SuperMaster10's Master Workshop

Started by SuperMaster10, December 26, 2023, 06:20PM

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December 26, 2023, 06:20PM Last Edit: July 13, 2024, 09:02AM by SuperMaster10
Hey everyone! I'm SuperMaster10 or Super for short. MUA is one of my favorite games of all-time and it's mods have impressed me since I first discovered them and now I'm finally making some of my own...welcome to the Master Workshop!

- Don't sell my mods for money and try to claim them as your own. We don't wanna go there, yeah?
- If you want to make an edit or a booster of one of my mods, go for it! As long as you credit me and others, it's fine by me! While not necessary, I would appreciate it extra if you let me know about it or sent it my way. Hell, if it works for me I could even incorporate it into the mod as an update.
- Backup your files before modding your game so that you can easily revert something if it breaks. Alternatively, something like Mod Organizer 2 works wonders for this type of thing.
- These mods only work on the original 2006 version of the Marvel: Ultimate Alliance PC Port. Honestly, considering it doesn't have the "advantage" of being digitally available anymore, I say there is literally no reason to play that inferior 2016 port anyway.
- Have fun! We're building a Multiverse Army to take on an Odin-powered Doom here after all!

That being said, enjoy your stay and happy modding!

- "damagescale" is always set to "difficulty". This way, my characters will be able to keep up no matter the difficulty
- Upgradable Grab Smash System by Outsider
- Music Script by Outsider, for a smooth experience if you're playing with Combat Music on!


Kick it back on this 4th of July Halloween with this Bridgette Hashima cosplay!

Get 'em here:

A HUD Pack with the character select art of the entire roster! (+ first form of Abyss and 2 extra Servbots from Tron's artwork)

Get it here:


A pack of HUDs featuring the artwork made by Shunya Yamashita for Kotobukiya Bishoujo figurines!
Prioritized Marvel, DC and other playable ladies here. It's incomplete as my collection is missing good quality artwork of some like Raven and Morrigan, but I can always update.

Get it here!


Part 1:,11428.msg205197.html#msg205197
Part 2:,11428.msg205696.html#msg205696



Pepsiman: Below
Linn Kurosawa - Alien vs. Predator (Capcom):,11428.msg205172.html#msg205172
James Earl Cash - Manhunt:,11428.msg205223.html#msg205223
Dragonfly - Superhero Movie:,11428.msg205285.html#msg205285
Postal Dude:,11428.msg205437.html#msg205437

Makoto Niijima (Queen) - Persona 5:,11428.msg205521.html#msg205521
Powerpuff Girls (Blossom, Bubbles and Buttercup):,11428.msg205634.html#msg205634
Frank West - Dead Rising:,11428.msg205725.html#msg205725
Quiet - Metal Gear Solid V:

Image on Screen Effect:,

December 26, 2023, 06:22PM #1 Last Edit: March 25, 2024, 06:05AM by SuperMaster10

Pulled through an unexplained portal during his regular adventures of running around and collecting cans, Pepsiman finds himself in an unfamiliar world.
The Man Behind the TV, who has been watching Pepsiman do his job all this time, doesn't lose any spirit and cheers Pepsiman on! He will surely comment on these adventures aswell!
Spotting a group of colorful individuals, Pepsiman can feel they're fellow superheroes just like himself! So much so that he's willing to forgive Wolverine for confusing him for an Ultron Warrior before his smelling picks up the scent of Pepsi.
After offering them cans of Pepsi and assuring them they're not expired despite the very late 90s look of the cans, Pepsiman joins the Ultimate Alliance and goes onward with our heroes to defeat Doom!....or offer him a Pepsi if he so desires!

UPDATED!: Powerstyle, Talents & Loadscreens are changed. Herostat is unchanged.

- Loadscreens moved up, now you're more likely to see him instead of Cable. Clash is noted.
I recommend deleting the extra unnecessary third loadscreen after installing this over the previous mod if you're not installing from scratch.
- First power mentions Grab Smash damage in the stats
- The delay before "Call of Thirst" starts is eliminated. The run itself has a faster animation now.
- Added 2 more breakout lines for x_voice.

- Music Script implemented
- Cleaned up useless and redundant coding in Powerstyle. Reducing useless triggers and makes things work better.
- "Call of Thirst" now has a new animation for the preparing phase, indicating that Pepsiman is reving up his speed!
- "Catch a Wave"'s values have been updated, behaving much like a liquid wave being thrown at your enemies now!
- Fixed Errors & redundant values in Talents, as a result "Truck Slide" now levels up properly!
- Appropiate powers now say "Pepsi Dmg"
- "Have a Pepsi" now mentions that it also upgrades the Grab Smash.
- "DRINK!" is now labeled as a "Team Boost" in hero details.
- Added previews for the default and alternate Mannequins to help choose better.
- Removed "plat" values from boost effects. Making them better compatible with the "High Particle" setting.
- Now has proper VICTORY lines, split from the TAUNTKD lines in a balanced way

- 5 Powers, 2 Boosts and 1 Xtreme
- 6 hex-edited skins, 6 HUDs, 2 loading screens, icons, mannequin and sound/voice file using his and Mike Butters' voices from Pepsiman (PS1)
- Uses assigned number #210 (clashes with Cable on mannequin, but not the skins nor loading screens)

1. Have a Pepsi: Pepsiman creates and sends a Pepsi his enemies' way. Now they'll never go thirsty again!
2. Truck Slide: Pepsiman slides into his enemies, knocking them down! Also useful for sliding under incoming Pepsi trucks.
3. Pepsi for Everyone!: Still thirsty? Worry not, Pepsiman got more where that came from! Pepsiman rapid fires even more Pepsi at his enemies' way.
4. Call of Thirst: Pepsiman runs into his enemies, hurting them in the process. Not even Doom can stand between Pepsiman and the thirsty people!
5. Catch a Wave!: Pepsiman unleashes a whole array of Uncanned Pepsi at his foes! It's almost concerning how insistent he is on keeping them hydrated...
6. (Boost) The Running Hero: Pepsiman becomes even faster for a short time, with his melee attacks dealing additional Energy Damage. PEPSIMAN!!
7. (Team Boost) DRINK!: Take a Pepsi break! Pepsiman creates Pepsi for himself and his teammates, restoring HP and reducing EP cost. ;
8. (Xtreme) Pepsi for TV-Game: Pepsiman rains Pepsi on his enemies in all-out attack! The Man Behind the TV watches in joy as the unfortunate foes drown in Pepsi!

SKINS (21010-21015):
1. Modern (1998 Design)
2. Classic (1996 Design)
3. Lemon Pepsi
4. Pepsiwoman
5. Cherry Cream
6. Pepsi MAX

- This mod uses a 30 second snippet of one track from Pepsiman (PS1), composed by James Shimoji. I claim no ownership of this music.
- Some of the audio was cleaned up using AI-powered tools. Nothing was generated from scratch.

SuperMaster10 - Mod Creation, Coding, Lemon Pepsi Skin, HUDs, Loading Screens and Icons
Ceamonks890 - Guidance, Help, Coding Assistance and Beta Testing
BloodyMares - Help with Animation Sets, Combining the Animation Sets and Coding Assistance
ak2yny - Help getting the proper tools, Help with XML files, Powerstyle and Talent Help. Effects Documentation and Example Model Effect Code
Outsider - Help with skin numbers, Coding, Ideas, Assistance, Upgradable Grab Smashes system, Music Script.
ProfEscanor - Porting the Skins, Cherry Pepsi and Pepsi MAX textures, Pepsi Can Bolton, Mannequins, Beta Testing, Help with Texture Modding and Endless Support.
BaconWizard17 - Further Help
UltraMegaMagnus - Further Help
Corvetterules - Further Help
BLaw & Broly / Tien - Hydro-Beam Impact Effect from Hydro-Man Mod
IVatu - Pepsiman Model
Jacob Quintana/@jacob11004 - Pepsiwoman Model
KID - Pepsi Can Model, Pepsiman Game Sounds

If your game launches straight into the Hero Select Menu, the banner and icons might not appear. Simply changing the skin will fix this.
It is still a rare and unlikely bug however as it personally hasn't happened to me.

All characters and used material belong to their respective owners.
This is a mod made for entertainment purposes.

Pepsi, Only My Choice:

January 05, 2024, 05:43PM #2 Last Edit: July 14, 2024, 05:06PM by SuperMaster10

Around 3 months after saving San Drad from the evil plans of Weyland-Yutani Corporation and being left wondering if she'll have to fight her previous Yautja allies next time, Linn had just wrapped up training in the shooting range. Only to find a strange portal waiting for her in the locker rooms.

Preparing her katana, Iakiri and her Colonial Marine pistol, Linn immidately stood ready to face the danger. Realizing there is no problem after a second, she somehow felt like she should leap into the she took a brave step and found her atop the Helicarrier under attack. Linn immidately got into power stance and started taking down Ultron drone after Ultron drone

Eventually coming face to face with a group of powerful yet colorful heroes, it was clear to Linn that she had to team up with an unlikely team to stop evil once again...

However she did not expect to fight alongside a Yautja again...let alone a Xenomorph!

UPDATED! (July 15, 2024): Powerstyle & Talents changed. "grab_smash" effect added. Herostat is unchanged.
- Her physical resistance was 85% percent instead of 15% due to an error. This is now fixed.
- Increased her jump distance by 20%.
- No longer borrows the Grab Smash effect from an official character in the code, making her completely independent on effects.
- Got rid of some redundant fxlevel values on the effects of "Recovery Rations".
- Linn now uses her sword on the Jump Smash.

- 6 Powers, 2 Boosts and 1 Xtreme
- 2 hex-edited skins, 2 HUDs, 4 Alternate HUDs (2 for Linn, 2 for Simone), 2 loading screens (again, one for each), icons, mannequin and sound/voice file using her voice from Capcom's Alien vs. Predator arcade game.
- Her own announcer and breakout voice for x_voice
- Uses assigned number #236 (clashes with Daken and Sleepwalker on mannequin and Loadscreen 2 on Sleepwalker)

1. Iaikiri: Linn slashes her opponent with the katana representing her very soul.
2. Eat this, Scumbags!: Linn rapid fires several shots with Colonial Marine issue pistol, blowing 'em open!
3. Mow 'Em Down!: Linn fires her Pulse Rifle at the enemy, piercing through if there are multiple. Get a load of this, you pests!
4. Senpuuzan: Linn spins with her katana, slicing and dicing all her enemies!
5. Koeikyaku!: Linn kicks her opponents high into the air, making sure they have a painful trip down!
6. Sokeiha: Linn creates a shockwave, knocking back any enemy gaining up on her!
7. (Boost) Super Magazine: It's time to shoot them down!! Increases team's Damage and temporarily eliminates Energy usage.
8. (Boost) Recovery Rations: Lt. Kurosawa shares buffet-level food with her teammates to replenish their health. A beat 'em up classic!!
9. (Xtreme) Alien Extinction: Linn fires a Grenade Launcher into the sky. The grenades explode in the air as they cause a harmful rain down on the enemies.

SKINS (23609-23610):
1. Linn Kurosawa
2. Simone (Cannon Spike / Gunspike)

A proper skin for Simone, either converted from the Dreamcast game itself or a good kitbash. She temporarily uses a sheathless Linn model.

- This mod features the iconic Pulse Rifle from Aliens converted to MUA for the first time, the one in this mod has been retextured to resemble the AVP Arcade version but I also included one closer to movie colors. I highly recommend using it for potential future Alien mods (such as Ripley, Hicks, Vasquez etc). It was made with Black Widow and Nick Fury's Sniper animations in mind, so take note of that.
- As you can see this mod also features her spiritual successor from Cannon Spike, Simone! Though she lacks a skin, she has everything else in place for now.
- Some of the audio was cleaned up using AI-powered tools. Nothing was generated from scratch.

SuperMaster10 - Mod Creation, Coding, Retexturing of Katana, Pistol and Rifle Boltons, HUDs, Loading Screens and Icons
ProfEscanor – Endless Support, Skins, Mannequin and Pulse Rifle Bolton
Ak2yny – Assistance
Outsider – Help, Cammy's Cannon Spike Code as reference and effects, Upgradable Grab Smash System & Sword Boltons from his Psylocke Mod
Blitz – Shocker Mod and Original Shocker Talent Values as Reference and Inspiration on tidying up the boss ability
Ceamonks890 – Raiden Mod's Nanomachines Son! Custom Talent, which served as inspiration
BloodyMares – Help, Acrobatics Talent & Code
MelloMods & iammingy – Quake Rocket Launcher Model from Deathlok Mod
Maegawa – Brining No EP Code to attention
Corvetterules – Help
Sasa – Power Icon Recommendation
Geo – Assistance with Japanese
Dedtoot – Geo's Messenger

Capcom - Original Ibuki Model
Kraga Phan - Linn Kurosawa USF4 Mod
Pliberty - Mod Reupload
RyuAensland - XNALara Conversion
Th3Ki11er - Pulse Rifle with it's Original Textures

None so far.

All characters and used material belong to their respective owners.
This is a mod made for entertainment purposes.


January 13, 2024, 02:32PM #3 Last Edit: June 05, 2024, 03:58AM by SuperMaster10

Alien - PSX Model (Alien: Resurrection)

Picture is brightened to help you see it better.

Impostor Spider-Man (Spider-Man 3)

Eddie Brock Impostor Spider-Man (Spider-Man 3 Past Gen)

Retextured on the SMU model ported by ProfEscanor, texture rips and original upscales by Kiri.
Final texture was de-noised through AI powered tools, nothing was generated from scratch.

Black Cat Pack (Spider-Man 2 & Web of Shadows)


Thanks to ProfEscanor for Helping and bringing DS model to my attention
Thanks to UltraMegaMagnus for teaching me how to apply Normals & Specs
Thanks to Waggens7uP for the WOS Symbiote and Blacksuit models

Spider-Man - Shattered Dimensions Amazing & Todd McFarlane Pack

Thanks to Julio Cabral for originally porting the model with a custom texture as "ITSV Peter Parker", I simply gave it new textures.
Thanks to spidermansamp on gtainside for the Todd McFarlane textures
Thanks to  Cykal455 for bringing the original skin to my attention
Todd McFarlane textures were de-noised with AI tools, nothing was generated from scratch.

Spider-Man 2 PC Pack

Last one is my own customization of his glow, all have speculars
Thanks to Julio Cabral for originally porting the model with a custom texture as "Movie Spidey", I simply gave it new textures.
Thanks to BillyBnMOfficial on Models-Resource for ripping the textures
Thanks to UltraMegaMagnus for Green Screen Mod for HUDs

Heather Mason / Cheryl Mason Skin Pack

Thanks to ProfEscanor for some tips and tricks he taught me as he I ported these
Any skins missing here can be found in Ceamonks890's Character Mod
XNALara Model Credits to Mageflower, deexie, Pinkie-Pie297 and Snowman1940, more detailed credits are in the Readme


CJ asset pack consisting of 3 skins, 3 HUDs and a mannequin! Either to put it over someone else for fun or to use make your own character mod. Have fun!
Models Rippers: o0Cristian0o, HenrysDLCs & Minnie Mouse


Can't get enough of Postal Dude in my mod? Worry not! This hex-edited 12 skin pack comes to rescue!
UPDATED (March 16, 2024) - Skins and HUDs in the first slot are renamed to avoid clashes with Plastic Man's skin.
Skins, HUDs Movie Dude glasses edit by SuperMaster10
Credits for ripping the models go to BillyBnMOfficial, Danielgamer9511, Homer256, Orxata & Isan Dsis
Credits for making the models go to Running with Scissors, Destructive Creations & Mama Brickolini
Further details in the readme

Spider-Man 2 (GC/PS2/Xbox) Skin Pack

Skin ported by ProfEscanor for Chasm, I re-textured it with the official skin, SM1 edit of it by low_res_jpg and Avengers: Earth's Mightiest Heroes skin by Ghost1764404 (last one further brightened by me)

NOW AN ACTUAL CHARACTER MOD! THANKS TO CEAMONKS890!,10976.msg205472.html#msg205472

A Tifa Lockhart asset pack with 4 skins, 5 HUDs and 2 mannequins. To either put over someone else or use for your own character mod.
Models ripped by raidergale & Sgtsoupie
Mannequin built off XNALara poses made by Hatredboy

Vice City Hedgehogs Skinpack

Some of you might've seen or played with this particular model if you were into GTA Vice City and San Andreas modding in the 2000s. I finally brought this beautiful thing over to MUA.
The extra crouched over Sonic you see is how it looks on the Sonic mod, albeit with the scale_factor removed.
Compatible with both regular skins and respective character mods, more details inside.
Special thanks to ProfEscanor with various help on this one.
Model and Sonic texture are created by Russificator, Shadow and Super Sonic textures by caoss, Super Shadow texture by SuperMaster10 and rest of textures are by American Cliftonator Dragon

Zatanna (Zee Zatara) DC Super Hero Girls Skin Pack

Includes skins, HUDs and a mannequin.
Models ripped by AkuzaGuy

Venom - Web of Shadows Skin Pack

Includes 3 Skins and HUDs, all come with Tongue and No Tongue variant
Models ripped by E-Urara & sweeper3
Spectacular Venom texture by DeadGun

January 19, 2024, 11:08AM #4 Last Edit: July 13, 2024, 08:19AM by SuperMaster10

After a three year trial, James Earl Cash was sent to death row and injected with a lethal serum and the whole world knew him as dead as the journalist on television announced to people watching at home....

Suddenly, Cash woke up and heard the ominous voice of a strange middle-aged man. "Hey, tough guy, wake up. You're not dead." he said and instructed a confused Cash to pick up an earpiece, he put it on, now only him hearing the voice. He informed him that the injection that was given to him simply put him to sleep and that he was snuck out to wherever he is now. Unbeknownst to Cash, the man he was speaking to was Lionel Starkweather, former director he fell off a long way from his Vinewood days.

He placed Cash in this sick game with murderous psychopathic gangs patrolling everyone, looking to hunt him down and cut him up...
It was kill or be killed as Cash had to make use of his killing skills, blend in with the shadows, sneak around and distract his enemies as Starkweather recorded it all to sell on the black market and for his own sick twisted desires.

The game went on and Cash went through many of the gangs that was placed against him...but what happened next was something neither of them could ever predict...."What the hell? That wasn't in the script!" yelled Starkweather. Before Cash was a big blue portal, looking quite omnious, Cash, unsure if this was a trick or not...slowly stepped into the portal and soon was sucked in as the portal closed with him.

Cash woke up atop the Hellicarrier with what looked like a warzone with robots and brightly costumed people...Cash wondered if this was an elaborate setup or was he on some kind of he stood up and looked around he realized this was all real enough, so he decided to go with it. Getting close to the group of heroes...he could tell they were not people he should try to slay (not that he'd have much of a chance) but rather people to ally with...going on this strange journey in this strange land, he saw there were still plenty of enemies to kill on this path...eventually leading to someone named Doom?

Meanwhile, he could still hear Starkweather commenting in his ear..."Eh, murder is murder! The show must go on!" said the now directionless was he still seeing all this? did he have cameras here? Was he even able to record anymore? Would either of them even remember this or have any recording of it remain when Cash eventually got back to his own world? Who knew...who the hell cared...all Cash knew was, it was time to hunt!

UPDATED! (July 13, 2024): Powerstyle, Entities & "_m" sound file changed. A lot of effects added. Herostat is unchanged.
- Complete effect independence. No longer borrowing effects from official characters in the code.
- "Cutting Wire" now displays "KO!" instead of a high amount of damage when killing enemies.
- Fixed "Smash that Padlock!" not playing the impact effect and sound due to being mislabeled as "sound_effect" instead of the correct "effect_sound".
- "Head Hunter" would only drop the defense of the enemy that the head hits, now it properly drops the defense for all the nearby enemies.
- AI can use "Pop 'Em Like Bubble Wrap" now.
- Fixed "PICKUP" sound not playing due to being mislabeled as "LIFT"
- Cash now holds a crowbar during his Jump Smash.

This character is for mature audiences ONLY and features violence, some blood, swearing and lines with messed up sexual references.

- 5 Powers, 1 Debuff, 1 Boost and an Execution.
- 4 hex-edited skins, 4 HUDs, 2 loading screens, icons, mannequin and sound/voice file using Stephen Wilfong and Brain Cox's voices from Manhunt.
- Starkweather announcer voice and Cash breakout voice for x_voice
- Uses assigned number #164 (clashes with Hope Summers and Valkyrie II (MCU) on mannequin & loadscreens)

They are named and worded differently here to simply avoid crude words and risky references.

1. Cutting Wire: Cash grabs the nearest enemy and cuts their neck clean off with this gruesome execution.
2. Packing Heat: We're cooking with gas now! Cash pulls out a magnum and shoots several shoots. Has a 50% critical chance if the enemy is stunned. Also upgrades Grab Smash.
3. Batter Up!: Cash prepares his bat, ready to swing and do a poor chump in! Has a chance to instant-kill stunned chumps when fully charged.
4. Smash That Padlock!: Usually ideal for smashing a padlock, Cash swings his crowbar forward at his enemies. Busting a "headlock" is just as good, eh?
5. Killer Shot: Cash gets out his shotgun to give the enemy a killer shot. The shot will pierce through multiple enemies with a 50% critical chance if victim is stunned. Perfect for any potential cameras!
6 (Debuff) Head Hunter: Cash throws the severed hunter head he cut off. Dropping the enemies' defense and causing them to be distracted. Now they'll be too busy to notice the silent hunter standing right beside them!
7 (Boost) Pop 'Em Like Bubble Wrap: Cash focuses his murderous energy, gaining more Damage and reducing Energy Cost for a while.
8 (Execution) Cut-Throat Cash: Time to cut 'em up! Cash goes from one enemy to another, slashing every single one until no one is standing!

SKINS (16413-16416):
1. James Earl Cash
2. Beta Cash
3. Monkey
4. Rabbit

- This mod uses 30 second snippets of two tracks from Manhunt, composed by the talented Craig Conner. I claim no ownership of these music tracks.

SuperMaster10 – Mod creation, mannequin, skins, projectiles, HUDs, Loading Screens, Icons and Banner.
Dedtoot – Co-creator of mod, being a based Manhunt enjoyer, providing ideas and the sounds. This mod also doubles as her (a day late) birthday gift. Happy birthday, bestie!
ProfEscanor – Teaching me the process of making skins, which is a massive help that unlocked a whole new door of possiblities. Helping repositioning a menu animation.
BloodyMares – A lot of help with the coding and code clean up.
Ceamonks890 – Poisonous Balloon coding from his Arcade Clown conversion as reference
Outsider – Music Script, Skarlet's Blood Effects as reference, Shotgun Blast and coding inspiration from Punisher & Upgradable Grab Smash System
Andersonbrazil – John Wick Shotgun Bolton from his Small Pack 27
Avertureiromax – Magnum Bolton
Julio Cabral – Baseball Bat Bolton from his Casey Jones
UltraMegaMagnus - Uploading MUA2 Past-Gen, XML1 and Marvel Legends resources
toonster95 – Ripping the rest of Starkweather sounds (as found on Sounds-Resource)
Rockstar Games – Original Models
Geisteskrakenchan – Porting the Models to Garry's Mod
Manhunt Wiki (Not to be confused with Wikihunt) – All the lovely high quality Manhunt renders

None so far.

All characters and used material belong to their respective owners.
This is a mod made for entertainment purposes.

Go on!

Nice! More Capcom characters is always welcome. Alien vs Predator still one of my favorite arcade games. Thanks for making Linn Kurosawa.

Quote from: Johnny Crazy on January 25, 2024, 10:13PM
Nice! More Capcom characters is always welcome. Alien vs Predator still one of my favorite arcade games. Thanks for making Linn Kurosawa.

More Capcom the merrier indeed! Thank you for playing with my mod, glad you're enjoying Linn!

February 05, 2024, 03:22PM #7 Last Edit: June 18, 2024, 06:59AM by SuperMaster10

After being bit by a genetically-engineered dragonfly and gaining superpowers, Rick Ryker became the hero of Empire City, known as Dragonfly!

Having saved the city from the diabolical plans of Hourglass, finally gaining his wings and saving the girl of his dreams, Jill Johnson. Life was going well for the young hero, now being able to cover both ground AND aerial crimes! Although he had to admit...there hasn't been as much action lately..erm, the superhero kind! Sure he was still taking pictures of...himself (not in that way!) for Empire City Times and Trey always had his back's been kind of quiet.

However, one faithful day...he came across a strange big blue portal! Taking a step back and realizing he's face to face with a portal. Dragonfly said to himself: "Nah...I ain't that stupid!" and turned around to walk away, knowingly smiling to himself on avoiding such an obvious danger...only to immediately slipping on the wet alleyway ground and falling backwards into the portal. His scream followed by the portal closing up upon him.

Landed pretty badly face first with his butt up in the air, Dragonfly groaned as he woke up atop a strange giant...floating ship? He looked around and saw a group of heroes fighting who were clearly bad guys! He recognized Wolverine...though who was that wannabe in red-and-blue?

Thinking of his father's words...he sprung into action to join the heroes on their quest! He saw some more familiar faces along the way...Professor Xavier looked different...looks like John...ny Storm got better...looks like Invisible Gi- Woman found her own man this time and...

Holy S#!t! Is that Uncle Albert?!

Why are his power details blurred? While moveset itself is nothing insane, there are some details I want you to find out for yourselves, hehehe...give them a good look! Don't forget the stats tab!

MINOR UPDATE: Powerstyle, "dgfly_m" sound file, music script & Herostat changed.
Changelog (June 18, 2024):

- Herostat and Powerstyle no longer has the "block" requirement.
- Minor adjustments of the aitypes of the boosts.
- Fixed the "PICKUP" sound not playing due to using the wrong name of "LIFT".
- Adjusted the timing of music script to not have them interfere with each other.

This character is for mature audiences ONLY and features swearing and sexual jokes / references.

- 5 Powers, 2 Boost and 1 Xtreme.
- 2 hex-edited skins, 5 HUDs (2 alts for Skin 1, 1 alt for Skin 2), 2 loading screens, icons, mannequin and sound/voice file using Drake Bell's voice from Superhero Movie and Disney Infinity 2.0.
- 2 hex-edited xtra skins, with 2 HUDs for them
- Announcer and breakout voice for x_voice
- Uses assigned number #216 (clashes with Pyro and Wendigo on mannequin & loadscreens)

They are named and worded differently here to simply avoid crude words and risky references.
You really think I'd reveal those juicy details after blurring the picture and everything?

1. Dragonfly Punch! (Patent Pending): Dragonfly throws a strong punch that sends his enemies flying, perfect for stopping bank robbing supervillains! Also upgrades Grab Smash.           
2. Get Your Wings!: Dragonfly teaches enemies to fly with his strong uppercut! Hope they don't fall off a 50 story building! (Chargable)
3. Dragonfly Sting (No Relation): Dragonfly prepares and strikes at his enemy with a powerful kick! His...area will only be the second last thing they see! (Chargable)
4. Check Out These Moves!: Throws a radial kick into the air, sending bad guys tumbling and bringing the house down with these cool moves!
5. Essence of a True Hero: Using his rightfully gained wings, Dragonfly flies at his enemies. Following it up with a mighty uppercut!   
6. (Boost) Words of the Unwise: Dragonfly remembers "wise" sayings from his loved ones, increasing his speed and defense....somehow?           
7. (Team Boost) Watch Where You're Going In Slow Mo'!: Using his senses, it feels like time slows down for Dragonfly and his allies, allowing them to react to danger and nailguns more quickly.           
8. (Xtreme) Romantic Show-Off: Dragonfly flies into the air and lands back down, dealing massive radial damage with his super strength. If Jill could see this, she'd be falling for him all over again!

Hold Block and Press Jump to play one of the two theme songs made from Superhero Movie!


SKINS (21611-21612):
1. Modern
2. Prototype Suit

- This mod uses 50 second snippets of two songs made for Superhero Movie by Drake Bell and Sara Paxton, respectively. I claim no ownership of these music tracks.
- Some of the audio has been cleaned up using AI tools. Nothing was generated from scratch.
- Tom Cruise cannot fly.
- Your Ad Here

SuperMaster10 – Mod Creation, Coding, Skins, New Dragonfly Textures, Proto Suit, Animated Wings Bolton, HUDs, Loading Screens, Icons & Banner, etc.
ProfEscanor – Ideas, Modelling Tips & Tricks. Help with Animated Bolton
Outsider – Upgradable Grab Smash System, Music Script & Block Abilities. Further Help.
Ceamonks890 – Studied his Raimi Spidey & Bully Maguire mods for...obvious reasons, hehe. Referenced the Block Combo Code from Both. Technical help.
BloodyMares – Big help with fly looping sound (Coding & Setting zsm flags). Further Info.
Ak2yny – Help with Animated Bolton and further things.

UltraMegaMagnus – Uploading MUA2 Past Gen & Marvel Legends Assets
LukeWarnut – Disney Infinity 2.0 Voice Rips (Sounds-Resource)
Beenox – Original Model from The Amazing Spider-Man 2
ErichGrooms1 – Original Dragonfly Model Edit, Textures & Garry's Mod Porting
NetEase Games – Original Wasp Wings Model
IIIDreamerIII & DatKofGuy (w/ BigChillGhost, Luigi Auriemma & Imagination) – Ripping Wasp's Marvel Super War Model

Leslie Nielsen
Sara Paxton
Kevin Hart
Robert Hays
Marion Ross (well, not exactly but you'll hear for yourself in-game...)
Christopher McDonald (sampled in one of the songs)

None so far.

While not a heavy character himself, when used in a heavy team (Venom, Ronin, Nightcrawler, Deadpool etc.), limits will be exceeded.
This will cause all effects and power sounds to stop coming and cause the game to stop responding on the next loading screen.
I recommend either avoiding such teams or using SPOONY's reducers. However limit will still be exceeded on levels like Spire's Ascent.
He will work fine with a normal / light team (Pretty much everyone else, including my other mods and probably majority of mods).

All characters and used material belong to their respective owners.
This is a mod made for entertainment purposes.

I'm not wearing any diamonds!:

March 12, 2024, 03:57PM #8 Last Edit: June 18, 2024, 09:18AM by SuperMaster10
POSTAL DUDE was just another day in...Paradise? Catharsis? Edensin?...Hasselridge? Postal's Dude Own Brain?....New York City?

Well, where the hell it was, it was sure another day in it for Postal Dude! As he went around, doing his chores...going on a killing spree... and definitely not post office work.

Dude decided to take a "break" on a nearby tree. In his own little world, he suddenly felt a strange presence he felt. "Gah!" he said as he was startled, only to look down...

"Oh great...all over my shoe...can't I catch a break around here?". He said as a zipper was pulled up and he looked at the direction of the presence he felt...only for his expression to drop as he saw a big blue portal standing right before him.

"Well I'll be...did those moronic game designers confuse the name of the game again? Last thing I need is people thinking there's puzzles with actual brainpower required around here..." He complained as the kicked the ground.

But then he thought to himself "Hmm...maybe this could be just what I needed today. Might as well have some fun!" He started walking as he heard a bark. He turned his head to see it was his dog, Champ. He smiled and said to his buddy "Don't worry about me, Champ. I'm just gonna take a little trip and the physical kind this time! You be good now boy!"

He walked into it as the portal closed behind him. Champ just sat there and made a noise and look of confusion.

Eventually this portal lead to...a flying mechanical ship? Dude looked around and whistled, clearly impressed.
"Wow, this place actually looks well made! That's gonna be an interesting change of events..."

He heard the sounds of battle and turned his attention towards it, seeing people in colorful costumes fighting an army of robots. Dude quickly gained a sinister grin as he pulled out his pistol.

"Oh yeah, things are definitely gonna be more fun today!" and he leapt off in their direction...who knew where this would lead to and what would Postal Dude gain out of it...but one thing was for sure, he was gonna have a hell of a time here!

Preview picture overall generically censored just in case

UPDATED!: Powerstyle & Entities files changed. Effects added: "p1_impact", "p5_fire", "p5_power", "p5_impact", "p5_aura", "p7_trail" & "special_attack". Herostat is unchanged.
Changelog (June 18, 2024):

- Triggers reduced without sacrificing gameplay or aesthetics, reducing them from 146 to 120.
- Minor fixes on icons in the powerstyle. Redundant events are also removed.
- Effects & entities no longer dependant on any other character. This ensures nothing is changed for Dude in case of a booster changing it for vanilla/OCP characters.

This character is for mature audiences ONLY and features violence, swearing, urination, recreational use of drugs, objects of a certain shape, unkind treatment of feline creatures and jaywalking.

- 6 Powers, 3 Boosts and 1 Xtreme.
- 6 hex-edited skins, 6 HUDs (and 2 alt HUDs for Skin 1), 1 loading screen, icons, mannequin and sound/voice file using Rick Hunter's voice from Postal 2 (and death grunts from Postal Redux)
- Announcer call and 3 Breaks for x_voice
- Uses assigned number #169 (clashes with Gun Girls 2, Velocidad & Plastic Man on mannequin and the Loadscreen 1 of Gun Girls 2 & Plastic Man)

They are named and worded differently here to simply avoid crude words and risky references.
And trust me, many of these will make more sense there. If you're familiar with Postal (especially 2) you might guess some of these already.

1. Rightfully Armed: Postal Dude expresses his birth right with both his left and right pistols, you ignorant scum! Also upgrades Grab Smash.
2. Now the Flowers Will Grow: Postal Dude takes a much needed break and ends up hurting the enemies. Enemies caught during this break will wish he just shot them instead.
3. Cat Silencer: Well aren't you a chick magnet? Postal Dude sure thinks so with this shotgun in your face!
4. Can't Keep Me Down: Postal Dude throws officially licensed grenades based on his favorite mascot. That other guy has nothing on this!
5. A True Match: Dude lights and throws a match forward, leaving a little pool of fire. A real match made in hell.
6. Need to Kill a Few Weeds:  Dude takes care of his little lawn problem with his Napalm Launcher! Not recommended inside closed spaces unless you happen to be a Tibetan monk.
7. (Debuff) Would You Like to Sign My Petition?: Dude annoys the enemies and causes them to attack, lowering their defenses. Sign my petition, dammit!
8. (Team Boost) Catnippin' Time: Postal Dude catnips all over the place as time slows down for the whole team.
9. (Boost) Health Pipe: This can't be good for me...but I feel great! Heals Postal Dude without any repercussions...right?
10. (Xtreme) I Regret Nothing: Dude throws several grenades in the air and shoots them to take himself (and possibly his teammates) out, only to end up harming  the enemies instead.
Oh well, I'm sure he'll get it right next time!

SKINS (16911-16916):
1. Postal 2
2. The Gimp
3. Postal 1 / Redux
4. Postal III
5. Postal 4
6. Brain Damaged

Not enough Dudes (and Does?)
GET THE XTRA SKIN PACK HERE!:,11428.msg205197.html#msg205197

Remember, this mod is only as violent as you are!

SuperMaster10 - Mod Creation, Coding, Skins, HUDs, Boltons, Mannequin, Loading Screen, Icons & Banner, Some Effect Customization etc.
Outsider – Coding Help. Upgradable Grab Smash System. FIM-92 Stinger Coding, Values and Entities from Solid Snake. Shotgun Coding from Punisher.
BloodyMares – General Coding & Powerup Help. Teaching me Zsound & Sound Help.
ak2yny – Effect Help & Sound Assistance. Teaching me Zsound.
BLaw & Broly / Tien - Hydro-Man's Hydro-Beam Impact Effect.
Ceamonks890 – Inspiration for the Petition text gag.

UltraMegaMagnus – Uploading MUA2 Past Gen Assets
Avertureiromax – Pistol Boltons
BillyBnMOfficial – Ripping all Postal 2, Redux & 4 Models except otherwise mentioned, Ripping HUD Elements.
Danielgamer9511 & Homer256 – Ripping Postal 2 Dude Model with BillyBnMOfficial
TayKlor – Ripping Postal Redux Dude with BillyBnMOfficial
Spike10164 – Ripping Krotchy
murdfexx – Ripping the Matches
DragonsHidden – Ripping Censored Graphic, Weapon Icons & Item Icons
M16A1 – Ripping Postal Brain Damaged & III Models
tony gunk – Postal III Sunglasses Textures
??? - Original garrysmod org uploader of Postal III Sunglasses
Running with Scissors – Creating Postal 2, III, 4, Redux, Brain Damaged & POOSTALL Royale Models
Trashmasters – Creating Postal III Model
HyperStrange & CreativeForge Games – Creating Postal Brain Damaged Model
Postal Wiki – Ripping Postal Dude Voice Clips
EscapeRouteBritish – Ripping Animal, Weapon and Krotchy Sounds

- If you switch from one power to another too quickly before the animation ends (Say the Flowers one to Shotgun for example). It might cause the bolton of the next power to not appear.
Or cause the bolton of the previous to not despawn (if that happens simply activate the previous power again and let it finish). This is easy to avoid and likely might not even happen to you.
- Custom passive icons for Costume 3 and 4 will display a different icon in the pause menu but show up fine in Character Select.

All characters and used material belong to their respective owners.
This is a mod made for entertainment purposes.

Say, I'm pretty good at this!

April 01, 2024, 06:47AM #9 Last Edit: July 02, 2024, 11:49AM by SuperMaster10

X-23 (UMVC3) Mannequins Pack

Original Mannequin & Skin credits go to Andersonbrazil & Avertureiromax
When Anderson ported made this mannequin back in his Small Pack 6, it had the Captain Universe textures.
I simply replaced them with the default and Striped textures from UMVC3 through his skins from the other pack

Nightcrawler & Jean Grey - Mephisto's Realm Statues Mannequins

Here's a quick silly release for April Fools. I wasn't even expecting this myself to be honest, I was just looking through the files and thought why not?
All credits for the models go to OCP Team and Raven Software. I simply copy-pasted the models and retextured.

Sentinel COTA-94 Model Mannequin

Original Mannequin & Skin credits go to Andersonbrazil
When Anderson ported made this mannequin back in his Small Pack 5, it had the SNES textures and came with a matching skn. While the skin was later updated and got the proper default colors in Small Pack 13 Update 1, the mannequin did not...until now!
I took the mannequin and swapped it's textures with the skin, also carrying over the speculars in the process.

April 03, 2024, 06:14PM #10 Last Edit: June 23, 2024, 05:33PM by SuperMaster10

After awakening to her true self and gaining her Persona, Johanna. Makoto joined the Phantom Thieves of Hearts and fought on with a new found resolve and sense of justice, operating under the codename: Queen.

Together, they changed the hearts of corrupt people all over Japan and reforming society one step at a time. They would do this by going into an alternate world known as "MetaVerse", where cognitions and desires take shape, shadows roam and the power of Persona rules. They would get there through a strange app that appeared on it's own on their phones, known as the MetaNav.
It has been some time since Makoto and her allies have changed the hearts of many in Tokyo and eventually all over Japan.

Having arrived home during a summer break from college, Makoto was looking out the window as she sat on the dinner table. Seemingly enjoying the view without much on her mind.
It has been a while since they had seen any action, were her muscles aching for another Metaverse adventure? Who knew...
but what she knew was that she had already made plans with her friends for tomorrow and was gonna enjoy her summer...when suddenly!

Makoto's eyes widened as she felt the presence of something and stood up to see it's a big blue portal standing in front of her.
"Wha...what is this?!" she asked out loud to herself. Looking around as the only other resident in the house, her sister Sae, is nowhere to be seen.
Turning her attention back to the portal, she didn't knew what to make of it..."Things like this don't just pop out in real life, do they?..."
She assumed a thinking expression "Have I somehow went through the MetaVerse and didn't notice?..."

Getting a little scared on what it could mean...Makoto slowly reached over to touch the portal...only for it to quickly suck her and close behind her! Making our heroine vanish without a trace...

Makoto slowly came to...she felt her face resting against something cold and metallic..she opened her eyes and slowly got up, groaning and holding her head. Her eyes widened as she realized her surrondings! She was high up in the air?! She looked around as it seemed like it was some kind of airship..

But the real surprise came when she realized she just felt her mask on her face, she was in her Metaverse outfit! In surprise, she touched her mask once again. "Why am I in my Metaverse suit? Is this a Palace? a Jail?..."...yet something felt different...
she could feel the presence of Johanna and her usual strength in the Metaverse...yet this place didn't feel like Metaverse, nothing about it felt cognitive at all! It felt more..physical...

She was really confused as to how can this all be when she suddenly saw a group of superheroes fighting robots. She looked on in surprise!
It was not the first time she was people in colorful outfits, she had seen western comic book types and the Featherman types, yet something about this group felt different..

Figuring she was already in the outfit and ready to go, she donned her codename of "Queen" once again and decided to follow this team and see where it leads to..

As she took off on her way, her mind went to her friends...she wondered if she'd ever see them again...they had never been seperated like this Joker to lead, no Oracle to show the way, no Skull to bust some heads with
For the first time, she had to take charge and lead herself without the guidance of Joker in the battlefield. She took a breath and nodded to herself with determination. Focusing back on her goal, she took off to catch up to the group of heroes and find some answers...

And kicking the butt of whoever decides to oppose her along the way!

Look out Doom! You will taste JUSTICE!

UPDATE! (June 1, 2024): Powerstyle & Talents changed. "xtreme_art" effect and "makonij_xtreme" texture added.
Herostat is unchanged.
- Now displays her All-Out Attack art when using her Xtreme!
- Speaking of which, her Xtreme is now called "All-Out Attack" in the hero details. Previously a missed opportunity on my part, really!

- 5 Powers, 3 Boosts and 1 All-Out Attack.
- 6 hex-edited skins, 6 HUDs (with 4 alternate HUDs), 2 loading screens, icons, mannequin and sound/voice file using Cherami Leigh's voice from Persona 5 Royal & Persona 5 Strikers
- 5 Breaks for x_voice
- Uses assigned number #238 (clashes with Cyber & Huntress on Mannequin & Loadscreens)

1. Frei: Makoto casts Frei on nearby enemies, causing Nuclear Damage. Also upgrades Grab Smash and Johanna's Damage when driven.
2. Swift Punishment: Queen strikes with her lightning fast fists, dealing more damage with each hit! ORA ORA ORA! (Press and hold)
3. Sledgehammer: Makoto charges herself up with her inner self's power and deals a sledgehammer blow to the enemy.
4. Flash Bomb: Makoto strikes her opponent with an appetizer punch and finishes off with the REAL explosion.
5. Atomic Flare: Makoto engulfs the enemy in an orb of Nuke with the help of Johanna, dealing major damage!
6. (Debuff) Checkmate: The strategist of Phantom Thieves uses her special debuff. Decreasing the enemies' Attack, Defense and Agility.(Only takes effect when used near enemies)
7. (Boost) Full Throttle: Makoto boosts her own Attack, Defense and Agility with her inner power.
8. (Team Boost) Mediarama: Makoto supports her team by having Johanna heal all her allies.
9. (All-Out Attack) Fist of Justice: Makoto charges up into the air and slams down with a powerful punch, punishing all nearby enemies with her own justice! Has a chance to slow them down for a while.

Charge, Johanna! - Press spacebar while blocking to ride Johanna on the battlefield. Press it again to jump off!

Nuclear Immunity - 100% Immune to Radiation Damage
Psy Weakness - 20% Weaker to Mental and Telekinesis Damage

SKINS (23809-23814):
1. Metal Rider
2. Winter Uniform
3. Summer Uniform
4. Swimsuit
5. Winter Clothes
6. Summer Clothes

Can't get enough Queen? None of us can
GET THE FIRST VOLUME OF THE XTRA SKIN PACK HERE!:,11428.msg205696.html#msg205696

- She goes by her codename: "Queen" in-game, she will still keep her identity hidden during this operation afterall.
However if you don't like this, you can use the alternate herostat, only thing different there is that the name display in-game is "Makoto Niijima".
Neither choice affects the other files as they all use makoto_niijima or makonij regardless
- While her trigger count is safe (103), using the bike will add 13 extra triggers to it, rising it to 116. However, those extra triggers will always unload when you go to character select or load into another map and will stay that way if you don't use the bike.
- I highly recommend using the bike riding animation used in this mod for your own mods. It's been customized from the Bumper Car animation by ProfEscanor and with it's height and how it works, it allows you to line up the bike without half of it clipping into the ground. Just make sure to credit properly!

SuperMaster10 - Mod Creation, Coding, Skins, HUDs, Boltons, Mannequin, Loading Screen, Icons & Banner, Effect Customization etc.
ProfEscanor – Bike Riding Animation and Help Lining it Up
Ceamonks890 – Help with setting up Hellcycle coding
Outsider – Chun-Li's Hyakuretsukyaku as reference. Ghost Rider's Hellcycle coding and scripts. Blue Fire Textures. Cassie Cage's Screen Flash effect. Coding Help.
ak2yny – Information about see-through textures
UltraMegaMagnus – Uploading MUA2 Past Gen & Marvel Legends Assets. See-through texture tutorial.

Tubularspaceman – Chargable Gun Animation
Xelandis (DeviantArt) – Model Ripping
Mannequin built off XNALara pose by IKeelYou457
Century_ (Sounds-Resource) - Ripping P5S (English) voices
DeathChaos (Sounds-Resource) - Ripping Persona 5 Royal voices, P5S Battle Sounds
Tatsudojo (Sounds-Resource) – Ripping Persona 5 Skill Sounds
Flandre9999vr (Sounds-Resource) – Ripping Persona 5 Common Lines
? (Sounds-Resource) – Ripping Bike Sound from LEGO Jurassic World
80constant (Spriters-Resource) - Ripping P5R HUD elements & Skill icons
P-Studio, Atlus & Sega – Original Model & Asset Creation

Not recommended to use with a heavy team (Deadpool, Nightcrawler, Venom, Ronin) as it strains the game limits, even reducers only get you so far.
Also the bike breaks and makes the game prone to crashing when used with such a team.

All characters and used material belong to their respective owners.
This is a mod made for entertainment purposes.

Justice has been served!

May 20, 2024, 09:09AM #11 Last Edit: June 16, 2024, 03:25PM by SuperMaster10

Sugar...spice...and everything nice.

These were the ingredients chosen to create the perfect little girls.
But Professor Utonium accidentally added an extra ingredient to the concoction...Chemical X!

...thus, the Powerpuff Girls were born!

Using their ultra-super powers,
Blossom! Bubbles! and Buttercup!

Have dedicated their lives to fighting crime...and the forces of evil!

The city of Townsville!
Just another day in Townsville as the Powerpuff Girls have just returned from a day of crime fighting and are returning home!
This time, Bullet the Powerpuff Squirrel has tagged along too!
As they were flying back home...suddenly!

Bubbles suddenly stops flying with a curious expression on her face! Blossom and Buttercup keep flying for a few more seconds until they realize and stop.
They fly back to where Bubbles is, who is looking in awe at a big blue portal. They don't even get to ask Bubbles what gives as they're surprised by it too.

"Woah..." Blossom exclaims. "What do you think it is?" Buttercup adds in confusion and skepticism.
"It's pretty.." Bubbles adds in awe as Bullet chips in response.
"Yeah...pretty freaky" Buttercup adds.

Blossom flies up near it with her hand on her face in thought "You think it's HIM's work?"
"Maybe it's one of Mojo's nerdy inventions." Buttercup adds with her arms crossed.
"Maybe Fuzzy Lumpkins did it!" Bubbles happily says as Bullet comments too.
"You goof! Fuzzy can't open portals!" Buttercup says in response.

Blossom looks back and asks in surprise "Anyone notice the Narrator describing things in more detail than usual?"
As Blossom says that I- well, Blossom! Funny you should ask as this time I had to step it up a notch, seeing as there is no other way for the audience to follow what's going on otherwise!
"Man, I hate it when things get meta!" Buttercup crosses her arms and looks away in anger.

As Blossom dismisses the thought and looks back, her eyes grow in alarm "Bubbles!"
Bubbles has just put her hand slightly through the portal and is giggling.
Blossom says urgently "Bubbles! Don't touch it! You don't know if it's safe or not!"
Bubbles looks up at Blossom with a smile as she pulls her hand away, only to put it through again "It doesn't seem so bad!"
Blossom sighs and looks at Bubbles like the commanding leader she is, putting her hands on her waist. "How do you know that's not exactly what they want you to think? It could be a trap!"
Buttercup adds "'s probably a trap! But we're not stupid enough to fall for it! Come on, let's go home!"
Blossom turns to Buttercup "We can't! We can't just leave this portal here! What if someone else falls through it?"
Buttercup groans "So what are we supposed to do then?!"

Blossom responds "We need to-"
"BUBBLES!!" Blossom interrupts herself, joined by Buttercup as they look at their sister, who's in the portal from waist up and giggling. "Bubbles! Get out of there!" exclaims Blossom to her ignoring sister.
"Don't worry, I got her!" Buttercup grabs Bubbles from behind, ready to pull her out. "Come on, Bubbles! Don't fall for Mojo's stupid traps!" Suddenly Bubbles loses her balance and falls through, with her goes Buttercup as they both yell in their sudden loss of balance.

"Bubbles! Buttercup!" Blossom yells after them in worry. Her attention is drawn to the portal slowly closing, gasping, Blossom puts on her serious face and dives in after her sisters with no hestiation, the portal closing behind them.
Oh no! Where has the Powerpuff Girls gone? Will they be alright? Who will protect Townsville now?!

Blossom has flown through and lands on a giant metallic looking ship floating across the air. She lands with a thud as she gets up and rubs her head with an "Oww..."
She looks around and sees no one around, remembering why she came here she yells out "Bubbles! Buttercup!", no response and neither of them in sight, she sigh when suddenly...
She sees a group of heroes fighting what looks like evil robots. Blossom's face lights up as she floats up "Other superheroes! They might know something about this!"
Suddenly she remembers "Oh no! Professor! He must be worried sick about us!". She sighs and thinks to herself again, "Nothing we can do about that now...might as well get some answers and see what we can do!"
Blossom nods to herself and looks up with her resolve, she flies ahead to the group of superheroes with no hesitation.

Bubbles wakes up on a cold metallic floor to the sound of Bullet talking to her with worried chips. Bubbles rubs her head and yawns "Bullet?" it takes her a second to realize..."Bullet!" she hugs her with joy and relief "You're alright!"
"But where are we?" she looks around to get answers to just that. It seems to be a base of some sorts, suddenly men in yellow suits fill the room. Bubbles gets up with Bullet on her shoulder "Wha?..." they waste no time to surrond her and ask questions
"Who are you?! State your business!" Bubbles just looks at them in surprise before responding "Um, well I was just flying through the air you see and then-" suddenly she interrupts herself as she's about to sneeze "Ha....ha...." the soldiers look in surprise...
"Achoo!" she sneezes and with that she accidentally sends a laser beam from her eyes, it bounces around the room, everyone follows it with their heads until it hits one of the soldiers right in the head and knocks them back down, Wilhem Scream and all!
Bubbles is surprised as she adds "Um, sorry!", the frightened soldiers prepare their weapons and get in battle positions "Hostile! Hostile! We got an hostile!" Bubbles tries to calm the situation "W-wait! I didn't mean to-" she sees she's surronded and they're not willing to listen
One soldier adds "Uh, I think she's just a little girl...", the other responds "Did you not see what she did to Mike?!", the other soldier nods and reluctantly prepares to battle. Bubbles sighs and gets into battle position too. "Alright, let's do this!" She adds

Buttercup is slowly waking up as she's bothered this room too hot?
She wakes up and slowly opens her eyes all groggy, blinking a few times. She wakes up fully when she realizes she's in...what is this place?!
Buttercup floats up and looks around "Woah!" it's hot, with rock platforms everywhere, all sorts of fires burning and sounds of screaming can be heard "Where the heck am I?"
Buttercup keeps looking around and eventually decides to herself "So that portal WAS HIM's! I knew it! Ooooh I'm gonna kick his butt so hard that he'll-" Buttercup's plans of kicking HIM's heiny are suddenly interrupted by a bunch of demonic creatures appearing before her.
She is shocked as she looks at them, realizing "Woah...those definitely aren't HIM's...." as the demons make noises and suddenly charge to attack.
Buttercup suddenly grins and gets into battle position, confidently exclaiming: "But they'll definitely get their butts kicked!". She flies forward with her fists ready, also yelling in a battle cry!

Oh man! The Powerpuff Girls! In a brand new universe, no less! Will the Powerpuff Girls be able to find each other again? Will they figure out whatever the heck is going on in this new strange world?
And mostly importantly, will they once again save the day and find their home back to the Professor?! One can only hope as we follow The Powerpuff this adventure on Earth-7150!

- Blossom, Bubbles and Buttercup!
- 5 Powers, 2 Boosts and 1 Chemical X-treme for each girl.
- 4 hex-edited skins per girl, 4 HUDs per girl, 2 loading screens per girl, icons, mannequin and sound/voice file using Cathy Cavadini, Tara Strong and Elizabeth Daily's voices from various PPG & Cartoon Network Games, and some from the show itself.
- 3 xtra hex-edited skins & HUDs her girl.
- Variety of special talents, they're Powerpuff afterall!
- 2 Announcer Calls and 5-6 Breaks per girl for x_voice
- Uses assigned numbers #106-108:
(Blossom clashes with Frost Giant, Inferno, Siryn and Super Mario's Toad on loadscreens & mannequin)
(Bubbles clashes with Megamorphs Hulk, Morbius, Yondu and Solomon Grundy on loadscreens & mannequin)
(Buttercup clashes with Union Jack, Shuri and Wonder Girl on loadscreens & mannequin)

1. Laser Eye: Blossom strikes the enemies with her powerful laser vision! Also upgrades her Grab Smash.
2. Ice Breath: Blossom uses her special power of ice breath, freezing the bad guys. Frozen enemies will shatter upon a critical hit.
3. Power Ray: Blossom creates a burst of pink energy and fires it at her enemies. Powerpuff!
4. Tornado Trap: Blossom creates a tornado trap and sends it forward, lifting up objects and baddies alike!
5. Heroic Charge: Blossom shows 'em who's boss as she flies forward and knocks the enemies down!
6. (Debuff) The Talk Down: Blossom criticizes and talks down to the enemy. Enraging them and causing them to focus on her, not realizing their attacks have dropped and all their projectiles will be reflected!
7. (Team Boost) Everything Nice: Blossom inspires her team with her leadership skills and confidence, raising everyone's speed!
8. (Chemical X-Treme) Snow Day: Blossom focuses up her ice breath and fires it on the area, freezing the bad guys unfortunate enough to get caught in it!

1. Laser Eye: Bubbles strikes the enemies with her powerful laser vision! Also upgrades her Grab Smash.
2. Sonic Scream: Bubbles unleashes her earth-shattering scream, pushing the enemies back and hurting them in the process!
3. Power Ray: Bubbles creates a burst of pink energy and fires it at her enemies. Powerpuff!
4. Tornado Trap: Bubbles creates a tornado trap and sends it forward, lifting up objects and baddies alike!
5. Hardcore Bubbles: Bubbles shows 'em who's hardcore as she pounds the ground in an ever increasing radius!
6. (Team Boost) Bullet to the Rescue!: Bubbles calls Bullet, the Powerpuff Squirrel for help as she supplies the team with regenerative health nuts and scouts ahead to reveal enemies on the minimap. Love makes the world go round!
7. (Team Boost) Sweet Sugar: Bubbles spreads joy to her team with her cheerful spirits, raising everyone's defense!
8. (Chemical X-Treme) Bubble Blast: Bubbles focuses her laser vision into one strong beam and unleashes it on all the bad guys in a 360 degree spin. Now those suckers will know hardcore!

1. Laser Eye: Buttercup strikes the enemies with her powerful laser vision! Also upgrades her Grab Smash.
2. Fire Ball: Buttercup rubs her hands together until smoke comes out, releasing to create a fire ball she hurls at the enemies.
3. Power Ray: Buttercup creates a burst of pink energy and fires it at her enemies. Powerpuff!
4. Tornado Trap: Buttercup creates a tornado trap and sends it forward, lifting up objects and baddies alike!
5. Powerpuff Slam: Leap into the air and drill into the ground, damaging and knocking back nearby enemies.
6. (Debuff) Tongue Curl: Buttercup curls her tongue at the enemies, confusing and frustrating them as they does she do that?! Their defense and attack power drops in the process.
7. (Team Boost) Brutal Spice: Buttercup gets pumped up and inspires her team in return, increasing everyone's attack power. Pummel those losers to dust!
8. (Chemical X-Treme) Drilling Smash: Buttercup leaps into the air and slams to the ground with a drill spin! Causing massive physical damage to all those unfortunate losers who crossed her path!

- All posses Might, Flight and Girl Power!
- Girl Power!: All girls have immunity to Stuns, Fire Damage and Cold Damage.
Blossom and Bubbles move 20% faster with 15% resistance to all attacks.
Buttercup moves 25% faster with 20% resistance to all attacks.
- Blossom exclusively has Leadership

BLOSSOM'S SKINS (10620-10623):
1. Blossom
2. Brick
3. Dark Blossom (CN Punch Time Explosion)
4. FusionFall Nano

BUBBLES' SKINS (10717-10720):
1. Bubbles
2. Boomer
3. Dark Bubbles (CN Punch Time Explosion)
4. FusionFall Nano

BUTTERCUP'S SKINS (10815-10818):
1. Buttercup
2. Butch
3. Dark Buttercup (CN Punch Time Explosion)
4. FusionFall Nano

- This mod uses 6 seconds (2 seconds each) samples of music from the Theme Song of The Powerpuff Girls, I claim no ownership for this music.

SuperMaster10 - Mod Creation, Coding, Skins, HUDs, Mannequin, Ripping Dark Textures from CN PTE XL, Ripping some lines from PPG, Loading Screens, Icons & Banner, Effect Customization etc.
Outsider – Upgradable Grab Smash System & "Back to the Future" Boost Coding & Values from his Cable Booster
tubularspaceman & Epicandragon – Freeze Breath coding and effects from Superman
ak2yny – Help with one effect looking right
Hannah - Canary Cry effect from Black Canary

UltraMegaMagnus – XML1 & MUA2 nSpace Assets
Eeveeloverthespriter8 & lemurboy12 – Ripping CN PTE XL Models
SAB64 – Bubbles Model Fixing & Classic Rowdyruff Boys Models
Danny O & ExtraOrdinary089 - Ripping FusionFall Nano Models
lemurboy12 – Ripping Cartoon Network Racing Voices
MonadoBoy16 – Ripping Cartoon Network Punch Time Explosion XL Voices
Pingus! - Ripping Powerpuff Girls Relish Rampage Voices
ExtraOrdinary089 & Paniques – Ripping FusionFall Nano Voices
OMEGAPSYCHO, Ssonic & CS x TBM (MUGEN Community) – Ripping Powerpuff Girls SFX and voicelines

Ceamonks890, ProfEscanor

None so far.

All characters and used material belong to their respective owners.
This is a mod made for entertainment purposes.

And once again, the day is saved! Thanks to the Powerpuff Girls!

June 05, 2024, 03:56AM #12 Last Edit: July 09, 2024, 04:58PM by SuperMaster10


Currently includes Jill Valentine from RE1 and almost all her outfits from RE3
Jill is made and hex-edited for Outsider's version but should probably work well with other versions
Thanks to Bluejet97, Rexil & vinrax for ripping the models!


More Queen, the merrier! All hex-edited and ready for action!
Thanks to Xelandis for ripping the models and for UltraMegaMagnus for his Green Screen Easy HUD Maker Mod

Sentinel - Servbot #42 Skin Pack

Servbot #42 Skin Pack for Sentinel, based on Tron Bonne's Ending in MVC3!
All credits go to Andersonbrazil for the original skin, I edited the textures.
Mega Man will now have no choice but to go on that date with Tron...

Jinx (Teen Titans 2003) Asset Pack

An asset pack of Jinx featuring a skin, HUD and a mannequin for those who wanna make a character mod out of her or simply use her as a skin!
Custom model created by ASideOfChidori, Mannequin built off a XNALara pose by IKeelYou457
Hope you're not afraid of a little bad luck!

June 16, 2024, 03:22PM #13 Last Edit: July 13, 2024, 12:02PM by SuperMaster10

After hearing a tip about something big about to go down, photojournalist Frank West went to the quiet little town of Willamette, Colorado. He arrived in town in a helicopter observing the scene, at first thinking riots occured in the streets he soon found out the truth as he landed on the roof of Willamette Parkview Mall...
The city has been infested with zombies! And now, they have broken into the mall! Using everything he can get his hands on from hockey sticks to CDs to mannequins, Frank fought his way through hordes of zombies, saving survivors and uncovering the truth along the way.
Frank eventually unearthed the truth and escaped Willamette with his life and camera in hand, but not without a cost. He has been infected and through the help of an individual known as Isabela Keyes, they developed a vaccine that stops the infection for every 24 hours it's injected.
Three weeks after the incident, Frank tried to expose those responsible for the incident but was quickly buried due to lack of sufficent evidence, but the government was forced to admit their involvement in the incident.

Around a year after the whole incident, things would only get stranger as Frank found himself pulled into a portal as a result of the actions of a creatue known as Yami.
While assisting in the fight aganist this ancient evil creature hellbent on consuming time and space, he found himself fighting alongside many heroes like Ryu, MegaMan Volnutt, Joe the Condor and Tekkaman.
Getting a group shot of himself with everyone after the battle he affectionately calls "Ultimate All-Stars", Frank would hold onto this photo fondly. Knowing he won't be able to really convince any news outlets with this, he would simply glance at it from time to time to remind himself of his fantastical journey.

Next year, Frank would become somewhat famous for his escapades. To the point of many people considering him a "badass who kicks ass and takes names" but Frank would kindly correct them on being nothing more than an honest journalist doing his job.
Finding what happened after Willamette somewhat bittersweet, Frank used the opportunities presented to him to get further in journalism and grow his outlet. Even taking on having his own TV show despite it not normally being his scene.
Frank eventually would come to know about Rebecca Chang, who had been on the tail of suspicions abouıt government covering up small, contained zombie out-breaks in the midwest.
Deciding to finally go back to field reporting after being in the celebrity status for so long, Frank would get in touch with her and soon both would make their to Fortune City, Nevada, which they believe  to be their best bet.

Soon Frank would find himself saving a man named Chuck Greene surronded by zombies. Believing him to be the culprit behind the Fortune City outbreak, Frank proceeds to confront Chuck about it, who in return would explain that he has been framed.
Believing his claims, soon the two of them would make their way to Phenotrans facility to meet a client of Frank's and help gain evidence to clear Chuck's name. Soon they would find out this source is none other than Isabela Keyes herself...
After a confontration and a possible permanent cure being lost, Frank and Chuck find themselves on a hill outside of the facility...Chuck ponder the difference a cure would make while Frank considers it could easily have been fake.
Frank notices he lost the now mass-produced suppressing vaccine, Zombrex in the facility. Only for Chuck to hand him his spare one, telling him: "The world still needs Frank West."

Having gone his own way...Frank would soon find himself sucked himself into another multiversal adventure...reuniting with not only the likes of Ryu and Chun-Li but meeting more superheroes like Spider-Man and Captain America, even forming a friendly rivarly with the former over their mutual profession of photojournalism.
This time helping in the fight against the giant planet eater known as Galactus as a result of the actions of the villains known as Doctor Doom and Albert Wesker. Frank looks up and wonders how does he gets himself into these situations.
Smirking to himself, he readies his camera and weapons to go into this adventure fully prepared and determined to come out with some nice photos, regardless of their believeability in his home world.

After defeating Galactus and having made his zombie escapades known to the team, Frank is approached by Reed Richards of the Fantastic Four. Reed doesn't take long straight to the point...
He tells Frank about an alternate universe where all the superheroes of the world have mutated into zombies and are trying to cross over to this dimension...trusting his experience and skills with handling them, Reed asks Frank if he would be willing to help.
Surprised and even considering the fact that he'll be taking on superpowered and intelligent zombies, he accepts with sheer determination as they head into the zombie infested universe to put a stop to it.
Along the way...he meets another chainsaw-wielding mall experienced undead slaying man who seems really out of place here....after a brief run-in and going their own ways, Frank helps put a stop to the zombie universe and save the day through the help of Reed and Uatu the Watcher.

Frank would have another run-in with a multiversal event as he would help stop the likes of Ultron, Sigma and the combined Ultron-Sigma alongside many faces, old and new.

Back home, sitting up and watching TV one night, Frank would think about all the crazy adventures he has been on since Willamette. Not many developments happening since Fortune City, he would even briefly considering teaching photography classes....when suddenly!
Frank would suddenly get up in shock at a blue portal appearing in front of his couch. "Woah!" he would claim...before realizing it's a sight he's all too familiar with..."Another one, huh?". Frank would think to himself. "I've been going away a lot lately...wish I could be uncovering more things back here..."
But thinking it over, he decideds to chin up as that irresistable calling of a scoop would come to Frank's ears again. "But if it's the entire multiverse that's in danger once can count me in!". Frank would quickly go and change into his clothes, equipping himself with his weapons and trusty camera, he'd look at the portal with confidence as he rests his bat on his shoulder.

"Alright, let's get this show on the road!". Frank would bravely hop into the portal as it closes behind him...soon he found himself landing with a thud on a giant floating metal ship. Rising up and looking around, Frank would recognize the place from his past adventures..."It's the hellicarrier! Must be those guys again...probably that Parker kid is here too."
Looking around, he spots a group of heroes he has fought with before "Speak of the devil....", Frank says to himself. "Alright then, I don't know what big bad villain we're taking on this time but I'm gonna get to the bottom of this!"
Readying his weapons, combat skills AND trusty camera, Frank would take off in the direction of the fighting heroes to cover himself yet another war.

MINOR UPDATE! (July 13, 2024): Powerstyle changed & "p8_aura" effect added. Herostat is unchanged.
- "Mega Man Rising" now has an aura to indicate that it's active. Also got rid of a redundant trigger.

- 6 Powers, 2 Boosts and 1 Xtreme.
- 4 hex-edited skins, 3 HUDs (with 2  alternate HUDs), 3 loading screens, icons, mannequin and sound/voice file using TJ Rotolo's voice from Dead Rising 1 & Marvel vs. Capcom games.
- Announcer call and 5 Breaks for x_voice
- Uses assigned number #116 (clashes with Byrrah, Quake & Lily Bloomerchen on mannequin & loadscreens)

1. Chainsaw Slash: Frank swings the small chainsaw he got from Adam the Clown at the enemy, dealing good damage. Also upgrades his Grab Smash.
2. Servbot Slamdown: Frank slams a Servbot head rigged with explosives on an enemy he grabs and pushes 'em off. Serving in 3, 2, 1...
3. Roundhouse Kick: Frank kicks the enemy straight in the jaw. They're not that different from the zombies when you think about it...
4. Giant Swing: Frank grabs a nearby enemy and swings them around before throwing them far with the release of the button!\nNot too shabby, huh? (Hold to Keep Spinning).
5. Double Chainsaw: Frank gets out 2 small chainsaws and spins them around, turning the enemies into minced meat (Hold to Keep Spinning).
6. Home Run: Frank gets out a baseball bat and charges it up, releasing it to hit the enemies with a home run! (Chargable).
7. (Boost) Quickstep: Made from his own recipe of blended wine and beer, Frank drinks a cup of Quickstep. Gaining faster movement speed and giving himself regenerative health for a time.
8. (Boost)  Mega Man Rising: Frank changes into his Mega Man suit, equipped with the REAL Mega Buster. Allowing him to shoot beams with Attack button and deal more attack and power damage!
9. (Xtreme) Real Mega Slam: Frank charges up his Mega Buster and fires it with a slam to the ground, creating a large focus of energy that hurts and stuns all enemies.  If the enemy is already stunned, then the energy will critically hit for 50% of their life.

Smile! - Press Smash while blocking to take a photo and gain PP! If an enemy is nearby, they will be dizzy for a short time.
Zombie Slaying Tunes - Press Jump while blocking to play one of three music tracks!

SKINS (11612, 11614-11615):
1. Dead Rising 1
2. Dead Rising 2: Off the Record
3. Tatsunoko vs. Capcom
Fourth Skin (11613) should be obvious by now

- He's covered wars, y'know.
- This mod uses a minute worth of 3 tracks, Gone Guru by Lifeseeker, Fly Routine by Hostile Groove and Frank's Theme from UMVC3 by Hideyuki Fukasawa. I claim no ownership of these tracks.
- Xtreme sound effect comes from Akuma in UMVC3
- Servbot explosion sound effect comes from Chris in UMVC3

SuperMaster10 - Mod Creation, Coding, Skins, HUDs, Boltons, Mannequin, Loading Screens, Icons & Banner, Effect Customization etc.
ProfEscanor – Photo Animation & Drinking Animation
Outsider – Upgradable Grab Smash System, Music Script, "Back to the Future" Boost  from his Cable Booster, "Snap, Chuckle & Pop" coding & effect from Cassie Cage
Ceamonks890 – Princess Heart Boost coding from Cheryl Mason
Enchlore – X-Buster effect and coding from Mega Man X

ArmachamCorp & Bringess – Ripping DR1 Model & Reuploading, respectively
JSRRemix - Ripping UMVC3 Model
senjen – Ripping OTR Frank, DR1 Small Chainsaw & DR1 Servbot Mask
Markee - Ripping TVC Model
RyuAensland - Ripping Mega Man Volnutt Model from Mega Man X Dive
Avertureiromax - Shotgun Bolton
Julio Cabral – Baseball Bat Bolton from Casey Jones
jason 278 & George_the_crab - Ripping DR2 OTR Quickstep & Reuploading, respectively
8Tey & Crimson Fury – Ripping / Uploading DR1 Frank Voicelines
RandomTalkingBush – Ripping UMVC3 Frank Voice
Mysticus & NinjaGrump – Ripping MVCI Frank Voice
Interstellar Star Sailor – Ripping Dead Rising 1 Sound Effects
Nai255 – Ripping Mega Man NES Sounds
Free Sound Effects – Anime Shine Sound Effect

If the Xtreme is activated when the Mega Man Rising boost is in use, it will make the costume disappear anyway. However, you can still tell the boost is active by the aura around Frank
and the buffs and beam will still function as intended for the duration of the boost, he just won't be in costume anymore.
I couldn't really find a way to fix or filter this, so I recommend just being mindful of this when using one or the other if this bothers you.

All characters and used material belong to their respective owners.
This is a mod made for entertainment purposes.

I've covered wars, y'know:

July 01, 2024, 04:27PM #14 Last Edit: July 05, 2024, 03:17PM by SuperMaster10

WARNING: The following bio and some of the move info might contain minor spoilers for Metal Gear Solid V: The Phantom Pain. You have been warned.

It has been weeks since the sniper deprived of her words had left the Mother Base out of her own will. In process, also leaving behind Big Boss...the man who she shared a deep bond and spent a lot of time with...
Having shown her gratitude back then...Quiet just kept moving on...wandering the desert, keeping herself well "fed" and taking down a target or two.

As skillful and determined as she is, even someone bestowed with such abilities and feats would sometimes be hit with memories and thoughts of what could've been...but alas, carrying what she's carrying, this was for the best...or so she told herself...
Was she going to go on? Was she going to let herself be consumed by the merciless desert? These were things that crossed Quiet's mind, yet she kept doing what she did best nonetheless...

Taking down target after target, run from location to location, enjoy the occasional rain every now and then...time just kept ticking as Quiet felt conflicted for probably the first time in her life...
She wouldn't have much more time to think however...

One day, while crouched in a pool of water under a rainbow, splashing it on herself and consuming it with her skin. She suddenly felt a presence behind her...
IMMEDIATELY running out of her compromising position in a lighting fast zoom, she suddenly came back, facing whoever dared sneak up on her with a knife ready in her hand.

She gasped to herself as she saw it was no person...but instead...a strange big blue portal...? Bewildered, the sniper carefully approached the portal with her knife still held up.
Coming near it and sensing no true threat...Quiet touched it...seeing her hand going through, she didn't hesitate as she jumped right in!

...Quiet opened her eyes...she was...underwater! Completely submerged! She held onto her neck and looked around as she was quickly she was fading she could make out some colorful yet blurry silhouettes...

Quiet opened her eyes she saw it...sun touching her face...but something wasn't right....she looked down to see a blanket on her...and she was being carried by someone! A man....made of...stone?
"Woah! You're awake! Ya gave us quite a sca'e back there, ya'know! Let me tell ya, Johnny would be really upset if we let a gal like you dro-". Quiet quickly threw the blanket into the air and suddenly disappeared from the stone man's arms.
"Woah...where'd she go?!". The man would soon get his answer as Quiet suddenly appeared behind him and grabbed him in a chokehold, resting a knife near his neck as black markings appeared around her neck. The man looked down in shock, looking at the person that managed to hold him.
"Aight goilie...let's calm down, arright? We're not here a hurt ya...". A woman with white hair flowing hair in black clothes slowly approached. "It's don't have to be scared. I'm Ororo and the man you're holding hostage is Ben." At which, Ben simply looks at Quiet, trying to crack a smile.
"We found you drowned in Atlantis...are you alright?...are you..a mutant?" Confused by the question, Quiet simply looked at the colorful team before her...all decked out in their own gear...some ready to reason...some ready to strike...with a "Tch..." sound, her face cleared up from the markings as she disappeard to thin air again, letting the man known as Ben go.
As everyone looked around, Quiet suddenly appeared near the entrance to the jet. Shooting them a glance and simply going in. Surprised, the team just shrugged to themselves and start to follow suit. "Well, looks like Kurt found a playmate...though, not a very talkative one..." said the man as he retracted his claws.

Landing on a big high tech looking building with a lot of colorful armors around...Quiet was surprised to see a city like this again after so looked like New York vaguely, albeit much different than whatever glances she ever saw of it.
Walking inside the builing alongside the heroes...they came face to face with a well-dressed goateed man. With a surprised expression "Oh, you guys are back sooner than expected...and who is..." taking a glance at Quiet and not being able to take his eyes off her...he saw the glances of Quiet, Ororo and a few others as he quickly cleared his throat and decided it's best not to comment on Quiet's...choice of attire.

Simply walking past the group and looking around the building, Quiet looked at all the strange people here until he saw....him! The black markings returned to her face as she saw him! The man she shared a bond with, the legend himself, Big Boss!...but he looked so clean...his eyes...his arms...all intact? And what had happened to his horn? No...this man wasn't Big Boss at all...but why...
Noticing her gaze, the man in the bandana looked in his direction with his expressionless face. Feeling drawn in by her in an unexplainable way, he started to walk towards her. Unsure of what to do, Quiet simply let him approach until they came face to face... "Do I know you?" The man asked. Quiet simply looked at him.

"Name's Snake. Solid Snake..." He introduced himself as she just looked at him in curiosity. "Are you alright...Quiet?..." Snake suddenly blurted out, surprising them both. Snake held his head and groaned... "Ahh....Qui....Quiet?...What the hell was that? I haven't felt that way since Psycho Mantis..."
Quiet simply looked in surprise...then she understood...this was not the mean she knew and obviously, he wasn't about to become what he was for her...but alas, somehow he had his face...and they still felt some strange mutual understanding despite never knowing each other.
"Is that your name? Quiet?....but how do I....gah forget it...this whole thing so far has been nothing but insanity...just another mystery to take with us on the road, I suppose.". Snake said....putting a cigarette in his mouth and lighting it...he gave Quiet one more glance..."Stay safe, Quiet."
She simply nodded with an affirming hum. And at that...this stranger wearing the legend's face simply walked away.

...A lot has happened...suddenly being thrown into another group so soon after just seperating from one not too long ago....this strange new world...all these strange new people...this stranger wearing Boss' face...there were so many mysterious...could she even go back home? Maybe...maybe did not matter...
Quiet was here and now, they seemed like good people and she figured it's better to go with them and see where this leads rather than being locked up again...
despite everything that happened back home...this was a whole new world, and she wasn't about to risk this one nor the people in it...and for that, with her trusty Butterflies in her hand...she kept on keeping quiet and set on a new journey.

UPDATED! (July 6, 2024): Powerstyle is changed. Herostat is unchanged.
- "Scout Ahead" is now uninterruptable and enemies won't try to attack the thin air where Quiet used to be.
- The Grab Smash's speed is adjusted to play a little faster, meshing better with the speed of others moves and no longer breaking the pace of her gameplay.

- 6 Powers, 3 Boosts and 1 Xtreme.
- 4 hex-edited skins, 4 HUDs, 3 loading screens, icons, 2 mannequins and sound/voice file using Stefanie Joosten's...sounds from Metal Gear Solid V: The Phantom Pain
- Uses assigned number #213 (clashes with Magma & Luna Snow on mannequin & loadscreens)

1. Wicked Butterfly: Quiet aims her sniper rifle at the enemy and fires on release. Thanks to her masterful sniping, there is a 25% chance for an instant kill if the victim is stunned. (Hold to Aim) Also upgrades her Grab Smash.
2. Lethal Throw: Quiet shoots to kill with a lethal knife throw, dealing serious damage and causing bleeding.
3. Close Quarters Conflict: Quiet engages the enemy as she strikes once, twice and finally finishes the encounter with a flying kick.
4. Tactical Takedown: Quiet exhibits her excellent combat skills as she grabs a nearby enemy and mercilessly slams them down, with a 50% possbility to stun them.
5. Fearsome Cutter: Quiet strikes fear in her enemies as she viciously jumps on one and proceeds to repeatedly stab them.
6. Sinful Butterfly: Quiet prepares her powerful sniper rifle and aims with masterful precision. With a 25% chance to instant kill an enemy, these shots do not miss. (Hold to Aim)
7. (Boost) Dancing in the Rain: Quiet splashes a bottle of refreshing water on herself and absorbs it with her skin, healing herself and increasing her defense.
8. (Team Boost) Scout Ahead: Quiet runs ahead, quickly scouts ahead of the team, marks all enemy positions on the map and comes back. Also increasing the team's Attack stat and Damage.
9. (Boost) Cloaked in Silence: Quiet phases out of vision and becomes invisible, increasing her chances of doing critical attacks and evading enemy assault.
10. (Xtreme) A Quiet Strike: Time feels as if slowed down as Quiet quickly moves from one enemy to another and strikes down every single one. Just when it seems like she's done, the pain of the vital spots that Quiet struck during the attack hit the enemies and deal additional damage.

A Memorabilia from the Boss - Press jump while blocking to play a casette tape that Quiet borrowed from the Boss' collection.

Parasite Treatment - Thanks to the vocal cord parasites, Quiet is 40% faster, 20% more resistant to all attacks and completely immune to stuns. Press jump right after jumping the first time to quickly phase through objects, as if teleporting.
Fire Weakness - Quiet is 70% weaker to Fire Damage.

SKINS (21319-21322):
1. Naked (not literally!)
2. Gray XOF
3. Sniper Wolf Cosplay
4. Black Markings

- AI was used to upscale the first Loadscreen image, nothing was generated from scratch.
- This mod uses 62 seconds of the song: "Maneater" by Hall & Oates, I claim no ownership of this music.

SuperMaster10 - Mod Creation, Coding, Skins, HUDs, Mannequin, Loading Screens, Icons & Banner, Effect Customization etc.
Outsider - Upgradable Grab Smash System, Music Script, "Tactical Defense" codes from his Cable booster.
ProfEscanor – Halo Anti-Material Rifle Bolton
iammingy – Knife Boltons
UltraMegaMagnus – Uploading XML1 & MUA2 Animations
BLaw & Broly / Tien – Camera Shake from Hydro-Man's Hydro-Beam Impact Effect

Asset Credits:
thePWA (DeviantArt) – Ripping Quiet Models
Soldical & MacMillian11 (DeviantArt)  – Textures for Sniper Wolf cosplay
LordAardvark (SFMLab) – Black Markings Face Texture
IIReII (DeviantArt) – Specular Textures
Salaryman (SFMLab) – Ripping Quiet's sounds and certain sound effects
Nox (YouTube) – Ripping Reflex Mode SFX
Cooper B. Chance (Sounds-Resource) - Ripping MK9 & MkvsDC General Fight Sounds
Kojima Productions & Konami - Model & Original Asset Creation

"Tactical Takedown" seems to cause damage to enemies in range even when it's simply used to seek out a victim sometimes. I could not find a solution to this at the moment.

All characters and used material belong to their respective owners.
This is a mod made for entertainment purposes.

I am Quiet...I am...the absence of words: