Author Topic: Scottsum - Justice League conversations, Zatanna saves NC and Jean  (Read 10414 times)

Offline scottsum

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Justice League Conversation Mod

The Justice League teams up to provide some proper action hero dialogue!

Formerly the Supergirl & Superman conversation mod.  This mod adds unique voiced conversations for Justice League characters.

Supergirl
Winter Soldier and Radioactive Man
Fin Fang Foom
Attuma & Tiger Shark
Wrecking Crew
Gladiator
Starbolt
Dark Captain America and Dark Colossus
Dr. Doom (final battle, initial encounter)
Dr. Doom (final battle, after defeating Dark Fantastic Four)

Superman
Fin Fang Foom
Attuma & Tiger Shark
Titannus
Dark Cyclops
Dr. Doom (upon arriving at Doom's castle)***
Dr. Doom (final battle, initial encounter)

Superman AND Supergirl (Both Superman AND Supergirl must be on the team)
Attuma & Tiger Shark
Dr. Doom (final battle, after defeating Dark Fantastic Four)

Black Canary
Bullseye

Batman
Scorpion
Omega (Dr. Banner, very brief, just before entering lab)
Arcade (disco)
Arcade (after arcade bot battle)
Deathbird (right after battle)
Deathbird (self-destruct scene)

Wonder Woman***
Scorpion
Wrecking Crew
Dark Thor and Dark Spider-Man
Dr. Doom (upon arrival at Doom's castle)***

The Flash
Dark Psylocke & Dark Cyclops

Enjoy!
Download it here (updated):
http://www.mediafire.com/file/jifsjc4x0yz57n7/Justice_League_conversation_mod_-_scottsum.7z/file

Credits:
Outsider - Supergirl and Black Canary mods; Wonder Woman Booster
Blaw - Superman and Batman mods
Scabbia - Wonder Woman Mod (OG)
Aventureiromax - Wonder Woman Mod (Alternate)
Maegawa - Flash Mod
UltraMegaMagnus - Various sound rips (Arkham, Infinite Crisis, Injustice 2), transparent conversation windows
Krisan Thyme - Dark Cyclops sound clips from Gold Edition pack
Brandonmeek - Used his how-to to add a Shield Access point to start of the first level.
Marvel Comics, DC Comics, and the creators of Marvel Ultimate Alliance, DC Infinite Crisis, Injustice, and Batman:Arkham.

***Notes:
Check the readme if you use Aventureiromax's version.
Check the readme if you use Maegawa's Quick Play mod.
Check the readme if you don't want to replace the conversation between Doom and himself.
Check the readme if you don't want to replace the conversation between Doom and Black Panther.

36R note: IF YOU USE THE NEW 36R ROSTER HACK, install that FIRST, then install this conversation mod, as this mod replaces the maps/act1/heli/heli1.engb file to trigger the new conversations with Scorpion.  I'm told the only main change the the file is adding a Shield access point, which it so happens I did as well, so you won't lose anything. 

A couple of samples for anyone who'd like a look before installing:
https://youtu.be/SHdcDb6e0Z4 (Supergirl & Wrecking Crew)
https://youtu.be/aqUAh6QHwn8 (Batman & Arcade)
https://youtu.be/GLzhbIPpv7s (Wonder Woman & Scorpion)


« Last Edit: October 08, 2019, 08:52pm by scottsum »

Offline scottsum

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Re: Supergirl / Superman conversation mod with voiceovers
« Reply #1 on: November 18, 2018, 09:49am »
Zatanna - Magic in Mephisto's realm

Zatanna uses her magic to save Jean Grey and Nightcrawler in Mephisto's realm.

What's new:

-ALL NEW voiced conversations between Zatanna and Jean, Zatanna and Nightcrawler.
-Fixed issue with Nightcrawler's door not opening properly when rescuing Jean.
-The conversations with Mephisto before and after the battle (after saving both X-men) have been updated and now have voiceovers.
-Added the Gold/remaster conversation sounds to Magneto's voice file
-Added transparent conversation window update; previously Nightcrawler was completely blocked by the gray dialogue box.

Requirements: OCP pack with Dark Mark's Magneto mod; Outsider's Zatanna mod. 

credits:
Outsider- Zatanna mod
Dark_Mark - Magneto story mod for Mephisto's realm.
UltraMegaMagnus - Various sound rips (Arkham, Infinite Crisis, Injustice 2), transparent conversation windows
Krisan Thyme - Magneto sound clips from MUA Gold edition pack
Marvel Comics, DC Comics, and the creators of Marvel Ultimate Alliance, DC Infinite Crisis, Injustice, and Batman:Arkham.
(if I missed anyone, please just let me know and I will update.)

Download it here:
http://www.mediafire.com/file/0rkbhubcawtw9k0/Zatanna_-_Magic_in_Mephisto%2527s_Realm_v2_-_scottsum.7z/file
« Last Edit: September 03, 2019, 09:04pm by scottsum »

Offline scottsum

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Re: Supergirl & Superman conversation mod with voiceovers
« Reply #2 on: November 25, 2018, 08:12pm »
Wall of battle - Fix the plot hole

It's always been a pet peeve of mine that Odin says, "Only by casting the elemental power of lightning ...(blah blah you know the rest), and yet when you use another character's lightning, it doesn't get you past it.  It's not like Odin says, "Only Thor's lightning...".  Is there something magical about his lightning? Why is his lightning better? I mean what the heck is that?  Anyway, I digress...

This is a replacement for the script file named thor_statue_pain.py, which is under \scripts\act3\asgard\asgard1

Now you can use  :storm: Storm or Shazam's lightning to pass the wall of battle.

Download it here:
http://www.mediafire.com/file/p0nq2hiiq3ascj1/Wall_of_battle_mod_-_scottsum.7z/file
« Last Edit: September 02, 2019, 05:24pm by scottsum »

Offline scottsum

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Re: Supergirl & Superman conversation mod with voiceovers
« Reply #3 on: December 08, 2018, 11:44am »
Dr. Strange & Doom conversation fix ONLY
(NOT needed if you use the Justice League conversation mod)

There is a unique conversation between Dr. Strange and Dr. Doom, immediately upon arriving at Doom's castle, that fails to activate due to an error in the script file.  This is simply an updated script file that will correct the error.

Download it here:
http://www.mediafire.com/file/rtxx5fa04s7ij63/Dr_Strange_%2526_Doom_conversation_fix_-_scottsum.7z/file

Just download this file, extract and copy into the root of your MUA directory.  Then, make sure Dr. Strange is on your team when you leave Doomstark to go to Dooms castle to activate the conversation.
« Last Edit: September 02, 2019, 05:09pm by scottsum »

Offline scottsum

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Re: Scottsum's mods - Justice League conversation mod
« Reply #4 on: September 01, 2019, 10:11am »
Update!
Added ***FOUR*** new conversations for Wonder Woman.

Note:
Minor update- Transparent conversation windows; I got sick of those big gray windows covering up the characters.  It's just one new file, ui/hud/convo_background.igb, from UltraMegaMagnus's RE pack.
« Last Edit: September 02, 2019, 10:25am by scottsum »

Offline scottsum

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Re: Scottsum - Justice League conversations, Zatanna saves NC and Jean
« Reply #5 on: October 08, 2019, 08:47pm »
Update!  Enter... The Flash! 

New voice conversation for Flash is added to the JL conversation mod.  See first post for download.
(Also tweaked the Supergirl/Superman conversations with Fin Fang Foom, so he no longer says "sorcerer.")

Offline Ceamonks890

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Re: Scottsum - Justice League conversations, Zatanna saves NC and Jean
« Reply #6 on: October 09, 2019, 12:14am »
I've watched the YouTube vids for some of your special conversation mods and I'm very impressed. The way these voice clips have been edited into the game sound so convincingly official despite knowing otherwise, with characters like Batman and Superman genuinely feeling as if they inhabit the same world as the official MUA roster. Not gonna lie when I admit to geeking out whilst listening to these.

Keep up the quality work!

Offline scottsum

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Re: Scottsum - Justice League conversations, Zatanna saves NC and Jean
« Reply #7 on: October 09, 2019, 05:41am »
I've watched the YouTube vids for some of your special conversation mods and I'm very impressed. The way these voice clips have been edited into the game sound so convincingly official despite knowing otherwise, with characters like Batman and Superman genuinely feeling as if they inhabit the same world as the official MUA roster. Not gonna lie when I admit to geeking out whilst listening to these.

Keep up the quality work!

Thank you!  The hardest part is getting sound clips that have not only the right words, but also the right tone and inflection to fit the scene.  It can take a lot of time, so it's very gratifying that others are enjoying it.  The feedback is much appreciated.