fixed version of his MUA1 official hud and made MUA1 and XML2 versions of it. I also made a character select portrait and 3D head.
*I also reskinned my version of his MUA1 Prototype Original surfboard.

Credits:
*BaconWizard17 and Enchlore: figuring out how to get the environment mapping working

:silvers:Silver Surfer Captain Universe Skin v1.0:silvers:

https://drive.google.com/file/d/1VTL5MXG0jHI7uIMmjYnSTwSNlVsHiuZ3/view?usp=sharing

Preview: https://drive.google.com/file/d/1X8fnuE-HWVC-tiYEco7kw87aTbnaERHC/view?usp=sharing

***I've reskinned my Silver Surfer MUA1 Prototype Original skin to be his Captain Universe costume.
*I also recolored my fixed version of his MUA1 official hud and made MUA1 and XML2 versions of it. I also made a character select portrait and 3D head.
*I've included my same version of his surfboard from my MUA1 Prototype Original skin as well. His MUA1 Prototype surfboard is higher quality than the PS2 version and has reflective environment maps. I've fixed all issues with the texture.

Credits:
*BaconWizard17 and Enchlore: figuring out how to get the environment mapping working

:silvers:Silver Surfer Infinity Watch Skin v1.0:silvers:

https://drive.google.com/file/d/1r3ViAGWC7fh-OW_O0pSdNZF36OiISZ0d/view?usp=sharing

Preview: https://drive.google.com/file/d/1MO-THDtqfqRQ831OuOEbtSp8vpKFvwB-/view?usp=sharing

***I've reskinned my Silver Surfer MUA1 Prototype Original skin to be his Infinity Watch costume, including making bronze environment maps.
*I also recolored my fixed version of his MUA1 official hud and made MUA1 and XML2 versions of it. I also made a character select portrait and 3D head.
*I also reskinned my version of his MUA1 Prototype Original surfboard.

Credits:
*BaconWizard17 and Enchlore: figuring out how to get the environment mapping working


I've updated the following skins:
Wolverine Evil Skin
Wolverine Evil Human Skin
Wolverine Unused MUA1 Brown Jacket Skin
Wolverine Secret Invasion Skin
Wolverine Unused XML1 New X-Men Skin

Mattie Franklin Unused MUA1 Modern Skin v1.0

https://drive.google.com/file/d/1bUYG0nlulpcYGxeyKkOQLJ189NJ72EKP/view?usp=sharing

Preview: https://drive.google.com/file/d/1bTa2GeAgDMeFGDnrExGF7xA_NcTioQGg/view?usp=sharing

**Spider-Woman was originally supposed to have a skin of Mattie Franklin in MUA1, as you can see in MUA1's concept art gallery. But Raven removed this skin and replaced it with Spider-Girl. I have made a skin of Mattie Franklin that matches the concept art as close as possible.
*For the head, I heavily modified BaconWizard17's Jean Grey Ultimate XML1 head as well as recolored that skin's hair texture.
*I made a 3D head, Cel Shaded and Non-Cel Shaded versions of the skin.
*For the MUA1 and XML2 style huds and the character select portrait, I used the concept art itself which I AI Upscaled and denoised.

Credits:
*BaconWizard17: Jean Grey Ultimate XML1 head and hair texture, troubleshooting
*tubularspaceman: suggestion to use Jean's Ultimate XML1 head


Hellfire Club Guards Skin Pack v1.0

Preview: https://drive.google.com/file/d/1248_fL_tmcWPO3ENtPylan38pK0Af8fQ/view?usp=sharing

https://drive.google.com/file/d/1L-0dAHCJ1NP20pMTKk_U1KWyOstSBS4n/view?usp=sharing

**This skin pack contains 5 variants of the XML2 Hellfire Club Guard enemy.
*BaconWizard17 made the textures and models. He also made several new variants since by default this enemy doesn't have any. I compiled the skins and 3D heads and made the huds, character select portraits, and took the screenshots.
*Here's what all the variants are:
-The default skin is the "_a" variant. This is an improved version of the default XML2 texture.
-The default skin but with yellow accents is the "_b" variant.
-The default skin but with green accents is the "_c" variant.
-The cyborg skin is the mutated variant.
-The default skin but with some more blue details and a darker red is the leader variant.
*I've hex edited these for use with the XML2 enemy and with the version in the Playable Generic MUA1 Enemies Collection.


Credits:
*BaconWizard17: textures, models

:silvers:Silver Surfer The Keeper Skin v1.0 :silvers:

Preview: https://drive.google.com/file/d/1SyQ7Mz3bcdwlrIzklT35UMGZ5VN_GDd0/view?usp=sharing

https://drive.google.com/file/d/180Ozx0tpdAM9v9Vs3yN3_9EGV3c0Dcsk/view?usp=sharing


**This is my version of the Silver Surfer's Keeper costume. He has gold eyes, his gauntlets are separate models, and he has his cape, which is a recolored and modified version of Uatu's sash, as that's relatively close to what the Keeper's cape looks like.
*I've made Cel Shaded and Non Cel Shaded versions of the skins, MUA1 and XML2 huds, a character select portrait and a 3D head.
*I've included my same version of his surfboard from my MUA1 Prototype Original skin as well. His MUA1 Prototype surfboard is higher quality than the PS2 version and has reflective environment maps. I've fixed all issues with the texture.

Credits:
*BaconWizard17: fixing the model
*BaconWizard17 and Enchlore: figuring out how to get the environment mapping working

December 26, 2023, 08:33PM #130 Last Edit: July 05, 2024, 03:25PM by Enigma
Spider-Man MUA1 Black Suit Skin v2.0

Previews:
https://drive.google.com/file/d/1UK50FUvu8GI7vSPTib_HNlTq_Ej0sjE4/view?usp=sharing
https://drive.google.com/file/d/1EK7mnauf13u7WWvjtMxRO3iQ0_kI7f9N/view?usp=sharing
https://drive.google.com/file/d/1DCY5gd1Cmopcd6031KOIHbp31l9Znxgs/view?usp=sharing

https://drive.google.com/file/d/1Ntg2V3tNc77g3Nmx3EssULb9Br4aNqi1/view?usp=sharing

**I have fixed all issues with Spider-Man's MUA1 Black Suit texture and model, as well as added blue reflective environmental mapping to it.
*I also added Cel Shading to it, and made a new 3D head (I've made versions with and without the environmental mapping), a character select portrait, and an XML2 style hud, as well as included his MUA1 default hud.
*I've included versions without the environmental mapping. There are 3 Cel Shading choices to choose from for these: blue, black, and white.


Credits:
*tubularspaceman: idea for various Cel Shading colors


Changelog:
Spoiler
*v2.0:
-Made versions without environmental maps and with white and black Cel Shading. I also made a version of the 3D head without the environmental mapping.
-Fixed an issue with the skins

December 31, 2023, 03:53PM #131 Last Edit: February 09, 2024, 08:57PM by Enigma
:humant:Human Torch Flame On Silver Age Skin v1.1 :humant:

Preview: https://drive.google.com/file/d/1STbbwDGyvOwu3nRFCPoewMq2NaoeDk_7/view?usp=sharing

https://drive.google.com/file/d/15BTu4EqtSyLjy6rWC0uFdcQUHU1FnFqj/view?usp=sharing

**I've made a red version of my version of Human Torch's MUA1 Flame On skin because his Flame On form was often red during the Silver Age. So I've recolored it to be as close to the color it was back then as I could.
*For the XML2 version of the skin, since the default the PS2 version of his Flame On skin has a texture that is much lower quality than most of the rest of the PS2 skins for XML2 and MUA1 are, and since the PC version of that skin is exactly the same texture but at the proper resolution of 256x256, I used that version, fixed an issue with it, and recolored it to be red. I used the PS2 skin model, fixed an issue with it, and gave it a new skeleton.
*The MUA1 version of the skin has the proper fx bones.
*I made a Cel Shaded version with a yellow Cel Shading outline because in the Silver Age, his Flame On form often had a yellow glow around it.
-I also did a non-Cel Shaded version and a 3D head.
-There are versions hex edited for use as a skin swap and a standard skin for both games.
*For the XML2 hud, I took the unused unfinished MUA1 Flame On hud and I painted in more flames so the whole background would be covered and fixed various errors with it and recolored it to red. For the MUA1 hud, I removed enough flames so that the background would be visible and added the blue glow to it.
*For the character select portrait, I used part of his MUA1 loading screen. I also made an extra hud using that same art as well.


Credits:
*BaconWizard17: skeleton template, screenshot template,

Changelog:
Spoiler
*v1.1:
-I updated the skins to fix a few minor issues.

:humant:Human Torch MUA1 Civilian Modern Skin v1.0 :humant:

Preview: https://drive.google.com/file/d/1nbLdmuharebtUBEIo0XGZhpp3ozT46fB/view?usp=sharing

https://drive.google.com/file/d/18C4pfc8aBSFBVwu9aZc7MlD34iH8XhDH/view?usp=sharing

**The PS2 version of Human Torch's MUA1 Modern skin is in very rough shape. I've fixed all issues with the model and texture.
*The design was only used in the comics on a single comic cover, and I've also altered the skin's texture to make it more accurate to the cover by giving him a new belt buckle (from BaconWizard17's Wolverine Modern skin) with a Fantastic Four logo on it and recoloring the pocket chain and necklace.
*The face on his MUA1 official hud is a lot different and a lot closer to his MUA1 Flame On skin's face. I've altered his face using parts of the hud's texture and reshaped his face to look as close to his MUA1 official hud's face as possible.
*I made a Cel Shaded version with an orange Cel Shading outline, a Non-Cel Shaded version, and a 3D head.
*I made MUA1 and XML2 huds. I wasn't able to use his MUA1 official hud because it wasn't really finished, and I couldn't remove the background in order to make both kinds of huds.
*I've also renamed the skin to be more accurate and less confusing as to what it is.


Credits:
*BaconWizard17: Wolverine Modern belt buckle model, Cel Shading color, troubleshooting, skeleton template, screenshot template,
*Maegawa: showing me the comic cover that's the source of this skin in the comics

Forge New X-Men Skin v1.0

Preview: https://drive.google.com/file/d/10liZT3f-QFoIjXTisZLNx-hYdhOkhdE0/view?usp=sharing

https://drive.google.com/file/d/1_yc2VeWHQQS0y4-sA1kBFgWbl2WZoLic/view?usp=sharing


***Originally in XML1, all the X-Men were supposed to wear their New X-Men costumes. Raven redesigned some of these and made new ones for the characters that didn't have them in the comics. We don't know what Forge's would have looked like, but judging by his torso having an unused outline, this is my design of what I think Forge's would have looked like.
**The rest is the same as my Forge XML Ultimate skin:
*By default, Forge's XML default skin (which is used both XML games except the texture is higher quality in XML2) is pretty rough and there are lot of issues with both the texture and the model. I've fixed all of them, including restoring his cut robot right hand, and also added ties to back of his bandana. I've also given him a new and better skeleton.
-I also included a version of his XML1 and 2 conversation hud that hemlot AI Upscaled and denoised.
-I made XML and MUA1 style huds, a character select portrait, and Cel Shaded and non-Cel Shaded skins.
-There are versions hex edited for his character number in both XML2 and MUA1.


Credits:
*BaconWizard17: I used his Cyclops X-Treme Gear skeleton and rigged Forge's body to it, bandana ties model is from his Iceman XML2 skin, Wolverine Ultimate XML2 belt buckle model, screenshot template

Forge X-Treme Gear Skin v1.0

Preview: https://drive.google.com/file/d/1UE_octqgUYHJINZ2G8-meSPKcly9J8_m/view?usp=sharing

https://drive.google.com/file/d/12vHe6wyKmP-Owx4wiOV3QnULCfaW7wAm/view?usp=sharing


*This is my custom X-Treme Gear skin for Forge.
-I used BaconWizard17's Cyclops X-Treme Gear model and put my version of Forge's head on it, which includes bandana ties, and many fixes to his head texture and model.
-I used BaconWizard17's Cyclops X-Treme Gear body texture and recolored the colored panels to be yellow.
-I made XML and MUA1 style huds, a character select portrait, and Cel Shaded and non-Cel Shaded skins.
-There are versions hex edited for his character number in both XML2 and MUA1.


Credits:
*BaconWizard17: Cyclops X-Treme Gear model and texture, I used his Cyclops X-Treme Gear skeleton and rigged the model to it, bandana ties model is from his Iceman XML2 skin, screenshot template