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Author Topic: COHOLLOW'S X-MEN LEGENDS 2 CATALOG  (Read 366287 times)

Offline nathios
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Re: COHOLLOW'S X-MEN LEGENDS 2 CATALOG
« Reply #210 on: July 31, 2020, 11:38pm »
I love what you did with shared talents. I have been using your Cyclops, Colossus and Storm mods and they are amazing and play very well. I think its super weird that some characters have abilities that scale with strike like colossus and other characters that don't scale with anything like Jean and Cyclops. Jean has fixed stats on her abilties and that kinda criples her IMO. Her kit (like Cyclops') tries to be too much and fail. Only 3 or 4 skills are 'actually viable'.

I get that Jean and Cyclops have 1 or 2 passives to incresed damage on their abilities but still sucks to have an insane ultimate like Optic Rage dealing less damage than a starting power both at max lvl. I quite like Phoenix Force, I just don't like the fiery effect going on in XML2, there is no fire damage. The Phoenix Force xtreme is one of my favorite xtremes in XML1.

In my opinion, skills like Memory Wipe ( I HATE when enemies run from me and I have to chase 2 or 3 of them half a mile away lol), Dark Phoenix (hate the name and the skill), Focused Beam, Fusion Beam (kinda lame because the starting power overshadows it completely) and Optic Slam should have been either part of leveling up other skills or removed entirely from the game because they bring nothing new or exciting when using them on enemies (damage or fun fanctor). Dark Phoenix (Psykick Rupture on PSP) is the lamest skill in the entire game. Optic Flash should have knock back so that optic slam could be deleted from the game as well =p

What I like about your mods is that you find cool uses for a lot of weird and forgotten abilities and ajdust dmg/EP cost numbers for other broken skills.
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How My Mods Fix Melee Damage

Unfortunately no matter how hard I math and test, some imbalances are so ingrained into the games design that it will never be perfect. How does one even begin to try and fix the terrible balance that comes with some characters having powers that scale in damage with the striking stat, and other characters that are stuck with a set amount of damage for their powers? I have some ideas but one of the things i try very hard to do is build boosters and character mods that feel in line with the games default characters so that people can combine my mods with the existing characters without ether of them feeling out of place. Trying to build well balanced characters for a game thats infamous for its terrible balance is not an easy task, but I think I've done pretty well so far. I hope that others feel the same and get a lot of fun outta my mods! I also hope people understand how much time is spent just considering all these balancing factors and trying to make all the pieces fit. I wish I could finish them faster than i do, but I dont have it me to turn a blind eye to the things that most people have an easy time overlooking.
Hey there! Have a great day o/

Offline Cohollow

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Re: COHOLLOW'S X-MEN LEGENDS 2 CATALOG
« Reply #211 on: August 12, 2020, 05:13am »
:phoenix:    Vengeful Phoenix    :phoenix:

I think I've finally settled on the how Jeans 6th power and Phoenix style boost will function. Vengeful Phoenix (temp boost name) will increase Jeans resistance to damage and apply burn damage to all attackers, melee and ranged. Her 6th power will be a slightly modified version of Ironmans tractor beam. it groups enemies which combos well with her new slam power.



Offline Cohollow

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Re: COHOLLOW'S X-MEN LEGENDS 2 CATALOG
« Reply #212 on: September 01, 2020, 09:56pm »
Where's Cohollow?


Where have I been? What have I been working on? When's the next release you ask? Oh, you didn't ask? Well imma tell you anyway! So I may have gotten my telepaths mixed up and started working on Psylocke, in turn angering the Phoenix. Oopsies. Angel on the other hand is still on the cusp of release! Something else I've been doing is hunting down some good maps for both testing and showcasing my mods. A combination of unused maps from XML2 and some imports from XML1 have lead to an influx of fun new locales! I also started playing around with Black Panther the other day. Dunno if it will lead to me releasing my own mod of him, but who knows? I've been doing a lot more fiddling around then really putting my nose to the grindstone. Here's a look-see at some fun locales with our boy Angel! 


Madri Library, Danger Room, Dazzler's Nightclub, Astral Plane, Military Bunker



Japanese Temple, Snow, Egypt, New York, Savage Land Cave

Offline BaconWizard17

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Re: COHOLLOW'S X-MEN LEGENDS 2 CATALOG
« Reply #213 on: September 02, 2020, 04:04pm »
Stay tuned for an Angelic release very soon!

Offline Cohollow

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Re: COHOLLOW'S X-MEN LEGENDS 2 CATALOG
« Reply #214 on: September 03, 2020, 05:28am »
:archangel:   Angel Finally Released!   :archangel:


The big update has finally been finished thanks to Bacon's hard work on new Icons and Skins! This bad boy has been thoroughly refined from top to bottom! New skins, Voice Lines, Powers, Icons, a whole lotta technical tweaks and improvements and so much more! I honestly think its my best release yet, so don't pass it up! You can find more details on his release thread. Sorry it took so long, but the foreplay's my favorite part ;)


« Last Edit: September 03, 2020, 11:06pm by Cohollow »

Offline Cohollow

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Re: COHOLLOW'S X-MEN LEGENDS 2 CATALOG
« Reply #215 on: October 02, 2020, 09:43am »
:psylocke:   Float Like A Butterfly   :psylocke:


Some of you may know that I've left the Marvel Mods discord to work on my slightly withered sanity, but that doesn't mean my interest in modding has waned! I've started getting Psylocke more put together as well as a lil something else on the side. After nearly a month a me time after the release of Angel, I am yet again getting back on the horse.

Her current telekinetic ground slam is a very rough draft, so expect it to undergo changes. The other four powers, I feel will function very much like you see here upon her release.


Offline BaconWizard17

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Re: COHOLLOW'S X-MEN LEGENDS 2 CATALOG
« Reply #216 on: October 02, 2020, 10:23am »
She looks incredible already!

Online jayglass
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Re: COHOLLOW'S X-MEN LEGENDS 2 CATALOG
« Reply #217 on: October 02, 2020, 07:40pm »
Great job,Can't wait.

Offline Outsider

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Re: COHOLLOW'S X-MEN LEGENDS 2 CATALOG
« Reply #218 on: October 03, 2020, 02:14pm »
Keep it up, homeboy! I am certain you'll do the X-Men's sexy psychic ninja proud. :psylocke: